Showing Posts For TyPin.9860:

The moa skill

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

uh 99% run PU? Am I the famed 1% then? I feel so special

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Balance stance is NOT a true stance !

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

If you do this, then change the system so that only one stance can be used at a time. Using a second stance overwrites the first.

You can’t be in two different stances in a martial art at the same time unless you have 4 legs and 4 arms.

uh, interesting idea

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Balance stance is NOT a true stance !

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

On some situations it would mess a lot, but on some others it wouldn’t matter that much.

So what you’re saying is that the benefits if there is no boon strip are not really to mention while if there is boon strip it would greatly effect the outcome? Messing up a lot just to make the skill appear more in line with others stances?

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Sigil of Ice

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

whether it is 30, 60, 90 or 100 percent, chill regardless is going to proc before the cooldown is over.

What an odd thing to say. Get it?

EDIT:
But then I did the numbers. It turns out, that after 5 attacks already the proc chance of the sigil is 88%.

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(edited by TyPin.9860)

Condition Wars 2

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I am tired of this discussion. I play mostly power builds and I have no issues at all defeating condition builds. They are a bit tricky, because they require the understanding of the condition damage mechanics, but they are not different than direct damage in their capability do defeat or be defeated.

I played for some time condition damage builds, but switched back to power, because it was just too easy. It’s unbelievable how many players run around without proper counter play and condition cleanses. In PvP I even get angry at the players in my team, that just lost again to this condi necro, which I ripped apart some moments earlier. The condition mechanics are fine. Many players just don’t understand them. And tales told in this forum and in GW2 chats just contribute to this phenomenon of not being informed.

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Please remove Confusion from the game

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Posted by: TyPin.9860

TyPin.9860

Highly Skilled Player […]

A highly skilled player will defeat you anyway, if you really believe the rest of your statements are true.

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Condition Wars 2

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Posted by: TyPin.9860

TyPin.9860

[…] you cant be super tanky and dps like a boss

I agree. You have described the general GW2 meta. Where was the problem again?

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Let's talk about the outmanned buff

in WvW

Posted by: TyPin.9860

TyPin.9860

Make an achievements:
Number of enemies killed when outnumbered, numbers of towers taken when outnumbered and such things.

Then all the achievement hunters will want to come to the map, where the outnumbered buff is and the buff will go away again. Cuz map got floated by the hunters.

It is the perfect paradox. The unachievable achievement for PvE PUGs

And you could include another effect on the buff:
remove achievement points from enemies you killed. And the enemy PvE achievement hunters will leave the map, cuz they suddenly get kittened constantly by that one 10 man guild raid from your server.

Just trollin’ of course xD

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Guild Wars 2 Is Dieing

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Posted by: TyPin.9860

TyPin.9860

GW2 has died so many times already, according to such threads. I consider it immortal already, because it seems to keep coming back from the dead.

Okay, which of you necromancers has done this?

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Remove unbeatable 1v1 bunks, reduce condi dmg

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

According to condi > bunker > zerker > condi…

Then what the hell defeats condibunkers?
What’s the proper way to defeat one of those engineers with apothecary gear which unload 2398479832 condis on you and then just explode their healing turrets a thousand times in water fields?

Use electricity, they receive more damage after they used water fields from lightning and stuff, cuz they are wet^^

no seriously, I don’t see the issue:

In WvW: kill them from a distance. It can be done.

In PvP: Push/pull/knockback/fear them from the point and cap it. It can be done. Their condi pressure is also very weak.

My success rate doing so is about 50/50 (didn’t measure exactly but I think that’s about right), so it seems to me at least fairly balanced.

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[PVX] Mesmer Phatasm Damage

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Posted by: TyPin.9860

TyPin.9860

I have started playing sPvP more seriously after the patch. So I have no idea how much dmg there was before. But I have not seen smth like 9k or 10k damage with a single attack from me or my foes (at least I can’t remember, but memory can false^^). I would like to see some screen shots, if stuff – especially phantasms, for this thread is about them – really hits that hard.

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Too punishing for new players

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Posted by: TyPin.9860

TyPin.9860

Maybe she is super gifted in playing computer games?

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League Suggestion

in PvP

Posted by: TyPin.9860

TyPin.9860

I know I am pretty new to the sPvP scene. So my suggestion might be complete rubbish. But that doesn’t stop me from putting it out there

Season
That Season basically works like SC2 rankings. You can queue up for a match against an opponent of a close ranking to you. You then fight this guy in a simple 1v1. Once one loses, they re spawn and try again until one has 3 wins and the match is over. I can also imagine including 2v2, 3v3, 4v4 and 5v5 teams.

Ranking Points
After the match is over, the game awards the winner some points and the looser will loose some. The actual amount of points is determined by the difference in ranking of those 2 players. A lower rank player winning against a higher rank player would receive more points, than he risks to loose. For the higher ranked player, that goes the other way around.

Leagues
According to your points, you will receive a rank in a certain league (Bronze, Silver, Diamond).

challenges
You can also challenge a certain player/team. To do so you must use a challenge ticket, that you can only receive for a certain amount of wins. That player/team might accept within a certain time window. If they don’t, the challenge ticket will be refunded to you. The ticked is there to prevent challenge spamming and basically just annoying the crap out of people, who actually want to use the challenge system.

Rewards
First, at the end of a season, you will be able to access in game a ranking list and the winners will gain the glory of having won. But next to this players receive a special skin for ranking 1st, 2nd and 3rd in diamond league that they can show off.

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[PVX] Mesmer Phatasm Damage

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Posted by: TyPin.9860

TyPin.9860

I am playing Mesmer and I have not noticed such an increase in damage. I have no idea, if what you guys is experiencing is a bug, or if there is something else the reason for.

I could imagine, that some Mesmers went a way more offensive build as before and therefore “overcompensated”. Also it would be nice if you know how much Vulnerability you had on you and such things.

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The ancient Art of the Mesmer

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Posted by: TyPin.9860

TyPin.9860

Possibly. But the fights in GW1 weren’t as fast as GW2 fights. And the battle was easier to overview. These days in GW2 sometimes fights just become a huge mess, that rarely happened in GW1.

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The ancient Art of the Mesmer

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Posted by: TyPin.9860

TyPin.9860

I think I read once, that those professions won’t be added, but instead they’ll add eventually a system, where you can have smth like a 2nd profession. Reason for that was that many professions already cover the mechanics of the old GW1 professions and therefore would be very redundant. However, with the secondary profession system one could then choose from smth like monk or ritualist. However, I read that a long time ago. I believe it was on the official website, but I forgot where and when that announcement was made. I could also be very wrong and my memory tricked me.

About GW1 and GW2 Mesmer. The issue is simply, that you don’t require energy any more to cast your skills. But GW1 Mesmer was very good at draining your energy and that was one way to shut players down. That option doesn’t exist in GW2 any more and one can only play with cool downs, giving the one on the receiving end less ways to manage a shut down Mesmer.

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The ancient Art of the Mesmer

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Posted by: TyPin.9860

TyPin.9860

Ignorance:
I thought the same. It’s very occasional. But I somehow wanted to include smth to block signets.^^

Energy Burn:
hm… you are right… didn’t think that through properly^^

Drain Enchantment:
Because in GW1 is was also in inspiration

Shatter Delusions:
I was thinking here to support disenchant shatter mesmers in Zerg fights.

Mantra of signets:
I might have confused matras with signets a bit here…

The numbers, as mentioned, might need some alteration through testing of course.

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The ancient Art of the Mesmer

in Mesmer

Posted by: TyPin.9860

TyPin.9860

In the Profession Balance Forum I am involved in a passionate discussion about the nature of Mesmers in GW2. Although I disagreed with many opinions there I agree on the point, that going more in direction of GW1 would make for a better, more awesome and more original Mesmer feeling. It still has to be balanced though. So please view the following suggestions as a first idea, that, of course, has to be adapted in order to make it balanced:

New Traits:

  • Domination: Ignorance (Inspiration: GW1 Ignorance)
    Interrupting a skill causes signets to go on a 10 seconds cool down.
  • Dueling: Mind Wrack (Inspiration: GW1 Mind Wrack)
    15% chance on critical hits to cause Weakness. 15% increased critical chance against foes with less than 50% Endurance.
  • Chaos: Energy Burn (Inspiration: GW1 Energy Burn and GW1 Chaos Storm)
    Chaos Storm causes 20% Endurance loss. Weakness duration from Chaos storm is increased 100%
  • Inspiration: Drain Enchantment (Inspiration: GW1 Drain Enchantment)
    Steal 20% Endurance and gain Vigor for 5 seconds upon boon ripping.
  • Illusion: Illusion of Haste (Inspiration: GW1 Illusion of Haste)
    Whenever you are crippled, you gain Illusion of Haste for 20s instead, increasing moving speed by 15%. When Illusion of Haste ends, you are crippled for 10s. Movement Speed out of combat increased by 25%.

New Utilities:

  • Blackout (Inspiration: GW1 Blackout)
    Manipulation
    Cool Down: 30 Seconds
    Cast Time: instantly
    Range: 130
    For 5 seconds, all of target foe’s skills are disabled. Your skills are disabled for 5 seconds plus 3 Seconds for each of your own active illusions.
  • Backfire (Inspiration: GW1 Backfire)
    Glamour
    Cool Down: 60 Seconds
    Cast Time: 1/4 Second
    Range: 1200
    Foes in target area deal 1000 Damage to themselves when using a utility skill.
  • Shatter Delusions (Inspiration: GW1 Shatter Delusions)
    Signet
    Cool Down: 60 Seconds
    Cast Time: 1 Second
    Range: 600
    Passive: Shattered Illusions will remove a condition from target foe. Each time a condition is removed that way, it deals 500 damage.
    Active: Remove all conditions from target foe. If a condition was removed, that foe and all adjacent foes take 500 damage for each condition removed.
  • Mantra of Signets (Inspiration: GW1 Mantra of Signets)
    Mantra
    Cool Down: 45
    Cast Time: 2 3/4 Seconds
    Meditate, charging a spell that will give you +300 Toughness for each equipped Signet. Activating will heal you for 500 HP for each equipped Signet.

    (someone was very confused writing this utility down :P)
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(edited by TyPin.9860)

Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

Okay, now we’re getting to the core. Don’t claim that Mesmers are/feel worthless in every aspect of the game, when your main complaint seems to be actually WvW Guild Raids/Zerg Fights. Because this was the point I disagreed with: the all area worthlessness.

I come from WvW too. Started out roaming on FoW back in the day and switched before 1st Season to FSP. I joined Kalevala, a pure WvW guild. I do the sPvP just now to advance on the progress lines, because I don’t like PvE much. And we in Kale have our daily guild WvW raids, where I play Mesmer. We are mainly utility bots and next to veil and null field we can contribute only a little. I completely agree with that. Still, I do considerable damage on the spikes, our commander calls out, where the huge AoE coverage of some professions can be even a problem, cuz they don’t hit the actual downed target but everyone around them.

There are areas like boon supporter and such, who but come not much into effect, because also the opponent has efficient boon rips. I lately run a shatter build in Zergs. And it goes actually pretty well. Dodge shatter and 2 boons were ripped. Dodge and shatter again and another 2 boons where ripped.

I wish we had more abilities to do AoE damage and to effectively CC in a Zerg. But when you run around claiming, that Mesmer is useless in all areas of the game, than I have to disagree, because we are truly very weak in only one area and this is mass battles (in PvE and WvW the same then). The more people are involved, the less you notice a Mesmer in there…

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

[EDIT]Confusing players is easy as long as they don’t know how to look for you. Mesmer and Thief both make use of Chaos to win their battles. It’s sad, but PU is now a mandatory trait to really make this class effective to its fullest and thus create the maximum amount of chaos. To say “it’s hard” to confuse players may be true, but a good Mesmer is able to effectively use Chaos and always come out on top.

Mandatory? I am not using it at all atm…

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

" But disregarding the enjoyment other players have with it, is simply closing your eyes to the community."
Turn this on its heel. You are telling him that because he and so many of his Mesmer community members are having real difficulties, they are nonchalant because you, one person, are going fine. Don’t bring the community into this. That is what I am saying. Because you have proven quite clearly that you are not aware of the community, only the profession.

You are confusing issues here. I am open to discussing the issues, picking up on “the communities” arguments and addressing them one by one and community doesn’t mean: the majority of the community is right. I was reacting, with the quote you stated, to the statement, that he doesn’t care, if I enjoy my Mesmer play. He turned a blind eye to my opinion, thus disregarding his peer in (according to your assessment a minority of) the community. You then come with that whole out of touch statement.

I might not share the opinion of your declared majority, but I am not saying: “I do not care, what you can or can’t do with Mesmer.”

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

The majority mustn’t be right per se. I admit that Mesmer in GW2 is different to Mesmer in GW1 and I would be glad, if Mesmer would be able to go there in GW2.

However, claims of Mesmer being useless are simply wrong. You are right, that I am rarely checking the Mesmer forums. However, to understand a profession, this is not needed. The forum is full of false claims. The only thing I can do, is talk from my experience. Is that wrong? Should I not draw from that? What else should I do then? Follow the main stream position in the forum, even if it opposes my own experiences? Did you actually tell me not to criticize someone due to a majority supporting his position? You know, how that sounds, right?

The condition cleanses I mentioned are all traits and abilities I use in different builds (not all in one build of course). This build I used a long time in WvW roaming and Dungeon runs (in dungeons I altered it a bit for glamor cool down reduction and feedback). I could kill stuff with that build and also had enough condition cleanses to deal with condition pressure. It is a phantasm build, yes, but it was only one example for a viable build with viable condition cleanses. In PvP I am running this atm.

I did not claim, that Mesmer is the strongest profession ever made and I agree with the assessment of Dryce. What I simply don’t agree on are statements of: Mesmer is/feels useless in almost any part of the game atm, while such claims are simply untrue (to me at least). I presented my assessment, but I was called ignorant and “feeling awesome”. Giving the impression, that one simply doesn’t want to argue an opposing position.

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Balance (PvE vs PvP)

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

+1 for OP

However, for it being a huge undertaking I fear that will never happen. It requires an overwork of the whole AI system.

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

And also we are talking about design direction and balance issue here , stop using your 1vx experience as a fact to say game is balanced .
Many pvp players will agree that phantasm build is boring and op for 1v1 .also AI play is bad in any pvp game ,so don’t even try to argue here .
Shatter power build is fun and useful for team fight ,but with condition spam , hambow stun spam , immobilize stack its hard to do full damage now and easily get owned by hambow and necro. those are balance issue .Either give mesmer more condition removal or generally nerf condition in pvp.
shatter condition build with new trait now might have enough damage output and its fun to play . but we dont know if its comparable with condition necro and engi yet so lets just wait and see.
About pu condition ,i know someone think champion farm is fun too so i won’t try to convince someone like that here .
PU power or hybrid build is ok for wvw roam and makes mesmer have some use beside veil bot in wvw raid with that high survivability. But still pu needs a serious balance , stealth mechanism needs balance too right now it’s just no punishment and not enough counter .

Shutdown 4/4/6 CI mesmer is most fun to play after playing shatter for a year now . still lack of condition removal so that’s balance issue ,but it still doesnt punish thief as it should do . this is game design issue or direction problem here . And to fix this anet needs to do a lot of work , redesign many skills and animite . Just look at necro scepter AA chain , staff 4 marks , ranger shortbow etc and u know why shutdown doesnt work great in this game .

About pve for casual play anything works there. but for speedrun people still think rangers are useless and many bad rangers are still running around .Mesmer is still better than engi and necro . So we should have no complaint here .

All those are why mesmer players feel useless in every aspect in this game now.

It seems you simply don’t like to adept your build. I have two Mesmers and on one I ran for a while PU. But it was not satisfying. I didn’t die, but also didn’t kill in WvW roaming for instance. PU is boring imho. And the claim that Mesmers have bad condition cleanse is very untrue. I think Mesmer has very good condition cleanse and usually condition builds are no different then power builds to fight for me.

I didn’t use 1v3 as an argument for it being balanced. I used as an argument, that you can have fun with Mesmer. When I started playing GW2, people understood that Mesmer is easy to learn, but hard to master. And this is still the case. I can fight (after almost 24h practice) any build you throw at me in GW2. I am not saying I will win all those fights, the win rate might be about 50/50 against good players, so it is fairly even.

Over all I don’t share your assessment of Mesmer being useless. On the contrary, I find Mesmer very useful. The lack of willingness to adept is an issue, that is very prevalent on those forums. I see it in the condition damage discussion and I see it here. For instance (covering both topics): How are Arcane Thievery, Null Field and 2 conditions cleansed on heal weak condition cleanse options (and those are simply the options on top of my head and doesn’t include Shattered Conditions or condition cleanse via torch). There are many rumors on those forums about certain professions (in this case Mesmer), that I personally have never observed…

That being said, I still would like to see Mesmer going a more GW1 direction. Mesmer in GW2 is fun, but it is nothing compared to the amazing GW1 Mesmer play style.

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I 1v3ed in solo arena and effectively delayed them for minutes.

I play in a WvW Guild on FSP and I main Mesmer, even on raids. I even play a shatter Mesmer with boon rips. Our glamor Mesmers and Necromancers have nice boon rip, but I have mobile boon rip. When I am on sword, I am meleeing with the melee train and have boon rip that moves with the party and otherwise I am jumping all over the place.

I admit, that as of now in Zerg raids other professions do more damage, hit more targets and are often tankier. But ask Thieves, Rangers and Engineers where their place in a Zerg is.

I agree that ANet could work on the Mesmer profession a bit more. But some remarks in this thread, judging Mesmer useless and all possible Mesmer play styles as totally despised, are just out of any perspective. If you don’t like the profession, you can make constructive suggestions or stop playing it. But disregarding the enjoyment other players have with it, is simply closing your eyes to the community. Your remarks of “hotjoinmonkey” in an earlier post are a good example for your disrespect, making me not take you too seriously.

sadly , ranger are actually good for pve dungeons also as thieves . And engi ,ranger and thief are still great in team pvp .
The only thing mesmer could do better now might just be wvw roam and after power spec nerf almost pu only now which is a stupid 1v1 op build and anet didn’t nerf it at all.
I have all classes and i know what they are good at .My main mesmer gets nothing to do in this game now .

My main Mesmer still is. I am not saying, that Mesmer is totally fine. I like Rym’s way of thinking and would be glad, if GW2 Mesmer would go more the ways of GW1 Mesmer. (I already hear the complaints: That Mesmer shut me totally down… Mesmer in GW2 once were able to via confusion, however people just spammed and died. Would be funny how they reacted to skills like Backfire)

What I don’t like is, if someone seemingly tries to tell me that my way of playing GW2 is no fun. And why is Mesmer behind in dungeons? I always play Mesmer in dungeons and I have no issues.

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I 1v3ed in solo arena and effectively delayed them for minutes.

I play in a WvW Guild on FSP and I main Mesmer, even on raids. I even play a shatter Mesmer with boon rips. Our glamor Mesmers and Necromancers have nice boon rip, but I have mobile boon rip. When I am on sword, I am meleeing with the melee train and have boon rip that moves with the party and otherwise I am jumping all over the place.

I admit, that as of now in Zerg raids other professions do more damage, hit more targets and are often tankier. But ask Thieves, Rangers and Engineers where their place in a Zerg is.

I agree that ANet could work on the Mesmer profession a bit more. But some remarks in this thread, judging Mesmer useless and all possible Mesmer play styles as totally despised, are just out of any perspective. If you don’t like the profession, you can make constructive suggestions or stop playing it. But disregarding the enjoyment other players have with it, is simply closing your eyes to the community. Your remarks of “hotjoinmonkey” in an earlier post are a good example for your disrespect, making me not take you too seriously.

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(edited by TyPin.9860)

Only a WvW player...

in WvW

Posted by: TyPin.9860

TyPin.9860

Only a WvW player laughs and face palms at the same time as his entire party dies in a dungeon (that he’s doing because he’s flat broke and needs to buy more lemongrass) and ends up soloing the boss.

Oh yeah, done several times… how do you manage to die in CoF anayway?

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Tournament Leavers / Elitisms

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Posted by: TyPin.9860

TyPin.9860

I remember in GW1 they implemented after a while a mechanism to punish you for leaving and you weren’t able to play for a while.

However, the game should find a way to understand, if the players had a dc or left. You can still cut your connection and force a dc through that, however, I think with such a punishment system, the rate of leavers would get less.

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Misleading description.

in PvP

Posted by: TyPin.9860

TyPin.9860

I have no actual problem, that you get only one part of the armor. So you have to do the track more times. You also get dungeon tokens, so you can select the most expensive ones from the reward progression and get the cheaper ones with the tokens.

However, the description is very misleading and that is not an unpredictable bug. It is the result of a sloppy mistake and creates disappointment, where the actual reward is not that bad. (funny, a German guy told me, that in the German translation it is not misleading)

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Cloak and dagger on pet

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

As a main ranger, i find really frustrating that cloak and dagger works on pets… its like a free stealth mechanism on top of the already OP F1 they get when stealing from ranger.

Is it only me or it is a problem for everyone?

Yeah, good thieves are kitten hard for me, because they just stealth on my Illusions. But I find that okay. Illusions (and other pets) can be really annoying for the opponent and they should have some kind of draw backs. And what do you think my feelings as Mesmer are about thief F1 skill on us? But it is like it is and I learned to deal with it. Keep at it and you’ll be able to deal with it yourself.

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[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

@OP:
Uh, I first wanted to write a troll post, then I reread the proposal and I find it a very good idea. It makes spamming #1 less effective and would raise the skill level needed to play thief well.

While it sounds like a good idea, it might have some serious drawbacks or might be too hard to utilize backstab and such skill effectively. However, it is a sound idea and I hope ANet will try this one out and test it at least.

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

@Swish.2463:
Phantasm play – fun to play to me
Shatter play – fun to play to me
Stealth – fun to play to me
Some nice CC options – fun to play to me
Invulnerability stomping – very much fun to play to me

I was today playing sPvP all day. First hot join and then Solo arena (or how this is called, cuz of Arah progression). And I was playing it all with Mesmer and it was super fun. It was hard, especially against those immortal engies and warriors and by no means did I dominate the arena. But it was fun and except for one Mesmer I met I faired well. Mesmer stealth play is not that hard to look though btw.

I agree that holding a point can be done better with other professions. On the other hand did I manage to delay groups of 3 players on one point, that they already capped, with my Zerker build (them being downed often might be a reason for them staying there). And those 3 players were no worries for my team mates that way.

I run Shattered Condition so I basically hard countered condition builds. So many Mesmers, Necros, Thieves, Warriors and Engies tried to burn, bleed, confuse, torment and fear me down. You could say I was a Condition bunker. I don’t know, if that is possible with another profession. (The irony is, people complain about conditions builds being tanky with high damage. Well, I tanked all the condition damage and did nice damage spikes)

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Where do you want the mesmer?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

Yep, I like my Mesmer. I played Mesmer since release and always liked and will always like it (I hope). Because Mesmer is the epiphany of perfection and elegance, of style and power, of awesomeness and more awesomeness.

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Feedback regarding Conditions

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

@Swagger.1459
Dude, you have lost perspective. Nobody said that players need to balance the game. The developer offered the possibility to give well argued feedback and they might take it into consideration. In this context clouded and insulting comments will be ignored, that is only natural.

@Sykper.6583
I actually have never really played engineer. I had lately some problems against engineer condition builds in WvW. However, I have, after asking the engineer community for advice, adapted my play style and it works way better now.

Agreed, that you never know, which of the red circles is the dangerous one, and which can be ignored. However, best is to avoid them all. Not always possible with every profession.

However, I have made myself a Shattered Conditions Build with Power Mesmer. And it is awesome, I am practically immune to conditions, if I play it out right. It also helps against immobilize, cripple and chill very well

But even without this admittedly superb condition remove, I have fought condition builds with null field and Mender’s Purity only and it was fine, when you know when to cleanse. I see people panic, when they are “condition spammed” and waste their condition cleanse. However, what happened in most of those cases was the simple fact, that the condition loading had just begun and wasn’t dangerous at this moment. But the amount of low stack conditions seem so threatening, that people cleanse them too early and then wait through the cool down, while the actual peak loading is still to come.

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Feedback regarding Conditions

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I have no problems with conditions as they stand now, they are mechanically sound.

My problem is how easy it is to reapply the same conditions without any true downsides, the ease of going condition-spam (meaning tossing out the same damaging condition well before the enemy’s only mitigations against it are up) is too high.

Even slightly nerfing the cooldowns of certain commonly spammed skills by condition-based classes so that actual counter-play can exist outside of running Immunities or Cleanses would drastically improve GW2 for the better.

You have to clarify. Give examples of what you mean. Because as of now it sounds you wish to completely nullify condition damage. That might be a misconception on my part, but you don’t give much to work with.

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Feedback regarding Conditions

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I also don’t get why they can’t make balance changes more often. If it’s broken, if players give accurate feedback regarding balance, why not fix it and release it in at least a week?

The problem is, players don’t give accurate feedback. I mean take this forum as an example. Many players show, that they do not correctly understand mechanics. And ANet is supposed to listen to this?

No, they have to do their own tests. And this takes time. Condition damage is prevalent these days, because many players don’t know how to counter them and/or run selfish builds (Not all of them, but many).

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WvW Engi Condi Roamer

in Engineer

Posted by: TyPin.9860

TyPin.9860

I don’t like PU… way too defensive. I could survive, but I wanna kill stuff.

I run glass canon for a reason

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WvW Engi Condi Roamer

in Engineer

Posted by: TyPin.9860

TyPin.9860

Thanks for the hints. I am using GS already, but recapitulating the last fight with an engineer, I realize that he was very close to me, because I switched to sword/focus and wanted to pull → immobilize him and shatter burst him down. He but broke somehow free from the immobilize, if I remember right, and my shatter went into thin air^^ so I was stuck for a brief time on S/F and tried to melee him… that might have been my death sentence there

I’ll try to put your hints into practice. Thanks again, it is very appreciated.

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Why moaning about conditions?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

@Infamous Darkness.3284:
I can do this amount of damage in a few seconds with my opening attack rotation on my Mesmer phantasm build.

Burst damage, as far as my understanding goes, is dealt within a few seconds. Your example deals it’s full damage after 12 seconds. 11,000 dmg over 12 seconds is not very impressive and it gives your foe a lot of time to cleanse that.

I understand what you’re saying, although I was trying to give an example of a possible condition burst situation, and although the damage of those skills would continue for 12 seconds or more the combo does 11,000 damage in just 4 seconds.

Even in the very unlikely case, that all of the conditions hit, they do their work after a long time. Yes, you may have applied the skills within 4 seconds, but the one on the receiving end has so much time to deal with those conditions that this so called condition “burst” is not a burst at all.

Condition loading becomes way more interesting after the fight has lasted for some time already and you have to deal with some of the old conditions on you and the new ones. Then it doesn’t come down to only 11k damage in 12 seconds, but in up to 2k till even 3k damage per second for a brief time (in case of a Terrormancer for instance). This is what people seem to misunderstand. There is condition loading, but no condition burst. There are peaks of condition damage in a fight, and this peaks need to be avoided and condition cleanse has to be applied in the critical moment.

If done properly, condition builds, who shine the most in small scale fighting, are leveled with the power builds and fall far behind the more players are involved, assuming all know what they are doing.

Conditions damage takes advantage of the lack of understanding it and hits the players most, that are not prepared for it…

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WvW Engi Condi Roamer

in Engineer

Posted by: TyPin.9860

TyPin.9860

Dear engineer community,

lately I have had some troubles to deal with the Engineer condition roamer builds, especially when they team up. I believe you guys have a famous setup for that for I have no clue about engineer builds. I play myself mostly a Power Mesmer.

Now the actual problem: I have no issues with the damage output. For a long time I can handle the conditions. However, I have a problem with the CC and the defensive abilities like leaping away or blocking. I have the feeling engineers have huge access to such abilities. However, that perception could be biased, because I have not so much experience in dealing with good Engineers. If I can’t take down the engi within a few seconds, I most of the time lose a prolonged fight, if that engi is any good.

So my question is, if you guys could tell me, how I best deal with those Engineers, if there are some weaknesses that I could exploit and if my perception is right, that engineers have so much access to offensive CC and defensive “avoid damage” abilities.

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Why moaning about conditions?

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

@Infamous Darkness.3284:
I can do this amount of damage in a few seconds with my opening attack rotation on my Mesmer phantasm build.

Burst damage, as far as my understanding goes, is dealt within a few seconds. Your example deals it’s full damage after 12 seconds. 11,000 dmg over 12 seconds is not very impressive and it gives your foe a lot of time to cleanse that.

@topic:
Conditions in their entirety are find imho. There are some builds and some buffs the developers should take a look at. The biggest problem with the super strong condition damage builds is not the actual damage, but the amount of additional offensive and defensive CC abilities that are available. A really good player might interrupt your cleansing at the critical time and all the stacked up conditions will do their work even longer

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Good bye Zerker

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

Yeah, I am running precision gear atm with my mesmer, for the cirt effects for life steal. However, I will, when I finally get my ascended, switch to zerker, to maintain (actually even improve) my damage output.

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Dhuumfire Change

in Necromancer

Posted by: TyPin.9860

TyPin.9860

I like how Dhuumfire works now. I can now “condition spike” with burning on demand, while fearing my opponent down, so he can’t cleanse it properly. It is awesome.

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WvW meta = condis.

in WvW

Posted by: TyPin.9860

TyPin.9860

lol, that thread amuses me. I would care to elaborate. However, I know people won’t listen anyway… unless the feature pack also implemented community reasoning…

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Feedback regarding Conditions

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

Lets say I have a condition that lasts 10 seconds, I want to gain more duration for my condition so it lasts longer, therefore giving me more dps. Lets pretend I gain 40% duration for my condition which lasts 10 seconds. I now have a duration of 14 seconds.

Now lets pretend that condition with 14 seconds of duration is being casted upon you, but you have a tick up your sleeve, you ate some lemon grass poultry soup which gives you a reduction to conditions by 40%, I’m assuming most of you think that just means that 4 extra seconds now go away, right? Wrong! You diminish the value by almost 6 seconds. There for that food you ate to reduce condition duration really paid off.

It has been already tested, and you can test this with a friend as well, that the duration bonuses are always calculated from the base duration. So -40% food cancels +40% food out. Your calculation would be correct, if it would calculate bonuses and maluses multiplicative. However, they are simply added and subtracted onto each other.

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Bad reactions after duels

in PvP

Posted by: TyPin.9860

TyPin.9860

Well done OP:

Nice, I didn’t see that before, but this thread has surely developed like that :P

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Bad reactions after duels

in PvP

Posted by: TyPin.9860

TyPin.9860

You were probably called a noob because….

1. You didn’t let the enemy bleed off point.
2. You took too long winning a 1 v 1 and ended up losing the lead. (Never fight a bunker 1 v 1 unless you can dispatch them quickly)
3. Your team ended up losing a point and getting wiped b/c you didn’t rotate for them.

There’s a lot more reasons you could have been called a noob. Remember tpvp is about being a team, no one cares if you can win a 1 v 1.

Except he was doing sPvP. I’m wondering if he means solo queue or hot join though. If it’s solo queue, your criteria still fit. In hot join, he just got hated for killing someone.

It was a normal hot joined.

I also want to point out, that – as far as my understanding goes – noob was used as term, for people, who simply refused to learn and were more pron to trolling people. However, it was a simple hot joined. In my not long carrier in sPvP I have rarely seen a fair hot joined and to win a hot joined match is certainly not my goal.

I was there, as previously described, to test builds, that I finally want to use in WvW roaming. I was capping a point from the enemy, who just had capped it and have defended that point from him. This mere event does not qualify to call someone a noob, not me, nor that ranger. I know he was just a kiddo, that thinks winning in GW2 is an actual achievement. Or he was in some bad mood or smth. But the attitude in “competitive” gaming is horrible and terms are used wrongly all the time, to insult others to make yourself feel better.

Didn’t expect, that some1 takes this thread serious enough to really answer here and try to analyze it and to bring forward justifications, that would allow the correct usage of the word noob. While the mere events do not provide evidence of any noobish behaviour. Only a duel with an angry kid and an amused me.

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Silly Runes

in WvW

Posted by: TyPin.9860

TyPin.9860

The following ideas are just spinning through my mind and should never make it into WvW, because they could seriously break the mechanics of some professions. But I still had fun creating them. So enjoy!

Superior Rune of the Scout:

  1. +25 Precision
  2. 5% chance to cast 5 sec revealed when hit (45s CD)
  3. +50 Precision
  4. +5% damage against revealed targets
  5. +100 Precision
  6. 50% chance to cast revealed on cloaked target on critical hit (120s CD)

Superior Rune of the Judge:

  1. +25 Power
  2. +35 Condition Damage
  3. +50 Power
  4. +65 Condition Damage
  5. +100 Power
  6. 10% of Power added to Condition Damage

Superior Rune of Cleansing:

  1. +25 Vitality
  2. -10% Condition Duration
  3. +50 Vitality
  4. Remove one condition when using a healing skill (45s CD)
  5. +100 Vitality
  6. Removing conditions transforms them into boons instead

Superior Rune of Corruption:

  1. +25 Condition Damage
  2. +10% Condition Duration
  3. +50 Condition Damage
  4. 5% Chance to transform one boon into one condition when hit (45s CD)
  5. +100 Condition Damage
  6. 50% Chance to transform one boon into one condition on critical hit. (80s CD)

Superior Rune of Purity:

  1. +25 Ferocity
  2. +5% Damage when not under any Boon
  3. +50 Ferocity
  4. +5% Damage when not suffering from Conditions
  5. +100 Ferocity
  6. 50% Chance to remove one Boon and one Condition on critical hit, only affects yourself (10s CD)
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(edited by TyPin.9860)

[Suggestion] Resilience: The cure to condition problems

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

If you don’t think condition damage deals a lot of damage in a short period, then watch an engineer CC you then load up grenades and bombs on top of you. That gets burning, confusion, bleeding, and poison at least. Counting the CC, that can be done in 4 attacks. Let’s say 5 for the glue bomb. If you try to do anything to stop them, you’re taking over 1000 damage per second. Most of that lasts for well over 5 seconds.

So you say this engineer deals 5000 damage with 5 attacks? I tremble in fear already… I do more damage with my mesmer phantasm build (where my main damage comes from phantasms) with 5 auto attacks. Other professions can hit you with 6 or 7k+ direct damage in one attack.

Also the claim, that condition damage builds need only one stat is simply wrong. If you want to maintain strong condition damage, you need condition damage and precision (and duration, gained through taits, gear and food [although I admit, that the 40% condition duration food and the counter food is too much]). Especially the trait Dhuumfire you mentioned. If you run in dire gear, that trait wont trigger reliably. The toughness is a necessity, so you can actually survive until your conditions do their job. It is not a luxury. A glass cannon build doesn’t need that defense, for they can do a lot of damage in a few seconds. And I am not talking about some 5k damage with 5 attacks, but 10K+ damage with 2 or 3 attacks (as I can do with my phantasm glass canon build in WvW roaming, even to those “super tanky” condition users).

Condition damage is fine as it is. I agree that some food needs adaption, but that’s it. There are already many ways to counter act condition damage. But when I see people waste all their cleanses on the first 3 conditions in the fight, then it is clear, why they are losing.

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[Suggestion] Stomping : New Mechanics

in WvW

Posted by: TyPin.9860

TyPin.9860

@Kraag Deadsoul.2789:
I totally agree with you. The removal of resurrecting defeated players would allow for an even wider variate of strategies. Not only could you slowly drain troops from the attacking superior forces, you’d also be able to intercept their reinforcements in an effective valid strategical manner, who, in the case of low skill/coordination pug zergs would run one by one.

It would also balance the game further in a sense, that the further you are away from your spawn/way point, the slower, or smaller you become, due to dying players. The resulting strategical impact on WvW would be huge and allow way better strategic planing, especially on the defensive, outnumbered side.

The simplest implementation would be, that, if one dies in combat, the defeated players are sent back to spawn. So it would not be impossible to ress them and they won’t be able to spy/oversee the fight, creating potential unfair Intel advantages.

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