Showing Posts For That Guy.5704:

Gaining mastery progression question/concern

in Guild Wars 2: Heart of Thorns

Posted by: That Guy.5704

That Guy.5704

To train a specific Mastery track, you must first unlock it by spending Mastery points. Mastery points are awarded for completing various pieces of game content….

Once you’ve unlocked a Mastery track tier with Mastery points, you can begin training that Mastery. Mastery tracks are trained by gaining experience while the Mastery track is slotted on the Mastery training bar. Higher tiers in Mastery tracks require progressively more Mastery points and more experience to fully train.

I need a clarification on this. What this seems to be saying is that, once you unlock a tier of a specific track using a (generic?) mastery point, you gain progress through that track by simply gaining experience.

So, if I take this at face value, I could have some mastery points gained through, say, map completion and unlock, say, hanggliding. Then I can go to silverwastes (if thats going to be considered a part of the meguuma region, if not its fine for the sake of argument), tag events and gain experience points that now get put into my mastery track (hanggliding). when the tier is done, I use more mastery points (more map completion or jumping puzzles) to gain more hanggliding mastery.

My concern is….I havent used a hang glider yet. Are mastery points/progression going to be more compartmentalized or are we going to theoretically be able to max out one of the masteries without ever having engaged in the content you are “mastering”?

Current turret damage scaling?

in Engineer

Posted by: That Guy.5704

That Guy.5704

Turret damage only scales with level, weapon damage and power do nothing for turrets.

I was afraid of that. Thanks.

Advice for Engi Alts?

in Engineer

Posted by: That Guy.5704

That Guy.5704

This is my primary build http://gw2skills.net/editor/?fdAQFAUlUUpErtbxPLseNSbBNqwA6Iei2+5CEgjC-TxRBABUcBAuS53N7PUoOARV/BgHAgZKBBA-e

It will change depending on the situation of course. I might put in incindiary powder and rifle mod in open world, static discharge over speedy kits in a dungeon. maybe empowering adrenaline instead of shrapnel depending on the fight, but that is the base build I use.

Flamethrower is pretty fun. there isnt anything quite like an asura with permaswiftness (infused precision) running around in circles with a flamethrower in cursed shore. Not that its necessarily better than a guardian magic mower, but come on, its a flamethrower

Current turret damage scaling?

in Engineer

Posted by: That Guy.5704

That Guy.5704

I tried google, but seems like there are so many changes that have happened over time and I couldnt find anything that looked like reliable current information. The wiki doesnt know…which probably has to do with the same lack of information I was running into.

Engies in dungeons?

in Engineer

Posted by: That Guy.5704

That Guy.5704

http://gw2skills.net/editor/?fdAQFAUlUUpEr9ZxdLseNSbBNqwA6IciW/5CEgjC-T1BEABMp8TiLAAK7PonOAAeAAXq+zWKBDAgAszdGAG6QH6QH6Qbn7cn7cn7sUAjKMC-w
engy build for dungeon (change utility when u need skip part or whatever)
80% crit without fury or banner
max dps with nade, 25 stacks on vulnerability, support from EG (#3 and #5 skill)

This is pretty close to what I run. Bunker down is better dps in an optimal situation, but its really difficult to get the mines in the right place so they always trigger. modified ammunition is a more reliable dps multiplier in firearms 6. I use flame legion runes, force and strength sigils. Its a few less crits but being at 80% with food puts you at 90% with the target the weak minor trait on your own. put a warrior in the party and you are over stacked, add a ranger and it just gets a bit ridiculous lol. I am running assassin weapon/armor and zerk trinkits. Though I am debating on whether mawdrey will get assassin stats as i believe its the only back piece with that option.

email not registering for HOT mailing list?

in Guild Wars 2: Heart of Thorns

Posted by: That Guy.5704

That Guy.5704

o glad I wasnt the only one with this issue, I “registered” on multiple emails multiple times over the last week and didnt see anything.

Mastery wish list item

in Guild Wars 2: Heart of Thorns

Posted by: That Guy.5704

That Guy.5704

I say wish list because the odds of this are really slim, but upon maxing out hang gliding, I would also like to be rewarded with the item or the option to purchase the item from a merchant http://wiki.guildwars2.com/wiki/Aviator_Sunglasses

Angry Bearded Hobo's Valentine Adventure (EU)

in In-game Events

Posted by: That Guy.5704

That Guy.5704

grabs ticket 3 and runs….

also, that norn is awesome.

What to do with extra armor boxes?

in Living World

Posted by: That Guy.5704

That Guy.5704

I sell. Salvaged 6. Got 12 silks. Stopped salvaging after that.

wow thats bad luck. I usually get an ecto out them.

Dragon Shadow event, feedback

in Living World

Posted by: That Guy.5704

That Guy.5704

Does Braham’s bubble even do anything? It didn’t protect me or give me any stability. Is it supposed to?

it claims to, but didnt seem to help me much. I check buffs and such when figureing out an encounter. I enter his bubble, I see stability and protection ticking away. I figure, good, as long as I get in a bubble I should be able to channel unless I get downed. Well, that didnt happen. His stability worked about 25% of the time for me.

I am curious if this is intended behavior, as in some of the attacks ignore stability, or if I was getting some kind of bug.

(edited by That Guy.5704)

Dragon Shadow event, feedback

in Living World

Posted by: That Guy.5704

That Guy.5704

i wasnt able to complete it yet. My biggest problem was being bounced around while within Braham’s bubble thats supposed to give stability. will be at it again after work.

Human god backpieces from temples

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

I would very much like to see the other gods (and the late abaddon) to be added to the backpiece collection.
Temples would also be the way to go too imo, even if it was just the recipes.
Kormir’s has to be the mother of all backpieces though, stealing the show :P

I mean, we could go all out and talk about a back piece about the eternal alchemy, the norn animal spirits, etc, etc. An eternal alchemy one could get pretty cool. but if nothing else, the currently available ones would seem to be logically expected to drop in the temple events.

Human god backpieces from temples

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

This might have been suggested before, but I’m going to put it here anyway.

It would be nice if the Light of Dwayna, Shadow of Grenth and chaos of Lyssa recipes dropped from their respective temple events in Orr.

Specifically for the Light of Dwayna, it is really only available in the TP as no (or very very few) new recipes are being created due to it having been a rare drop from wintersday presents in the past (wiki doesnt show any for this year, but I know it doesnt cover all openings http://wiki.guildwars2.com/wiki/Giant_Wintersday_Gift/research) and its collection is not a wintersday collection and neither are the rest of the items in the collection.

As for the others, it would just be nice if they were in those drop tables.

Of course it would also be nice if back skins were added for the other 2 gods as well if these get added to their temple event drop tables, but thats beside the point

Fashion achievement

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

in the fashion achievements for a particular race it says unlock 18 skins. The wiki says that you need to unlock items from all 3 tiers. The actual descriptions dont make that distinction, its just a note in the wiki. is this confined to a single weight class? There are, from what I can tell, actually 54 skins per race.

best way to unlock all dyes

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

i recently unlocked ALL the blue and green rarity dyes simply through buy orders for between 8-10g having only a handful of non starter dyes when i started. That was 150-200 dyes or something like that.

Do we have time to get Mawdrey?

in Living World

Posted by: That Guy.5704

That Guy.5704

Ya it only need a small amount of time each day to eventually craft it. Of course is heavily time gated so it will still take about a month from the moment you start doing the actual crafting.

21 days min.

Do we have time to get Mawdrey?

in Living World

Posted by: That Guy.5704

That Guy.5704

Mawdrey is permanent content. As far as I know, foxfire will forever drop from cypress and ancient/orrian trees. So, all of the items you get as drops should be available indefinitely. As mentioned, you do need a mildly active drytop to get to the right tier to buy a few items. There is a guild [DTOP] that, beginning an hour after reset on friday and saturday night, runs organized T6 maps. I went with them a couple weeks ago and they hit T6 both hours they did it and I was able to spend a nice pile of geodes on some recipes and you would be able to get what you need at a cheaper geode cost.

Knight's hammer better class?

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

The stats are ok for any of those, but you can change the stats later for a better stats set.

By which you mean reskin a different weapon right?

and, yea, I would have preferred different stats, but hey, its not like I had to buy it.

Knight's hammer better class?

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

I got a lucky little drop of the entropy hammer. That particular hammer has Knights stats. Since it is a part of a collection anyway, I am wondering everyone’s opinion on whether that would be better given to my guard (80) or warrior (yet to be fully leveled)

Should GW2 Implement Gear & skill Grind

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Not a vertical grind, but I’d love to have a horizontal gear grind.

The problem we got is that character progression hits a very solid brick wall very early in this game. In terms of actual skills and mechanics, your character hits their peak at 80, there’s a bit more with cosmetics but once you get your ideal look, that’s done because every change of clothing needs a transmutation charge.

I really feel that we need something after level 80.

Something like Maudry or the Spinal Blades concept? Only applied to some armor skins?

i would support that. provided they give us a, inventory tab specifically designated to all those random items haha

Should GW2 Implement Gear & skill Grind

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Not a vertical grind, but I’d love to have a horizontal gear grind.

The problem we got is that character progression hits a very solid brick wall very early in this game. In terms of actual skills and mechanics, your character hits their peak at 80, there’s a bit more with cosmetics but once you get your ideal look, that’s done because every change of clothing needs a transmutation charge.

I really feel that we need something after level 80.

people in here (most of the responders not the OP) are using “skill” to refer to the ability of the player to complete a certain piece of content, not the various attacks/traits the character has access to.

Should GW2 Implement Gear & skill Grind

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

NO!!!!!!

GW1 proved that gear grind, gear treadmills are not necessary.

Do they need some nice skins that are challenging to obtain via game play? Yes. However, more stats do not need to be involved.

As for skill power grind… go ask GW1 vets how they liked the title grind faction skills. No thanks.

On the other hand….I wouldnt mind if there were some skill skins you can turn on and off. As long as its not pure RNG and you worked toward a change in animation for some given skills, it could be fun. Wintersday skin on my engineer’s Supply drop dumps a snow man in the middle instead of a heal turret model.

That would be nifty, and something I would support.

I just don’t support power creep. Power creep simply leads to bosses with more hp to make the encounters harder, as opposed to making the encounters smarter and more interesting tactics wise. Its the cheap way out.

agreed. im making ascended weapons and working on ascened trinkets for all my characters as they level and as i have access, but not worrying about ascended armor until all those bases are covered. The increase is marginal for the effort. I would much prefer smarter encounters based on the same expected gear then simple encounters that assume big auto attack damage.

Should GW2 Implement Gear & skill Grind

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

NO!!!!!!

GW1 proved that gear grind, gear treadmills are not necessary.

Do they need some nice skins that are challenging to obtain via game play? Yes. However, more stats do not need to be involved.

As for skill power grind… go ask GW1 vets how they liked the title grind faction skills. No thanks.

On the other hand….I wouldnt mind if there were some skill skins you can turn on and off. As long as its not pure RNG and you worked toward a change in animation for some given skills, it could be fun. Wintersday skin on my engineer’s Supply drop dumps a snow man in the middle instead of a heal turret model.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

im going to throw this in here as an example suggestion that fits into method 2/2.5

https://forum-en.gw2archive.eu/forum/game/gw2/sug-Fractal-skin-crafting-salv-asc-rings

Are Sup Sigs of

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Yeah, you may be correct That Guy and that is why I am bringing this up here.

Thanks everyone !

Cheapest way to test if you want to see it for yourself is to test combinations out using minor versions (for air and fire) or a minor and a major (for 2 of the same, ie 2 fire) and watch the combat window.

Are Sup Sigs of

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

well, when using the GW2Skills.net Build Editor it segregates all of Sigils by type. Air and Fire are grouped together. That’s my understanding.

GW2skills is segregating by category because thats the easiest way to make the ui not overwhelming. GW2skills is not created, supported, or maintained by ANet.

Are Sup Sigs of

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

I am going to take a guess at what you complete question is. As I recall ingame, these state that they cannot be combined with sigils of the same type in a weapon. This means that you cannot use 2 superior sigils of fire for a double chance of a flame blast and it means that you cannot use a major and superior sigil of fire for 2 different cooldowns. However, i believe you CAN use a superior air and a superior fire to get 2 separate on crit skills

if thats not your question then I dont know waht you are actually asking

What GW2 race would you create?

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Glaustian

They were born from the essence of Glint when she was killed.
They are largely humanoid in form but have crystalline scars over their skin and glowing eyes. Their bodies have slight deformities in the shape of crystal structures but these vary from Glaustian to Glaustian. They each have a small part of Glint within them and this gives them their life force.
Their cultural home would be in the Crystal Desert. I envisage an underground crystalline cave, much like glints lair except less bright and colourful. Their structures made from rock and crystal hybrid. At the centre would lie a giant crystal formation where Glaustians would meet and make important decisions for their race.

This is a really cool concept. I almost envision them as similar to Branded but friendly (and a lot better looking) because they embody the essence of Glint.

Thats sort of what I was thinking reading this. The branded were corrupted purposefully by Kralkatoric, What if the Glaustian were victim of circumstance due to the presence of released magic when Glint died either as an animation of essence or more like a sort of positive “corruption” to a remnant of humans that had been living in other caves nearby. Since Glint was a champion of Kralkatoric and, according to Ogden, well on her way to becoming an elder dragon herself, similar things may happen. http://wiki.guildwars.com/wiki/Crystal_Desert

[sug]Fractal skin crafting/salv asc. rings

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

Would be great to have a lighter way to obtain Fractal Weapon skins.
After over 500 lvl11+ FotM runs, I’ve yet to see one drop for me.

As I understand that those skins are supposed to be Unique and not easy to obtain, I find it frustrating to even get one.

Also would be nice to put a decent Collection for them.

@Gaile, what do you think about it?

I want to clarify something. I have posted things like this before and received flack about supposedly wanting a easy route. I in no way intend for this to be an easier or lighter way to get these items, just something that is more certain and, in John smith’s words "Implement measures that counteract low-end outlier behavior inside of game design. "

With a very low drop rate of a given item, you have a very wide range on number of runs/acquisition. What this intends to do is to squish the unlucky side of the range back toward what is the programmed average.

(edited by That Guy.5704)

[sug]Fractal skin crafting/salv asc. rings

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

In light of this thread (https://forum-en.gw2archive.eu/forum/game/bltc/RNG-as-a-concept-Discuss/first) and the multitude of threads asking for something to do with ascended rings, I want to put out this suggestion.

Salvaging ascended rings:
When you salvage ascended rings, you have a drop table similar to that of an exotic trinket with 1 replacement: T5-T6 mats, essence of luck and mist dust. mist dust would have a similar drop rate to ectos (1-3, weighted toward 1).

From there, you can forge (or craft from level 500 if you wanted to make recipes available from fractal relics) fractal skins in the following way.

50 mist dust

1 jar of refined mist essence (1 vial, 1 glob, 1 shard mist essence and either some crystaline dust, some skill point item from the forge vendor or this item, if it is or is made to be obtainable repeatedly http://wiki.guildwars2.com/wiki/Empty_Vial)

100 mithril/elderwood (the color works out here so I didnt pick orichalcum) crafting components for the particular weapon (a greatsword would require greatsword blades for instance)

1 mystic binding agent.

The idea would be for the rings to be the limiting factor so, depending on how the drop rate of those are (I dont have a large enough sample size myself to know) The amounts might need to be tweaked Feel free to suggest a tweak if you feel it is too easy. but I’m putting this out there, again as a suggestion to go along with the RNG topic John Smith had started.

Gearing up at level 80, help~

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

A note about eotm armor. That armor, like karma armor, cannot be salvaged or dumped in the forge.

you mean the armageddon armor? that can absolutely be salvaged and dumped in the forge. I recommend you salvage it only if it is able to give an insignia (soldier, magi, shaman, etc.), and use a master kit. otherwise I just save them and toss them into the forge and sell on the TP whatever comes out (usually worth around 4g)

You can salvage the armageddon skinned armor you get from fractals, but not what yo buy from a karma merchant. same skin, different origin, different salvage rules. However, I think I was a bit unclear ,the karma can be forged, not salvaged. badge of honor: neither.

[Suggestion] "Norn Trident" as a staff skin.

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

there really are some nice trident skins and its too bad we dont see them often. I was looking for a skin for my guardian. As I was browsing different sets on the wiki quite a few times I had to say “O that woul look good, toobad its a trident…”

Gearing up at level 80, help~

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

Wow, every one of you were so helpful.

I didn’t know about WvW zerk gear that could be obtained through badges ( Have tons from EoTM) + few silvers/gold. So, I just bought those exotics instead since they were better investment than buying rares in the TP in my opinion. I still planning on doing dungeons for my own benefits and whatnot.

Also, I play in NA so I won’t be able to add you jackaljag

A note about eotm armor. That armor, like karma armor, cannot be salvaged or dumped in the forge. However, the difference between exotic armor and ascended armor is really not that big and isnt really even marginally necessary unless you are doing high level fractals. i routinely run lower level fractals (up to 19 so far) in my eotm armor.

Yes, for the ascended amulet, laurels/badges is the best way to go there. Rings=fractals, accessories = guild missions.

As for karma gear, as was mentioned, you cant forge or salvage those and they are soulbound. However, they are a different set of skins only rarely obtained from drops elsewhere (fractals/forge only places I believe) So, if you like the skins and you need the stats on another character its isnt a wrong option. its what I plan to do on my warrior in fact.

Also, you probably have figured this out, but just to mention. The differences between different level 80 armors with the same prefix is only the skin so have fun personalizing your look.

EDIT: o and if you have a crafting discipline up to 400 anyway, the level 78 crafting backpacks with a level 65 rare gem in them are actually better than a level 80 exotic back making them a very good value for what you get and actually only second to an ascended back piece. If you didnt plan to level crafting for some reason, then that might makeit a bit more cost prohibitive, but you have to level some crafting anyway if you want ascended weapons/armor later.

(edited by That Guy.5704)

which crafting is best to focus on first

in Crafting

Posted by: That Guy.5704

That Guy.5704

Definitely depends on needs. personally, I made alts, put 2 professions on 4 alts and went from there. I have a lvl 2xwarrior with 400 in both jeweller and cook for instance. While I have a guard, engineer and ele housing their respective weapon/armor types.

As mentioned, the boost from ascended armor is not huge. I got everything to 400, then started working on the weapon professions for 500. I main an engineer, so I did huntsman first, then weaponsmith and artificer will be next. Ill make ascended weapons as i have a character that can use them and as I have materials.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

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That Guy.5704

This thread is so large it should be a CDI. I’m concerned something buried on page 6 is lost to the annals of time.

well, It was started by John Smith, so he at least has some interest in the topic. though it seems like an odd topic for the BLTC subforum

couple item questions

in Crafting

Posted by: That Guy.5704

That Guy.5704

I know that crafting The Dreamer will count toward the Acolyte of Dwayna collection, because The Lover shares a skin with Feathers of Dwayna.
So I would assume that yakkington back piece would also unlock koss on koss if they share a skin.

There is no item in the game’s database called “Wylenn’s Manual of Style (Infused)”, and the wiki doesn’t mention the un-infused’s use in a recipe, so I’m going to say that there is no way to infuse it. Which is annoying. especially considering it’s a special reward for something, so you’d expect they would want you to use it.
Wylenn’s Manual of Style: https://api.guildwars2.com/v2/items/67190

well, if nothing else, its good for an alt where you dont need the extra AR.

Thanks all. just double checking before I make stuff.

[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

unstyled withdraw dialog added to archomeda’s grid view. (go to dungeons -> pristine fractal to open it). default values a good idea? http://swalsh81.github.io/gw2improvedwallet/

ok, basic familiar style and functioning buttons/inputs to play with.

[Suggestion] Currencies & The Wallet

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That Guy.5704

One thing, though is that the SAB category is the largest header and was a limited time event. it seems like it could fit with the “festivals” category if festivals were renamed something else. but that is the name in the bank for that section as I recall.

Hmm, very true. Since most of these items should be hidden if you don’t have it, it shouldn’t get too cluttered, unless you have them all. I’ll move them and see what happens.
According to the release page, SAB (along with festivals) is now categorized as a special event. The name in the material storage for festival materials is “Festive”, but I don’t consider SAB items as festive items. So I’m not sure what name would fit best for both festivals and SAB. Though, for now I’ll leave it at festivals.

Why not move it over and call it “special events?” That covers SAB and festivals quite nicely.

and avoids a plethora of new tab should new events show up. Of course, if the SAB ever becomes a predictable, recurring and frequent thing, then it would warrant its own category

[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

unstyled withdraw dialog added to archomeda’s grid view. (go to dungeons -> pristine fractal to open it). default values a good idea? http://swalsh81.github.io/gw2improvedwallet/

Looks good, although the “default” values varies from item to item. It would be awesome if those values are set differently that makes the most sense for each item.
Actually, seeing such a window like this, it makes me wonder if ArenaNet could expand that to vendors…

Yea, that is something I thought of: having different default values per item would be amazing. The ones I put in were just somethings that could be at least partially relevant for all the items. that is Some, 1 stack and all. But yes, per item default would be much preferred.

couple item questions

in Crafting

Posted by: That Guy.5704

That Guy.5704

Ilya, Lyss is there any real difference between these pistols other than the name and the recipe? from what I can tell, the product is essentially the same.

Will the yakkington back piece which says it shares a skin with Koss on Koss, unlock that skin in the Style guide collection? (wiki says so on the style guide page, just looking for a confirmation. It would be an expensive misstep. http://wiki.guildwars2.com/wiki/There_with_Yakkington:_A_Traveler%27s_Tale

In relation to the second question, is there an infused recipe for Wylenn’s Manual of Style, the reward from the style guide achievement. It doesnt say there is, but it doesnt say that their isnt either which seems like it would be something to note as it is ascended. http://wiki.guildwars2.com/wiki/Wylenn%27s_Manual_of_Style

(edited by That Guy.5704)

[Suggestion] Currencies & The Wallet

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Posted by: That Guy.5704

That Guy.5704

unstyled withdraw dialog added to archomeda’s grid view. (go to dungeons → pristine fractal to open it). default values a good idea? http://swalsh81.github.io/gw2improvedwallet/

[Suggestion] Currencies & The Wallet

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Posted by: That Guy.5704

That Guy.5704

After some feedback on my first design, I made another one that can find on the same url: http://archomeda.github.io/gw2improvedwallet/.

Basically it’s changed from a list view to a grid view. A “watch list” has been added, just like the achievements. And some items and categories have been removed.

Pros (compared to list design):

  • The previous empty space below the menu is now used because the menu has been moved to the top
  • More items fit in one view without scrolling (from 10-11 to 15-18)
  • Familiar design (achievements)
  • Customizable (watch list)

Cons (compared to list design):

  • Categories are not as scalable as the list design, due to the moved menu bar

The ability to withdraw items from the wallet is the same. Items that are also a material, can be traded on the TP and/or can be used in the MF (should) have a button that will allow you to withdraw it. A window (that is not implemented here) should show up allowing you to set the amount you want to withdraw. In order to put an item back in the wallet, a context menu item “Store in Wallet” should be made available when right-clicking on that item in your inventory or bank.

On a side note, I also added collapsible containers on the list view, as someone suggested that with a fork.

If you have questions, remarks, additions, etc., shoot me a message on the repository on GitHub. It can be hard to track different opinions on reddit, the forums and GitHub. Especially since the first two are not orientated at feature discussions, but rather linear discussions.

I was playing with some other ideas based on the first view, but I really like the new grid view and cant find any usability issues except for the scalability.

One thing, though is that the SAB category is the largest header and was a limited time event. it seems like it could fit with the “festivals” category if festivals were renamed something else. but that is the name in the bank for that section as I recall.

[Suggestion] Currencies & The Wallet

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That Guy.5704

ANet,

please look at this:

http://archomeda.github.io/gw2improvedwallet/

This is, imo, very close to the ideal wallet. I would pay for this. In cupcakes.

Pros: clears up inventory, logically ordered, can be expanded on with minimal fuss in future

Cons: see what you have at a glance functionality is gone, some scrolling required

For me the pros outweigh the cons easily.

The original user added the “at a glance” functionality, I added collapsable categories and a “watch list” at the top

http://swalsh81.github.io/gw2improvedwallet/

question about living world

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

The episodes in your story journal are replayable indefinitely at any time in the future on any character you have on that account created before or after the patch is released. All the open world content should be permanent as is with the possibility of some minor visual changes (vines have been appearing and some might disappear after the conclusion of this season)

The Pact weapons should NOT be Black lion

in Black Lion Trading Co

Posted by: That Guy.5704

That Guy.5704

To me, weapon sets that are used specifically by npcs (friend or foe) in the game especially as a part of the world’s story, if they are going to be available to players, should be available via in-game methods even if they are also available via BLC’s. but that might just be me. Others, like chaos, tempest, even ley line since nothing in the game actually uses them, are perfectly fine in the chests.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

I own the ears and wouldn’t mind if they bring them back, but can we get the other items too? Like the aviator shades ? I’d love to get my hands on a pair of those babies~

^ +awholebunch

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: That Guy.5704

That Guy.5704

The current RNG system definitely suffers from a very wide distribution. I know this thread isnt about precursors but I am going to use them as an example because they are one of the popular items….sorry

Remember however, that nearly EVERYTHING in the game is based on RNG, its the programmed chance that becomes a problem at low levels. The lower the chance of event “A” happening the wider the distribution of number of tries it takes for the first success, as such, the higher chance you have of a person not succeeding (getting a desired item) after a very large number of tries and the higher the chance of very frustrated players who see NO return on their efforts.

A few things

1) leave the current systems in place: the forge, drops for bosses/mobs etc, for the very rare items. This still keeps the “OHH, AWESOME!” aspect of getting a rare item. but, after a certain point, “OHH AWESOME” becomes “holy crap…finally” and this is one reason other methods are wanted.

2) point 2 in the OP is just saying that it would give you more of the same chance. I think this could be even more frustrating for some people as they open their “bonus” chances and receive nothing but regular mob loot.

3) the OP point 1 would help some. In any case a more narrow distribution of the RNG even leaving the mean the same would be appreciated.

4) yes, I await the person to chime in and say “You can buy these items from the TP [if we are talking about precursors or alot of rare gear], so there is your non-RNG way of getting it”

Game design: to me, it is just poor game design in a game that prides itself on non-farming to have the by far most reliable way to obtain many rare items be by farming gold -> trading post. As such, the following in light of my first point:

5) I would much prefer to see more achievement and meta achievement rewards.

6) 2b in the OP mentioned tokens. If this is just something like Teq tokens (ie spoons…) That could be just fine for some items like mini teq and items that can be gained elsewhere like an ascended chest (because, of course, you can craft ascended.)

7) An all of the above approach would be great honestly. Some items are certainly not rare enough to go through a meta achievement while others are. Look at the new armor skins in SW. There is a very small chance of getting a box as a drop, you get one from completing a set of missions (story) AND you can purchase them using local tokens. To me, this was a great step in the right direction. The luminescent skin is gated behind both the first skin AND the story achievements. The great thing here is that, while it may take a while and some coordination to get it, I know that if I do xyz then I can get that skin. There is a certainty. Mentioning precursors in this thread again, it is well within the realm of statistics for a given person to forge thousands of sets of rares without ever seeing a precursor. In other words, there is no light at the end of the tunnel unless you simply farm gold but that seems to be a major deviation from the goals the devs had.

Some people absolutely would not want to do some sort of scavenger hunt for an item, thats fine, leave the pure RNG sources in. In fact, if there is some balance concern, make the achievement/scavenger hunt ones that have a 100% probability after completing something account bound. Thats fine. but some alternate 100% method would be great. I know at this point someone is going to come in and say that people advocating an alternate sure method just want the easy way to a precursor. In fact, this is not what I am going for at all. The devs know the drop rate and can see the TP price. Even if a scavenger hunt method took 25-50% longer than it would take on average to get a drop or farm the gold it would still be an actual in game presented goal not complete luck or farming toward a moving target in the tp price.

(edited by That Guy.5704)

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: That Guy.5704

That Guy.5704

Hey all,

The dev team has been tracking the concern about the Engineer backpacks for quite a while. They understand our players’ point of view, and this is something that a few different team members have discussed for a possible remedy. They’ve batted around a few ideas about how to fix this problem, including some of those mentioned in this thread. (Thanks for all the suggestions – they’re very helpful!)

For example, one designer thought that with new art, we might be able to display the kits on the weapon holsters on the right or left hip, so players could tell what kits are in use while allowing the Engineer to display a sweet back-piece, too. Another suggested that perhaps Gem Store items could simply override the kits, so if you owned a Quaggan Backpack, your character displayed a Quaggan Backpack. (Please note: This doesn’t mean to say that either of these ideas will be the one that is settled upon. I just offered examples so you could see that thoughts and possible solutions definitely have been discussed.)

Ultimately, enabling any correction will involve members of several different teams (design, art, programming) and those teams members currently are engaged in other prioritized projects. But as you can see, the team wants to address this situation in the future and we’re grateful for your patience while the team selects the implements the right fix for the issue.

One of the concerns is that the coloring of the hobosacks conflicts with a look a player has put together. For instance, I would like to put my engineer in black and silver (or possibly gold) magitech armor (crossing my fingers that it goes on sale for black friday..hint…hint…*nudges Gaile ). anyway, ALL of the packs will conflict with that because they are brown based. As such, making them some sort of “messenger bag” or toolbelt aesthetic will still have the same issue.

It is my understanding that the reason the devs want to retain some visual of the currently equipped kit is for the sake of pvp. However, with the new standard models that can be toggled on, this is no longer an issue because those standard models will have the back pack on all the time.

Thus, to me at least, the best solution would seem to be to implement a toggle to turn the backpack portion of the kit on or off. The issue I can see with this, since I dont know how the kits were modeled, is if the kit it a single model (backpack and weapon like FT) then the kits would need to be divided into 2 separate models for this to happen. However, I doubt this is the case. Given some of the animations it looks like it would have been more difficult from an animation and programming perspective for them to be a single model.

Also, if backpacks were to override the kit back piece it should be ALL backpacks not just gem store ones. You dont want to discourage a certain class against certain in game items that are not an issue for every other class.

Silverwastes vs Dry Top - Rewards done better

in Living World

Posted by: That Guy.5704

That Guy.5704

I dont think we can say your first point (merchant variety for badges) until the area is fully released. There is at the very least 1 more episode to complete this map (that in the completely unlikely event that the rest of the map is released today) and 3 more episodes to this season that we know of.

Newbie trait question

in Players Helping Players

Posted by: That Guy.5704

That Guy.5704

I am pretty certain the trait will be waiting for you when you hit 30, as I seem to recall having unlocked one while leveling one of my alts about two weeks ago while not having the required level and being able to slot it as soon as I got there. So no waste

Assuming this is true, there is still the matter of trait points. That is the number of traits that you can currently have activated at once. At 30 you get 1 ,which gets you a minor trait in any line. Trait points are capped at 14 so you cannot activate them all at once anyway (but you can switch them around at any time out of combat). Thus, you wont be able to use the trait you unlocked anyway. Also, you have to add trait points in order. So, if you bought a master trait which is position 4 in a particular trait line, then you will need 4 trait point to use it. Lastly, also remember that all traits can also be unlocked by completing some in game goal, usually killing something specific. So, while purchasing a trait is an expense of some amount, sometimes and for particular people its easier then completing the in game unlock.