I find it Intriguing how a difference in perspective can actually alter what one thinks about things.
We have here the OP suggesting that because some In game app has Gw2 rated at # 7, that it is not dead. But other players say that World of Warcraft that is number 5… is dead.
Personally, I have never found these ratings to be of any value. Since we have no idea what percentage of the playerbase that runs each game runs these apps.
Players that recieve confirmation bias, based On their beliefs will either say they are a good measure, while others will say they aren’t. There is no reason to believe that the same % of players that play WoW run this as the % of players that run Gw2.
Since there might be unmeasured disparity, trying to comapre Gw2 on Overwhatever, with WoW or LoL, etc … cannot really indicate anything about comparative total player populations.
All it means is … x number of players Played Gw2, and also ran the app or apps.
Well that’s the point. People say that WoW is dead, even though it has over 7 million subscribers. People always say this stuff and it’s not true.
So did you hear of any big Anet layoffs? Have they stopped producing regular content patches? Do the NCSoft Quarterly reports show they’re not making profit?
I’m not just depending on a couple of programs. They simply confirm something quite logical. If the company is making money the game isn’t dead.
You can say the game isn’t as profitable, and I wouldn’t have much of an argument. You can say less people play the game than at launch and I’d agree. It’s pretty obvious.
But no one really can say the game is dead, unless they ignore all the evidence.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
Yeah, that’s obvious with the 460k peak.
Not sure what’s up with the strawman setup in your reply. More clarification for your unintelligent fanbase?
No. It’s very simple logic, for the more intelligent members. Like a company that’s hiring and producing new content on a regular basis, whether or not you like it, is probably not doing so for a game that’s dead. Simple, basic logic.
Hmm…all my equipped items showed stats, but I kept getting that message. So, I double clicked on each of my equipped items, and…lo and behold…one of them allowed me to change it’s stats. Not sure why, as it already had stats, but….
It did get rid of the message.
Not sure about the bank thing, the message does state ‘item…equipped’. Maybe it was an oversight. =)
You probably had an orb or a rune on the item that gave it stats. What it had was no native stats. So it looks like it has stats when you look at it. But it doesn’t have item stats. That happened to me several times before I realized it.
Yeah, looking at the Raptr stats, I believe GW2 does fall around the range of Gary’s Mod or Civ 5.
Looking at the Steam stats for those games, 50k peak concurrency does sound about right.
A far cry from 460k peak, but yeah, sustainable.
The 460k peak was around launch or shortly after. Very very few games end up sustaining that. For one thing, everyone is doing stuff at the same time. People took days off from work. I played more the first week than I do now too. Therefore I’ll be on less hours, therefore, I’ll not be concurrent with people I used to be concurrent with.
I’m not sure how many games you can play for 12 hours a day after a year or two.
The point is, 50k peak concurrency for a 2 year old game is pretty good. It’s probably very had the day new content comes out and tapers off during the next few days.
By the end of the two week cycle it’s probably at a low.
But the game being dead or being abandoned, or not making money is just plain silly.
All statistics online social media website are all over the places. The only reliable source if you ask Anet and each game studios about the population active players. That’s the proper way to measure it.
Not 3rd party software, not even Steam that has 30million+ accounts with 6-7mil active peak time.
Why?
1. Not everyone use Steam to launch GW2.
2. Not everyone use Raptr with GW2.
3. Not everyone use Overwolf with GW2.
4. Not everyone use GW2.exe launcher to start the game.
5. There are at least freaking 4 examples way to launch GW2.X. How is this reliable statistic? It’s all over the places.
Me. I use SweetFX Configurator to launch GW2.
Think of it as polling though. People run political polls and poll 1000 people to get an idea of the trends, and usually those polls are accurate.
So if the people who do use overwolf are playing Guild Wars 2 AND the people who do use Raptr are playing Guild Wars 2, what are the odds the only those two demographics are playing Guild Wars 2.
You don’t have to poll everyone for a poll to be relevant.
What these polls will NOT provide are accurate numbers. What they do provide are trends. Most often those trends are backed up by the polls. How do I know. At least in the case of Raptr I follow it from month to month and it really does seem like if a game stays on for many months, it has a healthy following.
That doesn’t have to mean millions of people. You can do quite nicely with half a million dedicated players.
But it certainly should quash any the game is dead comments, because people saying the game is dead are citing no evidence at all. None. Annecodotal stories about their experiences, their friends, their guild.
People that are saying the game is healthy are quoting Raptr, Overwolf, the NCsoft Quarterly Report and the fact that Anet has been hiring people as opposed to laying people off and they’re still coming out with regular updates.
Each person can make up their mind on which camp they’re in.
This list is totally inaccurate and biased the game is dead.
/proceed to insert an inaccurate and biased anecdote as truth. Because it’s reality and everyone else is in denial.
This post probably does more to convince people the game is alive and healthy than anything I’ve ever written. Thanks.
Chaos axe was a symbol of what? Anyone could buy one. It’s not like they were soul bound. People used to sell them in LA and later on in Kamadan.
They were thus a status symbol of “I have money and need to spend it on something shiny”.
They were a symbol of I farmed feathers on Shing Jea Island. lol
Trinity might be one of the worst things to happen to this genre. I couldn’t get into most MMOs because of the trinity.
Chaos axe was a symbol of what? Anyone could buy one. It’s not like they were soul bound. People used to sell them in LA and later on in Kamadan.
If you want some help and you’re on a US server, whisper me in game. Cador Shrike. I’m retired too. I can help and show you a few things. A lot of it is just learning.
You say in your first post “so their big project is on display”. In any English I know, that means this is their one big project. You may not have meant it, but you certainly said it.
If you think there might be more, it might have been better to say this was one of their big projects (which might or might not be the case).
\
The company could have many projects, but only one considered to be, “big.”
Today, at work, I finished my big project. The one I have been prepping for and working towards for months. Throughout the period I have worked on my big project I have begun and completed dozens of other, lesser, projects.
I certainly hope that is what is happening in GW2.
No company just abandons their most popular product.
Is GW2 their most popular product ?
Considering that ANet only has two products, I’d say yes. If you’re talking about NCSoft, that’s another matter.
Vayne referred tp NCSoft. I am curious as to whether or not GW2 has become NCSoft’s most popular product.
NcSoft has two companies, East and West. They’re run seperately. Unless NcSoft want’s to close up it’s entire West operation (and most companies tend not to want to do that sort of thing because it looks like they’re turning tail and running and it often hurts stocks at least short term), in NCsoft West, Guild Wars 2 is their only really profitable game.
It’s not as popular as Lineage is in Korea. However it’s more popular than Lineage in the US and Europe.
Now, I tend not to think in terms of what happens just in Korea, because I happen to live in Australia, and I was born in the US.
From a western point of view, Guild Wars 2 is by far NcSoft’s most popular product. And in the west it’s their most profitable as well.
You say in your first post “so their big project is on display”. In any English I know, that means this is their one big project. You may not have meant it, but you certainly said it.
If you think there might be more, it might have been better to say this was one of their big projects (which might or might not be the case).
\
The company could have many projects, but only one considered to be, “big.”
Today, at work, I finished my big project. The one I have been prepping for and working towards for months. Throughout the period I have worked on my big project I have begun and completed dozens of other, lesser, projects.
I certainly hope that is what is happening in GW2.
No company just abandons their most popular product.
Is GW2 their most popular product ?
It’s their most popular product in the West, which is one of their subsidiaries and their second most profitable product. It’s not NcSoft’s most popular product in Korea.
Since NcSoft East and West are two different subsidaries, as far as NcSoft West goes yes, Guild Wars 2 is it’s most profitable product in the West.
It’s still making money. Decent money. Why would you walk away from it?
The first week of the annoucement will cover PvP and WvW…but there are two more weeks of annoucements after that.
Link doesn’t even load for me. ;c
Secondly, this is not legit. How many uses Overwolf such application? I know I don’t, they haven’t taken me into account for it.
Right but over a million people do. A poll is just that…a poll. You know you poll 1000 people you get a result that represents that segment. Since this is over a million people, it’s a pretty good indication.
Welcome to a metric that comes from a Add on to a single voice chat software. Seeing how there are multiple of these type of software available, and some game already have it built is, it not a very good sample size imo.
So the people that use Overwolf are a minority (even though it’s used by over a million people) and the people who use Raptr are another minority but both minorities put Guild Wars 2 on their most popular games list, as does MMORPG.COM (which is the only one of the three I don’t trust generally anyway).
Why is it so hard to admit that a popular game is popular? Because you have an issue with it?
It’s not really discredited. According to hours played, League and Minecraft are two of the most played games…when you add up how many people are playing them.
It was number 7 last month too. Seems that the game isn’t probably quite ready for the grave.
I’d be all for this, though in all honestly quite a few points of interest are interesting if you’re a Guild Wars 1 player. Same with area names.
There are places I recognize that are pretty much straight from Guild Wars 1 and only marked in Guild Wars 2 with a POI.
I’m glad that people who played the original GW can get a kick of nostalgia after finding them. But for those who couldn’t experience the first game, would appreciate this kind of feature.
As I said I’m all for it.
I’m not thinking this will happen, but I’d love it if it did.
Off topic: I wish people would stop misusing the word ironically.
Off off topic:
http://www.merriam-webster.com/dictionary/ironic
: using words that mean the opposite of what you really think especially in order to be funny: strange or funny because something (such as a situation) is different from what you expected
I would say he is using the second definition, different from what would be expected.
Not really different than one person would expect it though. I mean, something that was in one game that wasn’t in a sequel wouldn’t normally be called ironic by anyone I know. It would be ironic of the game was guild wars, though and they didn’t actually have guild wars in the sequel. I could see that as ironic.
But not having a feature that they had in the first game. I’m not buying it.
On topic, I hadn’t really thought about meshes being reused as a reason not to have it in game. But a lot of the best weapons all have special effects as well, and dying the weapon wouldn’t give it those effects.
I can see where it would be a problem with racial weapons though.
I have 25 characters. 17 of them are 80 (soon to be 18) and I enjoy having alts. Right now I have four of those alts just hanging around with gathering boosters around the trees in Malchors. I log in to them a few times a day and try for a few foxfire clusters. I have a couple at jumping puzzle chests. I used to keep low level characters there to try to get silver doubloons.
And I enjoy playing a ranger of characters with a range of looks.
I’ve been using a gathering booster and a birthday booster on characters that are harvesting them, it seems to make a difference. Operative word is seems. lol
I had a couple of really good days and a couple of really bad ones. My luck tends to go in the opposite of other people’s though. Go figure. When everyone else in my guild was getting them, I couldn’t get any. Now, when people are saying they’re not getting them, I’m getting them.
I guess we might be able to tell by looking at the prices in the trading post and seeing if they go back up a bit.
I agree with this assessement. Many of the suggestions made in the game, from making the living story all permanent content (and repeatable) to giving us a choice of dailies every day, to improving the AI of certain types of creatures.
Anet listens. They just don’t comment.
I’d be all for this, though in all honestly quite a few points of interest are interesting if you’re a Guild Wars 1 player. Same with area names.
There are places I recognize that are pretty much straight from Guild Wars 1 and only marked in Guild Wars 2 with a POI.
I think a great plot twist would be to have Trahearne turn evil, blaming his turning on the fact that we kept stealing his thunder and taking credit for the stuff he did. lol
And people always want the fastest things
I am the exception to your rule. I’d rather do a dungeon slower with casual players than as fast as possible with speedrunners. It’s far too stressful doing speedruns constantly. And IMO far less fun.
I don’t think you’re as much an exception as you think you are. Many people don’t farm dungeons, they just do them for fun. That’s how some of us want to play.
The Birthday Vendor is an NPC located in Lion’s Arch’s Grand Piazza, to the northwest of Lion’s Court. Characters that are at least one year of age can speak with her to be awarded the Loyal title, the first tier on the birthday achievement track.
Title:
Loyal Have a character reach 365 days old. Use /age to check ageCopied from wiki.
So we can already go get that?
Yep, I got a title and 1 achievement point.
I’m not thinking this will happen, but I’d love it if it did.
Off topic: I wish people would stop misusing the word ironically.
It probably has to do with changes to the commander tag, including the ability to change the icon color to differentiate you from other commanders.
Just don’t complain about free content.
So I can’t complain about air pollution either? Air is free, so I guess I have to pretend to be 100% satisfied with it. I’m allowed to not like the content, and the forums are to discuss the game, so I am allowed to let people know I am displeased with the content included in the past four episodes.
I’m not sure anyone is forced to play the content in this game, free or not.
Still, this may prove helpful: https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback/first#post3383470
Good luck.
Every two weeks, ArenaNet adds content to the game. This schedule they’ve been keeping up is incredible. I’m sorry to say however, that I’m not a fan of this content for a few reasons. 1) It’s too short. After last season, I’ve burnt out on back items and achievement hunting. The only other content that is added is a few story instances that take me around an hour to beat. While ArenaNet can never develop content as fast as players can play it, only an hour of play time is very short. 2) The dialog, and text. The first time I tried to go back and play the storyline, I was shocked at just how much dialog was. I can’t skip much of it either, and I lost all desire to play the content again. 3) The rewards feel lacking. I might be tempted to play the content again if it offered some amazing rewards, but all I ever get are a few champion bags. If I really wanted champion bags, I would just play a dungeon because that offers less text and more action, as well as a gold reward at the end. I’m not saying that story content should be the newest farm, but it should offer something of value. Personally, my favorite Living Story content was Flame & Frost. The Molten Facility was, and is, my favorite dungeon. It offers a little more challenge than much of what we see in the game, and also offers great rewards for the time put in. I would very much like to see more content like that.
Was that good enough?
Actually yes, that’s far far better. Much better than your first comments. It gives an understanding of what Anet can do in the future to make the game better for players like you.
I remember that actually. They were discussing making the stories shorter but closer together, or something like that. I don’t have the exact wording but the impression was having stories that didn’t go for as long and weren’t spaced out quite as far apart between them.
Anyway, in the break we’re getting a much needed feature patch. I’m sure the PvP and WvW people would like some love too.
And there’s bound to be some PvE stuff in there as well.
Am I supposed to have something or give her something? I didn’t get anything from her.
Do it on a character you created more than a year ago.
That’s a great post. Made me laugh. Everyone else covered your questions already.
But play how you want isn’t limited to solo content. The problem is there are people who wish to play how they want and they want to run dungeons as fast as possible…and that’s okay.
There are plenty of people who will group with you if you’re not zerker. Easy enough to advertise your own group or join a casual guild. I run dungeons with support people in my party sometimes, no big deal.
But I’m not really sure about the total point of your post beyond expressing of frustration. You can already play the open world any way you want. It’s just the instances when you have to deal with other people that it becomes an issue.
No such thing in this game…not yet anyway.
Not long ago, there was a thread asking for simpler looking weapons. These more basic/realistic meshes might not quite be what the people had in mind, but I posted in that thread too, because I prefer more realistic looking weapons and I like these better than I like a lot of the Black Lion weapons.
Of course, I loved my chaos axe in Guild Wars 1, and that could be part of the reason.
If the pipeline from start to finish is 8 months, that’s a different deal and fairly believable – but would mean they have to have been able to work on other maps in the meantime as well.
What makes you think they’re budget is big enough to have their whole staff working on the game full time? And if one believes that they’re making a lot of profit, they’re either having most of the money the game makes siphoned away towards other NCSoft games, or have been working on a major project since launch without telling anyone even the slightest thing about it in the last two years. If you’re asking me, the last option looks like the least likely one.
ive seen it mentioned in interviews that there were 2 big projects cooking in the background that were not the bi weekly living story updates or the feature packs
I’d love to see that quote if you have a link, because I’ve never seen Anet give a number. The closest thing I heard was seven teams working on projects that weren’t LS.
So after all the conspiracy theories about how the game is dying because there’s no LS update, in three weeks after this release, there’ll be a release of a new feature pack, or one week later than an LS patch would have been out.
Looks like maybe people talking about someone trying to kill the game may have been premature.
I hope something big is being worked on – 2 years for planning is long gone – LS is just too stale to keep some in-game. It takes 1 day to finish a new LS chapter. Content is very small to justify this long of a wait for an expansion.
What?! The Dry Top map is so massive, it’s like they’re squeezing water out of dry rocks! You should be like “whoa, ANet, slow down! You’re releasing too much content again!”.
On a more realistic note, I think it took them over a year to get this map developed (it around one year for the EotM map), so their big project on display.
Here, right now.Interesting theory. It may be one of the things they were working on. But since Anet did say they had multiple teams working on big projects, it might not be all of them. I suspect it’s not.
Map development is a big task for them. Not a theory. It’s a fact.
And of course they’re working on multiple projects, big and small.
Fact is this was a big project for them.You say in your first post “so their big project is on display”. In any English I know, that means this is their one big project. You may not have meant it, but you certainly said it.
If you think there might be more, it might have been better to say this was one of their big projects (which might or might not be the case).
Wow…smh.
Is your fanbase really that dumb to need such a clarification? Jesus.
This is their big project on display.
No, it really does mean something other than you’re saying. Saying their big project is very different than saying one of them. This means it’s over. We’ve seen it. There’s nothing else.
Given your post history not sure why you’d think I’d assume anything else.
I dislike must of the trait changes they’ve introduced, but killing the grub (which I did easily with my guild) has got to be one of the worst. We need more options to unlock this stuff.
I hope something big is being worked on – 2 years for planning is long gone – LS is just too stale to keep some in-game. It takes 1 day to finish a new LS chapter. Content is very small to justify this long of a wait for an expansion.
What?! The Dry Top map is so massive, it’s like they’re squeezing water out of dry rocks! You should be like “whoa, ANet, slow down! You’re releasing too much content again!”.
On a more realistic note, I think it took them over a year to get this map developed (it around one year for the EotM map), so their big project on display.
Here, right now.Interesting theory. It may be one of the things they were working on. But since Anet did say they had multiple teams working on big projects, it might not be all of them. I suspect it’s not.
Map development is a big task for them. Not a theory. It’s a fact.
And of course they’re working on multiple projects, big and small.
Fact is this was a big project for them.
You say in your first post “so their big project is on display”. In any English I know, that means this is their one big project. You may not have meant it, but you certainly said it.
If you think there might be more, it might have been better to say this was one of their big projects (which might or might not be the case).
Humm I would use them if they was black they are too ‘white’ they should of name it ‘Light’ skins not Chaos
Based after the chaos axe from Guild Wars 1 which was white like this.
I hope something big is being worked on – 2 years for planning is long gone – LS is just too stale to keep some in-game. It takes 1 day to finish a new LS chapter. Content is very small to justify this long of a wait for an expansion.
What?! The Dry Top map is so massive, it’s like they’re squeezing water out of dry rocks! You should be like “whoa, ANet, slow down! You’re releasing too much content again!”.
On a more realistic note, I think it took them over a year to get this map developed (it around one year for the EotM map), so their big project on display.
Here, right now.
Interesting theory. It may be one of the things they were working on. But since Anet did say they had multiple teams working on big projects, it might not be all of them. I suspect it’s not.
They’re probably just letting this game die slowly. The lack of WvW updates, having to fight the same matchups for 8 weeks in a row, megaservers and goal-less EOTM has fragmented the community to a point where most people are getting burned out.
Took the words out of my mouth. Once again all of this is starting to give me an impression that someone higher up wants the game to die off… Which doesn’t really make much sense, considering that GW2 is one of, if not – NCsoft’s most popular NA MMO at the moment, with a newly added dev team of 400 people.
I heard that the dev team didn’t answer any player questions or complaints regarding the game’s future at Gamescom either; that definitely doesn’t bode well. Really hoping that Anet proves us wrong eventually, because it’d be such a shame to see a game with this much potential die young.
Let’s be logical for one second. You called it. Guild Wars 2 is one of NCsofts most popular games. It’s still making money as of last quarter. No company just abandons their most popular product. We already see signs that Wildstar is slowing down and it’s only out a couple of months. It’s taken a big hit already.
So what is NcSoft going do to, really? Abandon Guild Wars 2.
Businesses plan stuff over months and even years, not weeks. Things like expansions. They make annoucements when they do when it makes sense to make them. Now if the game is still earning money at a constant rate, they have less reason to make annoucements. Anet is tracking who logs in and for how long they play. And how many players log on.
So much panic from people who really have nothing to go on. All we really have to go on is NcSoft quarterly reports, which show the game profitable, and stuff like Raptr which shows that the game has pretty much remained in the top 20 games (not just MMOs games either) since release. That’s not easy to do. ESO has already fallen off the top 20 and it’s much newer. Why would anyone abandon this game? It makes no real sense.
The problem is Anet isnt’ telling us what’s going on. That’s the problem. But you know, if Anet is still paying voice actors to do voices for content that comes out every two weeks, that says something too. Voice actors don’t come cheap. You don’t let games die and then pay voice actors lots and lots of money.
Anet needs to say something. That much is certain. Too many people with too much time to worry about what’s not happening, not because it’s not happening, but because Anet hasn’t said anything. That’s why I posted a thread about Anet needs to have someone talking to us.
But realistically, when SWToR wasnt’ doing as well as it was supposed to half the staff was laid off. When TSW didnt’ do as well as it was supposed to, a third of the staff was laid off. If that happened, we’d hear about it. It’s not happening. The game isn’t dying. There’s no reason to believe it’s dying.
Lack of information doesn’t mean that nothing is happening.
The amount of speculation in this thread is unreal. No evidence of everything, and everyone is making stuff up. People are saying we’re not getting an update in two weeks. Maybe, maybe not. What we’re definitely not getting is a living story update.
And it’s funny. It’s the same people who say they don’t like the living story that are complaining it’s not coming out in another 2 weeks. One would have thought those people would be happy.
Of course, a big part of this is Anet’s fault for not communicating. In the absence of fact, people will make stuff up to fill the void. The bigger the void, the more stuff will be made up.
I’d wait till next Tuesday and see if we get our annoucement before assuming there’ll be no update in two weeks. Who knows it might be the kind of thing people who don’t enjoy the LS are complaining about.
problem is more like people wait for CONTENT since livingstory 1 ends for 8 months and now we had only stupid cutscenese and textlines for another 2 months and they make a break …..
here is nothing to do in this game and no hope it will be better someday and arenanet afk
Nothing to do for you. Some people are finding stuff to do.
more bloodstone dust
I hope that’s a joke.
It is.
Play the way you want may not mean what you think it means. What I thought Anet was talking about when they said that, is that you can play pretty much any aspect of the game to level, while ignoring others. You pretty much never have to go into a dungeon if you don’t want to. It’s not like the best gear is only available from dungeons.
It doesn’t mean specific rewards, however, won’t be gated behind specific content, nor does it mean that specific build wont’ be more efficient than other builds.
We’ve run ranged dungeons, and non-stacking dungeons in my guild and I assure you they can be done. They take longer and in a lot of ways they’re more challenging…but they can be done. So we’re playing our way.
In PvP it’s harder because you can play any way you want, but PvP in any game will have a meta. That is to say players are going to gravitate to the most effective builds. There’s really no way around that.
You can expect not to do well in PvP if you don’t take the meta into account. You can still sometimes find your own niche outside the meta, but it’s going to be more restrictive. However, they have made it so now you can get dungeon skins in PvP without farming a dungeon. This too goes back to play the way you want.
The amount of speculation in this thread is unreal. No evidence of everything, and everyone is making stuff up. People are saying we’re not getting an update in two weeks. Maybe, maybe not. What we’re definitely not getting is a living story update.
And it’s funny. It’s the same people who say they don’t like the living story that are complaining it’s not coming out in another 2 weeks. One would have thought those people would be happy.
Of course, a big part of this is Anet’s fault for not communicating. In the absence of fact, people will make stuff up to fill the void. The bigger the void, the more stuff will be made up.
I’d wait till next Tuesday and see if we get our annoucement before assuming there’ll be no update in two weeks. Who knows it might be the kind of thing people who don’t enjoy the LS are complaining about.
This game should go the Diablo 3 route of having random loot but every drop is usable by your class.
Agreed. Very ‘agreed’.
I absolutley disagree with this. I salvage a lot of my blues and greens, hoping for silk or linen. If I were a medium class, and got only leather from salvages, I’d be very very sad.
I don’t think so, because sometimes when I can’t invite, I’m not in a party at all.