Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
You have recording of that? I mean, without wanting to be mean, you all 3 could be not best suited to fight a thief (skill and/or build wise).
The last thief I met in WvW in a 1v1 situation was downed within 5 secs or so. Granted, he was not that skilled himself. A backstab thief using basilisk venom. His mistake was teleporting to me while I camp in all my marks… invisibility couldn’t save him^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I mainly play 2 Charakters atm. My necro and my mesmer. I leveld a thief to 80 and geared her with full exotic and one ascended, but the ascended items will need time for I just finished gearing my necro fully ascended.
I usually keep different cahracters for different roles. My necro is the “I don’t wanna do serious WvW” character. Running for some time with the Zerg, then roaming a bit, then upgrading stuff and so forth. Alsi I usually do my dailies with her. My mesmer on the other hand is more for the serious stuff. Organized guild WvW events (for I have commander title on her), portaling groups in just lost keep and stuff. Also I am using her to run fractals of the mists for the ascended back piece^^
Running only 2 cahracters (sometimes the thief, but not very seriously up until now) leaves me not so much with a relearning issue. I have only limited time, so I do not run with too many characters. If you wanne play better than average with too many characters you would need to invest a heavy ammount of time…
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I prefer the battle grounds for a number of reasons:
- not so much snow, snow depresses me
- I feel towers are easier soloable there
- foes from mercenary camp events drop sometimes nice loot
- when u loos mercenaries it serves as warning of attacking forces
- ways from camp to towers are shorter, making it easier to upgrade it urself and put siege
- sometimes SM-owner trebs towers but has only small forces, so I farm defense events there^^
- daily is usually quicker done there (for example if it includes ressing allies)
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Easy fix of skill lag:
- move to lower tier server
hey you bought a car that advertised it could go to 100 but instead barely goes to 50…solution? use your bike instead
great solution indeed.Why not also:
- Stop playing
- buy and play WOW
- Go visit the world instead of sitting at a computerIts not called Massive Multiplayer Online for no reason and Massive does not mean 40 people
The only difference is you didn’t buy a car, but a computer game. It is ment to be entertainment. It’s like you go to the cinema, but the view on the screan is blocked by huge dude. You can now complain for the whole movie about the architect not thinking of that and not constructing the cinema better. Or you could just sit on one of the many chairs with a free view.
You see, any bad metaphor can be toped by another bad metaphor.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
It is weird that there is no boon paired with torment. Every condition except torment has a counterpart in form of a boon. Maybe with an introduction a tomren counterpart boon things will get evened out a little…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Easy fix of skill lag:
- move to lower tier server
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
So after reading a lot of the replys I get the impression that;
None of you have denied the the pro+ to the class I stated (being highest dps and burst, speed, mobility, escape ability, class synergy and overpowered stealth)
But most of you totally denied the cons- those being that the class is worthless in a group and that the class is forced to solo for this reason.
you do know what that means if you are right and the thief is viable for group and zerg warplay while still being the best at everything else.
Overpowered. so, think hard. are thiefs group viable.
Okay, lets get to the core of it. Thieves can have a role in 1v1, small groups and even Zerg. Are they now OP? No they are not. The reason for that is simple. One and the same thief can not assume all the roles. While some spec in heavy stealth and therefor provide some heal and escape abilities for the Zerg via shadow refuge, other spec in full backstap dmg with venom to stun and sigil to increase dmg, they run quickly out of initiative and are simply one shot burst builds, that are very strong in 1v1 but only to a limited ammount in big Zerg vs Zerg engagements. There are the “i never run out of intiative”-builds, who can provide a lot in both aspects, in small scale fights (constant pressure, like the S/D jumper) and in Zerg fights (blast finisher after blast finisher), however, they are not as extreme as the two others.
No thief can utilize all the upsides at the same time, but some ppl wanna make the community beliefe they could. They are actually quite balanced. Other professions can provide to smal scale fights and to the Zerg aswell and are not considered overpowerd, because they can not use every build at the same time too.
And my 1st alt is a heavy condition dmg Necromancer and I dare to say, that she is with the same build (no trait and no utility has to be changed, the food buff remains the same) a heavy addition in small scale fights and in big Zerg vs Zerg engagements. And she is a respectable 1v1 and even few against many fighter (as I once shocked my guild leader, who was running after me, as I engaged 10 players at the same time, and when he joined the fight, some tragets were already downed and rdy to finish, so I could rally again and continue smashing them).
Don’t be ridiculous. Thief is okay as it is. They need of course still some fine tuning, as all professions still need imho, but they are not OP in the sense that one thief can take any role without build change.
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Another Thief QQ thread. Seriously? This one is hidden as a question thread, but seriously?
My experience is, it depands on the player u fight. There are thiefs, who die within seconds against my necro (usually full burst backstap theives) and there are those, who last a longer fight and there ore those one can not catch. But the last category deals an insanely low ammount of dmg. They are like an annoying fly, nothing more.
As it goes for the other classes: I have fought from every profession good players and bag players. So the boring fights are playing against bad players, no matter what class they run.
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I thought that too, when I didn’t run a thief myself. The heavy condition removal has to be traited, thus sacraficing a lot of helpful traits in the dmg department. Yes, such D/P thieves with heavy stealth are hard to catch, but they don’t deal that much dmg.
Again, once one has some practice dealing with thiefes, only the good thief players are a challange, and that is okay for they should give you a challange running any profession^^
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I find it funny how ppl with their limited imagination and lack of knowledge of tactics, the game mechanics provide, conclude defenite roles of certain professions.
Just this sentence disqualifies the OP already:
The class that cannot be caught in combat or out of combat
Really, you can not catch thieves? And therefor they are uncatchable? Why is it then, that it happens only rarely that I can not catch a thief? There are only a few good theif players I have trouble with, the others want to fight me, but die trying…
On the other side, I just finished leveling my own thief and equiped full zerker. And my shortbow from top of the wall does quite considerable dmg to an attacking zerg. As far as my experience with and against thieves goes, they are considerably different than the experiences a few ppl try relentlessly to convince all the other players of (did this sentece even make sense? It’s late…).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
You guys are hopeless. Some players don’t honor an alliance some others created, and suddenly the whole server is labaled a traitor server…
Whatever, I don’t care about the over all points, I care about slapping players into the ground. I still can do that, so what’s the deal?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
One thing that should be considered in this discussion: There are players, who, no matter the circumstances, stay in that outmanned scneario and keep fighting.
If ANet is interested in balancing things out (what I assume they are at least a bit), they shoud look into those players and try to figure out, what makes them stay there.
Another thing is, that the average WvW and PvE population could be used to determin transfer costs, where you could transfer to a lower tier server cheaper than to a high tier server, making it less likely players would stack in one server.
Other thing I have noticed:
Players on lower populated servers are proud of their personal skill lvl and seek out small scale outnumbered situations to prove their skill. That is contraproductive in a Zerg, for those players tend to do their own thing and disrupt the Zerg discipline, while players on higher populated servers lack often skill in small scale combat (what is partually cuased by a more Zerg oriented build, but also by lesser experience in those kind of fights) but have a better Zerg mentality.
I also know ANet is making new maps. Yet it would be a great move, if they would take those observations (if they hold true that is) into consideration and design maps accordingly. I’ve got some ideas how to do that, but I am sure ANet can come up with some too^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
What do ppl now think of Necro ballance after some time has passed since we got the new stuff? I meet now more more Necros in WvW, however, they are wasting their abilities and I throw their torment and burning back to them^^ But not all can deal as easiely as another necromancer with necromancer awesomeness…
So what are you guys thinking about the ballance [just remembered, balance is written with one “l” only^^] and why are there no necro=OP QQ threats, as I was expecting? Or do I just oversee them?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
That argument between FoW and Vabbi is ridiculous. But to join the fun I will add my own thoughts:
- an alliance between FoW and Vabbi seems beneficial to both servers, for they have better chances to hold against the 3rd green server.
- to go for the easiest target is a viable strategy, but I think it’s short sided and uniting against the stronger server is in cases of BT or WSR (still managable WvW population) for the benefits of both servers.
- breaking of this alliance happens due to no command strucutre on both servers, there is no central server government
I personally have no respect for FoW going after camps, towers and keeps owned by Vabbi in Vabbi BL, the same counts for Vabbi taking stuff from FoW in FoW BL. However EB is a free for all, from my personal standpoint. However, joining Vabbi in the fight against green is fun. I once attacked a small green Zerg from behind, while they attacked Vabbi Keep in EB and I feared them in Keep defenders (I didn’t survive long, but I could collect a nice ammount of loot before I died^^).
I say stop this ‘you hit me I hit you back’-mentality and start stepping up your game. Both Vabbi and FoW could do way better in WvW of we would stop kittening arround.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
agree with OP
/15char
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
The fact that ppl stacking at one point and still win is the most horrible and utterly stupid part of WvW. Never ever should standing all on one position be rewarded as it is in GW2; when I stand in the Zerg train, I barely receive dmg, even against superior numbers (as long as not outmanned insanely).
The AoE limit of 5 ppl should be removed imho. And yes, few characters could then destroy a Zerg, if it doesn’t move from the place being AoEed. The mindless Zerg train would be not so effective any more and ppl would have to actually think about what they’re doing. Battle lines would have to be established, roles (like front middle and back line, as it was common in GvG in GW1) would be needed, armies would need some strukture and also Support would be way more effective…
On the other hand, server couldn’t propably handle big fights without the 5 ppl AoE limit, for the server would have to deal with a significant increase of effected players by AoE skills. Instead of dealing with traffic from 5 effected ppl, it would need to deal with the traffic from 50 effected ppl.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I like the downed system, but it and the rez-system is just not tweaked right:
- If one person can outres the dmg of another persone, granted this person does some reasonable dmg, than smth is wrong.
- If a Zerg can res his finished players in the midds of a fight, than smth is wrong.
- ppl loosing conditions, but keeping boons is weird
- one sec of invunerability is weird
At least that’s how I see it.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Of course the “forumula” has to be made a bit more detailed than that. What I wrote is more like a scetch.
Maybe ppl will quit WvW or GW2 as a whole, but with the system as it is, ppl will for sure quite.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Now eat this:
Over all WvW player limit for each server should be equal to the number of WvW players averaged over time of the server with the least WvW population. Transfers to servers with lower average WvW population should be free.
Aim: Equal out WvW population.
Problem solved, you are welcome. 
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Herr der Friedhoefe:
Do I sense chicken? I have challenged challlllllllaaaaaaaaaaaaaaanged you after you have spit on us with your careless words and cheap attitute. Although your cowardliness is not as satisfying as smashing you into the ground, I will accept your defeat /troll
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Trash can again. Great.
@trash can talks:
How dare you sir? I demand satisfaction (virtual glove in face slapping) and challange you to a duel you vs. me. My character of choice is Rumple Stilts Skin and I will meet you at a place of your choice. (just PM me, if you accept, I am online most evenings).
We got so sick of this situation that we went and bought a custom arena.
Interesting. Shmash talking on FoW and Vabbi but too chicken to accept my challange but instead going PvP with your guys. Scared to lose?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
We could have some specific WvW servers (like in other games there are PvP, PvE and RPG servers).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
So. I have thought about that for some time now. I was thinking, what happens, if the winning server could invade the PvE area of the lossing servers in the matchup? So the invaders are actually invading not only in the mists, but also in the “real” world.
Now, I know what you gonna say, so hear me out. Or should I say read me out?^^
Each time a server reaches a dominatn position (no idea what the best way is to meassure that) in the lossing servers’ PvE maps events show up. Cracks opening creating portals from the mists into the “real” world. But to exploit those cracks, the dominant server has to finish some events in WvW, where the other servers could interfere and prevent them from succeeding. On the other hand the servers being invaded has the possibility to close those cracks (via PvE events).
Those cracks have 3 stages:
- stage 1: Here only small groups of NPCs come through the cracks. Like shades and stuff, who can be fought off.
- stage 2: They are like the stage 1 cracks, but in additon small groups of Players from the invading server can use the cracks, they enter from the WvW maps. Those players gain the buff “mist invader”, that allows them to exist in this world. After some time the buff wears off and they are moved back to WvW. If those players die, they lose the buff too and are moved back to their world. Using portals also removes the buff. After a certain number passed through, the cracks close for some time, but open at stage 2 again eventually.
- stage 3: Any number of players can pass through the cracks. The crack can be used both ways.
How the cracks grow and shrink:
For each stage there are events both servers have to do, to let the cracks grow or shirnk. The invading server has to do events in WvW solely. The defending servers can interfere with those events in WvW. The defending servers also can shrink and close the cracks via PvE events in the area where they appear.
With this setup, still just an early scetch, more PvE players are some way involved in WvW. Also it could unify the two weaker servers in a matchup against the stronger one.
I am just throwing ideas arround. So be mean and call me names now^^ Or add ur own ideas and opinions about that in some more civiliced manner
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
How can that happen? Only two camps screwed? Not able to upgrade SM (at least it’s way harder now) and two towers? Is Abaddon still arround and screws up the fabrics of the GW2 universe?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Some days ago in the eternal battlegounds.
Rumple: Let’s take that camp.
The other dude: Oki.
During their attack a thief appeared in the open field.
The other dude: INC!
Rumple: bah, just a thief.
Some moments later the other dude was downed and the thief hid in the shades of shadow refuge. Rumple through everything she had on the spot, where the other dude was laying and as she finally reached him, she started healing her comrad.
The other dude: ty, I think he run off.
Rumple yeah, maybe
Not more than a couple of seconds after the other dude was on his feet again, the thief apeared out in the open, downed and close to death. The other dude and Rumple had no trouble finishing him off.
Rumple: conditions imba^^
The other dude: xD
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
To everyone who talks about removing/splitting servers
Remember we play a three-server war. You don’t talk about removing a server, you talk about removing 3 servers. Please refrain from making arguments that rely on removing an amount of servers not equal to an x times 3…
When x=2/3, then x times 3 makes 2^^ /troll
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Draygo
Thanks for the information and the provided video. It is good to know, how it actually works.
@Duration of Condition
I do understand Terrahero’s point. But also crit dmg is reduced by toughness. Considering there is no stat that reduces condition dmg directly, I see the point in the food buffs. However, I would consider high HP build with condition cleanses a pretty good counter to condition dmg. So without reduction of condition duration, there are coutners to condition dmg.
However, after reconsidering everything said here (even if it happened often in a cheap L2P manner) I came to the conclusion, that the decrease of condition duration is balanced, if not actually underpowered. I was running today with everything I could get to increase condition duration and I actually felt as I would play a berserker build, cuz stuff was dying super fast due to quick stacking of sustained bleeds (with autoattack to 12+, with full utility usage to arround 20 within seconds, each bleed ticking with arround 130-160 dmg depending on how much might I had on me), although I must say, that some of the guys fighting me were just simply bad.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
That was not the OP’s intention. I know, ’cuz I am the one making the OP^^
@Condition duration:
If the math turns really out as Aberrant says than there is smth broke with decreases of condition duration (till now I found it only a bit unbalanced). I did not think of it that way. Did some1 test that? Is it rly like that?
Sure you give up other bonuses by using melandru runes. But one allways gives smth up by choosing one specific rune and not another. I don’t see ur point.
However, I have changed my necro build to 30/30/10/0/0. Altough I had to give up on some pretty nice things, My dmg has exponentally increased. I tested it in WvW with a condition duration food buff and tuning crystal and I was just ripping stuff appart. So maybe the decrease of duration is fair after all.
I accept one argument in favor of the decrease of cond duraiton. It is the fact (pointed out by some of you) that there is, besides vitality, no real counter to condition dmg in stats (not talking about traits).
@Automated Response:
Well, I don’t think this trait is gonna change soon, and I did not encounter an engi till now using that trait (at least that I’ve noticed). And I use the flesh golem elite. So I might from now on get used to keeping the flesh golem rdy to spawn, when an engi goes near 25% life^^
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I’m not saying RoF is bad. Just saying that I do not understand your attitute. On one hand you complain how boing the matchup is. On the other hand many RoF don’t seem to want a challange by using everything they got to get some advantage (food buff for example). And honestly, only a few buffs can be considered a real part of a build, like life steal on crit, others are just an acceleration of your build. At least that’s how I see it.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@mini:
Again, I am questioning the ammount of reduction, not that there is reduction. I am not using any food buffs atm. and am most certainly not asking for an easy mode. But there are several ways to completely neutralize conditions (for some professions harder to achieve than for others). I am only asking, if the amount of reduction is fair?
However, you claim I could achieve +67% condition duration. May I ask how? I checked the runes. There are some with nice increase to certain conditions bot nothing increasing all conditions by 25% in addition to a stun uncrease of 15%. That would be the exact opposite of melandur runes, but ain’t there.
I never said, I’d put 30 points in condition dmg increase (then I could use burning, I might think about that^^). The reason I used an harsh tone, was simple. In this forums a harsh tone get’s more attention then a nicely constructet post.
tl;dr: How can one with runes and food buff achieve an over all 65% condition duration increase?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
ya becasue runes and sigils and traits and skills and weapons and foods that increase condition duration is fair without runes that decrease and food that decrease. OP QQ LTP.
If you would have read, what I said, then you’d understand that I do not wish them removed. I am just questioning the ammount of reduction. But I guess you are one of those trolls, that roam the internet. Curious creatures.
@Automated response:
This traid is absurd. I admit, one has to put 30 trait points into it and one tends to use HGH instead of automated response. But to be left at 25% where nobody can reaply conditions just shuts down most condition dmg necromancers, who’s conditions don’t hold that long anyway. And considering you had dmged the necro too, both are at low health, while one of the combatants is imune to the dmg the other one pulls out.
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U said it. You can’t catch a competent thief. But any ele can escape back into keep. The big difference here is, that u don’t need any skill as ele to go back into keep. The other difference is, that the ele already “lost”. He is down, he just needs to be stomped and no number of ppl can stop the ele from going back. However, if the thief is outnumbered heavily, he can be stopped, no matter his skill. So ele near tower/keep = invincible as long as the tower/keep still stands.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I agree that the engie’s automated response trait is utterly stupid. Does it have an internal cooldown or does it’s effect wear of at one point?
I could balance the 40% decrease on condition duration with a 40% increas of condition duration, that is correct. But then rune of melandru offers over all 25% reduction of applied conditions to yourself ina ddition to 10% decreased stun duration. Which runes offer an over all 25% increase of condition duration with additional 10% stun duration? So after all there are still runes that decreases condition dmg drasticly, while there is no equipment that can increase condition dmg the same amount.
Power on the other hand balances out rune wise with toughness directly countering power in the same ammount (if my math is correct).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
@trash can talks:
How dare you sir? I demand satisfaction (virtual glove in face slapping) and challange you to a duel you vs. me. My character of choice is Rumple Stilts Skin and I will meet you at a place of your choice. (just PM me, if you accept, I am online most evenings).
@deleting FoW and Vabbi:
I say delete RoF and spread it’S population over FoW and Vabbi /sarcasm
No I honestly dislike your attitude. You already show with your trash can talk no respect and sense of fair play. You think you’re the only one suffering here?
@Superior Skill:
I do not know, if Vabbi or FoW is superior in personal skill to RoF or not. I just know, that I can kill with my guild leader a group of 10 RoF-players in open field. But maybe it was lucky. And there are several things I don’t understand you doing, when you are so superior to us (as u claim):
- majority of RoF players I encounter using food buffes (not talking about magic find)
- 40 ppl RoF Zerg chasing one single character in open field, even if that deviates from that Zerg’s actual target.
- leaving one FoW Necromancer in just taken tower allive, so he can res FoW Mesmer, kill in tower remaining RoF players and take the tower back, just after u took it.
- Needing to use Ele-exploit (Scepter #2) to kill defending siege without line of sight.
And don’t come with the “these are only pugs”-argument. It sounds to me like a cheap excuse. You seem to not hold any good opinion on your comrades (what you indirectly described as 50% of your server’s WvW population).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
There is food and armor to decrease condition duration. While the idea behind that is understandable, the actual implementation is utterly stupid. Wiht rune of Melandru and food buff I can achieve -75% condition duration and therefor effectivly reducing condition dmg by 75%.
I run a pure rabid condition dmg necromancer. Condition dmg builds are already punished in WvW, cuz you do kitten dmg to siege or gates and they are over all harder to pull off. Now there are characters running arround with this ridiculous setup and I do nothing to them. Why implement such a thing? Is there a rune and food buff combination that allows me to reduse direct dmg by 75% permanently? I don’t know of any. So why are condition builds being punished like that?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
The question though is, how could it be achieved, that the game realizes that you fought honorably. And what is honorable fighting anyway?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Lol, some have a problem with thief skill, so this is the reason why eles (as different to all other professions except warrior) should get the ability to use doors in downed state? Is this balancing? We have 8 professions, not only 2 and the reason u are annoyed by thiefes doesn’t make vapor form in downed state less broke.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
It would be awesome, if the game could understand, when some1 acts “honorable” by for example defending a tower or a camp against superior force or scouting for your server and reward that person with “true” badges of honor and make some super mega awesome skins available only with those badges… But I guess that will stay a dream, even if ANet wanted that too.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I post this in WvW forum, cause I imagined it in a WvW scenario and I have no idea how it would turn out in PvE or PvP anyway^^
To prevent missunderstanding
Before you start flaming already, please hear me out. I do not intent in any way for every profession perma stealth abilities. Rangers, Mesmers and Thieves are already equiped with stealth in one ot the other way, so they wouldn’t need that improvement.
I stealth and am gone, or am I?
Now my idea is, that every profession has access to stealth. Stealth for a couple of seconds and in a low frequency. Each profession might have access a different way with different lore behind hit. While the necromancer uses the power of darknes, the elementelist hides in magical smoke and a warriors use their knowledge of the battlefield to cloeak themselves from the enemy.
Reasoning behind that
While thief and mesmer have the strongest access to stealth, with thief being the top stealth profession (and it should stay that way), this is a mechanic that is truely powerful and should be accessed by other professions as well in a limited ammount and significant trait investment. One must think about ballance, but I can imagine warriors using stealth to prepare burst (like thief, but in a much lower frequency) and Necomancers having a chance to disengage from a fight (at least with some chance).
One must on the other hand keep in mind, that with cross profession combos and via team composition stealth is already available for theoretcally all professions. However, I just thought it might be nice for non stealth clases to be able to stealth by themselfes. How does the community feel about that?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
U serious? I admit I have not played that much PvP but I felt quite strong about my necro the times I had (full condition dmg with rabid gear). Did some time though to get used to it.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I for one am changing server I point blank refuse to spend another week in this kitten hole trash can of a tier
Come on, RoF is not that trashy of a server
/troll
However, I feel in result to the rating system ppl are actually transferring to already stacked servers, only to reduce the chance to end up fighting against FoW or Vabbi. I know it’s frightening to fight us, especially when 2 of us can defeat 10 of you after u killed all NPCs at our camp (I know it was a lucky strike and u didn’t expect us to jump into you, when we’re only 2, but I will hold this the whole matchup against u guys, cuz it was awesome and I felt like a WvW god). In all fairness, 2 of our server eventually joined the fight after 3 of you were downed already :P
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
Here she is, my invincible (at least she believes so) littel Rumple Stilts Skin.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I have to give my congrats to a thief of RoS, who I could simply not defeat (but I forgot his guild tag, or how he looked like^^). Also an ex FoW engi, Moon of Despair, was quite a challange and I couldn’t defeat her inna 1on1, even with post patch Necromancer^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Well, even if this is the new no-brainer. This comming from a thief, where like 80% of them use the no brainer backstab build, is funny. I will stay with my condition build for I feel that has been buffed enough^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I play mainly WvW. I actually never thought of necromancers as underpowered before patch. It’s funny though, when I saw another Necor, I thought: yeah, easy target, I’ll kill him first. Never myself did I feel weak and I could in 1v1 allways stand my ground (and I won more fights, than I lost them). Now after the patch I feel much stronger. Didn’t losse a single fight since then, but then again, I didn’t have many yet. So maybe we are OP now. But it’s too early to say yet.
What I liked and still like about necro is the fact, that necor builds follow different mentalities than other profession’s builds. Once you understand that, you can be really strong as necro, pre- and post-patch. And thiefes allways gave me the least trouble as necro anyway.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I will ignore the “you are just wining”-posts, for they do not provide any substantial contribution except some guys trolling and kittening. I am also in favor of not allowing eles to be able to enter towers and keeps while downed. It is not about fairness allone, it is about consequent game design. I’ll explain:
With an ele, mesmer, thief and even necro I can use any teleport to get to the tower. Once I touch the shiny door, I can enter the tower without the need to really step through it. Of course one can also enter a tower while transformed. Now while I am downed all teleports available are preventing me from using the gate. The elementalist however, who has access to the only transform skill while downed (got no issue here) can use that and enter the tower through the shiny door.
Why is this inconsequent? Because the atributes of one skill type changes in the downed mode: teleports. In downed mode one is not allowed to enter the shiny door with teleport in contrast to the normal teleport when not downed. Transforms however lets u keep the ability to use the shiny doors.
To provide a consequent game design, one should either both allow to use the doors or none. Of course that is my personal point of view.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I could if I wanted
But please do not use the term brain wash. As a commander of AKP (yes, the very guild you were part of), I am trying to get more ppl to play WvW and to get some organized groups going. But due to the fact that I have just a little time for GW2 each day I don’t wanna “waste” this time organizing stuff instead of actually playing the game; so it’s getting really slowly. But I can promise you, that we will get to a point, where FoW will be more organized and improved. You may have found your favorit way of playing WvW, but for me it would feel kinda wrong to transfer and leave an already empty server even emptier WvW wise.
And I know how it is on other servers, ’cuz, as I said, I came originally from Stormbluff Isle and I experienced organized WvW. This is something I may bring to FoW, once I got the time.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I play it, ‘cuz it’s full of noobs who I can smash into the ground and feel like a god MHAHAHAHAHA
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I never understood why ppl smash talked the necro pre patch. I am playing almost exclusivly WvW and am smashing ppl into the ground as I did before with my necro. No real change for me, except DS#5 is awesome and double dmg from fear through duration increase. Sending ppl over a cliff also got a bit easier now^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!