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2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

People asked for challenging content. The old path was a 15 minute run that most people avoided, because the other two paths were easier. According to Anet it was the least played dungeon path in the game.

The new path has unique drops that sell for hundreds of gold. Some people farm for that. Not everyone. But then not all content will be for everyone.

There are very few…hardly any, long hard dungeon paths in this game. There are plenty of houses…but very few palaces.

I think the new Aetherblade path and Arah are probably the only decent dungeons left, as far as challenge goes.

Fine for you if you prefer the new path. Many people do not. And that doesn’t even take away from the fact that that content isn’t new content but updated content.

It’s not relevant whether many people or not prefer it or don’t. The fact is Anet removed the LEAST POPULAR dungeon path. You claim this is a path people ran. Anet has metrics to say otherwise. Most people didn’t like or run that path, according to Anet. That’s why that’s the path they replaced.

Whether or not people like the new path takes nothing away from it being new content.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

I haven’t even done LS2 yet – I was hoping for more zones to be opened, but when all w got was Dry Top, I was disappointed.

“I wanted more zones to play in, saw they only added one new zone, which isn’t as many as I wanted, so I’m not even going to play it…”

People want expansions. ArenaNet has said that they going to do the Living World instead of an expansion. People still expect expansion-like content. What’s wrong about that?

The Living World focuses around story instead of new maps or new things to do.
Sadly the story is very bad. Many people are not pleased with the outcome and insist that if ANet would’ve done expansions instead, the game would be better.

First, Anet never said living world instead of an expansion and I’m pretty sure we’ll see an expansion next year not this year.

Secondly, I think you should stop talking for most people. You have no idea what most people like. The story is being much better received this time than last time, and there are far fewer complaints about it and far more compliments.

I’m not thinking the story is as bad or as disliked as you claim it is. And I don’t think you can back up your claims about it either.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

Ummm, that’s not just a little disingenuous. If you tear down a house and build a palace, you have a palace.

The new path of TA is NOT a rehash and NO ONE can say it’s a rehash. It’s a completely 100% new path. An 80th level path with new enemies, new maps, new bosses and new rewards.

The old path was hard but fine. The new path is way too long for the reward it offers and it gets neglected by almost everybody. So I don’t know where the palace is you’re referring to.

The Tequatl revamp took something that was essentially nothing and made it into something much more than it was. If you call this a rehash, I’d have to say you’re misusing the word. The closest thing to a rehash I can think of is the AC dungeon upgrade, but even that has completely new bosses in it with new mechanics.

They’ve updated Tequatl. They’ve deleted the old fight, which was already nice and made a new one, which is good but requires way more people to succeed. Now you have to come an hour before Tequatl spawns only to get a good overflow.

This Feature Pack wont offer any new things to do, it will only update old ones.

When you tear down a house to build a palace, you lose the house. Some people prefer a house over a palace.

People asked for challenging content. The old path was a 15 minute run that most people avoided, because the other two paths were easier. According to Anet it was the least played dungeon path in the game.

The new path has unique drops that sell for hundreds of gold. Some people farm for that. Not everyone. But then not all content will be for everyone.

There are very few…hardly any, long hard dungeon paths in this game. There are plenty of houses…but very few palaces.

I think the new Aetherblade path and Arah are probably the only decent dungeons left, as far as challenge goes.

Collectors

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Posted by: Vayne.8563

Vayne.8563

I don’t know. I feel like 90% of the collectors ended up ignored, except for Nicolas of Course. What they really need to do is bring back the ghost of the traveler.

About how many players are logged in at once?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

An even more interesting number would be how many Cypress saplings are logged in Gw2 at any given time.

Why? Wanna buy some? lol

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

My god!

Can we please differentiate between “changing existing features” and “NEW features???”

Rehashing junk and acting like it’s new ‘does not’ make it “new.”

Ummm, that’s not just a little disingenuous. If you tear down a house and build a palace, you have a palace.

The new path of TA is NOT a rehash and NO ONE can say it’s a rehash. It’s a completely 100% new path. An 80th level path with new enemies, new maps, new bosses and new rewards.

The Tequatl revamp took something that was essentially nothing and made it into something much more than it was. If you call this a rehash, I’d have to say you’re misusing the word. The closest thing to a rehash I can think of is the AC dungeon upgrade, but even that has completely new bosses in it with new mechanics.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

new Dungeon path for TA,

you should add then they removed a path in TA to replace it with the new one.

They did remove a path. That’s no different than temporary content, which is still content. The fact is there was something new in the game.

Lots of games have old instances that sit unused. I’m not sure that that’s particularly better than removing it. And the new path they put it was much longer and better than the path they took out.

Rewards after two years of GW2

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Posted by: Vayne.8563

Vayne.8563

I think that the idea that you can farm gold is less attractive to a lot of people than getting item drops. If every item is viewed as “just gold” the game loses something. In my opinion anyway.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

and that was over 2 years.

just as an example. Let’s look at Rift since it went F2P (in june 2013)
http://forums.riftgame.com/general-discussions/general-discussion/401629-welcome-back-v4-guide-whats-changed.html

look at the patches starting from 2.3 and all the content that was added since… and that’s just in 1 year…

That’s great formatting. I bet if you added every change in the last year in this game, you’d get something along those lines..but Anet doesn’t list it like that.

The big thing is, though, Rift is instance centric. New raids. New dungeons. But I’m here because I like neither raids nor dungeons. I walked away from Rift because that’s what the company cared about. It was its bread and butter. Same with Wildstar, which isn’t enjoying great success, because I think most people don’t raid.

In any event, if I listed Guild Wars 2 patch notes side by side with that, it wouldn’t be that big a different for the last year, with only one exception.

The content from Season 1 isn’t here anymore. But if you count it, there’s probably as much or more content here as there is there in the last year.

I mean Nightmare Tower, Marionette, Escape from Lion’s Arch and battle for Lion’s Arch were all in the last year. The mega server, the Journal, account bound dyes, the Wardrobe, new PvP map, PvP Observer mode, Edge of the mists, New Fractals, Tequatl Revamp, Dry Top, it’s all within the last year.

It’s easy to forget how much stuff we’ve seen because it’s not all here, but that’s been changing.

And since the stuff Rift comes out with doesn’t particularly interest me (most of it anyway), I’m not sure how this is supposed to impress me.

Retiring BL Weapon Sets and Selling Sets

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Posted by: Vayne.8563

Vayne.8563

You’re going to find a lot of resistance to this idea, even though I don’t mind it myself. Right now, people buy black lion chests not to get the skins for themselves, but to sell the skins for profit. If everyone knows skins will eventually be available they lose value. People will wait. People will stop buying (or farming) as many black lion keys.

It will affect the economy.

Good points, but don’t you think that the year delay would address this ?

I know a lot of people would wait if we were talking a week, but a year ? A significant part of Anet’s business plan is based on the fact that a lot of people would rather pull out their credit card to buy something now rather than wait to earn gold in game.

There’s a lot of things to spend gold on. And I don’t need any single skin right now. Plenty of skins in the game that I like. I might consider buying a skin I particularly like off the TP for 60 gold. But if I knew that in a year I could have it for cash, I wouldn’t personally buy it because there are things I can’t buy off the cash shop and those would take precedence.

There’s no shortage of stuff I want to spend gold on…and I don’t buy gems to convert to gold.

Yeah but you are not some impatient kid. You grew up in an era where waiting until you could afford something, or being thrifty in general, was a virtue. The gemshop works because a lot of people want their shiny, or whatever, now !

The average age of the playerbase is probably higher than most people think. The average gamer is now over 30.

I’m not thinking kids are driving the gem sales these days.

Well, when I say kids I am not talking about teenagers (or younger) any more. I should have probably said, “kids at heart,” though. People who get excited by a new skin, or an idea for a new character requiring a character slot purchase, etc.

Still, gem purchases are driven, in part at least, by the fact that many people are not willing to wait. I know that when my wife sees a new skin that would be, “absolutely perfect,” for her guardian she does not want to wait.

If you don’t think the demand would go down, that’s entirely possible. I simply think it would. I think there are enough people that would wait, because they’d want other things.

Not everyone maybe not most people but enough people to affect prices. I don’t know that Anet is going to risk it, based on that.

Again, I’m not against the idea. In fact, it would benefit me.

My apologies. I am not trying to say that demand would be completely unaffected. Merely that I think the market could bear what I think would be a minor stress which would lessen the reliance on gambling as a source of income for the game.

Well I hope they do it. lol

Retiring BL Weapon Sets and Selling Sets

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Posted by: Vayne.8563

Vayne.8563

You’re going to find a lot of resistance to this idea, even though I don’t mind it myself. Right now, people buy black lion chests not to get the skins for themselves, but to sell the skins for profit. If everyone knows skins will eventually be available they lose value. People will wait. People will stop buying (or farming) as many black lion keys.

It will affect the economy.

Good points, but don’t you think that the year delay would address this ?

I know a lot of people would wait if we were talking a week, but a year ? A significant part of Anet’s business plan is based on the fact that a lot of people would rather pull out their credit card to buy something now rather than wait to earn gold in game.

There’s a lot of things to spend gold on. And I don’t need any single skin right now. Plenty of skins in the game that I like. I might consider buying a skin I particularly like off the TP for 60 gold. But if I knew that in a year I could have it for cash, I wouldn’t personally buy it because there are things I can’t buy off the cash shop and those would take precedence.

There’s no shortage of stuff I want to spend gold on…and I don’t buy gems to convert to gold.

Yeah but you are not some impatient kid. You grew up in an era where waiting until you could afford something, or being thrifty in general, was a virtue. The gemshop works because a lot of people want their shiny, or whatever, now !

The average age of the playerbase is probably higher than most people think. The average gamer is now over 30.

I’m not thinking kids are driving the gem sales these days.

Well, when I say kids I am not talking about teenagers (or younger) any more. I should have probably said, “kids at heart,” though. People who get excited by a new skin, or an idea for a new character requiring a character slot purchase, etc.

Still, gem purchases are driven, in part at least, by the fact that many people are not willing to wait. I know that when my wife sees a new skin that would be, “absolutely perfect,” for her guardian she does not want to wait.

If you don’t think the demand would go down, that’s entirely possible. I simply think it would. I think there are enough people that would wait, because they’d want other things.

Not everyone maybe not most people but enough people to affect prices. I don’t know that Anet is going to risk it, based on that.

Again, I’m not against the idea. In fact, it would benefit me.

My Wishlist for a perfect Tyria

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Posted by: Vayne.8563

Vayne.8563

I look forward to the day when all threads devolve into mount threads.

Retiring BL Weapon Sets and Selling Sets

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Posted by: Vayne.8563

Vayne.8563

You’re going to find a lot of resistance to this idea, even though I don’t mind it myself. Right now, people buy black lion chests not to get the skins for themselves, but to sell the skins for profit. If everyone knows skins will eventually be available they lose value. People will wait. People will stop buying (or farming) as many black lion keys.

It will affect the economy.

Good points, but don’t you think that the year delay would address this ?

I know a lot of people would wait if we were talking a week, but a year ? A significant part of Anet’s business plan is based on the fact that a lot of people would rather pull out their credit card to buy something now rather than wait to earn gold in game.

There’s a lot of things to spend gold on. And I don’t need any single skin right now. Plenty of skins in the game that I like. I might consider buying a skin I particularly like off the TP for 60 gold. But if I knew that in a year I could have it for cash, I wouldn’t personally buy it because there are things I can’t buy off the cash shop and those would take precedence.

There’s no shortage of stuff I want to spend gold on…and I don’t buy gems to convert to gold.

Yeah but you are not some impatient kid. You grew up in an era where waiting until you could afford something, or being thrifty in general, was a virtue. The gemshop works because a lot of people want their shiny, or whatever, now !

The average age of the playerbase is probably higher than most people think. The average gamer is now over 30.

I’m not thinking kids are driving the gem sales these days.

Retiring BL Weapon Sets and Selling Sets

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’re going to find a lot of resistance to this idea, even though I don’t mind it myself. Right now, people buy black lion chests not to get the skins for themselves, but to sell the skins for profit. If everyone knows skins will eventually be available they lose value. People will wait. People will stop buying (or farming) as many black lion keys.

It will affect the economy.

Good points, but don’t you think that the year delay would address this ?

I know a lot of people would wait if we were talking a week, but a year ? A significant part of Anet’s business plan is based on the fact that a lot of people would rather pull out their credit card to buy something now rather than wait to earn gold in game.

There’s a lot of things to spend gold on. And I don’t need any single skin right now. Plenty of skins in the game that I like. I might consider buying a skin I particularly like off the TP for 60 gold. But if I knew that in a year I could have it for cash, I wouldn’t personally buy it because there are things I can’t buy off the cash shop and those would take precedence.

There’s no shortage of stuff I want to spend gold on…and I don’t buy gems to convert to gold.

Retiring BL Weapon Sets and Selling Sets

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’re going to find a lot of resistance to this idea, even though I don’t mind it myself. Right now, people buy black lion chests not to get the skins for themselves, but to sell the skins for profit. If everyone knows skins will eventually be available they lose value. People will wait. People will stop buying (or farming) as many black lion keys.

It will affect the economy.

Is the game crashing a lot recently?

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Posted by: Vayne.8563

Vayne.8563

One thing I noticed on a couple of different occasions is that me and a party of guildies were in a zone and two of us would crash at the same time..but not everyone. It’s a bit weird. So I’m pretty sure it’s not my computer.

But not everyone in the party crashed, so how could it be the game or zone? If it only happened once I’d say it was a coincidence. It happened with me and my wife, but I figured it could have been our internet. But then it happened with me and a guy in the states, at the same time. And another time with another guy in the states.

So something is definitely up.

Rewards after two years of GW2

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Posted by: Vayne.8563

Vayne.8563

Whoever find that all these different game modes reward them with “no reward at all” won’t be happy to get a birthday cupcake.

You know what? There’s nothing Anet would do to make everyone happy. But I’m convinced there are plenty of people who would feel happy to get something different, even if it’s not immensely valuable.

Sure some people play only to get a legendary or only to get a precusor, but I can’t imagine they’re a majority. People were talking about getting excited about getting random dyes, even though those dyes were mostly going to be relatively worthless.

It will help some people, not all people. It would help people like me.

New - No idea what this is...

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Posted by: Vayne.8563

Vayne.8563

There’s no way anyone can reasonably say this game is centered on PvP. PvP gets a minority of the updates. PvE gets almost all the updates. This game is definitely PvE centric.

That said, it’s not necessarily about dungeons and raids like in most MMOs…because there are no raids and the dungeon community complains they’re not getting enough love.

This game is about PvE, but open world PvE and the Living Story. There are other things in games, but this is the focus of the company at this time.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

Glad you can talk for everyone. Do you know that Guild Wars 1 players were completely against ascended gear (for the most part). Many left this game when ascended gear was released.

Pretty sure the reason(s) GW vets left the game en masse were other than a layer of gear grind. It might have been the last straw for some, but surely not the sole reason.

I know people who loved this game except for that layer of gear grind and yes, left solely because they felt betrayed. One of them use to run a fan forum. That was simply a deal breaker for him. I think you underestimate the sense of betrayal that caused.

LOL quiting the game because there is armor for high level fractals , just LOL there is no difference between ascended/exotic on pve,www . Much bigger difference is in jewelery or even weapons so why they didnt leave in the begining of fractals and agony ?

Because it was confined to Fractals. People have trodden out Colin’s comments about easy to attain gear. BIS gear was supposed to be easy to attain, like in Guild Wars 1. With the threat of a possible gear treadmill a lot of people lost their trust in Anet.

Rewards after two years of GW2

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Posted by: Vayne.8563

Vayne.8563

There’s nothing wrong with the rewards. Every activity you do in the game rewards you with something. Now if your gripe is with the fact that you won’t immediately get the item you want… well, aside from a few account bound things, you can actually buy things from the TP, thus reaching your goal.

Here is the actual problem: if those drops that you want (the exciting rewards) are more frequent for everyone, then they quickly become a boring “ah this thing again” experience for everyone and you’ll come back to the forums adding this same topic again.

I wouldn’t say there’s nothing wrong with the rewards. I’d say there needs to be more excitment surrounding rewards. Guild Wars 2 had things that could drop anywhere that gave you a bit of a chance of excitement. I mean yeah, you can get black lion keys from drops, but it’s too rare. I’m talking about stuff like the birthday weekends, where we got birthday cupcakes, or lunar tokens or whatever.

Right now, there’s very little excitement, and that’s not good for the game.

Need some help with leveling

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Posted by: Vayne.8563

Vayne.8563

Keep in mind if you never explore the world, when you want to do other things, you’ll have no way to get to them. Eventually you’ll want to fight one of the dragons or other big meta events, instead of just farming.

You won’t have any way points unlocked if you never leave Kessex.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

Glad you can talk for everyone. Do you know that Guild Wars 1 players were completely against ascended gear (for the most part). Many left this game when ascended gear was released.

Pretty sure the reason(s) GW vets left the game en masse were other than a layer of gear grind. It might have been the last straw for some, but surely not the sole reason.

I know people who loved this game except for that layer of gear grind and yes, left solely because they felt betrayed. One of them use to run a fan forum. That was simply a deal breaker for him. I think you underestimate the sense of betrayal that caused.

Are we board with this game or just MMOs

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Posted by: Vayne.8563

Vayne.8563

When holograms come out, we’ll all be excited by MMOs again. I want a kitten holodeck kitten!

I should have kept your ambience bit since that’s what gets me to play each day, and roll a new character nearly every month.

But I just want to plug myself into my computer Otherland-style and play that way!

I get that. I have a boatload of characters too. Working on my 19th 80.

Is the game crashing a lot recently?

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Posted by: Vayne.8563

Vayne.8563

I think it’s crashing more than it used to if my guild is anything to go by.

Are we board with this game or just MMOs

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Posted by: Vayne.8563

Vayne.8563

I just typed a long, awesome response, had to relog and lost it all. I really REALLY hate this forums sometimes.

The short end of it is, there’s nothing really new in MMO space. Kill X, defend X, find X, rescue X…it’s all the same thing in different window dressing.

It’s like falling in love and getting married. When you first fall in love it’s exciting. It’s wonderful. It’s brilliant. After ten years of marriage, it’s not as exciting as it was. It’s comfortable. It’s nice. Sometimes it annoys you…but it’s still not what it was in the beginning. It settles into a routine. If you need the constant blush of new romance, you’re in for a lot of break ups.

It’s the same with games. They’re never going to stay that exciting because no developer can keep up. That’s why so many people want an expansion. They want to “fall in love” with the game again. They want that hit of adrenaline.

The people who like this game are the people who appreciate the little things, the details. Not the mechanics, but the ambiance. Because that’s what this game is offering.

To a person focused on mechanics every profession plays pretty much the same. To a person who is into ambiance, they’re all very different. It adds a lot of longevity to the game.

And you know, in the early days, even just playing with other people who were far away, that was amazingly cool. It was like this is the future. That part of it is lost too.

When holograms come out, we’ll all be excited by MMOs again. I want a kitten holodeck kitten!

Rewards after two years of GW2

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Posted by: Vayne.8563

Vayne.8563

I must be luckier than most people, I guess. I’ve gotten 2 fractal skins (a harpoon and a short bow). I got one precusor from the Karka event.

I do ocassionally get exotics…not very often. Maybe one a week. But I play a lot.

I’ve also had three black lion key drops from mobs. Which you know averages out to one every 2500 hours of play. lol

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

Is Carbine even owned by NCSoft?

Do people really think NCSoft just hires and fires the people at ArenaNet? That they are really that micro-managing? If so, why would it even be called ArenaNet? Wouldn’t it just be NCSoft West Development Studio?

Bah!

Yep, NCsoft bought Carbine, but you’re right. They don’t really micromanage.

So I'm writing a review and...

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Posted by: Vayne.8563

Vayne.8563

My question is: how will you react, if this second Feature Patch will be as lacking of real change as the first one?

I’m not sure what kind of response you want from your ‘question’, when it is so biased toward the negative.

‘How will you react, if your latest review is as lacking in substantive qualities as the last one?’

It’s what’s called a loaded question. I disagree with the premise of the question, so how can I answer it?

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

2 years of development and all we got
-www ranks(lets forget waiting almost a year for account-bound ranks , just few minutes of silence )
-different colors of cmd tag 0_0 rly ? only this ? I can do that in paint in 5 minutes + 10 minutes of programing it . where is new squad system ?
-few new traps on www
-pvp dungs track (actually it was easy to implement , they had everything since the begining of gw2 )
-wardrobe(cool finally good stuff )
-megaserver(good stuff but maybe because population is so low )
-fractals(which are easy ,entire pve is easy so why we should be suprised ?)

I already said that in different topic ,instead of living story updates give us first balancing,fixing updates .
-fix ai on pve
-fix zerker meta on pve
-fix www , dont give us crap rainbow tags who cares about it ?!
-fix pvp BALANCE,new maps,game modes

Then give us living story update when this game is fixed and playable but I understand that all $$$ are coming from all 2days people who come for living story and then leave for 2 weeks . I am in 2 guild 1 in pure www and in this guild we have solid numbers but i am also in community polish guild and i can see how many people come only for living story it is around 70% of this guild(something around 50 people )

i was sad enough to write down everythign we have been given.
- Deathmatch Hotjoin pvp mode
-Southsun pve area
-Dry top pve area
-Edge of the mists pvp
- Jungle Wurm 3 heads
- new Tequilla Boss mechanics
- Fractured ( new fractal maps)
- +1 healing skill for all classes

- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item- GEMstore item

Guild missions, new jumping puzzles, new mini games, new traits, new Dungeon path for TA, revamp of AC and Tequatl, new dynamic events…pretty sure there was a new mini dungeon too, ascended armor, Karka Queen, new PvP maps and the entire season 1 of the living story including the Nightmare Tower, The Marionette Fight, The Battle for Lion’s Arch and Escape from Lion’s Arch, the molten facility dungeon, the Aetherblade dungeon…

And a bunch of gem store crap you don’t really need to play.

My Wishlist for a perfect Tyria

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Posted by: Vayne.8563

Vayne.8563

Those are not mounted NPC’s though… they aren’t even mounted Mobs… you are basically being asked to show us an apple, cannot find one, so you show us…a cumquat.

It serves to show that the concept of sentient beings riding animals existed in the game’s lore. You’re looking at the way that GW was coded instead of what those mobs say about the fictional game world.

Edit: “Some of the Mobs we fought in Guild Wars used mounts” is not a compelling argument for why Anet should make mounts available to players in Gw2.

It doesn’t show How mounts would be either necessary, or beneficial to the game.

I never said it did anything of the sort. And thank ou for acknowledging my point, which was that “Some of the mobs in GW used mounts.” This certainly counters the “It’s against the game’s lore!” argument.

Actually, it is NOT against the LORE – the lore for humans is NOT to have mounts. I mean EVEN RURIK walked through the Shiverpeaks in GW1. The foes are not what we play, so you can’t really use them as a justification.

The problem is that makes the people of Tyria stupid. Sentient beings use animals for any number of purposes, many of them labor-saving. Sociologically speaking, refusing to use animals for such purposes, including as mounts, is turning one’s back on something that can advance one’s civilization.

Cling desperately to your lore excuse all you want, but it’s a sham. Mounts were not implemented in GW for any number of design and game-play reasons, not because they wouldn’t fit into the world’s back story .

I wonder how far we’d have taken mounts in real life, though, if we had waypoints. (For the record, I agree with you, I think mounts are perfectly acceptable). But it’s an interesting thing to think about.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

in my Eye a Feature Patch is something like the following.

- new maps
- new character skills
- new pvp modes ( capture the flag, defend and conquer)
- new weapons

you get the idea… NEW things… not added colours for a commander tag… or cosmetic skins… we get those in normal patchs….

New maps won’t be part of a feature patch because they’re content not a feature. The idea of a feature patch is to introduce quality of life type updates…not new zones.

New skills and PvP modes and weapons however can be part of a feature patch.

i hope they read this post and make notes. i dont want to see this franchise die out :/

i loved Guild Wars 1, but gw2 seems too … Restrictive. maybe that is because of NCsoft? or Wildstar?

i dont know, but i hope you are Correct Vayne. i hope we get NEW things like pvp modes and weapons/ skills

Well they’re definitely working on a new PvP mode…and it definitely won’t be in this feature patch.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

in my Eye a Feature Patch is something like the following.

- new maps
- new character skills
- new pvp modes ( capture the flag, defend and conquer)
- new weapons

you get the idea… NEW things… not added colours for a commander tag… or cosmetic skins… we get those in normal patchs….

New maps won’t be part of a feature patch because they’re content not a feature. The idea of a feature patch is to introduce quality of life type updates…not new zones.

New skills and PvP modes and weapons however can be part of a feature patch.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Hopefully what they announced so far isn’t the most important WvW update of the feature patch because:

a new PvP armor = not a feature
generic PvP characters = not necessary
300g colored commander tags = what?! 300g for a feature the community proposed 2 years ago?

So far for me it’s a complete let down.

I don’t know. The new combat log looks pretty sweet to me.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

what im saying is.. if we had more frequent Feature patchs.. for example once every month or 2..

our playerbase would be alot Bigger.

players would feel like we are getting content and new things. it feels like a safe money/ time investment.

No, if we had feature patches more often, the devs would be pushed too hard, they’d leave, we’d have no devs and no game.

You can’t make feature patches every month. As it is, it’s hard enough to get feature patches in on time and under budget.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And no1 thought to Question why all of a sudden Gw2 was announced to be availlable in China…

…nothing to do with their large populations and our declining playerbase… hmmm

Really? You think they just decided this like yesterday? LMAO!

They’re been working on the chinese release for a very very long time.

No no no. That’s not how developers work.

See, they plan to only allow limited releases in a select few countries, excluding the rest. Devs don’t plan to release to the whole world eventually, they only plan on the few REAL players in the countries.

Expanding to another country is a desperation signal to the REAL players the game is dying, so the devs are forced to expand to get more revenue from the excluded countries.

Duh. What? Do you think devs plan ahead with translating, voices, changing graphics to meet guidelines in those countries, over a span of time? No! They just snap their fingers and POOF, problem solved.

People are mad today because anet refuses to use this fingering snapping poof power now to instantly fix the game and give players what they want.

Gawd!

This made me laugh out loud. Then again, I enjoy snarky.

2 feature packs and 1/2 season, not enough

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Posted by: Vayne.8563

Vayne.8563

when a free to paly game has to reduce its Price on the game by half it indicates that there is a Playerbase problem.

its a common way to try and get more people into the game.

before you get all emosh with what ive said really sit ther and think about why Anet do the things they do.

Mega servers
Reduced Retail price
china release
CDI posts
Gemstore maniplulation

they are milking this for as long as they can.. but we are declining.

You realize that pretty much every game ever made runs sales. Rift ran a sale Rift for $5 within months of launch. Sales are a normal part of doing business.

WoW launched in China. Does that mean it’s dying or going out of business? Did it mean that when it launched in China?

CDI posts addressed a specific concern that Anet wasn’t listening. So Anet made CDIs.

Gem store manipulation? Like what?

You know, the more you talk, the better I look.

Is LFG working for you

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Posted by: Vayne.8563

Vayne.8563

On the rare ocassions when I used LFG, I usually write something like this.

Looking for a casual relaxed run, all professions welcome.

Elitists avoid me like the plague. lol And I take a second to tell people again when they join what the run will be like. It always fills up fast.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Vayne… you litteraly just said people come here FOR cosmetic items….

and you tell me that i can talk for everyone..

dont be a hypocrit.

I don’t think it’s hypocritical to say that people came here for what the game was advertised to be. They said there wouldn’t be gear progression like in other games as a feature of the game.

If I said people came here to play Asurans or Sylvari, well yeah, because this is where you find Asura or Sylvari (and in no other game).

You’re speaking for people in contrast to what this game was sold as. That means you’re playing the wrong game. Stat creep is one of the worst things to happen to MMOs.

So is tying the cosmetic rewards that are GW2’s endgame behind 100% RNG or paywall….

I got nothing against making cosmetics the endgame, just the fact that acquiring them is done extremely poorly.

I’m not talking about those silly backpack skins they keep introducing in a new LS chapter… Most ppl want a chance at the good stuff (the armor skins in gemstore, frac skins, etc)… but they can’t unless they
a) pay $$
b) farm keys and pray to RNGesus or
c) farm gold through daily dungs, etc and just buy them directly from TP, which is really fun right!?

Most ppl didn’t leave when ascended gear came out lol, a ton of ppl had already left anyways.. its because of how atrocious the reward system is in GW2…that and that lack of attention anet had for PvP/WvW

I’m not disagreeing that it wasn’t well done. But some guy came to the guild wars 2 forum and said all we get is cosmetic gear. I sort of thought that was the point.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And no1 thought to Question why all of a sudden Gw2 was announced to be availlable in China…

…nothing to do with their large populations and our declining playerbase… hmmm

Really? You think they just decided this like yesterday? LMAO!

They’re been working on the chinese release for a very very long time.

So I'm writing a review and...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Vayne:
*I wonder how the wardrobe changed the game for you. It’s a nice thing to have to plan your looks, but we already had that via itemcodes on 3rd party sites.
*We already had that armor skins, they just added a new way to unlock them. Literally ONE backpiece was added.
*How did the Megaserver changed your game? It was: check a site with a timer, get there and kill it. Now it’s the same, just with set timers a day, and for the same events you still need to get there early enough make it to “main mirror” where it doesn’t fails (Tequatl, 3 headed wurm). The champ trains are the same. For newcomers it’s nice that it brings people together.
*They changed the way you unlock traits. It’s much better this way, but yet again it’s a change better for newcomers.
*New traits. Finally something that matters.

Did I cover everything?

The wardrobe now makes skins something to collect. You can see them unlocked. You can try many differetn combinations with dyes before actually applying anything. I LIKE collecting skins and unlocking them account wide. I have a lot of alts. Now I only need one skin for any or all of them. Not having to buy separate skins for everyone makes everything more afforable.

The megaserver isn’t just for doing meta events. I play in the open world, as many do. That means there’s usually people around in all zones at all hours. If all you do is meta events, you dont’ see a difference. This game isn’t just meta events and dungeons.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.

snip

I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.

hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.

I can’t tell you over the past two years how many times during a vague event announcement or upgrade announcement I was hopeful like so many other engineers that finally at long last the simplest of requests would finally be fixed only to find out that they either made the class worse than before or that they went completely overboard with a “balance decision” like with Kit Refinement or the multiple nerfs to Grenade Kit. I won’t be holding my breath. There’s an entire list of things in multiple threads I posted a while back that they are free to read in their archive if they want me back or want my cash they’ll do it. Simple really.

Same thing for mesmers… Same thing with based blink. lightning flash skills, same thing with a bunch of things they need to fix. But they say their focus is on improving core gameplay. Then there focus is on enhancing WvW, or PvP, which is also affected by “core gameplay”. Enough already, get your ducks in a row, focus on fixing your core issues instead of turning the out living world content, if that’s what your saying your doing. Stuff is broken, almost every game i played that had an out-of-range deal had a limit to how far you can go with it, not the “out of range” pop-up or red circle anet uses.

We can and should demand these things, it’s lazy programming and if anet wants to be held to a higher standard, then they need to fix this stuff. If you’re going to do CDI’s then make them be something other that wasted space on the forums or say that simply can’t happen.

Do you find it amazing that people keep saying these incessantly positive things yet the most basic of fixes still haven’t been done by this team over and over again? Like somehow people think that these patches are actually addressing the core issues and why would they give praise for work when the most basic of problems still exist after 2 years?

Seen a large majority asking for things in the CDIs and it’s like they ignore them for the 1-2% of people who want something overboard that’s a new problem opposed to the long standing central issues some of which have been there since BWE2.

i agree.
they control everything… even the Economy ingame has been corrupted by anet so that we the players buy more gems.
everyone would blame the players that hoard gold to gems exchange but its not their fault.

a buisness like ANET, the only goal they have is finding a way to sink our gold and make us spend more money.

when you look at the larger picture in the long run a P2P game is much better. taking into consideration the content and things you actually get for your money. comapred to how Gw2 just give us Cosmetic Skins…..

People came here FOR cosmetic skins. Many people object to anything BUT cosmetic skins. You’re playing the wrong game, methinks.

People came here to play a game actually… not collect a wardrobe of skins.

Glad you can talk for everyone. Do you know that Guild Wars 1 players were completely against ascended gear (for the most part). Many left this game when ascended gear was released.

Vayne… you litteraly just said people come here FOR cosmetic items….

and you tell me that i can talk for everyone..

dont be a hypocrit.

I don’t think it’s hypocritical to say that people came here for what the game was advertised to be. They said there wouldn’t be gear progression like in other games as a feature of the game.

If I said people came here to play Asurans or Sylvari, well yeah, because this is where you find Asura or Sylvari (and in no other game).

You’re speaking for people in contrast to what this game was sold as. That means you’re playing the wrong game. Stat creep is one of the worst things to happen to MMOs.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.

Im not even knocking the LS and the feature packs, but im saying, if this is indiciative of what we can expect for the future, it wont be enough to keep me, and a number of other players engaged.

As far as saying what i want? new maps, new proffessions, new zones, new weapons new game modes, new challenges etc.

I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.

hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.

I can’t tell you over the past two years how many times during a vague event announcement or upgrade announcement I was hopeful like so many other engineers that finally at long last the simplest of requests would finally be fixed only to find out that they either made the class worse than before or that they went completely overboard with a “balance decision” like with Kit Refinement or the multiple nerfs to Grenade Kit. I won’t be holding my breath. There’s an entire list of things in multiple threads I posted a while back that they are free to read in their archive if they want me back or want my cash they’ll do it. Simple really.

Same thing for mesmers… Same thing with based blink. lightning flash skills, same thing with a bunch of things they need to fix. But they say their focus is on improving core gameplay. Then there focus is on enhancing WvW, or PvP, which is also affected by “core gameplay”. Enough already, get your ducks in a row, focus on fixing your core issues instead of turning the out living world content, if that’s what your saying your doing. Stuff is broken, almost every game i played that had an out-of-range deal had a limit to how far you can go with it, not the “out of range” pop-up or red circle anet uses.

We can and should demand these things, it’s lazy programming and if anet wants to be held to a higher standard, then they need to fix this stuff. If you’re going to do CDI’s then make them be something other that wasted space on the forums or say that simply can’t happen.

Do you find it amazing that people keep saying these incessantly positive things yet the most basic of fixes still haven’t been done by this team over and over again? Like somehow people think that these patches are actually addressing the core issues and why would they give praise for work when the most basic of problems still exist after 2 years?

Seen a large majority asking for things in the CDIs and it’s like they ignore them for the 1-2% of people who want something overboard that’s a new problem opposed to the long standing central issues some of which have been there since BWE2.

i agree.
they control everything… even the Economy ingame has been corrupted by anet so that we the players buy more gems.
everyone would blame the players that hoard gold to gems exchange but its not their fault.

a buisness like ANET, the only goal they have is finding a way to sink our gold and make us spend more money.

when you look at the larger picture in the long run a P2P game is much better. taking into consideration the content and things you actually get for your money. comapred to how Gw2 just give us Cosmetic Skins…..

People came here FOR cosmetic skins. Many people object to anything BUT cosmetic skins. You’re playing the wrong game, methinks.

People came here to play a game actually… not collect a wardrobe of skins.

Glad you can talk for everyone. Do you know that Guild Wars 1 players were completely against ascended gear (for the most part). Many left this game when ascended gear was released.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.

Im not even knocking the LS and the feature packs, but im saying, if this is indiciative of what we can expect for the future, it wont be enough to keep me, and a number of other players engaged.

As far as saying what i want? new maps, new proffessions, new zones, new weapons new game modes, new challenges etc.

I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.

hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.

I can’t tell you over the past two years how many times during a vague event announcement or upgrade announcement I was hopeful like so many other engineers that finally at long last the simplest of requests would finally be fixed only to find out that they either made the class worse than before or that they went completely overboard with a “balance decision” like with Kit Refinement or the multiple nerfs to Grenade Kit. I won’t be holding my breath. There’s an entire list of things in multiple threads I posted a while back that they are free to read in their archive if they want me back or want my cash they’ll do it. Simple really.

Same thing for mesmers… Same thing with based blink. lightning flash skills, same thing with a bunch of things they need to fix. But they say their focus is on improving core gameplay. Then there focus is on enhancing WvW, or PvP, which is also affected by “core gameplay”. Enough already, get your ducks in a row, focus on fixing your core issues instead of turning the out living world content, if that’s what your saying your doing. Stuff is broken, almost every game i played that had an out-of-range deal had a limit to how far you can go with it, not the “out of range” pop-up or red circle anet uses.

We can and should demand these things, it’s lazy programming and if anet wants to be held to a higher standard, then they need to fix this stuff. If you’re going to do CDI’s then make them be something other that wasted space on the forums or say that simply can’t happen.

Do you find it amazing that people keep saying these incessantly positive things yet the most basic of fixes still haven’t been done by this team over and over again? Like somehow people think that these patches are actually addressing the core issues and why would they give praise for work when the most basic of problems still exist after 2 years?

Seen a large majority asking for things in the CDIs and it’s like they ignore them for the 1-2% of people who want something overboard that’s a new problem opposed to the long standing central issues some of which have been there since BWE2.

i agree.
they control everything… even the Economy ingame has been corrupted by anet so that we the players buy more gems.
everyone would blame the players that hoard gold to gems exchange but its not their fault.

a buisness like ANET, the only goal they have is finding a way to sink our gold and make us spend more money.

when you look at the larger picture in the long run a P2P game is much better. taking into consideration the content and things you actually get for your money. comapred to how Gw2 just give us Cosmetic Skins…..

People came here FOR cosmetic skins. Many people object to anything BUT cosmetic skins. You’re playing the wrong game, methinks.

So I'm writing a review and...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The Wardrobe completely changed the game for me. The mega server completely changed the game (in my case for the better).

I’m sure I’d love new weapon skills too, but let’s not belittle what was done. More obviously needs to be done.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I believe the “hard to balance” justification for GW1’s skill system holds little value at this time, when it is proven that the current systems are not bringing any better results.

At the very least, the higher customisation in GW1 allowed players to adapt better to the nature of the content. If GW1 had a zerker problem like GW2 has, who knows how many builds would be created around maximizing damage while still offering non-stat support and control? Even if, ultimately, the community made “best” builds for each class, they would probably be more diverse, funnier and less flawed than simply going zerker gear and picking the best weapons for pve environment.

Besides, we can see a change in paradigm regarding that in MMOs. EQNext is also offering a very customisable system inspired by MTG, not unlike GW1 did before it. And when EQ’s devs asked about balance, they said: “we don’t care, the first priority is to make it fun”, which is a complete reversal (and failure) of GW2’s design for the system.

Anet sacrificed the fun of customisation for the sake of the fun of a more balancing system, but where is the balance? We, the playerbase, ended up getting neither. It was, therefore, a failure to one of their (and the genre’s) core mechanics.

Any comparison to GW1 is interesting, because GW1’s systems were much more difficult to balance, had more pronounced flaws, yet they worked and completely defined that game. While GW2’s skill system is generally bland, forgottable and not talked about (except negatively). You don’t see anyone out there praising GW2’s skill system, because there’s nothing to praise about it. Its strongest advantage was barely acchieved.

From my point of view, the balance in Guild Wars 1 was much worse. There’s nothing like a permasin here, or a rank 8 ursan or 600 monks. A rit shouldn’t have been able to solo farm the underworld. That’s just wrong.

No, the balance there was far worse than here.

i think his point is the balance overall may have been worse, but the fun here is less. And the balance here doesnt seem to be satisfying the balance junkies either. Though i havent talked about it a lot, i feel like balance at the cost of fun is highly overated. I think if most people have to choose one or the other, they will generally choose fun.

Anyhow, upcoming games seem like they intend to jack a lot of the good ideas from GW franchise, but its a bit sad knowing if they do succeed, it will primarily be because GW2 hasnt capitalized on the good ideas, and strong basics they have introduced.

It will be sad when people say X game is awesome! they did A, B, C! then people say GW2 did it 3 years ago! and the response is, but X game does it so much better.

Well i suppose it wont be that sad, because hey, there will be an awesome game.

Fun for you, sure. Not for everyone, which is the problem. A lot of people saw the complexity of builds in Guild Wars 1 and did a U turn. Arguably that’s more important than the balance itself.

The more people you want to attract to your game, the more you have to dumb it down.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

I guess the other thing they can do is to give each zone a label and allow you to transfer to a different one if you don’t like the one you’re in. Like they did in Guild Wars 1.

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I believe the “hard to balance” justification for GW1’s skill system holds little value at this time, when it is proven that the current systems are not bringing any better results.

At the very least, the higher customisation in GW1 allowed players to adapt better to the nature of the content. If GW1 had a zerker problem like GW2 has, who knows how many builds would be created around maximizing damage while still offering non-stat support and control? Even if, ultimately, the community made “best” builds for each class, they would probably be more diverse, funnier and less flawed than simply going zerker gear and picking the best weapons for pve environment.

Besides, we can see a change in paradigm regarding that in MMOs. EQNext is also offering a very customisable system inspired by MTG, not unlike GW1 did before it. And when EQ’s devs asked about balance, they said: “we don’t care, the first priority is to make it fun”, which is a complete reversal (and failure) of GW2’s design for the system.

Anet sacrificed the fun of customisation for the sake of the fun of a more balancing system, but where is the balance? We, the playerbase, ended up getting neither. It was, therefore, a failure to one of their (and the genre’s) core mechanics.

Any comparison to GW1 is interesting, because GW1’s systems were much more difficult to balance, had more pronounced flaws, yet they worked and completely defined that game. While GW2’s skill system is generally bland, forgottable and not talked about (except negatively). You don’t see anyone out there praising GW2’s skill system, because there’s nothing to praise about it. Its strongest advantage was barely acchieved.

From my point of view, the balance in Guild Wars 1 was much worse. There’s nothing like a permasin here, or a rank 8 ursan or 600 monks. A rit shouldn’t have been able to solo farm the underworld. That’s just wrong.

No, the balance there was far worse than here.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

Only problem I can see with splitting the servers is what it would do to WvW. That is to say if you want a good WvW side, but you want empty servers, you’re basically screwed. I don’t see how that can be helped.

Of course I don’t know how many people want empty servers and how much work it costs to run a server with very few people on it, which is Anet’s concern not mine.

It’s definitely more efficient to run less servers.

It would sort of be good of the mega server had an option to put you in the least populated server, instead of the most populated. A box you could tick.

Edit: I think giving people more control on how the algorithm handles them personally might be the best solution.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

No the guy who posted didn’t really know anything about the issue and admitted as much. But he still felt strongly enough to demand that Anet turn back the megaserver. He had no idea anyone liked it.

Edit: Obviously the positive responses came AFTER he felt urged to make that post.

I’ll take that example with a grain of salt. Assuming 12 posts constitutes a “mob”:

  • by your own previous reckoning, many of those posts were probably the same people chiming in multiple times.
  • also (I believe) by your previous statements (it could have been someone else) most of the people who hate the MegaServer have left the game by now. So it’s no wonder the poor guy felt outnumbered and picked on.

What I find interesting, is that now that the MegaServer has had plenty of time to be “tweaked” and otherwise “improved”, someone can still come in to the game cold and feel angered by the changes it has shoved down our throats. How good is a system that produces outrage as a first impression?

EDIT: I’m not aiming that question at YOU, Vayne. It seems BOTH sides of the issue agree about Cities being off the MegaServer, and that it still needs lots of work if it’s going to stay. I’m hoping ANet will see that question and ask it of themselves.

This is why my name keeps coming up, people keep talking about me. lol

Okay, let’s try this.

If the mega server was taken off cities, for WvW and RPers, how far would that go to solving most of the complaints?

What complaints wouldn’t be solved by that and what can be done to solve the other complaints?

2 feature packs and 1/2 season, not enough

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why do people constantly compare GW 2 to other games, mostly WoW and GW 1(which, in first place, wasn’t even an mmo)
“But this game got over 9000 content in 2 years. Why do we only get 6000 content?”
Because every game is a different. Some games allow for faster developing of content than others.

Also, think of yourself doing some important schoolwork. Then people start gathering behind your back all trying to tell you how you should do your schoolwork.
Now think a game developer doing his developing. He reads the forums full of messages telling him how he should do his job.
Now try to put yourself in that situation and think for a second if people behind your shoulder constantly telling you how to do something is helping you do anything.

if you are making a game, you should compare yourself to every other game you know of. Because you are competing with all of them. This doesnt mean you become them, but they are real.

As for the student doing his homework. They are not students, and this is not homework. They are creating something to sell to a certain group of people. Those people looking over their shoulders telling em what they want may be annoying, but they are the ones he is trying to sell the item to, so their opinions do actually matter.

That said, if i felt like what they were doing was a winning strategy, i wouldnt comment.

Point of this thread, is if this is essentially what the current content release plan will bring, its just not really enough. So IF this was supposed to be the overall strategy, i think they need a new one.

I almost agree with you. However there are values in certain comparisons more than other comparisons. I wouldn’t compare this game to chess or football, for example. I wouldn’t compare it to league of legends. The problem with all comparison is how you interpret it.

Someone comes along and says, well Guild Wars 1 had more skills and more build variety. Undoubtedly true. But that doesn’t tell the whole story. Guild Wars 1 was impossible for the devs to balance. A lot of the skills were relatively useless. It was a lot of creation time for skills a minority of players used. You see the same thing in Guild Wars 2, but it was more pronounced in Guild Wars 1. You also have the problem of people who are more casual simply not being able to invest enough time/energy in it to figure it out. Nor not willing to go that far, which limits how many people will play your game. None of this comes out in just comparing the build diversity or skill numbers in the two games.

And of course, older games that are older are sometimes enshrined in our memories. We feel about them differently than we would if we came upon them now. There are movies I saw when I was younger that I thought were great. Those same movies are now pedestrian.

Comparisons are sometimes good and sometimes bad. Feedback is the same.