Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
FIXED
I have fixed the TP on my computer. In my Internet Explorer was a weird proxy setting (no idea why, I’m not using IE). But after I removed that, the TP worked fine from this day until now.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I did have some skill lag of arround 1-2 secs. Only once I had to hit my self heal like 5 or 6 times until it triggered. So no bad run for me. Although I heard many of my guildies complain, that they couldn’t do much. So maybe I was only lucky.
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Mesmer
As a mesmer, I like the changes. It makes a couple of build ideas now viable and possible for us. However, I think to move Illusionist’s Celerity down to master will make certain builds too strong. I loved when you could get it for 5 trait points only, and with the build I ran back then (hybrid cond/direct dmg, with 30% more dmg done by phantasm and phantasmal fury) I felt unbeatable. That build would be now, with some variation, possible again. I believe phantasms could be summoned too quickly with that.
Warrior
I like the idea of seperating the warrior roles. Cuz the current situation is really weird. These days a warrior, that has a minor awarness of what’s going on, doesn’t die. However, I think the nerf to hammer and burst mastery might be too much. I honestly don’t play a warrior (I have one at lvl 28 and didn’t use that one for ages) but judging from WvW, they struggle already against good players, that can see their animation and dodge, blink, invul, and such on time. Now with a clearer animation and the nerf, hammer warriors might only be viable in a melee train. I think in a 1v1 or other low scale combat, they might become too weak. But again, I don’t play warrior…
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How about changing confusion a little bit. I didn’t really think that through, but here it comes:
Confusion:
- doesn’t deal dmg itself
- each stack of confusion raises the chance of the confused one to aim their attack against themselfes
- each stack of confusion raises the chance of the confused one to aim a self focused skill to the enemy.
- the chance increases by 2% points with each stack.
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Of course they are teaming up against FSP. Because I recently moved there and now they are (rightfully) afraid that they refer to such methods. Cuz I struck fear in the heart of my enemies MUHAHAHAHAHAHAHAHAHA
Everybody has their delusions 
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Some here seem to miss the point. Reading some posts you can get the impression that the confusion is the only problem. The problem is bigger.
The pressure from conditions stacking on you is already hard, but the additional confusion, that can be reaplied easily, is just too much. Don’t get me wrong, you can kill perplexety engineers, but the required level of skill and awarness on the others side is way more demanding than to the perplexety user. They are with no doubt not in line with all other rune sets (except torment) and make it too easy for condition builds with itnerrupts.
Pure confusion builds, like warriors with interrupts to stack (mostly only) confusion, is way easier to beat and no big deal. The combined load of condition with the additional confusion (mostly done by engeniers) is the real problem.
An internal CD on the 6th rune and a remove of the 6/6 bugged condition duration would solve the problem and bring those runes in line with all the others.
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Okay, I completelsy uninstalled and reinstallted my GW2. And still, the TP doesn’t work. I reset all my network changes, I thought they might cause an issue, but that wasn’t the case, for it still doesn’t work after reinstalling and default network settings… I have no idea why this is. I believe it is connected to the latest patch, before I didn’t have any issues.
Has some1 an idea, waht could cause that problem?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I had the same problem as OP. I followed the steps suggested by StinVec.3621 but it still is not fixed.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Adressing imbalace caused by different server population
I don’t think the score should be balanced on WvW population. In the worst case scenario that could lead to a highly unpopulated server to meet a highly populated server (cuz they could have the same points now). In such a matchup nobody would have fun, whan 50 ppl Zerg spawncamps Vabbi, while 1 guy in 2 hours wants to step out of the spawn (a bit overstated^^).
Important should be, that the server with a lower population and the server with a higher population will still be able to do stuff. This could be achieved by making it exponentially harder for the attacking server to get stuff, the further they are away from their spawn. So they for example would need to split up, in order to march further.
I can imagine lawa streams or other obsticles have to be crossed by teleporters, that can only transport a few and then need to recharge for a long time. Or buildable bridges to overcome that obstacle, who can be destroyed by siege weapons. Cap points, that have to be hold simotaniosly, to allow passage deeper in the enemies terretory. There are many obstacles, one can think of, to make it harder for the higher populated server to capture the last parts of the map deep in enemy terretory, while the defenders would have it easier to disrupt those efforts. This way, a population imbalance could still lead to interesting fights and to challanges for both sides, that actually make sense to engage in.
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Determine WvW population
Well, I made earlier already a proposal, that could be used for that. It is not actually WvW population, but more WvW emphasies combined with over all population.
The game could record, how much time people spend in WvW, in PvE and in PvP in percentage of their play time. Staying in spawn or in the cities wouldn’t count. You will get an average percentage of time spend. This you can multiply with the server population. With this formula you will get an idea of how heavily WvW is played on that server. It is not exactly WvW population per ce, but it could give you an idea about it.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I saw that post too. But they did not implement that yet. I don’t understand the issue though. Just give the laurel merchant an additional tab with back pieces for laurels and badges and we’re done. The impact of a back piece on the stats is anyway not that big of a deal, but can be the last missing part of completing one’s armor set.
If the delay is in the skin design of the backpieces, then I would simply give them no skin, or a WvW flag thingy skin. Hell, I’d even go with capes like in GW1, where you could show off your guild symbol :P
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Okay, here we go. There are now PvE and farm achievments in the WvW achievment list. That is not how it should be. Some say: Remove season achievments as a whole. But I think it would be better (and fairer for WvW players to gather achievments too) to implement more PvP and skill oriented achievments.
So I hope we can come up with a list of such achievments. Please, if you dislike achievements, then discuss this in another thread. Thise thread is to figure out some WvW apropriate achievments, where the challange is mainly in the difficulty of the achievment and not in the ammount of repetition required.
Here comes my list:
- Duelist:
Win a certain amount of duels (up to 5vsX fights)
As the game can figure out the source of boons, dmg and conditions, it can propably also record, how many ppl were involved in a fight, that gives you XP. Maybe this way such achievment could be created. So as long as you were in same or lower number than your opponent(s) it would award you points for that achievment. Downside could be grieving like: “why did u interfere, I wanted 1v1 achievment!” - Zerg slaughterer
Be an effective offensive forse in big battles.
Whenever the orange sword symbols are created by an enemy Zerg, an event for you/your server starts, where you have to do a substantial amount of dmg (condition or direct dmg) or throw out a certain amount of CC to that Zerg. If your taged targets die, you will recieve reward towards that achiemvent only if did not die yourself (to prevent suicide achievment farming). - Zerg surviver
Contribute to surviving big battles.
Contributing a certain amount of boons and heals to your party, when the enemy Zerg creates that orange swords, awards points towards this achievement.
This are only some suggestions, I am not satisfied with them myself. Also, I have no idea, what is possible in the coding of GW2. But nonetheless I hope we can find some PvP challanging achievment ideas and not only “repeat that easy thing 500 times”-achievments.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Come on, you are not new on these forums. You had to notice all those transfer topics.
And should I meantion your post about not moving from FoW?btw. nice prophecy form you, you were right
I don’t read the forum that carefully, to be honest. And I don’t read it regularly. And the guy who convinced me, took 2 weeks of convincing work for me to even consider changing. But when he said, he would even try to farm money to buy me a precurser, I saw how badly he wanted us to change the server. I didn’t take him on that offer. I changed, because I expected, as stated, more action.
You can believe me or not. Not everybody suffering from queues is guilty of the “I want more stuff”-syndrome^^ Not every thread about queues is a imple QQ thread. I have suggested changes in one of the threads hear, the response wasn’t that good and I leave it at that for now. We can through now the “you are guilty yourself”-accusation arround, or we can work on a good community and try to resolve the issue. I mean ANET working on an overflow map is a nice idea (a bit late but still nice). Now it is our turn, to give them suggestions what we as a community would like to see in such a map and stuff.
I don’t want to repeat my reasons for changing server again and again. I have stated them, you can believe me or not. That is totally on you.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Rank 165 on main (arround 100 ranks spread out on other characters)
14,772 kills
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Queue? What queue you guys talking about? We have no queue in kaineng. Now I shall laugh at those people who abandon us and went to higher tier server.
As stated above, there seems to be a big difference between NA and EU. While Queues seem to mostly effect T1 servers in NA, it seems to be more wide spread from high to mid tier servers in EU.
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@TyPin.9860 did not Kale transfered to FSR? Why did you not move to Vabbi or any other bronze server? Your guild would have significant impact on whole wvw there and you wont have queues. DId you even think before moving about queues and what your guild may achieve? Or did you just followed the flow of transfers? Well Anet did not moved you, you moved by yourselves.
I have no idea. But according to their upgrades, they must have been arround for some time, I guess. I am new to this guild and assumed they were arround on FSP for some time now. And I came from Bronze League. I came from FoW. And I ahd no idea of the “flow”. FSP was ranked low in mid tier server list, so I assumed there wouldn’t be much stacking there. However, I was asked by friend of my guild (with 6 active players) to move there. And all 6 moved. You have absolutely no idea, who you are talking to, when assuming I just want to get rewards.
If I was after rewards, I would have moved to a higher ranked bronze league server. But then I would have to fight my old server. I did not want to do that, because I still feel sympathy for FoW. So I figured moving to a low ranked silver league server wouldn’t be that bad of an idea. I wanted WvW action, not seeking PvE rewards.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@TyPin.9860 FSP had a lot of incommings right before league started. You knew that. But still decided to move there.
How do you know, what I know? A friend from FoW, who I was in a guild with, asked me to join him moving there. He told me he has some friends there and WvW would have more action. I did not know, that there are many transfers to FSP (except for 6 guys from my guild). Your “accusation” fits the quick judgement mentality of that forum.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
- Queues
I would like queues to be shorter (who doesn’t?). Also, if you have a DC while WvWing, you should have a window of maybe 5 minutes to reenter WvW without loosing ur spot. If the dc happens within 30 min again you will loose the spot (cuz a not so good connection shouldn’t punish you, but it shouldn’t also punish the server, so I thought a compromise would be good) - Skill Lag
Not an easy one, I think only stronger servers can handle that. Also an icon like in GW2 who indicated your ping would be appreciated. - More Alt friendlieness
Well, making WvW ranks account bound would be still my favourite option.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Don’t take that seriously:
Why not introduce an arena, before you can join WvW, where you 1v1 or even 5v5 against other qeuing players. The winner can enter WvW. -TROLL-
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Lord Kuru.3685 and Actinotus.6410
Uh, I like your analytical thinking. Very observant. So it seems that in NA stacking in T1 might have caused massive queues mostly in that tier. In EU a better destrebution on different servers might have caused the issue to appear on many servers. Or maybe EU has over all more WvW players. Would be good to have an ANet developer with oversight to comment on that. I would find that interesting. Maybe some more information to the community about that issue could lead to constructive suggestions. I would love a solution for that, because my queue priority suggestion seems to not get the feedback I had hoped for.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
AHHHHHHHHHHHHH! I hate not informed statements. I play on FSP. One of the lower mid tier servers (changed from FoW there in the hopes for more action in WvW) And yesterday I waited 2 hours to get into WvW to play for 30 min. It is not a only T1 problem. It affects arround 70% of the servers (cuz when I am on a low mid tier server, the other servers above should have more population and therefor have the same issues).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
And what about the lower mid tier servers? Are they of the smae kind? The queues go down to the lowest silver league servers. No idea about bronce league. It’s not all T1 who have queues. Your “argument” is not valid friend. To say queues are the player’s fault, even if arround 70% of the servers have this queue problem. There are those, who transferred to high tier server to get awarded, but that’s not all. And the players who have their home on this servers should now change to the lowest tier servers, because of all the greedy “I wanna go to top tier to get best reward”-players? Is that rly what u’re saying?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@magicweaver.2695
I find it funny, when some1 tells me to change to a lower populated server. I came from there (FoW) and was experiencing super boring WvW. I am not overstating when I say I was one of the better players in that tier. I was roaming arround, mostly doing PvE stuff (camps, soloing towers etc.) Then occasionally I met an enemy group. Killed them and moved on. That was boring as hell.
I changed to a mid tier server in the hopes to have more action. But as soon as the season started, I couldn’t get inot WvW. Yesterday I waited 2h to go into WvW, could play for 30 min and then I went to bed. You rather want to force me playing more PvE, what I don’t enjoy at all, while there are others, that enjoy PvE, but because of their achievment hunting, they now block my favorite game mode. Just so that they can farm in WvW to get their stuff.
Also, you have not seen that I wrote later, that cities and spawns don’t count for WvW or PvE time in my suggestion, so waiting in LA for WvW would not tick up ur PvE time.
Quick judgements are typical for this forum. I am not suprized. And yes, I find it unfair, that the Achievment hunters block my game mode. As a more casual player, not having time to wait hours for the game to start for me, this situation is horrable. What did ANET promis before release? No need to wait for hours to find that Healer before you go in somehwere? Now you have to wait hours for the queue to let you play… and you are aproving this system. Good work.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
snip
So if you and me pay the same price for same service, in this case Guild Wars 2 game, why should you get preferential treatment?
Sounds like you are a bit too full of yourself. Everyone else in the game has paid same amount of money for it and deserves equal opportunity to play the content so suck it up and queue like everyone else does.
Then I want to be able to play the mode, that I bought the game for. And this is WvW. Discussing possible solutions constructivly is one thing. But just snipping comments is another. Why should the PvE achievment hunter be able to play his favourate game mode(s), and I can not. Please, if you don’t like my idea, try smth constructive. I know the forum lacks constructive forum users. But try to be one of them.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
1st: That’s an easy one. The game could simply record the time a player spends in PvE and WvW. Spawn and Cities are excluded from this. Maybe it could also count how many events are done in PvE and WvW. It then calculates how much percentage of your time you spend doing what. Some1 like me would get almost 100% WvW time. A PvE achievment hunter might get like 90% PvE time and 10% WvW time (just an example), giving him a low WvW queue priority.
2nd: You have to actually spend time playing WvW. Each time you spend playing PvE it lowers your percentage of WvW time.
3rd: It simply doesn’t. That’s not the aim. The aim is to give the WvW players their game mode back. I already admited the problem with players, who want to transition from PvE to WvW. But a completely new player, who didn’t spend time in any game mode, would have an equal percentage of PvE, PvP and WvW time by default. Please note that the whole queue problem should be solved with the Edge of the Mist map. Until then this system could help to get the WvW dedicated players back into WvW.1.) That would result in players who want to WvW get discouraged from playing PvE. Why would Anet want to do that? People would then start to track the time spent per activity, which isn’t really the spirit of the game.
2.) Same as above
3.) I understand that’s the aim of queue priority but that interferes with the WvW game mode. WvW isn’t exclusive to a certain number of players.The thing is right now I simply can’t play the game. As many others of my guild. You guys speek of encouraging and discouraging. You simply speak of a luxary, when the basics are not even down.
There are many ways how to track WvW activity. Why shouldn’t a player, who is dedicated to WvW, be able to play that game mode? A PvE achievment hunter just simply queues for WvW while he can play the other game mode (PvE) he enjoys. Me as a exclusive WvW player, I can not enjoy the game. It’s as simple as that.
It is not about making it exclusive. If designed right a not so much WvW dedicated player can enter WvW eventually, after he has done his PvE. You could implement a counter while queuing. Meaning the game will, after you queued for WvW, temporarily lower your PvE percentage over time in the statisitcs, so your WvW priority rises. After you have entered WvW, the statistics are back to the normal game time destribution.
That would simply give PvE players a longer queue.
After the new map has been introduced, the queue priority could still exist, so bringing PvE players to the new map. While the WvW dedicated players can enjoy what they like about the game. A now transitioning player from PvE to WvW can spend his time in the overflow map, until he reaches a high priority to be queued with a high priority for the real WvW maps.
So what about the brand new player that just went out and purchased the game after the free weekend for the sole purpose of playing WvW. Your argument is flawed, as I said a couple posts up, your time is no more important than anyone else’s time … the option to transfer is there.
I have answered that already before you even mentioned it. The new player will have an equal distribution between PvE and WvW. Making it more likely for him to join WvW as the PvE achievment hunters. I was at FoW. There was no queues but WvW was boring as hell. I thought moving to a mid tier server woul be a good compromise. Apperently it is not, cuz I can not get into WvW here, since the season started. Why do you think that is?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
1st: That’s an easy one. The game could simply record the time a player spends in PvE and WvW. Spawn and Cities are excluded from this. Maybe it could also count how many events are done in PvE and WvW. It then calculates how much percentage of your time you spend doing what. Some1 like me would get almost 100% WvW time. A PvE achievment hunter might get like 90% PvE time and 10% WvW time (just an example), giving him a low WvW queue priority.
2nd: You have to actually spend time playing WvW. Each time you spend playing PvE it lowers your percentage of WvW time.
3rd: It simply doesn’t. That’s not the aim. The aim is to give the WvW players their game mode back. I already admited the problem with players, who want to transition from PvE to WvW. But a completely new player, who didn’t spend time in any game mode, would have an equal percentage of PvE, PvP and WvW time by default. Please note that the whole queue problem should be solved with the Edge of the Mist map. Until then this system could help to get the WvW dedicated players back into WvW.1.) That would result in players who want to WvW get discouraged from playing PvE. Why would Anet want to do that? People would then start to track the time spent per activity, which isn’t really the spirit of the game.
2.) Same as above
3.) I understand that’s the aim of queue priority but that interferes with the WvW game mode. WvW isn’t exclusive to a certain number of players.
The thing is right now I simply can’t play the game. As many others of my guild. You guys speek of encouraging and discouraging. You simply speak of a luxary, when the basics are not even down.
There are many ways how to track WvW activity. Why shouldn’t a player, who is dedicated to WvW, be able to play that game mode? A PvE achievment hunter just simply queues for WvW while he can play the other game mode (PvE) he enjoys. Me as a exclusive WvW player, I can not enjoy the game. It’s as simple as that.
It is not about making it exclusive. If designed right a not so much WvW dedicated player can enter WvW eventually, after he has done his PvE. You could implement a counter while queuing. Meaning the game will, after you queued for WvW, temporarily lower your PvE percentage over time in the statisitcs, so your WvW priority rises. After you have entered WvW, the statistics are back to the normal game time destribution.
That would simply give PvE players a longer queue.
After the new map has been introduced, the queue priority could still exist, so bringing PvE players to the new map. While the WvW dedicated players can enjoy what they like about the game. A now transitioning player from PvE to WvW can spend his time in the overflow map, until he reaches a high priority to be queued with a high priority for the real WvW maps.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
OK well..
1.) How do we establish the difference between a WvW player and a PvE player?
2.) What is stopping a PvE player from masquerading as a WvW player to get priority?
3.) How exactly is this system going to encourage new players to get involved in WvW?
1st: That’s an easy one. The game could simply record the time a player spends in PvE and WvW. Spawn and Cities are excluded from this. Maybe it could also count how many events are done in PvE and WvW. It then calculates how much percentage of your time you spend doing what. Some1 like me would get almost 100% WvW time. A PvE achievment hunter might get like 90% PvE time and 10% WvW time (just an example), giving him a low WvW queue priority.
2nd: You have to actually spend time playing WvW. Each time you spend playing PvE it lowers your percentage of WvW time.
3rd: It simply doesn’t. That’s not the aim. The aim is to give the WvW players their game mode back. I already admited the problem with players, who want to transition from PvE to WvW. But a completely new player, who didn’t spend time in any game mode, would have an equal percentage of PvE, PvP and WvW time by default. Please note that the whole queue problem should be solved with the Edge of the Mist map. Until then this system could help to get the WvW dedicated players back into WvW.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I was thinking about the queue priority. As an almost pure WvW player I am punished atm, because the queues are insanely long. The PvE achievment hunters are basicly blocking my preffered game mode that defines GW2 for me, while they just wanna gather more achievments (of what they have already very much).
So I was thinking (quite egoisticly) about a solution for that until the new Edge of the mists map hits release. Why not order WvW queue priority after the players game priorities? Basicly a player that plays 100% of his time WvW will get a high priority. Players who usually play PvE and are just for the achievments here will have the lowest priority. What this basicly does is that it gives me my game mode back, while the PvE hunters won’t get in WvW, but that won’t be such a big deal for them.
The only thing I am concerned here is what will happen with the players who mix it up and, for example, play PvP, PvE and WvW equally. Because now the WvW players might block their spot. However, they would have other game modes to fall back on, and if the queue priotity is not lineary correlated with WvW game time, it might still work.
You are only screwed, if you want to change your priorities and wanna transition from PvE to WvW… however, the system that we have now is punishing WvW players the worst and will lead for me to quit the game, when I am forced to wait 2 hours in PvE, just to enter a WvW map until the next disconnect occurs.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Awesome my idea was so good, that it travaled back in time and introduced itself to Anet.^^
Sry, didn’t see that article :P
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
With leagues now going on and all the PvE Achievment hunters in WvW there are more qeues than usually (that’s what I was told). I think that could be solved by creating a chaos realm. It would be a map, where still 3 servers face each other, but what they own and not will not contribute to the PPT. It would be a map, where you still can get the achievemnts and still can fight other players. There is no player limit on those maps.
Design
Considering we are in the mists, it could be a realm lure wise close to fractals. Not that it’s a PvE map, but it’s an instable fractal of the mists. Meaning, that somtimes there are some magical interruptions changing the face of the map, obliterating towers, camps and such. I imagine complete chaos, so that there is allways something to do. Basicly it’s a “hack away until you can enter the real WvW”-map :P
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Well, I am not an Anet employee, but maybe we can use this thread to bring some advice. I allways try, when roaming, to meet my server’s Zerg inna critical moment. When they are at the lord, when they are about to cap, I come in and get some pieces of the cace, and then I go my merry way again.
That is not allways possible, especially when there is a paper tower flipping karma train, but if there is some real resistance, you can still be an effective roamer and get some event rewards.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I have not gathered enough experience in this tier to judge zerg discipline and strategic decissions. What I saw up until now was some decent zerging, but also uneffective usage of the zerg, like a 20 ppl capping one spot for bloodlust.
I am indeed talking more about the personal skill level, that was, besides some decent guys, not very impressive. But it may be possible, that due to a higher server population, the ratio from the PvE karma train passagners to dedicated WvWlers is just shifted. I’ll keep looking out for the good playas
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Not too long ago one guy here on the forum told me, that players on the bottom tier either don’t care or are just bad players. However, I have yesterday transferred from FoW to Far Shiverpeaks. And as far as I can tell, my new opponents are easier to kill as the bottom tier players I have encountered so far. There are some decent players, but nothing came close to the skill level of some vabbi players I have encountered or to some of the very skilled RoS players of the old days.
So how is it, that ppl think that higher populated worlds occupy more skilled players? It is contradictory to my experience so far. But I will have to play for more time and maybe my sample was just not representative for the silver tier population…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
lol ppl. This is way to funny. Just report those guys for bug exploiting. This issue will be fixed very soon I guess. And those who exploited it, should get their “reward” for doing so.
What I am asking myself is, how can smth like that even happen?
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All are good for roaming and Zerging. Following list is drafted up quickly, but should still give an impression:
Mesmer
- very good in combat mobility
- some stealth and illusions allow for a tricky play to confuse the enemy
- shines in 1v1 combat, good 1vX capacity
- essential for Zerg play (portal, veil) + nice support and dmg skills
- no passive speed trait or skill
- can escape from a lost fight
Necromancer
- bad in combat mobility in comparison
- can be made very tanky while still going for high dmg output via conditions or life steal
- good 1v1 and 1vX capacity, if not much CC is involved
- highest health pool (with warrior)
- very good in Zergs for support and hitting many targets
- very hard to escape from lost fights, not much protection against CC
Thief
- very good in combat mobility
- high capacaty to stealth and evade make up for low health pool
- lowest health pool in game
- good 1v1 and 1vX abilities
- Decent dmg in Zerg fights and important to blast combo fields (Thief is the best at doing this)
- can easily escape from a lost fight
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I am arround since release and before. I have seen not much being nice. Of corse ppl are frustrated, when they have the feeling, their concerns are being ignored. But the attitude from some (well, quite a few) forum users is just painfull to see. Their nice is my worst…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Can the “I am not satisfied with this game”-posts get even lamer? I don’t like the direction WvW took either. But the attitude of the majority in this forum just made me not interested in any of the complaints any more. Luckily I am not a developer, cuz I would simply ignore such a “fan”-base.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Konrad Curze:
You say you don’t want to insult, but then you insult again. Even a subtle insult is an insult nonetheless. And I asked for your opinion, which you gave. But then I asked for closer explanation and you resulted in insulting lower tier servers. That is not the way of a proper discussion, but matches the QQ mentality of the GW2 WvW community.
@ArchonWing:
You are right, I am more used to small scale play. Roaming with some of my guild mates where each of us in fact is suited best for some specific task. And I am used to facing servers with higher population. Even the other roaming groups are usually more ppl than we are.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
yeah, the “I insult you then, cuz you play on the bottom tier”-answer. I’m not buying that. And just because you have issues won’t make me pay that much gold/gems to transfer.
I have heard that argument from the “let’s all stack here, cuz there’re rewards here”-servers, that we would be bad at competetive WvW. What does that even mean, competetive? WvW is a numbers game, that is the only competition. If you mean that, than we are horrible at it. Don’t be a kitten about it. Personal skill and being able to compete with another server are completely different things in WvW, you should know that.
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Why is it then, that most warriors and guardians I met just melt away. If they are so over the top, shouldn’t I have seen that?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Maybe the idea is too simple. The game should propably register who creates the swords. So that lowering drop quality is only in effect fot the ones, creating the swords. That would allow small enemy groups, who crush that big sword creating zerg, still to profit from the global magic find bonus.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
When a big Zerg does it, they will get the same reward as of now. Cuz they’ll create the swords. At least that’s the idea behind that.
The thing, ppl are not defending now too, cuz they like to run in karma trains flipping stuff.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
I am interested in the experience of the WvW community (at least the small insignificant fraction here on the forums – sry ANet, I couldn’t stop myself^^).
My question is, with what kind of build you have your best experiences so far, specialist or all-rounder? As specialist I would defind builds, that focus in a few things like burst dmg, max condition dmg, pure tankieness and such. So basicly specialist builds sacrafice all or many other aspects of a build to achieve strong focus in one aspect and maximise it’s efficiency. All rounders on the other hand are more focused on a wide spread of aspects, not mastering one of it to the maximum. A character that would got for a fairly strong dmg output over time, while still be able to take a lot of beating would be such a character. Characters, who are fair supporters and fair solo roamers would be another such thing.
My experience says me, it is best to specialise. I had no luck so far to create a character being able to tank and dmg on a really threatening level for the opponent. It might be fairly easy for some professions to create builds that can be used for Zergs and solo roaming the same, but that is all of the all-roundness (is that even a word?) I have been able to achieve so far.
So what do you guys think? Specialist or All-rounder?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
How about to increase magic find and the amount of WvW batches and WXP, if your are killing and capping stuff that is far away from the place, where the orange swords are. The orange swords, indicating that there are more than 25 players fighting, could be used as an event with an event radius, lowering over all rewards to the level it is now. For the rest of the map, the rewards from doing WvW relevant stuff will be increased. A Zerg would get still the same kind of drops as of now, but small groups or even single players, who are away from those big Zerg fights, will get from the few drops they have, a better chance for nice stuff.
This kind of insentive system for smaller groups might be able to split up the big Zergs a bit and reduce hopefully the temptation to follow the tower flipping karma train…
EDIT:
Maybe the idea is too simple. The game should propably register who creates the swords. So that lowering drop quality is only in effect fot the ones, creating the swords. That would allow small enemy groups, who crush that big sword creating zerg, still to profit from the global magic find bonus.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
A full set, as far as the stuff goes, that has been implemented yet, is achievable as a WvW player. But ONLY if you are ready to sidetrack. Go gather T6 recourse nodes in PvE (takes about 20-30 mins for cursed shore, malcor’s leap and frostgorge sound) and do some CoF (takes about 10-15 mins in P1, that’s what I am doing). It is still a compromise, and dare you go for alternative gear or multiple characters, then you are screwed.
Maybe it was thought to give the PvE Scrubs a fighting chance in WvW, for they have it way easier to gather the stuff. However it is still a power creep and that was not what was promised by Anet.
If the ascended armor, they are about to introduce, will be super easy to get even for a WvW player (like just a bit harder to get than exotic gear), then the trinket bonus might be okay to live with, if you don’t have it. But best would be imho, they would introduce ways to get all ascended stuff via WvW batches and laurels, maybe some gold too.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Why didn’t you just have the other team spike him and continue on with your GvG, you guys whining about it is just as bad as him complaining.
Yeah, no knowledge of the situation and no understanding proves that not only Anets are sometimes jerks, players are even more. They did do, waht u suggested, but then he ran to the GvG team of his server forcing the others to bash on their GvG opponents or leaving him allone. Either way, it disrupted the GvG match.
ANet promissed to realease a perfect Game, before it was released. They failed to deliver on that promise in almost every category. At least they could let ppl try to make the best of it instead of bashin’ on players. If that guy was an employee, he should get fired. And Anet should appoligize for that accident of a jerk.
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Make towers and keeps give PPT according to how long they are in ur possession. Upgraded fortifications and fortitfications for a long time in enemy hand would also give significantly more rewards when capturing it.
The game simply give no insentives to a world to keep any structure.
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I don’t think that’s their plan. Not intenionally. I sometimes think that the formu officials have trouble getting the important messages through to the devs who make the actual implementation. WXP gain based on score differences of the servers is so simple and good that it simply can’t be ignored.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I suppose it’s just from playing stealth classes, but I’ve always found the claims people make about the supposed strengths of stealth very exaggerated. You get a feel for how players think and where they’re going for the most part and with Thieves it’s doubly so since they’re position-reliant.
Agreed. I once dueled a thief, and he complained that I allways turned arround when he was about to backstab me. I get rolfstomped by theives from time to time. But I roflestomp them more than they do.
BTW: As a mesmer I can be in stealth and put out at least 2 phantasm who hit together for 10k dmg, with not fully glas cannon build. Hell I am not even focusing on the phantasm traits. And I don’t rely that heavy on positioning while I am not revelaed in the same time. Is that balanced? Oh and btw, I can stealth via decoy, even when under the revealed condition.
What ppl are complaining is nothing compared to the stuff higher skilled players can pull of with certain not so public builds. Thieves need some twaeking for the lower skill levels, agreed. But talking about eSports: Thiev would be one of the least issues that need balancing.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)