Showing Posts For Uhtameit.2413:

Do we need to spend all glory by tomorrow?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

It’s not like it would have been difficult to make all the NPCs in the mists say

“Beware, in X days we won’t be accepting glory as a currency anymore”.

Do we need to spend all glory by tomorrow?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

That has been asked for since the announcement of glory removal. If there wasn’t an NPC added by now, there won’t be one by tomorrow.

One area that I do have a question about is this: What about former players who are coming back to the game post April 15th. What are you going to do to their items? How would they know they needed to get rid of the game?

Screw them. Going to the forums is mandatory.

Much love,

ArenaNet

Hey if you quit a game, the game doesn’t stop because you decide to quit. I know right, time moves forward.

On the other hand, did they say anything about it in-game?

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

The game has come a long way since launch, many things that were viable back then are no longer a threat to anyone.

Hello frands! Vee Wee here #1 Engi NA and world first rank 80!

This quote is so true my frands! Just take a look at HGH builds! Anet never nerfed those builds! In fact, Anet actually buffed them by adding stability to Elixir B and stealth to Elixir S! However power creep rendered those builds completely useless in PvP! Yay power creep!

Wahoo! Bye frands!

Actually it was sort of nerfed when they moved Incendiary Powder to 20 points because you can’t have 3 mights on heal and Incendiary Powder at the same time which is kinda annoying.

Do we need to spend all glory by tomorrow?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

That has been asked for since the announcement of glory removal. If there wasn’t an NPC added by now, there won’t be one by tomorrow.

One area that I do have a question about is this: What about former players who are coming back to the game post April 15th. What are you going to do to their items? How would they know they needed to get rid of the game?

Screw them. Going to the forums is mandatory.

Much love,

ArenaNet

Do we need to spend all glory by tomorrow?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

To be clear: before tomorrow’s patch you should open all of your tournament chests, spend all of your glory, and use all of your PvP crafting materials.

Think X armor doesn’t fit your character’s appearance? Craft it anyways and put it in your locker.

:)

Except there is no way you can use all the PvP materials. Whether you open chests or craft gear, you will have to salvage, thus you will get materials.

Please create a npc to trade them.

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

The game has come a long way since launch, many things that were viable back then are no longer a threat to anyone.

Daily Crafting Mat Reward Disappointment

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

RoRo, talk to the Kodan (the humanoid bear) vendor in the HoTM. He sells salvage kits for 96 copper. They actually removed it later than what they had planned but w/e really.

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

Hum, I have three objections :

1) it sounds awfully boring

2)you won’t kill anyone with any decent amount of condition removal

3)your survivability would be really bad (without tool kit or shield, I mean)

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

Forgive me if I wasn’t clear, how would you run a succesful condition build without kits? I’m talking about sPvP but that’s probably true for WvW as well, you need kits.
As for direct damage builds, they aren’t really reliable in PvP but you’d better have Grenade Kit imo.

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

The fact that such a sigil can proc without a condition on you isn’t a bug, I don’t think it is anyway. It’s just part of the RNG. If it is “on hit” instead of “on crit” it might be indeed worth it.

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

@insanemaniac

What I don’t like about this idea is that both sigils (because engineer will only get 2 sigils while the other classes get 4) can trigger even if you don’t have a condition on you, so you would have to give up both your sigils to get RNG removal that would require you to hit your ennemy.

Let’s say both sigils trigger when you don’t have a condition yet or that it removes a condition you don’t really care about (one with a very short duration for instance), then for 10s both sigils are useless. Truly not the best solution.

@dancingmonkey

What I mean is that you have many other utilities : gadget, turrets, elixirs. And you can’t build without a kit because that’s how the class was designed. You can build with 3 turrets and be useless once they’re destroyed (let’s not consider the fun factor here). You can’t do enough damage without kits and that’s why there’s an issue. Not to mention that ArenaNet is literally trolling us with the new Tools GM trait that will be introduced in the next patch. As if anyone was using a gadget build…

On a side note : do you know of any class who is forced to play with one type of utility and give it one or two utility slots (or even three)? outside of engineer, I don’t.

Now it’s not that I don’t like kits, they’re the funniest part of engi (apart from slick shoes and rocket boots), but this is paradoxical.


Really, I think ArenaNet needs to introduce one or two traits that would remove conditions such as the one I mentionned. That would be far from OP and it would probably be enough to give engi decent condition removal.

(edited by Uhtameit.2413)

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

Oh yes indeed.

Well transmuste is cute but you can’t control it and it’s one condition per 15s.

The way the class is designed is wrong. You need kits to make up for your damage but kits don’t have condition removals. Most kits don’t have a stun break either, which means two things :

1) Everyone must run EG to get 1 stun breaker and some slightly better condition removal

2) You should sacrifice your survivability/damage/stun breaker just to get condition removal via elixir C

Both options don’t sound really good to me. I doubt really much that there will be more trait changes than those announced so far.

Daily Crafting Mat Reward Disappointment

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I expect better in the future.

Don’t.

[PvP] Engineer needs more condition removals

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

Hello !

if you take a look at the engineer’s traits, you can see that there are only two traits that allow the engineer to deal with conditions :

- Cleaning Formula 409(CF)
- Automated Response (AR)

As many already know, AR is getting nerfed. It clearly is a lazy trait that does not promote skilled gameplay, that was OP in 1v1s (given that the ennemy couldn’t overload with conditions at 40% hp) and useless in team fights. Since it won’t be an immune anymore, even the sore losers won’t use it.

Cleaning formula poses another issue : engineer needs to run at the very least one kit due to the inability to have another weapon set, otherwise it won’t deal enough damage. CF won’t prove amazing outside of a HGH build because it requires you to give up very strong traits like vigor on swiftness, protection injection, backpack regenerator (because you will need -20% CD on elixirs). If you go with the setup : Elixir B / Kit / Stun breaker (Elixir S) you only gain 3 condition removals.
Indeed, you won’t use your stun breaker to cleanse conditions (and probably won’t use Elixir S throw to cleanse anything either..).

So this is not exactly viable (nor fun, but that comes next to most people).


Now condition-related traits are out of the way.

Then what do we have left? Elixir R throw with 15 in tools, we stay in the AoE and spam Throw Wrench and we use #5 shield? that’s not reliable at all. Elixir R was good, but removing the stun breaker from it means it’s really hard to fit it in a build when you might want another kit or a stun breaker instead.

In terms of heal, we have the healing turret (2 conditions/ 15 -20s), which is good. But that is that only condition removal most engineers use.

The only other viable option to cleanse conditions is Super Elixir from Elixir Gun which will remove one condition (and more if you use Throw Wrench/#5 shield in it). Sadly, if you are standing in the AoE you are also at risk to get condi-bombed so again, this is not good.

We used to have a Super Elixir from Kit Refinement, which allowed EG to provide two Super Elixirs. That way, the condition removal was okay-ish. It’s not the case anymore.


TL;DR :

I would like to see some new condition removal introduced to the class because it’s been in dire need of it for a long time and the nerf on AR should probably be compensated somehow even if that trait isn’t very popular (except for decap engis).

How about a trait that would go like this :

- Remove 2 conditions when getting in or out of a kit (15s CD)

Do you agree? do you have any better ideas? Please discuss

(edited by Uhtameit.2413)

Fighting PU mesmer on a D/D ele

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

Pro mesmers don’t usually play PU because it is extremely boring.

Engineers, the most OP class in the game

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Am I complaining about turret Engineers?

Apparently you are. Again you contradict yourself .

Turret Engineer=/=Turrets, Healing Turret is used by almost every build.

Got any evidence of this, or are you simply making unsubstantiated claims, based on your opinion?

I do not use the healing turret personally.

Aaaaaand glaphen uses Med Kit and its synergy with 15 in tools, according to some of his previous messages. So he is an hypocrit.

How to do well with Elementalist?

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

Which game mode are you talking about?

Engineers, the most OP class in the game

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Someone still upset you had no arguments about Building Momentum but the bug fix card ANet played?

Your inability to fathom arguments doesn’t mean they don’t exist. Sorry.

Engineers, the most OP class in the game

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

I wish my account name was primate-related, that way I could join isolatedchimp and dancingmonkey in their fight.

Glaphen is clueless and can barely read half of your post before making up some strategies that involve traps that he doesn’t even fathom himself. You’d have a better time arguing with a wall.

Lyssa Runes

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

You still have the condi clear. When do you have more than 5 conditions on you? not often, I hope.

What was op was having stability and aegis, and getting the boons regardless of whether or not you used it to cleanse conditions. It is still a very good rune if you have low CD elites and need of condi removal.

Guess what? thief and mesmer still have low CD elites and need of condi removal.

Im coming back!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Oookay, so :

1) I contradicted this guy because he said you could faceroll with mesmer, which is a joke

2) Warriors are amazing these days, even against good players

3) Elementalists are decent (teribad if focused) in small fights, and teribad at team fights. You don’t get why people complain about ele because you don’t play sPvP.

4) Necros power build are strong, aye. Their condi build is getting nerfed though. With rune of balthazar it might turn out to be okay but they won’t be even better (except WvW where necro with rune of perplexity will be a thing).

5) Power rangers suck.

Response from devs needed

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Are you really saying that the AR nerf is to harsh and should be compensated?

Given that engi has almost no condition removal (except if you use elixirs, yay), it was one lame way of dealing with them which could be used as an excuse :

“You don’t have condition removal but you have AR so it’s okay”

Now it’d be nice to introduce some not OP condition removal like the one I suggested earlier on this thread. Because engineer truly needs it.

[Suggestion]Engineer: elite rebalancing

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Supply crate :

healing equal to 7 blast finishers in a water field

Since the med kits aren’t AoEs, I beg to differ.

Having a 600 radius Stun would actually make it stronger if you ask me, not less powerful.

Mortar :

there was a thread not so long ago about mortar that suggested a few good changes : https://forum-en.gw2archive.eu/forum/professions/engineer/On-The-Mortar/first#post3852252

You should take a look at it.Making it mobile + turning it into a kit would be a nice idea. Your ideas are good too albeit less fun.

Elixir X :

Yes, the RNG makes it unpractical unless you’re looking for stability. No way Arenanet is going to give to Engineer one more elite (not to mention that without the RNG it’s the same as an elementalist or a warrior’s elite). I honestly don’t know how to fix that one.

You would only use it if you’re looking for stability + cc anyway so I guess it does the job.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It has many bugs too, it’s not exactly a decision. Sometimes the tooltip is wrong, sometimes the skill is bugged. I’d bet that there are more bugs than wrong tooltips.

If you think distracting strikes is not good then you don’t even know the class you’re defending. This brings the discussion to an end, I enjoyed the warrior fanboy tears.

You lost almost all credibility when you said that mace/shield + mace/sword with distracting strikes is actually a good condi build. I could give you a million reasons why it sucks.

Oh, no. No no no no no. I never said that mace/shield PLUS mace/sword is a good condi build. I meant that mace/shield or mace/sword PLUS longbow with distracting strikes is a good condi build. Mace/shield or mace/sword replacing sword/sword, of course.

The longbow is a must, having the same main hand weapon twice would be terrible indeed.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

You still fail at reading half my posts, it’s getting boring.

As for the “affect allies as well”, I’m pretty sure that’s only for the regeneration part. Even if i’m wrong, HS is still a better heal although with less team support.

In any case, this is completely off topic and I’ve made my point several times so I’m off.

We are comparing 350 health per second with 224 and 2 conditions removed to your allies to 392 you do realize right?

Read the bold part, be nice. Also, let’s forget that warrior has immunities and base hp and toughness that are higher than engineer’s. Right?

Please stop embarassing yourself and QQ about the bug fix if you want, otherwise create another thread “Healing signet is not OP, buff plz”.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

You still fail at reading half my posts, it’s getting boring.

As for the “affect allies as well”, I’m pretty sure that’s only for the regeneration part. Even if i’m wrong, HS is still a better heal although with less team support.

In any case, this is completely off topic and I’ve made my point several times so I’m off.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Basic reading too hard for you?

Deploys a turret that heals you briefly, then regenerates you and your allies.

The heal is for you, the regen is for you and your allies.

http://wiki.guildwars2.com/wiki/Healing_Turret
http://wiki.guildwars2.com/wiki/Cleansing_Burst

The allies get 390 + 650 from regen (I’m not even sure they get both, I never bothered to check tbh) +1320 from the combo if they stand right beside you. That’s 2360.

Mine field? http://wiki.guildwars2.com/wiki/Mine_Field ? what does this have to do with anything? If anything, HT is better now because it can remove 2 conditions and the overload has a much shorter CD (20s against 60s).

My first post was 9 months ago, but I have been playing since release. You do realize playing does not equal posting in the forums, right?

(edited by Uhtameit.2413)

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

You’re not reaching 4490 in any way here. Besides, you don’t seem to know what overloading is. Create an engineer, experiment, and then come back.

Been playing since release, unlike you btw.

Oh and thanks for demonstrating that the turret wasn’t always used the way it is now. You proved yourself wrong. Quite a feat, really.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

http://wiki.guildwars2.com/wiki/Healing_Turret
http://wiki.guildwars2.com/wiki/Cleansing_Burst

Try and get to 4490. Have fun with that. And no, it didn’t work like that before.

Nighty !

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Oh and no, Healing Turret used to heal in one use, and now you have to use it then overload it. That further proves my point, you’re clueless

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Nah, you’re not doing a 7k AoE heal and removing 2 conditions on allies, that’s just for you. Allies get 1k from regeneration and 1k from combo and that is all AFAIK. I don’t even know where you get your 4490 from…Again, maybe it has changed while I wasn’t looking since I haven’t played in a while. Given how clueless you are in general about this game, I doubt it.

Again, good job on ignoring most of my post. To end this, I shall say that I enjoyed both your tears and your limited thinking abilities. Good night, little dove !

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Oh that would be sweet but no, the 4k heal is for you and you alone. Good job ignoring most of my post.

So yes, learn how to read :

http://wiki.guildwars2.com/wiki/Healing_Turret

Deploys a turret that heals you briefly, then regenerates you and your allies.

The heal is for you, the regeneration is AoE. Gosh you’re clueless. Unless that was changed, I haven’t played in a while.

Healing Turret > Healing Signet? nice joke. And yes, HT removes 2 conditions. Too bad it is the only way for an engineer to remove conditions (so it would make sense that the engi can actually remove conditions with his heal) but let’s not get into that.

Yes, my RL friends do worse. Your point is? Nevermind that, you’re going nowhere.
You’re entirely clueless about engineer and you’re starting to try to annoy me with personal attacks, it’s a bit pathetic.

How do you get server filters working?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I made some filters to show 5v5 and 8v8 servers so I know you can get filters to work. Sadly I’ve uninstalled for the time being so I can’t be of further help to you.

How do you get server filters working?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Yes it does. I’m not entirely sure you can only show those two maps, the best is to try to create a new filter : you pick the options you want and when you’re done click somewhere else on the menu. Then it will create the filter (I know, it is completely unpractical).

I doubt I’m making sense for you, I can but hope xD

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

I played with RL friends so yeah I didn’t do very well, I fail to see how that would affect my arguments.

gosh, you’re confused you’re even mistaking Healing Signet and Healing turret. Healing Signet is OP as hell, the 8% nerf will not be enough. If you think otherwise you’re even more clueless than you let on.

You’re trying to say something about AoE heal : Healing turret only gives 1k heal via regeneration to allies (+1k if you combo it).

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

I did play team queue some time ago. I didn’t complain at any point about non-meta warriors, I said they were strong thanks to the Healing Signet. Try to follow a bit, I know it’s hard for you but your lack of understanding doen’t apply to everyone

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Repeating doesn’t work at all when you read 30% of my posts and when your knowledge of the game seems very poor.

You
1) play bunker thief
2) don’t know which utilities/heal engineers use
3) don’t know 20 strength condi war can be good

I don’t know how we can be playing the same game.

I don’t need to show you, just google it a bit and have your fun. And yeah, seems you need to re-read : there is a difference between a bug and a wrong tooltip. But sure buddy, I’m waiting for them to refix the fixed bugs. Given that they’re already slow to fix bugs, we’re probably gonna wait another 4 years but it’s alright. Warriors need to be buffed !

Help(from a mesmer)

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

It’s going to reduce duration by 50%, starting at 33% hp. In other words, it’s going to be useless.

Since engis have very few ways to remove conditions, you’ll be able to faceroll them. Grats. Oh and yes, no matter the build, if you have conditions and a lil bit of skill you can faceroll a power engi and probably a condition engi.

Btw, “jumping straight to hacking” I lol-d.

Berserker stance on warrior says the same thing, even tho its complete immunity

http://wiki.guildwars2.com/wiki/Berserker_Stance

Actually this is a bit stronger since it stops even the +duration%.

Help(from a mesmer)

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

Yes, 100% reduced duration. On top of that you can add runes of melandru and you will never put a single condition on him past 25% hp.

But that goes away in two days and then you’ll be able to faceroll with your condi mesmer, relax.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It was bug fix plain and simple and as I said many Warriors use 20 points in Strength meow. Main hand mace Warrior is fantastic with a condition build and the gains far outweigh the sacrifices in such a build. If you are seriously going to keep saying nerf they better treat all the previous nerfs the same way.

You don’t make sense. It’s not that 15 is too much for the meta, it’s that the trait is bad since Elixir R nerf. Are you saying that ArenaNet is nerfing builds that aren’t meta? Condition warrior with 20 strength is meta though… :’)

I said quite a few times that 15 tools is not very good outside of elixir R which is now useless because you don’t have the room for a skill that doesn’t bring damage nor a stun breaker.

ArenaNet is not doing this to nerf the warrior even in non-meta specs (which are still strong thanks to HS) but because it is a bug fix.

Is that any clearer or do I need to explain it to you another time?

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

See you fell for my trap and gave me what I was expecting, no condition build uses even 5 points in Tools? You mean exactly like no condition Warrior uses 15 points in Strength. http://wiki.guildwars2.com/wiki/Inertial_Converter resets the cooldown of http://wiki.guildwars2.com/wiki/Toss_Elixir_R and even Med Kit tool belt heal. What your poor condition build chooses not to use it? So you won’t mind if they nerf them right, its not part of a meta build right? But its such a good trait!

Lol? I compared 5 in tools to 15 in strength because both are used (and are similar). I said no engineer has 15 in tools these days, try to follow a bit. Many condition warriors have 20 in strength. If they don’t, all the better because then they don’t suffer from the bug fix. It looks as if you confused yourself with your own “trap”.

Med Kit? are you aware that everyone uses Healing turret? Did you not read what I wrote about Elixir R? 15 in tools is a good trait but since the stun breaker was removed from Elixir R there is no room for it in a build (you need at least two kits and a stun breaker) and besides that particular skill 15 in tools is not particularly amazing.

I wouldn’t mind a bug fix if there was a bug regarding that trait.. but there isn’t. It is working as intended. Since the trait is not amazing, Arenanet could nerf it, but I fail to see why.

Are you going somewhere with this? so far all I can see is that you like to display your complete lack of knowledge about what engineers use.

(edited by Uhtameit.2413)

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Bug fix resulting in a nerf =/= nerf with intent to nerf because it is op

I’m through with explaining this to you guys.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

That 500% is only for Phantasmal Warlock so it isn’t the entire class, just like this isn’t the entire class, just builds that no one actually uses being made worse.

Really comparing a 5 point trait that gives 10 per skill with 4 skills that can have 10 second or less cooldowns and don’t require a hit in a line people use to a 15 point trait that requires the target to be hit with one of 2 skills that use the same resource in a line not used. Why not compare this trait to you know a healing skill being reset? Self revival skill having its cooldown reset is pretty terrible too.

I chose the trait line but I didn’t choose the minor that screws me.

Engineers have 4 tool belt skills, yes. They can have 10s or less CD? Don’t make me laugh.These are the toolbelt most used skills in PvP :

http://wiki.guildwars2.com/wiki/Regenerating_Mist
http://wiki.guildwars2.com/wiki/Grenade_Barrage
http://wiki.guildwars2.com/wiki/Big_Ol%27_Bomb
http://wiki.guildwars2.com/wiki/Incendiary_Ammo
http://wiki.guildwars2.com/wiki/Toss_Elixir_S
http://wiki.guildwars2.com/wiki/Toss_Elixir_R
http://wiki.guildwars2.com/wiki/Healing_Mist

The one with the shortest CD is the most useless for condi spec (which most engis run):

http://wiki.guildwars2.com/wiki/Throw_Wrench

Throw Wrench hits in a line, btw.

So yeah, 10s CD or less…I’m gonna have to go with no.

Now you wanna compare building momemtum to http://wiki.guildwars2.com/wiki/Inertial_Converter
Are you aware that no condition engineer has more than 10 points in tools these days? are you also aware that since elixir R is no longer a stun breaker, no one uses it? Engineers either go with 3 kits or 2 kits + Elixir S/Rocket boots.

And now you’re mentioning the trait that resets your heal at 25% hp… it’s good, no doubt, but very few engineers are using it (I mean condition engineers, not decap, ofc).

Overall :

1) I completely fail to see your point, yes engineer has some good minors but so does warrior. I compared two minors that could be compared because they both give endurance. The fact that the engineer’s minor gives less endurance could be explained by the fact that it is a 5 point minor, and since toolbelt skills have far longer CD than what you thought, it’s not that good either (it is decent, same as the post-patch building momemtum).

2) You seem completely clueless about engi.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

wiki maby says its giving 50% endurance back.. where it also says: endurance gained: 15

well full endurance is 30..
So the tooltip is right because you DO get 50% endurance back.. if it was a tooltip bug you wouldn’t get 15 (50%) endurance back.
If it did give only ~5 (15%) endurance back, well than it was a tooltip bug…
so now its both the tooltip AND the skill on its own where both bugged? and they needed 1,5 year to fix that?! in a terrible way..

I get that 15 (50%) is to much because you even get it on lvl 1 adrenaline. but make it so you get more if you spend more adrenaline..

You quoted a message that wasn’t even adressing you. Please read this:

https://forum-en.gw2archive.eu/forum/professions/balance/Building-momentum-another-sneaky-nerf/first#post3886980

Before spouting more nonsense. Full endurance is 100, and 15 is 15% (10 is also 10%, as that other endurance-related trait shows).

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

So you’re comparing the phantasms which represent roughly 30% to 50% of a mesmer damage to a minor trait ? Yes, 500% on one of the key points of the class mechanic is way more important than 300% on a minor.

The minor shouldn’t have had this effect in the first place, which is why it is getting corrected, you’ll get there. A minor is supposed to be, you know, minor ! getting a dodge on your burst skill sounds like a master major, if you ask me. If you want something to compare it with, look at the similar minor that engineer has : it’s an adept minor, but it’s only 10 endurance and you won’t use all your toolbelt skills very often anyway (some of them you’ll never use). So all in all, that the warrior minor gives 15 endurance makes sense.

As for SA, pretty funny that you would want a thief bunker but that you’d whine about your own choice of traits…xD not to mention the idea of a thief bunker is laughable for starters.

You seem to have issues understanding how logic works. Regardless, your posts are getting messier and messier so I’m gonna leave you QQ-ing on your own.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

This is not any easier to read, just so you know.

Yes, when I say tooltip could be lower than actual damage, I mean it may result in a nerf such as the building momentum nerf. Therefore it’s not a one time thing, therefore you can’t really cry about it.

Don’t you think the mesmer would be just a little tiny bit UP if their phantasms did -500% damage? why are you comparing this (when it is obvious the tooltip is wrong otherwise the class would not be viable) to a minor that is too strong to be a 15 point minor (in which case it is obvious the effect is bugged)?

You seem to have issues understanding how logic works. Regardless, your posts are getting messier and messier so I’m gonna leave you QQ-ing on your own.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Also the bunker Thief isn’t a joke, it’s all I’ve used in solo queue.

Allow me to get that right, you play bunker with a THIEF that has points in SHADOW ARTS, which is a traitline to get stuff when you are in stealth. Is that correct?

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

This is the first time they’ve nerfed a trait because the tooltip said so? I’m unconvinced, half the updates you’re quoting could be nerfs too. For instance :

“Phantasmal Berserker: Damage now matches the tooltip.
Phantasmal Mage: Damage now matches the tooltip.”

Tooltip could be lower than actual damage.

And I don’t see any tooltip that was corrected because it was more effective by 300% in-game. Those are minor changes, I mean just look at

“Healing Rain: This skill’s tooltip now states the correct duration of 6 seconds.
Armor of Earth: This skill’s tooltip now states the correct duration of 6 seconds.
Phoenix: This skill’s tooltip now states the correct duration of 5 seconds of vigor that this skill applies.”

Do you really think the original duration was so much lower than what it was after correcting it? hell, those corrections could result in nerfs too, there’s no way to tell from that data.

And yes, that’s the difference between a bug and a wrong tooltip. It’s nice, now you’ll know the difference :‘). Btw you could try to put some stuff in bold, it’s very hard to read as is.

Cloak and dagger on pet

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Posted by: Uhtameit.2413

Uhtameit.2413

If thiefs steal from a pet, they should get a 30% damage penalty and permacripple. There is nothing else you could steal from a ranger pet.

Why would a thief steal from a pet?… steal+precast CnD is far better on the ranger himself.

Cloak and dagger on pet

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Seems you guys might want to improve your reading skills. He said pet damage is mediocre, which I denied.

I didn’t deny that the pet can be killed and kited. A good ranger will know how to use his F2 at the right time and with 25 stacks of might, a bird is very dangerous.

It’s not dangerous if you use it like LostProphet though, and just send it in WvW zergs.

Glad I could help. Btw, this is CnD QQ, not “oh my poor pet” QQ. Wrong thread guys !