Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).
So yeah, theres that.
I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.
Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.
The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.
I’m not quite sure this is true. The new system certainly teaches you nothing, because presumably you’ve been playing for a while. But a lot of this has to do with how people learn.
Take the example everyone is using, the downed state.
Now when downed state is first experienced in the old system, it’s almost always when you’re learning five, ten, a dozen other things. It comes often out of nowhere, you’re in combat, and you’re clicking really fast in a panic or many are. There’s no real time to stop and digest the skills and if there was, there’s still so much going on in those first levels in the old system, you might not retain most of it.
Now it’s a level unlock that Anet calls attention to.
Do you know, I’ve run into several people that don’t know that the 4th skill in the down ed state gets interrupted if you attack. If you’re healing and no one is attacking you and you hit any other downed skill, you interrupt your own heal. Many people don’t realize this.
But if the downed state is isolated and people can watch for it, it doesn’t come as quite a surprise and maybe, just maybe, they realize it’s more than just hitting buttons. Not all people, but some people.
I think not giving some people everything all at once is a blessing. I have a friend from DDO who I tried to get into Guild Wars 2, he bought the game a long time ago and never played, because he felt overwhelmed by it.
But he can play DDO just fine.
Still doesn’t have to be a kittened level lock system. Why can’t it be a competency system? They apparently understand that concept since they did it for dodge. I don’t want to have to be railroaded into doing a bunch of slow hearts (always the most boring part of this game) just so I can use weapon skills. It should just put you into competency checks. “Do this to move onto the next part”. People who have trouble with it will have to complete it before they go on and people who have done this kitten a million times can breeze through it and not be impeded. Wow, amazing, 4:30am and I can come up with a better system. This is just lazy implementation. Even if, even if you wanted to go with this system, why the hell is it still railroading older players into playing a bunch of grind content before they actually can play their characters? It makes no sense, unless you realize it was lazy implementation.
Ah the old lazy implementation argument. Do you realize how much work went into these changes? This was probably more work than anything Anet could have done. They’ve completely altered the first starting zones including hearts, adding tutorial stuff, adding tips, changing rewards. They could have just done a quick tutorial. That would have been lazy.
I don’t get why people call a change lazy that took more work than anyone would have thought they’d put into it in the first place.
The system is only a grind if you choose to see it as such. It’s so fast to level it’s silly.