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Because they started off lucky, that’s all there is to it. Once it gets up it stays up because you get carried by good teams, thank you MMR.
How was it possible in season 1 (or in unranked) to create fair matches (or at least provide accurate predictions), if MMR is purely luck based?
in unranked, you are only matched against people in your MMR range.
in S2, your opponent can have any MMR, as long as they are in your pip range. Regardless of their MMR. This lead to every match being non-match.
This is a textbook case of people playing with equations without understanding them.
The matchmaking system is terrible regardless you are winning, losing, or not playing.
It’s an objective fact.
It doesn’t matter if buffalo is suffering or I am running around invisible, naked, and carrying only a torch because I am a troll
I mean protester.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
not sure how trustworthy but is the best we have.
The algorithm is Glicko2.
https://en.wikipedia.org/wiki/Glicko_rating_system
From the equations, it appears you lose points when you lose a game no matter what.
Know that RD is a positive number because it’s a square root.
s is a number between 0 and 1. so the expected value is a number in this range.
when you plug in s=0 for losing, the last bracket of the equation is a negative number, and the rest of the second term are positive numbers, so the result is a negative number. It may be a small one when your expected chance of victory is low, but it’s nonzero.
If this is wrong, please clarify.
Yes, basically it’s a little like professional wrestling. ANet picks the winners and losers before the match, and you just play out your role.
It would be nice if they at least told you which you were meant to be so you didn’t have to figure it out for yourself.
It’s supposed to be a Role Playing game
The question is, why do those players have a high MMR (even before the start of the season)?
Because they started off lucky, that’s all there is to it. Once it gets up it stays up because you get carried by good teams, thank you MMR.
It makes no difference for these guys because they won’t win even they played like gods.
Torafugu: Most teams I’m playing are solo queue as well. My team, who I don’t blame for the current problems, are selected on the basis that they will lose. Your post is irrelevant.
Most team are consist of players who have high MMR because they are only paired with other players who have high MMR.
You don’t understand the problem is the vicious cycle and is therefore irreverent.
Forcing people to form coordinated team is stupid. full stop.
The point is : If I keep losing match, will it affect my MMR badly (does losing match lower the MMR?)
Yes. The only way out seem to be five men premade.
“Everyone thinks, he is (at least) decent, because the previous system allowed everyone to win a good amount of games. But how can you know, if you have never faced much better players before?”
These L2P posters need to understand that in spvp your team matters more than you. There wouldn’t be a problem otherwise.
Now where is my 1 v 1 ladder bro.
The matchmaking algorithm is working as intended.
“I know it isnt fun at this moment if your mmr is low. The new bonus pips during win streaks will get players like me (26-2 so far this season, solo + started yesterday) out of the way in no time tho.”
He’s just happy he’s been carried up by his win streak and the flawed system.
Then he will hit a proverbial brick wall.
Is your reasoning that the system cannot possibly be broken because I can’t win ?
A herculean feat of rationality, that.
Regardless of his skills, the system is actually broken. It’s not hard to understand why it is. Admission of this is the first step to fixing it.
If you start off on the wrong footing, you get screwed up for the entire season.
You mean lesser skilled players are together with mediocre or bad players.
The more you lose, the worst are you team mate. Don’t you forget that following this, the worst are you enemies as well?You can not blame a system for this. If i understand, the players you face are mediocre players. May be you should overcome yourself and look what you(plural) are doing wrong.
Or do you want to face top team with your level?
You don’t understand. Your opponent could be anyone at all from the pip range. Only your teammates are chosen by the MMR range. So Streaks lead to more streaks.
It’s logically flawed, that’s all.
More like the MMR is just plain broken.
“simply is on a win streak and is getting carried by other players who are good.”
Well mostly it’s just that, being on a winning streak make your MMR ever higher and put you on ever bigger win streak, vise versa.
“They would be better off matching players with other players in their pip range and just making it random.”
This is spot on. It’s completely broken due to a relatively simple logic fault.
The more you play, the better your mmr becomes and the better matches you get…
Completely incorrect. The more he plays the worse his MMR become and the worse his team get. This then further reduces his MMR. It’s a viscous cycle. Please don’t trick inexperienced people into wishful thinking.
Anet make their decisions by data mining, it’s only by leaving the season that Anet will realize something is wrong here.
“System is fine. If you’re on a loss streak, go unranked. No one is entitled to do well in ranked.”
The system is not fine. the only reason he’s on a loss streak is the losing streak itself. The streak reduces his MMR and low MMR causes more losses due to flawed MM.
It’s not rocket science.
“YOUR MMR IS MEANINGLESS IF THE FOUNDATION FOR THE CALCULATION IS BASED ON GAMES THAT ARE SUPPOSED TO BE ENTIRELY ONE SIDED.”
This is correct, and is the heart of the problem.
If you solo queue, your MMR will increase if your MMR is already high because you are paired with good players. and it decreases if it’s low because you are paired with bad ones. And it’s a viscous cycle. In the other words, If you are on a losing streak, your team will be worse and worse if you keep playing.
It’s a simple math error by assuming MMR can effect placement but not the other way around.
My recommendation is removing teams entirely, have ranked pvp be 1 v 1s, if you want to tell exactly how good everyone is, there are no better test than duels.
By the same logic nobody knows exactly what Anet had tried and decided against previously. Therefore it cannot be used as evidence against all forms of changes that involve the personal story.
It doesn’t matter if you are convinced in particular, anyone from Anet would know what the idea is about if they take one minute to read the first post and that’s all that really matters.
I have already pointed out solution to that exact problem. And people continue to make the SAME argument that it’s impossible. Not sure exactly who’s having a monologue here.
If there is a problem with the solution, say exactly what it is. There isn’t anything that actually makes it impossible. It just need to be approached in a clever way.
I am not the one having a monologue when people make the same argument they did five year ago without reading my post. It’s NOT too complicated when you reset the character.
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Na, you can’t use any of the bound items while parked next to anything. and you can’t transfer any map exploration to the new character. The difference is there, maybe not relevant to you.
The “enormous” expense is easily justified by the amount of people who want this. As for why it’s not done already. It’s because for every person trying to accomplish something, there is another trying to get in the way.
I am not a dev but I write enough code to know this problem is solvable by reset. The reason is simple, instead of looking all the flags you have to reset, you only need to keep track of the ones you don’t. As in ones related to map exploration and crafting. That’s it.
This is a character reset not a race change.
:DThread title class / race changes
But it’s implemented through character reset so it doesn’t not have any technical issue associated with personal stories.
This is a character reset not a race change. The personal story can be reset entirely without glitching out.
:D
On a database level it might be easy to just change some values and reset others, but how would it be handled in-game? You can’t just feed an occupied character slot through character creation again, because it’s designed to fill that slot with a new character.
Total makeover does something similar so modifying the total makeover code to also change personal origins should work, since the character’s story is reset there should be no conflict.
I’d take a bit of QA to see if it bugs out of course.
They’ve outright stated that this will never happen and is a dead issue.
Go ahead and quote them LOL. They might have said it’s difficult technically and I have just pointed out it can be solved.
I support mounts only if mounts altered weapon skills, or introduce entire set of mounted skills. Mounted combat have potential to add a lot to combat in open fields. There can even be a whole expansion built around it.
Because leveling professions is an annoying process.
Doubt anyone will find it a fun to get cooking to 400 again.
There have been some interest in class / race change services.
It can be an excellent source of revenue, but there are some valid issues about it being technically complicated. It’s a lot simpler to reset the character, however so I propose a class / race change service that bump a character back to level 1.
Basically, The service work as follows.
1. All skills and items are unequipped.
2. All hero points are refunded to the character
3. The character is bumped back to level 1, losing hero points gained from leveling up
4. All stories are reset for the character.
5. A character creation takes place.
The character keeps any crafting skill and bound items.
Experience tomes are not hard to come by, so anyone who want to remake one of their characters can save up for it.
Is this reasonable ?
It’s a pretty common complaint that conjured weapons are useless.
Because it’s true.
Elementalists for most part rely on Attunement dances to avoid cooldowns and stay effective. Except they can’t with conjured weapons.
For conjured weapons to be competitive with equipped weapons, cooldown on skills of conjured weapons need to be reset each time Attunement changes.
No they won’t be OP as a result. because they will run out of charges anyway.
They are nerdy.
Elementalist have conjured weapons. If you use ranged weapon, you can conjure the fire sword for close combat, and it MELT FACES.
Mist form and RTL. Play it like a racing game
Always Missed that from GW1.
What if secondary profession return and behave like racial skills – A character could have their racial skills or a secondary profession active at any give time ?
The only way you can play ele effectively is if you learn to act like a macro. Some players are happy pressing 10 keys to do a simple job, others find it brain eating.
QFT. Sometimes I dance to another stance and realize stuff I need was still on CD. Then a thief fillet me before I can say kittens.
So if you buff it, you will then make the majority of poor players do OK with the class, and also transform that minority into walking gods. Much complaining will ensue from everyone else then.
I don’t think Pro Elementalist will become Kamis any more than Pro Mesmer or Pro Thief even with a moderate buff to Currently underused traits and skills. Because even if All those things become useful, it’s still as easy, if not easier to die a horrible death by making a mistake while dancing.
Say if Arcane Lightning damage bonus is increased to 10 times the current values – to 30%. It’d be useful then. but then it’s still necessary for pro elementalist to time it correctly. And if they mess up, they are already dead. Another option doesn’t make them walking gods – it make it easier to everyone else to play their prefered style.
Got to love spells that swap my Mesmer with his clone or spells that cloaks the mesmer and leaves a clone in his place. Nothing makes me smile like watching a Pro Elementalist fight my clones for two minutes
Or watching an enemy team scramble after my clones after I am long gone.
Two thumbs up for Anet on this class.
Ele don’t need to be buffed to unstoppable levels, but some buff would be good.
In PvP a profession that is hard to play for the sake of being hard to play serves same purpose as an expensive product for the sake of being expensive – No sane person would buy it.
Downed state serious encourages blobing in PvP. Since nobody in a zerg will die unless all of party members are either under CC or dead.
Anet could implement executioner’s sigil on PvP weapons that kills downed player if it procs on them.
It’s a complete waste of time to struggle after downed in pvp in vast majority of times.
Can we get a suicide ability fall downed state for every class so we can get back into the flight ?
Yes it’s hilarious that being dead is better than being injured. but that’s the way it is.
The problem is elementalists are dead all over the place no matter who plays them. If I am on my Mesmer I kill them on sight. If I am on my elementalist I run around sniping an enemy here and there and hopefully get away before anyone realize what’s going on.
Mesmers are powerful defensive units and are worth their weight in gold during set piece battles. sure an elementalist can run away from a mesmer at speed of light but at the end of the fight the mesmer is holding the CP.
The argument that elementalist have high ceiling is a sunken cost fallacy. We haven’t seen any evidence that they are superior, so we convince ourselves that they must be better because they are so hard to play.
I wouldn’t mind seeing Elementalists buffed significantly.
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There is a trait that cause shatter effect to be duplicated on yourself.
If you are dropped by a thief. activate the blurred frenzy. The skill that summon two clones can be cast during that. so could mind wrack.
This combination inflict ridiculous damage instantly. If the thief is the glass cannon sort, it will likely die.
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I dare ANY elementalist to solo my Mesmer. I don’t care how good you are or what you do. the Mesmer wins.
I dare your Mesmer to tank a champion and kill his adds, kill ten mobs at once, run faster than us, have 20 skills just for weapons, blah blah.
Good ele vs good mesmer if you wont lose I would leave its as simple s that. No good ele is going to fall victim to a class with very weak cc (beside a strong range on gs). It would likely be a draw.
Also what you do in PvP is inline with the strongest PvP class for ease of use and mechanics. While that is all well and good its not an I win button. We don’t have many duels and if we did mesmer would likely be a champion class at it. However if we were to list everything your class sucks at I doubt it would be worth winning 1 on 1.
Please exit our forums you have your own use them. Or you could go to SPvP everyone their knows for a fact their the best player in the world.
I have a level 80 Elementalist. I am merely pointing out the fact Mesmers don’t die while dead elementalists are fashionable battlefield decorations.
Elementalists do can run away amazingly fast as you pointed out
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Someone Explain this to me, Why Mind Wrack can proc Sigils while Frost Bow Cannot.
Buffer is more important than Regen outside 1 v 1 fights. Against focus fire buffer is what allows you to get away. Regen only kicks in after you are no longer focused down.
I dare ANY elementalist to solo my Mesmer. I don’t care how good you are or what you do. the Mesmer wins.
It’s really only good for feeding rogues and showing off how pro you are in pvp 
My mes can effortlessly do everything my ele can in pvp, and die half as often.
But elementalists CAN run away at speed of light at the first sign of trouble. Elementalists can literally kite warriors until they die of exhaustion. A warrior actually /sit on me once.
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