Showing Posts For Vayne.8563:

A Happy/Thankful Post For A Change

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Posted by: Vayne.8563

Vayne.8563

I’m a bit surprised. I was beginning to think positive posts weren’t allowed on these forums. A lot of us like the game. I’m glad some people are speaking up about it.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

So back to the topic at hand, if this thread is any indication, it seems like lots of people still are happy with this game. That should answer your question OP.

Giving up on unlocking traits....

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Posted by: Vayne.8563

Vayne.8563

You can always opt for buying the traits. But wait, you want them for free, of course.

Skill points is not as easy as gold.

Yeah but you need 800 SP to unlock all the XIII traits on all classes, ANOTHER 800 SP to unlock XI and XII, and then ANOTHER 800 to unlock the master traits, AND THEN ANOTHER BLOODY 480 to unlock the minor traits, on top of 344 Gold

Sure, if you want every trait, including the ones you’ll never use, or almost never use and assuming you can’t do some of the in world events, many of which are quite doable.

I mean there’s a chest in Kessex Hills that’s quite easy to get. The boat in Straits is quite easy. I don’t know. Get the ones you can, and buy the rest that you want, maybe?

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

To put in perspective of how “very little” work minipets are, it also requires UI portraits, item codes, name translations, room to add into the UI.
They also need to remember to set certain flags, otherwise become buggy and can attack, die, etc. And they need to pick and choose which animations are allowable/disabled.
I have no idea whether whether the minipets are actually scaled down versions or whether they create a special low polygon version.
I’m sure I missed out other things, as well.

Sound like almost as much work as a new zone and a dungeon. I mean, none of that could possibly be automated.

“Very little”

Look my point stands. People come into these threads, with no real knowledge of the company, how it works, various challenges and they give management advice. It’s worth about as much in most cases as a newspaper horoscope.

I don’t think most forum posters, including myself, are qualified to tell someone how to run a business, or what they can afford or can’t afford.

If you think otherwise, that’s great. Someone in this thread seems to think Anet has all these millions of dollars that went into programming minipets instead of dungeons. I’m thinking that’s probably not quite how it works.

You can argue all the details you want, but I’m looking at the bigger picture here.

My facts stands, more so than yours. You think they “just have to scale them.”
Wrong. Dead wrong. So wrong. It’s wrong.
I brought in facts.
“Very little” is so wrong.

If you want to argue for a minor picking point, that’s absolutely fine by me. The rest of my argument as in the MEANING of it, still stands and nothing you’ve said changes it.

This guy thinks he knows how to manage an MMO company. He thinks he knows their financial situation and what they can and can’t do.

That you can’t say he’s wrong, but you can point to what I’ve said being wrong shows that you don’t really care about the truth. Only making a point.

Only by hurting your own argument by posting misinformation. I don’t people to be misled. Your fanbase will be grateful for the truth.
Minipets aren’t just scaled down and then, hey presto, minipets are done.
You’re welcome.

I maintain they’re sustantially easier than programming other types of content being asked for and probably they’re being created by different people. Or do you think the minipet designers are the guys that builds new zones?

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To put in perspective of how “very little” work minipets are, it also requires UI portraits, item codes, name translations, room to add into the UI.
They also need to remember to set certain flags, otherwise become buggy and can attack, die, etc. And they need to pick and choose which animations are allowable/disabled.
I have no idea whether whether the minipets are actually scaled down versions or whether they create a special low polygon version.
I’m sure I missed out other things, as well.

Sound like almost as much work as a new zone and a dungeon. I mean, none of that could possibly be automated.

“Very little”

Look my point stands. People come into these threads, with no real knowledge of the company, how it works, various challenges and they give management advice. It’s worth about as much in most cases as a newspaper horoscope.

I don’t think most forum posters, including myself, are qualified to tell someone how to run a business, or what they can afford or can’t afford.

If you think otherwise, that’s great. Someone in this thread seems to think Anet has all these millions of dollars that went into programming minipets instead of dungeons. I’m thinking that’s probably not quite how it works.

You can argue all the details you want, but I’m looking at the bigger picture here.

My facts stands, more so than yours. You think they “just have to scale them.”
Wrong. Dead wrong. So wrong. It’s wrong.
I brought in facts.
“Very little” is so wrong.

If you want to argue for a minor picking point, that’s absolutely fine by me. The rest of my argument as in the MEANING of it, still stands and nothing you’ve said changes it.

This guy thinks he knows how to manage an MMO company. He thinks he knows their financial situation and what they can and can’t do.

That you can’t say he’s wrong, but you can point to what I’ve said being wrong shows that you don’t really care about the truth. Only making a point.

Giving up on unlocking traits....

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You can always opt for buying the traits. But wait, you want them for free, of course.

Skill points is not as easy as gold.

True, but they are available through PvP or just flying around with the world boss chain.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Oh yea, I’m happy. Just not with GW2.

Seems odd to me that all these unhappy people are playing a game that makes them unhappy. Really odd.

It doesn’t work like this.
I’m one of the unhappy players too, yet I keep playing Gw2. The ONLY actual reason are my friends. That’s it. I don’t log in in game unless if someone asks me to do some specific content with them. It’s not the game that brings people game. It’s the people that do that. And with more and more people unhappy they WILL start leaving and once they do, you’ll see a pretty bad chain reaction.

Wise words written there~

What’s wise about them exactly? If everyone is unhappy, as stated by some people, everyone will find a different game. Since everyone isn’t doing that, everyone is not unhappy.

It’s amazing how you’ll support a statement like this and call it wise simply because it supports your opinion. By polling the thread, it’s easy to see there are as many or more happy people as unhappy.

Sorry, but following Anet’s comments on polls (in particular Allies’), they are not representative of the majority of the player base, so you may save yourself the trouble of trying to poll anything. Ultimately, this applies to the very nature of the forums, which is supposedly filled by a minority of the player base, typically the whiny vocal section (if we judge them according to the rhetoric deployed by the game’s apologists).

On a side note, it is rather curious how you still do not have in-game notifications of updates, including a comprehensive list of changes (see d3 for reference), if forums are as unrepresentative as Anet seem to believe, and are only visited by a small minority, regardless of what is ultimately the case.

Lastly, why I believe his statement is wise, is because it holds VERY true – an online game, mmos in particular, is made by the people – your friends, in particular, but also your foes.
In order words, I can attest to the truth of ‘It’s not the game that brings people game. It’s the people that do that.’ from the personal experience as well as experience of people I came in contact with over the past years.
umad?

It does not mean people unhappy with the game will keep playing forever despite their general dissatisfaction. It just means they are likely to play a lot longer than otherwise, but as soon as one of said friends takes the first step, it will likely cause a chain reaction, and I could observe that process quite clearly in my own guild when a guildie returned to his previous game.

tl,dr: friends playing = more game longevity, even when the game itself is underperforming

Any idea of what percentage of people solo MMOs? Just curious.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To put in perspective of how “very little” work minipets are, it also requires UI portraits, item codes, name translations, room to add into the UI.
They also need to remember to set certain flags, otherwise become buggy and can attack, die, etc. And they need to pick and choose which animations are allowable/disabled.
I have no idea whether whether the minipets are actually scaled down versions or whether they create a special low polygon version.
I’m sure I missed out other things, as well.

Sound like almost as much work as a new zone and a dungeon. I mean, none of that could possibly be automated.

“Very little”

Look my point stands. People come into these threads, with no real knowledge of the company, how it works, various challenges and they give management advice. It’s worth about as much in most cases as a newspaper horoscope.

I don’t think most forum posters, including myself, are qualified to tell someone how to run a business, or what they can afford or can’t afford.

If you think otherwise, that’s great. Someone in this thread seems to think Anet has all these millions of dollars that went into programming minipets instead of dungeons. I’m thinking that’s probably not quite how it works.

You can argue all the details you want, but I’m looking at the bigger picture here.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To put in perspective of how “very little” work minipets are, it also requires UI portraits, item codes, name translations, room to add into the UI.
They also need to remember to set certain flags, otherwise become buggy and can attack, die, etc. And they need to pick and choose which animations are allowable/disabled.
I have no idea whether whether the minipets are actually scaled down versions or whether they create a special low polygon version.
I’m sure I missed out other things, as well.

Sound like almost as much work as a new zone and a dungeon. I mean, none of that could possibly be automated.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Zardul

Do you understand that the people who make a minipet aren’t coders? They’re not the people who make new zones or dynamic events. Do you know how much work goes into making a minipet? Very little, because they already have the models. They just have to scale them.

You didn’t pay their wage for two years. You didn’t pay even one employee’s salary for a month I’m pretty sure. So how many hours have you played on the money you’ve spent. Let’s be real here.

People are spending money on skins that they’re making, and so they make them.

But content has come out. The only real objection I see here is the decision for it to be temporary. Anet was trying something brave that didn’t work out, but they tried it. They don’t have to answer to you…or any other one customers.

Drytop and EotM and Southsun are all zones that have been released. The people who work on that stuff tend to be specialists. And they work on it, and then work on the next thing. You can’t take everyone and just say to them make a zone. It doesn’t work like that.

I think your heart is in the right place, but you don’t know enough about the workings of the industry. The stuff you’re saying isn’t possible under the current budget/structure.

As far as bug fixes, there are bug fixes with just about every single patch.

all that time and effort to make such useless things could be spent else where is what im saying.
time is money, but they spend time and money on producing things that have no real value in the game.
whether the team who make skin and minipets are different to the guys who make the new zones is irrelevant as money and resources are still spent on making those useless toys , minipets and skins.

where they could be applied to new zones or useful things

If they didn’t make that stuff, there’d be less cash shop sales and no money to make anything. That stuff brings in money which runs the game. Where would you suggest the get the money from?

thats the point Vayne, we have given money to only receive more gemstore stuff.

there is a high concentration on gemstore and there is not enough concentration on getting out new actual useful things.

we see it every week and months can go by and still nothing that shows resources have been spent where it should be. on actual content and new maps

You haven’t answered my question. If that money didn’t exist how would anything else get programmed? There’s no subscription. The gemstore has to pay for everything. There were never going to be enough boxed sales. This is their business plan.

Some people obviously like that stuff or it wouldn’t keep selling.

But it’s disingenuous to say we’ve gotten no content. We’ve gotten content. Not enough for your liking, but what you can do?

i never said get rid of the gemstore stuff.
i just believe they spend far too much time and resources on it.

not that this following statement im going to make has anything to do with the playerbase but theres a reason alot of youtubers dont do videos of Guildwars2 anymore. some had a whole series but then stopped and moved on.
whereas some other MMO’s ( ESO, WoW, Wildstar etc) are still going strong in the youtube community as viewer Interest.

im not saying this as a Doomsday for the game things.
but theres a large decline in interest and i believe the resources and lack of content has something to do with that.

again the Gemstore is not Endgame. if that was the case. id play a Sub game like WoW and still pay less.

Eso and Wildstar are relatively new games. Let’s see how the youtubers stack up in a year and a half, and then we can talk about it. WoW is in a class by itself. It has 8 million subscribers. No one can touch there money and never will be able to again. That doesn’t even make it a better game. It makes it a game in the right time at the right place. I didn’t enjoy WoW that much.

People go to new MMOs and many come back. I’ve seen it happen before. But the more big named MMOs that come out, the more the playerbase will be divided. That’s normal. 100% completely normal.

CCP, the Eve people, who are an example of a successful MMO, just closed their San Francisco office and fired a couple of execs. Why? Because the game isn’t doing was well as it used to. I’m sure both ESO and Wildstar are performing well under expectation. But some people are playing them, and those people aren’t playing this.

This is normal business stuff. It’s figured into business plans.

Giving up on unlocking traits....

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Hang on for a bit. There may very well be changes coming to that system.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Zardul

Do you understand that the people who make a minipet aren’t coders? They’re not the people who make new zones or dynamic events. Do you know how much work goes into making a minipet? Very little, because they already have the models. They just have to scale them.

You didn’t pay their wage for two years. You didn’t pay even one employee’s salary for a month I’m pretty sure. So how many hours have you played on the money you’ve spent. Let’s be real here.

People are spending money on skins that they’re making, and so they make them.

But content has come out. The only real objection I see here is the decision for it to be temporary. Anet was trying something brave that didn’t work out, but they tried it. They don’t have to answer to you…or any other one customers.

Drytop and EotM and Southsun are all zones that have been released. The people who work on that stuff tend to be specialists. And they work on it, and then work on the next thing. You can’t take everyone and just say to them make a zone. It doesn’t work like that.

I think your heart is in the right place, but you don’t know enough about the workings of the industry. The stuff you’re saying isn’t possible under the current budget/structure.

As far as bug fixes, there are bug fixes with just about every single patch.

all that time and effort to make such useless things could be spent else where is what im saying.
time is money, but they spend time and money on producing things that have no real value in the game.
whether the team who make skin and minipets are different to the guys who make the new zones is irrelevant as money and resources are still spent on making those useless toys , minipets and skins.

where they could be applied to new zones or useful things

If they didn’t make that stuff, there’d be less cash shop sales and no money to make anything. That stuff brings in money which runs the game. Where would you suggest the get the money from?

thats the point Vayne, we have given money to only receive more gemstore stuff.

there is a high concentration on gemstore and there is not enough concentration on getting out new actual useful things.

we see it every week and months can go by and still nothing that shows resources have been spent where it should be. on actual content and new maps

You haven’t answered my question. If that money didn’t exist how would anything else get programmed? There’s no subscription. The gemstore has to pay for everything. There were never going to be enough boxed sales. This is their business plan.

Some people obviously like that stuff or it wouldn’t keep selling.

But it’s disingenuous to say we’ve gotten no content. We’ve gotten content. Not enough for your liking, but what you can do?

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Zardul

Do you understand that the people who make a minipet aren’t coders? They’re not the people who make new zones or dynamic events. Do you know how much work goes into making a minipet? Very little, because they already have the models. They just have to scale them.

You didn’t pay their wage for two years. You didn’t pay even one employee’s salary for a month I’m pretty sure. So how many hours have you played on the money you’ve spent. Let’s be real here.

People are spending money on skins that they’re making, and so they make them.

But content has come out. The only real objection I see here is the decision for it to be temporary. Anet was trying something brave that didn’t work out, but they tried it. They don’t have to answer to you…or any other one customers.

Drytop and EotM and Southsun are all zones that have been released. The people who work on that stuff tend to be specialists. And they work on it, and then work on the next thing. You can’t take everyone and just say to them make a zone. It doesn’t work like that.

I think your heart is in the right place, but you don’t know enough about the workings of the industry. The stuff you’re saying isn’t possible under the current budget/structure.

As far as bug fixes, there are bug fixes with just about every single patch.

all that time and effort to make such useless things could be spent else where is what im saying.
time is money, but they spend time and money on producing things that have no real value in the game.
whether the team who make skin and minipets are different to the guys who make the new zones is irrelevant as money and resources are still spent on making those useless toys , minipets and skins.

where they could be applied to new zones or useful things

If they didn’t make that stuff, there’d be less cash shop sales and no money to make anything. That stuff brings in money which runs the game. Where would you suggest the get the money from?

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Zardul

Do you understand that the people who make a minipet aren’t coders? They’re not the people who make new zones or dynamic events. Do you know how much work goes into making a minipet? Very little, because they already have the models. They just have to scale them.

You didn’t pay their wage for two years. You didn’t pay even one employee’s salary for a month I’m pretty sure. So how many hours have you played on the money you’ve spent. Let’s be real here.

People are spending money on skins that they’re making, and so they make them.

But content has come out. The only real objection I see here is the decision for it to be temporary. Anet was trying something brave that didn’t work out, but they tried it. They don’t have to answer to you…or any other one customers.

Drytop and EotM and Southsun are all zones that have been released. The people who work on that stuff tend to be specialists. And they work on it, and then work on the next thing. You can’t take everyone and just say to them make a zone. It doesn’t work like that.

I think your heart is in the right place, but you don’t know enough about the workings of the industry. The stuff you’re saying isn’t possible under the current budget/structure.

As far as bug fixes, there are bug fixes with just about every single patch.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

i never said ther weren’t popular, but you have made a point they had a problem with it all.
like you just said.

my point in your post has just been made, millions of resources were spent for the game to play catch up and give Temporary content, things that should of been in place from the start.

But us players are paying the damages to rectify this and after 2 years its still the same issue.

Okay stuff like culling had to be addresssed. That took tremendous resources and it was addressed. I know you’re not counting that as stuff that needed to be done…but it needed to be done.

When the game launched there was no auction house preview, there was no ability to craft from your bank, everything had to be in your bag…I mean it’s a long long list. Do you remember when they added the new ground targeting? Cause I do.

There have been up dates all along. A new WvW map, new PvP maps, even a couple of smaller PvE maps. There’s a new dungeon path. And there’s the personal story, which has left stuff behind. Jumping puzzles, mini games, all sorts of stuff. We have new events, new mini dungeons.

I strongly suspect you have no idea how much work some of this stuff takes. I really believe that.

Devs at Anet are working really hard. I promise no one is sitting at their desks eating biscuits and laughing at you.

You’re saying you want more. Everyone wants more. I want more.

But I’m pretty sure they’re doing the best they can with the resources they have.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

snip

There’s plenty of stuff for older players, don’t let the complainers say otherwise. Most updates have been for us, and just now, at the end of a long period of time, they’re revisiting the early game. I know not everyone appreciates everything done, but to say we haven’t gotten a whole lot of updates is just wrong.

If you don’t believe it, look through the patch notes yourself. The experienced players get plenty.

snip

There’s plenty that’s come out. If you don’t believe me, look for yourself.

yeah you are correct. theres plenty of useless stuff

in the same time frame of other MMO’s we would have had the resources ( our money spent on gemstore) actually put to real content and real usefull updates.

but instead we get a Birthday Toy, useless Gated skins, and updates that should of been there since day 1.

There’s plenty of useless stuff to you. Skins being gated aren’t useless. It’s called working for something. Some people don’t mind that. In fact, some people enjoy that. Also, a lot of these updates probably couldn’t have been there from day one. Because until you see the server loads in action, it’s not possible to update the game.

Another way to put it is this way. The game could have had all these updates if it launched much much later than it did. I’m pretty sure you weren’t going to fund it for that extra year.

So they go and put it out as best they could and not they update it. I’m happy that they’re doing it.

they have had millions of us from the gem store, it still does not justify the actual updates we have received.
how many more millions will it take to actual see something Substantial.

skins, toys and the many many bug fixes are not features nor are they worth the millions people have spent for the resources they use.

I can some up all your posts in one sentence. I don’t like the content so the content isn’t content.

It doesn’t matter if other people like it, you don’t. Some people like some things and some people like others. You’d do well to remember that.

There are people who really hate EoTM and people who love it. It’s always busy. It has overflows. There are people who like the boss circuit, but I’m not one of them. I think it’s silly. But I don’t claim its’ not content. It’s content for people who like it.

However, I love Drytop, it’s my favorite zone to date. I love the new amberite weapon set. I love the new vine backpiece. And I like a lot of the changes coming with the patch.

Just because what’s come out doesn’t suit you, doesn’t mean it doesn’t suit others. It doesn’t even mean it’s not good. Seems to me, other games would fit your style of play better than this one.

you are missing the point,
factor in how much in theory they get. and all those resources yet with those resources we get the majority of the time underwhelming things such as Toys, and skins and 1 time living story quests.

there is no argument for this. millions of Resources do not add up to cosmetic and useless update. Those resources should be put to better use.

if collectively all the players were 1 player and that player had spent millions and million on gem store. and in return gets a Birthday toy and couple of new skins.

how can u justify that as a good investment ?

( don’t get me wrong i love the Guild war Lore and story, but it really isn’t worth the investment that been put into it over the last 2 years)

Actually you’re missing the point. First of all, without seeing expenses, you don’t really have an idea of how much profit is made to be invested back into the game. You’re literally talking without knowledge. Unless you work in the NCsoft accounting department you don’t really know how much money can be spent.

More to the point, the game released early and they’ve spent a long time playing catch up like pretty much every MMO on the planet. If everyone is doing it, there’s probably a reason behind it.

And there have been plenty of updates. The problem was many were temporary, like the Marionette, battle for Lion’s Arch etc. You can’t say they weren’t popular because they were. They’re simply not here anymore.

Anet’s big mistake was making that content temporary. However, I played and experienced that content and had a lot of fun doing it.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Though I am a new player, I can most definitely see the frustration in ArenaNet bringing forward changes for new players that won’t affect veterans unless they make a new character. The developers obligations should, in my personal opinion be towards long-term players and gem market purchasers, rather than people purchasing the game for the first time

There’s plenty of stuff for older players, don’t let the complainers say otherwise. Most updates have been for us, and just now, at the end of a long period of time, they’re revisiting the early game. I know not everyone appreciates everything done, but to say we haven’t gotten a whole lot of updates is just wrong.

If you don’t believe it, look through the patch notes yourself. The experienced players get plenty.

They complain about new zones, but we’ve gotten a new zone only this last couple of months. We’re getting a balance patch, account bound commander tags, a rework of graphic efficiency in big battles, improvements to the mega server and how small and medium guilds function with it, crafting UI improvements and more.

In the last two months we have new bosses, new dynamic events, new craftable weapons, a new meta event, a new back piece you can do a scavenger hunt to craft, new stuff in the gem store, a birthday gift for people with characters two years old (which some people quite like) and more.

There’s plenty that’s come out. If you don’t believe me, look for yourself.

yeah you are correct. theres plenty of useless stuff

in the same time frame of other MMO’s we would have had the resources ( our money spent on gemstore) actually put to real content and real usefull updates.

but instead we get a Birthday Toy, useless Gated skins, and updates that should of been there since day 1.

There’s plenty of useless stuff to you. Skins being gated aren’t useless. It’s called working for something. Some people don’t mind that. In fact, some people enjoy that. Also, a lot of these updates probably couldn’t have been there from day one. Because until you see the server loads in action, it’s not possible to update the game.

Another way to put it is this way. The game could have had all these updates if it launched much much later than it did. I’m pretty sure you weren’t going to fund it for that extra year.

So they go and put it out as best they could and not they update it. I’m happy that they’re doing it.

they have had millions of us from the gem store, it still does not justify the actual updates we have received.
how many more millions will it take to actual see something Substantial.

skins, toys and the many many bug fixes are not features nor are they worth the millions people have spent for the resources they use.

I can some up all your posts in one sentence. I don’t like the content so the content isn’t content.

It doesn’t matter if other people like it, you don’t. Some people like some things and some people like others. You’d do well to remember that.

There are people who really hate EoTM and people who love it. It’s always busy. It has overflows. There are people who like the boss circuit, but I’m not one of them. I think it’s silly. But I don’t claim its’ not content. It’s content for people who like it.

However, I love Drytop, it’s my favorite zone to date. I love the new amberite weapon set. I love the new vine backpiece. And I like a lot of the changes coming with the patch.

Just because what’s come out doesn’t suit you, doesn’t mean it doesn’t suit others. It doesn’t even mean it’s not good. Seems to me, other games would fit your style of play better than this one.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Though I am a new player, I can most definitely see the frustration in ArenaNet bringing forward changes for new players that won’t affect veterans unless they make a new character. The developers obligations should, in my personal opinion be towards long-term players and gem market purchasers, rather than people purchasing the game for the first time

There’s plenty of stuff for older players, don’t let the complainers say otherwise. Most updates have been for us, and just now, at the end of a long period of time, they’re revisiting the early game. I know not everyone appreciates everything done, but to say we haven’t gotten a whole lot of updates is just wrong.

If you don’t believe it, look through the patch notes yourself. The experienced players get plenty.

They complain about new zones, but we’ve gotten a new zone only this last couple of months. We’re getting a balance patch, account bound commander tags, a rework of graphic efficiency in big battles, improvements to the mega server and how small and medium guilds function with it, crafting UI improvements and more.

In the last two months we have new bosses, new dynamic events, new craftable weapons, a new meta event, a new back piece you can do a scavenger hunt to craft, new stuff in the gem store, a birthday gift for people with characters two years old (which some people quite like) and more.

There’s plenty that’s come out. If you don’t believe me, look for yourself.

yeah you are correct. theres plenty of useless stuff

in the same time frame of other MMO’s we would have had the resources ( our money spent on gemstore) actually put to real content and real usefull updates.

but instead we get a Birthday Toy, useless Gated skins, and updates that should of been there since day 1.

There’s plenty of useless stuff to you. Skins being gated aren’t useless. It’s called working for something. Some people don’t mind that. In fact, some people enjoy that. Also, a lot of these updates probably couldn’t have been there from day one. Because until you see the server loads in action, it’s not possible to update the game.

Another way to put it is this way. The game could have had all these updates if it launched much much later than it did. I’m pretty sure you weren’t going to fund it for that extra year.

So they go and put it out as best they could and not they update it. I’m happy that they’re doing it.

September Stat Changes...more dead levels?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

the open world is so easy I dont’ think those traits even matters.

for dungeon experience probably matters more than a few trait points.

I’ve been playing over a year, certain professions just plain need the traits to be less squishy. Tried to take an ele lvl 32 with lvl 30 rare gear through level 31 story Dredging up the Past. Could not get past the first 2 dredge. Tried many different tactics, high dmg then tried high survivability, endurance bar consistently empty where I couldn’t dodge any more and died anyway every time I tried it without fail. Simply put it’s just plain underpowered. Considering when GW2 first came out we were more or less promised we would be able to solo most if not all of the game if we wanted I feel really let down.

This is really true. Leveling on a mesmer without traits is a whole lot harder than leveling on a guardian or warrior without traits.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

Though I am a new player, I can most definitely see the frustration in ArenaNet bringing forward changes for new players that won’t affect veterans unless they make a new character. The developers obligations should, in my personal opinion be towards long-term players and gem market purchasers, rather than people purchasing the game for the first time

There’s plenty of stuff for older players, don’t let the complainers say otherwise. Most updates have been for us, and just now, at the end of a long period of time, they’re revisiting the early game. I know not everyone appreciates everything done, but to say we haven’t gotten a whole lot of updates is just wrong.

If you don’t believe it, look through the patch notes yourself. The experienced players get plenty.

They complain about new zones, but we’ve gotten a new zone only this last couple of months. We’re getting a balance patch, account bound commander tags, a rework of graphic efficiency in big battles, improvements to the mega server and how small and medium guilds function with it, crafting UI improvements and more.

In the last two months we have new bosses, new dynamic events, new craftable weapons, a new meta event, a new back piece you can do a scavenger hunt to craft, new stuff in the gem store, a birthday gift for people with characters two years old (which some people quite like) and more.

There’s plenty that’s come out. If you don’t believe me, look for yourself.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

It’s same as in a revolution It needs to build up to a point for people to react.
And believe it or not, it IS building up.

A word of caution – revolutions are never something to take lightly. There is a great amount of mess involved, and rarely do they work out exactly as the revolutionaries intended.

Exactly. I just wanted to point out that people need to build up enough tension in order to react.

The “storm” now is considerably smaller than the storm over ascended items when that hit. That was a real storm. Not this storm in a teacup.

It often happens between patches, during long waits that people spend more time on the forums and get incited to become part of the mob. Not everyone who does actually believes everything they’re saying. This is human nature.

We’ve seen a very specific example of someone so worked up by other people’s complaints that he made a thread about it, only to remove his post after other people explained to him some facts about what he was saying. He took what other people were saying as true, because so many people said the same thing.

In the end he not only withdrew his post but changed his mind. He was pressured by the peer pressure of the forums (something you’ll notice I have no inclination to).

This isn’t gong to be a revolution. The patch will come out, people will start playing again, the WvW tournament will start, and this whole thing will blow over as if it never existed, as most of these do.

If you think I’m wrong, talk to me in a month.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

Like I said, this thread is well over 50% likes by the post count, closer to 2/3s like.

Because the people that stopped playing aren’t wasting their time on gw2s forum.
And as you said before, the forum doesn’t say much about the actual state ingame. So what is it gonna be?

And if players are playing that doesn’t mean they are not bored or unsatisfied.

It’s same as in a revolution It needs to build up to a point for people to react.
And believe it or not, it IS building up.

I submit if they stopped playing then they’re irrelevant to the conversation, because people are talking about if anyone in game likes it.

See this is how it is in ALL games. People who play are people who like the game. People who don’t like the game…they go and play other games. That’s freedom. Play the game you like.

So, the only real question is do enough people like this game to keep the game viable. I believe that enough people do. I’m sorry if you’re not one of them, but the fact is, Anet does have a vision for the game, whether you think so or not. Some people are asking Anet to change that vision and if they do at this point, they could risk losing a whole lot more customers than you think they’ve lost…while not necessarily getting any back.

It’s so so easy to take risks with other people’s money. You’re not investing in the project beyond what you paid for the box and maybe spent in the gem shop. You really don’t get a vote.

Anet is making the game they want to make and some of us appreciate that game. I don’t know why you have so much problem admitting that.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

i think those are more personal traits to the person reading, when you take it at face value, the OP is just reaching out to other players that feel the same.

like i have mentioned i feel the same, i wouldnt be playing at all anymore if it wasnt for my friends that want to play now and then. and we are all 2 year Vets.

its actually became a running joke now, when we all say we are bored, we say we are Gw2. its actually quite funny amongst us

Yes, the OP is one thing, but . . .

There are people who still delight in just . . . I can’t put it any other way than this: They want to run around and find people enjoying the game, and just push their unhappiness out in the form of “if you like this game, you’re not worth talking to” more often than not. It’s not in the things they say so much as the attitude which rolls off the posts.

In that kind of conversation, it’s impossible to like the game, but hate parts of it, or hate the game and like parts of it. You’re either side wholly (a “hater” or “white knight”), and shouldn’t be listened to if you’re on the side the particular poster disagrees with.

I like the game, and I like parts of the mechanics, parts of the story, and almost all the art and music. I dislike some mechanics, some parts of the story, and a small slice of artwork. I don’t have much of an opinion on about 25% of the game, as I don’t partake in it enough to really have an opinion other than “it exists”.

And I like the people who come here and spend time talking with us through the red posts, even if they sometimes say a lot without saying anything and even if it’s just silly banter with no purpose. I like the people who show up in the game with the ANet tag and are willing to chat with people and just be candid.

At the end of the day, no matter what, I still like the passion in some of the posters/players even if they wind up disagreeing with me. If their conviction is real and not just an act for their amusement, it’s worth admiring.

This is a game, this is something meant to be entertainment. There is no shame in not being entertained, and there is no reason to shame those being entertained.

That’s all.

QFT. I don’t like everything in the game. It’s just that I’ve played quite a few MMOs that I like a whole lot less. I believe that making a good MMO is far harder than most people think and, warts and all, Guild Wars 2 is at the moment the best option out there.

People said the game would die when Neverwinter came out. They said it would die when ESO came out. They said it would die when Wildestar came out. But none of these games had enough “magic” to draw most people away. Some people leave, but many come back as well.

Now they’re saying it about other games. It’ll be the same. Because it’s far easier make the perfect game in your head than it is to actually program it. Most games look good on paper. It’s after they launch that the real test begins. Most games fail that test.

So far, Guild Wars 2 has succeeded better than most of it’s contemporaries.

It doesn’t make Guild Wars 2 a perfect game. It may not even make Guild Wars 2 a good game. But when you look at the competition. sure I’m happy.

Because if I wasn’t playing this I’d be far more annoyed at my second choice than I am now.

"Downed State" frightening for new players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I just don’t understand why they would delay it until lvl 5.

Whether it’s at lvl 5 or lvl 20, they are still going to have to learn.

We still don’t know how it’s going to work, but they could easily implement a pop-up message that shows how to use it when they first go down, such as the pop-ups for unlocking the Utility Skills.

It’s not when you learn it, it’s the amount of stuff you need to learn at the same time. There’s enough to learn at level 1, at least that’s the feeling they’ve gotten from testing it with various people.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

Oh yea, I’m happy. Just not with GW2.

Seems odd to me that all these unhappy people are playing a game that makes them unhappy. Really odd.

It doesn’t work like this.
I’m one of the unhappy players too, yet I keep playing Gw2. The ONLY actual reason are my friends. That’s it. I don’t log in in game unless if someone asks me to do some specific content with them. It’s not the game that brings people game. It’s the people that do that. And with more and more people unhappy they WILL start leaving and once they do, you’ll see a pretty bad chain reaction.

Wise words written there~

What’s wise about them exactly? If everyone is unhappy, as stated by some people, everyone will find a different game. Since everyone isn’t doing that, everyone is not unhappy.

It’s amazing how you’ll support a statement like this and call it wise simply because it supports your opinion. By polling the thread, it’s easy to see there are as many or more happy people as unhappy.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

I think it’s quite easy to tell from this post that there are happy people and unhappy people.

The unhappy people think ZOMG something is horribly wrong. The happy people are like, what is all this noise about.

The problem is is that to make certain people happy in an MMO, you have to make other people unhappy.

Take a look at the thread where someone asked what top 3 things do you think this game needs or do you want in the game. There were so many diverse answers, some of which made some sense and some of which made no sense at all to me.

Some of which would have been okay if they released the stuff and some of which would have been detrimental to my enjoyment of the game.

All MMOs have flaws and bugs and missteps. There are no exceptions to this. But the reactions on forums is almost always an over-reaction because the focus is on individual points instead of the big picture.

As long as you want to focus on minutia, you can always find something to complain about. The problem is, you can forget what you’re focused on isn’t the whole game.

This is one update in a game with dozens and dozens of updates. Some updates have been disappointing and some have been really good.

People compare the disappointing ones to the really good ones. Instead of saying, not a great patch…but there are improvements, they say, this pack isn’t as good as the last pack, or this pack doesn’t meet my expectations.

The pack isn’t amazing ZOMG I love this. But some of the stuff coming out is needed. Accountbound commander tags, and work on performance at big events, and the crafting UI update. Better rewards for the personal story, and better rewards for leveling. These are good chances, not bad changes.

People always want their world rocked. When it doesn’t happen, some will be unhappy.

Plenty of people still happy with the game.

please dont talk for other people Vayne. you dont know how many are happy

I’m not talking for other people….I’m counting. Reading each post and seeing who’s happy and who’s not is not talking for other people. You should try it instead of assuming you have some kind of majority. Because that’s not what this thread is showing.

You’ve used no evidence to support any claim. You say things that are not even possible to back up.

I merely claim that by the numbers of the first page of this thread, there are more happy people than unhappy people.

How, precisely is that talking for other people?

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

Seems odd to me that all these unhappy people are playing a game that makes them unhappy. Really odd.

It doesn’t work like this.
I’m one of the unhappy players too, yet I keep playing Gw2. The ONLY actual reason are my friends. That’s it. I don’t log in in game unless if someone asks me to do some specific content with them. It’s not the game that brings people game. It’s the people that do that. And with more and more people unhappy they WILL start leaving and once they do, you’ll see a pretty bad chain reaction.

Sure but if 90% of the people were unhappy they’d all leave together. Usually you’re playing the game because someone is liking it. Like I said, this thread is well over 50% likes by the post count, closer to 2/3s like.

It’s not as dark as some people are making it out to be. That’s my point. People are making it so dark that someone has to make a thread titled Is Anyone Happy Anymore?

I don’t think, and this thread doesn’t show, that the unhappy people are a majority. But they sure are loud.

The Gem Store: It has contaminated GW2

in Black Lion Trading Co

Posted by: Vayne.8563

Vayne.8563

I can’t comment on the rest, but if will say that a game which Focusses on cosmetic rewards shouldn’t have the vast majority of said rewards in the cash shop.

In that sense, this game is p2fullfillthegoaloftheaverageplayer. Because whilst it’s true that you don’t win anything, it’s exactly as I mentioned originally: The goal of the game is mostly present via the cash shop in terms of achieving it. The number of skins available outside the cash shop is uh, miniscule post release.

I assume you mean armor skins, because most weapon skins can be purchased on the TP for gold.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

most “unhappy bout game” people just quit cause there is no reason to play something whats “bad,boring,waste of time”

its only some % from unhappy people who post on forums

just look in game – gw2 is NOT growing – it lose players everywhere and they even have to hide the server merges with calling the overflows a megaserver + delete the mainservers^^

just look in wvw on all servers – even the t1 servers – no Q anymore and no players

just look in the mists from spvp – its a megaserver so all EU players – just lol it looks at primetime now like the mists from normal server months ago

this game is not growing and there are reasons why people leave this game and closing the eyes dont change the fact

Well I’m pretty sure WvW isn’t growing. Not sure about PvP.

But PvE seems to be doing okay. I’m not sure how anyone can say positively though.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

I just polled the first page of this thread. About 2/3s of the respondants are happy with the game, just on that page. It doesn’t say anything. The forum is after all, not necessarily a microcosm of the player base.

But it certainly doesn’t show 90% of the people are unhappy.

The Gem Store: It has contaminated GW2

in Black Lion Trading Co

Posted by: Vayne.8563

Vayne.8563

Compared to every other MMORPG I’ve played with a cash shop that’s not subscription, this game is a dream. There are quests in lotro that involve using the cash shop. DDO too. Star Wars 2 requires you to pay money to have skill bars.

Yes, there is a need for the company to call attention to the gem store, but it’s not nearly as bad as you’re making it out to be.

Chests are like whites. You can put them on the trading post for 5 copper and get 4 copper each.

The stuff like storage and bag space…well chest storage was even sold in Guild Wars 1.

I’m just not seeing it.

September Stat Changes...more dead levels?

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Posted by: Vayne.8563

Vayne.8563

Yep, you gain stats every level. You just get told what they are.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

If 96% of the people in most categories were unhappy most of them would have found a different game. I have a guild of 150 people and a couple of them are unhappy about a couple of things. Over all however, the bulk of the guild is happy with the game.

I don’t love everything about this game. I could do quite happily without ascended gear for example but over all I’m happy.

People play games to have fun and be happy. It is odd that 96% of a guild of people would be unhappy and stay.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

(((((((( overall ))))))) gw2 player stadistics

living story = very happy —-—90%
new players = happy —-———-75%

pvp = unhappy—————————96%
wvw = unhappy————————-91%
pve/dungeons = unhappy——98.5%
roleplayer = unhappy—————60%
openworld = unhappy————-97%
veterans = dead————————-99.89%

based on my friends list (300) and the 5 guilds im part of

Seems odd to me that all these unhappy people are playing a game that makes them unhappy. Really odd.

Are you addicted?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m addicted to my guild. I’m enjoying the game.

Does guesting still work?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

this is a dumb system.

Pretty much.

They could have atleast made city zones still based on the server you signed up for.

Though in all fairness, it wouldn’t have helped the OP out in the world.

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m pretty sure the bored outnumber all the happy and sad put together… and have simply moved on.

The balance team is positively glacial. I haven’t been excited about builds -> testing -> tackling the content with a new set-up in something close to a year now.

I’m not sure I agree, but it’s certainly a possibility. I honestly can’t remember the last time I was bored, not just with this game, but at all.

Hiding info for two weeks is peculiar

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, they sure did say that in that blog post. And said they were going to be taking breaks from that cadence in another blog post.

Still, what has that to do with announcement delivery cadence? I just don’t see the connection. If you are saying that because they deliver announcements more often than once every two weeks sometimes, they are breaking their ‘promise’, I would think the weeks with neither announcement nor content/feature delivery broke that way back when they announced they were going to take breaks. /shrug

Let me try to chop it in pieces to show you what I mean. Please forgive me if my tone offends anyone…
What I find strange was the previously locked info (some still locked) within this page:

https://www.guildwars2.com/en/the-game/releases/feature-packs/

My question is: Why lock it and release it through out 14 days?
And my guess is, this locked page is our current new content (or better yet, our EVENT) between the gap of “The Dragon’s Reach part2” and the September feature patch in order to keep us coming here.

And I find that kinda cheap and peculiar, cause, ya know, I was expecting game content. Not blog posts.

See, the problem here is you think everyone thinks like you. Some people like getting stuff in bits that isn’t out yet…being teased in other words.

It’s not like that patch is out till September 9. You can’t play it. So Anet is going to talk about it in the way that gets them the best bang for the buck.

If it annoys you, you don’t even have to look at it until it’s all up and then you can read it all once, but these aren’t patch notes.

There are very good business reasons to release things in sections (and frankly this time I think Anet has overdone it. It might have been better to have one release a week with all the stuff for that week in it.

But businesses thrive on publicity and by announcing something every day, every one of the MMO websites out there is going to cover it every day.

They’re going to say this is new in Guild Wars 2, that is new in Guild Wars 2 and like it or not, advertising is good for the game. That is to say, more people will see the name on other sites every day for a period of time, which is what advertising is about…repetition.

To players of the game, the information changes nothing. The patch and patch notes will be here on September 9. But the amount of free publicity they get by announcing this way is gold.

Why wouldn’t they do it?

You sir have hit the mark. And I think your right, I gotta remind myself everyone doesn’t think like me (Some one once told me I have a practical sense of mind).
Can’t get a movie noticed without previews and trailers I guess. I just hope they don’t do this same stunt a 3rd time.
…But who am I kidding? As your say, it’s gold.

I don’t really think the blogs on the websites are meant for hard core fans anyway. We just get swept up in it.

If you didn’t play this game every day and you were visiting Massively or MMORPG.com every day and you saw Guild Wars 2 name every day, you might start to think…wow, look at all this stuff.

Spreading it out actually makes it look like it’s more…if you’re not already playing. It’s an old retail trick.

"Downed State" frightening for new players?

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Posted by: Vayne.8563

Vayne.8563

If the downed state is confusing for new players delaying their exposure by an hour or two, with no more explanation than was available before is not an improvement IMO.

I dont see how Anet considers people who have only reached level 5 to no longer qualify as, “new players.”

Personally i am in the camp that says, “press some buttons to see what they do, figure it out.” Kind of like how some people figure out their weapon skills/build. Trial and error.

My issue is that spending dev resources because Anet thinks that people will no longer feel new to the game an hour after starting seems questionable.

I’m not sure what new explanation may or may not be on the card that pops up when you’re level 5 though.

We’re all just talking theory until we level a new character. It’s entirely possible there’s more to this update than just that they moved it to level 5. They were using it as an example.

Guardian Vs. Ranger...What to main?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

If you like hard, high end PvE content, most people will tell you guardians are more useful, for group buffs and reflect.

Rangers are harder to play well in those situations, but good rangers are accepted by most groups. However, there are so many not so good rangers out there, that sometimes you’ll get people kick you just because you are a ranger. Wrong and unfair, but that’s how people are. It shouldn’t happen too often.

I prefer the ranger play style to the guardian play style. It’s more fun for me. But they’re both good choices. I play my ranger far more than I play my guardian, but I tend to do dungeons on my guardian these days.

Hiding info for two weeks is peculiar

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yep, they sure did say that in that blog post. And said they were going to be taking breaks from that cadence in another blog post.

Still, what has that to do with announcement delivery cadence? I just don’t see the connection. If you are saying that because they deliver announcements more often than once every two weeks sometimes, they are breaking their ‘promise’, I would think the weeks with neither announcement nor content/feature delivery broke that way back when they announced they were going to take breaks. /shrug

Let me try to chop it in pieces to show you what I mean. Please forgive me if my tone offends anyone…
What I find strange was the previously locked info (some still locked) within this page:

https://www.guildwars2.com/en/the-game/releases/feature-packs/

My question is: Why lock it and release it through out 14 days?
And my guess is, this locked page is our current new content (or better yet, our EVENT) between the gap of “The Dragon’s Reach part2” and the September feature patch in order to keep us coming here.

And I find that kinda cheap and peculiar, cause, ya know, I was expecting game content. Not blog posts.

See, the problem here is you think everyone thinks like you. Some people like getting stuff in bits that isn’t out yet…being teased in other words.

It’s not like that patch is out till September 9. You can’t play it. So Anet is going to talk about it in the way that gets them the best bang for the buck.

If it annoys you, you don’t even have to look at it until it’s all up and then you can read it all once, but these aren’t patch notes.

There are very good business reasons to release things in sections (and frankly this time I think Anet has overdone it. It might have been better to have one release a week with all the stuff for that week in it.

But businesses thrive on publicity and by announcing something every day, every one of the MMO websites out there is going to cover it every day.

They’re going to say this is new in Guild Wars 2, that is new in Guild Wars 2 and like it or not, advertising is good for the game. That is to say, more people will see the name on other sites every day for a period of time, which is what advertising is about…repetition.

To players of the game, the information changes nothing. The patch and patch notes will be here on September 9. But the amount of free publicity they get by announcing this way is gold.

Why wouldn’t they do it?

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No. Majority of the members of my 5 guilds are all unhappy. We still play because it is a way to bond with each other but the game itself is heading down.

First they will implement the smart loot where light armors will have clear advantage on farming. 2nd, the nerfs and buffs are useless. They did not listen to the players about the things needed to get nerfed / buffed and decided what to change by themselves. Third silver fed salvage o matic only shows how anet is becoming greedy and doesnt think of the players anymore.

That’s funny the majority of the members of my five guilds are happy. See how that works?

The silver fed salvomatic doesn’t affect anyone’s game play at all. There have always been annoying things in the cash shop. The buffs and nerfs aren’t useless and some of them were asked for. In fact, many of the changes made were suggested by players. What you’re really saying is they didn’t listen to you.

We haven’t seen this “clear advantage” thing in action, so we don’t know if that’s true. For example, I’m pretty sure I farm far more efficiently on a warrior or a guardian than on a mesmer. So if the mesmer gets some better drops but not nearly as many of them, it’s hard to say you’d be better off.

And not everyone has a ledger book out and keeps copious notes on exactly how much they get per hour. In fact, I suspect most people don’t.

Plus as you’re leveling getting better gear as you go without buying it helps you kill faster which earns you more money.

At least before you judge an update, you should play the update.

And we have more announcements coming we haven’t heard. I’m not joking when I say most of the 150 people in my guild are still having fun, enjoying the game and most of them either don’t care about the upgrades or are looking forward to them.

Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I dont think that will happen on silk scraps. It is one of the most traded items. In 1 hour farming with my ranger, i gain around 150-200 silk scraps. So even if they bought all the silk scraps in tp, the farmers will just sell it back up again.

The main problem on this system is like what the previous poster stated.

Regardless of value.

Cloth > heavy >medium

Cloth will always cost more than the other 2 because the other 2 needs cloth as well. While light armor classes dont need the other 2 mats as much.

Given that, light armors will have more earning potential compared to heavy and med armor users will be a fact.

No matter how small the difference in value, it will always remain that light armor users have better potential in farming.

For your argument to be true, all classes would have to be equally proficient at farming. Very few dedicated farmers would agree with you. There would also be as many farming guides for light armor and med armor classes as there are for Guardians.

Your ‘analysis’ ignores every other farming proficiency differential between classes and assumes that a drop selection bias will be the overwhelming factor.

This is so true…farming on my mesmer is horrible, and the necro is a bit better, but not nearly as good as my guardian, or even my ranger.

Hiding info for two weeks is peculiar

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually, all their adds feature the words on the “such and such and 12 other friends like this” on Facebook, but here is an article as well:
http://www.gamesradar.com/guild-wars-2-ramps-new-content-every-two-weeks/

And another:
http://www.gamefaqs.com/boards/938738-guild-wars-2/67575636

I’m perfectly content with the game, but the OP is correct in their statement : )

Not sure where in either of those links Devs said anything about a promise of a 2-week content delivery system. The article talks about it, but the quotes from Chris don’t say anything specific, really. The second link doesn’t seem to have anything to do with Devs, unless it’s on some other page, or something.

And still, what has that to do with announcements on blogs? It seems the OP is concerned about time interval with the release of information, and using a ‘promise’ of two-week content delivery to demonstrate some kind of broken promise.

https://www.guildwars2.com/en/news/living-world-in-guild-wars-2/

This is from their own news page, July 2 2013, scroll down and you’ll see the quote and explanation…

Regardless, though, everyone, please don’t get the wrong idea. I didn’t expect a promise like this to actually be kept or have a MAJOR event every two weeks. It’s pretty unrealistic. Thing is, what I don’t like ANET doing is “hiding” their hiatus behind a “locked-info” list of their next major patch.
That’s just stupid.
I"d rather have them release the entire info in one shot, be honest and say something like, “We need a two-week break to double check the upcoming patch. However, here’s a list of the updates and a few examples that we think will enhance the game further in the future. We hope you like it.”

I would’ve been happy with that, they deserve a break. They’ve done a phenomenal job in releasing all this content for the past year, and introducing a Living story system I’ve never seen any MMORPG do. But did they have to lock the info and release them staggered within two weeks to keep us coming here in the next 14 days after "The Shadow Falls? Like I mentioned, that seems peculiar.

If you don’t like it, don’t follow it and wait for the patch notes. Then you’ll get it all at once.

This sort of system is for people who digest things more slowly or don’t want to see a whole wall of text.

Hiding info for two weeks is peculiar

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No company can create content faster than people can consume it. If you expect that to happen, you should give up on games now. Because it can’t happen. It takes weeks and months to program something that gamers consume in a matter of hours. It’s not feasible what you’re asking for.

There are relatively frequent updates, but there will be breaks as well. I’d lower my expectations if I were you OP.

Commander Tag Refunds

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Posted by: Vayne.8563

Vayne.8563

Ok…what ya’ll have said does make sense but…here is another point I just thought of lol. The people that bought just 1 tag will benefit more than those who bought 2-3 tags…..still not fair to those of us who bought 2-3.

Those who have bought more tags have increased functionality for the time they’ve had them. I’ve had two tags for months now, and I use them both.

I could have only had one all this time, and it would have been far more inconvenient.

If you knew, would you have waited months and months to get the second tag?

It’s like when people complain that new people that buy the game get some special armor or bag or whatever.

I’m thinking, right but I’ve been playing this game and gathering stuff for a year that they didn’t have it. I’m way ahead of those people

Is anyone happy anymore?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Take a look at the ever increasing Traits thread
Still on the front page after several months and over 2k replies…

Not really sure how that applies to this.

So 50 people, maybe 100 post in a thread that they don’t like the trait update (and not everyone is equally scathing about it). The path that put it in only came out in April and Anet has already made one adjustment to get rid of some of those complaints.

Even I don’t like the new trait system. But how fast do you really think they can rework it if it doesn’t meet people’s expectations. Assuming they’re not going to drop everything and work exclusively on that, this is sort of a red herring in this thread, and exactly what I’m talking about.

Most people, the biggest majority of the player base, surely have a bunch of characters created before April 15, who that particular system doesn’t affect at all.

So for people like me who are altoholics we’re affected. But most people, the greatest majority I’m sure, have their characters and all their traits unlocked. It’s new players would would be hit the hardest by that. Or people who want to level alts.

It’s like saying yes we’ve complained about this and those Anet has already changed it once and even said they’re looking into ways to improve it, that doesn’t matter, because it’s been five months and only some of it has changed.

Programming takes time. They tried something and it doesn’t work. It’s something that probably doesn’t affect the bulk of the playerbase at this time. It’s annoying.

But it’s a hot button topic that really doesn’t affect most players and those who it does affect have moved on to other issues, until at least we see what Anet is going to do about it.

If you think they’re not going to do anything about it, you’re quite probably wrong.

Is anyone happy anymore?

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Posted by: Vayne.8563

Vayne.8563

I think it’s quite easy to tell from this post that there are happy people and unhappy people.

The unhappy people think ZOMG something is horribly wrong. The happy people are like, what is all this noise about.

The problem is is that to make certain people happy in an MMO, you have to make other people unhappy.

Take a look at the thread where someone asked what top 3 things do you think this game needs or do you want in the game. There were so many diverse answers, some of which made some sense and some of which made no sense at all to me.

Some of which would have been okay if they released the stuff and some of which would have been detrimental to my enjoyment of the game.

All MMOs have flaws and bugs and missteps. There are no exceptions to this. But the reactions on forums is almost always an over-reaction because the focus is on individual points instead of the big picture.

As long as you want to focus on minutia, you can always find something to complain about. The problem is, you can forget what you’re focused on isn’t the whole game.

This is one update in a game with dozens and dozens of updates. Some updates have been disappointing and some have been really good.

People compare the disappointing ones to the really good ones. Instead of saying, not a great patch…but there are improvements, they say, this pack isn’t as good as the last pack, or this pack doesn’t meet my expectations.

The pack isn’t amazing ZOMG I love this. But some of the stuff coming out is needed. Accountbound commander tags, and work on performance at big events, and the crafting UI update. Better rewards for the personal story, and better rewards for leveling. These are good chances, not bad changes.

People always want their world rocked. When it doesn’t happen, some will be unhappy.

Plenty of people still happy with the game.

"Downed State" frightening for new players?

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Posted by: Vayne.8563

Vayne.8563

the move-back of when the state unlocks is kinda silly imo, i’ve seen plenty of lvl 1-4’s die. maybe just do like some other games do, have a forced death that allows you to explain the downed state, maybe during the tutorial instance one of the mobs gets to insta-down you or something

they actually had something like that, but they didnt really explain it much.

I think the level 1 fights used to have a guaranteed down, or at least a highly likely downing. Then the npc would yell something like RALLY!

it was a pretty stupid tutorial. They were really bad at tutorials, They moved it to level 5, but i would say the reall problem is that they never explained it well to anyone. To be honest the first time it happened, i was more confused about what hit me, rather than the downstate itself.

People said and repeated this automatic down thing, but I tested it even in the betas. It was never true. It game from an article, I don’t remember which, written by a journalist at the time who said that was the case.

You could go through the complete tutorial at any point in the game without being downed. I know because I did it.

A question on behalf of veteran players

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Posted by: Vayne.8563

Vayne.8563

I wholeheartedly agree that any MMO needs to keep attracting new players. I just don’t think they need to have the mental capabilities of a chicken, that’s all.

I asked the question before, last QoL-update, if people were really struggling so much with traits. Apparently even back then new players couldn’t count to five anymore.

And now people are so confused about the downed state that they even removed it for the first five levels.

I’m sorry, what? How does this in any way make it more simple to understand?

What level of quality end game players are we raising with this, I wonder.

The weird thing with that approach is how inconsistent they are about it. At the same time as “we have to slowly ease you into the downed state mechanic”, they remove the thing where you have to unlock weapon skills one by one. Which I always thought was to let new players understand/get used to the individual skills of each weapon through use, rather than throwing them 5 new skills all at once.

I’m not saying that the weapon skill unlock system wasn’t also annoyingly slow, just that that change is completely against their prevailing approach to new players.

They’re not taking the weapon skills unlock away the first time through. They’re only leaving it so you won’t have to repeat unlocking the skills on another character once you’ve done it once.

It’s that they don’t want to throw too much stuff at you all at one time. Levels 1-5 you’re unlocking weapon skills, learning how to dodge, all sorts of other stuff. They figure by five you have some basics down and they can add something.