Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
If ppl beliefe, what I say is not a proper reply to what they said, then I may have replied to some1 else. The ones I talked to about the “true” WvW, know that I talked to them.
I also keep reading from RoS players: ’We’re not playing this week’, ‘a big part us don’t play this week’ and stuff, when I say, that I meet only average skilled players and below. Well, you if you want to say, that the ones from ur server who play WvW atm, are only the bad players, than I can only say: I don’t beliefe that.
Some players of RoS act rather arrogant in the forums. Accusing FoW of being so bad beyond the difference of numbers and still I see no better skill from you. Any time I see RoS winning, it is because of numbers or NPC support, and that is all legetimate, but doesn’t speak for skill of ur server. I do know btw some part of RoS’s history, however, I don’t see it being important, when what I see is not the least impressive.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Do not patronize us. You are only strong in numbers. And I do not beliefe that the rest 3/4th of your server has any more individual skill. I did not see anything that justifies RoS to speak of FoW like we’re some kids not knowing the “true” meaning of WvW.
You might have more experience playing together as a server maybe. Admittedly we do lack that. I on the other hand, and many others, have found our way of playing WvW in our own way. We are adepting to the imbalance. Can u say the same?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
How could it become better? I feel like being part of a loose barbarian community, fighting against the roman organized army and loosing on the battle field, where armies clash together. But as the usual roman soldier as a single fighter never could hope to defeat a single barbarian, the usual RoS fighter can not defeat the most barbarous of that barbarians: Me /this is FoWWWWWWWWWWWWWWWWWWWWWW
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
BTW: Vabbi took SM just moments ago. They seem to have fun^^ So if u guys want to have fun come to FoW or Vabbi. Our opponents will leave the battle field due to boredome and we can have our fun /not madness… this is SPARTAAAAAAAAAAAA… I mean FoW^^
You make coming back and reading all the stuff worth while. Always something kind to say, whether it be about Vabbi or Fissure of Woe. It’s been a pleasure. ^^
Thanks alot. I almost transferred to Vabbi actually, but then some of my friends joined FoW, so I went there. But it’s allways a pleasure to see our neighbours enjoy the game. (being killed by ur Zerg on the other hand was no fun. Very rude!)
@Liquid Storm:
I did this night fight your server too. And I was not impressed either. You may have organized groups (didn’t see them) but aperently no individual skill level. Each time I faced a single oponent, they ran in keep, hid behind NPC sentries and at one point, there were two guys running from me before the fight even started. When I engaged them and cut them off a third one arrived and charged me by suprice (should have seen this comming). I recorded that, so maybe I’ll upload my experience. Only one of ur commanders tried to take me head on. It was a mesmer… and he failed in 1 on 1 and 2 on 2.
Before I went to bed, I took a camp and started upgrading it with the knowledge you’ll try to take take it head on (as you tried months ago constantly). And I defended it against 5 or 6 players (with only dolly guard upgrade and the hyleks, why no1 treid to take hyleks before is beyond me, but it must be part of your greater group oragnization skills) for a really long time until you came with like a dozen and managed to take it. From what I have seen, you got numbers, nothing more. Oh, and don’t worry. The events you’re talking of, are about to come. Just I have a real life, and that comes before GW2.
EDIT: About ur vista experience… What did u expect? It is WvW (basicly a PvP environment). I sometimes let ppl pass by to vista and jumping puzzle and so on. But this is basicly stupid behavior, for you let ur oponent get resourses (map reward, JP reward) what they then later can and will use against you. I am proud though, that you managed to take a camp. It doesn’t seem to be the strong side of your server.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
I like that idea, going in the right direction.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
lol no…
@OP: Yes, this is a double standard that needs fixing inmho, although if timed right, you can CC an ele just before he pops into vapor form. At least the ele shouldn’t be able to pass through gates in downed form. The warrior on the other hand can still be killed and easily CCed once he goes into vengance.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Well, I think the system is okay as it is. If u want to give all of ur 8 toons ascended gear, it should take you much time. I for my part run with each character, I want to use in WvW, once a day fractals to slowly get levels in fractals and earn my ascended gear (the capacitor and the rings).
There is some certain unfairness in WvW, that I actually like. And honestly, the only thing u really need to get in fractals is the backpiece, if u don’t want the Sclerite Karka Shell stats. But the backpiece doesn’t make so much of a difference and I personally don’t feel at a big disadvantage not being fully ascended with my first alt.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Suspicious Nija:
You speak rather respectless about the pit (by calling it pit). It is partly the doing of the guild(s) comming to RoS months ago, by recruiting dozens of players, even from vabbi and FoW, in the delusional vision to create an only WvW server (as stated in those reqruitment threads at the time).
The “pit”, as you call it, could have been ballanced out, if ppl would have spread equally between the server rather than jumping on the winning horse. That your server now complains about this matchup is no surprice. And you still advertice FoW and Vabbi players to come to you. What do you think this will result in, when this matchup apears again? Ppl are asking ANet to do smth about it, while ppl do not understand that they could have done smth about it themselfes already months ago and it apears ironic, that you ppl are more complaining about the matchup than those who get steamrolled the majority of the time.
I remember you [DEX] guys, and it was fun and challanging to fight you. There was one point, that we almost had a kind of ballance (still favoring RoS, but it was way way closer), just before the server jumpers overpopulated your server.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
[…]
WvW isn’t about sneaky golem rushing a keep and hoping you’ll succeed, you should have guilds covering different borders and make it a community effort, scouts roaming the map, people defend the keeps, solo players reflipping camps etc.
And I say, WvW can be about sneaky golem rushing. I personally don’t like the golem concept at all. But again, if some want to play it that way, and they like the result, why not?
Even in “ZergWars2” the way you described it, a solo player can get fun out of it.. Vabbi has had many people leaving to us and I’m sure they’ll all confirm WvW is a lot better than you think it is, because you haven’t experienced it.
Of course they like it better, that’s why they transfered in the first place. To use the liking of a group for subject A over subject B, to prove that they like subject A more than subject B is a tautological argument and must be true always. That doesn’t mean, that the ones, who stayed, would like it better too.
I for example come originally from Stormbluff Isle and am still a member of Kiss My [Axe], although I haven’t had a real contact with them for a while now. However, I therefor know how a skirmish and middle to heavy Zerg vs Zerg fights on higher population servers work (I used to play glamor mesmer there). And I actually like the small group WvW better, just wish there was a 3rd server with low population, where we could have some balanced fights.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
I wanted to give credit to 2 guys from RoS with the [Dark] tag (a warrior and an elementalist). This 2 and I had several fights over the ogres in EB. They were clearly not equiped to deal with the heavy condition dmg I put out, but they still managed to finish me once or twise, so I finished them once or twise in return. but their dmg output was more than mine and they killed the npcs faster than I did. They won by an inch^^. For they didn’t accept my group invitation in WvW I will use this forum congratulate them. (I am not being sarcastic here, I really mean that) But after they were gone, I took the 2 camps and the ogres anyway^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Lol, Liquid, your’re an original. I am sad for u guys not enjoying the match up. Your facts (by the way, it still is a theory/hypothesis, no matter how likely it apears) are not of any importance. Vabbi did, what they wanted, just because u are bored from the matchup doesn’t change that. And no matter how bad u think we are, it won’t change anything either. Considering you being so annyoed, we won the matchup in some way^^ /madness
BTW: Vabbi took SM just moments ago. They seem to have fun^^ So if u guys want to have fun come to FoW or Vabbi. Our opponents will leave the battle field due to boredome and we can have our fun /not madness… this is SPARTAAAAAAAAAAAA… I mean FoW^^
@Hamham:
Well, let’s see if we can pull of such an outmanned battle again some day. I felt like a WvW god in that moment, they weren’t able to touch us even at times^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
@Liquid Storm:
No idea waht u try to prove here. He says that they take SM with their weekly WvW event. And they did. Who cares for the circumstances as long as no hacking was involved. They seem to enjoy the game and WvW on their own terms. You can not impose your perfect WvW ideals on FoW or Vabbi. We will WvW to our terms.
@Hamham:
You consider yourself below average? What am I then? If you play ur current character as you played your mesmer, then you are way above average. Remember the times, where we hold with a group of 4 against 10+ enemies in front of their keep? I miss those times.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Skill level/ gear:
Today I roamed with my necro through EB. Capping some camps, capping some merceneries and such. An I met some of the RoS guys (even with shiny ascended back thingy, so the gear must be there) and they didn’t give me a real challange even in 3 on 1 fights. I remember such thigns happening, when RoS was not reinfroced with a population explosion on the server and left last tier. No much change on this on your server either?
@Moral/tactics/population:
Blue Perception has infused many FoW players with his futile tactics. He never knew how to manage moral or superior numbers in matter of commanding. Those tactics are still in some of the players and need time to change. Also we are not the same server RoS fought months ago. The reason u see so many ungeared and upleveled characters is due to the fact, that the population on FoW is actually quite changing. Many players have left FoW, due to it’s position. Now many new players tried WvW and are not encouraged, when they are being chased by 30+ players. Not complaining here, u can chase with ur zerg after single players, but then don’t complain that it’s boring, when you scare them off like that.
@Vabbi and FoW situation/recruitment:
Players, and especially hard core players, on this servers are not after winning the match up. But they are after good fights, after fun and after the good feeling, being able to fight superiro numbers. Of course, that doesn’t allways work, but, speaking of myself, I will allways try to take on up to several player at the same time, for I at the beginning could not even hold up to 2. So it makes me sad, that ppl are calling for deleting my server, where my guild and friends play, just ’cuz it happens to be not a WvW heavy server. And the recruitment posts are just said. RoS did this last time we met, and do that again. You can recruite who u want, and if I have to fight on FoW allone, I will still do that. Server pride might sound weird, for it is just a game, but I started to like the server and the casual friendlyness, even in the worst possible match up.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
It is. The thing is, I saw weeks ago a mesmer build threat in the mesmer forums. A guy made an insane interuption build. Dealing some dmg, but mainly itnerupting, with every interupt the mesmer got. Hard to pull of, but this is what mesmers did in GW1. It will get even “worse” with time, while more mesmer realize the potential on interupts and stuns. I like the way this is heading.
However, being a necromancer in this position is the worst that could happen. I play both professions, so I know what to expect, and sometimes running is the best defense one has. But maybe, the whole expecrience is biased due to not remotly expecting that. If you know, how and what he did, maybe you will be able to prevent some of the CC through fear and daze of your own…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Had a hard time before playing rabid condition necro? Well, we give you Tainted Shackles. And btw: weakness actually does smth now.
Rumple Stilts Skin made herself wet, after reading this^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I don’t see the need, to merge recharge and mark size in one trait. The reason for saying that is the following. Opening up 10 more trait points for the necromancer would be too strong inho. I myself find myself already being very strong in WvW. Now haveing 10 more trait points, I could go for the stability DS trait… I would be invincible^^ (not considering, that there are for example super combination ranger traits lowering recharge and range of all off hand weapons)
Of course, it is weird, that staff not traited is very weak. And to hold trait points in a skill tree, just that one can finally use a weapon the way it’s supposed to, is a bad design. And the trait line, except the toughness and boon duration, doesn’t offer much, with those random minions and the unnoticable low toughnes increas with minions. The 25 points trait might be interesting to power necros, but then again, I would rather go for precision then, or even invest in DS. But I’m getting off topic.
I agree on the sugestion to increase basic mark area of effect (but still smaller than the traited mark size) to make staff, even untraited, a viable weapon.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I have hit 80 with my thief now and was thinking about builds and stuff. And then my attention was going to the number 3 weapon skill, if you have no off hand weapon. What is the purpose of these skills?
I mean you already lack the stats from an off hand weapon, now this skill is also useless like (zensored). Why is that?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Just right click on the dude’s portrait, choose report and select scamming.
If enough ppl do that, ANet will look into the matter. No need to write long reports. It can be done midfight, as I have done that already several times. It is hard, if the person moves away quickly or stealths, so you won’t have time to do what has to be done, but some will be able to do it. Also, report such ppl, even if they are on your own server. Such hacking ruins the game for all of us.
Hacking and Botting are both issues, that are no real issues, if the community just keep an eye open.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@LameFox:
It is nice of you sharing your insights. But I know all of them. Just before the BT Zerg attacked the tower, we had a Zerg of arround 30-40 ppl on the map. I upgraded the tower behind them sieging and attacking SM. I had constant supply income and allways made upgrades in an order, to secure there being enough supply in the tower. However, our Zerg desided to leave the map, after the upgrades were done. The tower had full supply at the time BT cut the supply income and attacked the gate. There was one superior arrow cart prebuilt (I agree that there was not much defensive siege). But with me as a lone defender, more siege wouldn’t have helped anyway.
You ask what I expect? Well I learned my lesson. In the current meta there is no real point in upgrading a tower, while the rest of my server farms badges and WXP. I only wish, defending a tower had some worth wile reward. I would still gladly upgrade the towers, if some players would stay to defend. But the moment I saw the first reinforcements, the tower gate was at 5% or so.
The only upside upgrading the tower, was earlier that day. When the wall upgrade finsihed the very moment, one of the wall was broken due to treb from SM. But such things are occuring so rarely.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I agree on removeing the cost.
And regarding the “call for help”. There was no time. They had opened the gate in a matter of a minute or two… granted, there was not much siege prebuilt. By the time the first reinforcements arrived (if they were able to get in), the tower was gone…
However, I have desided that upgrading a tower is not worth it, by the rate, it is being flipped. I could have run with our own Zerg and could have farmed badges and WXP, but I wanted to provide some defensice ability to our fortifications… a mistake I won’t make again. Farming with the Zerg is so much more effective. Leading to situations where some majors don’t know how to make superior siege or how to proper place an arrow card on a tower, while I as a scout do know such things…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
That was the last time I invested even a copper in upgrading towers. And yes, I am only QQing. I am pretty patient and not easily angered, but that was enough. I spend like an hour upgrading a tower (not the first time), so that the enemy Zerg runs in in a matter of seconds. Btw, I downed like 10 of them with a sup arrow cart. but due to ressing in a zerg beeing much more effective than any kind of tactical play, they overrun the tower within minutes…
That’s happening in a game, that would only be released, when it is truely finished. So it’s working as intended I guess…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Chesire:
Ever used deathshroud when ur life force was just about to be gone and combined it with Barbed Precision and Sigil of Earth? You can stack with a rabid build so much bleeding on multiple targets. But I admit it’s hard to pull of in the heat of the battle^^
@Kravick:
I can hold my ground against several lvl 80s. However it is very hard to pull of and you have to keep the heat on. The moment one gets a CC down on you, your only chance is to get away. And this is especially ahrd with necromancer. You have to use all chill, blind and fear you got. Also, letting your flesh golem run over several guys chasing you in a nice line is awesome^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Some of your comments make me wonder, if you guys play the same profession. My 1v1, even 1vX capabilities are atm better then with my mesmer. I have the feeling, every1 knows these days, how to deal with mesmers and their illusions (still being very strong).
I think atm I profit from the lack of knowledge of the necromancer abilities. I yesterday fought 3 ppl, (2 of them upleveled though) in WvW, where the lvl 80 guy was a guardian. And I destroyed them. Unfortunatly their Zerg arrived, and I had to flee. Sadly I didn’t hit the record button, before the fight started.
I will try to post some videos of my necromancer, to show you guys, what I mean.
I agree though on the 25 stack cap in dungeons and PvE in genereal. Here condition necros need to use “trickery”, like using ependemic to spread conditions. But in WvW (don’t know about the turnout in sPvP) your ability to put on heavy condition pressure is suprisingly strong.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I want blood is power to bleed me every time and I am annoyed it doesn’t. So I welcome to poisen of Corrupt boons. Stacking conditions on your necromancer to transfer them on your target is one of the strongest weapons necromancers have. Actually I would welcome even more condtions on me. Like when u defend a tower in WvW, geting spammed with donditions and transferring them on your traget has made my day so often.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Hey my fellow necromancers,
I play for some weeks now with more focus a necromancer in WvW. And I must say, I had a hard time to find the love for this profession in the beginning. Running a dmg hybrid glass canon build (as I do on my mesmer) has not worked out for me (although now after haveing some experience, that might be different). I then desided to go completely rabid and my ascended gear is now almost complete (only backpack and one earring is missing).
Now after having played necromancer in WvW in Zerg and smal scale combat situations I must say: I like the dark arts. Despite some other opinions here in the forum, I find ArenaNet has done good job creating this profession, at least for rabid necros. I somehow have in time developed my own combos, finding myself in fights collecting any kind of condition I can find and then give them to the enemy… such a sadisfying feeling, when u see the enemy forces suddenly retreat, and knowing, they do so because of you.
Even in 1v1 engagments I have no issues any more, running flesh golem as elite and popping it mostly, when I am about to set a combo, while pining my opponend to the ground. I find my self more often preemptively popping a condition remove or transfer in expectation of an imobilize, and it executes often on the spot to safe my kitten .
I feel I have fallen completely to the dark arts, corrupting my opponents… and then corrupting them again. All those “on paper” calculations and demonstrations on not moving golems in the mists, showing how bad the necromancer is in stacking bleeds are not any issue for me. I don’t need 20 stacks of bleed to ripp my oponent appart, I sustain 6 to 10 bleeds mostly, but combine it with fear, knockdown and such. And being a necro, ppl underestimate you all too often in WvW, giving you the upper hand. Especially, if you have some patience, for the right time to pop corrupt boon and blood is power…
So I don’t care what you say. Necromancer is awesome and I feel I can take on any enemie with my little Rumple Stilts Skin.
so long
TyPin
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Why not simply award players with a magic find, XP and WXP bonus based on the current active WvW populations or the average active WvW populations.
For example: (PopulationServer1+PopulationServer2+PopulationServer3)/PopulationOwnServer*10%
server 1: 10 players —> receives a 60% bonus [(10+20+30)/10*10%]
server 2: 20 players —> receives a 30% bonus [(10+20+30)/20*10%]
server 3: 30 players —> receives a 20% bonus [(10+20+30)/30*10%]
That bonud should be capped (maybe 100%?), so that we have not an insane bonus when a server is brutally outmanned like Vabbi or FoW often.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I remember ANet introducing WvW before release as massive unballanced Server vs Server. It was never intended to be ballanced.
Who could have thought, it would turn out like that? * sarcasm *
Althoug I very often find myself in an attempt to make ANet balace WvW, I think it aint possible. The only way to really ballance it out might be to make server transfers free and for WvW oriented guilds to spread arround the servers and ballance it out themselfes. This should be combined with a reward system revarding challangeing situations in WvW and make steamrolling a server almost worthless…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
If ependemic is the main reason for our slow bleed stacking, then I gladly would do without it and stack condies on myself to use Putric mark and “give” them away^^
But yes, I can stack with my hybrid dmg phantasm mesmer 10-15 bleeds in some seconds and sustain them, combined with close to zerker burst dmg. They tick with less dmg of course than a pure condition rabid necro…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
If that’s intended, than it’s a bad design. Power/Burst specs have an advantage over most condition builds already. The point of conditions is to apply them and let them do their job. Removing them on downed just is not fair, for it breaks the concept of condtion builds. Being downed shouldn’t be rewarded with a free condition remove, while boons stay.
However, if boons where removed on down too, it would be at least consistant.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
[…]
- make constantly flipping keeps/towers with each flip have less HP on walls and gates (leading to quicker reflipping) but after some flips the walls and gates have no HP and the NPCs abandon the keep/tower for some time, making it unflippable and basicly a ruin.
- in the scenario described above, repairing and holding the keep agains attackers, when already damaged due to a high flip rate, awards a higher ammount of WXP and event rewards.
If its unflippable why would people be attacking it? Also adding a event with a higher WXP rate would just make something new to farm no?
1st: they won’t attacking it, that’s the point.
2nd: I described it badly, I mean of course defending only damaged keeps/towers, due to frequent flipping. And abandoned keep/tower can not be defended or flipped of course.
However, an increased reward for broken keeps might actually lead to more abuse, you are right. Making 2 servers quickflip a fortification and then one earns the extended defense rewards, so that actually might be a bad idea…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I reported two commanders for WvW win-trading today on my server to farm WvW ranks. This is not fun for those of us who enjoy WvW.
I’m not going to say which server, but I sent screencaps of them explaining the plot to other players in chat. Basically they were working with the other server over voice chat to farm WvW ranks by trading keeps, towers, etc. clockwise around the map. One commander was boasting about the number of ranks he’d earned. They were telling other players not in on the fix to stop repairing and stop attacking.
Again, this is not fun or fair and I hope ArenaNet puts a stop to it.
Just make recapping almost worthless. I can think of already several ideas to do that:
- Put a not visible boon on the keep/tower giving a super low ammount of event and WXP revard for the 30 min or so.
- Let players get with each captured keep/tower less WXP and event rewards.
- devide the event reward and WXP gained by capturing a keep or tower between the ppl doing that.
- make constantly flipping keeps/towers with each flip have less HP on walls and gates (leading to quicker reflipping) but after some flips the walls and gates have no HP and the NPCs abandon the keep/tower for some time, making it unflippable and basicly a ruin.
- in the scenario described above, repairing and holding the keep agains attackers, when already damaged due to a high flip rate, awards a higher ammount of WXP and event rewards.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Ya, losing conditions and becoming invulnerable for a second when you first go down are the only two things that need to be changed about the downed system.
On a side note, I don’t know if you run with a structured group or not but a good strat is when you’re in a group fight and you get the first guy down your group doesn’t finish the guy instead you start stacking conditions on him and then actually use epidemic on the downed guy so there is no chance of missing.
Yeah I do that sometimes, but I ahve no real structured group to roam arround with, so it’s hars to pull of^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
That’s too bad, cuz I like conditions so much. Well, I will keep on still being condition necro, because it just has to be this way :P
I’d love however, if ANet would recosnisder on this issue, for boons, as far as I know, stay on a downed player. But maybe there is a good reason, why those conditions are removed. Just nobody could point me to it.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Why can marks hit no downed target? I find this very weird till unfair, that my marks don’t trigger on any target, that has been downed. What is the purpose of this “feature”? I play a rabid condition necro (with staff and scepter/dagger) and I am already confused, why conditions get removed, when a player goes down, now I can not hit that player with my marks too (and that is very painful, when I, just before he was downed, switched to the staff).
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(I post this in the WvW forums, for I have this issue mostly in WvW, no idea how it playes out in sPvP.)
Why are conditions removed, when some1 goes into downed mode? Condition dmg builds, as my fresh necromancer uses, have a hard time already against any type of burst, especially in a 1v1 setup in WvW. But when I finally down some1 and they have all their conditions removed, it isn’t helpful, when I’m almost downed myself.
However, in group fights, that is even worse. Stacking up conditions on my target and it goes down during my use of Ependemic, brings my combo to a complete waste.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
We weren’t able to finish them. I am sure we several times downed one of them in stealth, but the other one easily could rez the downed one without us noticing.
When you’re getting hits, just keep smacking the same spot. I can outdamage someone reviving pretty easily while solo, especially when they’re reviving a low-HP thief. There’s no excuse for letting them revive eachother, downed or not.
Well, in this case the thieves were downed due to conditions, mainly from my marks, I put on the ground. I saw them hit, but the thief moved during that time. If he was downed, and I put a mark down, then it wouldn’t trigger, unless it hits a player, that isn’t downed, what would be the case, if he was being rezed (and doesn’t lie on the edge of my mark). However, they moved not very predictable I must say, so I couldn’t connect a 2nd or 3rd hit.
He bleeded out most likely, but went down on a spot, I didn’t know. And conditions are being removed, when u go down (but that is a whole different issue). However, I noticed that my teammates, as you stated earlier, stoped attacking, when they stealthed.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
The fact that a thief can still perma stealth shows you how much they care about patching mechanics.
Such comments show, how less some people understand of game mecahnics. The thief works as intended, even if some (and this are not the majority) of players do not want to accept that.
For instance, today I fought with 2 friends and a random (so 4 ppl on our side) two thieves, who were very good at stealthing and were very mobile. We weren’t able to finish them. I am sure we several times downed one of them in stealth, but the other one easily could rez the downed one without us noticing. They used the heavy stealth D/P setup (if I’m not mistaken).
We eventually desided to ignore them, cuz they weren’t getting any kills themselfes. In a moment of not paying attention one of them was hacking away on me for maybe about 5 seconds (what is an eternety for thieves, especially backstabbing thieves), but he couldn’t get my health lower than 60% or so (2700 armor on my little rabid necro).
Paying any more attention to those thieves would have been just a waste of time. After ignoring them, everything was okay then. That’s how dangerous those are.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
@Tuslin
Agreed partly. It’s actually sometimes a 10v1 situation or similar. I had once a 6v1 situation, with 6 of my fellow FoW members batteling a thief. He kept trolling them and in the map chat ppl complained about an OP thief. I (mesmer) and a friend of mine (another mesmer) came up to this group, quickly summoned each two phantasms and a clone and left them… after the thief droped out of stealth the enxt time, he was downed in a matter of seconds. I had similar encoutners with my still frech necromancer helping out groups against thiefes with ease. And there were occasions, where I got owned by thieves, due to their good and my terrible play at this moment.
I have to agree on the forgetting about the thief part. Well it’s not actually forgetting, it’s more not knowing what to do. I know that feeling from my first encounters in WvW with thieves. They were “gone” and I thought, puh I survived, now let’S take care of the… and downed. It was frustrating for me, really, but I came to realize that a big part of the problem was on my side of the engagment.
But @all who think thieves are OP and to provide some constructive help. Record your struggels and upload them, se we can see, what is happening and mybe can give some advices, how one could have acted. If you keep on it, some actions come almost natural to you, when you react against thieves and down them, while they are stealthed.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Vabbi and FoW in europe would be a good choice. Almost all map is covered in green (Vabbi and FoW are red and blue^^), the green Zerg disapears quickly, after everything was conquered and you are free to roam^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
Yeah what the post above me sais^^
Rly? Broke? Lately I am roaming with a rabid condition necro and I must say that thieves give me the least trouble. I see them going into stleath and droping out of it in downed mode, cuz I placed Marks and other AoE where I expect them to be…
I have now trouble though against rangers with this setup… Should I now call for rangers are broke?
He is complaining about the ability of a thief to kill people in zergs with little fear of death. Everyone knows a good thief never needs to die in WvW unless they chose to stay and die…. also why did you bring up rangers? The OP is not talking about 1 v 1 fights and rangers cant attack a zerg and get away like a thief can.
Well, if I can without much trouble down a thief in 1v1, I should be able to down him in a 10v1 (with the 10 on my side of course) too, wouldn’t i? And why do I bring up rangers? Because they are broke from my necro’s point of view. But do I complain? No, I look at what’s going wrang (also created a ranger and tried some stuff out), checked the ranger forums for advice and now I can deal with rangers most of the times.
A group that’s getting trolled by a thief to the point that the thief downes and finishes several members of that group (assuming all ar equally geared and leveled) just needs to improve on their game.
EDIT: Only thing I find wierd about thieves is, that they can move even faster in stealth, that seems counterintuitive to me. Thieves have a certain role in WvW, like many other professions have. They are very very good at spike and stealth play and getting away. Why can’t some ppl accept that and move on to improve their own stregths and work on their weaknessnes, like most others do?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
Rly? Broke? Lately I am roaming with a rabid condition necro and I must say that thieves give me the least trouble. I see them going into stleath and droping out of it in downed mode, cuz I placed Marks and other AoE where I expect them to be…
I have now trouble though against rangers with this setup… Should I now call for rangers are broke?
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I would like to see WvW armor available to upleveled characters. I imagine here an additional button to the armor and town cloths button, where one can slot lvl 80 WvW armor (or any lvl 80 armor fit for the profession). In PvE it would change automaticly back to the PvE armor set and the WvW armor set is unavailable until the character reaches lvl 80.
The reason I am suggesting that is, that I find it a pain to level a character in WvW unless u run with the Zerg (and thats boring and laggy). With an exotic lvl 80 armor set one but could actually achieve smth in smal scale combat (hopefully). “Only” the traits would be missing ^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I have mixed feelings about the new system too. On one hand I expected that we on FoW and our “neighbours” Vabbi will get outnumbered even more. But on the other hand, for what reason ever, I sometimes saw a huge ammount of FoW players online in the evening. Hell, one day there was a que for our borderlands, that never happened before.
But most of the times (we are now matched against Arborstone) our opponents muster up even more ppl on their side. We even got the outmanned buff when I was in an 20-30 ppl Zerg, I had never experienced smth like that on this server…
While the new system might cause eventually some nice matchups, that are more balanced, but not allways the same server against each other, the two lowest populated servers Vabbi and FoW will allways be outmanned greatly.
I personally would not like a debuff or buff branting me more HP or attribute points. Because fights would be just unfair then. Also a handicap in the sense of more point at the beginning of the matchup doesn’t change the one sided engagements.
Just one idea that came just to my mind is, that after some time, when you have almost nothing in your own borderlands, you get access to an event (where the orb was before maybe?) where you can summon the forces of the gods to protect you and it will create temporarly a magical barrier arround the towers and the one keep surrounding the spawn of your map. This barrier can be crossed by invaders, but the ammount of ppl, able to pass through is limited, while defenders can pass it freely. Projectiles of siege weapons can pass normally through the barrier. This would allow the defenders to have an area of the map, where they are matched more fairly in numbers, while outside of that magical barrier, the WvW matchup would still be the same…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I find the CC atm okay. I play lately a necromancer in WvW and so I play one of the professions, who have it the hardest to eskape from CC. With my mesmer I almost never had a problem being CCed.
Speaking from my necro’s point of view I need CC myself (fear) to prevent being CCed. I like this way the necro works. You have to get some sense of anticipation.
The idea behind your suggestion is understandable, but adding another boon to the game might only increase the server lags, for it is smth else, the server would have to account for now.
Some stunbrakers should remove imobilize imho. But not all. It could be added to the skills. Mesmers for example wouldn’t need an imobilize removal skill. On my necro on the other hand, I sometimes wish I had smth do deal quickly with imobilize, for most condition removers have a cast time, that makes you too good of a target.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I actually got some amazing hits with AoE skills and bleeded thieves out while they were in stealth. They just repopped some seconds later laying in the dirt and asking for a stomp^^ However, that were only lucky hits, most of the times it doesn’t work…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I still think the AoE 5 ppl cap is the biggest problem in each tactic. When the mindless Zerg actually needs some mind to be successfull, then we’re talking. Until then we’ll remain the “stack up” mentality.
Howerver, to remain on topic: I like the ideas of the original post. But I doubt they will help in balancing out two armies with huge number difference. The mindless Zerg just needs some smart ppl, who utilize the new roles and the outmanned group has still the same problem…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
where are they……………..?
here is one^^
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
For my original post was deleted, I will post it again, reworded of course:
Why not redisign the borderlands of each server matching the server theme. Fissure of Woe should look like Fissure of Woe, Vabbi should look like Vabbi and Ring of Fire should look like Ring of Fire and so on. I am sure one can deduct the point I am trying to make
I mean, why not rework all the texture of the landscape an buildings?
Also, why not rework the WvW armor design in the server’s theme. I bet Vabbi would suddenly get a ton of people playing on their server, when you can purchase from their Vendors a WvW armor in Vabbi design. I personally allways found them very good looking.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
Yes you read correctly. There will be a new WvW Arena. Why do I know that? Because I have a run today and so many great ideas that must be put into practice.
Why would we need such a map?
We don’t. But it would be fun. Because sPvP is restricted in builds and in possible extremes of builds.
How would that arena work?
No idea, I can’t know everything, can I? Seriously, the details have to be worked on. But it could be great.
What would you do there?
Fight each other. 1 to 5 man teams of each server hacking away on each other with every dirty WvW trick in the book and every extreme build made even extremer by food buffs and such. This is the real world arena, not a “we are all fair and balanced”-arena. This would also be the place to make GvG happen.
It’s called ArenaNet, isn’t it? So make a WvW arena.
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!