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Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

This is an awesome idea. Different, sounds fun. It’s the kind of thing I like in games like Dungeon Defenders. I don’t know how difficult it would be to create, or how many people would enjoy such a thing, but it is a very cool idea. Something like this is much better than speed clears. I hate skipping mobs. It feels wrong. It feels like cheating.

That said, I do not support the devs working on anything else until the camera issues are fixed and we have access to first-person view.

But if they every do fix that, I think team wave defense is a very cool idea. They already have the mechanics to do waves, as just about every story instance has some waves, and so I’m sure they’ve worked that out.

All that said, this is a very different kind of map than exists in the game so far, and I’m not sure it’s something that fits with Anet’s plans. There are games where you can do something somewhat similar to this, though it isn’t as cool as this sounds like it would be.

thanks for the positive words. Having focussed on living world and story content, you are right that it probably doesnt fit nicely in their current goals. On the other hand, since living story is centered on the dragons, instead of cPvE you could call it the “Vigil Training Grounds” or “Vigil Tournaments” and release it as a part of the story as further training for dragon fighting…. or something like that but that might be forcing it a little haha.

Megaserver Update and Commendations

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

I’m going to bump this up because I am wondering the same thing. Of course, the changes are actually detrimental to guild missions if commendations can only be earned by those on the home server. As it is now (before sept changes), each branch of the guild on each server can build and do guild missions. After the change, build missions are capped across servers actually meaning fewer missions would be able to be done. So it would only make sense that they would need to have missions and commendations be cross-server, but you are right in that it was not clearly addressed.

Hi, I'm new.

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

- After you make your character and do a few quests to earn some coin you can click the lion button at the top of your screen (the trading post) and buy things. I highly suggest buying food, it gives you extra XP per kill and gives you some stat bonuses to help you out.

speaking of buying things. Dont bother with the 4 slot inventory bags from a merchant. Save up a little money (and by a little I mean the first hour of game play lol) and grab 4 8 slot inventory bags/boxes off the trading post.

Also, do get yourself a set of copper farming tools (pick, sickle and axe) and farm everything. Yes everything. You get xp and crafting mats which you will use. Luckily, thi doesnt fill up your inventory because this game has a nice little feature in the top right hand corner of your inventory screen. click the gear and hit “deposit collectibles” all crafting items are then instantly transferred into their own designated slots in your bank. this can be done from anywhere in the game not just at a bank. deposit early deposit often.

Hi, I'm new.

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

if you find a good friendly guild, Shen and flytrap’s comments are irrelevant.

Hi, I'm new.

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

3….GW2 has one of the most friendly player base.

it really does, the systems are set up in such a way as to reduce players “griefing” one another. All resource nodes are instanced. If you see a tree to chop down, you dont have to rush in and get it before someone else does. In fact, its not uncommon for you to be farming something, have a mob attack you only to have another player, kill the mob for you before going and farming the same node themselves. The same goes for kill credit and loot. If you do enough damage (and its really not that much most of the time) to something, you get credit. Everyone who does enough gets credit. There isnt kill stealing. Loot is instanced. No one can get your loot. Everyone can resurrect anyone and you get xp. All this an other things just plain leads to a friendly welcoming environment. See someone get surrounded my mobs and it looks to be accidental? unless you hit the <1% chance of someone just trying to see what they can solo, it isnt really any detriment to them for you to jump in and drop a few aoe attacks.

Hi, I'm new.

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

you can browse this as well
https://forum-en.gw2archive.eu/forum/game/players/OMG-If-you-only-knew-this-tips-for-new-players/first

a couple things that are different from other games. there is no rush to level. explore every little cave you see, you might just run into a jumping puzzle or an extra loot chest or even a large underground cave system/mine with mobs working away as well as more events etc. Allow yourself to get distracted, hop into events that pop up and follow them. if npcs continue to talk about what just happened, hang out and see if they say something, another event might just pop up. When you go into pvp areas, you are automatically scaled to 80 and given your choice of gear, the same choices everyone gets, so no rush to level to get gear for pvp….but yea, look through the links.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

well, it looks like my post a little while ago was just hours too early, I will need to read over that as it looks like I might get an inadvertent yet speedy answer to my questions

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Lol competitive PvE, only skip and stack. EZ

No tank, no skill.

If you read what my suggestion was as opposed to the first line, you will see that I am not taking about speed dungeons. Skip mobs here and you will lose. Of course, if you just want to run in do a boss and get out, then of coure you wouldnt like this.

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

We already have competitive PvE.

http://www.dtguilds.com/forum/m/6563292/viewthread/14161191-dnt-gwscrcom-present-dungeon-speed-clear-open-fall-2014

And that’s the second tournament, we held one a little while ago.

and I quote myself

“yes, that could be done essentially using races through a dungeon, but, hopefully, this idea is a bit more interesting.”

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

reserving this in case I think of something else.

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

wave composition

This could be done a couple of different ways. It could be pre-determined randomly but based on a dungeon, a group (a dredge version, hylek version, skritt version, risen, branded, etc), a map (drytop, southsun cove, etc) or any number of other things.

There could also be a mode where mobs are completely randomly generated. A wave might consist of inquest, ice golems and a karka.

other considerations

In my opinion, with something like this, gear should be handled similarly to spvp. You will have a cPvE build and everyone scaled to some level.

The map difficulty level would be selected by the party creating that instance of the competition. The difficulty of the map based on the things mentioned under “maps” would be identical for everyone in that particular competition.

Other score multipliers as mentioned earlier like allowing champs to spawn minions, increasing mob hp, increasing number per wave, etc. would be specific to the map that a particular team is on. It is meant to give a slightly higher risk-reward.

loot

Reward tracks like in sPvP as a reward for winning would be in order. For themed versions (see wave composition) The track could give weapons/armor with skins based on the map or group as well as champion boxes as would normally drop from those types of champs.

It would also be reasonable to have a chest at the end that gave some general loot that is normally dropped by those types of mobs with quantities based on the number of completed waves. By this, I am just talking about crafting materials, lootbags, and a chance at higher (rare-exotic) level armor/weapons or even a direct drop at one of the above mentioned skins. I know some people will complain they dont need more crafting materials, but they would probably also complain about all those mobs giving no drops. I mention crafting items as in addition to what the normal rewards for completion and winning would be.

In the completion chest, some other location specific items could also be given. for instance, Do the cursed shore mode, get an orrian jewelry box or 3 for completion. Southsun would give some extra karka shells. Dry top: zephyr keys, foxfire. CoE based has a shot at charged lodestone, CoF at molten. Inquest based might give watchwork sprockets.

Of course, all this would need to be balanced out. you dont want (well, you would probably want it but it would be way out of balance) to have 1 20 minute run here to be the equivalent of 3 hours elsewhere

(edited by That Guy.5704)

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

More potential mechanics

This is where the orcs must die/TD idea comes more into play. As you progress, you can collect tokens (instance bound, disappear when the round is over) that allow you to buy upgrades for your map. You can place things like pike traps, wall mounted flamethrower/glue guns/ice cannons/etc that place conditions on the mobs. You could buy a turret/banner/some kind of boon provider that slowly heals your defense target or that provides a permanent or intermittent stack of might, regen, protection etc on your party. These things can be placed anywhere on the mob (though obviously whatever the target is should be within range to be affected by it). In order to do this, one of the party members would be preselected by their party as the “captain” Whenever they want, the captain can enter “captain mode” this makes the captain invisible, invulnerable, has swiftness, but is unable to use any attacks, skills or resurrect. In this mode, the captain can move freely through the map and buy/place the above items. when leaving captain mode, he is automatically teleported to either the place where he entered captain mode or to a place next to the defense target.

You could even, for another score bonus per affected mob, place items that give a boon to the mobs

Maps

as I mentioned, maps would be inspired by tower defense games. In the easier maps, you could have the mobs path through areas that are on different levels but in similar locations in the x/y plane allowing ranged characters to get some hits on them before they get to the party. Easier maps would also have 1 path through which all the mobs go. As maps are more difficult multiple paths would appear and converge or single paths diverge. The most difficult style maps would place the defended target at the merging point of 3, 4 or 5 different paths on which a single wave of mobs is split up. This would make placing condition generators effect far fewer mobs unless placed right next to the defended target.

easier maps could also start with boon generaters for the players and condition generators for the mobs whereas harder maps could have condition generators on the paths that effect the players essentially pushing them closer to the defense target and/or boon generators for the mobs.

Game Mode: cPvE

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

First off, Yes I am pulling mechanics from other games and other types of games. Yes, this is going to sound similar to orcs must die as I do know and like the concept, but as I havent actually ever played it, some similarities are going to be unintentional.

Basic Idea

cPvE is competitive PvE. yes, thats could be done essentially using races through a dungeon, but, hopefully, this idea is a bit more interesting.

2 or more teams are placed in identical instances. The maps, if looked at from an overhead view, will look like tower defense maps. In 1 place on the map there is an npc, a shrine, an npc building a shrine, whatever, being protected. The goal is to protect it from waves of progressively more difficult mobs. The base (you will see why I say base in a minute) composition of the wave will be the same between instances. Points are accumulated and, at the end of some time limit or when all other teams have lost their defended object/npc winners are declared or, in the case of more than 2 teams rankings, and rewards are handed out.

Scoring

Scoring in something like this could be as simple as a set number of point per kill based on mob rank (normal, vet, elite, champ) and a bonus per completed wave. But, it can get more complex and more interesting.

Other things that could be done include allowing an individual team to, at the beginning of the match, increase the HP or attack of all mobs for a point multiplier. or allow champs to spawn minions for a multiplier on champs. or give various mob ranks extra aoe attacks, increase the number of mobs per wave. disabling elite skills, Or apply a level of agony for an ending point multiplier

During the match bonus points for an individual wave may be earned by calling the next wave early or some things that will be mentioned in the net section.

of course, if you add these multipliers and then lose your defended target, you still lose.

You could also have bonuses given to the party that has the fewest downs or deaths, gathers the most tokens (discussed in a minute), highest ending health/least health lost of defended target or any number of other instance based achievements (think bonus stars from the mario party games).

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

from https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future

“With the new megaserver system, you’ll find it infinitely easier to play with all of your guildmates—and better yet, someday you’ll simply have one guild!”

4.5 months out and, obviously, this hasnt happened yet. So, some questions. Is there an ETA? Is it a backburner item or something actively being developed.

3 weeks after that news post came a post entitled “The Megaserver Rollout is Complete!” was made with the text explaining “We’re pleased to announce that now all PvE maps and the Heart of the Mists have been moved over to megaserver technology! Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback. We will continue to tweak and update the way the system works until it is providing even better megaservice!”

This seems to say that all the main features are live, but tweaking and fine tuning will be ongoing. So, to my first question again, are guild events, boosts etc, going to go across servers any time soon?

If the answer is yes, will influence spent on upgrades (not talking about consumable things) be refunded to the guild when the guild instances are merged and things like multiple identical research upgrades become one?

silver ore missing from artificer discovery

in Bugs: Game, Forum, Website

Posted by: That Guy.5704

That Guy.5704

youre right, I dont know why I was looking at silver when I was actually looking for iron. just another set of eyes I guess.

silver ore missing from artificer discovery

in Bugs: Game, Forum, Website

Posted by: That Guy.5704

That Guy.5704

as title, lvl 4? sylvari elementalist, tried artificer in fort marriner and western ward in LA, artificer lvl 200.

Its not even that it wouldnt let me use it, its just not even there. gold ore is listed, and even orichalcum (spelling?), but not silver

[Guide] DPS Guardian for PVE

in Guardian

Posted by: That Guy.5704

That Guy.5704

Backup/Starter Set: Knight/Soldier/Celestial

Is one of these preferable over the others or is this just a matter of preference?

Best PvE build for engineer and investment?

in Engineer

Posted by: That Guy.5704

That Guy.5704

I set a buy order and waited overnight and a work day. I got 6 flame legion runes for a grand total of 40s, that makes them basically disposable when I get the money for something better. I put them on exotic zerker armor I got from badges from just following a zerg around eotm. Took under a week to get enough badges for a full set of armor and a rifle (I spend most of my time in a kit of some kind and just pull out the rifle when I need a net or something)

gear questions

in Engineer

Posted by: That Guy.5704

That Guy.5704

actually, I am not asking for a universal build at all. I was asking what stat set I might consider for a different (read additional) set of armor for places where I need more survivability. I was asking about a second build, not what a “universal one” is.

Recommendations for keybinds?

in Engineer

Posted by: That Guy.5704

That Guy.5704

some people will disregard the “turning” buttons all together and o something like move your heal to Q and kits to E,R,T. If your hands arent big enough to reach your F keys on top of a keyboard that has a gap between the number and the function keys, you can put your toolbelt on QERT and you kits on ZXC. Things like that. I havent done these myself (but I should play with them) just some suggestions because kits on 789 are pretty far over there.

gear questions

in Engineer

Posted by: That Guy.5704

That Guy.5704

57 views and no opinion? people always hove opinions.

gear questions

in Engineer

Posted by: That Guy.5704

That Guy.5704

this is what I am running with right now. http://gw2skills.net/editor/?fdAQFAUlUUpEr1axPLseNCbBNqxA6JWi3+5DEgkC-TxAFgAo7Pq/kpDA4BAAA-e

Its used for eotm karma (badge for me) trains, open world pve, dry top shenanigans things like that. The trinkits are just a bunch of whatever has been the best thing I have run across and need to be replaced. The armor runes were a total of 40s for the set, so, down the road they are expendable. and that is what is actually a major sigil of air in the rifle that I had laying around taking up space.

Should I get a different set of armor for more survivability in fractals or for something else? What stats should I be looking for in trinkits for my current stuff or for a different set if that is advised? would it be worth getting a utility trinkit or 2 where available to put in magic find for times when agony resistance is not needed and have others with agony resist for fractals?

(edited by That Guy.5704)

Too much Single-Player content

in Living World

Posted by: That Guy.5704

That Guy.5704

I’m giving this a giant hell no as I prefer to solo it. I had a hard time getting a group just to kill Zhaitan for PS and don’t want to have to deal with that again. I hope Anet completely ignores your request.

Did you even read my suggestions? Where did I wrote: I want that story instances are group only content?!

and I quote

But the story instances aren’t solo only, the scale with groups, just like Personal Story. So your point is moot.

Scaling does not resolve anything.

I’m asking for content that revolves around cooperation. Not just to be able to do something with other people.

if something “revolves around” something else, that means it requires that thing to function properly. Thus, if something revolves around cooperation, it requires that you are cooperating with something (someone else) ie, requires a group of 2+.

But anyway, solution: explorable modes that give bonus achievements, chance for interesting drops like mini’s, skins, or other LS items etc, maybe even some extra clarification or story tidbits that are not vital to the main story line. Core content: soloable, bonus content: unavailable in basic mode, requires group

Naming Mordremoth

in Lore

Posted by: That Guy.5704

That Guy.5704

Season 2 of the Living World …also assumes completion of season 1, that the player character killed Scarlet, and has a friendship with Rox, Braham, and the rest of the crew.

Some of us were never around for season 1. I, for instance, would have bought the game on release but didnt get around to building a computer that could run it until just recently. (before I just had an old laptop that probably would have exploded if I tried to play lol). I bought the game when it went on sale recently which was after the end of season 1 meaning that I have no access to that story so, if this quote is the cases (thats not hypothetical in this case because this is a dev post), then it seems there will be parts of season 2 that will be meaningless to me? Will the only way possible to catch up on season 1 be to go to youtube and watch someone else play it?

(edited by That Guy.5704)

how do you guys aim grenades

in Engineer

Posted by: That Guy.5704

That Guy.5704

First, yes I am new to the game. I played with grenades a little, but everything just seemed really awkward. I use a mouse/keyboard movement with wasd and spamming 1, trying to strafe with a-d and keeping my camera in the right place with my mouse doesnt seem to allow me much to target with. I either end up with grenades all over the place except where I intend or spending WAY too long getting my cursor int h right spot. I know there are successful grenade builds out there, just wonder the best way to manage targeting so I can at least make use of the skills whether or not I am using thm predominantly or not.

marks and talismen

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

yea I am a bit of a hoarder as well. Most of the ones I have are pretty worthless on the TP, so I guess I’ll be trying my luck at the forge tonight. any advice on making the most of that?

marks and talismen

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

Disclaimer: new to this game

I am currently level 50. while going through levels, I noticed leveling up happens pretty quickly here even playing very casually (mining, stopping for events, crafting etc. while progressing in your story). I started finding upgrade components marks, talismen,… and though I would save them for later when I had gear that looked like it would be around a while. Now, I am really finding out that, at least while you are leveling, there is no shortage of gear dropping with which you can upgrade particularly if you do world bosses, champions, and many other things. So these upgrades have been stacking up. Do you guys save them? use them as you get them? just use them in the mystic forge? or is there something else I should be using/saving them for?