Showing Posts For Uhtameit.2413:

rank 80 and beyond

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Deimos aren’t you the guy who never set a foot into tournements
and defending to not remove hotjoin with all your life?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Competitive-Casual-Gameplay-Options/page/2

Just read that thread…he made some very good points and if there are people enjoying HJ, there’s no reason to remove it. Besides, it’s completely off topic.

Recognition of hardcore, difficult PVPers

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Posted by: Uhtameit.2413

Uhtameit.2413

Edit: If you want anet to see that there are many people who did actual PVP just for the sake of having high rank then we need more than 1 dude.

Anet doesn’t need this thread to collect data. They already have it.

They got data and they got tons of threads from hotjoin farmers, one thread where actual PVPers say that they want rewards for having high rank wont do no harm.

They are many threads just like yours, asking for rewards for the dedicated players. One more will do no harm indeed, but it won’t serve any purpose either.

Recognition of hardcore, difficult PVPers

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Edit: If you want anet to see that there are many people who did actual PVP just for the sake of having high rank then we need more than 1 dude.

Anet doesn’t need this thread to collect data. They already have it.

Good-bye Underwater combat??

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Up water isn’t that much more balanced either imo. Sure mesmer/ranger are very good underwater, yet i’ve beaten tons of them. On my thief… Yes thief can burst a bit underwater, but it’s control/escape is non existing. It all comes down to smart positioning, outsmarting your enemy. And that’s what i did on my thief. If thief can do it, anybody else can do it too.

I lol-d. You say it’s not balanced and then you claim that every class can achieve what thief can. Logic overload.

(edited by Uhtameit.2413)

Perplexity Runes in PvP, PLEASE NO

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Why are you guys scared of confusion? Honestly? Heartseeker? 3k damage easely. Mightly blow? 2000-3500 damage and a nasty stun+ blast finisher.

Confusion? maybe 300 damage per auto attack, if lucky, and very high cond damage + more then 4 stakcs confusion 500 per tick, but then the duration will worn off so fast, it won’t even be usefull in most cases.

500 damage per auto- attack average (and that is optimistic), is dangerous? It isn’t. Have you tried playing a confusion mesmer after the nerf, without perplexity? Very very very weak. These runes are only dangerous, when engineers/warrior/mesmers pull of PERFECT combo’s. And let’s face it, most of the time an enemy pulls of a perfect combo, it’s your fault, because you allowed him to.

My take on this: the 50% confusion nerf is so big, still is, that even with using these runs, only few sets can make good use out of it. I admit that for instance torment runes though are very weak compared to this. The problem is Torment application is rarer then confusion, the stacks applied are lower (unless impale, and mesmer scepter 2, But those skills are ‘niche’ skills imo). So the ‘equal duration’ boost, and only 1x extra application of torment (with fewer stacks then the confusion), makes it underpowered imo.

And wvw, i haven’t seen an perplexity enemy in AGES. It might be powerfull, but so are a lot of other builds. Let’s first see what power damage nerf (crit damage spikes are capped lower now) will do to these builds. For instance, as I see it, Perplexity engineer needs rifle, rather then pistol for perplex build, but that would mean with update, all his power skills do less damage when they crit (that is when they are the most threatening, so that means, the threat level goes down a lot). Let’s first see that out, not?

A glass thief can pull out heartseeker that does damage on a glass opponent under 33% hp, yes. 5 stacks of confusion with 1k condition damage (easily attainable) is already 700 damage on skill btw (since it is condition damage, it is applied regardless of armor). The confusion from Pry Bar already lasts 7s or so, the confusion from the rune would last 8s. And we are talking about tanky conditions builds which are already strong that are almost getting another build on top of it :

Condition engineers are strong and can easily have interrupts as part of their build, they apply confusions easily. Imagine magnet interrupts you, with pry bar on top of it you get 10 stacks of confusion for around 7 seconds : that’s 1400 damage per skill use for 7seconds. You may remove it immediately but when you hit him, you’ll get 3 stacks, and maybe concussion bomb. If you can’t remove it, that’s 7seconds during which you will die if you actually try to kill the opponent i.e 7 seconds during which you can do nothing. You won’t be able to remove it instantly everytime, and you will have to wait to do anything at all.

That is also true for condition mesmer, which is getting torment on shatter as a reminder, and has way more interrupts.

Condition necro puts more conditions without that much effort so when it puts 5 stacks of confusion with one fear, it will be nearly impossible to cleanse.

Thieves will have a trait for confusion on steal, that plus headshot and you have got yourself a nice piece of perma confusion.

Condi warriors can already put 4 stacks of confusion on one interrupt via trait, and they have quite a few stuns with mace/shield : that would be 9 stacks per interrupt, again, around 1300 damage per skill use, for 8seconds. How is that a hard combo?

Builds that were strong and other builds that are going to be created via the new GM traits will be enhanced by this rune as it allows easy stacking of one of the most devastating conditions of the game. If you can’t understand that, well…better go back to heartseeker.

(edited by Uhtameit.2413)

r70 vs r40 - Who do you Want in your Team?

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Posted by: Uhtameit.2413

Uhtameit.2413

I take the r40 over r70. Pvp is filled with ‘not so friendly’ (to keep it civil) players. The higher the rank (most of the time), the unfriendlier they are. Unfriendly is very broad, and actually big pun intended here. I’m not gonna do in details to prevent flaming, but a lot of pvp people could learn a thing or two about being polite.

I find that statement particularly ironic since the first time I saw you playing your thief, you pm-d me, called my condition engineer build “op and meta” (I’m sure running engi with rocket boots is meta) , then proceeded to flame me and blocked me before I could say anything.

PvP Rewards Blog

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Posted by: Uhtameit.2413

Uhtameit.2413

So…
r55 will get r80
r45 will get r52

seems fair

The amount of glory needed to go from current r45 to current r55 will be the same as the amount of glory needed to go from future r52 to future r80. So yes, it is fair, as far as that logic goes. It doesn’t change much for those players.

Theorycrafting the Next Ele Meta-Builds

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Posted by: Uhtameit.2413

Uhtameit.2413

This thread is for sPvP tournament builds. Please post your own suggestions and I will add them to the list if they pass scrutiny by the community. I will also remove builds currently posted if they are discredited.

Disclaimer:

These builds don’t have any gear/runes applied due to obvious impending changes. So this is just trait-lines and utility builds.

Dagger/Dagger Builds

(0/30/0/20/20)

http://gw2skills.net/editor/?vEAQJAoIhcMac25wwZAgowlTEPsoBAKKyZGA

This seems likely to overtake the previous meta for D/D. It will have sustain, but the condi cleanse might be a little lacking. D/D has 3 interrupts, so I can see it getting a lot of use out of the 30 pt in air.

D/D has 3 interrupts? What? so you would build to put 6s weakness on an enemy when you can get fresh air or that other trait that somewhat helps doing damage and gives you shock aura?

Let’s be practical for a second : Earthquake and Updraft are on a 40s CD, and Shock Aura is not an interrupt unless the ennemy attacks you. Let’s not forget that all of these are likely to fail and require to be at close range, so you can’t interrupt anyone who is using a long-range weapon. There are some decent ideas among the builds you quoted but this is certainly not one of them.

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

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Posted by: Uhtameit.2413

Uhtameit.2413

There are some great ideas here, I like it

I can’t exactly reproduce it the way I want in SPvP due to the thrinkets though. But when I roam and duel in WvW with the stats I want, I run with Signet of Restoration arcane blase + arcane wave + Signet of Air + Glyph of Elemental (Elite).

Yeah well, in PvP you may want to use the glyph. Given that you don’t cast too many spells with staff, I wonder why you chose that and how it’s working.

But, anyway, I’d rather explain the reasoning behind One With Air (100% increased movement speed for 1.5 seconds after swapping to Air).

Why would you get One With Air on staff?
-Which first major trait is good on Air Magic? I tried the endurance regen on channel, which was not bad at all; boons on aura doesn’t really makes any sense on staff; 7% precision on healing bonus will only give 100-140 healing bonus; 20% damage bonus when target is at 33% hp is not bad too, but hey, if you bring the target that low, it also means that you’ll probably win the duel anyway. So, What about One with Air?

There is the glyph CD reduction trait that is good. Otherwise, if the target you may be low as well so the reasoning is flawed :p

I don’t know if you tried a build of that style, but I assure you, the DPS is off-the-chart With 20% damage when above 90% health threshold you, Sigil of lighning (because crits). You will be able to keep yourself above the threshold with the fast casting of fresh-air.

I’ve no idea who you’ve been fighting, but anyone remotely decent will use a range weapon and get you under 90% very easily, unless you’re running soldier’s amulet.
Usually, stacking might is much more reliable (rune of strength and sigil of battle).

“Fresh Air for staff?! You must be kidding me. Why would you want to swap on air as staff?”
That point is valid. Somewhat. Yes, scepter seems to have a relative advantage to swap to lightning compared to the Staff. But, have you seen the Earth Attunement or the Water Attunement DPS on the Staff? Wouldn’t you only want to stay in earth just long enought to cast the essential? What about water too? cast the Ice Spike (highest damage spell of the rotation + vulnerability stacks) and the ice field and get over to another attunement? With Fresh Air, and the proper attunement-swapping-while-casting, you will even be able to start casting lightning 2, swap to fire before lightning 2 resolve to do #2 + #3 (it can crit; dont forget), then swap immediately back to air for static field, then Earth #2,#3,#4; then water #2; then arcane spell (Crits!); then back to air.

Stay in earth or water just to cast the essential? the essential truly depends on the situation and may very well prove to be all 4 casts, as you know quite well. Btw, with this move, they would have enough time to step out of the lava font, I’d rather do the static field first and ensure that they stay 2s in it.

The potential. I’ve not filtered the full juice yet. Who told you that you couldn’t move while doing so? And guess what, you will move swiftness-out-of-combat speed most of the time. Perso, I didn’t reach it’s full potential yet, and I’ve won a 1v3 in WvW (no up-levels) with spiking and kitten. Warrior+Engi+ mesmer.
I’m even having a blast against thieves (from horribad to quite decent/ good thieves. I’ll have my share of sweat against talented ones, of course)

Given your utilities, I don’t know how you could be anything but a free kill to thieves. Are you talking about WvW thieves?

The PvP forge after 18 March

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Posted by: Uhtameit.2413

Uhtameit.2413

Allie advised to use your crafting materials (you’ll have to take my word for it, I don’t have the exact reference).

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

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Posted by: Uhtameit.2413

Uhtameit.2413

I also suggested valkyrie several times. You would get just as much “sustain” and even more toughness with more reliable damage than from celestial which is the worst amulet of the game.

Also, no, 400 toughness isn’t going to cut it. Even valkyrie isn’t going to cut it. If a thief wants to eat you, he will, and very quickly.

Fiery greatsword is amazing in an actual fight : the 2 and 5 skill on a point are very annoying for whoever is on it, the auto attack and 3 skill are very damaging.

Thanks for your suggestions. Although I disagree with you on the note of the thief. It’s actually (as stated in another post) condi meta that gives this build the hardest time. Thieves are pretty one dimensional and can be beaten with this build (not always consistently, but frequently enough)

No doubt the condi will give a hard time but so will a decent thief. You do have some great insight as far as ele goes, but you don’t seem very good at judging your opponent’s worth : any remotely decent thief will own you, and you can’t convince me otherwise after you’ve said those guys were “very good”.

EDIT : confirmed, I met a r49 ele running that build with 4 arcana utilities and berserker amulet while playing my thief. As soon as arcana shield was on cool down, he stood no chance.

(edited by Uhtameit.2413)

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

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Posted by: Uhtameit.2413

Uhtameit.2413

I also suggested valkyrie several times. You would get just as much “sustain” and even more toughness with more reliable damage than from celestial which is the worst amulet of the game.

Also, no, 400 toughness isn’t going to cut it. Even valkyrie isn’t going to cut it. If a thief wants to eat you, he will, and very quickly.

Fiery greatsword is amazing in an actual fight : the 2 and 5 skill on a point are very annoying for whoever is on it, the auto attack and 3 skill are very damaging.

(edited by Uhtameit.2413)

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

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Posted by: Uhtameit.2413

Uhtameit.2413

A thief that doesn’t have shortbow, a D/D ele that does earthquake while you are 900 away. Yeah right, those guys are good players (I stopped watching there).

Besides, celestial amulet is the worth possible choice. You only have 400 more armor than a glass, and so much less power…you should go for valkyrie if you want some survivability ; with your utilities it would make sense.

I also don’t get how you can run staff without V in arcana.

Great points. Celestial gear is actually incredible for staff elementalists—moreso than you might think.

It’s true, you get less power. But you also get condition damage. It might shock some people to learn that a huge chunk of elementalist DPS comes from our conditions. Furthermore, with elemental surge—you get a butt-load of burning to help offset that power difference.

Depending on the weapon, not really. That is true for staff though, given Flame Burst and Eruption, some of your damage come from conditions, but not the majority of it. You don’t even have an auto-attack that applies conditions.

On top of that, you get:

Healing Power – (you blast a lot of water fields, and you get a lot of regen)
Toughness – (mitigation! Huzzah!)
Condition damage – (above)

You can’t always blast in the fields, simply because you can’t always be close. As I said, you’re barely even different from a glass ele so if you can come close in 1v1 it’s “good” against a bad player but this build is mostly good at XvX with X>1. Then, you blast in the fields but you lose damage (if you use arcana wave on your spring without hitting the ennemies). Do I need to mention that given the scaling, so little healing power probably won’t change much your ability to regenerate?

I just tried it out for you : celestial vs berserker means Geyser heals 250hp more. It’s only good for Healing Rain, the regen goes from 1k7 to 2k2.

As for toughness, as I said, it’s a weak point, you’re no different from a glass, really.

Btw, you would get just as much healing power from valkyrie and gain 200 toughness + 500 power, you’d just lose the condition damage and the vitality.

All of that for the loss of a little power? Anyday.

On the note of no blasting staff. Honestly? …. It’s a crutch. It’s a relic that every ele thinks they need because they don’t think they can land their fields without those fields being enormous. The only place I actually miss it is when i’m meteor shower + Tornado since it affects the AoE of each meteor.

Once you learn to use your CC and fields correctly, you find that the extra radius…. really doesn’t do anything. They’re already standing in that lava font. Immobilized and stunned… what do you care if it’s got twice the radius?

It has other applications, but for the most part… the fields are already large enough. Have you ever had a problem blasting a healing rain? Does having your opponent walk through another 0.5s of chill really make a difference?

I’d rather have Arcane Mastery. It gives me more room to make more plays—faster. And a 20s heal never hurt.

Thing is, most of your damage is power, your arcana utilities relies on it as well, and relies even more so on critical damage. Giving up 500 power, 200 toughness for condi damage and vitality is a waste. Especially if you take into consideration the fact that your conditions will be easily cleansed, given the condition meta and the fact that you can’t apply many conditions quickly. That just leaves vitality, which you could get from the water traitline.

As for the V arcana, I said earlier that this build is better at team fights then anything else, it won’t be viable in 1v1 for some time : +60 radius means +120 in diameter, which is something not to be neglected, especially in a team fight. Then you care when your AoEs have a bigger radius. Even for static field, if you use it right the ennemies will get stunned regardless of the size. Why create a staff build if you’re not going to use for what it’s best at?

Finally, tornado might be sweet for a one trick poney but I suggest you try the Fiery Great Sword, it might help increase your damage a bit.

(edited by Uhtameit.2413)

1v1 Duels - Staff Ele (R: 657 SoloQ) [Video]

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Posted by: Uhtameit.2413

Uhtameit.2413

A thief that doesn’t have shortbow, a D/D ele that does earthquake while you are 900 away. Yeah right, those guys are good players (I stopped watching there).

Besides, celestial amulet is the worth possible choice. You only have 400 more armor than a glass, and so much less power…you should go for valkyrie if you want some survivability ; with your utilities it would make sense.

I also don’t get how you can run staff without V in arcana.

Pistolwhip Nerf

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Posted by: Uhtameit.2413

Uhtameit.2413

I enjoyed reading such a thoughtful answer

Signet of spite does only work squishies like thief and mesmer who doesn’t have a lot of condi removal, and if they have lyssa still up they get rid of everything.

Agreed, yet you can plan to put it after he’s used the rune (either he wishes to use his venom or you’ve pressured him enough, which isn’t that hard if you open him).

Well, sure, stunbreaks don’t help a lot, but the OP claimed he still took 5k from the pistolwhip after using a stun breaker : my point is that he’s not very reactive. On the plus side, if you use spectral walk or armor and go into Death Shroud the thief is basically healing you.

I agree that the #1 of Death Shroud would be useless against a thief, but what are we discussing? a 1v1 situation? because 1v1s are not exactly balanced at the moment (I used to main ele). If we are talking about a 5v5, then the necro has plenty of time to get help.

On the other hand, if the necro is hybrid power/condi, he can use his life blast for 3k

It is just so sad that the game is full of these people who simply run the lowest skill required builds just to beat other people in the game. You simply can’t really find a team without a warrior nowadays, which is just a broken class. Usually 2 warriors, sometimes even 3. Then there is spirit ranger, which requires you to only use autoattack on your shortbow and sometimes faceroll on your keyboard so your spirits use their skills. And now the pistolwhippers are beginning to show up.

I agree fully, we just have to wait and see (the patch will be soon™). In my opinion pistolwhip is probably the least worse of the builds you mentioned (in terms of skill and/or fun).

But then again I don’t know why I’m writing this post, since even if the Anet would read it, it would seriously take more than 6 months to fix these little things. I just don’t get what Anet is doing

Giving what the majority wants : more pve. Given that they are here to make money, I see two possibilities :

1) They are incompetent, the PvP was released unfinished and they don’t care much about finishing it, despite their claim that they want it to be an eSport.

2) They play the WoW strategy : they want people to get frustrated so that they can enjoy it to the fullest when they get their nice gameplay back afterwards.

And when it comes does it fix anything the community wanted? Doubt it.

All we can do is hope – which is, ironically, what they expect us to do.

Before, when the stun did not covered the entire PW casting time, other weapon sets were valid alternatives, but right now, not so much.

Again, the stun lasts 0.5s, the skill lasts 1.5s. Try it for yourself. We’d see far more complaints if the stun actually covered the entire PW duration.

pistol whip is bugged.

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Posted by: Uhtameit.2413

Uhtameit.2413

Do you have nothing better to do than pretend to be a forum admin?

Since the tooltips were far from reliable for a long time, I’m unsure if OP is trolling or not. Either way he can interpret that I’m playing along or that I’m giving him the right place to post his thread if he is serious.

Do you have nothing better to do than to ask such a question?

EDIT: nevermind, you do have something better to do : post new threads with unhelpful lists of what is right and wrong in the game according to you. I understand how you can relate to the OP

(edited by Uhtameit.2413)

pistol whip is bugged.

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Posted by: Uhtameit.2413

Uhtameit.2413

Pistolwhip Nerf

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Posted by: Uhtameit.2413

Uhtameit.2413

Well there you go, spamming 3 for win

http://wiki.guildwars2.com/wiki/Signet_of_spite

I’m gonna leave that here.

Even if you breakstun and you go out of range the pistolwhip still hits you for at least 5k?!

God, you must have a hard time finding either :

1) your F1 key
2) Flesh Wurm key
3) the Spectral Walk key

or even 4) the Spectral Walk return because you planned that the thief would teleport.

Also you are probably glass if you take that much damage while running away, which means you still have over 20k hp. Could be worse, and you deal 4-5k with your #1 Death Shroud so I fail to see how you can complain either way (condi or glass).

Basically, my understanding of your thread is : please make my class more op so I don’t have to get better to fight other strong classes. Funny.

EDIT : I dug a little and found this :

And I am rly scared looking at the dhuumfire change, a trait that was unblockable, not able to be blinded, and dodged now is all of it which will make it totally useless

Yay for passive op gameplay, right :’D. I fear my suspicions are confirmed.

Tiny? lol ur stunned for the entire duration of pistol whip after which the thief just teleports away, then rinse repeat…

No, no you’re not. The skill lasts 1.5s, the stun lasts 0.5s.

(edited by Uhtameit.2413)

Elementalist Kit Visual Bug w/ Spinal Blades

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Posted by: Uhtameit.2413

Uhtameit.2413

Preeeetty sure you should rename the topic.

Viable Build for D/D Ele in PVP

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Posted by: Uhtameit.2413

Uhtameit.2413

“Item Build:
As crit damage is neglected, we rely on power for damage which is a much more reliable dps source.”

Best of luck with that.

Best non-human necro pics

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Posted by: Uhtameit.2413

Uhtameit.2413

Here a comes a worshipper of Dhuum ;D

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