Showing Posts For Treborlavok.3504:

ELEtism

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

Ele def not king of condis for sure. Hopefully come december we can make a viable build without perplexity or a toned down perplexity

honestly the only way wed be able to do that is it they fixed and redid our signets and glyphs… if they gave those some viable conditions wed be up there with necros.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

What race is the "coolest" for eles?

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

I love my female charr ele…but I have to agree with Treborlavok in that light armor on the race is terribad. It’s incredibly hard to find something that looks halfway decent on my ele. I love the animations for her, as well as the looks, but the armor definitely leaves something to be desired, and there’s a ton of armor in the game that clips horribly on charr. I’d go for sylvari if I ever made another ele.

thats the only reason i deleted my first ele who was a char.. i couldnt get over the armor issues :-/

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

ELEtism

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

Evolution has played it’s part in Tyria. The weak have been weeded out and those who could not handle the style of play have left; only the strong remain.

It should be a point of pride for those elementalists who still practice their magicks in these harsh times filled with deathly condition spamming necromancers and rampaging warriors while also being regularly smitten by the unseen gods above (ANet).
It should be known that those elementalists who still delve into the arcane and go toe to toe with the other classes have to play on a whole other plane just to match levels with them.
This being so, let it be so that being an elementalist makes you better than everyone else.

If you are a proud elementalist, put this in your signature.
#ELEtism

PS: I have set up the E L Etism[ELE] guild and I plan to use it for productive elementalist business in the near future. Whisper “Gasmic” for a guild invite. (More info on this to come in a later thread.)

P.S.S: This was mostly meant as a joke and in no way is meant to be taken seriously, though it does touch base with a little truth

On another note, ill definitely be sending you a pm tonight.

Im on BG, and if we have a multi server guild of eles id be more than happy to hop in wvw and test out builds with everyone!!

I have multiple builds i like to use and would gladly share in ppl are interested :P

also hit me up in game anytime im facing your server in wvw and ill be more than happy to come on and duel and or team up and confuse the hell out of the opposing team lol!

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

ELEtism

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

Here is the build i use
(NOTE- sigil of torment on first dagger, it wasnt in the editor)
http://gw2skills.net/editor/?fEAQJAoYhEmgbux5wjDIEFmgLMeICjQHWUMD5AA-jUBBUHgZSFRjtsuIasKZER1KlYSBso0I-w

I wasnt hating on you in the other thread Game, i have love for all our builds and love making new ones and trying things out! But like i said, youre going at a condi build, especially with perplexity runes, all wrong.

Were paper, and running d/d on a condi build is the entirely wrong direction. You need survivability tied into our skills and to capitalize on perplexity runes you need to run conjures.

Youre going to be able to put out and keep conditions up better with a build like this.

http://gw2skills.net/editor/?fEAQFAWhEmmbIS9wjEIkCmQQhBwAjHagH0hlCzAA-jkBB4iAUHAZSFRjtsuIasKZER1KlYSBMp0I-w

using staff for some sick bleeds and burns, you only get the 1 stun from air 5, but you get a knockback that can cause another interrupt as well as the earth 4. conjure earth shield and cfb are a staple of the build with the interrupts and dmg they can put out in a condi build. then tie that in with the added mobility and dmg of fgs with a few attacks and they wont last long enough to call back up.

Granted, eles have to try a lot harder at condi builds… but we can make it work. But with the coming update the earth gm DS will be changing so that kind of screws up some condi dmg.

You can also switch out the LF for Signet of Fire, or glyph of storms(cast in earth only). But i think LF is one of our best tools for escaping, even without the SB.

only thing you lack in proper condi removal. ER isnt reliable enough to just rely on that(though you can, but its easily interrupted, but you can use a “retreat” to heal and cleanse)

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

(edited by Treborlavok.3504)

What race is the "coolest" for eles?

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Posted by: Treborlavok.3504

Treborlavok.3504

asura if you want to jump around and be a kitten and hide in zergs :P

sylvari if you want to look like a kitten and glow

norn if you want to be an oddly huge paper target.

Humans are meh

charr… only if you like ugly armor.

sylvari, human, asura armors look the nicest, especially the cultural stuff. i love my asura cultural armor.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

D/D Condi Ele Duo Video

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Posted by: Treborlavok.3504

Treborlavok.3504

The best part of this amazing vid is where the downed Thief outplays the recorder and his friend (in a 3 v. 1 no less) first by a port down the stairs, then by stealthing at just the last second even though the Ele had the help of Mass Invis lol

Props to downed Thief skills

I literally laughed out loud at that part! I loved it, goes to show how good the recorder and his friends are -_-.

How about the part when they’re by bay, and the recorder misses the updraft, horribly.

But hey with the new wvw AP there’s a nice influx of pve players rolling through. I’ve come across more than I can count and it baffling my mind why they do what they do, really. Lol easy loot bags, even with a kitten build like this

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

D/D Condi Ele Duo Video

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Posted by: Treborlavok.3504

Treborlavok.3504

Lmao I actually watched the video… Wow, that’s… Unsettling, that you guys think that you’re running good builds.

O and btw I love how you got straight up destroyed when that engi came in and made you both run like little girls lol. Good stuff good stuff. But hey, you’re happy with your build and that’s what really counts.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

D/D Condi Ele Duo Video

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Posted by: Treborlavok.3504

Treborlavok.3504

ew, perplexity.

haters gonna hate

Lmao they’re definitely not hating. Using a broken rune set to accomplish a “condition build” for ele, let alone any class, is just weak. It shows a complete lack of skill on your guys part. But hey, a naked thief who doesn’t even attack the ppl he’s fighting can do a better job than we can at a condi build.

We have no place in the condition builds. If they were to revamp our signets and the fire line for a good earth/fire build we could have some nice condition builds, especially on staff.

Please show me where in the video he abused the runes like other classes do.

Where did I say anyone abused anything? I said its weak to use a broken rune set and ele has no actual viable condition builds.

okay brah.

Thanks for proving my point.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

D/D Condi Ele Duo Video

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

ew, perplexity.

haters gonna hate

Lmao they’re definitely not hating. Using a broken rune set to accomplish a “condition build” for ele, let alone any class, is just weak. It shows a complete lack of skill on your guys part. But hey, a naked thief who doesn’t even attack the ppl he’s fighting can do a better job than we can at a condi build.

We have no place in the condition builds. If they were to revamp our signets and the fire line for a good earth/fire build we could have some nice condition builds, especially on staff.

Please show me where in the video he abused the runes like other classes do.

Where did I say anyone abused anything? I said its weak to use a broken rune set and ele has no actual viable condition builds.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

D/D Condi Ele Duo Video

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

ew, perplexity.

haters gonna hate

Lmao they’re definitely not hating. Using a broken rune set to accomplish a “condition build” for ele, let alone any class, is just weak. It shows a complete lack of skill on your guys part. But hey, a naked thief who doesn’t even attack the ppl he’s fighting can do a better job than we can at a condi build.

We have no place in the condition builds. If they were to revamp our signets and the fire line for a good earth/fire build we could have some nice condition builds, especially on staff.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Making Immobilized to be manageable

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Posted by: Treborlavok.3504

Treborlavok.3504

The worst part about them making immobilize stack is it’s been broken since they’ve implemented it…

Not sure what needs to happen but more times than I can count I’ve been immobilized with stacks, cleared, had no conditions or effects on me, and the been stuck in place unable to dodge or attack or move. Thus becoming a free bag.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Stuck in place after skill or dodge

in Bugs: Game, Forum, Website

Posted by: Treborlavok.3504

Treborlavok.3504

Don’t let this get buried.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Stealth and Speed Hacks in WvWvW

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Posted by: Treborlavok.3504

Treborlavok.3504

Theyre almost never going to be able to fix speed hacks. Because of the way everythings run, when its reported back to the server it appears as just “lag” not an actual hack.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Stuck in place after skill or dodge

in Bugs: Game, Forum, Website

Posted by: Treborlavok.3504

Treborlavok.3504

I was just going to make this thread.. its extremely annoying and completely broken…

Im pretty sure its based off of any CC type condition/stun.

- Ive been stunned, popped stability and cannot dodge or attack.

- Ive been immobolized(and condi spammed), cleansed, have nothing on me and now im stuck in place unable to dodge or move or attack… It becomes a free kill.

- Same thing happens when building siege, it gets built, now your stuck in place.. or even worse you can move but can use no attacks or skills until you place more siege or zone.

So yea im not sure if its an immobilization or rooting in place type effect like from placing siege. But its completely broken. Dont know if its from them giving immobilize stacks and something gets messed up when the stacks get cured…?

Edit: just read someone mentioned the revive stuck in place. Ive noticed that too especially in fotm while trying to revive you cant cancel the animation.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Executioner's outfit Axe broken/OP in WvW?

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Posted by: Treborlavok.3504

Treborlavok.3504

The way they could fix the costumes… give them a penalty if theyre used… If you use them, all of your skills and abilities are on a 5 min CD once exiting the costume.

You need not be in a costume in WvWvW.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Executioner's outfit Axe broken/OP in WvW?

in WvW

Posted by: Treborlavok.3504

Treborlavok.3504

Tbh I don’t think this is a big deal at all. It has next to zero effect on actual wvw.

Giving professions access to an out of combat movement speed on that low of a CD that have no access to those speed buffs… or not having to put their current speed buffs on CD so they have everything up when running into a fight… yea thats not a big deal at all…

neither is the bloody princes staff giving people stealth out of combat…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Treborlavok.3504

Treborlavok.3504

I think the only current problem is the costumes in wvw.

Giving players a 1200 range run every 3 second(executioners axe/outfit)

Bloody prince staff giving stealth to classes that don’t have it by any other means. Letting them “jump” someone.

Costumes shouldn’t be useable in wvw especially if they’re going to be broken and work like this. You can use said items and attack your target, once you attack you’re instantly reverted to your normal gear and skills and can now attack with no downtime from costume to armor. Broken is broken but the devs who play in wvw need my thing extra to help them try to win the leagues. Since they obviously unknowingly nerf/buff for no reason other than "kitten , this mis be op if perple say so so let not test dis and a c fur ourself,end kitten "

I strongly agree with this. I hope its just an oversight, because if someone can jump into costume to use mobility skills that are not available to his class without gem store purchase then ill quote one of Tyria’s highly regarded individuals: “this won’t end well.”

Yep, but it’s been like that since they dropped the costumes… I can’t believe it’s gone under the radar this long… Something’s up, some where**shifty eyes**

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

The poor cant compete.

in Guild Wars 2 Discussion

Posted by: Treborlavok.3504

Treborlavok.3504

I think the only current problem is the costumes in wvw.

Giving players a 1200 range run every 3 second(executioners axe/outfit)

Bloody prince staff giving stealth to classes that don’t have it by any other means. Letting them “jump” someone.

Costumes shouldn’t be useable in wvw especially if they’re going to be broken and work like this. You can use said items and attack your target, once you attack you’re instantly reverted to your normal gear and skills and can now attack with no downtime from costume to armor. Broken is broken but the devs who play in wvw need my thing extra to help them try to win the leagues. Since they obviously unknowingly nerf/buff for no reason other than “kitten , this mis be op if perple say so so let not test dis and a c fur ourself,end kitten ”

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Ignore yanoch it’s just a warrior trying to troll.

Carry on and leave the dumb dumb alone without food.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Executioner's outfit Axe broken/OP in WvW?

in WvW

Posted by: Treborlavok.3504

Treborlavok.3504

They’ll fix it after the wvw season… Because they need every edge they can get on their servers.( because the way they nerf and buff they obviously don’t know how to play their own game.)

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Going to make a list for my arguments, for a clearer presentation.

Change
Elementalist’s base Health,
10,805 -> 15,082
And
Mesmer’s base Health,
15,082 -> 10,805


Why:

TL;DR (my version)mesmers have stealth/clones/reflects/passive mitigation even in full zerk vs eles struggling in a full bunker to survive(basically).

This x9,000!!!

Seriously, if they can raise the health pool of wars(it wa wars hp that got bumped up awhile back correct??) then they can and should do it for eles.

I’ve been jumping back and forth over the past few days between my 2 main builds, s/d FA and the standard tried and true d/d bunker. I love them both and they both have their places. But rolling as a d/d ele is just… Thrilling, the gameplay/strategy, it’s exillirating. Plus our survivability in the d/d 0/10/0/30/30 is unmatched vs any of our other builds. But even at that it’s so touchy and easy to screw up a rotation and kill yourself. It shouldn’t be like that. I understand that against good competition it’s going to be a close fight. But when I’m facing a thief or mesmers, and theyre in stealth kitten near the entire fight and appear for maybe 2 seconds at a time… It’s bullkitten.
/endrant

Hopefully the devs take a close look at this entire thread and all of the amazing posts everyone has made. This patch could make or break the ele so they need to be extremely careful.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Ranged Versus Melee Kinda

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Posted by: Treborlavok.3504

Treborlavok.3504

Sorry on my phone and it won’t let me edit. Excuse the misspelled words lol

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Ranged Versus Melee Kinda

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

I think both have their place.

I prefer my s/x burst/sustain build. While I like d/d I feel that dagger only works with dagger. More so of a synergy type feel. Where as scepter I think feels works well with dagger and focus alike. Dagger for vs melee foes and focus for ranged and condition builds.

A good stealth thief vs s/d or d/d is the hardest counter I feel. Their ability to reset at will draws out the fight. Same with condition meanders but it think those are easier to handle with a/f for a more defensive play.

I just feel the dmg from scepter is better than the survivability of dagger. Being more offensive with scepter lets me choose some interesting trait choices for defense. Gives me some more trait freedom basically. I feel d/d is too ties to water and arcana, which isn’t bad, but redundant.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Windborne dagger needs to work OOC too

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Posted by: Treborlavok.3504

Treborlavok.3504

It’s all good man. If it’s a long thread like that and I see a dev posted I usually scroll to their posts. If h haven’t followed the thread at all.

It will supposedly work out of combat. So that’ll be nice.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Windborne dagger needs to work OOC too

in Elementalist

Posted by: Treborlavok.3504

Treborlavok.3504

Title says it all. Need i say more?

where have you been? This is said to be one of things going to change on dec 10th. Its also in the thread here in the ele forum on the dec 10th notes.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Atleast with elemental attunement changing to master tier I know I’ll be freeing up 10 points from my s/d build that uses 10 arcana… Going to miss the fury on swap…:-/

Then invest only 5 in arcana. That’s what I awill keep doing in this upcoming patch. That minor trait is too great to give up on my burst Ele.

No I know, it’s just nice having swiftness up beat constantly during a fight. It’ll be annoying to have to split 5 in arcana and 5 in something else… Depends on what the final verdict on the arcana adept traits are.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Dragons tooth and siege

in WvW

Posted by: Treborlavok.3504

Treborlavok.3504

So basically what you are saying is that the only “right” siege placement is 900+ units away from nearest wall/gate?

No its got to be where the ele can’t put a target on it. In your picture there is line of sight over the gate so of course its targetable. I would also note that theoretically putting an AC in that position shouldn’t be able to hit those siegeing the gate therefore if they change the DT they should also change the way ACs work.

I haven’t encountered scepter eles who are abusing this bug in like 3-4 months, so this was a nice refresher. I actually thought they fixed it and that’s why I didn’t see this in a long time, but nope bug/feature still exists. I hope more eles abuse it so that anet may actually look into this and fix it.

Its not a bug, its the way the ability works.

exactly, its not a bug. If its close enough to the edge of the wall that it can be hit by the DT, then its close enough to be hit by any other ground targeted aoe cast at the top edge of the wall.

Also if you cant kill an ele thats standing right up against the wall with your 6 AC then you need to l2p or get off the AC… Just saying.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Atleast with elemental attunement changing to master tier I know I’ll be freeing up 10 points from my s/d build that uses 10 arcana… Going to miss the fury on swap…:-/

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I still think it would be a good idea to make our base cooldown for attunement swapping 10 or less, and make arcane traitline give boon duration and aura duration instead. Remove elemental attunement as a trait, since every ele takes it anyway, and just let us have that naturally. Replace elemental attunement with a trait that gives us auras on attunement. Remove all auras from all weapon sets. Replace the removed auras from the weapons with teleports, since the ele is a mage and IMO mages SHOULD have lots of movement skills in combat. It never made sense for me for the thief to be the one with all the teleports, the mage should be the one teleporting all over the place.

That would actually be perfect! I love that idea… But I guarantee they would do it because it would require too much “work” on there part.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Raven, c’mon really… You think you can out run a thief or warrior with gs/sword/horn…. Our Fgs runs out, your ability to run is gone. They can keep running almost indefinitely, not counting the fact that they can either stealth or strait up ignore conditions and take the dmg.

ER is a horrible argument in condition control. And having to rely on stability to use said skill ends the argument.

I’m all for eles being great healers, we need something for being so squishy. If our SoR was on par with wars, evasive arcana had no ICD and our healing scaled even more, then I can see some good d/d builds with a base of 30 in arcana and then only needing a 10 in water for cleansing wave.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

@oZii
Yea I know that but the point is they can both do multiple things very well and without any or much of a draw back. List one thing an ele can do better than any other class, besides dying, and besides just standing there putting down water fields.

We have no reward for our extremely high risk factors.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

lowest health + lowest armor = needs something else

- highest condition removal/immunity
or
- highest mobility
or
- highest damage
or
- highest evade
or
- you get the idea

There has to be a reward for the risk, that’s the key issue with ele

Been saying that since forever. Most of the risk was already applied to the elementalist to pay for rewards that didn’t even make it out of closed beta. The war on soft healers, AE, and then our mobility left us with no ‘reward’ … and no gimmicks like Stealth/Clones/Death Shroud.

Exactly, my point and others entirely .

I’m glad that some ele players are happy. But I feel that means they’ve never entered and been serious about wvw or pvp In the slightest. Which is where this entire thing starts to cause a giant annoying gaping hole in the devs entire idea about balancing… How can you balance around pvp, wvw, AND pve… The mechanics and game play of all 3 are completely different in every way.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Or I’ll just run my Mesmer with mantra if resolve and have 3x the aoe condition cleanse in the same time frame… And have perma vigor, stealth, clones, etc etc…

Eles give up more than any class to be able to get that tingle condition cleanse every 10 seconds.

Goes back to the old argument about eles having to do 20x the work that any other class can do better and faster and easier…. Why? Lowest hp lowest armor =…. Free bags, gotcha.

Bringing up a Mesmer is like bringing a gun (mesmer) to a knife (elementalist) fight.

It has all myriad defenses of a Thief, the base HP of a Ranger and still maintains high burst potential. It’s basically everything we aspire to be.

Exactly and that’s why I’m bringing them up. They’re another light armor profession yet they can do 3x the burst dmg, strip boons, have great condition mitigation and casting, stealth, evasion, clones, more hp, more armor, shall I keep going?

Why should another light armor profession like the necro or meanders, be able to flat out out do anything an ele hopes to do? It’s a wonder we even play eles… If it wasn’t for my s/d build to fall back on, which is going to lose its swiftness and boons with having spent 10 in arcana… In now going to have to choose to be more bunker or more glass at the cost of being weaker either way. Let alone if I was using my d/d build…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I also find Elemental Shielding to be a bit underwhelming. However, with some really strong traits being moved up a tier (except renewing stamina), and with the buff to tempest defense, it’s possible that ES might be worth enough the 10 point investment in an aura build.

Now, if there was just an utility skill called Glyph of Elemental Auras.

http://wiki.guildwars2.com/wiki/Purity

what? So just like the guardians 5 trait for vigor on crit… its ok for them to have a 10 second single condition cure at adept…? Gotcha

Cleansing Wave is AoE and can be activated on-demand. That makes it stronger than Purity, so yes, based on your post, it justifies being on master tier. :P

Or I’ll just run my Mesmer with mantra if resolve and have 3x the aoe condition cleanse in the same time frame… And have perma vigor, stealth, clones, etc etc…

Eles give up more than any class to be able to get that tingle condition cleanse every 10 seconds.

Goes back to the old argument about eles having to do 20x the work that any other class can do better and faster and easier…. Why? Lowest hp lowest armor =…. Free bags, gotcha.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Not going to dive too far into answering this but the designers moved these traits to the master line because they consider them traits too strong to be adept. Surely you can imagine a bunch of ideas were on the table.

Why are they too strong to be adept? A condition cleanse every 10 seconds (requires maxed Arcana) and some boons on attunement. Stating the obvious here, but wouldn’t a better solution have included identifying factors that make them so strong and then toning those down? For instance, how numerically strong would Cleansing Wave still be if it only affected the Elementalist? I can only guess ideas like this were brought up, but who actually thinks Cleansing Wave would be too strong for the Adept tier if it had no aoe, and what ele wouldn’t still find it useful for the most part?

My issue with many of these changes is that they are unnecessarily counteracting changes that are meant to increase versatility.

It’s the only tier 1 AOE cleanse in the game is the main reason, other factors are that its also an on demand cleanse, and it can be used every 10 seconds.

^^ directly from JP’s mouth just now

http://wiki.guildwars2.com/wiki/Purity

what? So just like the guardians 5 trait for vigor on crit… its ok for them to have a 10 second single condition cure at adept…? Gotcha

heres the whole list http://wiki.guildwars2.com/wiki/Condition_removal#Skills_that_remove_conditions

So a class that has the lowest hp and armor in the game has the hardest time getting vigor and boons and clearing conditions… that makes total sense for balance…

GLASS CANNONS FOR EVERYONE!!!

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

(edited by Treborlavok.3504)

Demolitions Expert: How does it work?

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Posted by: Treborlavok.3504

Treborlavok.3504

From my experience I think I know how it works, its not the last hit but you getting in the FIRST amount of hits to get into a finite number of slots of gate damagers. I don’t know the amount (perhaps 5000-10000) but I’ve tagged gates by myself with bombs and left them and got the point when they were taken, even by rival servers. Try it and post back if successful.

It at least explains why flame rammers aren’t getting the point because the slots were already taken. Still just a theory though.

lol if that works… “ATTACK ALL THE DOORS, ONCE!!!!! and run!”

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Demolitions Expert: How does it work?

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Posted by: Treborlavok.3504

Treborlavok.3504

They need to fix this… asap… its extremely annoying if im on a ram doing 8-9k a hit the entire time and when the door goes down i get no credit… seriously?!? My achievement should be done by now… but no, its bugged and you have people scrambling to get on the rams and try to get the AP all for not…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I don’t know if you guys saw Jon posting this:

ELEMENTALIST

  • Arcane Resurrection is going up to master tier instead of Renewing Stamina.
  • Windborne Dagger is going to function outside of combat.
  • Soothing Disruption is moving to master tier.
  • Cantrip Mastery is moving to adept tier.
  • Soothing Wave redesign: Gain Regeneration(3s) on incmoing critical hits. 10s recharge.

but why is arcane resurrection going up to master tier? How would I revive zerkers floor sniffers now that it’s going to be master tier? Can anyone explain that? God kitten zerkers.

Hopefully they take some more of our suggestions!!

I’m glad they posted that, but them not saying anything about elemental attunement, cleansing wave, renewing stamina… Doesn’t mean that they’re not still going to move those to master tier… Unless we can get confirmation on more of the things we’ve discussed…?

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

Why do people stop playing GW2?

in Guild Wars 2 Discussion

Posted by: Treborlavok.3504

Treborlavok.3504

update notes for dec 10th patch shines light on the problem…

Introduce ascended weapons…celestial gear… laurel and other time gated items… have people make a build and spend all their time attaining said items… implement a patch and totally destroy everyones current builds and make all the time they spent getting said gear now useless and pointless…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Agree with Tei — remove the trait and give the “boon on attunement activations” as the new Master Minor.

Agreed, if that’s all the “fixed” LE is going to do… Make the arcana 15 the current elemental attunement and get rid of LE. Keep renewing stamina as VI. Then remove the ICD on evasive arcana and then arcana will be fine.

Then leave water as is, and work on fire line because it’s garbage.

Fix signets and cantrips and boom, class is playable again across the board.

What replaces the 5 point water trait? Soothing mist is basically regen that can’t be stripped or corrupted. The base could be brought up a little imo.

Nothing replaces it — it’s fine. We said dump “Lingering Elements”… not the individual element buffs themselves.

You then need a new trait to replace Elemental Attunement then if it would move to 15 points in Arcana.

To make it even better and a moot point on the RS trait..

5 arcana = Renewing stamina
10 arcana = adept traits as proposed by anet
15 arcana = Elemental attunement
Make the original fury on attunement a master thats combined with say arcane retribution or windbourne dagger… then make Windbourne dagger like the wars current 25% speed boost while wielding a melee weapon…

This is pretty good the fury on swap combined with retribution is pretty good suggestion I like that idea alot actually. Well Jon posted in the thread in General that he thinks Windborne working OOC is a good acceptable buff. So looks that one is going to happen.

I still am on the fence about the lingering elements suggestion being replaced by elemental attunement. That is unstrippable regen with better scaling. Ele needs all the healing it can get. It would still be there but you would lose out on that extra 9 seconds of healing once you leave water it is sustain nerf if lingering was replaced by elemental attunement.

Looking at my tooltip soothing provides me with 1009 hp over 10 seconds. After I leave water that is still 1009 hp I am getting after I leave water.

I agree, but thats the only thing LE is good for, even if they fix it. If they were to buff our SoR to be on par with the wars passive healing without having to attack(so staff and scepter can actually use it too) It could make up some of that extra healing.

or they could even add in LE as a selectable trait in fire. Fix it so it will carry over the dmg bonuses as well so that way by going into fire for dps and loosing out going for more survivability from water or arcana we still have a little bit of a boost from LE and the new cleansing fire…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

vigor in earth maybe?

Again, please no.

Listen … Jon wants to help out fire and this is how I suggest he does it.

1. Move Renewing Stamina to 5 points in Air.
2. Move Conjurer to Adept in Arcane (there is nothing to that ability that makes me think fire anyway).
3. Move Persisting Flames to Fire Master.

Ta-Da … room for a brand new Fire Grandmaster without any decisions that don’t make sense.

to make fire be able to compete with water… they need to give that new burning fire condi cleanse a better appeal…

3 or more conditions on you automatically casts burning fire… CD 12 seconds.

Make the GM traits more appealing to actually warrant us wanting to sacrifice survivability to get them.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Agree with Tei — remove the trait and give the “boon on attunement activations” as the new Master Minor.

Agreed, if that’s all the “fixed” LE is going to do… Make the arcana 15 the current elemental attunement and get rid of LE. Keep renewing stamina as VI. Then remove the ICD on evasive arcana and then arcana will be fine.

Then leave water as is, and work on fire line because it’s garbage.

Fix signets and cantrips and boom, class is playable again across the board.

What replaces the 5 point water trait? Soothing mist is basically regen that can’t be stripped or corrupted. The base could be brought up a little imo.

Nothing replaces it — it’s fine. We said dump “Lingering Elements”… not the individual element buffs themselves.

You then need a new trait to replace Elemental Attunement then if it would move to 15 points in Arcana.

To make it even better and a moot point on the RS trait..

5 arcana = Renewing stamina
10 arcana = adept traits as proposed by anet
15 arcana = Elemental attunement
Make the original fury on attunement a master thats combined with say arcane retribution or windbourne dagger… then make Windbourne dagger like the wars current 25% speed boost while wielding a melee weapon…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Agree with Tei — remove the trait and give the “boon on attunement activations” as the new Master Minor.

Agreed, if that’s all the “fixed” LE is going to do… Make the arcana 15 the current elemental attunement and get rid of LE. Keep renewing stamina as VI. Then remove the ICD on evasive arcana and then arcana will be fine.

Then leave water as is, and work on fire line because it’s garbage.

Fix signets and cantrips and boom, class is playable again across the board.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Lingering Elements
All passive bonuses for that attunement should linger. This means Flame Barrier, Stone Flesh, Soothing Mist, and Zephyr’s Speed.

These are not all passive bonuses.

But thank you for taking the time to reply.

Edit: and thank you for making a trait that could be the highlight of the class be so pathetic.

Give me a list of what else you think might be considered a passive benefit of these attunements, and I am happy to discuss the merits of this stuff working with this trait. However, posts that say things like “this isn’t everything” are just not constructive.

Wouldn’t the better route for making LE a really nice 15 trait be to make it so that all the traits when swapping to an attunement carry over for “x” seconds…?

For the sake of the example.. You had this build…
http://gw2skills.net/editor/?fEAQBYAgowkUEPswBJKKyZGA

If you’re in water, and then switch to air with LE specced you’d carry over for 5 seconds…
-> compassion
-> cleansing wave
-> healing ripple
-> piercing shards
Doing something like this would give people the option to not have to rely on evasive arcana and would give the class some much needed synergy between attunements. It would also make switching attunements to the correct follow attunement more interesting.

I posted this further up but i feel it’s LE strong point in giving us the option to get out of arcana for evasive arcana. You could switch ea for RS in arcana in the build for vigor I just put up some traits for the sake of the example.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I think this trait needs better wording. I hope you all understand why that trait would be wildly overpowered if it carried over everything particularly all 10% damage bonuses. You could simply slam through all attunements and then get 50% bonus damage. Similarly making other things work with this would requires those traits get lowered in the base case as well. I think this is a fine 15 point minor trait on its own and we can reword it and then discuss the merits of the other traits on their own.

To me, that is a better starting point for discussion than attempting to balance all of these effects with how they might work with a minor trait in Arcana. That would predicate the entire profession around that trait which is not what we want out of our minor traits.

Jon

Wait wait wait… It’s comments like this that boggle my mind. You know that at most, with LE specced you’d only be able to get 3 trait lines +10% boost right…? Where did you get this “slam through all the attunements and get a 50% boost”…?

And that would be a crappy build because you’d be GM no lines and be at a huge disadvantage…

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Lingering Elements
All passive bonuses for that attunement should linger. This means Flame Barrier, Stone Flesh, Soothing Mist, and Zephyr’s Speed.

These are not all passive bonuses.

But thank you for taking the time to reply.

Edit: and thank you for making a trait that could be the highlight of the class be so pathetic.

Give me a list of what else you think might be considered a passive benefit of these attunements, and I am happy to discuss the merits of this stuff working with this trait. However, posts that say things like “this isn’t everything” are just not constructive.

Wouldn’t the better route for making LE a really nice 15 trait be to make it so that all the traits when swapping to an attunement carry over for “x” seconds…?

For the sake of the example.. You had this build…
http://gw2skills.net/editor/?fEAQBYAgowkUEPswBJKKyZGA

If you’re in water, and then switch to air with LE specced you’d carry over for 5 seconds…
-> compassion
-> cleansing wave
-> healing ripple
-> piercing shards
Doing something like this would give people the option to not have to rely on evasive arcana and would give the class some much needed synergy between attunements. It would also make switching attunements to the correct follow attunement more interesting.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I have to be honest here I not really seeing anything that would pull me from water/arcane. Any time I try a build without Healing ripple, Elemental Attunement, or Evasive Arcana I find there’s no sustain. Diamond skin looks gimmicky and wont do anything to stop power/crit builds from wrecking us. Fire still looks bad outside of pve.

We don’t have the mobility or the defenses that other classes do. No stealth, no clones, no death shroud. Our defense mechanic is healing without those 3 traits we have very little access to it.

That’s a huge point, because if they add in what they’re proposing it’s going to force every d/d build to be x/x/x/30/30. As it sits now, the staple of a d/d build is 30 arcana for EA/RS/EA. Most then choose water because like you said we have no other options and basically need to to survive. Evasive arcana, elemental attunement, renewing stamina are simply a must for survival as a dagger build.

Now for scepter and staff builds, arcana means bubkiss(aside from BS but you don’t need it for staff) for staff water works nicely for support but other then that staff is meh. We need some nice options for staff to be viable in 1v1 not just zergs. Scepter/x is in a good place as is. Aside from needing a few skills looked at and the auto attack dmg increased across all ele weapon sets.

If they could rework our signets to be able to give us some options there for a d/d build id definitely look into a x/x/30/x/30 type build.

Air, water, arcana are pretty much good honestly. Fire line is horrible and earth aside from a few traits as other have said, is meh. Without the skills to capitalize on signets and condition dmg/duration those 2 lines will never be worth going into.

- remove attunement cd from arcana. Set our attunement swap to a set 8-10 seconds. Change arcana passive to boon duration and +to all stats(celestial) or something like it.
- give us more builds without taking away any of our current ones(this should be a given with all the professions!)
- fix what you nerfed at launch and shortly after.
- rework/fix our cantrips, signets, glyphs so we can use them in multiple builds.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

^ I like that idea but then DS becomes just a block then, basically.

If we had an actual condition build we could put together with signets and or glyphs, the current DS would actually be preferred.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

I think a lot of eles on this forum, including myself, have made some excellent threads/posts on the elementalist.

Like I said in my post, not all of us agree 100% of the time on anything, so nobody can speak on behalf of us.

And about DaPheonix, I don’t exactly know how in touch he is with the game. I know you were just joking, but he really isn’t/wasn’t godliness embodied into an ele :P.

Lol yea I was, I think a lot of ppl have brought up some really good points. I just hope they listen to us for once.

The biggest thing is they need to not destroy current builds to make new ones. And they need to fix what they broke at launch.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.

December 10th Elementalist changes

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Posted by: Treborlavok.3504

Treborlavok.3504

Jon,

I wholeheartedly appreciate your responses here. I haven’t logged into the game in two weeks. Why? My favorite class depresses me.

At that, some of these changes bring hope to my heart, and some make me shake my head. I implore you to read this post.

A lot of eles on the elementalist forum have disagreements with one another on how to make the class effective again; but we almost all agree the class is currently very ineffective.

The post below basically summarizes my thoughts.

If they don’t move cleansing wave and arcane precision down the adept tier, eles will be forced to either go full-on kamikaze, or be crappy bunkers (which the bunker already is) – meaning only kamikaze is viable. Why? Because with the proposed changes, the following defensive traits will exist without speccing all the way to master-level in a line.

Adept:
- Lava Tomb (Fire) – terrible, doesn’t prevent death, just go out with a bang
- One with Air (Air) – terrible and useless
- Elemental Shielding (earth) – Useful for d/d only, not new defense, just improves existing defense mechanisms (prot is shorter than auras)
- Earth’s Embrace (earth) – 90s cooldown
- Soothing Disruption (water) – cantrips are just bad, besides lightning flash
- Soothing mist (water, 5 point) – actually pretty good if you can survive
- Final Shielding (arcane) – 60s, often go from >25% —> 0 so it doesn’t proc.

As you can see, there is no way you can get any actual improvements in defensive capabilities at the adept level. That means you are forcing speccing to the master level to get survivability on the class that needs it most. Further, when you do spec into defensive trees, you get terrible return on investment b/c you have to waste an adept trait. This makes the choice clear: you are wasting your time to build any defense – just accept that your role is to get in, drop damage, and die.

Look at this another way: you are moving EVERY good trait out of adept. The usable traits left at the adept tier are:
- Fire: None
- Air: Zephyr’s boon (d/d only, which will be dead anyway), Bolt to the Heart
- Earth: Stone Splinters, Elemental Shielding, Earth’s Embrace
- Water: Vital Striking (glass-cannon only)
- Arcana: Blasting staff (staff only), final shielding (and not very good at that)

This is very build-crippling b/c you are either forced to pay a tax of taking absolutely useless skills, go into air (glass cannon) and earth (not enough survivability to justify not GC), or play staff.

The only lines that won’t force you take useless skills are:
-Air
-Earth
-Arcana (staff only)

To me it seems like you are nerfing survivability, build variety, and support on a class that currently struggles with the first 2 already. Please reconsider.

I nominate Blackbeard to speak on behalf of us! Lol we need daph here too! Seriously anet listen to guys like Blackbeard.

Sylvari Engi- Wait! Don’t leaf!
Asura Ele- Sir Im afraid youre short. Why is it always short jokes. No, youre short on the bill.