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Anet please give us an honest answer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

… the Living Story, which is something that the majority of players do not want.

[CITATION NEEDED]

Lemme correct that then. LS is something that a majority of players do not want over content that actually matters and changes the game.

Sorry what? You can’t speak for most of the players. You don’t know most of the players. You can only speak for yourself and maybe your friends. That’s who you can speak for.

The living story matters and changes the game. If you don’t think so, you obviously don’t remember Kessex Hills and Lion’s Arch before the Living Story beat them up.

Cry from the heart

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Posted by: Vayne.8563

Vayne.8563

Guild Halls and new races were never promised. They’re on a list of things that might possibly happen, but they certainly weren’t promised. New legendaries were mentioned. They’ll be out when they’re out.

The thing is, I strongly believe if everything was in the game that you listed, there’s be another list of things not in the game a couple of months later.

New playable races were confirmed to be in the future of the game by Colin in an interview with mattvisual. No time frame was given though.

I agree with you on everything else.

Colin said that we’d definitely have new playable races?

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

I read a lot about GW2 prerelease and I never had the feel, they won’t build more dungeons.

And they still never said they won’t build more dungeons. Just at this time, they don’t have the manpower to work on that, because their manpower is assigned elsewhere.

Remember, this is the wake of the China launch and everyone is playing catch up.

Anet please give us an honest answer

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Posted by: Vayne.8563

Vayne.8563

This post won’t change anything, because of how it’s phrased. It doesn’t even matter if your points are legit or not legit. If you ask someone if they care or not, that’s completely 100% offensive. There’s not anything else to say about that.

Anet has consistently provided updates and content whether you like them or not. That shows at least a work ethic.

Threatening to dump the game once and for all? You how how many? The ten people who account for 90% of the complaining on this forum (admittedly you’re a new name).

There are plenty of people playing and enjoying the game. You have no evidence that you have the numbers to significantly affect the game’s population.

Accusations and threats should never be taken seriously.

I consider some of your points reasonable and some completely unreasonable, but due to the way you phrased your post, I’m not even going to bother listing which is which. People need to learn how to communicate in a way that is positive, even if they’re offering a negative opinion.

Cry from the heart

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Halls and new races were never promised. They’re on a list of things that might possibly happen, but they certainly weren’t promised. New legendaries were mentioned. They’ll be out when they’re out.

The thing is, I strongly believe if everything was in the game that you listed, there’s be another list of things not in the game a couple of months later.

Guild Bank Ploblem . . Help Pls

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

You need to have someone in the guild remove stuff and send it to you. It’s the only way.

how do i know?

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Posted by: Vayne.8563

Vayne.8563

That’s true but I’d imagine there would be plenty of birthday cakes around for you to pick up randomly for a while anyway.

Birthday Blaster accountbound, maybe?

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Posted by: Vayne.8563

Vayne.8563

It’s accessible to every character as they turn two, since every character will get one.

how do i know?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Type /age. You need to be two years old to get it.

Longevity and content, how is it?

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Posted by: Vayne.8563

Vayne.8563

My end game is living story, which comes out often enough to keep me playing, achievement points, and going for various things that I want like the vine backpack right now. I’ve beaten every dungeon and run them sometimes. I play WvW sometimes. I PvP sometimes. But mostly I PvE.

Your end-game are these forums! I’m rather sure that you spend more time here then in the game.

Why not go in game, check my achievement points and then say that. Or do you think I have 19,500 achievement points just doing the forums. The advantages of two monitors and hating load screens.

sure loadscreens^^

Well, load screens, the fact that my guild is American but I’m in Australia so no one is on at this hour and I like to play with people. During the day, when the guild is awake, I barely post at all.

Longevity and content, how is it?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

My end game is living story, which comes out often enough to keep me playing, achievement points, and going for various things that I want like the vine backpack right now. I’ve beaten every dungeon and run them sometimes. I play WvW sometimes. I PvP sometimes. But mostly I PvE.

Your end-game are these forums! I’m rather sure that you spend more time here then in the game.

Why not go in game, check my achievement points and then say that. Or do you think I have 19,500 achievement points just doing the forums. The advantages of two monitors and hating load screens.

Birthday Blaster

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think it unlocks the skin. Sure if you want to fight your enemies with cup cakes it’s a problem, but you can’t fight with it. It’s not a replacement.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

A year after coming out guildwars released a decent expansion, and 6 months later, they released another one. Were 2 years in now and we have barely gotten enough stuff to make up 1 expansion’s worth of stuff. This is the main reason I feel people are getting antsy or even sick of the snails pace this game is going in. Just makes me wonder why they are struggling so much to make content/what they are doing that has made them put the blinders on to so many area’s of the game for so long.

100% true, but it ignores the fact that Guild Wars 2 at launch had content than Guild Wars 1 did, all up.

Yes that is true, let’s say the starting content counted for the first 2 expansions. Even then going off the timeframe of Anet’s past guildwars project, we should have gotten at least an expansions worth of content within a year to a year and a half later. I still play the game, Just saying I would have thought they would capitalize more on a buyable expansion closer to release. I just want this game to be something I find a little bit harder to set down is all.

I think a lot of it has to do with the china release, which has taken a huge amount of work. Once that was done, it frees up developers to do other things. I don’t think people realize how much more ambitious this game is than Guild Wars 1 at launch.

If you add up all the quests from Prophecies through and including Eye of the North, you’ll find that there are less of them than there are dynamic events in Guild Wars 2 at launch. This game requires a lot more time and energy to get stuff working. There was no culling problem in Guild Wars 1. The problems here are worlds apart from what you’d encounter in a lobby game.

Five starting areas, the personal story is far more diverse and far range than missions (not individually but collectively, and of course, dungeons didn’t really show up till EotN.

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

A year after coming out guildwars released a decent expansion, and 6 months later, they released another one. Were 2 years in now and we have barely gotten enough stuff to make up 1 expansion’s worth of stuff. This is the main reason I feel people are getting antsy or even sick of the snails pace this game is going in. Just makes me wonder why they are struggling so much to make content/what they are doing that has made them put the blinders on to so many area’s of the game for so long.

100% true, but it ignores the fact that Guild Wars 2 at launch had content than Guild Wars 1 did, all up.

Make All Dungeons Open World

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

2 reasons why I picked up GW2:

1) mobile combat

2) 5-man content

Megaserver is bad enough, erasing all feel of server community outside of WvW.

Destroy dungeons and erase that last sense of community at a guild level….

… who does that serve? That’s a serious question, because there are already outdoor bosses, and EotM has turned into a PvE karma train.

Not to mention mini-dungeons which are all open world.

Does anyone use magic find amulet infusion?

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Posted by: Vayne.8563

Vayne.8563

I do it on characters I play mostly in the open world with. Just try to get as much magic find on them as I can.

Birthday Blaster

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Posted by: Vayne.8563

Vayne.8563

It’s just a bit of fun. I’ve been in the early zones today running around after people and shooting cakes at them, so they get buffs. lol

Nice way to meet people actually.

Brainstorm: Key Discussion Points

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Posted by: Vayne.8563

Vayne.8563

I think it’s a good concept. How it works in practice, of course, could be completely different.

It would help people know what Anet is and isn’t aware of. They post in forums, they wonder if you hear or listen. By knowing that you’d heard, that’s have the battle.

You might decide not to do something about it for whatever reason but at least we know you know the problem exists and that maybe it’s on a list somewhere.

Expansion to GW1: The Founding of Ebonhawke

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Posted by: Vayne.8563

Vayne.8563

Saw the thread title…got excited. So I guess yes. lol

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

> Plagirism.

Um, ok.

If you’re really afraid, just don’t post anything, don’t ever suggest anything, and shut up and stay off the forums. Anything you say is copied, anything you say is saved, anything you say can be quoted or incorrectly cited by anyone. They probably make jokes of various things they read on this thread in their office. That’s all Plagirism too.

Really, if you’re even going to go there, don’t talk on the forums. If you really care for the game, the fact that the devs implemented a fix you suggested and the fact that thousand of players will benefit from it should be the reward in and of itself. Simple as that.

But that’s just my two cents and I doubt it’ll resolve these stupid, pointless arguments that aren’t even related to the thread. Good luck with them Vayne.

You quite right, they’re not related to the thread. But no one should be falsely accusing anyone of plagiarism. It’s just wrong. I’ll shut up about it now.

Account bound Birthday Blaster please

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Posted by: Vayne.8563

Vayne.8563

They’ll come. I just got gifts on four of my characters so everyone gets their own birthday blaster.

Birthday Blaster

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s not convenient, it doesn’t stack with food and most people, I think, will end up preferring their food.

Make All Dungeons Open World

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Existing dungeons wouldn’t work in the open world. Everything in them is balanced for a team. People think they’re too easy now. Imagine how easy they’d be with ten people.

There are also people who love to solo dungeons and that would become almost impossible. You’d be taking away their end game.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

@Saylu.8271

You still don’t get it. There is no such thing as a WoW clone really, because nothing in WoW was original to WoW. And it keeps going.

You are so very very wrong. WoW did take a bunch of ideas from other MMO’s, off the top of my head they got instances from Asheron’s call, quests from Anarchy Online, battlegrounds from DAoC, and a whole lot from everquest. However WoW created a package, a standard of features that MMO’s would continue to copy and will continue to copy. If I’m not mistaken WoW was the first MMO to use story driven quests as their driving leveling force. They also took the focus from group experience to solo experience. EQ2 actually flopped out of the gate because of 2 things 1. it was very group oriented and 2. It was actually really computer intensive. WoW also streamlined things, not going to go into specifics but ask anyone that played pre-WoW things were more complicated.

So when you see a MMO that uses solo story driven quests for leveling, instanced raids/dungeons/PvP, and is pretty streamlined; that’s a WoW clone. There is a bit more to it than that, but that’s the core of it. Now certainly games can build off that and have, that doesn’t change that the core of their game is based on WoW, or more specifically trying to cater to the market WoW created. They problem that arises thouigh is that people are now looking for more. If they wanted to play something like WoW they can play WoW. That’s why the MMO market has stagnated so much in the last decade. That and in an attempt to streamline their games the MMO devs have dumbed the games down, if anything as the MMO market became more popular they should have gotten more complicated as they built off things. GW2 suffers from this, they tried to simplified everything and as a result have a relatively shallow game.

What you’re describing is features, not story. Does WoW have elves and dark elves and dwarves and gnomes? Are those races pretty much cliched version of those races that were used before. Then technically WoW should be guilty of plagiarism, according to my opponent on the forums anyway. They’re not.

They’re building on what was already there.

Longevity and content, how is it?

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Posted by: Vayne.8563

Vayne.8563

This is a tough question because different people have different end games.

Most games: Linear end game…do this dungeon, get this gear, to do this dungeon to get this gear, to do this raid to get this gear. Game leads you around by the nose.

This game: Do what you want at max level. That means different things to different people. My end game is living story, which comes out often enough to keep me playing, achievement points, and going for various things that I want like the vine backpack right now. I’ve beaten every dungeon and run them sometimes. I play WvW sometimes. I PvP sometimes. But mostly I PvE.

To me I like looking at how the world has changed since launch. There are lots of little changes. It makes me feel like the world is more alive than most other games.

Needing mats to get the stuff I need for the stuff I want keeps me going to different zones and I almost always find something I’ve never seen before.

That keeps me going.

The people that seem to have the most problem with this game are people who have to be challenged constantly. Some of them people have end games soloing dungeons.

Everyone does what they like at end game. This is better to me than a raiding end game, because I never really liked raiding.

The CDI is coming back! Topics

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Posted by: Vayne.8563

Vayne.8563

Anet should choose the topic. To me that has the best chance of a topic that Anet has some room to move on.

Nearly completed achievements filter

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Posted by: Vayne.8563

Vayne.8563

Yep, I second this. It would definitely be nice.

What are devs working on ?

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Posted by: Vayne.8563

Vayne.8563

This may sound horrible and snarky but I don’t mean it to. If this is the policy and that’s going to stay, I think the best thing to do might actually be to shut down the forums. Let your developers get on with their jobs without worrying about how the forums are going to react, abolish any pretence of two-way communication or forum threads having much feedback value, and stop giving the people who are just malcontent whingers a paid-for platform to whinge. Anything constructive from the forums – build-sharing, fan art and so on – can certainly be shared on external sites like reddit, Pinterest and so on.

A lot of GW2 information is already spread out across various social media sites, so new releases can be disseminated via twitter and the game launcher. If we can’t and won’t get any substantive communication from Anet on the forums – and that is obviously not my or any other customer’s decision to make – then what of value would be lost by just closing them down?

Again, this is not me bashing or being angry, it’s just asking the question in all sincerity. Bandwidth and hassle saved, and people know from the outset not to expect a response to their thoughts, no matter how constructive or hostile they may be.

I don’t know why people assume the major jobs of these forums are for Anet to communicate with us, as opposed to us communicating with each other. Closing down the forums would be silly.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

@Saylu.8271

You still don’t get it. There is no such thing as a WoW clone really, because nothing in WoW was original to WoW. And it keeps going.

Dungeons and Dragons, the original, was an RPG based on Tolkien down to the halflings. But they changed it by making it an RPG, something someone had never done before that. The change IS what makes it not plagiarism. No one says that the guy who wrote West Side Story plagiarized Shakespeare, even though it’s Romeo and Juliet.

Plagiarism is a very specific thing. It’s when I take your idea and consciously copy it, not unconsciously combine ideas into new forms.

This is how copyright works. In order for something to be copyrightable, it has to be put down in media somehow. Some kind of recording. Written, typed, spoken into a recorder. Something. The act of putting that down in some sort of recorded form makes it copyrighted, even if you don’t include a copyright notice.

But telling something similar and twisting it, or altering it doesn’t mean it’s plagiarism. If that was so, every single MMO would fall under that catagory. Every driving game that has cars in it in a race around a track or a road. Every version of a sport that is derived from another version.

Casting that word around sets a dangerous precedent. Star Wars was created by a Star Trek fan. I wrote a short story paying homage to Roger Zelazny. It reads a lot like his work, but it’s like nothing he wrote. Nothing specific. I tried to take the essence of what he did and do it myself. That’s not plagiarism.

It’s a misuse of the word, which happens to also be a crime in the legal sense. By all means if you think someone wrote something down in some actual physical form and someone else stole it, use the word.

If not, you’re just creating a false impression. It’s simply wrong to do it.

That isn’t entirely correct either. From what I know Wow probably took concepts from EverQuest and other past MMOs. EverQuest is inspired by Dungeons and Dragons. Wow took concepts from D&D indirectly not directly.

Apparently you think “stealing” ideas isn’t plagiarism. Let’s just say we disagree on that.

There’s nothing to disagree with. If WoW took ideas from ANYWHERE, then WoW, according to you plagiarized that. But that’s how culture evolves. People don’t just make up new stuff, because what new stuff is there? Alien invasions? Dragons? Tolkien didn’t invent elves and dwarves.

Anyway, I worked in the industry. What you’re saying has no real basis in the industry. Everything gives everyone ideas. You try sorting it out.

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Saylu.8271

You still don’t get it. There is no such thing as a WoW clone really, because nothing in WoW was original to WoW. And it keeps going.

Dungeons and Dragons, the original, was an RPG based on Tolkien down to the halflings. But they changed it by making it an RPG, something someone had never done before that. The change IS what makes it not plagiarism. No one says that the guy who wrote West Side Story plagiarized Shakespeare, even though it’s Romeo and Juliet.

Plagiarism is a very specific thing. It’s when I take your idea and consciously copy it, not unconsciously combine ideas into new forms.

This is how copyright works. In order for something to be copyrightable, it has to be put down in media somehow. Some kind of recording. Written, typed, spoken into a recorder. Something. The act of putting that down in some sort of recorded form makes it copyrighted, even if you don’t include a copyright notice.

But telling something similar and twisting it, or altering it doesn’t mean it’s plagiarism. If that was so, every single MMO would fall under that catagory. Every driving game that has cars in it in a race around a track or a road. Every version of a sport that is derived from another version.

Casting that word around sets a dangerous precedent. Star Wars was created by a Star Trek fan. I wrote a short story paying homage to Roger Zelazny. It reads a lot like his work, but it’s like nothing he wrote. Nothing specific. I tried to take the essence of what he did and do it myself. That’s not plagiarism.

It’s a misuse of the word, which happens to also be a crime in the legal sense. By all means if you think someone wrote something down in some actual physical form and someone else stole it, use the word.

If not, you’re just creating a false impression. It’s simply wrong to do it.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

I think you are mistaking copyright infringement and plagiarism. Taking the actual word is copyright infringement. Stealing an idea and not giving credit where it is from is pretty much plagiarism. Many people do this. Plagiarism isn’t necessarily a crime but rather an ethical concern.

But plagiarism is a crime, and it is not stealing an idea. It is wholesale copying of others work and passing it off as your own.

Just an FYI, the dictionary definition of plagiarism does include stealing an idea (and passing it off as your own).

I don’t really care. The legal definition doesn’t. People use words casually all the time, but in this particular case, the word is meant to be derogatory.

Using someone’s idea from a brainstorming session is not stealing someone’s idea, and thus the word wouldn’t fit anyway.

The person who mentioned plagiarism first here made no reference to a legal definition. The legal definition also includes, “ideas.” Perhaps it is different in Australia, but the company, and game, are based in the U.S.

You need to look at whole paragraphs. The person who used it, used it in a derogatory sense. Saying there’s something either immoral or illegal.

I brought up in my response critique groups and brain storming. CDIs are brainstorming. No one posts copyrighted ideas into a CDI. Whether it’s illegal or not isn’t really even the issue.

If you post something into a thread meant to provide ideas, and someone uses that idea, that ideas isn’t copyrighted and thus the word isn’t useful in ANY context.

Why argue when what the poster was saying was categorically wrong? There’s no definition, legal or otherwise that makes it right.

It is a moral issue not a legal one. It is the practice of taking other people ideas and passing it as your own, not giving credit for where it is due. You can’t proof it is your, unique or original, you can’t copyright or patent it. Often you have no idea where the ideas came from.

If they don’t tell you where the idea is from, they themselves didn’t create it or came up with it, would it be ethical to not say anything and make everyone just assume those ideas belong to them? Taking credit for other people work without being obvious.

Ideas are everywhere. Literally everywhere. Having written professionally, I can tell you that there are no new ideas. Everything you write, read, see written are just combinations of things you’ve seen elsewhere.

There’s nothing morally wrong with a company getting ideas from other places. If there was, every MMO that used elves and dwarves would be morally wrong.

Plagiarism is something very specific. If someone is accusing Anet of moral wrongdoing by taking ideas from people who play the game,. they’re completely 100% wrong…period.

They have a CDI people make suggestions well aware that those suggestions might end up in the game.

The odds of any of the suggestions being unique or not having been thought of by other people are negligible anyway.

Every single writer who submits a manuscript to a publisher, submits an outline and usually three chapters, or a complete book.

Sometimes other books come out from those publishers with similar ideas in them. But there’s no way to know or prove where those ideas come from, because ideas are not all that uncommon. Tons of people have ideas. Being able to produce something from those ideas is a completely different story.

Anet produced a game, people suggest things to improve it. If people didn’t want their ideas plagiarized, they probably wouldn’t post them to a public forum. There’s no stealing of ideas during a brainstorming session.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

I think you are mistaking copyright infringement and plagiarism. Taking the actual word is copyright infringement. Stealing an idea and not giving credit where it is from is pretty much plagiarism. Many people do this. Plagiarism isn’t necessarily a crime but rather an ethical concern.

But plagiarism is a crime, and it is not stealing an idea. It is wholesale copying of others work and passing it off as your own.

Just an FYI, the dictionary definition of plagiarism does include stealing an idea (and passing it off as your own).

I don’t really care. The legal definition doesn’t. People use words casually all the time, but in this particular case, the word is meant to be derogatory.

Using someone’s idea from a brainstorming session is not stealing someone’s idea, and thus the word wouldn’t fit anyway.

The person who mentioned plagiarism first here made no reference to a legal definition. The legal definition also includes, “ideas.” Perhaps it is different in Australia, but the company, and game, are based in the U.S.

You need to look at whole paragraphs. The person who used it, used it in a derogatory sense. Saying there’s something either immoral or illegal.

I brought up in my response critique groups and brain storming. CDIs are brainstorming. No one posts copyrighted ideas into a CDI. Whether it’s illegal or not isn’t really even the issue.

If you post something into a thread meant to provide ideas, and someone uses that idea, that ideas isn’t copyrighted and thus the word isn’t useful in ANY context.

Why argue when what the poster was saying was categorically wrong? There’s no definition, legal or otherwise that makes it right.

What are devs working on ?

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Posted by: Vayne.8563

Vayne.8563

The simple answer is: unless it’s nearing completion, we cannot talk about it. You can read Mo’s post titled “communicating with you” which covers in detail how we’ve been asked to message as of about a year ago in relation to what is in development.

What we can talk about is what we think tough problems are for the game to solve, what questions we think about regularly development wise about the game, or amazing ideas for what aspects of Gw2 can be – CDI’s are a great place for that discussion in particular. But we can’t answer what exactly we’re working on, what we might work on next, or what progress we’re making on stuff we are working on.

The reality is things like these sort of lists of “what is the team doing” like my old state of the game blogs created expectations. When plans, or implementation details changed, or we threw out whole systems because they weren’t good enough – I left the team looking bad for making them break those expectations. I’ve been asked to no longer do those blogs and instead focus on only doing the type of announcements we’ve done this year of stuff that is guaranteed to ship in a reasonable time-frame after we announce it. Things like the living world journal, structure of content for season two of living world, feature packs one, feature pack two, etc.

For everything you’re not hearing about…I can only say don’t assume that means we’re not working on it, most of us who build the game all day play the game constantly all night, and are just regular Gw2 players like a lot of you. We’re looking for a lot of the same things out of the game that you are, and we read the feedback from the community constantly. Heck I just flew in from being out of town for a couple weeks and I’m reading your thread at 10:30pm on a saturday, there ya go real proof!

Now that China has launched we’ve freed up a lot of development resources back to get to those things. We also have a lot of people at ArenaNet and you’ve only seen what some them are working on this last year or two. Since we can’t share a road map of what they’re doing per our company policy, all I can answer is I hope when we’re able to show you what all we’ve been doing in total someday in the future – you’re as excited as we are about it.

Colin,. there are a lot of people posting on the forums quite vocally that seem not to get what you’re saying, even though you’ve been saying it forever. Keep in mind, many of us do understand.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

I think you are mistaking copyright infringement and plagiarism. Taking the actual word is copyright infringement. Stealing an idea and not giving credit where it is from is pretty much plagiarism. Many people do this. Plagiarism isn’t necessarily a crime but rather an ethical concern.

But plagiarism is a crime, and it is not stealing an idea. It is wholesale copying of others work and passing it off as your own.

Just an FYI, the dictionary definition of plagiarism does include stealing an idea (and passing it off as your own).

I don’t really care. The legal definition doesn’t. People use words casually all the time, but in this particular case, the word is meant to be derogatory.

Using someone’s idea from a brainstorming session is not stealing someone’s idea, and thus the word wouldn’t fit anyway.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

Vayne and his obsession with the word “promise” again.

Frankly, I’m amazed people even dredge up these old promises as if they weren’t more than hype to keep people strung along. You all show know by now.

I’m obsessed with words in general, not just promise. That’s because my job involved words for a long long time and it’s really hard to divorce yourself from that.

But promise has certain implications and by using it, you heighten the expectation. If every time Anet says anything people consider it to be a promise, they’re going to be disappointed at points. Not every statement is automatically a promise. Seeing every statement as a promise leads to disappointment.

Why be disappointed if you don’t have to?

Benefits of a guild?

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Posted by: Vayne.8563

Vayne.8563

I think that the most important benefits of a guild, in any game, are social. Developing a circle of players with whom you can establish a sense of camaraderie, trust, and even friendship.

I don’t agree with you on everything but on this matter we’re 100% in agreement.

Benefits of a guild?

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Posted by: Vayne.8563

Vayne.8563

The physical benefits are that you can do guild missions, and get guild buffs. We trigger buffs every weekend. That means better gold drops, cheaper teleport costs, more magic find, better gathering.

Guild missions which our particular guild runs twice a week gives you guild commendations which is a currency that allows you to get things. For example the cheapest ascended accessories in the game.

Of course, knowledge is power in an MMO. I can’t tell you how many times someone popped into guild chat to say, hey Temple of Balthazar is opened if you need obby shards, or even, hey Shadow Behemoth is up, come here if you want it.

And of course if I need help on a skill point or I don’t want to run dungeons with pugs (I much prefer running them with my guild…)

Hell even doing map completion with people in the guild is much faster and much more fun.

But then you have to find the guild that fits you. It doesn’t just work with any old guild.

So many whiners

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Posted by: Vayne.8563

Vayne.8563

It’s a great game engine with poor post-launch development.

GW2 is an awesome platform – now if they’d only do something fun with it!!!

I don’t know. I’m having fun.

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No. Don’t leave…. wait…

A dev will soon appear and ask for suggestions and comments! Just put it in easy to read bullets: they’ll look into it and have discussions! Promise!

Exciting™ things are yet to come! Even more exciting™ than colored commander tags! For sure!

I probably wouldn’t be great at giving suggestions anyway. Ive already highlighted what exactly has alienated me and some others from the game. Im sure its not the only problem. There are better people qualified to give the devs useful feedback and they are the ones sticking around right now talking with devs.

It is a greater problem if the devs who are supposedly experts themselves have little ideas on improving their own game. The problem isn’t lack of ideas or suggestions but filtering the good ideas from the bad ones. It isn’t a problem if it is something that the devs do occasionally to find new ideas or something innovative. However if they themselves don’t come up with great ideas to make a good game, it is nothing short of plagiarism.

Actually it’s not plagiarism and this is a topic I know a whole lot about, having spent many years in publishing. Stealing an idea isn’t plagiarism and asking for ideas and using the ones you want certainly isn’t.

If I go to a group of people and say I’m going to write a book, this is how it starts, but I’m stuck, anyone have ideas…and I use those ideas, no one can say it’s plagiarism. It is in fact, brainstorming, which authors do all the time, with colleagues, editors, critique groups, friends even.

They made the game and put stuff in it. Finding ideas on how to move forward, particularly because people will be enjoying those ideas one day has nothing to do with plagiarism.

In fact, at a scifi convention, someone asked an editor from Ace Books, a scifi publisher what’s the best way to get published for a new writer. Her response was find something that sells and write something just like it.

So, yeah, plagiarism is taking actual words not ideas, that have already been put down somewhere in physical form on one media or other. Otherwise there’s no copyright.

What Happened to the game?

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Posted by: Vayne.8563

Vayne.8563

This forum isn’t even as bad as most.

So many whiners

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is FFXIV any good?

Actually it would probably be good for you. Because I can’t stand it. lol

So many whiners

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People whining about whiners….How original.

Guess I’ll give my opinion and whine too, in the form of a game to game comparison, even though white knights really, really, really hate it when people do that.

Final Fantasy XIV is like Guild Wars 2 in almost every way. We get regular free updates that adds so much stuff, it makes other MMO’s absolutely pathetic by comparison. The Difference is that one of these games has a confirmed Expansion, confirmed new Classes, confirmed updates to existing classes (not including balance), as well as originally Confirmed(and already implemented) housing. The other game has almost no confirmed future content, and has a unique nature that makes people feel like the Devs are chasing us around a bush with a really big stick until we pass out and forget what questions we were asking.

You mean it has no trinity and it’s got no raids?

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

A single dungeon with the depth and the difficulty of underworld/ fow or doa from GW1 would be enough to keep many players busy for months. But instead of we get some living story that you finish in one hour, and thats it.
The combat-system of GW2 is the best i ever played, and i dont understand why they waste it with their living story instead of giving us a challenging dungeon.

A dungeon along the lines of the Aetherblade path that is not done by people because you can do several other dungeons in the same length of time it takes to run this one path?

In my guild we do aetherpath almost every day.

But of course a dungeon that is longer and more difficult should give better rewards. In GW1 you got the obsidian armor and tormented weapons in these dungeons, rewards that were unique to them.

You didn’t get obsidian armor for doing FoW. You got obsidian armor for doing the first two quests in the Underworld and buying obby shards from the trader. Many people who have Obby armor got runs just to get to the armor smith and never finished FoW. Tormented weapons were sellable, and tradeable. I have a friend who farmed feathers just to buy a tormented weapon. He never set foot in DOA.

There are rewards that are in TA that you can’t get anywhere else and they sell for a whole lot of gold. Just saying.

It's time for hard mode

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Posted by: Vayne.8563

Vayne.8563

Well they’re working on a new PvP type and they’re working on the ability to save and switch out builds, plus everything else they haven’t annouced for this upcoming feature patch. We don’t know what that is, and there are two weeks left of annoucements.

Since we don’t know what’s coming up for the next two weeks, I’m not going to comment on whether or not the game is coming out with anything, but Drytop isn’t just living story. It’s a new permanent zone that’s being revealed in pieces. A new zone isn’t just Living Story, nor are the new weapons you can craft in it, or the new backpack which is a scavenger hunt type quest. There’s more to the Living Story updates than just living story.

There won’t be hard mode, because when harder content is made, and this has been shown over and over again, only a small percentage of players do it.

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You post seems to be a week early.

Maybe hold off until we see what the new PvE feature part of the feature patch holds and then make a judgment.

For me at least this is their last chance to show they are actually working on PvE content and not just smoke and mirrors. If next week doesn’t have some hefty PvE content then I am inclined to agree with you.

I am waiting but I gotta say after the list they posted I don’t hold much hope as an Engineer. I’m really really trying to be positive about this but let me give you a back story.

When a company does something I don’t like I make sure that I’m not taken in again by it. I watch any and all other projects under the same publisher.

Let me tell you that the same problems we’re seeing here as far as rewards, the economy, loot etc are actually happening in a sister project and are actually causing people to leave not in the second month but the first month of a sister game of this one.

When I learned all of the same problems I’ve experienced as a player in this title are indeed happening in a sister game when it comes to loot, progression, rewards and the economy, that let me know that there’s a bigger problem here. I’m not making this stuff up seriously I’m not go read that other game’s forum you’ll see what I mean.

The only thing we can do at this point is vote with our wallet. That’s what I plan on doing myself I cannot speak for everyone but this game is just nowhere near not only what I was told it would be prelaunch but it’s also nowhere near what they said it would have 6 months ago.

I’m trying to be patient I am but I also have to be realistic, here’s me being patient waiting for that feature pack and then any announcement they have to make about what’s planned next if there’s anything on the wiki list they are planning on working on for Feature Pack 3

If you’re trying to say somehow that Wildstar is a sister project to Guild Wars 2, you’d have a hard time convincing anyone who follows both games. For one thing, Wildstar was meant to appeal to a different audience, but more importantly, NCsoft bought Carbine Studios pretty much when the game was already in nearly it’s final state. Now it’s possible I suppose that NcSoft completed gutted the game and remade it in its own image, except for one thing. They not only have different audiences, but completely different payment models. The stuff that people are saying about Guild Wars 2 and why the drops are like this wouldn’t even apply to a monthly subscription game. It would make no sense to do so, since you’d want people to stay.

In fact, there is very little between Guild Wars 2 and Wildstar that you could called similar, let alone sister games. Wildstar is a more traditional MMO, which happens to have active combat, but also raids and dungeons are the focus, there’s a trinity system and there are all the usual text quests and hubs. Wildstar also has housing.

I’m not sure by what basis you’d call it a sister game, but I can pretty much guarantee the reason it isn’t doing as well as expected has more to do with the fact that most people don’t really want another WoW clone, rather than the drop rate, a subject you’re completely fixated on, is somehow at fault.

(edited by Vayne.8563)

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

All MMOs are linear as far as I can tell. Dungeon 1, Dungeon 2, Raid. That’s what it is.

The reduction of the entire MMO genre to the classic themepark PvE-centric model is somewhat naive on your part.

EVE Online is an MMO.

Yep with 500 thousands subs at max. But I was talking about theme park MMOs thanks for pointing that out.

I don’t really see any good reason to compare theme park MMOs to sand box MMOs, or MMOFPSs for that matter.

Sandbox is it’s own thing. It’s not linear by definition. But theme park MMOs, and Guild Wars 2 is very much a themepark, is going to be linear.

Why did you feel the need to point out EVE’s subscriber count? Is it meant to be a jab? Because when GW2 will have 10 years you can bet the population won’t be anywhere near that number.

So we agree that not all MMOs are linear, but themepark ones are. And that GW2 is essentially a themepark one. Cool just wanted to be precise, sorry for being pedantic.

It’s not a jab at all, and the tone of my post wasn’t meant to sound sarcastic. I was thanking you for pointing that out.

It’s very easy to forget about sandbox MMOs, because they represent a tiny portion of MMOs by percentage that’s all. When I say MMORPGs, almost all the time I’m talking about themepark MMORPGs because that’s what most people are playing. If you add up all the people playing sandbox MMORPGs and compared them to themeparks, you’ll likely find that themepark MMORPGs are in fact what a great majority of people play. It’s not that sandbox MMOs don’t exist. It’s just that there’s no real reason to talk about them there. I brought up Eve because it’s probably, at least in the west, the most popular sandbox MMORPG, thus explaining why I didn’t take sand box MMORPGs into account.

My thank you was genuine.

I Don't Want to Farm Anymore

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Posted by: Vayne.8563

Vayne.8563

You don’t want to farm? Simple. Don’t.

Translation: Move on to a new game, don’t spend any money here.

Oh come on, really? So many people have already said farming is a choice and you continue to insist that it’s not. I choose not to farm. I don’t farm. I’m still playing this game.

Therefore your translation is in error.

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

All MMOs are linear as far as I can tell. Dungeon 1, Dungeon 2, Raid. That’s what it is.

The reduction of the entire MMO genre to the classic themepark PvE-centric model is somewhat naive on your part.

EVE Online is an MMO.

Yep with 500 thousands subs at max. But I was talking about theme park MMOs thanks for pointing that out.

I don’t really see any good reason to compare theme park MMOs to sand box MMOs, or MMOFPSs for that matter.

Sandbox is it’s own thing. It’s not linear by definition. But theme park MMOs, and Guild Wars 2 is very much a themepark, is going to be linear.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

Poor choice of wording on Anet’s part. “Absolutely,” negates the disclaimer, but was probably used in error.

Nothing negates disclaimers, that’s why they’re disclaimers. There’s a claim…and then a disclaim. lol

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

Anet promises much, delivers little.

I have a different experience. From my point of view, Anet has delivered on pretty much all of their talking points (I don’t want to use the word promises, because I think it doesn’t really fit what Anet has said.

Anet has made in the course of this game’s creation probably thousands of statements. If you can only point to 10 or 20 or even 50 they didn’t do, Anet has provided most of what they said they would provide.