Showing Posts For Uhtameit.2413:

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

I’d like to see some examples. For every bug I knew, the tool tip was changed, not the other way around.

That joke with bunker thief was so good I’m not going to comment on it. Even non meta warriors are strong because HS is OP, yes. And I didn’t say that you needed to nerf the whole class, I said that

1) most minors are teribad anyway
2) this is a bug fix
3) warriors are still strong without it and are getting buffed with the sigils next patch so it’s looking pretty good for warriors

Oh and yes, ArenaNet suck at fixing bugs. I don’t know about all classes, but Engineers and Elementalists still have quite a few bugs to fix (EA bugs if you AA before doing it, elixir related traits don’t apply on Super Elixir, the engineer trait I mentioned earlier don’t work on turret toolbelt skills, you can summon FGS underwater to no effect, Halting Strike can OS an ele for no apparent reason and so on and so forth).

15th april patch will fail when you dont ....

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

That’s a question easily answered, in hotjoin :

1) You don’t have to care about winning, thus you don’t have to care about capping which is awfully boring after some time

2) You won’t necessarily fight the meta builds, quite a few people are playing builds for lulz. You can also try to 1v2 or 1v3 noobs, which can prove hilarious.

3) Since you don’t need to win, if someone is playing a very annoying build (decap engi, MM necro) then you don’t need to fight him. That’s actually very refreshing.

You may not like HJ, but when the meta is teribad I’d rather go there and have fun with friends.

Engineers, the most OP class in the game

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Engineers are under powered because they need to sacrifice a spot for a condition removal or a stun breaker just to have a kit for a weapon to swap.

Well, it’s just that they’re weak against conditions but they’re quite good against direct damage. You can’t just say they’re underpowered.

Tbh if Anet would add condition removal on kits, like :

- Remove 2 conditions when getting in/out of a kit (15s CD)

Then engineer would be in a really good spot.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

It’s a bug fix, even the wiki reported the trait as being bugged.

It’s not ‘boohoo every class has bad minors so lets nerf all of the decent ones", it’s more like "boo hoo most minor traits are bad and this is a bug fix, not a nerf ". Glad I could help.

You suffer every single day through http://wiki.guildwars2.com/wiki/Last_Refuge ? do you play WvW? most thieves in PvP play s/p or d/p with 10 30 0 0 30 and s/d thieves don’t have points in SA usually. Because really, WvW is not meant to be balanced or it wouldn’t have PvE gear.

Given that you repeated yourself, it does sound like are you literally suffering from Last Refuge. I am so very sorry for you.

When did I say I had issue with warriors? I said they were OP, which they are. You are getting very much frustrated and have been unconstructive from the start.

Again, I suggest you open a thread and offer ways to buff that minor, I’m sure ArenaNet will listen as they always do and will definitely buff warrior asap as it is in dire need of help.

Engineers, the most OP class in the game

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

IMO, the two primary issues with the Engi are their high access to CC and condi AoE.

CC via shield, Tool Kit, Bomb Kit (belt utility), Flamethrower, Supply Crate, etc.
AoE via Grenade Kit, Bomb Kit, Supply Crate, etc.

Tone both down to an extent and the Engi will be more balanced in PvP. In other game modes? The Engi is fine, or in need of utility buffs.

Many people know engineers are very weak to conditions and hard CC.

Between their excess of CC, blinds, blocks, and AoE conditions?

Any good Engi will proactively negate any potential hard CC in an even fight.

I like how you describe engineers that can’t have stun breakers, then claim that engi will negate any potential hard CC in an even fight.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Impale is being nerfed but it will still be necessary for any condition build as long as its cast time and animation are so hard to read. A condition Shout Warrior will always be better in a 1 vs 1 anyways. Confusion stacking can make an automatic one on one win but it will be useless in any other number fight since none of it is AoE.

Condition war is not the best build for team fights anyway. Regardless, my point was that the trait is largely used so that even if it was a nerf it would be somewhat justified because many people have it and it is strong. It’s not the case, though. It’s just a bug. Now if you want to create a thread to suggest to change it, I wish you luck.

The kittening point is no one uses the kitten build ever so stop acting like they do, I see at least 50x more Elementalists than I do mace/sword longbow Strength Warriors. It isn’t a bug and its been this way since before launch.

I’m not pretending there are people using it, I saw quite a few people using it. My experience is just as good as yours

Your last sentence is rather funny, if gw2 has a bug since launch then it’s not a bug? I like it ! You should go and explain that to ArenaNet, that would solve quite a few of their problems Seriously though, I explained earlier why this is a bug : 15 endurance is 15% endurance, not 50%. It is a minor, it’s not supposed to rock your world.

I know you would like more OPness for your warrior but surely with Healing Signet almost untouched, Berserker stance/Endure Pain entirely untouched you have still plenty of OPness to faceroll, can’t you deal with one bug being corrected?

I hardly even play Warrior and as I’ve said they’ve changed tooltips to match the actual effect many times. There exist far far far better minor traits in the game. Your experiences don’t matter if the only thing you play are duel servers or hotjoin. If you are talking from a WvW standpoint that is even worse since sword is 100000x better than main hand mace there again.

And there are far worse minor traits. It’s a shame, I know.

How bout a response to the rest of my post.

How about a response to mine? How about taking into account the fact that most minor traits suck and that it’s okay that the most OP class atm (which is going to benefit from the new sigils a LOT and thus will be even stronger) is seeing one of its bugged minor corrected? Yes, it results in a nerf but then again most minors are TERIBAD.

You simply want at all cost that :

1) everyone believes no one uses mace

2) that bug be considered as a wrong tooltip and that the tooltip should be fixed instead

1) is wrong and ArenaNet disagrees with you on the 2)

As I already said, if you want to suggest a way to change it in a new thread, you can do that. This is a QQ-thread about a supposed nerf which is actually a bug correcting.

You are pretty persistent for someone who doesn’t play warrior. Do you feel warrior needs help all that much that it can’t bear a bug correcting? and no, you won’t make anyone cry by saying that this is something that OP builds don’t use. These days all warriors are strong even if all they use is healing signet, and most of them go beyond that and include a few immunes in their build.

For the last time : bug correcting =/= nerf.

Cloak and dagger on pet

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Woah. There is so much that is wrong that I don’t know where to start.

Blind on stealth is annoying for everyone. Especially mesmers, they can’t summon clones or phantasms if they are blinded.

The mesmer has 3 clones, so all the more possibilities to use CnD. I like how unbiased you are when you say “clone/phantasm dmg are so high”. Are you high? clones don’t deal damage. And neither clones nor phantasms deal damage if the target if stealthed.

The pet damage is mediocre? have you ever used a bird with a build to get 25 stacks of might on the pet? you might wanna try that…

Necro doesn’t need their minions? That’s a new one, go tell that to minion masters “Sorry that thief is using CnD on your main source of damage, you should just not summon them, problem solved !”. Are you aware that there are MM necros playing with direct damage? and yeah you kinda need a target to deal condition damage…

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

Impale is being nerfed but it will still be necessary for any condition build as long as its cast time and animation are so hard to read. A condition Shout Warrior will always be better in a 1 vs 1 anyways. Confusion stacking can make an automatic one on one win but it will be useless in any other number fight since none of it is AoE.

Condition war is not the best build for team fights anyway. Regardless, my point was that the trait is largely used so that even if it was a nerf it would be somewhat justified because many people have it and it is strong. It’s not the case, though. It’s just a bug. Now if you want to create a thread to suggest to change it, I wish you luck.

The kittening point is no one uses the kitten build ever so stop acting like they do, I see at least 50x more Elementalists than I do mace/sword longbow Strength Warriors. It isn’t a bug and its been this way since before launch.

I’m not pretending there are people using it, I saw quite a few people using it. My experience is just as good as yours

Your last sentence is rather funny, if gw2 has a bug since launch then it’s not a bug? I like it ! You should go and explain that to ArenaNet, that would solve quite a few of their problems Seriously though, I explained earlier why this is a bug : 15 endurance is 15% endurance, not 50%. It is a minor, it’s not supposed to rock your world.

I know you would like more OPness for your warrior but surely with Healing Signet almost untouched, Berserker stance/Endure Pain entirely untouched you have still plenty of OPness to faceroll, can’t you deal with one bug being corrected?

I hardly even play Warrior and as I’ve said they’ve changed tooltips to match the actual effect many times. There exist far far far better minor traits in the game. Your experiences don’t matter if the only thing you play are duel servers or hotjoin. If you are talking from a WvW standpoint that is even worse since sword is 100000x better than main hand mace there again.

And there are far worse minor traits. It’s a shame, I know.

Cloak and dagger on pet

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It’s much more of an issue for mesmers (and to lesser extent engineers with supply crate/turrets). With that being said, d/d isn’t very good compared to d/p so there aren’t many d/d thieves these days and s/d does not use CnD so often as all that. Where do you find thieves that use CnD so often?

Also, the F1 they steal from ranger is far from OP..xD it is decent, but if you want something that is very strong look at what they steal from guardians or elementalists.

CnD is widely used by P/D thieves too.
The steal from ranger is a free complete heal for a thief, I fail to see how it can be useless.

This said, I think CnD-ing on AIs is fine.

Yes, P/D thieves..do you see many of these? I do not. I never claimed the steal from ranger was useless, I said it was far from OP. It’s a complete heal if he swaps to shortbow and uses all his ini on it, that’s not exactly free.

Cloak and dagger on pet

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It’s much more of an issue for mesmers (and to lesser extent engineers with supply crate/turrets). With that being said, d/d isn’t very good compared to d/p so there aren’t many d/d thieves these days and s/d does not use CnD so often as all that. Where do you find thieves that use CnD so often?

Also, the F1 they steal from ranger is far from OP..xD it is decent, but if you want something that is very strong look at what they steal from guardians or elementalists.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

Impale is being nerfed but it will still be necessary for any condition build as long as its cast time and animation are so hard to read. A condition Shout Warrior will always be better in a 1 vs 1 anyways. Confusion stacking can make an automatic one on one win but it will be useless in any other number fight since none of it is AoE.

Condition war is not the best build for team fights anyway. Regardless, my point was that the trait is largely used so that even if it was a nerf it would be somewhat justified because many people have it and it is strong. It’s not the case, though. It’s just a bug. Now if you want to create a thread to suggest to change it, I wish you luck.

The kittening point is no one uses the kitten build ever so stop acting like they do, I see at least 50x more Elementalists than I do mace/sword longbow Strength Warriors. It isn’t a bug and its been this way since before launch.

I’m not pretending there are people using it, I saw quite a few people using it. My experience is just as good as yours

Your last sentence is rather funny, if gw2 has a bug since launch then it’s not a bug? I like it ! You should go and explain that to ArenaNet, that would solve quite a few of their problems Seriously though, I explained earlier why this is a bug : 15 endurance is 15% endurance, not 50%. It is a minor, it’s not supposed to rock your world.

I know you would like more OPness for your warrior but surely with Healing Signet almost untouched, Berserker stance/Endure Pain entirely untouched you have still plenty of OPness to faceroll, can’t you deal with one bug being corrected?

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

Other classes have stuff like http://wiki.guildwars2.com/wiki/Vigorous_Precision which even require much smaller investment and are much simpler to use.

The trait which is getting nerfed by half next patch because there’s too much dodging going on?

Half?

A trait which is already weaker and requires more investment loses 70%. If you want them equal it should get 30-60 seconds internal cooldown.

The guardian trait is nerfed.

The warrior trait is a bug getting corrected.

How is that complicated?

It’s amazing how easily some people get fooled just by different wording.

Yeah, sure, the skill acting differently from what the tooltip says does not mean it’s bugged. It could have meant that it’s the tooltip that is wrong but I showed earlier that it isn’t so.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

Impale is being nerfed but it will still be necessary for any condition build as long as its cast time and animation are so hard to read. A condition Shout Warrior will always be better in a 1 vs 1 anyways. Confusion stacking can make an automatic one on one win but it will be useless in any other number fight since none of it is AoE.

Condition war is not the best build for team fights anyway. Regardless, my point was that the trait is largely used so that even if it was a nerf it would be somewhat justified because many people have it and it is strong. It’s not the case, though. It’s just a bug. Now if you want to create a thread to suggest to change it, I wish you luck.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

Other classes have stuff like http://wiki.guildwars2.com/wiki/Vigorous_Precision which even require much smaller investment and are much simpler to use.

The trait which is getting nerfed by half next patch because there’s too much dodging going on?

Half?

A trait which is already weaker and requires more investment loses 70%. If you want them equal it should get 30-60 seconds internal cooldown.

The guardian trait is nerfed.

The warrior trait is a bug getting corrected.

How is that complicated?

Ele one shotted me, so OP!

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

You sir need to improve your reading skills.

sry my engrish is terrible

I mean that the OP said they were just standing there one shotting each other and you seem to have overlooked that.

it seems …. anyway that does not prove fire grab is op, since he is just standing there waiting to receive the damage (full damage with all conditions available)

He was being sarcastic and asked for ele buffs because it has low survivability. Some other people proved that ele doesn’t even have the highest damage … :’)

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It has many bugs too, it’s not exactly a decision. Sometimes the tooltip is wrong, sometimes the skill is bugged. I’d bet that there are more bugs than wrong tooltips.

If you think distracting strikes is not good then you don’t even know the class you’re defending. This brings the discussion to an end, I enjoyed the warrior fanboy tears.

Distracting Strikes requires you to take CC that S/S LB completely lacks. The only source of CC they can get is main hand mace which is worse than sword in every way or taking Physical utilities which sacrifices utilities obviously.

Mace/shield or mace/sword are good weapon sets too.

Not for a condition build, giving up Impale for it is kittened. Main hand mace is worse in every way with a condition build, if you have 20 in Strength you are losing Burst Mastery, Vigorous Shouts or Cleansing Ire.

Impale is getting seriously nerfed next patch, it will be way easier to cleanse it. And to be honest some warriors make mace work, and mace/shield can be truly annoying in 1v1s. So yeah you lose some advantages and it is unconventional but I still think mace/shield can be decent and mace/sword can be good. If you manage to actually interrupt your ennemy you are going to pressure him so much.

Ele one shotted me, so OP!

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Posted by: Uhtameit.2413

Uhtameit.2413

You sir need to improve your reading skills.

sry my engrish is terrible

I mean that the OP said they were just standing there one shotting each other and you seem to have overlooked that.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

It has many bugs too, it’s not exactly a decision. Sometimes the tooltip is wrong, sometimes the skill is bugged. I’d bet that there are more bugs than wrong tooltips.

If you think distracting strikes is not good then you don’t even know the class you’re defending. This brings the discussion to an end, I enjoyed the warrior fanboy tears.

Distracting Strikes requires you to take CC that S/S LB completely lacks. The only source of CC they can get is main hand mace which is worse than sword in every way or taking Physical utilities which sacrifices utilities obviously.

Mace/shield or mace/sword are good weapon sets too.

Do On-Crit-Sigils work on Kits?

in Engineer

Posted by: Uhtameit.2413

Uhtameit.2413

They do.

The guild wars 2 wiki has info on sigils. And no, two sigils of the same kind won’t stack, they will share the same CD.

Btw, the sigils will be changed in 3 days so probably not the best time to theorycraft about them.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

It has many bugs too, it’s not exactly a decision. Sometimes the tooltip is wrong, sometimes the skill is bugged. I’d bet that there are more bugs than wrong tooltips.

If you think distracting strikes is not good then you don’t even know the class you’re defending. This brings the discussion to an end, I enjoyed the warrior fanboy tears.

(edited by Uhtameit.2413)

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

for people don’t know: 50% endurance = 15 endurance

Building momemtum acting that way was a bug. 15 endurance IS 15% endurance.

Want proof? Try this out.

It’s a bug correction resulting in a nerf. Yes, they are slow at correcting bugs.

In case you remain unconvinced, if 15 endurance was a dodge, then 10 endurance would be 33% endurance and engineer could use even their useless toolbelt skills and perma dodge…sadly it isn’t so. Get your facts straight before you QQ.

The bug was that the tooltip said 15 instead of 50 and they’ve had mistakes like this before and changed it to what its always done. All the builds that people complain about don’t even have any points in the Strength line.

Shock Aura used to give 10s of Fury and Swiftness, it was changed to 5s because it was a bug. So yes, sometimes, bug correcting result in nerfs.

You think no one complains about condi warriors? you have a long way to go then.

The only condition build that uses it is terrible, anything else that uses it is zerker.

Well…

Assuming you swap weapons to use two burst skill CDs, and hit every burst CD (it doesn’t say anything about actually needing Adrenaline), this trait as it stands would give +100% permanent endurance regen. That’s pretty huge. Even if you only use a burst skill every 10 seconds, that’s still a permanent half-vigor.

So that’s why you see all these perma dodge Warriors….oh wait no one uses the trait but zerkers.

I fail to see your point…I have seen good condi builds with that trait, and regardless of build all warriors are very strong thanks to healing signet + endure pain + berserker stance…so what, you can’t even correct bugs that are giving yet another advantage to an OP class? oO

Amazing logic here, nerf everything Warriors have because of a few problem builds that don’t use whats being nerfed. The only condition build that uses it is giving up shouts which makes it a terrible terrible build and if that build was somehow overpowered then why nerf a zerker trait instead of something the build uses that zerkers don’t.

You speak of logic and yet :

- correct one bug = nerf everything -> legit !
- a few problem builds? almost all warriors run HS/ balanced stance / berserker stance/ endure pain…
-Condition builds without shouts can be good, too. Ever heard of http://wiki.guildwars2.com/wiki/Distracting_Strikes ?

Regardless of build, the trait was strong. If you say power builds use it too, then it was even stronger. In any case, it was a bug, and it is a minor : it makes sense that it doesn’t do much.

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

for people don’t know: 50% endurance = 15 endurance

Building momemtum acting that way was a bug. 15 endurance IS 15% endurance.

Want proof? Try this out.

It’s a bug correction resulting in a nerf. Yes, they are slow at correcting bugs.

In case you remain unconvinced, if 15 endurance was a dodge, then 10 endurance would be 33% endurance and engineer could use even their useless toolbelt skills and perma dodge…sadly it isn’t so. Get your facts straight before you QQ.

The bug was that the tooltip said 15 instead of 50 and they’ve had mistakes like this before and changed it to what its always done. All the builds that people complain about don’t even have any points in the Strength line.

Shock Aura used to give 10s of Fury and Swiftness, it was changed to 5s because it was a bug. So yes, sometimes, bug correcting result in nerfs.

You think no one complains about condi warriors? you have a long way to go then.

The only condition build that uses it is terrible, anything else that uses it is zerker.

Well…

Assuming you swap weapons to use two burst skill CDs, and hit every burst CD (it doesn’t say anything about actually needing Adrenaline), this trait as it stands would give +100% permanent endurance regen. That’s pretty huge. Even if you only use a burst skill every 10 seconds, that’s still a permanent half-vigor.

So that’s why you see all these perma dodge Warriors….oh wait no one uses the trait but zerkers.

I fail to see your point…I have seen good condi builds with that trait, and regardless of build all warriors are very strong thanks to healing signet + endure pain + berserker stance…so what, you can’t even correct bugs that are giving yet another advantage to an OP class? oO

Fighting PU mesmer on a D/D ele

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Posted by: Uhtameit.2413

Uhtameit.2413

D/d eles are easy prey for good pu Mesmers. A good s/f built Ele stand more of a chance to defeat them with good effort put into it.

yes I agree s/f might be a valid choice due to swirling winds and magnetic wave. But I still just see the mesmer hiding while any abilities to counter projectiles were up.. There must be some way to kill them with d/d… If only it wasn’t so easy to dodge burning speed when not comboing it with LF.

If you land a successful churning earth + LF, you have room to win. Else, S/F or staff zerker.

LOL! Are you trolling me? You think this mesmer wouldn’t know to dodge after 3 seconds?

Even against decent opponents, sometimes they fail to know exactly when Churning Earth will trigger, you can fake and teleport earlier to make them waste a dodge then they get hit (or teleport at the very last half second). Or you could use elemental surge and immobilize him before the teleportation, too. So no, I am not trolling you.

Ele one shotted me, so OP!

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Posted by: Uhtameit.2413

Uhtameit.2413

magic poof hits you with dragon’s claw 3 hits, 2 hits with ring of fire for a total of 13,233 + burning damage, then fire grab hits you for 12,277 = 25,510 of hp + burning damage ……..hmmmm i think you don’t know what “one shotted” means

so i guess that ele at least have Bolt to the Heart (Air Magic VI) what means you were downed to 25% or less of hp and then he hit you with fire grab…. were you just standing there watching the clouds ??

also your 4 signets mean nothing of your build so we don’t know if you are bunker, glass cannon or what??? and idk why you play a thief if you cand dodge

yes eles are op… for mobs may be

You sir need to improve your reading skills.

About the leaderboards

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Yes

Don’t care

No

- ArenaNet

Ele tPvP builds?

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Posted by: Uhtameit.2413

Uhtameit.2413

getting Champion Magus when eles are really bad will show how good of a PvPer a person is

Given that you will get the 150 wins eventually, I’m gonna go with no.

Fighting PU mesmer on a D/D ele

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Posted by: Uhtameit.2413

Uhtameit.2413

D/d eles are easy prey for good pu Mesmers. A good s/f built Ele stand more of a chance to defeat them with good effort put into it.

yes I agree s/f might be a valid choice due to swirling winds and magnetic wave. But I still just see the mesmer hiding while any abilities to counter projectiles were up.. There must be some way to kill them with d/d… If only it wasn’t so easy to dodge burning speed when not comboing it with LF.

If you land a successful churning earth + LF, you have room to win. Else, S/F or staff zerker.

Building momentum = another sneaky nerf!

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Posted by: Uhtameit.2413

Uhtameit.2413

for people don’t know: 50% endurance = 15 endurance

Building momemtum acting that way was a bug. 15 endurance IS 15% endurance.

Want proof? Try this out.

It’s a bug correction resulting in a nerf. Yes, they are slow at correcting bugs.

In case you remain unconvinced, if 15 endurance was a dodge, then 10 endurance would be 33% endurance and engineer could use even their useless toolbelt skills and perma dodge…sadly it isn’t so. Get your facts straight before you QQ.

The bug was that the tooltip said 15 instead of 50 and they’ve had mistakes like this before and changed it to what its always done. All the builds that people complain about don’t even have any points in the Strength line.

Shock Aura used to give 10s of Fury and Swiftness, it was changed to 5s because it was a bug. So yes, sometimes, bug correcting result in nerfs.

You think no one complains about condi warriors? you have a long way to go then.

Advice about lvl 80 gear

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Posted by: Uhtameit.2413

Uhtameit.2413

Seems to me that staff heals (apart from regeneration) doesn’t scale too well with + healing power. I’m no PvE expert but isn’t everyone there running zerker?

[Suggestion] Resilience: The cure to condition problems

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Posted by: Uhtameit.2413

Uhtameit.2413

It’s a good thing he’s provided an icon though. I’m sure it’ll prove helpful.

Fighting PU mesmer on a D/D ele

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Posted by: Uhtameit.2413

Uhtameit.2413

Today I fought a PU mesmer that had an abundant amount of stealth.

You don’t say?

If he is PU condition, he is very hard to kill but you can get him with a zerker staff ele easily. D/D has always been a poor weapon set to fight mesmers, maybe you would do better with more condition removals but I doubt it.

If he’s really tanky, it’s impossible with S/D too, but feasible with staff (all the illusions die in the AoEs).

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

for people don’t know: 50% endurance = 15 endurance

Building momemtum acting that way was a bug. 15 endurance IS 15% endurance.

Want proof? Try this out.

It’s a bug correction resulting in a nerf. Yes, they are slow at correcting bugs.

In case you remain unconvinced, if 15 endurance was a dodge, then 10 endurance would be 33% endurance and engineer could use even their useless toolbelt skills and perma dodge…sadly it isn’t so. Get your facts straight before you QQ.

(edited by Uhtameit.2413)

Prediction: Staff Eles will be OP

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

Yes I don’t realise what “great possibilities” new traits will give to ele.
Earth trait can help you resist burst from something like thief. One burst. Or you can even cast shower with rock solid and this, that’s great! But what’s next? You will be bursted again. Or just spammed 3. And staff ele still doesn’t have stats or skills to effectively survive that, not ot say about 1v2 or 1v3 fights. And such ele still cannot do anything to decapper engies. So this will be an OP bunker? Better that guardian? As a joke such assumption is fine, no doubts.
Water trait is just a crap and doesn’t worth abandoning cleansing waters. It just doesn’t fit in current team tactics.

One burst? you mean one burst every 10 or 13s, right?

“spammed 3” are you talking about s/p thieves? those are annoying for a few classes, not just elementalist so I fail to see your point. A glass (I think you’re talking about glass) staff ele can destroy a careless thief with meteor shower + lava font + lava tomb.

Now a glass support ele has plenty of ways to remove conditions, to AoE heal, to AoE cc/snare and to do some damage on top of it. If you can’t survive one thief with a cleric staff ele, that is a L2P issue. You can probably hold on your own 1v2 (not as well as a guardian, though) but you will shine in a team fight !

Now indeed, it can’t do much against decap engis but ele can at least be a very good support, having +25% outgoing heal for allies is priceless if the ennemy team doesn’t use conditions. It can play the support role at mid just fine, perhaps not better than guardian but we shall have to see.

Stone of Heart offers many possibilities for conjure/glass eles, too.

And btw “Water trait is just a crap and doesn’t worth” made my eyes bleed. Please don’t do that again.

Bad reactions after duels

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Spamgineers basically have 23 skills available at any time and have nearly every mechanic in a single utility setup. I highlighted why Engineers have no skill for you.

As for Shroud Necros, the amount of damage and defense they have is stupid. It’s not entirely a no thought build but it’s low risk, high reward. They can run into a middle of a team fight, spam wells, shroud up, Life Transfer the enemy team dealing insane AoE damage then kite back and poke with Life Blast, jobs done, GG, easy.

Basically a super version of D/D Ele. I couldn’t care less about Dhuumfire, ArenaNet made it very clear you always have to carry heavy condition removal for now on.

23 skills available at any time? You’re assuming that kit skills have no cool down and that tool belt skills and auto attacks are all useful then.
Tbh I don’t even know how you reach 23 (5 skills from weapon set, 5*2 from 2 kits, 4 from tool belt, 1 utility, 1 heal, 1 elite = 22).
Btw, complaining about “spamming” when spamming actually is using your skills when you have to do is kinda…clueless? if one class is capable of spamming, it is thief.

I like your reasoning : engineers have many skills (most of which are situational and can’t be used at all times) therefore playing the class doesn’t take skill. It’s just..woah !

As for direct damage necros, yes, they can go in the middle of the team fight, spam wells, do AoE damage. Then they can survive some if they are using soldier’s, or die if they are using berserker’s. The funny part is when you say they can kite which indeed they can with spectral walk and wurm, they can kite to a very little extent but then they can’t use wells, can they now?
Necros actually have very bad mobility and as long as you don’t walk on the wells like a newb, they can’t deal good direct AoE damage (and a good glass necro will take ground targeted wells and won’t walk into the team fight, btw).

You are comparing direct damage necros which have many ranged options to D/D ele? are we playing the same game? that comparison doesn’t make any bit of sense but then given how clueless the rest of your post is, I shouldn’t be surprised.

Also, Dhuumfire is getting nerfed so you know…

Edit: after some research, I found out some funny stuff

1) you think glass necros can roam despite their lack of mobility

2)you think Chaith is bad

So yeah, you’re kinda clueless.

(edited by Uhtameit.2413)

Bad reactions after duels

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

If you do something that is easy and counters them, you are running a cheese build. When you do what a cheese build can do but in a way that requires more skill, if you die you’re a noob, but if you win it’s still a cheese build. If your build or play style enables you to counter a crucial part of their rotation or routine, you are running a cheese build. If they are running a cheese build, and you do it better or counter it, you are running a cheese build. If you burst and kite, you’re running a cheese build. If you tank all their hits, you’re running a cheese build. If you build to have the best of both, you are running a cheese build. If you use a cheese build, you are a noob. If you fail at using a cheese build, you are a noob. If you don’t use a cheese build and fail, you’re a noob. If no one identifies anything cheesy and you win, you’re a noob out of spite.

So, we all run cheese builds. We’re all noobs. We should instead be calling each other “bigger noob” or stating that the other “uses more cheese”.

Im coming back!

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

necromancer thief warrior and mesmer are the only viable clases

if destroying groups is your thing go necro

if you like facerolling go warrior or mesmer

if you like insta asasinating people with no risk whatsoever of dieing go thief

Wut?

These days warriors are op as hell, thieves are still very strong, condi necro and spirit rangers are strong as well.

Rest is pretty much average, and eles are teribad.

Bad reactions after duels

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Any class with condi spam or if you are playing an Engineer or Necromancer. You’ll be called a noob a lot.

Spamgineers perfect build with ranged, melee attacks, snares, stun, pull, block, invisibility, invincibility all wrapped up nicely in a giant 15 weapon lot skill bar. Engineers require skill when kits have a swap cooldown.

Or Necromancers rushing Death Shroud and abuse Deathly Perception to hit super high damage while remaining fairly tanky thanks to Death Shroud amount of bonus health.

Condi-spam is obvious, high ranked players see that kitten all the time (despite always running safety glass builds, which I am tired of myself). Condi-meta is still around and we all want it to go away.

Condi engineers that don’t require skill because no cool down on kits are being compared to Life Blast spamming direct damage necros.

10/10

Would read again.

Prediction: Staff Eles will be OP

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

I dont get it. Is it a joke thread?

Based on this I take it that you don’t realize that the new GM traits open new possibilities for elementalist. Particularly the earth and water ones.

Btw +1000 healing power is terrible for mesmer since their skills scale very poorly with it and -50% damage while stealth requires thieves to give up on the GM trait that heals them while stealthed (although it can be nice to res someone, no doubt).

So yes, there is a joke : it’s your lack of understanding.

15v3 Teamq. GG.

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

No QQ about warriors today?

I came for tears :’(

Any good way to use our remaining materials?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

You could use Arcane Converters to make more slivers and then make dyes? else poof.

(edited by Uhtameit.2413)

Should We Be Able to Turn While Immobilized?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

However, you should still be allowed to like dodge like through a ducking animation .

Immobilizing would feel kinda pointless compared to CCs then.

Recommended level for TPVP.

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

It doesn’t matter what rank you get into tPVP. It’s just as bad as all the others. All the modes are the same. There are literally rank 50 players running around in tPVP who are doing stupid kitten like going to cap far or dueling off point. Or flat out ignoring the treb on Khylo like it isn’t there.

And that’s from a r25 double mace warrior ! that’s how bad r50s are !

Btw, going to cap far isn’t necessarily a bad idea.

That dual mace was a joke build I was trying for random fun.

I learned this game’s mechanics before I was a rank 10. So yeah, the rank 50’s are bad.

Going far has massive risks and incredibly small rewards. Its a bad idea.

Glad we could straighten all that out.

If your team is already winning at mid or if mid is lost and you’re outnumbered, decapping far can be a good idea (if you have good mobility, that is). You’ve understood the mechanics before r10 and you run double mace at r25…uh-uh. Should I mention utilities too? nah i’ll pass, you’ve got it all anyway.

(edited by Uhtameit.2413)

Recommended level for TPVP.

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

It doesn’t matter what rank you get into tPVP. It’s just as bad as all the others. All the modes are the same. There are literally rank 50 players running around in tPVP who are doing stupid kitten like going to cap far or dueling off point. Or flat out ignoring the treb on Khylo like it isn’t there.

And that’s from a r25 double mace warrior ! that’s how bad r50s are !

Btw, going to cap far isn’t necessarily a bad idea.

Warrior Greatsword Needs Buff

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

This is a Warrior we are talking about… warriors need mobility. Otherwise they could just be kited into oblivion. That was part of the class design. Greatsword warriors have nothing but mobility, but mobility counts for exactly what in pvp? Sword + warhorn is the most mobile spec warriors have, except that they can kitten near immune to conditions. So at the cost of damage they have much better sustain.

But why should a Greatsword warrior be forced to use axe or hammer for damage. Greatsword has no sustain, horrible damage, at the cost of mobility thats part of the class design?

Greatsword received way to many nerfs, and no compensation before the condition meta.

Should thief or mesmer have their damaged nerfed to kitten as well?.. Mesmers have clones, stealth and mobility. How is a greatsword warrior supposed to compete?

I have to laugh at this. When guardians complain we can’t stay on a target we are told to suck it up. But warriors who have no trouble due to large amounts of charges and cripples, on most of their weapons, and stuns as well are still complaining about be kited?

All is vain

That doesnt really bring much to discuss with this topic. Try to post responses in regards to the issues being discussed. We are not here to discuss guardians issues in this thread.

I think my post said as much as it needed too. You complain that you will be kited. However regardless of if you feel this way or not you do not realize how silly you sound when you say it. You put it out that as a melee class you would be kited if you didn’t have great mobility. The only thing I see greatsword warriors use it for is to turn and run away.

But why should a Greatsword warrior be forced to use axe or hammer for damage. Greatsword has no sustain, horrible damage, at the cost of mobility thats part of the class design?

I also mentioned that Warriors have a tremendous amount of CC abilities, both Hard and soft. It doesn’t mean they will have access to everyone of these on every weapon. That would be bad class design.

You mention warriors and melee and forget there is another melee job in this game. And that it has far less in the way of mobility or crowd control. My points are valid.

What kind of sense would that make.. Necromancers.. masters of cleave and conditions? Stay on topic and stop trolling my thread.

Careful now, you don’t wanna upset him, he’s gonna spout WvW nonsense :’)

Greatsword is fine. So is guardian.

[PvP] Guardian - the king of support. Why?

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Won’t last long? access to stability on a 10s basis so you can channel your heal easy enough, regardless of that Healing Rain will cleanse all conditions and with Heart of Stone you can nullify a burst if you see one coming your way.

How could you not last long? sure, it’s not guardian bunker, but it has better support if you ask me.

That build has low damage, but it’s the same for support guardian. Too low support? AoE chill, AoE stun (plus the earth wall), AoE heals and cleanses and some little damage on top of it…I don’t get how that could be bad.

Ele one shotted me, so OP!

in Elementalist

Posted by: Uhtameit.2413

Uhtameit.2413

My friend testing his backstab on my glass ele build:
http://i.imgur.com/gm9iVsh.jpg

24k? wtf… that was at launch or what lol the highest I ever done was 14k in spvp.

Screen was taken at Spirit Watch so I doubt it.

count the builds your class has

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Ele spvp 0 wvw 1 waterfield bot pve zerker like everybody else.

Eles bunker build still works pretty well, I play one and I can 1v3 on point for days. It just contributes nothing to team fights, so every other bunker build (which do contribute to teamfights) is a better choice.

1v3 for days? against noobs, then.

Is this allowed?

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

This is an old bug which I’m surprised someone actually used in a match, since it is being addressed now can we get a fix on the Foefire teleport glitch to lord? the obvious exploit to break the map on Forest to get to the enemy base (on any side)? maybe??

The glitch to get to the red lord was fixed ages ago as far as I know.

Still works, just checked.

The teleport near the back door was fixed maybe a year ago, if there is another glitch I don’t know it.

Response from devs needed

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

Finnaly not immune to my immobilize anymore. Best change ever !

Actually, 15 alchemy still exists.

I can reapply within 3 seconds

Which class would be able to do that?

Response from devs needed

in PvP

Posted by: Uhtameit.2413

Uhtameit.2413

There are so many changes coming, we just have to wait and see. F.e. the new Alchemy grandmaster-trait also looks nice.

Doesn’t provide any new condi removal though and turrets are boring. It just means that engineers will now run thumper turret and will be unkillable as long as that turret is working.

Finnaly not immune to my immobilize anymore. Best change ever !

Actually, 15 alchemy still exists.