Showing Posts For Uhtameit.2413:

Quick Question about transmutes in PVP.

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Posted by: Uhtameit.2413

Uhtameit.2413

It all depends on how accessible the transmutation charges will be. For starters you get one for each pvp rank, then you get some from your current transmutation items, then you get some from dailies/reward track – the last part is the tricky one and will determine whether we can still somewhat freely change gear or not.

r55+ going to be dragon r80 on april 15th?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

No, not “everyone” is not getting a Dragon banner

Double negation betrays your thoughts ! Everyone is getting Dragon finisher !

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaah DDDD:

Isn't necro going to be underpowered?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

First of, you overlooked what I said about burn still being an option.

1) Necros are doing fine without that dodge mark, and without those bleeds overall. +30% condition duration makes up for it, easily. Once, I tried my condi necro and I put the wrong grandmaster trait in the first traitline : I was still doing insane damage. Try it out for yourself, with the +20% bleed duration trait. They also have torment as a new source of damage.

2) It was nerfed logically, necros still have a lot of it and they can use SoS (which was buffed, along with Wall of Fear which is yet another possible source of damage). I mean 5 with dagger still puts a few seconds, the combo with staff too, and SoS puts 10s weakness so no, they can have weakness if they want to.

4) Indeed it’s a nerf for a teamfight, but now if people don’t use DhuumFire (some won’t, it’s quite obvious), they’ll have access to those marks again and to -20% CD on staff, so yes…they have to give up a good trait to get another good trait

5) Well I do know the specifics and I guarantee that engineer and elementalist at least got no new condition removals and that ele’s condition removals even got nerfed at the time.

Well, I like my engi why are you even comparing bomb/nades engi to DhuumFire Necro and Spirit ranger? bombs are so easily dodged, same for grenades. With an engineer you have to put twice the effort of a necro to do damage, and you have half the survivability. I seriously doubt it needs nerf.

Is Signet of Spite going to get a shave?

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Posted by: Uhtameit.2413

Uhtameit.2413

Spite kills glass, if they don’t dodge, miss the huge animation or are too busy pressing #2

iow. don’t go glass and complain about getting killed, that’s the risk you take when you want to down someone in 2 hits.

How do you dodge a 3/4s cast?…xD besides, that’s an issue on my condition engineer. 10s weakness, if you can’t cleanse it, means you will never dodge ever again.

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I don’t really apply my values to any game since it’d be a waste of time. I’m not changing human nature on my own, and it’s not like anyone can do it. I agree with pretty much everything you said otherwise.

The devs can change things on a large scale but if more players tried to promote fun in PvP, it would be that much better. On the contrary, most experienced players will play cheesy builds even when it’s not necessary (HotJoin) and that is a shame.

Besides all that, I still question the players who have their fun by winning regardless of the means used. I mean, even in good teams there are players who are determined to only play the class they prefer and who still are somewhat successful with it (phantaram, for instance). Playing for winning just doesn’t look like a very healthy behaviour to me. If someone needs to feel happy about winning without enjoying the game’s gameplay, you have to admit it’s pretty kitten weird (I’m not talking about the people who like the current meta gameplay, those are something else and obviously don’t like a challenge).

(edited by Uhtameit.2413)

Coolest thing Just happened.

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Posted by: Uhtameit.2413

Uhtameit.2413

I wonder what report option they pick, none fits that case and it’s not like you’re to blame…xD

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

If the environment is toxic in a video game, this is where balance is required, this is NOT the responsibility of any player or set of players that you have decided do not have the same moral values and opinions you do in your actual life that you are trying to force into a game.

I beg to differ : yes, this is not IRL. Yes, we are not supposed to display morals on a daily basis in a video game. Still, a player can choose to play another game mode (HJ) or to try and find funny yet somewhat viable instead of choosing the cheese. Since the usual player won’t try another solution and will go for the easiest one available, part of the responsability for the toxic environment is his, since he made a choice to go along with the meta.

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Even if these rigid meta builds didn’t exist, there would always be something to complain about: theif is cheese, stealth is cheese etc, where is the line drawn?

I can draw the line easy enough : the cheese is in my sandwich. I don’t eat thieves, how kittened up are you?

Why isn't spirit watch in team queue?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Have you ever encountered a double endure pain berserkers stance gs/ sword warhorn warrior on this map?

have you ever encountered thieves in conquest capping your point all day? have you ever encountered a warrior in any scenario? Have you ever encountered a brain dead bunker guardian in conquest?

infantrydiv.1620 Has a point, what point are you trying to make Lordrosicky.5813 ? lol

That pvp needs to be balanced, I guess.

r55+ going to be dragon r80 on april 15th?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

devs didnt specify the math but like other players concluded that mid 54+ will be dragon ect. rank 39 below will stay the same.

Yes, they did.

39-55 will be linear 39-80 (I don’t have the quote though).

Isn't necro going to be underpowered?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

First, dhhumfire will proc on Life Blast, not on Life Blast crit (http://dulfy.net/2014/01/17/gw2-ready-up-skill-and-balance-developer-livestream-notes/), you only need to land it one time to make it proc (and they could do that while the ennemy is feared or immobilized).

1)They lost 1 bleed on the bleed mark, are there other nerfs?

2)They lost weakness duration but they have +30% duration via the first traitline and weakness was buffed, hence the duration nerfs.

3)Fear damage was basically a loss of 70 damage…fear still does 1k damage PER TICK (it can do 2 or 3k).

4)Yes, necros can’t have greater unblockable marks but they still have access to many unblockable skills (corrupt boon, #2 DS, Lich auto attack, wells). Their marks got buffed in the process too so that the greater marks trait is unnecessary. Pretty much every condi necro is still running Terror which is only at 20 points in the condi traitline, not that much of a big deal. Btw, if you recall, they moved Terror at 20 points and moved Greater Marks so that people couldn’t get GM and Terror..But then they gave up on Greater Marks thanks to the marks being buffed, and they were able to get their hands on http://wiki.guildwars2.com/wiki/Master_of_Terror at 20 points in Soul Reaping (more fear ticks, so more damage). So yes, nerfs resulting in a buff.

5)Huge buffs to other classes condi removal? what are you refering to? I mean it’s about that time that ele got an ICD on cleansing water and that cleansing fire got nerfed, nothing has changed as far as engineer is concerned (traduction : still is a free kill for necros), nothing for thief either if I’m not mistaken, nothing for guardian…please explain.

6)The addition of sigils that buff condi removal in the next patch may prove to be a little issue for all condi players, not just necros. Since I don’t see any other justified point and this one is hardly important, I don’t get why necros would suck.

I just don’t get it.

(edited by Uhtameit.2413)

Is Signet of Spite going to get a shave?

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Posted by: Uhtameit.2413

Uhtameit.2413

Speak for yourself, if I get spited on my ele or my engi, I’m dead.

Is Signet of Spite going to get a shave?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I think the weakness should see its duration reduced as well. 10s weakness is so preposterous if you can’t cleanse it…

Low player quantity or bad matchmaking?

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Posted by: Uhtameit.2413

Uhtameit.2413

You should just have mentionned that he was playing ele. That alone is unacceptable.

Why I Play a Decap Engi in Soloq

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Posted by: Uhtameit.2413

Uhtameit.2413

Once again your wrong. Try might be fun but if you are playing at a highe level you can’t play a build because its fun, you play what gives you the best chance of winning. I wish every class was viable and had its role but that’s not the way it is right now.
I would hardly call hot join pvp.

It’s player vs player. I fear hotjoin fits that description. And “high level”? as if there was some kind of competitive scene in gw2 pvp…don’t make me laugh xD

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

What I got from uhtameit….don’t run meta builds run what you want to and lose. Or don’t pvp at all. Thanks for the advice

There still are fun builds that are viable and not meta. Condition engi, for instance. Also I suggested not to play SoloQ/TeamQ : you are aware that HotJoin exists, right?

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

It’s as if I bring a gun to a knife fight and win, and the other guy says, that’s cheating! You are only supposed to use knives! I refuse to use a gun! You have no right to use a gun and win! You cheat!"

(Recalling the market scene and fight in an old Indiana Jones movie from the 80s).

You have to admit it’d be a bit less frustrating to play if everyone valued a good ol’ knife.

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Let me paraphrase what some people say: "The game should be based on playing like this (which they personally find to be fun), not like that (using a different build and play style that ArenaNet designed).

The players using meta builds don’t justify it by telling they find the build fun, they say they choose to play it because they want to win.

If you find decap engi or hambow warrior fun, well, have your fun…

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

This isn’t a solution. Why should anyone have to stop playing any game mode they enjoy?

Indeed, it’s not. It’s just the best I found : hotjoin, yay.

I don’t think it’s quite as black and white as that. If a superior build is available, do you really expect people not to use it? There is no such thing in a video game as honour, as much as you may have your own personal values and opinions on why you won’t use a meta build (I don’t either btw because I find my build a lot more fun, not out of a sense of honour or good values), the majority of the playerbase will not share you opinion which is quite heavily reflected in what you will encounter in tPvP – I can enter a game, see the opposing team (and in fact even my own if I’m rolling solo) and know already what builds people are going to be using.

No indeed, it’s not black and white and you aren’t forced to play fairly. I just wish more people would play the game for the gameplay instead of playing to win…we wouldn’t see so many hambows and decap engis then. I also don’t expect them to not play the more powerful and possibly more boring build…they are humans.

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Except that, for other classes, having those weapon slots you mention isn’t an option. They always have them.
And engineers are balanced upon something – using kit – that is completely optional.
Even having multiple penalties due to it – lack of a second weapon and nerfed dps for the main weapon – by design.

The fact that you had to make an absurd example about kits and sigils is just further proof of the absurdity of engineers’ design and balancing.

Something optional shouldn’t dictate the balance of an entire class. It is simple logic.
And when the opposite happens, the class’ balance is screwed.
You said it yourself – you won’t deal enough damage without kits. And why does that happens? Because you find yourself with a single weapon, thus using the weak autoattacks most of the time. And why is there a single weapon? Because of kits.

Unless they change their mind about the second weapon slot for engineers, non-kit builds will always be a waste.
And before someone comes out with “static discharge”…that trait depends on the toolbelt cooldowns, rather than the utilities themselves. And it is more of a gimmick, anyway.

No doubt, engineers are elementalists without utility skills. They’re very poorly designed.

Why I Play a Decap Engi in Soloq

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Posted by: Uhtameit.2413

Uhtameit.2413

But it’s not cheating….it’s a specific build.

No indeed, he was making an analogy. That build is pretty much abusing AR to be an unstoppable brainless cc machine in the service of conquest, it’s no less annoying than a cheat.

You have to play what the meta gives you. If you Tpvp and don’t play the meta you will probably hold your team back. Decap engie is so wide spread because its a troll build and solo q is the new hot join. I would recommend going solo in team q.

Or you can stop playing soloQ and teamQ when the meta is terrible, you know.

Given that they are the ones choosing to play those builds, they are as much responsible as ArenaNet is.

You’re going to get this with any fotm build though, look at how many fear bombing necros suddenly appeared way back before that was ‘adjusted’.

Some players will leap on it for bandwagoning and easy wins, others end up falling into out of sheer frustration.

Yes, there is nonetheless a time where they consciously choose to play it. Whether it’s out of frustration or just to win, there is a part of responsability involved when you choose something.

The only time I played something OP was when elementalist was OP, and even then I used Ether Renewal so there was room for counterplay. Even so, it was my choice to keep playing it and thus I was responsible for it.

(edited by Uhtameit.2413)

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

i always wondered how you hambows, PW thieves and decap engis would attempt to justify ruining the game for everyone else with your low risk/high reward builds.

Heh, I’m not a PW thief, in fact I find those guys absolutely hilarious, not to mention how quickly they drop. PW is the new HS spam and equally as skilless – most of these clowns are just spamming it in the air hoping they hit something.

That said, is it them ruining the game or the game mechanics in place that are ruining it? Usually in other games when there’s some ‘win button’ build, something is quickly done about it, this game, not so much.

Given that they are the ones choosing to play those builds, they are as much responsible as ArenaNet is.

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

It’s stupid only if a better way exists to reach the required goals. Since I play PvP to win and not just for the gameplay or to have fun, this is the most logical way to do so no?

If you think it’s stupid, perhaps you have a better solution? I’m willing to listen to a more rational choice.

With that purpose in mind, playing decap engi is not stupid. Some might question the will to win in a game regardless of fun or gameplay, though…that could very well be qualified as stupid, it is at the very least the sign of a neurotic behaviour.

If you’re looking for a rational solution, I offered one a few posts back.

(edited by Uhtameit.2413)

Need Easy to play PVP build

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Posted by: Uhtameit.2413

Uhtameit.2413

ignore the people telling you to play hammer warrior that build isn’t very good and is incredibly difficult to play!
you should play axe/axe ranger with a bear, thats the current meta!

You kidding right?

Glass staff ele is the easiest to play and it’s so op.

Why I Play a Decap Engi in Soloq

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

There’s also another solution : not play soloQ (or teamQ).

I can already hear “but but but what about my competitive pvp and my awesome and totally deserved victories?”. It’s not competitive, it’s a race to who’s playing the most op spec.

Yes, yes, there is a bit of strategy involved. The gameplay is braindead, unrewarding and boring though, so you get your rewards via victories…which are meaningless.

Psychology: Dislike for Long Term PvP Goals?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Solo Q leaderboard as of today.

1 gaodino.5097 Drago Punk Warri 65 53 55,08% Plaza de Vizunah [FR]
2 desde 2/4/14 18:26 CET Nacht Fuchs.3762 Nacht Fuchs 223 149 59,95% Ribera [DE]
3 Xion.3509 Mini Xion 602 383 61,12% Kodash [DE]
4 HPLT.7132 Wîk 196 136 59,04% Desolación
5 Nary Why Irk.8150 Bombing Technology 1198 807 59,75% Bahía de Baruch [ES]

On a side note, let users keep posting their suggestions in order to rework the rank system in a reasonable way

That looks like a nice suggestion in order to rework the rank system.Thanks !

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

i dont know if someone already wrote it but i want to make this example:

I’m an Engineer and i would like to run a NoKit-Build….

What am i supposed to do with the 8 on swap sigils?

Why for a class mechanic i can’t use 1/4 of the sigil of this game?

Why if i want to use a good sigil like the energy one am i FORCED to run a kit?

Was not enough the fact that engineer has only 1 weapon choise? Wasn’t enough that we can use only 2 sigils while the other class can use 4?

We can run with only half of the sigils of the other classes and if we want have a chance to use them all you MUST use one of you’re skill’s slots for a kit, otherwise the on swap ones simply dosen’t works !!

I think this is a really unfair and limited class restriction!

(sorry for my english if i did any mystake))

You would like to run a build without kits? are you trying to take the fun out of the game?

Engineer was designed around the kits, they are funnier than engineer’s main weapons, funnier than the other utilities by far, and you won’t deal enough damage (PvP or PvE) without them.

Your asking if you can play without kits and still get the sigil effects is the same as someone from another class asking if he can play with two off-hand weapons and no main hand weapons and still get 4 sigils..

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Uhtameit.2413

Uhtameit.2413

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

hi evan!

well i would want rank 80 and beyond. infinite ranks.
the finisher stops at dragon finisher at rank 80 though.
but people could be rank 81 … rank 82 …. rank 100 … rank 200 … etc.
pretty much like WvW ranks. but without additional benefits, just a number.

i know i will not reach that stage but i think there are many players who would, and they might appreciate such a thing.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Psychology-Dislike-for-Long-Term-PvP-Goals/first#post3849496

You’re welcome, I guess.

I kind of tried to make them see this difference for a few days and stated why r55 shouldn´t be the top, but it doesn´t seem that they listen to that argument.

On the other hand, you are :

1) a skyhammer farmer
2) playing exclusively decap engi in soloQ
3) playing exclusively decap engi on Skyhammer in HotJoin

If anything, you are one of the reasons rank is now meaningless so you shouldn’t be arguing at all.

(edited by Uhtameit.2413)

hotjoins unplayable

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Posted by: Uhtameit.2413

Uhtameit.2413

i see discussion is drifting towards rewards, which is important, but i’d rather us talk about how to avoid unplayable, no fun game. that’s main problem.

mask hide the player character names before the match and during the match. only unhide unmask the player character names after the match is over.

would that work?

so what if players remember the names of “top players” in the scoreboard, they will never know which team they choose.

also mask the player names for spectators.

also mask hide the live scores for spectators.

Just hide the ranks, they’re particularly meaningless now. I’ve seen quite a few games where the players with the top score were noobs anyway, so that’s not a reliable way to determine if the players are good or not.

hotjoins unplayable

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

you know when u get autobalanced and switch to a losing team you still will get the win bonus, thats why i alway volunteer to be switch so sure win bonus.

Given that the bonus is 1% of what you gain if you win the game, it’s not very enticing.

what 1%? what are you talking about?
if you auto balance by volunteer or by force, you get 15 silvers win bonus and winning rank points plus any top stats rank points bonus you may have.

not 1% so what are you going on about?

however, i can relate if being shoved to the “losing team” sometimes can mean steam rolled quite badly. i had my fair share of those experiences.

does not stop me from playing in hotjoin servers though.

because that is what hotjoin is about.

same thing happens in counter strike, team fortress etc.
one dominant player in one side could make some difference.

You gain 500 glory if you win, 5 if you volunteer. If there’s any reward beside that I don’t know it.

if you volunteer, you get the win bonus of 500 rank points provided if you stay until the end of the match.

i see discussion is drifting towards rewards, which is important, but i’d rather us talk about how to avoid unplayable, no fun game. that’s main problem.

well, i think one method is to blind the score board player character names before the match starts, during the match, only show the names after the match ended.

how would that be?

along with the minor volunteer bonus rank points.

and 15 silvers for a win in a hotjoin / custom arena game.

so did you learn something new today?

Ofc since you’ve been in both teams you will gain the 500 glory, that is not a reward for volunteering, that is the reward for winning. The 15 silver comes with the victory so same thing.

So yes, I learned that if you stayed in the winning team in the first place, you would still have those rewards. Thank you deimos !

errr sorry but i think you may not have gotten it yet.

if you get auto balanced to the other team, you will get at least 500 rank points and 15 silvers. it does not matter if your current team loses or wins. you will get 500 rank points and 15 silvers, provided if you were in that match from the start until the end.

you get the end match win bonus if you get auto balanced by force or by volunteer.

try it out and see it for yourselves.

xDDD Seems you don’t understand rewards in HotJoin, allow me to explain :

when you win, you earn 500 rank points and 15 silver. Assuming you were in the winning blue team so far, you are switched. Two possibilities from there :

1)Of course auto-balance has been improved, so you keep the reward you were going to earn had you stayed in the blue team. Blue team wins, you earn 500 rank points and 15 silver.

2) Blue team actually starts to lose, and Red team in which you are is getting the upper hand. Red Team wins, you earn 500 rank points and 15 silver.

So yes, yes indeed, once you have been autobalanced, you earn the win rewards regardless. But you would have gotten them if you had not been balanced in the first place (provided your team wins which would make sense since the other team is quitting). That’s not a reward for volunteering, that’s a reward for winning. Since I play with friends, most of the time I’d rather stay in the same team anyway.

In any case, I hope the reward system is clearer to you now : there is no reward for volunteering that you can’t get just by winning.

Suggestion with rankings and titles

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Well, now it’s clear what type of player you are, your skill and dedication to running in with AoE and dropping down a hole At least those casuals you so complain about will get their ranks using so much more skill than you did and actually playing the game as intended.

GG. Like the turkey, you’re done.

wtf skyhammer farmer hahaha what a joke.

And on top of that he still had the guts to say only r70s should be dragons…that guy is such a joke ^^

I will copy my post from another thread :

“What about adding “specialization” legacies after getting to 80. What I mean is that when you get to 80, you ll unlock “rank” bars per prefesion. This bars will go from level 1 to 80 as the normal rank bar. When you win in solo or team queue you will get points for the rank bar for the profession you used for the winning.

Each profession rank bar will have titles and finishers per 10 levels exclusive for that profession rank bar. And when you complete a profession rank bar you will get a special symbol next to your name (as the map completion star). The symbol will change depending on the number of legacies completed.

This system will give players long term goals, but at the same time will allow more casual players a chance to work for specific rewards in a way that doesn’t seem impossible for them. So everyone will have incentives to play."

What do you think?, is it a good idea??

Yeah it definitely is, you should probably focus on that other thread where the dev commented, this one has turned into a flaming war because of Nary Why Irk.

Theorycrafting the Next Ele Meta-Builds

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

30 water will be the thing with condition cleanses and 30 arcane will likely still be the thing in TPvP. So 0/0/10/30/30 staff bunker ele will be good. That or 0/0/20/30/20 with stability to be able to stay on point. 2x Armor of Earth with lowered CD.

Hmm I don’t see it maybe glass staff with 10-20 arcana maybe 10 arcana with 30 water, but why bring a bunker staff ele?

Because it is a wonderful support class that will destroy conditions?

Suggestion with rankings and titles

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I’ve seen the way you “play” in hotjoin, I don’t have to edit anything at all you make up for your obvious lack of skill with decap engi at r69, it’s a tad sad. Enjoy it while you can.

I’m sure you will still be very high on soloQ LB after the decap engi nerfs.

Wouldn´t that mean then, that I´m able to adapt to the metagame and still play on the highest tier level?

It would mean that you are able to take advantage of it. I don’t expect you to understand.

Suggestion with rankings and titles

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

I’ve seen the way you “play” in hotjoin, I don’t have to edit anything at all you make up for your obvious lack of skill with decap engi at r69, it’s a tad sad. Enjoy it while you can.

I’m sure you will still be very high on soloQ LB after the decap engi nerfs.

Suggestion with rankings and titles

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Oooooooh, you’re Bombing Technology?

Okay then, you are a decap engi who spends all his time switching from Skyhammer in hotjoin to Skyhammer in another server in hotjoin once the map is over. Why would anyone do that, right?

Simple, he uses all the stability and cc at his disposal (from memory, I’d say Bomb Kit, Tool Kit, Rifle, Flamethrower, and the elite elixir) to push/pull everyone into the breakable windows of Skyhammer. That is not match manipulation BUT at least we know that all his claims of being a dedicated player are pure lies

Psychology: Dislike for Long Term PvP Goals?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.

It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

I think you should just add some new ranks:

R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg

The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.

I honestly thought I was the only person in the forum that had this idea as well.

I appreciate that you understand how adding more ranks does not fix the problem that their fixing to begin with, I feel less of a minority now.

I think there are a few more here and there, don’t worry xD

Kill 3 Birds With 1 Stone: Power Block

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Posted by: Uhtameit.2413

Uhtameit.2413

To be honest it would be just as worse with the Glyph or Ether Renewal since they are even easier to interrupt. Of course they wouldn’t be put on CD, but you still couldn’t use them at all. Let’s not mention Arcane Brilliance, shall we?

It’s a nice idea but it destroys the only possibility for the ele to get a heal that can’t be interrupted. It’s a downside of wanting to get a counter for HS warrior I guess.

To be fair you could get the Glyph, but it requires at least a trait to make it viable (III in air), and it’s still weaker than the buffed signet I think. As much as mesmer needs help, I’m not in favor of any idea that’s gonna end up in a big issue for ele because you want to counter warriors.

And btw, the current Power Block would probably never affect the Signet of Restoration since you’re probably already dead if you have to use the active.

(edited by Uhtameit.2413)

Suggestion with rankings and titles

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Posted by: Uhtameit.2413

Uhtameit.2413

I think everyone knows that Nary Why Irk is a skyhammer farmer already who wants to be rewarded for jumping down into a hole after spamming AoE a thousand times in a row.

He should actually be banned for a few weeks and have his rank reset to 1 for admitting to match manipulation.

When did he admit to match manipulation?

Also no, you don’t get banned for reporting someone if the report is based on some evidence.

Kill 3 Birds With 1 Stone: Power Block

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Posted by: Uhtameit.2413

Uhtameit.2413

also power blaock will kill ele whos already in the lowest tier amongs other class.

That’s possible. However, many of the recent theorycrafted Ele builds I have seen are only using 1 signet. Additionally, ele’s can get quite a bit of healing in water attunement, so I beileve this would impact elementalists to a much lesser degree.

Given that the ele signet is getting buffed back to what it was, I think we’ll see it more frequently. Nullifying the heal you could get out of it for Y seconds could prove deadly to the ele, especially since you can do it several times.

Pvp is getting frustrating

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Posted by: Uhtameit.2413

Uhtameit.2413

If you read the post, I was wondering why I dealt no damage primarily. I expected to be glass with that particular set up, but I was/am not dealing any damage still.

I hope you try out the little trick I mentionned but yes, ennemies are supposed to literally melt with this build, you have to make sure you get into the team fights after 1 or 2 people of your team are already involved. Also you have to make sure ennemies are chilled/immobilized in your AoEs. I have uninstalled otherwise I would have been up for some more tips IG.

Pvp is getting frustrating

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Posted by: Uhtameit.2413

Uhtameit.2413

That’s funny because I offered something that is almost the same (I took Rune of Divinity for the crit damage and berserker amulet since it’s a suicide build). Lava Tomb in fire is definitely better than III since you can rally (sometimes) with it. Battle probably is better too.

In any case : this build relies almost entirely on positionning, if one people with ranged skills sees you, you’re dead. I have two names for this build : suicide spec and roof spec. You have to use the roofs and heigths in general to not insta die. One of the other strong points of this build is to chill/immobilize the hell out of the opponents.

For instance, cast Meteor Shower and switch to earth attunement at the beginning of the cast while activating Arcane Power, and use your arcane utilities on a squishy you have targeted : he will melt. You can then use shockwave since he is already immobilized.

In case I wasn’t clear enough : this is probably one of the most difficult spec to play at the moment and it is not viable in tournament : you will be focused immediately and you will die. It is a lot of fun in hotjoin though, given that you position yourself well. I suggest you try out the second version of glass staff ele I posted a little while ago.

I read a post a while ago that describes this build even better than the names I gave it : “a glass staff ele dies when you look at him”.

(edited by Uhtameit.2413)

Pvp is getting frustrating

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Posted by: Uhtameit.2413

Uhtameit.2413

I kill some people with my current set up/skill. And those people are not Warriors, Thieves, or Guardians. I find that the class I can kill the most is the Mesmer, due to my AOEs obliterating their clones/phantasms. I beat Engineers about 25% of the time, and Necros completely depends on their build; I typically do well against minion masters. As far as Ele v Ele, I haven’t really had consistent results with that.

I’ll post my build as soon as I can.

Staff ele isn’t very good 1v1 by design, so no matter the build you’ll probably struggle.

Now in a team fight, land a meteor shower and that’s a game changer

Regarding qualifying points

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Posted by: Uhtameit.2413

Uhtameit.2413

I wouldn’t be too surprised either if we don’t get anything at all for QPs. Still, with some luck, maybe a dev will comment on this and we’ll know for sure

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Uhtameit.2413

Uhtameit.2413

Could you two have your fun in in Private Messages please?

I'm a bit disturbed over the rank changes

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Posted by: Uhtameit.2413

Uhtameit.2413

Ironically enough it’s not the rank 70s screaming for dragon for the most part. I’m pretty sure at this point we all realize the goal is unattainable even for us.

Hitting rank 70 is about 30% of the total rank points needed to reach 80. That’s a problem and something that a-net obviously seeks to fix.

But no matter how you cut it, anyone who spent even a second in pvp above rank 55 is being punished for playing the game. It’s like arena-net saying “you guys were hella stupid for playing this pile of crap for so long!”.

At this point I don’t expect they’ll do anything about it or reward those who’ve played longer than the rest. I think that the fact they haven’t responded to the entire situation is a good indicator of that. I figure that they hope that once the patch hits everyone will forget about it and carry on with their fancy, nearly ubiquitous, dragon finishers.

I can’t wait to use it.

Attachments:

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Uhtameit.2413

Uhtameit.2413

Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.

It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

I think you should just add some new ranks:

R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg

The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.

But wouldn’t any long term goal for the current crop of r80s be inaccessible? That’s the point I’m trying to make. There will always be those who are somewhat the rest in terms of achievements and time spent. Do we do away with all long term goals for those individuals because they remain inaccessible to others?

Why? No one is being harmed are they?

I suggested to introduce new finishers while leaving the r80 accessible a few posts back, I think that kind of compromise is more likely to succeed than just offering to put some new ranks.

If I’m not mistaken, Anet feel there should be a sense of progression in PvP, hence the need for an accessible r80. Now if your proposals get in the way of that, they better be kitten convincing.

In your opinion, are you against all forms of long term rewards? (long term rewards meaning goals that even the highest current crop of players can aim for and essentially out of reach of most people).

Because if we both agree that progression is a good thing, shouldn’t those of us who are current r55+ have progression as well?

I am not, I just said I suggested to unlock finishers without unlocking ranks ! I just feel that if we just offer something that is completely opposite to what ArenaNet seems to wish, we will never get anywhere because they will probably not adapt it.

It’s our role to offer compromises so that ArenaNet can introduce the progression they want while the progression for r55+ exists as well. That can’t be done by adding ranks.

Do you see my point?

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Uhtameit.2413

Uhtameit.2413

Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.

It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

I think you should just add some new ranks:

R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg

The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.

But wouldn’t any long term goal for the current crop of r80s be inaccessible? That’s the point I’m trying to make. There will always be those who are somewhat the rest in terms of achievements and time spent. Do we do away with all long term goals for those individuals because they remain inaccessible to others?

Why? No one is being harmed are they?

I suggested to introduce new finishers while leaving the r80 accessible a few posts back, I think that kind of compromise is more likely to succeed than just offering to put some new ranks.

If I’m not mistaken, Anet feel there should be a sense of progression in PvP, hence the need for an accessible r80. Now if your proposals get in the way of that, they better be kitten convincing.

Pvp is getting frustrating

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Posted by: Uhtameit.2413

Uhtameit.2413

My issue is that I do focus on point suppression, but they just leave the point briefly to kitten on me and then they cap the point while I bleed out (if they decided not to waste their sweet time stomping me).

Even a zerker ele is support dps at best. Just like others have said, wait until the patch and then see if eles can be brought up to a better place. There’s probably nothing wrong with how you’re playing, just that eles are in a really bad place right now and needs some buffs.

He said he was doing no damage as zerker ele, so again, I beg to differ. There is certainly something wrong with how he’s playing it.

Maybe he shouldn’t be trying to take a point as a staff ele (or an ele at all) and zerker staff eles aren’t great 1v1 against a thief unless you take EA, AS, and/or mistform (which would still make it tough), but eles are really at a disadvantage overall. Zerker staff eles rely on positioning and team fights in order to be effective. He might do better as S/D fresh air, but that’s not what he’s running so for his situation, he’s limited to the role of support dps. A zerker staff ele can wreak havoc with a hammer war as long as he can keep his distance and the warrior is CCing for him to keep the enemy in his AOEs.

Instead of just saying that he is playing ele wrong, you could maybe offer some suggestions…

I suggested two builds that ensure he will do damage. Staff ele is an easy prey for a thief anyway, that’s even more true for a berserker staff ele. In any case if you wanna do decently in PvP these days, the first rule is not to play ele.

Psychology: Dislike for Long Term PvP Goals?

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Posted by: Uhtameit.2413

Uhtameit.2413

Long term goals aren’t a bad thing. Even after the re-balance, it will take the average player a very long time to reach 80 and will still be the long term goal for most people.

It’s important to have goals for different time commitments. Short term goal could be reward tracks or some skins. Medium term goals could be season rewards and a ladder. Long terms goals could be a legendary, rank 80 (for most people) or possibly multi-season rewards and yearly tournaments.

What kind of long-term rewards would people like to see? Maybe a rank 80 ‘prestige’ system is something to explore.

I think you should just add some new ranks:

R90: Elder Dragon – /rank is an elder dragon, duh
R100: Favored of the Gods – /rank is a random god doing some random thing
R110: Dave – /rank is this: http://davepeck.org/img/davepeck/dave-peck-icon-big-color.jpg

The point of the rank changes is to make the final rank accessible, if you add more ranks then the changes are pointless.

Pvp is getting frustrating

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Posted by: Uhtameit.2413

Uhtameit.2413

My issue is that I do focus on point suppression, but they just leave the point briefly to kitten on me and then they cap the point while I bleed out (if they decided not to waste their sweet time stomping me).

Even a zerker ele is support dps at best. Just like others have said, wait until the patch and then see if eles can be brought up to a better place. There’s probably nothing wrong with how you’re playing, just that eles are in a really bad place right now and needs some buffs.

He said he was doing no damage as zerker ele, so again, I beg to differ. There is certainly something wrong with how he’s playing it.