I wouldn’t expect to see anything remotely like what you’re talking about for at least five years…and probably longer. Once that floodgate opens, however, we’re going to see a flurry of products.
There still needs to be someone willing to invest millions of dollars to risk it.
You won’t see a floodgate like opening until after a project proves viable/profitable. Then . . . then the clones pop up and mature within X years.
Right, so at least five years, probably more..that’s my best guess.
@Vayne
I’m hoping Star Citizen will be that game. I’ve seen pretty amazing things so far.
I think Star Citizen will end up as a pay to win game. It may not and I hope it won’t. I already have a ship.
Most sandbox games so far seem to require a bigger commitment. Most people don’t have the time. The age of the average gamer is going up.
Sandbox games are definitely a niche product. WoW took MMOs somewhat mainstream and improvements to console systems (like adding an online service) helped bring a lot of non-traditional MMO gamers into the genre. But while they can show a profit, there just isn’t a big enough market for more than a handful of sandbox games. They are essentially the framework of a game, a setting and tools players use to create their own games, a lot like the rulebooks for the original Dungeons and Dragons games.
As time goes on and these tools improve, it will become easier to create content or generate content randomly that makes sense. Sandbox games can become more appealing, but when the stock market’s love for new technology crashed around 2000 or so it set back development of new tech quite a bit. So we’re still 5-10 years away from a leap forward in technology that could do that.
It’s interesting, I agree with some of your points, except the last one about being 5-10 years away – I believe we are much closer.
Somebody, at some point, is going to figure out how to seamlessly blend user generated content with procedural generation, they’re going to do it in the Oculus Rift, and it’s going to be the biggest thing since sliced WoWbread.
A game that continues to generate content as fast as you consume it is going to be wildly addictive, perhaps even illegal in some States.
It’s very rare that the first iteration of something goes main stream very quickly. Until people get the hang of the Occulus Rift and programming for it, it’s going to be a long while. Remember, Guild Wars 2 took five years to create.
I wouldn’t expect to see anything remotely like what you’re talking about for at least five years…and probably longer. Once that floodgate opens, however, we’re going to see a flurry of products.
There still needs to be someone willing to invest millions of dollars to risk it.
Can we at least come to an agreement that the recent interviews are nothing short of embarrassing and not a form of communication with their players?
It’s certainly a method of communication that’s not effective. It IS communicating stuff…it’s communicating it stuff poorly. It’s a really bad look for the company.
Even me, and I’m pretty pro Anet, have a tendency to skip over some of their videos and read the notes, because I don’t feel they offer me anything worth my time. (Not the Ready up Videos, those are okay).
But there certainly should be a monthly report of some kind just to say hi and keep us in some kind of loop.
Oh, I understand that, but what you’re describing is something that is present in ALL MMOs, to varying degrees. Sandboxes tend to be on the most time consuming, to be sure, but they ALL really require some degree of significant time investment if you want to really get “into” the game.
GW2 is definitely better than any I’ve played in keeping that required time investment down if you want to feel like you’re progressing, but it’s still there.
I’m relatively sure that a large percentage of GW 2 players log into kill a few things in a fantasy world and never even look at a dungeon, or “end game” content.
They just want to wander around and kill stuff.
Guys like me who play every day who’ve done just about everything aren’t the bulk of the player base.
But we’re sure the most vocal part of it.
Looks like they no longer sell boxing gloves in the cash shop, huh?
If there is one thing that REALLY irritates me about gamers, is this idea that they are somehow owed, or should expect transparency or a road map. Gamers continue to push this narrative that they are somehow in a “relationship” or a “partnership” with the games and the developers.
You. Are. Not.
You are nothing more than a CUSTOMER. Period. One of millions of people. You are owed nothing but the product you purchased, a product you have been given for the money that has been exchanged. Anything you get beyond that is merely an added bonus.
Get it through your skulls. They do NOT have to listen to you. They do NOT have to do what you request. While it may certainly be a good idea to keep an ear on what your customers are saying, they are under ZERO obligation to comply to anything you say.
If you absolutely cannot accept the policies of a company, if you honestly think they are not listening to your wants and are actively ignoring you, you walk away and stop supporting that company.
THAT is your power. Nothing more.
To a point, with one exception. I invest time and energy into the game…and I want to keep on doing that, but I want it to be worth it not just now, but in the future. Surely if I’m investing my time in something, I have some right to know if I’m wasting it or not. Because if it’s changing, and they don’t tell me and I leave..I could have been doing something else.
I’m here for the long haul. I like the game. I’m having fun. I don’t see myself not having fun next week. But if suddenly Anet were to introduce open world PvP into the game, I’d have to rethink my commitment.
I am going to say this. Games are about entertainment. One playes games for entertainment value. If I am not entertained then I stop playing them. People are reacting to games like they would to a job. That is your problem, not A.Net’s – they wrote this game to entertain us.
Why should A.Net care how much time and energy you put into the game? You were entertained weren’t you? Their job is done, if you have. Anything more on your point is ‘Entitled" and you aren’t ‘Entitled’ to jack.
Oh crap. I don’t want a job. I want something I feel vested in though. You don’t think sports fans get vested in their team. You don’t think that people get vested in the music they play or are fans of? You don’t think people get vested in golf.
But golf is golf. It doesn’t change that quickly. You play on a course, it’s most likely going to be the same course for a long time. MMOs do change.
So if you join a golf club and they rebuild the course differently, you’d have reason to be annoyed.
This is about wanting to find something I can call home while I’m playing. Something I can enjoy long term.
Because you do invest time to build stuff in an MMO. That’s why Anet gave Guild Wars 1 players the Hall of Monuments. We were all pretty much rich and decked out in the coolest stuff and they were asking us to start over.
That doesn’t mean I want a job. I want a game that’s going to be something I enjoy long term. Otherwise, why would I want to put money into it?
Most sandbox games so far seem to require a bigger commitment. Most people don’t have the time. The age of the average gamer is going up.
Well, let’s be honest… that is true for ANY MMO, themepark or sandbox. The more time you commit to it the more you get. Those who have the “biggest shinies” are the ones that can commit 8-10 hours a day, and that is pretty much universally true.
GW2 has kept that discrepancy down better than most, but it’s still there in spades.
I am being honest.
A theme park game is easy fast stuff, because you don’t have to get as into it. When you have user generated content, it becomes much harder to get into. The entry level of learning what’s going on goes way up, because it’s not fixed content. It’s an ever shifting boundary.
Sure you can just go in and do a couple of quests or whatever, but that’s not what the game is about.
People can go into Guild Wars 2 and really feel like they’re advancing if they don’t have a lot of time. They’re always making progress. Even at max level there are things you can do that give you progress towards what you’re doing.
But in theme park games to really get benefit, again from the one’s I’ve tried, you have to be a lot more dedicated. A guy that doesn’t have much time to play isn’t going to get very far into Eve, or Lineage.
The real meat of those games is really becoming part of a guild, or corporation or some sort of organization.
Those who have less time tend to be the kinds of people who solo more, and do content that isn’t quite as organized. It’s a broad generalization but I think it’s likely true.
People solo their way through Guild Wars 2 and still enjoy it. I’m not sure how that would work in most sandbox games.
I was looking for a mmo where players would decide the fate and behavior of the server and ive found it, playing Archage was far better and rewarding than i was expecting, the possible options i can do in that game are excellent, and are not demanding on time like the traditional mmo’s.
It is like WvW being fused into pve map, where player/guilds have the possibility to make their own empire being outlaw, pirates, or being on the good side and role play with those thiefsthat can be jailed by a player base court tribunal and pay for their crimes, also sandbox map and possible construction sites, being a guild castle or just a personal area, and all of this w/o the traditional time consuming farm.
Everyone thought GW 2 was the second coming before it launched too, even after playing the beta. Don’t kid yourself. That game is likely to end up both pay to win and very grindy.
And without PvE servers at all? I don’t see that being a huge game in the west. We already know it didn’t do all that well in the East.
Edit: Meh, sarcasm to thick even for me.
The game is boat loads of fun, it has a very quick leveling pace and it offers sandbox content in a market that’s been deprived of it for years.
Sandbox MMOs have traditionally been underpopulated. The biggest had about half a million people at max. I don’t see most people spending time in a sandbox MMO, even though I personally would.
I don’t think we’ve had enough massive online sandbox games to properly gauge the genres success one way or another. What I do know is that offline and limited online sandbox(ish) games (minecraft, skyrim, etc..) have either become huge successes or have stirred up considerable interest purely through word of mouth. Archeage itself has seen over a million registered users during this beta period.
Anyway, I’m not here to proclaim the death of Guild Wars 2 and sing the praises of our new majesty, Archeage. I just think its really unfair to state the game is going to become a free to play grindfest without really knowing anything about it. I mean, isn’t that partly the point you were trying to make when you said, “Everyone thought GW 2 was the second coming before it launched too, even after playing the beta.”?
Most sandbox games so far seem to require a bigger commitment. Most people don’t have the time. The age of the average gamer is going up.
Another thing that occurred to me is that a game under development has like, a lot of people working on it, right? Like wasn’t the Anet team 150 people or something?
So, they get this huge team together, spend five years putting a game together, and then what? Do you think the Anet team is still 150 people?
No, I seriously doubt it. There’s a dozen. Maybe two dozen people.
All the effort goes into launching the game, but no one thinks about maintaining that level of production for the game’s life.
Why not?
Ok, maybe it doesn’t need 150 people. But with all the groundwork laid already, couldn’t they keep teams working around the clock creating new content (meaning: new maps/zones, new dungeons, new weapons and armor, new costumes, new enemies, new skills, new classes, new races).
We want a constantly expanding world – not a treadmill. Not a hamster wheel. Not a slot machine.
A.
World.
To.
Explore.That’s the ONLY thing that will keep people coming back, Anet.
Anet didn’t lay off people. They hired more people.
Then what are they doing?
I think people are truly underestimating the amount of work that’s been put into this game. Are you really listing out and tracking the upgrades. People seem to think because dungeons don’t get made, and because there are fewer new zones that nothing is being done. The list of upgrades is much longer than you think.
You just don’t like the upgrades. Others do.
Another thing that occurred to me is that a game under development has like, a lot of people working on it, right? Like wasn’t the Anet team 150 people or something?
So, they get this huge team together, spend five years putting a game together, and then what? Do you think the Anet team is still 150 people?
No, I seriously doubt it. There’s a dozen. Maybe two dozen people.
All the effort goes into launching the game, but no one thinks about maintaining that level of production for the game’s life.
Why not?
Ok, maybe it doesn’t need 150 people. But with all the groundwork laid already, couldn’t they keep teams working around the clock creating new content (meaning: new maps/zones, new dungeons, new weapons and armor, new costumes, new enemies, new skills, new classes, new races).
We want a constantly expanding world – not a treadmill. Not a hamster wheel. Not a slot machine.
A.
World.
To.
Explore.That’s the ONLY thing that will keep people coming back, Anet.
Anet didn’t lay off people. They hired more people.
Critical threads have never been my problem. Ever.
Polite well meaning critical threads are FINE.
The personal attacks, belittling people who like the game threads…not so much.
I was looking for a mmo where players would decide the fate and behavior of the server and ive found it, playing Archage was far better and rewarding than i was expecting, the possible options i can do in that game are excellent, and are not demanding on time like the traditional mmo’s.
It is like WvW being fused into pve map, where player/guilds have the possibility to make their own empire being outlaw, pirates, or being on the good side and role play with those thiefsthat can be jailed by a player base court tribunal and pay for their crimes, also sandbox map and possible construction sites, being a guild castle or just a personal area, and all of this w/o the traditional time consuming farm.
Everyone thought GW 2 was the second coming before it launched too, even after playing the beta. Don’t kid yourself. That game is likely to end up both pay to win and very grindy.
And without PvE servers at all? I don’t see that being a huge game in the west. We already know it didn’t do all that well in the East.
Edit: Meh, sarcasm to thick even for me.
The game is boat loads of fun, it has a very quick leveling pace and it offers sandbox content in a market that’s been deprived of it for years.
Sandbox MMOs have traditionally been underpopulated. The biggest had about half a million people at max. I don’t see most people spending time in a sandbox MMO, even though I personally would.
Right it’s not your story. Because your story involves only you and that would be boring. Stories about you also have interaction. Captain Kirk had a whole crew, but you know he was still Captain. When it came down to it he was in charge. But he had other people he depended on.
I like many of the characters in the living story. I like some of the dialogue. I like some of the scenes. I’m having fun with it.
Wish you were here.
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
This mentality is why guild wars 2 PvP will never be a big e-sport like WoW or other MMORPGS. It makes no sense to remove a function from the game because people might be sour and be rude, if anyone is rude just mute them or report. Ive been to OS (dueling capital ) a lot and most people there arent rude, so how about you stop assuming the PvP community is toxic because of your bad experiences.
Not implementing something is completely different than removing it. They didn’t implement it. There are places for people to beat each other senseless. Let there be more place. But I don’t really want to be involved in it or deal with the consequences where I play.
And you know, I could be wrong. Maybe everyone who duels is lovely and wonderful and happy and smiling. But you know, I’d rather not take that chance.
You have to plan for the worse. Other games (cough wildstar) have solved these problems. Implement proper reporting/blocking tools, give players the power to block duel requests entirely, and, if it’s still THAT big an issue, create a cooldown on the amount of duel requests you can submit for a period of time.
Or the GW2 solution, bury your head in the sand and scream “No duels! They will ruin our pristine, non-toxic environment, where you get berated in map chat for not knowing events, booted from dungeons from being the wrong class, and called out in game for playing bad while using legendaries—-yes dueling would ruin this game!”
More like “If you want to duel, press a button and/or join a room.”
Just because toxic players already exist does not mean it would be okay to add more.
Then why did they add fractals? People are toxic in that because of resistance rating, but it was added for PvErs. Well Duels are wanted for PvPers, it makes no sense to not add wanted features because people are CAPABLE of being toxic.
Fractals are instances.
Okay then, world bosses? Teq, the worm? people can be toxic because of wipes. It’s open world.
Difficult world bosses exist in high level areas only, and the players organize onto a single map to even attempt said bosses. In that case, it is about as instanced as a dungeon.
As vayne stated, as well, apparently.
Untrue, there are world bosses all over the place. But world bosses arent instanced, they are in the open world
. Which dueling should be in too, people who duel a lot could be placed in worlds with frequent duelers if its such a hassle, but no world bosses are all over the place and no way instanced.
Open world bosses are restricted giving people the OPTION to avoid them. I can’t avoid people dueling everywhere.
You assume it’ll be nice and friendly and maybe for you it will be. But you know, I prefer not to see it or have to deal with it. Put it in a place where I don’t have to. Not anywhere. Make a specified area, even a specified zone.
You see, I’m willing to compromise, but the duelers want the whole world. All of it. It shouldn’t be that way.
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
This mentality is why guild wars 2 PvP will never be a big e-sport like WoW or other MMORPGS. It makes no sense to remove a function from the game because people might be sour and be rude, if anyone is rude just mute them or report. Ive been to OS (dueling capital ) a lot and most people there arent rude, so how about you stop assuming the PvP community is toxic because of your bad experiences.
Not implementing something is completely different than removing it. They didn’t implement it. There are places for people to beat each other senseless. Let there be more place. But I don’t really want to be involved in it or deal with the consequences where I play.
And you know, I could be wrong. Maybe everyone who duels is lovely and wonderful and happy and smiling. But you know, I’d rather not take that chance.
You have to plan for the worse. Other games (cough wildstar) have solved these problems. Implement proper reporting/blocking tools, give players the power to block duel requests entirely, and, if it’s still THAT big an issue, create a cooldown on the amount of duel requests you can submit for a period of time.
Or the GW2 solution, bury your head in the sand and scream “No duels! They will ruin our pristine, non-toxic environment, where you get berated in map chat for not knowing events, booted from dungeons from being the wrong class, and called out in game for playing bad while using legendaries—-yes dueling would ruin this game!”
More like “If you want to duel, press a button and/or join a room.”
Just because toxic players already exist does not mean it would be okay to add more.
Then why did they add fractals? People are toxic in that because of resistance rating, but it was added for PvErs. Well Duels are wanted for PvPers, it makes no sense to not add wanted features because people are CAPABLE of being toxic.
Fractals are instances.
Okay then, world bosses? Teq, the worm? people can be toxic because of wipes. It’s open world.
As I said, the more competitive the event, the more toxic people become. You’re right> Those events are toxic…and often avoided by people like me. But they’re localized. I don’t have to go and stand with those people or be a part of them unless I choose. It’s not like I can be standing in Wayfarer Foothills and someone can drag Tequatl to me and yell at me for not stacking, or pulling adds to the guns. lol
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
This mentality is why guild wars 2 PvP will never be a big e-sport like WoW or other MMORPGS. It makes no sense to remove a function from the game because people might be sour and be rude, if anyone is rude just mute them or report. Ive been to OS (dueling capital ) a lot and most people there arent rude, so how about you stop assuming the PvP community is toxic because of your bad experiences.
Not implementing something is completely different than removing it. They didn’t implement it. There are places for people to beat each other senseless. Let there be more place. But I don’t really want to be involved in it or deal with the consequences where I play.
And you know, I could be wrong. Maybe everyone who duels is lovely and wonderful and happy and smiling. But you know, I’d rather not take that chance.
You have to plan for the worse. Other games (cough wildstar) have solved these problems. Implement proper reporting/blocking tools, give players the power to block duel requests entirely, and, if it’s still THAT big an issue, create a cooldown on the amount of duel requests you can submit for a period of time.
Or the GW2 solution, bury your head in the sand and scream “No duels! They will ruin our pristine, non-toxic environment, where you get berated in map chat for not knowing events, booted from dungeons from being the wrong class, and called out in game for playing bad while using legendaries—-yes dueling would ruin this game!”
More like “If you want to duel, press a button and/or join a room.”
Just because toxic players already exist does not mean it would be okay to add more.
Then why did they add fractals? People are toxic in that because of resistance rating, but it was added for PvErs. Well Duels are wanted for PvPers, it makes no sense to not add wanted features because people are CAPABLE of being toxic.
Fractals, as you might have noticed, it an instance. IE if I never enter Fractals, I don’t have to deal with Fractal runners. They don’t play the content I enjoy most anyway.
However, when I do Fractals, and I do, I run them with my casual, friendly, happy guild. Thanks for asking.
If there is one thing that REALLY irritates me about gamers, is this idea that they are somehow owed, or should expect transparency or a road map. Gamers continue to push this narrative that they are somehow in a “relationship” or a “partnership” with the games and the developers.
You. Are. Not.
You are nothing more than a CUSTOMER. Period. One of millions of people. You are owed nothing but the product you purchased, a product you have been given for the money that has been exchanged. Anything you get beyond that is merely an added bonus.
Get it through your skulls. They do NOT have to listen to you. They do NOT have to do what you request. While it may certainly be a good idea to keep an ear on what your customers are saying, they are under ZERO obligation to comply to anything you say.
If you absolutely cannot accept the policies of a company, if you honestly think they are not listening to your wants and are actively ignoring you, you walk away and stop supporting that company.
THAT is your power. Nothing more.
To a point, with one exception. I invest time and energy into the game…and I want to keep on doing that, but I want it to be worth it not just now, but in the future. Surely if I’m investing my time in something, I have some right to know if I’m wasting it or not. Because if it’s changing, and they don’t tell me and I leave..I could have been doing something else.
I’m here for the long haul. I like the game. I’m having fun. I don’t see myself not having fun next week. But if suddenly Anet were to introduce open world PvP into the game, I’d have to rethink my commitment.
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
This mentality is why guild wars 2 PvP will never be a big e-sport like WoW or other MMORPGS. It makes no sense to remove a function from the game because people might be sour and be rude, if anyone is rude just mute them or report. Ive been to OS (dueling capital ) a lot and most people there arent rude, so how about you stop assuming the PvP community is toxic because of your bad experiences.
Not implementing something is completely different than removing it. They didn’t implement it. There are places for people to beat each other senseless. Let there be more place. But I don’t really want to be involved in it or deal with the consequences where I play.
And you know, I could be wrong. Maybe everyone who duels is lovely and wonderful and happy and smiling. But you know, I’d rather not take that chance.
You have to plan for the worse. Other games (cough wildstar) have solved these problems. Implement proper reporting/blocking tools, give players the power to block duel requests entirely, and, if it’s still THAT big an issue, create a cooldown on the amount of duel requests you can submit for a period of time.
Or the GW2 solution, bury your head in the sand and scream “No duels! They will ruin our pristine, non-toxic environment, where you get berated in map chat for not knowing events, booted from dungeons from being the wrong class, and called out in game for playing bad while using legendaries—-yes dueling would ruin this game!”
I like the Guild Wars 2 solution, thanks. lol
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
This mentality is why guild wars 2 PvP will never be a big e-sport like WoW or other MMORPGS. It makes no sense to remove a function from the game because people might be sour and be rude, if anyone is rude just mute them or report. Ive been to OS (dueling capital ) a lot and most people there arent rude, so how about you stop assuming the PvP community is toxic because of your bad experiences.
Not implementing something is completely different than removing it. They didn’t implement it. There are places for people to beat each other senseless. Let there be more place. But I don’t really want to be involved in it or deal with the consequences where I play.
And you know, I could be wrong. Maybe everyone who duels is lovely and wonderful and happy and smiling. But you know, I’d rather not take that chance.
I hope you understand bragging does increase competitiveness, do you not know that?
If people brag then pwn them and brag back?
Hmmm.
I’m far from advocating peace and love and joy and hugs, but the very least I can do is not shove that into an aspect of the game where teamwork is advocated.
The attitude you implied in your last post is exactly what needs to be kept out of PVE. In PVP it is muted a little because those same people you have an issue with could be on your team in the next SoloQ, and that is exactly how it should stay.
Map Chat is borderline not-toxic right now. Let’s keep it that way, shall we?
You cannot blame duels for toxic people, that logic is so flawed. People can be toxic because of dungeoning, are you going to remove dungeons? If people are toxic in map chat because of duels people will think badly of them and mute. If you view on the community is that low that duels = community unable to control their temper, then blame the community and not the function to duel.
Of course you can’t blame duels for toxic people. But from experience, PvP communties tend to be more toxic than PvE communities, except for hard core raiding , perhaps, which is also competitive.
It’s not that those things cause toxic communities. It’s that those things attract toxic people. The more competitive a community, the higher the percentage of that sort of mindset.
@ Vayne: Im sorry but if you READ what i said, i did specifically say duel and not “battle to the death”. If you’ve ever played WoW when you duel no one dies, they just get down to 1hp and the duel is over, there is no killing lol. Most of the guild wars 2 community is pretty nice. The chances of 2 people dueling that screws your event over and not helping but laughing at you is so small that its not even worth mentioning. Please if you don’t want dueling give a good reason why, hardly anyone is out to laugh at you because you asked for help.
I’ve been to PvP…I’ve seen some of the community there. Most of the PvE community is nice. I suspect it’ll lower that tone of dueling is introduced.
@ Vayne
They are communicating with us…via blogs, feature packs, twitch and updates.What exactly do you want from them? What to expect each year? They’ve done that in the past and because they’ve changed their minds (I guess due to iteration), the forums have slammed them for it. Do you want it quarterly? ie what we will be doing in the next 3 months, or every 6 months? You ask for transparency, but they’re not going to answer the community about every single “issue” that comes up. If you see a suggestion in an update…great…if not…well consider it as not going to happen.
Who do you want speaking? Any Dev or someone in particuar?
How do you want it delivered? Blog form, Twitch, or interview by magazines or at one of the cons?
I’m not sure the community would ever be happy with communications because people just seem to go nuts….(SAB)….whenever they DO make any type of announcement.
shrugLet me publish a list of the stuff they’re working on, and alter the list when it’s changed. Other games have done it in the past. Second Life used to have a public vote for landowners on which items were the most important to work on. I don’t think they should go that far, but surely we really have no clue what they’re working on.
The last time we had information on anything other than the living story was the information about the last patch four months ago.
Do you really think a monthly update is something that no company does?
I’m aware that different companies do different things, I just was trying to figure out exactly what you wanted from them. So you want a list of things they are working on and updated monthly.
Ok, thanks
It wouldn’t hurt. Right now people really have no idea what’s coming and the time between major annoucements is huge. I know Anet likes to release information like they’re doing with the content patch, but people really think that nothing is happening there. They keep using words like lazy. Cash grab.
But if what was being worked on was public, people would have something to think about. In the absence of information, people just invent stuff. It’s not a good look.
Okay reality check. The people answering this interview are the end game guy and a WvW guy. They probably expected the interview to be about that.
These are the wrong guys for these specific questions. They might not even HAVE the answers and they tried to answer as best they could.
Well right. That’s my point. The whole interview screams, “We are way out of our comfort zone here. Halp.”
Now I feel bad for them, because the whole thing could have easily been them just plopped/ pseudo-strongarmed into an interview and then squirming through it without leaking data that they shouldn’t be.
My viewpoint depends on if they willingly decided to take a genuine shot at that interview and that was the result of careful preparation, or if it was more along the lines of them just doing it because the players say they don’t talk enough.
if the former, lol.
If the latter, aw… poor guys.
Well, if you were going to answer those questions, would you be sending your WvW lead and your end game specialist? Because those questions weren’t really focused on that.
Fish not only out of water, but buried in sand; to be sure.
Nah, it doesn’t matter who gives the answers, the response would largely be the same.
Mind presenting evidence of this ever happening for Guild Wars 2?
“Nothing’s off the table”
Taking one sentence out of an interview, doesn’t equate to a whole interview.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
Then i guess their vision of the game doesnt include a large PVP scene l0l
It includes, like Guild Wars 1, a scene where PvP and PvE are separate entities that don’t really interact with each other. There was very little interaction between PvP and PvE in Guild Wars 1 and that was often considered a PvP-centric game.
That doesnt change the fact that dueling helps improve a pvp community, if you can go to an area where people randomly duel and you watch it’s interesting. They should have added a system where there is an area in the mists where you can duel instead of making it all instanced. Guild wars 2 is no way a PvP-centric game tho? Also guild wars 1 was no where near as pvp centric as WoW and look at how big WoW’s pvp scene is still now compared to gw1s.
So let them have arenas for dueling away from the open world. I never had a problem with that.
Like i said an area where people are dueling each other creates competitiveness, People will not randomly stumble upon people dueling and watch if its in a closed off area. Im just saying Guild wars 2 will never be competitive in the PvP scene if they arent creating an atmosphere where people can enjoy being competitive. If 2 people duel in a forrest who else knows besides them? no one, but if they duel outside a city everyone who goes past can watch the entertainment. Like i said just look at how popular WoW’s PvP is, it wouldn’t be that popular if they didn’t give players opportunities to be competitive ( dueling ).
So people can just start dueling in the middle of an event they’re not participating in and scale it up, making it harder for a person to do because they want to duel there? I don’t think that’s a good idea.
Two people wont effect a group event so significantly that it is the difference between win or loss. If two extra people not participating causes an event to fail, it was failed already. There are AFKers at every event already.
You gotta do better than that, Vayne
There aren’t AFKers at every event, unless you happen to be talking about meta events…but I’m not. Some of us actually play in the open world. Sometimes I come across an event and I’m the only one there.
Sometimes that event involves, say, protecting buildings from attacking enemies. It’s hard enough solo, running back and forth with the number of people who spawn. If two people were dueling there (or AFK there for that matter), the number of enemies would at least double. There’s no way in hell I could cope with that situation. There are many events I could think of that that would be a problem with.
Thats kind of silly actually, if 2 people are dueling in an event and notice it’s failing because of them then im SURE they’ll help out. Also if you’re dying run to them and they’ll get attacked and be forced to help out. Just ask the two people to duel away or help if you’re losing. I also don’t remember wiping random world events because people akitten in the event.
You’re SURE they’d help out? Two people intent on killing each other are always going to help out? I’d pretty sure there’s a percentage of people who not only wouldn’t help out, but they’d stop to laugh at the stupid noob wasting his time doing the event. Not everyone is going to stop to help out.
@ Vayne
They are communicating with us…via blogs, feature packs, twitch and updates.What exactly do you want from them? What to expect each year? They’ve done that in the past and because they’ve changed their minds (I guess due to iteration), the forums have slammed them for it. Do you want it quarterly? ie what we will be doing in the next 3 months, or every 6 months? You ask for transparency, but they’re not going to answer the community about every single “issue” that comes up. If you see a suggestion in an update…great…if not…well consider it as not going to happen.
Who do you want speaking? Any Dev or someone in particuar?
How do you want it delivered? Blog form, Twitch, or interview by magazines or at one of the cons?
I’m not sure the community would ever be happy with communications because people just seem to go nuts….(SAB)….whenever they DO make any type of announcement.
shrug
Let me publish a list of the stuff they’re working on, and alter the list when it’s changed. Other games have done it in the past. Second Life used to have a public vote for landowners on which items were the most important to work on. I don’t think they should go that far, but surely we really have no clue what they’re working on.
The last time we had information on anything other than the living story was the information about the last patch four months ago.
Do you really think a monthly update is something that no company does?
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
Then i guess their vision of the game doesnt include a large PVP scene l0l
It includes, like Guild Wars 1, a scene where PvP and PvE are separate entities that don’t really interact with each other. There was very little interaction between PvP and PvE in Guild Wars 1 and that was often considered a PvP-centric game.
That doesnt change the fact that dueling helps improve a pvp community, if you can go to an area where people randomly duel and you watch it’s interesting. They should have added a system where there is an area in the mists where you can duel instead of making it all instanced. Guild wars 2 is no way a PvP-centric game tho? Also guild wars 1 was no where near as pvp centric as WoW and look at how big WoW’s pvp scene is still now compared to gw1s.
So let them have arenas for dueling away from the open world. I never had a problem with that.
Like i said an area where people are dueling each other creates competitiveness, People will not randomly stumble upon people dueling and watch if its in a closed off area. Im just saying Guild wars 2 will never be competitive in the PvP scene if they arent creating an atmosphere where people can enjoy being competitive. If 2 people duel in a forrest who else knows besides them? no one, but if they duel outside a city everyone who goes past can watch the entertainment. Like i said just look at how popular WoW’s PvP is, it wouldn’t be that popular if they didn’t give players opportunities to be competitive ( dueling ).
So people can just start dueling in the middle of an event they’re not participating in and scale it up, making it harder for a person to do because they want to duel there? I don’t think that’s a good idea.
Two people wont effect a group event so significantly that it is the difference between win or loss. If two extra people not participating causes an event to fail, it was failed already. There are AFKers at every event already.
You gotta do better than that, Vayne
There aren’t AFKers at every event, unless you happen to be talking about meta events…but I’m not. Some of us actually play in the open world. Sometimes I come across an event and I’m the only one there.
Sometimes that event involves, say, protecting buildings from attacking enemies. It’s hard enough solo, running back and forth with the number of people who spawn. If two people were dueling there (or AFK there for that matter), the number of enemies would at least double. There’s no way in hell I could cope with that situation. There are many events I could think of that that would be a problem with.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
Then i guess their vision of the game doesnt include a large PVP scene l0l
It includes, like Guild Wars 1, a scene where PvP and PvE are separate entities that don’t really interact with each other. There was very little interaction between PvP and PvE in Guild Wars 1 and that was often considered a PvP-centric game.
That doesnt change the fact that dueling helps improve a pvp community, if you can go to an area where people randomly duel and you watch it’s interesting. They should have added a system where there is an area in the mists where you can duel instead of making it all instanced. Guild wars 2 is no way a PvP-centric game tho? Also guild wars 1 was no where near as pvp centric as WoW and look at how big WoW’s pvp scene is still now compared to gw1s.
So let them have arenas for dueling away from the open world. I never had a problem with that.
Like i said an area where people are dueling each other creates competitiveness, People will not randomly stumble upon people dueling and watch if its in a closed off area. Im just saying Guild wars 2 will never be competitive in the PvP scene if they arent creating an atmosphere where people can enjoy being competitive. If 2 people duel in a forrest who else knows besides them? no one, but if they duel outside a city everyone who goes past can watch the entertainment. Like i said just look at how popular WoW’s PvP is, it wouldn’t be that popular if they didn’t give players opportunities to be competitive ( dueling ).
So people can just start dueling in the middle of an event they’re not participating in and scale it up, making it harder for a person to do because they want to duel there? I don’t think that’s a good idea.
Okay reality check. The people answering this interview are the end game guy and a WvW guy. They probably expected the interview to be about that.
These are the wrong guys for these specific questions. They might not even HAVE the answers and they tried to answer as best they could.
Well right. That’s my point. The whole interview screams, “We are way out of our comfort zone here. Halp.”
Now I feel bad for them, because the whole thing could have easily been them just plopped/ pseudo-strongarmed into an interview and then squirming through it without leaking data that they shouldn’t be.
My viewpoint depends on if they willingly decided to take a genuine shot at that interview and that was the result of careful preparation, or if it was more along the lines of them just doing it because the players say they don’t talk enough.
if the former, lol.
If the latter, aw… poor guys.
Well, if you were going to answer those questions, would you be sending your WvW lead and your end game specialist? Because those questions weren’t really focused on that.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
Then i guess their vision of the game doesnt include a large PVP scene l0l
It includes, like Guild Wars 1, a scene where PvP and PvE are separate entities that don’t really interact with each other. There was very little interaction between PvP and PvE in Guild Wars 1 and that was often considered a PvP-centric game.
That doesnt change the fact that dueling helps improve a pvp community, if you can go to an area where people randomly duel and you watch it’s interesting. They should have added a system where there is an area in the mists where you can duel instead of making it all instanced. Guild wars 2 is no way a PvP-centric game tho? Also guild wars 1 was no where near as pvp centric as WoW and look at how big WoW’s pvp scene is still now compared to gw1s.
So let them have arenas for dueling away from the open world. I never had a problem with that.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
A long time ago, Colin Johanson said in an interview they would like add open world dueling in the game at some point. Realistically, this will never happen, most likely for reasons outside of Anet’s control (aka doesn’t fit nicely in the gem store).
I don’t expect duels, even though i think it would be awesome, but it is incorrect to say it is not part of “Anet’s vision.” Given the time, resources, money, i’m sure they would love to put it in, but it doesn’t look like it will ever be part of the current model of shallow feature packs, LS updates, and gem store additions.
I’m not sure that’s correct, even though I remember that interview. Lots of things are said in interviews, because they’re off the cuff. Later, on deeper thought, seeing the response to them, they might think differently.
Surely since then I’ve not seen Anet mention dueling even once.
Dusty Moon, most of the time I agree with you, but me and guildies are crashing even though we live no where near each other at the same time in the same zone. But not all of us. But it’s happened more than once…too often for it to be a coincidence.
And it just started recently.
I have recently was having issues with another program, not a game, as went through my ISP. There is some problem with the backbone in Texas. Also, ask your ISP if they throttle connections – some do some don’t (Comcast is testing throttling connections in the south currently).
Also, just an FYI, several games, WoW, ESO, and two others (can’t remember the names) were being attacked by a huge DDOS. That could also be the issue.
Just saying there are MANY ways this can occur. This game does rely on having an good connection or else things get a little wonky.
You might be right, but it’s not that easy for us to check. It’s also a bit odd that it started happening after the last update. It’s not impossible for instability to have crept into the system.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
Then i guess their vision of the game doesnt include a large PVP scene l0l
It includes, like Guild Wars 1, a scene where PvP and PvE are separate entities that don’t really interact with each other. There was very little interaction between PvP and PvE in Guild Wars 1 and that was often considered a PvP-centric game.
Dusty Moon, most of the time I agree with you, but me and guildies are crashing even though we live no where near each other at the same time in the same zone. But not all of us. But it’s happened more than once…too often for it to be a coincidence.
And it just started recently.
But honestly, what’s going on at Arena Net?
How come Colin no longer posts here? How come he’s no longer attending these major events like Gamescon?
What happened to Looking Forward 2013 Blog Post which was made year ago?
What happened to regular skill updates?All this makes me think that there’s just something quite “bad” going on at Arena Net.
Maybe they’re not doing great financially? Maybe NCsoft it taking too much money from GW2 and investing it in other products?Maybe Colin doesn’t post here because he sees what a pointless task it is…or he’s busy with other projects, and has a lot on his plate.
Maybe people took everything in the blog as gospel even though it said clearly in the blog that it was all subject to change…oh wait that’s not a maybe. That’s a demonstrable fact.
The game is healthy because we’ve seen the quarterly reports and we know it’s healthy.
We know that NCsoft doesn’t really have many games to pull money towards. Lineage pays for itself. Wildstar isn’t nearly as popular as most people thought it would be (because raids are a very niche market), and Guild Wars 2 is going along just fine.
People expect more than is being delivered. I think most people expect too much.
They could always invest in a few liaisons, some people with tough skin that can answer questions or address concerns. You know, some people that aren’t invested in design and development.
I think that would be a very very good idea.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Dueling is PvP and A.Net said their system design for the PvE side WAS NOT DESIGNED for any type of PvP.
That is why there are arenas in the sPvP area.
That isnt going to stop people from asking for it, arena net should just implement dueling in so people stop asking for it. Just because some people are scared that someone will laugh at their poor dueling performance it doesnt mean people don’t want it lol.
Nope Anet shouldn’t add things just because people ask for it. They should only add if it if it fits their vision for the game. My guess is that it doesn’t.
+1 for dueling as always. wishful thinking though, I highly doubt they’ll implement it.
Again for the people who don’t want to duel, put in an option to ignore requests, simples. Doesn’t mean it should be cut out of the game completely just because some people would rather not duel their friends. That’s just silly.
Actually it’s only silly because you’re not in our shoes. I’m not that intolerant of what other people want…until it affects my gameplay…and it will.
People who like that are not generally the type of people I want to play with. It’s not my thing. Call me a care bear if you like, the shoe fits.
The more features you have that attract competitive PvE’ers the worse the entire tone of the community goes down. It affects everyone. PvE in this game was designed to be cooperative. It attacted a certain community. The more competitive it gets, the worse the community gets. That’s why games like League of Legends have such a bad community.
Since I’d prefer the community to be happy, nicer, one big family…well yeah I’d prefer it not. Here’s how it worked in other games where you could switch off the option.
You’d be sitting there crafting or doing whatever, and some kid would come up to you and challenge you to a duel. If you don’t respond, some kid will whisper you. If you still don’t respond and you block them, they’ll follow you around and jump up and down spamming stuff, while calling you out in map chat and talking trash. I know this is what happens, because it’s happened to me before, even though I’ve had my dueling option disabled.
Since I don’t want to encourage that kind of juvenile unnecessary behavior, I’ll have to pass on dueling.
I was looking for a mmo where players would decide the fate and behavior of the server and ive found it, playing Archage was far better and rewarding than i was expecting, the possible options i can do in that game are excellent, and are not demanding on time like the traditional mmo’s.
It is like WvW being fused into pve map, where player/guilds have the possibility to make their own empire being outlaw, pirates, or being on the good side and role play with those thiefsthat can be jailed by a player base court tribunal and pay for their crimes, also sandbox map and possible construction sites, being a guild castle or just a personal area, and all of this w/o the traditional time consuming farm.
Everyone thought GW 2 was the second coming before it launched too, even after playing the beta. Don’t kid yourself. That game is likely to end up both pay to win and very grindy.
And without PvE servers at all? I don’t see that being a huge game in the west. We already know it didn’t do all that well in the East.
Now more than Ever, Anet Needs to talk to Us.
Okay I get that there are people who hang on their every word like it’s holy writ and call them liars if they change something. I get that. But this has gone on long enough.
Almost all the issues that are coming up, again and again, are coming up due to lack of proper communication on Anet’s part. This is one storm Anet isn’t going to be able to sit out. It’s only going to get worse.
Anet needs to set aside some time to let us know what’s going on. Even if they can’t give us a specific time table. They have to stop obfuscating, and be direct, honest and more transparent.
This silent treatment has gone on for way too long. It’s turning what was a nice community into a mob…and you really can’t blame anyone for that.
It’s the slience that’s causing it. In the absence of information, people’s minds will generally fill in the worst.
So come on Anet. Talk to us. We’re willing to listen.
But honestly, what’s going on at Arena Net?
How come Colin no longer posts here? How come he’s no longer attending these major events like Gamescon?
What happened to Looking Forward 2013 Blog Post which was made year ago?
What happened to regular skill updates?All this makes me think that there’s just something quite “bad” going on at Arena Net.
Maybe they’re not doing great financially? Maybe NCsoft it taking too much money from GW2 and investing it in other products?
Maybe Colin doesn’t post here because he sees what a pointless task it is…or he’s busy with other projects, and has a lot on his plate.
Maybe people took everything in the blog as gospel even though it said clearly in the blog that it was all subject to change…oh wait that’s not a maybe. That’s a demonstrable fact.
The game is healthy because we’ve seen the quarterly reports and we know it’s healthy.
We know that NCsoft doesn’t really have many games to pull money towards. Lineage pays for itself. Wildstar isn’t nearly as popular as most people thought it would be (because raids are a very niche market), and Guild Wars 2 is going along just fine.
People expect more than is being delivered. I think most people expect too much.
You can never get bored of MMORPGS but only get bored of the game. It’s arenanets responsibility to keep people interested in the game, they should just release expansions so they get money to support the game. Im kinda bored of the game but keep playing because i hope it’ll get better.
You can totally get bored of MMORPGs….
You can get bored of the whole concept of leveling up characters, doing quests, dungeons, getting gear, etc. There are plenty of people who are bored of the genre.
Thats untrue, you can never get bored of an MMORPG if you’ve enjoyed it in the past.
most people enjoy progression and exploring a new game because it’s fascinating and enjoyable. It gets boring when there is nothing new anymore, which you can fix by playing a new mmorpg that has newer things that you haven’t experienced before. People who dont play MMORPGS anymore that i know only say its too time consuming or they arent interested in those types of games anymore. The feeling of progression and new experiences never gets old.Well it’s obviously true for the poster. You just have a different experience.
I’ve played so many MMOs that I dont’ find most of them enjoyable, particularly if they have like elves and dwarves in them. They’re just so played out. I don’t mind leveling or progressing, but I don’t think I could ever go back to the old quest hub, wall of text system.
In fact, I now find all linear questing games intolerable.
Exactly, which is why i said you can never get old of MMORPGS, because new ones bring newer features that are interesting. Example is GW2, its action combat was a breath of fresh air from the classic style used in WoW. You can get bored of certain games but u need to understand you cant of the genre. You must be bored of the mmorpgs that you’ve played so far, trust me there are plenty new better ones out/coming out.
Tried ESO, couldn’t pay it. Tried Wildstar couldn’t play it. Haven’t tried Arch Age, but I’ve watched videos and know it’s not for me. I’m bored of the genre as it stood. I used to like aspects of it that I’ve grown beyond.
Just wait for newer ones to come out, i know in the future they’ll be extremely immersive MMORPGS, take a look at Black Desert for one. Imagine the kind of MMORPG in 10 years? i know it’ll have so many features that i couldn’t even imagine. It just takes time for games to improve, in all genres.
Sure, but I’m playing this for now. There’s nothing on the horizon that I see that’s going to replace it. I never think years ahead in games. I want something to enjoy right now. I’ll enjoy the new stuff when it comes.
No, I wouldn’t like to compete with my friends in PvE. But thanks for asking. lol
Every time this thread comes up, more people are against it than for it. Which would make it not an essential feature in my book.
You can never get bored of MMORPGS but only get bored of the game. It’s arenanets responsibility to keep people interested in the game, they should just release expansions so they get money to support the game. Im kinda bored of the game but keep playing because i hope it’ll get better.
You can totally get bored of MMORPGs….
You can get bored of the whole concept of leveling up characters, doing quests, dungeons, getting gear, etc. There are plenty of people who are bored of the genre.
Thats untrue, you can never get bored of an MMORPG if you’ve enjoyed it in the past.
most people enjoy progression and exploring a new game because it’s fascinating and enjoyable. It gets boring when there is nothing new anymore, which you can fix by playing a new mmorpg that has newer things that you haven’t experienced before. People who dont play MMORPGS anymore that i know only say its too time consuming or they arent interested in those types of games anymore. The feeling of progression and new experiences never gets old.Well it’s obviously true for the poster. You just have a different experience.
I’ve played so many MMOs that I dont’ find most of them enjoyable, particularly if they have like elves and dwarves in them. They’re just so played out. I don’t mind leveling or progressing, but I don’t think I could ever go back to the old quest hub, wall of text system.
In fact, I now find all linear questing games intolerable.
Exactly, which is why i said you can never get old of MMORPGS, because new ones bring newer features that are interesting. Example is GW2, its action combat was a breath of fresh air from the classic style used in WoW. You can get bored of certain games but u need to understand you cant of the genre. You must be bored of the mmorpgs that you’ve played so far, trust me there are plenty new better ones out/coming out.
Tried ESO, couldn’t pay it. Tried Wildstar couldn’t play it. Haven’t tried Arch Age, but I’ve watched videos and know it’s not for me. I’m bored of the genre as it stood. I used to like aspects of it that I’ve grown beyond.
Well there are definitely issues with connectivity, even though I’m not personally having that many.
You can never get bored of MMORPGS but only get bored of the game. It’s arenanets responsibility to keep people interested in the game, they should just release expansions so they get money to support the game. Im kinda bored of the game but keep playing because i hope it’ll get better.
You can totally get bored of MMORPGs….
You can get bored of the whole concept of leveling up characters, doing quests, dungeons, getting gear, etc. There are plenty of people who are bored of the genre.
Thats untrue, you can never get bored of an MMORPG if you’ve enjoyed it in the past.
most people enjoy progression and exploring a new game because it’s fascinating and enjoyable. It gets boring when there is nothing new anymore, which you can fix by playing a new mmorpg that has newer things that you haven’t experienced before. People who dont play MMORPGS anymore that i know only say its too time consuming or they arent interested in those types of games anymore. The feeling of progression and new experiences never gets old.
Well it’s obviously true for the poster. You just have a different experience.
I’ve played so many MMOs that I dont’ find most of them enjoyable, particularly if they have like elves and dwarves in them. They’re just so played out. I don’t mind leveling or progressing, but I don’t think I could ever go back to the old quest hub, wall of text system.
In fact, I now find all linear questing games intolerable.
I just typed a long, awesome response, had to relog and lost it all. I really REALLY hate this forums sometimes.
I ctrl+c all of my posts before I hit Reply just in case it makes me relog. That way I just pull up that forum and then ctrl+v my response back in.
It has been useful on a number of occasions and now I just do it out of habit.
Thanks for reminding me. I used to do it but you know…they say memory is the second thing to go.
Can’t remember for the life of me what the first thing is.
In all honesty its a half.of an interview. The other half could have good stuff
In theory
You know…I’m not getting my hopes up. lol
It’s just a bad interview because the two guys answering those questions aren’t actually involved with anything asked about.
Bad interviews happen. Those guys shouldn’t have been the guys answering that interview.
I don’t see how it’s a bad interview, at all.
Having guys in the “right” department saying ‘no/nothing’s off the table’ will make it a better interview? Hint: It doesn’t.No because the questions asked were fan questions about stuff they’re not really working on. They’re not working on FoV and they’re not working on First person stuff and they never pretended they were. They don’t plan on bringing SAB out during this season and fans want it. Well you know, it wouldn’t be the end of the world if Anet brought it out, but it wouldn’t be the end of the world if they didn’t.
There’s really no good way to have an interview with rabid fans who expect THEIR concerns to be the major concerns.
Precusor crafting is the one thing I could see people getting really riled up about, because they’ve been waiting a long time.
I’d still rather see the rest of the stuff coming out in the patch before I start lighting torches and carrying pitchforks though.
Yeah, so basically it didn’t matter who gives the response, because they’d all give the same answer.
Sometimes it’s not what you’re saying it’s how you say it. When it’s your area of interest, you’d have spent more time thinking about how to present your answers. When you’re answering out of your comfort zone you’re going to stumble. Basic human psychology.
They weren’t stumbling. They were trying to sound like they had a lot to say about something even though they knew that ‘something’ is nothing.
They stumbled, not in the sense of talking in a stumbling manner. They were talking in circles, feeling their way. These weren’t polished answers. They were people thinking as they were talking as opposed to pre thinking. It seems that way to me.
maybe we grew up
That is accurate.I think we are just growing up and are less interested in games.When i was a kid i played lots of games (not just MMO’s).I dont play much any kind of game now.I still like to play them but its not same feeling as before.Eventually we will get to some age where we wont feel like playing games at all and we will quit.Its natural thing to happen.
I happen to play with some 60+ friends all the time, perhaps it’s cuz they retired, but really. There is no ‘natural thing’ to happen, it’s just some sort of peer pressure you either give into or not! …
I’m 52 now. I’ll be playing games till my arms fall off.
I’m nowhere near that (some friend are though), but just pointing out to the teens that just because you do something as ‘a kid’, growing up doesn’t mean you stop doing the things you did as a kid. Heck, the most important things in live you will just keep doing, like breathing, drinking, eating, sleeping and obviously gaming ^^
I’m probably the first generation that grew up with games. To me games are just a part of life. I’ve gamed every since I can remember.
It’s as natural for me as it was for my parents to watch TV.