Showing Posts For Vayne.8563:

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

“they gave us nothing in two years” is a bit stretched, lemme recap for those who were distract during these years:

- new traits: on for each traitline for every class
- new recipes
- new skills (healing skills, and ok most of them are bad/useless, but still are new)
- new skins
- one balance patch (I know that much has yet to be done but it’s a first step)
- new maps (one in pvp, one in wvw and one in pve)
- new boss mechanics (tequatl, mega wurm ecc)
- megaserver (I like it, finally maps aren’t ghost towns anymore)
- seasonal events
- living story (I am unsure if there are other games updated this frequently)

I am sure I am missing something but hey you get the picture.
Granted, our priorities may differ from devs ones, as for example I would’ve focused all the firepower into fixing bugs and balancing classes as absolute top priority, but to blindly state that “they did nothing” is unfair and overstretched.

It’s not so unfair.
Ok, they added into the game some things (not many, some), but still we need something similar to a content patch, an expansion, something really to play in a MMO. A map released in 3 parts (4 living stories, 1 month and a half) is not enough for the game, and doesn’t count as a fresh air to it.

I don’t want to give any real opinion about the patch since they’ve announced everything, since we could say what will be good or not, but since now what i’ve seen is only a lot of noise and nothing to taste.

It’s a feature patch not a content patch. There’s not supposed to be content in this patch. If you’re waiting for content, you’re going to be disappointed.

I know that, but when we’ll see a content patch, at the 10th of the game?

Whether you like it or not. we’re getting content patches relatively often. It may not be content you like. In the past it wasn’t even permanent content. But it was content. If you like that content, you’re happy and if you don’t you’re not.

You’re not really asking when we’re getting a content patch. You’re asking when are we getting a patch with content you’re interested in.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

“they gave us nothing in two years” is a bit stretched, lemme recap for those who were distract during these years:

- new traits: on for each traitline for every class
- new recipes
- new skills (healing skills, and ok most of them are bad/useless, but still are new)
- new skins
- one balance patch (I know that much has yet to be done but it’s a first step)
- new maps (one in pvp, one in wvw and one in pve)
- new boss mechanics (tequatl, mega wurm ecc)
- megaserver (I like it, finally maps aren’t ghost towns anymore)
- seasonal events
- living story (I am unsure if there are other games updated this frequently)

I am sure I am missing something but hey you get the picture.
Granted, our priorities may differ from devs ones, as for example I would’ve focused all the firepower into fixing bugs and balancing classes as absolute top priority, but to blindly state that “they did nothing” is unfair and overstretched.

It’s not so unfair.
Ok, they added into the game some things (not many, some), but still we need something similar to a content patch, an expansion, something really to play in a MMO. A map released in 3 parts (4 living stories, 1 month and a half) is not enough for the game, and doesn’t count as a fresh air to it.

I don’t want to give any real opinion about the patch since they’ve announced everything, since we could say what will be good or not, but since now what i’ve seen is only a lot of noise and nothing to taste.

It’s a feature patch not a content patch. There’s not supposed to be content in this patch. If you’re waiting for content, you’re going to be disappointed.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

Hi Mike,

as you can see by the already +1000 replies and 40k views in just 5 days, gamers are craving for some information about the direction GW2 is taking.

Im glad you took the time to write something in the forums, to us, the minority that actually cares enough about the game.

I stopped playing GW2 last week, and i wont return until you guys deliver what was promised.
I really love Guild Wars, and i know its no easy task to develop such a game and constantly finding ways to please both greeks and trojans, but im sorry to let you know that GW2 should be sailing top ranks instead of being just whispers on the wind.

I am sure that ANet can find more help in these forums than you can imagine. We are here and ready to help.

Looking forward to play this game again.

Antonio.

That’s called cutting off your nose to spite your face. I’ve been to other MMOs and I don’t think there’s a better one out there, whether we received what was “promised” or not.

Not playing isn’t going to get you what you want.

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

Even though I just started playing less than 2 months ago

That’s why you’re content, it has nothing to do with unsatisfying lives. I enjoyed this game for nearly 16 months before I started to feel the burn of repetition and dissatisfaction. I got my money’s worth out of the game, but I’d gladly pay for a whole new campaign like they did with GW1.

But some of us are playing 2 years and we’re content as well. It works both ways.

you are so selfish…

I’m selfish because I’m content? Who knew? I’m not asking Anet not to make new dungeons. I’m not asking Anet not to make new PvP types? I’m not asking Anet not to improve WvW? I’m simply pointing out a fact.

On what world is that selfish?

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

Even though I just started playing less than 2 months ago

That’s why you’re content, it has nothing to do with unsatisfying lives. I enjoyed this game for nearly 16 months before I started to feel the burn of repetition and dissatisfaction. I got my money’s worth out of the game, but I’d gladly pay for a whole new campaign like they did with GW1.

But some of us are playing 2 years and we’re content as well. It works both ways.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

Had a quick thought:

Devs are limited in what they’re allowed to talk about, especially on something in development.

But are they limited in expressing opinions or statements of liking?

Forum: “I have X idea on how to Y.”
Dev: “Oh, I like that idea. We’ll look into it.”

Forum: “X is just the answer we’re looking for!”
Dev: “I’ll hand that forward to the dev team. Thanks!”

The acknowledgement is a simple way to show us that our ideas are getting heard. It might hedge down some of the repeat threads, too. =P

It could even been a code word. >.>
“Like” = I’ll forward to the team
“Really like” = That might be something we’re already working on!

See I’d be fine with this. But you know as soon as Anet says they like it, a percentage of people, no one knows how large, will believe it’s being implemented. Anet liked it, why wouldn’t they?

It really is that bad.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

People need to lighten up – this ‘Entitled’ mentality of posters on this forum does not help their cause with the developers.

It’s actually people like you who are doing the most harm.

Nope.

Stop crying. Start listening. The devs are here (it’s like Christmas for those of us who have been here for a year +) stop berating them. Start listening. They aren’t going to respond to hostility or unconstructive behavior.

Then they have failed before they’ve even begun.

Dramatization:

Patient: Say, that hurts. How about another shot of novacaine?
Dentist: (silence)
Patient: kitten, that hurts! Stop!
Dentist: (silence)
Patient: Dude, what the heck is wrong with you?
Dentist: (hands the patient a lollipop) I’m excited! Are you excited? Because I am!
Patient: You bleepity bleep! Stop it! Ahh!
Dentist: If you can’t address me properly, I shall ignore you. Now, let’s have a nice chat. But we can’t chat about painkillers or cavities or fillings or root canals. Company policy, and all that.
Patient: Aaaaaahhhhhhh!!!
Dental Assistant: Dentists don’t respond to hostility or nonconstructive behavior.

Bad analogy is bad.

A dentist that hurts you is hurting you. But in the process he’s not helping anyone else. He’s only hurting you. You’re the only one there. The only one he speaks or doesn’t speak to.

Here you have a group of people who like something a group who doesn’t and the group who doesn’t feels “hurt”. But it’s not pain. It’s disappointment, maybe. Maybe annoyance.

Physical pain is physical pain. Some people deal with it better than others. Disappointment is the same way.

It’s more like going to a college lecture and being bored, and then complaining to your friends after. Maybe not everyone was bored. And you might even say it was painful, but it’s not. It’s just you being bored.

It’s okay to be bored. It’s not okay to demand that the professor tailor all lectures to you.

Pointless nitpicking is pointless.

Making a bad analogy and trying to claim that somehow Anet is causing you pain is pointless. Saying it’s pointless is constructive. If you have something to say, and your analogy doesn’t fit, what’s even the point?

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

People need to lighten up – this ‘Entitled’ mentality of posters on this forum does not help their cause with the developers.

It’s actually people like you who are doing the most harm.

Nope.

Stop crying. Start listening. The devs are here (it’s like Christmas for those of us who have been here for a year +) stop berating them. Start listening. They aren’t going to respond to hostility or unconstructive behavior.

Then they have failed before they’ve even begun.

Dramatization:

Patient: Say, that hurts. How about another shot of novacaine?
Dentist: (silence)
Patient: kitten, that hurts! Stop!
Dentist: (silence)
Patient: Dude, what the heck is wrong with you?
Dentist: (hands the patient a lollipop) I’m excited! Are you excited? Because I am!
Patient: You bleepity bleep! Stop it! Ahh!
Dentist: If you can’t address me properly, I shall ignore you. Now, let’s have a nice chat. But we can’t chat about painkillers or cavities or fillings or root canals. Company policy, and all that.
Patient: Aaaaaahhhhhhh!!!
Dental Assistant: Dentists don’t respond to hostility or nonconstructive behavior.

Bad analogy is bad.

A dentist that hurts you is hurting you. But in the process he’s not helping anyone else. He’s only hurting you. You’re the only one there. The only one he speaks or doesn’t speak to.

Here you have a group of people who like something a group who doesn’t and the group who doesn’t feels “hurt”. But it’s not pain. It’s disappointment, maybe. Maybe annoyance.

Physical pain is physical pain. Some people deal with it better than others. Disappointment is the same way.

It’s more like going to a college lecture and being bored, and then complaining to your friends after. Maybe not everyone was bored. And you might even say it was painful, but it’s not. It’s just you being bored.

It’s okay to be bored. It’s not okay to demand that the professor tailor all lectures to you.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

Selection bias, perhaps? More people come to the complaint threads (if only because a lot of people have a variety of complaints) and these are the threads where people are most likely to be unreasonable – myself included – and that means these are the threads where we’re most likely to see you come out in defense of the game?

Only the unreasonable ones. When people start using hyperbole to try to make points, I try to call them on it. Point out that’s what they’re doing. It’s easy to incite with words.

A lot of people in this thread are trying to say nothing is being done, nothing is coming out, nothing is happening. I don’t believe that.

I also don’t believe we’ve gotten an expansion’s worth of content.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

I don’t disagree with what you’ve said, except for one bit at the very top. I’m not trying to change anyone’s mind. I know I can’t. I’m talking to lurkers, because that’s the biggest portion of any forum. The lurkers.

Do you really think I believe I can change the mind of someone who doesn’t like the game?

I think, quite often, that changes those minds is exactly what you appear to be trying to do. Arguing with those who disagree, to the point that it resembles the “nuh-uh/uh-huh” exchanges that children sometimes get into.

In my own personal parlance, I consider that type of exchange “shouting down a well”. You hear a lot, but no ideas get exchanged, and nothing develops from it.

Like I said though, just my $0.02. I only brought it up because, quite often, I agree with you, but you’ve certainly gained the reputation of blindly defending Anet, and nitpicking minutae, even if it’s unrelated to the conversation at hand.

I know, and it’s okay. Considering the amount of, what I consider to be, unfair posts, I’m quite happy to continue as I am. People can ignore the times I agree with criticism all they want…it doesn’t mean I don’t do it.

And there are times when I agree with people too…just the ones I perceive are being reasonable.

There’s a thread on the forums right now where someone said they don’t understand what people are complaining about and I defended the complainers.

No one points to those posts, though.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

Vayne, my man, you’re trying too hard to convince those who disagree.

The feature patch is bringing us stuff the game needs – yep, no disagreement there. I think the bigger problem is all the hype coming for what is, when all is said and done, quality of life fixes.

I’ll grant, this is simply my opinion, but the QoL stuff shouldn’t get that much fanfare. Really, the amount of hyping going into it is annoying. The whole teasing out bits and pieces over weeks, and being jubilant over each bit… that’s the kind of treatment I’d expect for full on content – content for me being new maps, new skills, new weapons, new dungeons. That type of release deserves massive hype and a bunch of teasing.

A far more appropriate way to treat what’s in the feature patch would be, to me:

“Folks, we’ve been listening, and a number of people have had concerns over how the Megaserver™ treats guilds, so we’re making guilds work across worlds.

In addition, we’re aware of some problems from how the dungeon party system works, and we’ve found a solution that removes the party owners.

As always, we’re working to improve performance, and have made some large strides towards that goal that will be visible come patch day."

And so on. Have each major point of the feature patch addressed, all at once, without all the hype.

It’s hard for most people to get terribly excited about bugfixing and system changes. They may notice, but it likely won’t make a huge change in how they play, and it certainly isn’t giving people more options in what they’ll do while in game. Honestly, for what’s coming, they could have just done a normal patch, with regular release notes and I feel it would have gone over smoother.

Just my $0.02

Stale

(Addressed this to Vayne because, while I mostly agree with where you’re coming from, I certainly understand the disappointment evident from others in what we’re getting. Every time you go to bat arguing with people over stuff like this, it makes you seem that much more a hardcore Anet “white knight/apologist”, when mostly, they don’t need it.)

Edited because the forum censor is just plain out strange sometimes.

I don’t disagree with what you’ve said, except for one bit at the very top. I’m not trying to change anyone’s mind. I know I can’t. I’m talking to lurkers, because that’s the biggest portion of any forum. The lurkers.

Do you really think I believe I can change the mind of someone who doesn’t like the game?

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

snip

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

In your opinion it’s too late and for some people that will be true. It’s not too late for many others.

Yes I know what a feature is. The problem, late or not, some of these things are features. But it’s all irrelevant anyway, because Anet has defined, in the past, precisely what a feature pack is. You’re just ignoring what they told us.

In the past, these updates were delivered with the living story. Anet decided that the living story and other upgrades at the same time detracted from each. The updates got lost in the story or vice versa. So they took those things out of the regular patches and put them in the feature patch. They TOLD us this.

If you want to make up other definitions for what it is, be my guest.

I’ll go with what was told to us.

always say yes to anet doesn’t help they to make this game better

Ah, how simple it is to try to dimiss someone who disagrees with you. Just paint them as someone who always says yes. I don’t always say yes. I said no to the trait changes. I also say no to someone who’s point I don’t believe to be valid.

Anet TOLD us, straight out, exactly what these content patches would be. No guesswork. They told us. You choose to apply a definition of content that works fine except for that explanation. If you insist on doing this, that’s fine. It’s your prerogative to do so.

I just don’t see that as reasonable or fair. That’s my prerogative.

THEY (not me or someone else , THEY) told us a lot of things: scavenger precursor , give a sense to southsun cove , revamp of dungeons , new legendaries , another item ascendent (back or amulet , we don’t know exactly what) , fractal’s leaderboard ecc…… , i don’t want only things i want , but what they told us.

Yep they did say stuff that hasn’t been done yet. 100%. But they also gave us things they never told us they were going to give us. It works both ways. They didn’t tell us we were getting an account wallet, but I welcome it just the same. They didn’t tell us about the story journal but I like like it. They didn’t tell us about the Bazarre of the Four Winds or the Queen’s Pavillion, but those were good additions to the game. A lot of people seemed to like the Queen’s Gauntlet. They didn’t tell us about it.

So they said there’d be 100 things in the game and they gave us 90. Numbers out of my backside, not real, but you get the idea. Most things they said were delivered on and many things that haven’t told us about came out as well.

So if you want to say they didn’t give us stuff, again, your prerogative. They’ve given me quite a bit. And most of the stuff they haven’t given me isn’t that significant to me.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

older players with maxed toons who don’t get affected by the DR like most do don’t understand the toxic eastern style economy this game has had since Nov 2012. When you don’t have one of the unlucky accounts or you’re not a new player or if you don’t spend all of your time in dungeons/EOTM trains, of course you’ll have 0 problems getting loot.

One can remove the toxic elements from their game and still have a profitable title without gouging the new players. Example? Diablo III.

I am one of those older players you mentioned, could you explain that toxic economy to me please?
(I’m not being sarcastic, I really want to know, I feel like I missed something)

tigirius is convinced and has been convinced for some time that he’s entered a state of perpertual DR (diminishing returns). He believes there are lucky and unlucky account. He believes his account is unlucky.

If you look at his post history, a good number of his posts come back to this. It’s his biggest complaint in the game. It’s so annoying to him that it comes up in many of his threads, even if they only barely touch on the issue.

And you know, I won’t say he’s wrong or right. I don’t have his experiences so I can’t say. I can only say that I don’t believe it’s on topic for this particular thread.

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

No content fills purpose. Not really. It’s specific purposes. For example, people have gone to Southsun for a long time to farm powerful blood and armored scales. And of course the Karka Queen. And of course, a guild rush and a guild challenge. And two jumping puzzles, one of which is easy and one of which is more challenging. You have harder creatures there than in Orr and people do go there for that reason. Now you may not personally like it, but you know…some people play in Southsun a lot. Not to mention people farm mats there you can’t get anywhere else. That’s important too. You write things off because you don’t care about them, but that’s not really fair.

As for flaws, everything always has flaws. Marriage has flaws, but I’m still married. Anytime you do anything, some people will complain. I saw people complain about the account wallet. To them it’s flawed, but most people don’t think so.

You can’t say the Wardrobe doesn’t expand how people play the game because for collectors it does. It changed how I play the game, because now I’m going for more skins. It’s a new, additional goal for me.

The only purpose that matters left to me and other players is how good you can farm gold with it. And Southsun, as does any other PvE map, lacks ways to acquire gold. Sure, you can farm mats there, but you’ll hardly get rich doing so.

Marriage, despite being a pretty bad object of comparison for a MMO, is an ideal, humanity is flawed. So if your marriage doesn’t live up to your expectations, then that’s your fault, not the fault of the marriage.

I understand your point of the wardrobe, but I can’t imagine that that’s a long lasting goal to aim at. What do you do when you have all skins you want? Staying in Divinity’s Reach all day? And let’s not forget that they sacrificed all town clothes to implement the wardrobe.

You’re obviously not a collector. I’ll never have all the skins I want. Well probably never. Most minipet collectors will never have all the minipets they want. It’s something else to do…for collectors.

What do you do in most games when you beat all the dungeons that give you the gear you need? You move into the next dungeon. I don’t care about dungeons. Anet can add 100 dungeons to this game and it wouldn’t improve the game for me. The wardrobe did. The wardrobe gives me far more play time than any number of dungeons would. It’s just a different thing to play for. One I prefer.

Word use

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Posted by: Vayne.8563

Vayne.8563

Some of you may have noticed that words are very important to me. And indeed, they are. Words are what I’m all about. But when communicating on a forum, words are all we have. There’s no inflection in text. No tone of voice. And some words, which are used quite frequently, I believe have no real place on this forum.

Words like fanboi, or white knight are used to discredit people who like something about the game. Words like hater or whiner are used to discredit people who don’t like something about the game. None of these words encourage open discussion.

If you have a point contrary to another person, address the point, not the person. I try not to use words like hater or whiner when I reply to people, and I’m pretty sure I haven’t. I try to argue an idea, without painting people into a corner.

I think the forums would be a lot better off if these terms were abandoned altogether. No one should belittle people for not liking a game. No one should belittle people for liking it.

Let’s discuss the issues…not each other.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

In your opinion it’s too late and for some people that will be true. It’s not too late for many others.

Yes I know what a feature is. The problem, late or not, some of these things are features. But it’s all irrelevant anyway, because Anet has defined, in the past, precisely what a feature pack is. You’re just ignoring what they told us.

In the past, these updates were delivered with the living story. Anet decided that the living story and other upgrades at the same time detracted from each. The updates got lost in the story or vice versa. So they took those things out of the regular patches and put them in the feature patch. They TOLD us this.

If you want to make up other definitions for what it is, be my guest.

I’ll go with what was told to us.

always say yes to anet doesn’t help they to make this game better

Ah, how simple it is to try to dimiss someone who disagrees with you. Just paint them as someone who always says yes. I don’t always say yes. I said no to the trait changes. I also say no to someone who’s point I don’t believe to be valid.

Anet TOLD us, straight out, exactly what these content patches would be. No guesswork. They told us. You choose to apply a definition of content that works fine except for that explanation. If you insist on doing this, that’s fine. It’s your prerogative to do so.

I just don’t see that as reasonable or fair. That’s my prerogative.

We *DO* want to know what's in development.

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Posted by: Vayne.8563

Vayne.8563

There are two types of writers. Guys like Piers Anthony outline their work and they write it to that outline, hardly ever varying what they write. Guys like Stephen King don’t use outlines and evolve the story as they go.

Stephen King, before he finishes a book, doesn’t really always know where it’s going. I uses the equivalent of an iterative process. I understand it, because it’s the same process I use when I write. I don’t use an outline.

It takes longer and you have to backtrack more often, but that’s what works for me. I strongly suspect WoW is working from the equivalent of an outline, but Anet is, in many ways, breaking new ground. So they won’t always know what works and what doesn’t. So announcing stuff is more of a risk.

After the book/script is finished it takes a lot of planning, time and ressources to produce a tv-series (like game of thrones) or a game-play-series (like GW2 LS2). And in both endeavours there will be unexpected problems and some things that do not work as intended.

From Game of Thrones I know already, that there will be a 5th and 6th Season, even if season 5 will likely start not before march/april next year. I do not know what will be in the next season, I do not want spoilers, but I am pretty sure they will deliver (on time).

Is there a Season 3 of LS in the planning/making? Is there any announcement like “due to the success of (the first half of) season 2 of the LS we have made the decision to produce a season 3”?

No, of course not. It looks to me from the outside: A-Net does not want to announce anything before it is finished, because they know they are very often not able to finish and deliver an announced product and do not want this to became public evidence, so they announce nothing. Which would be really bad.

Greetings.

Surely you realize that programming is nothing like producing a TV series. You can perform a script that’s not quite ready for TV and it will run. Many TV series have individually bad episodes.

But a bad line in a program prevents it all from moving forward.

Every analogy has its limitation and not every comparison is right. A bad line in a computer program would more compare to a bad actor in a tv-series. Both can have a massive negative effect on the result.

But my point was to compare the announcments from A-net with announcement for a tv-series, because some things of GW2 where compared to a tv-series from A-Net themselves.

Greetings.

You miss my point. It’s 100% completely irrelevant that at TV series can be created on a schedule because there’s nothing in a script that would prevent it from working. It’s not like programming.

There are unseen things that come up in programming that literally prevent programs from functioning at all. That doesn’t exist in a TV series.

Imagine watching a series and suddenly the screen goes blank and that’s it. That doesn’t happen. Programming can’t be held to the same schedule as television shows. It’s not reasonable to expect it or compare it.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

you really don’t know what is a feature…. and again , 8 months ago in a CDI about improvements of commander , a lot of good things came out , but in 8 month they put only commander colour&account bound commander , for the spvp it’s 1,5 years they are talking about new type of pvp and they told always 8 month ago of league/ladder and still we have nothing of those things. I have 4,2k of hours on this game and i think yet this is an amazing mmo , but after 2 years it’s late to do a feature patch full of things which we must had 2 years ago , not now , now it’s late.

In your opinion it’s too late and for some people that will be true. It’s not too late for many others.

Yes I know what a feature is. The problem, late or not, some of these things are features. But it’s all irrelevant anyway, because Anet has defined, in the past, precisely what a feature pack is. You’re just ignoring what they told us.

In the past, these updates were delivered with the living story. Anet decided that the living story and other upgrades at the same time detracted from each. The updates got lost in the story or vice versa. So they took those things out of the regular patches and put them in the feature patch. They TOLD us this.

If you want to make up other definitions for what it is, be my guest.

I’ll go with what was told to us.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

older players with maxed toons who don’t get affected by the DR like most do don’t understand the toxic eastern style economy this game has had since Nov 2012. When you don’t have one of the unlucky accounts or you’re not a new player or if you don’t spend all of your time in dungeons/EOTM trains, of course you’ll have 0 problems getting loot.

One can remove the toxic elements from their game and still have a profitable title without gouging the new players. Example? Diablo III.

You have one single throught process you repeat in every thread, even if it doesn’t fit that thread. This thread isn’t about that.

We *DO* want to know what's in development.

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Posted by: Vayne.8563

Vayne.8563

There are two types of writers. Guys like Piers Anthony outline their work and they write it to that outline, hardly ever varying what they write. Guys like Stephen King don’t use outlines and evolve the story as they go.

Stephen King, before he finishes a book, doesn’t really always know where it’s going. I uses the equivalent of an iterative process. I understand it, because it’s the same process I use when I write. I don’t use an outline.

It takes longer and you have to backtrack more often, but that’s what works for me. I strongly suspect WoW is working from the equivalent of an outline, but Anet is, in many ways, breaking new ground. So they won’t always know what works and what doesn’t. So announcing stuff is more of a risk.

After the book/script is finished it takes a lot of planning, time and ressources to produce a tv-series (like game of thrones) or a game-play-series (like GW2 LS2). And in both endeavours there will be unexpected problems and some things that do not work as intended.

From Game of Thrones I know already, that there will be a 5th and 6th Season, even if season 5 will likely start not before march/april next year. I do not know what will be in the next season, I do not want spoilers, but I am pretty sure they will deliver (on time).

Is there a Season 3 of LS in the planning/making? Is there any announcement like “due to the success of (the first half of) season 2 of the LS we have made the decision to produce a season 3”?

No, of course not. It looks to me from the outside: A-Net does not want to announce anything before it is finished, because they know they are very often not able to finish and deliver an announced product and do not want this to became public evidence, so they announce nothing. Which would be really bad.

Greetings.

Surely you realize that programming is nothing like producing a TV series. You can perform a script that’s not quite ready for TV and it will run. Many TV series have individually bad episodes.

But a bad line in a program prevents it all from moving forward.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

Good luck on your new game! =)

sorry i am still guild wars 2 player because i love game itself. but every one has right to complain when its justified its what improve rather than blindly agree everything

What part of free content don’t you understand. Most of us haven’t paid a nickle for it.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

If you want to get all the content for free, get World of Warcraft. Oh wait, you have to pay each month, even when you’re not playing, and buy an expansion each year.

If you’re not there when a LS chapter is released, you get the option to buy it for 200 gems afterwards. They could also have not given you the option like with LS season 1. But then you’d probably be complaining about “having no option to replay the content you missed”.

its not that i want all content free its about getting new content if i pay fees in gems or cash i would expect more than some lazy mini events which hardly even add new areas

First of all it’s free if you log in. I haven’t paid for a single bit of the new content. Secondly it’s not necessary. That is to say, it’s not so pivotal that you have to play it. The rewards aren’t massive. You can skip it.

Thirdly you can play all that content without rewards, as long as you have a friend who’s unlocked it.

So I’m not really sure what you’re complaining about.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

nevermind i just wont trust their free game policy anymore

You’re being completely unreasonable. You can log in for literally 5 seconds to unlock the living story for free, or purchase it if you don’t log in. And you can buy it with gold if you want to anyway.

If it was reasonable we’d have had a lot more threads about it. I don’t really see a whole lot of people complaining about this.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

This is not a feature patch, most of the things announced are simply fix wanted from community since 2 years (f.e. commander). Now i should wait other 6 months for class balancing and needed fix, meanwhile, no sab, no legendary, no class, no races,no pvp improvement….should i continue?

They are actually fixing things people want, and you are complaining?! Seriously?

Thank you, Anet. These are things people asked for, and you gave it to us. I know people complain about the lack of communication, and there are certainly still things that people want that have not been done, but there are probably reasons. You should still do those things. Make the effort. But thank you for doing what you have done.

We should be glad, and we should let the company know when they do things we actually like. More whining doesn’t accomplish anything.

I think you’re glossing over the point where Anet class “Fixes” as “Features”.
This needs to be clarified because while we see something like the dungeon instance owner thing as a fix (because it’s been a “fix” in previous patches to try and resolve everyone being kicked from a dungeon), Anet obviously see it as a fix worthy of being a Feature.

I dunno…is it “If it takes more than 6 months to fix, it’s instantly a feature”?

So you’d rather they put in features like new traps in WvW, or new specialization or new functionality for the commander tag (like colors) or new crafting recipes (which are coming tomorrow)?

Gotcha.

GEM wars

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Posted by: Vayne.8563

Vayne.8563

I’m not quite sure what you’re talking about OP. I don’t feel I have to spend money on anything. Maybe you could be a bit more specific?

Plant Food

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

Seems like my plant food for the piquant and meaty plant foods aren’t resetting. It’s a daily recipe I haven’t been able to craft in a couple of days.

Anyone else?

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

It seems to me that many players that complain or bash Anet for their, shortcomings probably have bad lives. I don’t know your struggles and I don’t know what’s going on in your lives, but they could be a huge factor into why you’re so full of anger and disappointment.

Even though I just started playing less than 2 months ago, I’ve had only 1 legit excuse to let Anet know what’s wrong. A story mission that was bugged, but now is fixed.
I paid 50 bucks for the game and don’t have to pay an additional 15 a month. According to others, Anet has released numerous patches and “expansions” to keep us happy.

And even if there are bugs and glitches, you can’t possibly expect an MMO to be perfect. Seriously.
Maybe I just understand and am usually in a more optimistic state than others, but some of you are clearly pessimists.

Go outside and enjoy the fresh air and eat something good! Then go on GW2 and enjoy what they have to offer!

Because you’re new you might not quite understand the level of resentment some people have, but it probably has little to do with real lives in most cases.

There are people who have been fans of the original Guild Wars for many many years. Many things were implied in the marketing of this game. Some of them, according to some people. Anet didn’t follow through on. But even so…

If you were a PvPer in Guild Wars 1, there were a lot of different PvP formats to choose from, as in many. PvP fans feel quite disenfranchised because they went from lots of options to very few options. They lost their game, since Anet is no longer updated Guild Wars 1. It makes them angry.

It was supposed to be a non-grindy game, and to many people (not me) there’s more grind than they counted on. We were certainly supposed to get BIS gear easily, like in Guild Wars 1, and we can’t…not that we can’t get almost BIS gear. The problem is, Anet changed direction a number of times and people are more than just casually vested in this game.

To someone on the outside, it looks like a massive overreaction, and in many ways it probably is, but you can’t really blame people for being disappointed over something they feel particularly strong about.

My Apologies

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Posted by: Vayne.8563

Vayne.8563

That’s really cool of you. I’d upvote this.

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

Fun fact: People feel bored and unsatisfied and are looking for reasons why they’re bored.
They come to the conclusion that there is not enough to do out there in Tyria. “Proving them wrong” wont change their feeling of being bored.

Sure I agree. But saying the devs are lazy and they haven’t released any content isn’t a solution either.

Problem is, the most content that they’ve released fills no purpose. EotM is 24/7 karmatrain at best and Southsun Cove is as redundant as any other PvE map. You go there to kill the Karka Queen, to do guild missions, maybe to do an easy jumping puzzle or to farm some things. That’s it. The only saving grace for Dry Top is that the events grant a new currency that can be currently used. As for wardrobe, megaserver or trait update, those are QoL updates, they don’t expand your way of playing the game. Not to mention that those updates still have flaws.

No content fills purpose. Not really. It’s specific purposes. For example, people have gone to Southsun for a long time to farm powerful blood and armored scales. And of course the Karka Queen. And of course, a guild rush and a guild challenge. And two jumping puzzles, one of which is easy and one of which is more challenging. You have harder creatures there than in Orr and people do go there for that reason. Now you may not personally like it, but you know…some people play in Southsun a lot. Not to mention people farm mats there you can’t get anywhere else. That’s important too. You write things off because you don’t care about them, but that’s not really fair.

As for flaws, everything always has flaws. Marriage has flaws, but I’m still married. Anytime you do anything, some people will complain. I saw people complain about the account wallet. To them it’s flawed, but most people don’t think so.

You can’t say the Wardrobe doesn’t expand how people play the game because for collectors it does. It changed how I play the game, because now I’m going for more skins. It’s a new, additional goal for me.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

I don’t believe I’ve ever seen a statement from Anet saying Tengu were supposed to be at launch. I’ve seen fans say it but I’ve not ever seen anyone be able to back it up with a quote.

Well there is no big announcement. There is Stuff in my making of GW2 about how they were major candidates for the playable race & the other thing I heard I believe was an interview. Can’t remember if WP talked about it. But yeah, they definitely were thinking about having Tengu from the start, not like some “made for add-on” type thing.

They considered Tegu and then decided not to do it. That’s very different than supposed to be in though. It was a decision.

They never said it would be in the game after that, and assuming it would isn’t necessarily a good thing to do.

Don`t Be Greedy

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Posted by: Vayne.8563

Vayne.8563

Fun fact: People feel bored and unsatisfied and are looking for reasons why they’re bored.
They come to the conclusion that there is not enough to do out there in Tyria. “Proving them wrong” wont change their feeling of being bored.

Sure I agree. But saying the devs are lazy and they haven’t released any content isn’t a solution either.

Don`t Be Greedy

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s not the amount of content people are complaining about, but the type of content. If Anet came out with 87 dungeons, and nothing else, it wouldn’t excite me and I might complain. I’m very happy with the content provided, but I can understand why people would want content more geared to their own interests.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

Tada, and we see yet again just why the devs won’t (can’t) talk to us.

Good job guys! Keep it up!

Someone has to counterbalance the white knights.

A term to inaccurately describe those that don’t agree with you, nothing more. Gotta love the way people label others ….

You mean like how people who praise everything Anet does call people that disagree with them “haters” & “QQers”? Ok.

Nobody cares about feature packs. They want more content.

I’d rather have Features than LS.

They didn’t, they promised a living world.

Gonna have to call BS on this one, hard. From even before launch they talked about content in terms of “expansions” a term loaded with history. People knew what that was. They only started getting married to the LS months after it first got a label. Around F&F. (which they ridiculously called “an expansion’s worth of content”) & that article that was linked said " Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for." It’s certainly released more FREE content than most MMOs, that’s great. But the lie that White Knights keep propagating that it’s even close to a full expansion is laughable. Even if you compare it to GW1 which wasn’t even a full MMO, the amount of content & major features is about 1/3-1/2. Just from Prophecies to Factions the # of in-game weapons skins more than doubled. & that doesn’t include Sorrow’s Furnace. Stop perpetuating the bogus.

In fact, I think they have said all along they don’t really want to add more races or classes, so if that comes along, it’s just a nicety.

BS again. They’ve said multiple times they were well into making the Tengu, they were supposed to be there at launch, but they ran out of time. It being a “nicety” is ridiculous. You don’t make an entire race with a full leveling progression & story as a “nicety”. You’re trying to play down things to make them sound benevolent.

I love GW2. I can admit have major, major issues with it. far more than I had with GW1. But it is true that the Feature Packs feel way more anemic than the LS, yet the hype is greater. For many of us who want traditional amounts of Expansion-like content, we’d rather pay for it than rave about how great it is that the meager amount of ok content we get is free.

I don’t believe I’ve ever seen a statement from Anet saying Tengu were supposed to be at launch. I’ve seen fans say it but I’ve not ever seen anyone be able to back it up with a quote.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

This is one of the best games ever made and will continue to be for a very long time, so stop being ungrateful and appreciate the changes they are making.

I like this game, I really do, but it’s not “one of the best games ever made”. It’s probably hard to call it one of the best games released in the last three years.

It’s probably one of the best MMOs in the most recent crop (within the last three years), mostly by virtue of having a broad user pool to keep things moving.

While I agree with you, I think this game is good with the potential to be great, whether it’s the best game ever made is a matter of opinion. To people who enjoy it more than any other game ever made, it’s the best game ever made to them.

I’m pretty sure the poster was rendering his opinion rather than some sort of objective truth. Which also could have been more clear.

I don’t think there will ever be an objective best game ever made.

When are you crossing the line?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Join a guild, play with friends, profit. That’s my take on it.

On topic: I almost never kick someone unless they’re rude or griefing. Even if they’re “bad” I’ll do my best to help them through a dungeon, as long as I see them trying. But if they’re sitting there doing nothing at all, that I’d consider griefing. As long as they’re trying I’ll not kick someone.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

Temporary content is still content. In most MMOs, a dungeon or raid only lasts until the new ones come out. The world and the dungeons become ghost towns. Temporary content just took it away before that happened.

If the content was bad, why do you want it back? Maybe some of it was good.

It’s like saying I didn’t see a broadway show because it’s no longer there.

Temporary content is not content, it is temporary content. I guess I’ll go play SAB or Mad Kings Lair…OH WAIT I can’t because it’s not there, if it was content I could play it. A broadway show is entertainment and cannot last forever due to budgets and other issues. Content in games though are things to do and temporary content are things to do that last a short period of time. Unlike your broadway show, once things are created in a game they are always there and require no extra money to continue to be in game.

You mention new raids and dungeons, but have you played other MMO’s before? In most MMO’s when new dungeons/raids are released they become a rung in a ladder that you need to climb to get to the next raid/dungeon. Even in vanilla WoW when Naxx was released people were still doing the dungeons that were in at release. If we are going to use ghost towns as the reason for temporary content then we need to apply it to tons of things in game. Any WvW map with outnumbered? GONE. Any zones that are ghost towns? GONE! Dynamic event’s that don’t get done? Gone! What’s our threshold for “ghosttown” here? Because set it low enough of the overall popular and we have Dungeons? Gone! Fractals? Gone! SPvP? Gone! Sounds like a nice plan that will keep the game healthy!

Seasonal stuff is fine but when 3/4 of your developed content is temporary the game ends up with very little to do. GW2 wasn’t in a great state content wise when it launched and the temporary content has not helped that at all. There is still very little to do once reaching 80 and that’s the problem. This feature patch so far has added nothing that will add depth to the content we already have.

Content doesn’t have to mean always available. It just means content. The word you’re looking for is available content.

If that content had never come out, I wouldn’t be able to remember playing it. It’s definitely not current content, but it definitely is something that took programming time.

So many people are saying the team is lazy and did nothing and that’s why there’s not that many changes, as compared to most MMOs.

The fact is, the content that was here is no longer here. Yes, there’s not huge amount of more content since launch still in the game. But that doesn’t mean that the team has been doing nothing, which is part of this conversation.

Frankly I think temporary content was a mistake. I think there should have been a way to leave it in the game. And some of it may return to the game at some point in one form or another. But because so many are trivializing what the devs have done, it should be pointed out that some of those experiences were a lot of fun for a lot of people, even if you can’t do them now.

You know last year, I had an awesome experience in WvW. That same exact experience isn’t here now (and it’s unlikely to ever happen again) but I still experienced it. I also went to Disneyworld and remember it fondly, but I’ll probably never go again.

My memory if that time is real. Therefore that time is real. I don’t have to go to Disneyworld every day to know that I’ve been there.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

No doubt someone will say but you never did idea ‘x’ or idea ‘Y’ !!!!

Well that’s one of the reasons why we are reluctant to talk about the road map and secondarily we don’t always agree with what some want but we always stay informed.

Look. Some people are going to be upset no matter what you do. Promise something and never deliver? People will be upset. Never promise anything, leaving the future a murky Sargasso? People will be upset. So ignore that people will be upset and do what’s right. If you promise things and you have a good reason for not delivering, just explain what that reason is, any sensible players will understand and move on.

“Sorry, we planned to do X, but then we decided that Y would be a better idea, and it made X obsolete/impossible/time consuming, so we abandoned it and moved on to Z instead.”

So long as you’re open and honest with us, the bulk of the players will understand, and maybe suggest ways to make X still work, or improve Z to make it more like X, or who knows what we can accomplish together. You know how tons of bugs are never found until a million players are crawling over the new content? Sometimes design ideas are the same way, and the earlier you can get players crawling over the ideas, the sooner potential directions can become apparent. There have been plenty of features that have gone live, or nearly gone live, only for players to point out why that was a bad idea in the first place and it takes a while to fix it.

In any case, this game needs to do a better job of giving players hope. It needs to present a more distant future, however vague, that is more than two weeks out. We need to know where this game is headed in the long term, rather than just wandering in a fog. I’ve said this before, but it’s like on the West Wing, where the President said that sometimes you have to throw your hat over the wall, to make a declaration of intent, so that people know that you’re actually striving towards something and not just floating in place.

We know that you have a policy to not talk about things until they’re ready to launch, but that policy is toxic, and it needs to go.

QFT. This is exactly how I feel.

Game Dev abusing power? Any way to report it?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually OP you don’t have any rights at all. Anet isn’t America. It’s Tyria. You don’t have any rights except the ability to access the server to the game. Those are your rights. Even if you were kicked, and I won’t say you were or weren’t, you still accessed the game. You lost no rewards in the process. You were back in in a matter of seconds.

You could report him, I suppose, but what are they going to realistically to do him? Ban him for 72 hours? I somehow doubt that. Talk to him? Maybe.

Nothing will likely come of it, because nothing really happened, except that your ego was hurt.

Despite the OP being childish for not moving, an Anet employee should not abuse their power like that (if the story’s true). It’s not about who started it here, Anet people should realize they are the face of the company they represent. It’s a matter of professionalism.

We only have one side of the story though. No screen shots. No nothing. Did the Anet employee, who allegedly disconnected him, have other motive than specified. I mean the OP is saying that dev probably wanted to take a screen shot, but he’s theorizing. He didn’t say the dev wanted to take a screen shot.

Anyway, no real reason to believe one way or the other…but my gut says there’s something here we’re not hearing.

September Fix Patch

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Posted by: Vayne.8563

Vayne.8563

snip

snip

GW1 Prophecies:

  • Sorrow’s Furnace
  • Tomb of the Primeval Kings revamp
  • Helloween quests
  • Wintersday quests
  • constant balancing updates

GW2 (blatantly copied from the wiki):

  • Mad King’s Labyrinth zone,
  • Reaper’s Rumble and Lunatic Inquisition activities,
  • Mad King’s Clock Tower jumping puzzle
  • Ascent to Madness dungeon
  • Costume Brawl activity
  • Modus Sceleris events, Skritt Burglar events, and dozens more
  • Tribulation Caverns, Hexfoundry Unhinged, Hidden Garden and Coddler’s Cove jumping puzzles
  • Forsaken Halls and Vexa’s Lab mini-dungeons and many new exploration achievements
  • Southsun Cove map, including many new events and Under New Management and Skipping Stones jumping puzzles
  • Fractals of the Mists dungeon consisting of several fractals, explorable chunks of reality from the Mists based on past events in Tyria’s history
  • Temple of the Silent Storm map in structured PvP
  • Wintersday event, featuring Snowball Mayhem, Bell Choir Ensemble and Toypocalypse activities, Winter Wonderland jumping puzzle and Tixx’s Infinirarium dungeon
  • Breakout events in WvW
  • Laurel currency
  • Ascended gear
  • Guesting
  • Guild missions, along with new currencies Guild Merits and Guild Commendations
  • Spirit Watch map in structured PvP
  • World Experience
  • Removal of culling
  • Super Adventure Box
  • Molten Facility dungeon
  • Custom Arenas and Spectator Mode in structured PvP
  • Crab Toss activity
  • Stealth Disruptor and Supply Removal Traps in WvW
  • Canach’s Lair dungeon
  • Island Control meta event and Karka Queen boss fight
  • Angvar’s Trove guild puzzle
  • Dragon Bash festival with the Dragon Ball and permanent Moa Racing activities
  • Aetherblade Retreat dungeon and Not So Secret jumping puzzle
  • Torment condition
  • Labyrinthine Cliffs zone with the floating sanctuary of Zephyr Sanctum
  • Achievement rewards
  • Belcher’s Bluff and Sanctum Sprint activities and Lessons from the Sky scavenger hunt
  • Skyhammer map in structured PvP
  • Candidate Trials, Aspect Arena and Southsun Survival activities
  • Kiel vs Gnashblade, Indecision 1326 A.E.
  • The Crown Pavilion with the Queen’s Gauntlet
  • Wallet to hold all account currencies
  • Champion and daily dungeon rewards
  • Daily activity rotation
  • Solo arena queue in structured PvP
  • Scarlet’s Playhouse dungeon
  • Scarlet’s minion invasions
  • Magic Find account wide, Luck
  • Weaponsmith, Artificer and Huntsman crafting disciplines can progress until level 500
  • Defeat Tequatl the Sunless event is completely redesigned
  • Ruins of Power added to the Borderlands in WvW
  • Looking For Group tool added to the Contacts panel
  • One of the paths in explorable Twilight Arbor is replaced by the new Aetherpath
  • Tower of Nightmares in Kessex Hills
  • Antitoxin Spray healing skill available for all professions
  • New fractals: Thaumanova Reactor, Molten Furnace, Aetherblade, Captain Mai Trin Boss and Molten Boss
  • Mistlock Instability in higher levels of Fractals of the Mists
  • Armorsmith, Leatherworker and Tailor crafting disciplines can progress until level 500 to craft ascended armor
  • New healing skills for every profession
  • Triple Trouble meta event, Evolved Jungle Wurm world boss to kick your kitten!
  • Twisted Marionette Weapon Test event
  • Edge of the Mists map in WvW
  • Lion’s Arch is under attack by Scarlet’s forces!
  • Scarlet’s Prime Hologram boss event and Scarlet’s End
  • Trait system redesign, 40 new traits
  • Ferocity attribute for increasing critical damage, rune and sigil effects updated
  • Account-wide dye unlocks and wardrobe for armor and weapon skins
  • Account-bound world experience, legendary and ascended equipment
  • PvP reward tracks, PvP Locker merging with the wardrobe
  • Megaserver system
  • Story Journal for living world storylines
  • Tangle Root meta event in Brisban Wildlands
  • Dry Top, Sandstorm meta event, and dozens new events
  • Ambrite weapons
  • Mysterious Vine back item, Cultivated Vine, and Mawdrey + Mawdrey II scavenger hunt
  • infrequent balancing updates

Yeah, now I see what you mean.

Serious question: Is there really someone here who bought the game back in Summer 2012 and honestly assumed that we would receive that amount of constant updates and support for the price of a single boxed copy?

~MRA

90% of what you listed is either “features/gameplay adjustments” or temporary content…

Hate to burst your bubble there…

Temporary content is still content. In most MMOs, a dungeon or raid only lasts until the new ones come out. The world and the dungeons become ghost towns. Temporary content just took it away before that happened.

If the content was bad, why do you want it back? Maybe some of it was good.

It’s like saying I didn’t see a broadway show because it’s no longer there.

New to game, question about end game.

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Nope. This game isn’t pay to win.

Game Dev abusing power? Any way to report it?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually OP you don’t have any rights at all. Anet isn’t America. It’s Tyria. You don’t have any rights except the ability to access the server to the game. Those are your rights. Even if you were kicked, and I won’t say you were or weren’t, you still accessed the game. You lost no rewards in the process. You were back in in a matter of seconds.

You could report him, I suppose, but what are they going to realistically to do him? Ban him for 72 hours? I somehow doubt that. Talk to him? Maybe.

Nothing will likely come of it, because nothing really happened, except that your ego was hurt.

I'm feeling lost

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

First things first…your personal story is not a main quest line that you’re supposed to do as your main meal of the game. It’s a side line that you do as you reach it. You’re not supposed to be able to do it straight one after the other.

Most people are used to games with quest hubs and bread crumb quests that take you directly from point to point. Guild Wars 2 isn’t really like that.

So…make sure you gather everything. You don’t actually have to complete zones, but do dynamic events whenever you see them and hang around after, particularly if the NPC’s are talking because often another event will piggyback off the first event.

Don’t worry about repeating dynamic events, they’re your best source of experience. Make sure you’re using food to get the 10% experience buffs from kills. Some of it is dirt cheap and some karma sellers sell food as well.

But don’t worry that you’re not leveling fast enough. Just spend more time in the zone or go to another starter zone if you prefer. You can actually stay in a starter zone, never leave and level all the way to 80 if you wanted (not that I’d recommend it).

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@killcannon, read this link and tell me your impressions.

http://massively.joystiq.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

This isn’t the first time I’ve read or heard comments just like this.

I think the guy is trying to defend the company’s move away from raids and towards that weird pseudo raid/ instance thing they got going on now is what I think. It’s nothing new certainly, they’ve been saying the same thing since 2012 (like the link you posted) but they continued to produce instanced content.

It’s hard to make that content, and I’m sure that they have scaled back quite a bit in their personnel department and have limited resources. It’s spin.

So he made up the numbers about both the forum and the playerbase? That’s your answer? Even though I’ve heard other devs say similar things in the past?

You asked for a quote. I gave you a quote. Now you’re saying the quote is spin. Gotcha.

Uh, you gave me a quote from one game, from a specific time frame, from one forum from that game, and again….he only mentioned posters…not actual users.

If we take the 1% rule into account, and we use his statement that there are only slightly more forum posters than raiders, then we get a very broad idea of how many people are using the forums. that would be more than 10% multiplied by 8 or 9 which gives you 80 or 90 percent of all players use the forums to some extent. So…I’m not sure what you’re trying to get me to accept here.

And yes, devs do indeed lie sometimes. No I don’t have a percentage, and yes we have discussed it before.

Right, I found the most recent quote by the most recent dev that I remember off the top of my head. By now we come to devs lie sometimes, so what’s the point of finding any other quote.

You choose to believe more people raid, I believe that’s not the case. I think tons and tons of people bang around in the open world, often solo, never join a guild, no idea of the meta game at all, or even the concept that there is a meta game. They kill stuff in the easiest content, and feel like they’re doing something. That’s enough for a whole lot of people.

Anet themselves have said in the past (and no I can’t find the quote) that by percentage, only a small percentage of players ever attempted the more difficult content in Guild Wars 1. Do you really think years later I can find the quote?

Even if I did, would it matter if you’re just going to say they’re lying anyway?

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well writers write for a specific audience. I’m assuming that lots of exclamation marks and excited would indicate I wasn’t that audience. However, since I don’t really know the target audience I really can’t make suggestions about how Anet should approach communicating with them.

But I suspect that they probably do word the releases right for the people they’re trying to reach.

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@killcannon, read this link and tell me your impressions.

http://massively.joystiq.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

This isn’t the first time I’ve read or heard comments just like this.

I think the guy is trying to defend the company’s move away from raids and towards that weird pseudo raid/ instance thing they got going on now is what I think. It’s nothing new certainly, they’ve been saying the same thing since 2012 (like the link you posted) but they continued to produce instanced content.

It’s hard to make that content, and I’m sure that they have scaled back quite a bit in their personnel department and have limited resources. It’s spin.

So he made up the numbers about both the forum and the playerbase? That’s your answer? Even though I’ve heard other devs say similar things in the past?

You asked for a quote. I gave you a quote. Now you’re saying the quote is spin. Gotcha.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

spawning that many servers affects the speed/stability of the system for everyone.

More than shoving tons of people into the same small area does ?

I believe that’s the case actually. I can’t remember where I saw it,. but one of the devs said something about conditions in dungeons. What he said, and I’m paraphrasing here, is that…okay people thought that condition caps could be removed in dungeons because there were only five people. But the dev said that if there were 100 people in different versions of the same dungeon all using conditions, it would be the same as if the 100 people were all in the same room. Something like that.

I was pretty surprised at the time.

It means servers aren’t hard servers, they’re soft servers sharing resources.

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

See, Labjax, I’m not actually trying to dismiss anyone. I understand that people have problems with things. I’m not saying they shouldn’t. I am saying that believing you are a majority because of what you see on the forums can be a mistake.

Rift focused at first on raids and dungeons to the exclusion of the open world and people left in droves. I was one of those people. They apologized on their forums afterwards and tried to make some content for people who didn’t want to raid, but for many, including me, it was too little too late. They were in that position because they listened to the forums, which didn’t accurately represent a lot of the player base. Because a lot of people who play like me have no reason to post.

I’m saying that people are coming out and saying I have a clear majority the forum seems to say so. I’m saying that doesn’t necessarily mean anything. I could mean something but it also might not. It’s certainly not conclusive by any means.

Which gets back to the use of the word exciting. I don’t believe, and never have believed that most of those blog posts target us. I believe they target people who go to the website occasionally, as opposed to reddit or the forums. Certainly the lack of detail would back that idea up.

I never really felt the website was aimed at me. Most of it is pretty basic stuff.

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@killcannon, read this link and tell me your impressions.

http://massively.joystiq.com/2014/07/03/turbine-raiders-make-up-the-smallest-player-group-in-lotro/

This isn’t the first time I’ve read or heard comments just like this.

Anet: Please stop using the word "exciting"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The Ghostcrawler quote was actually about Sunwell Plateau (one of the longest and hardest raids from BC era WoW) and has since been taken out of context more often than not to downplay the inclusion of difficult instanced content. Only 2 percent of the player base actually completed the raid (before the next expansion came out…and the expansion followed shortly on the heels of Sunwell Plateau), but he never gave stats on how many actually tried or attempted the content. It was one of the reasons given for the easier raiding content in WotLK.

Many people at the time were leery of starting up yet another raid when an expansion was releasing soon, which would institute yet another jump in power levels almost immediately just from completing 5 man instances and open world quest chains. It spoke more about timing of the release rather than the type of content itself. If 2 percent ever actually only played the content, they just wouldn’t include it.

Well Lotro stopped making raids altogether and they said 2% of the population raided, period end stop. This was very recent, within the last couple of months. But he said the forums didn’t reflect that at all.

They’ve been saying it since 2012. And guess what…they keep making raids.

Game developers, go figure. shrug.

http://www.mmo-champion.com/threads/1542434-LOTRO-Turbine-confirms-there-will-be-no-more-new-raids-or-instances-

Communicating with you

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

if youre reading everything, then where is the content everyone actually wants? where’s precursor crafting/scavenger hunt? that’s the one content everyone is waiting for and 2 years after release, still it’s not ingame. atleast answer that question.

im starting to think that whenever a post contains the word ‘precursor’ the devs programmed a filter into the forums so it will automatically be ignored. like it’s a taboo word or something. if white people are banned to say ‘kitten’, fat people are banned from eating ‘cupcakes’, gw2 devs are banned from reading, saying or even acknowledging the word ‘precursor’.

Listen to what you’re saying. Where is the precursor crafting “everyone” wants. I don’t particularly want it. It wouldn’t bother me if it was there, mind you, but I’m not sitting there waiting for this content.

There are a lot of people who won’t get it, because they simply refuse to WvW, even to just world complete. Or refuse to do dungeons. They probably don’t want it either.

I’m sure it is a popular feature, but I’m not sure what percentage of people really have it on their radar. I do know it’s a hot topic on the forums however.