Showing Posts For Vayne.8563:

Laurels suggestion

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Vayne.8563

Yep that would really help. I’d vote for that.

Laurels suggestion

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Vayne.8563

Contact customer support, they should refund it for you.

Very good combat system

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Vayne.8563

I’m not a big fan of the ’attacking on the go. Otherwise it is indeed fluid and satisfying, but…

GW2 camera and targeting is still kitten.

Hopefully by GW3 they can drop this archaic targeting/camera system for full action combat. I’m not asking for a TPS, but manual aiming of skills, soft lock targeting of skills (such as mass effect did with powers) and so on. I’m aware ESO has this, but I’ll wait for that to go f2p/b2p before trying it.

I agree with this. I wish I didn’t have to ‘mod’ it to play more like this. Neverwinter has spoiled me in this regard, it controls and plays real well for an ’action MMO".

NeverWinter is also another example of being rooted while attacking.

Are you saying it’s a bad thing? Because it’s a big part of why I found it’s combat so satisfying. Making the right call between attacking or moving can be very rewarding.

Another good example of being ‘rooted’ while attacking are the Souls games, Dark Souls and Demon’s Souls. A great example is the Monster Hunter series, going so far as to not rely on a target lock, leading to an interesting skill ceiling as seen in these few vids here. (may contain foul language, though).

I’m saying it’s a bad thing. lol

I’ve been in real fights in my life and not moving while doing stuff is how you get hurt. Just saying.

But that’s just my opinion of course.

Very good combat system

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Vayne.8563

One of the things that makes this different from tab targetting games is that you can use skills without targeting anything. Most of them anyway.

Living World Confusing

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Vayne.8563

Actually a lot of people are enjoying these scenes. And I’d advise you, if you like story, not to miss them as suggested above. If you like story and lore, talk to someone who knows it, or read up on it, or watch one of the videos.

Black lion keys

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Vayne.8563

Black Lion keys are probably funding the whole game. For every ten people who aren’t spend money on them, another is buying them by the boatload. If it’s funding the game, I say keep it as it is. As much as I’m against it.

Will there be stand alone campaigns?

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Vayne.8563

They said there wouldn’t be standalone campaigns as they didn’t want to divide the playerbase like they did in GW 1.

Living World Confusing

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Vayne.8563

If you prefer to talk to someone, contact me in game and I can go through the whole story with you.

Anet Needs someone to Talk to the Forums

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Vayne.8563

Look, Anet clearly did change direction when they introduced ascended gear. They changed direction against a huge backlash. Now, you have to ask yourself, with all the negativity associated with it, with all the people leaving the game, why would a company change direction.

The only answer I can come up with is because they thought it was necessary. But even back then, having a real conversation with us would have stopped anyone but the most fundamental in their beliefs from feeling that Anet had done something underhanded.

I’m not saying they did do something underhanded. I’m saying the communication that came out in reference to it made it feel like they did, and that’s not a good look.

A person who communicated with us wouldn’t stop the bottom percentage of anti gear progression people from leaving or complaining. But most reasonable people, even if they don’t agree with a change, if they can see reason for a change would be far more accepting.

Anet Needs someone to Talk to the Forums

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Vayne.8563

I saw a posts demanding developers lose their jobs. A lot of angry protest linking the Manifesto (which really had nothing to do with the argument at hand), a lot of linking that particular interview and screaming “BROKEN PROMISE!!! RAAAAGE!!!”

You can pretend it didn’t happen, but it did.

Maybe there were a small handful of posts like this (which I still never saw, so the jury is out on who is playing pretend), but even if that were true you think that justifies ANet’s current silence? Because that’s the argument you’ve made above.

The fact is that Anet still didn’t say BiS.

How is “best statistical loot” different from BiS? Read the link above, they clearly said “best statistical loot”. The fact is, you’re wrong.

You never saw a manifesto broken promise thread? Really? You must have have been on the forums. Even years later they were relatively common. And yes I’ve seen posts saying that people should be fired…or even worse.

Anet Needs someone to Talk to the Forums

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Vayne.8563

Not going to search out the links again, but:

It was stated before launch that it was expected that we would have BiS gear by level 80.

It was subsequently stated, post launch, that it was never intended for us to have BiS gear that fast.

Changing their mind by saying, “we have determined that our original intention is not going to meet the needs of the game or the player base,” is one thing. To deny that the first statement was ever true means that either the first statement was a lie or the second one is.


We were told that grind would be reserved for cosmetics but not for stats.

The best stats are now gated behind grind.

“McDonalds is delicious,” isn’t a falsehood, its an opinion.

We were told before launch that this was an iterative company that changed things if they found they weren’t working. If something wasn’t working in their opinion they were always going to change it.

And there are 300 people in the company. I’m sure there are people who are antigrind in the company and people who aren’t. I’m sure there are factions of people who want different things. No company ever really speaks with one voice.

We know this is an MMO and things change. We’re not getting a new tier of gear every 3-4 months like other games.

Companies go into things with intentions and then something happens and they change what they do. That’s how MMOs work. If you don’t expect that at this point, I’m not sure what to tell you.

None of that addressed Ashen’s point. Forgive me for speaking for someone else, but his/her point WAS NOT that the direction changed, but rather ANet’s deceptive position that no change occurred and claiming the original statement was never made.

It’s like someone saying “My favorite food is pie” in June and then in July saying “My favorite food is cake.” When pressed about what caused the change, the person responds “I never said pie was my favorite.”

I’ve addressed this in other places before, and it’s not really on topic for this thread, but to make it short, who says what depends often on who you ask. We get little fast, truncated answers from people asking casually, not long involved detailed answers.

It’s entirely possible that they were going to have another tier before launch and didn’t get to put it in. I’m convinced the game launched early to get out before MoP and that’s why it was in the state it was when it came out…incomplete. This happens with lots of games.

Now, those involved in those conversations can say sure we planned to have this new tier, we thought about it. To another person who wasn’t as heavily involved in those convos, or came online after the plan was pushed back abandoned, they’d have a different recollection. Hell, I have a different recollection of things from my wife even though we were both there.

No one is researching answers to stuff before casual interviews which is where some of this info came from. Human memory? Not really all that accurate.

Fans hang on every single word Anet says, and then they memorize it, whether Anet employees are talking casually or not. People forget stuff all the time. A year or two after something happens, if someone asks a question, discrepancies in answers are bound to happen. That’s why historians want corroborating evidence.

It’s all very well and nice to say this person lied. People get stuff wrong all the time. That’s what makes us people. I wish we’d hold devs to the same standards we hold ourselves.

Again, you totally missed the point.

The problem doesn’t lie with ANet changing direction or priorities. That’s expected.

The problem lies with them denying they ever made very clearly documented statements to begin with.

If you have to try and type a 4 paragraph explanation of why that’s somehow okay, you might as well admit to yourself you’re just engaging in mental gymnastics.

Nope you missed my point. I did answer it.

Is endgame being developed, or what?

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Vayne.8563

In this game, you’re rewarded for rezzing people. There’s not only experience, there’s an achievement and a title. The game is training people to work TOGETHER. Which fosters a more social more caring atmosphere. More carebear if you will.

It’s actually the opposite – when spanking a mob, you lose out on dps as soon as you stop to rez, so most don’t/won’t bother.

So yea, it still encourages competition, it’s just that it also gives one the option for cooperation. And somehow I doubt the players who preferred competition will suddenly feel like starting a ‘rez-dat-baddie’ spree.

Moreover, I still don’t see how it fosters a more caring atmosphere than instanced content did on GW. As a matter of fact, instanced content prevented a lot of the issues people hated on games like WoW (node camp, mob camp etc.), so………..

Most won’t bother? I guess then I’m imagining the fact that every single time I go down, people rez me. There are definitely people who won’t bother. You have no way of knowing whether it’s most or not.

Making a game encourage people to be cooperative won’t guarantee everyone will be. You can’t train everyone. But lots and lots of people go out of their way to rez you. I’ve seen it time and time again.

Home Instance - Excessive Blocking

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Vayne.8563

Unless of course you were one of the happy and fortunate people who bought a portal stone and you want to use it. That only takes you to your home instance.

I finally got a recept for an Ambriteskin

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Vayne.8563

I’ve never seen a crafting recipe that unlocks account wide.

A Real PVE challenge

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Vayne.8563

Swift…I agree…leechers are annoying. But making raids, in my opinion, isn’t the way to deal with them. There has to be a way for Anet to see that someone hasn’t participated and deal with them somehow.

A Real PVE challenge

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Vayne.8563

Raids create a game of have and have nots. I’m pretty sure that’s what Anet is trying to avoid.

There’s actually two separate issues at work here. If you make it so that there rewards are better, then you end up with citizens and second class citizens. This happens in most MMOs.

If you make it so the rewards aren’t good enough, then people wont’ do them, because people gravitate to the highest rewards. Why work harder to get the same stuff.

Even in games with better rewards for raids, raids aren’t done by the biggest percentage of the player base. How much less so here? I mean we should learn from experience. TA etherblade path is a much harder path than most dungeons and one of the dungeons people don’t regularly run for that reason.

A Real PVE challenge

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Vayne.8563

My arguments have nothing to do with what is or isn’t happening in the game. It’s about what traditionally happens in most games. If you make content for 5% of the player base, is that the best use of resources? That’s the real question.

Anet knows who is playing what.

A Real PVE challenge

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Vayne.8563

The raiding portion of any gaming population is traditionally one of the smallest (if loudest segments) of the community. Anet, in my opinion, can’t spare the time to make challenging raids like the kind you’re asking for…unless I guess they included very easy modes for people who want to try the content. However, Anet has said all along they want their population in the open world. They want a living breathing world. I’m not sure how that can happen in a series of instances.

I’m pretty sure you’re not going to see instanced raids in this game.

I don’t want to burst a bubble for you that a large portion of the last few updates was instances….

Difference between them and raids is that they are easy, soloable and almost unreplayable(not that they can’t be replayed it’s that there is no real reason to replay them).

You’re not bursting my bubble. Those instances are quick hits. Most people aren’t running them over and over again. They take people out of the world for a tiny amount of time and put them back in. That’s not really what a raid is, traditionally.

The game is centered on the open world. In fact, in the last LS, they actually sent people to open world events, which you had to do to complete the living story. I’m not sure how you can compare those instances to the types of raids the OP is asking for.

Could you fix Night/Day in Tyria?

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Vayne.8563

I’d definitely prefer a darker night.

A Real PVE challenge

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Vayne.8563

The raiding portion of any gaming population is traditionally one of the smallest (if loudest segments) of the community. Anet, in my opinion, can’t spare the time to make challenging raids like the kind you’re asking for…unless I guess they included very easy modes for people who want to try the content. However, Anet has said all along they want their population in the open world. They want a living breathing world. I’m not sure how that can happen in a series of instances.

I’m pretty sure you’re not going to see instanced raids in this game.

Anet Needs someone to Talk to the Forums

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Vayne.8563

Not going to search out the links again, but:

It was stated before launch that it was expected that we would have BiS gear by level 80.

Please seek out the link, else i say it is simly not true.

I can’t remember they ever used words like “BiS” in anything i read.

Colin or Eric said it in an interview. It really was said. I don’t know how easy it would be to find the link, because there’s no text search feature for videos.

Edit: That said, so what? It’s an MMO. They found too many people not staying and made the changes necessary to keep the game going. It’s what MMOs do.

Improvised CDI thread

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Vayne.8563

There are very good copyright reasons for companies to aggressively go after people who violate copyright. There’s a legal precedent which shows that if they ignore it, and later want to go after someone who actually really misued it, if that person can prove they haven’t been defending the copyright, it goes a long way to that company losing the case.

You have to defend your copyright in order to show it’s important to you, should you need to in court. It’s pretty annoying.

Take a page from D3's Rift system!

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Vayne.8563

Yep I’m all for this.

So I am almost [Now] level 80......

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Vayne.8563

Living Story – http://www.youtube.com/watch?v=4kvT0dywaF8

Just kidding, in my humble.

You missed One of the more beautiful areas (Kessex) getting uglified, Teq became pointless to all but the dedicated, new skills which most people don’t bother with at 25 points for crap. More new skills with Necro one being pretty much kittene

Ps. WvW, hah, those guys are never happy, ANet asked them to post footage for a promo vid or something. The cheeky monkeys kinda voiced opinions instead.

Teq is no more for the dedicated. You do have to show up early but enough people know how to beat him now where you don’t need a preorganized group anymore.

Take a page from D3's Rift system!

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Vayne.8563

Sort of like a take on the already existing Twisted Watchwork Portal Device. Though it doesn’t just take you to events, and it’s expensive as hell to craft. Fun though.

Is endgame being developed, or what?

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Vayne.8563

I’d love different guild missions. We do them twice a week, and we’ve done most of them too many times. I’d also like to see more guild puzzles.

I’d also like to see something along the line of longer, scavenger hunt type things. People have mentioned before stuff like pact missions. I avoid order missions because Anet would have to make 3 for each update.

Pact Missions could be really simple and play off of the existing dynamic events (keeping in line with the theme of not reinventing the wheel). It could be a useful tool in getting people out into the world for some of the less played and more obscure dynamic events (kinda like they tried to do with the crown chain in the last living story – only a little more believable since they would be routine missions and not tied to something as epic as the crown shards).

Every week, 3-4 missions (dynamic events) are listed at a pact NPC in Ft Trinity (or anywhere really). Reward could be as simple as a champion bag for each listed DE completed.

In this particular situation, I’d sort of like for them to reinvent the wheel a bit…what this game is lacking from my point of view is more involved quest chains. Not traditional quest chains. But something that’s not a dynamic event that isn’t just something that’s either on a timer or random. Something like the aforementioned black moa chick quest from Guild Wars 1.

They did something like the mad king scavenger hunt for clues at one point. They can use existing locations. But something that involves solving puzzles, instead of just killing things.

And yeah I know, most people will just get stuck and run to Dulfy or the wiki, but I think there are a lot of people who play these games that would like to see something puzzle oriented.

Is endgame being developed, or what?

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Vayne.8563

I’d love different guild missions. We do them twice a week, and we’ve done most of them too many times. I’d also like to see more guild puzzles.

I’d also like to see something along the line of longer, scavenger hunt type things. People have mentioned before stuff like pact missions. I avoid order missions because Anet would have to make 3 for each update.

Is endgame being developed, or what?

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Vayne.8563

An end game that would work for me, is to make a really hard mode story version, using the stories they have already in the journal but ramping it up and providing titles or cosmetic stuff for people that can get through it. Sort of like a tribulation mode in SAB but for the Living Story. Make it so failure is the default state and you really have to figure out how to spec perfectly to succeed.

I would definitely support this idea. There would need to be some kind of ongoing reward system in place for the story instances (both the regular and the hardcore) to make it viable. This wouldn’t have to be much – something as simple as champ loot bags would be enough for many.

One thing I think would be cool (and fit well in the game) would be to implement Season Armor/Weapon Sets – unlocked with tokens from repeating living story steps (gated daily just like dungeons – small number of tokens for completing on regular mode and about twice that many for completing on). Basically introduce 1-2 armor/weapon pieces with each episode until full sets are out.

The big advantage is they already have the assets. They can make stuff harder, without making all new content.

There’s probably not enough hard core players to dedicate an entire new instance to that they won’t run so much anyway….like the new path of TA. A lot of work and very few people run it.

This allows them to produce lots of difficult content relatively quickly.

Instant end game…just add water.

Is endgame being developed, or what?

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Vayne.8563

Endgame, for me, would be things (lots of them) like the Black Moa Chick quest. Or bringing back Nick’s descendant. Lol. But, see? I’m not into the whole ‘raiding’-type of content, so I’m sure I’m in a sad minority.

I’m right there with you.

Is endgame being developed, or what?

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Vayne.8563

An end game that would work for me, is to make a really hard mode story version, using the stories they have already in the journal but ramping it up and providing titles or cosmetic stuff for people that can get through it. Sort of like a tribulation mode in SAB but for the Living Story. Make it so failure is the default state and you really have to figure out how to spec perfectly to succeed.

Is endgame being developed, or what?

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Vayne.8563

I think you are missing the point of core cooperation rather than competitiveness. It is more ‘social’ to cooperate or, at least, not have to compete to get mats from nodes, or XP and drops from mobs. It fosters a friendlier environment, where you may make a friend, rather than an enemy because no one is irritated that you ‘stole’ his/her kill or material or whatever.

That’s all. Geez!

OT – I enjoy what this game offers, and I don’t feel the need for any of the OP’s proposed ‘endgame’. There are, of course, things I would like added to the game, but I’m sure most would not consider them their definition of ‘endgame’.

I have to agree. I find that this game is more social, because In other games I have played (cough) WoW ( cough)…if someone is fighting something and dieing, and I jump in to help, there have been times I got yelled at.

Here, I can Jump in and help, and people actually thank me.

rly? did you even bother to read my explanation of why comparing this game to WoW doesn’t make this game “social”?

Cooperative, MAYBE (even tho that’s arguable), but by far NOT-social.

So why is it easier for me to be social in this game than that game?

???
What?

Easier to be “social”? I find the “difficulty to be social” in GW2 to be exactly the same as it was in games such as: Shaiya, Runescape, Aion, Rift, in fact, every MMO i played…
This is something personal, there is no such thing as being “easier to be social” in certain games!

Really, of all the kittenopics discussed so far in this topic, I find this one about GW2 Being Social to be the most bullshi* one, honestly, this game was never advertised as a social game and was never focused to be so.

Actually, it’s easier to be social for most people around friendly people. Games do train people how to react to other people. You’re obviously one of the people that have a different idea of what social means than some of us. That doesn’t make us wrong.

And it STILL ties in to the type of end game.

Is endgame being developed, or what?

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Vayne.8563

I think you are missing the point of core cooperation rather than competitiveness. It is more ‘social’ to cooperate or, at least, not have to compete to get mats from nodes, or XP and drops from mobs. It fosters a friendlier environment, where you may make a friend, rather than an enemy because no one is irritated that you ‘stole’ his/her kill or material or whatever.

That’s all. Geez!

OT – I enjoy what this game offers, and I don’t feel the need for any of the OP’s proposed ‘endgame’. There are, of course, things I would like added to the game, but I’m sure most would not consider them their definition of ‘endgame’.

I have to agree. I find that this game is more social, because In other games I have played (cough) WoW ( cough)…if someone is fighting something and dieing, and I jump in to help, there have been times I got yelled at.

Here, I can Jump in and help, and people actually thank me.

rly? did you even bother to read my explanation of why comparing this game to WoW doesn’t make this game “social”?

Cooperative, MAYBE (even tho that’s arguable), but by far NOT-social.

So why is it easier for me to be social in this game than that game?

Is endgame being developed, or what?

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Vayne.8563

stupid thread.

is there an endgame? no.
are we, as community going to create a discussion and extract points from that? no, we just going to whine, and blame each other for stuff.
can we, as community do something? nope, we are to busy arguing with vayne at forums, because, uknow, that’s how things work

lots of kittening, very little sence. thats kinda ok theese times?

I’m not arguing with Vayne, I think he makes sense. I used to argue with Vayne, until I stopped myself from responding one day, and actually listened to what he had to say.

I barely know how to respond to this. lol

Is endgame being developed, or what?

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Vayne.8563

I think that the conversation about how social this game is is directly linked to the topic in the OP.

The end game ties into everything else. It’s part of the over all game design. The more competitive the end game, the more attractive this game becomes to players who don’t fit in with the over all vision the company had for the game. They wanted a welcoming, friendly cooperative PvE.

The more difficult the content, the more people will insist on bringing X profession and Y build. This was the sorts of problems that were endemic to Guild War 1. It wasn’t just groups you wanted. It was an imbagon Paragon. An r8 ursan. A 600 monk. An iway or whatever was the flavor of the month to run the Underworld or VS farming.

This game is made to play any profession you want and for most of the game you can. I still don’t think I’d like to try Duncan Black in Slaver’s Exile in Guild Wars 1 without the swap skill.

The end game sets the pace and tone of the game. Any end game in this game would have to be added very very carefully.

Is endgame being developed, or what?

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Vayne.8563

@Vayne so, you are saying this game is social because ONLY the other games have as*holes? Wha?

This game as PLEENTY of that too!
First time I played story of AC people left the party left and right because of “those idiots noobs”(!), the first time I tried playing fractals people left because of me not knowing what to do (and everytime I play low-level fracs and there are people that don’t know what to do, It happens again and again people leaving), so stop pretending that the community of this game is paradise and cooperative, the only times in this game people cooperate is when they are forced to do so (Dry Top, Crown Pavillion…) and even then it’s a chore to make most of them realize what they have to do, since most people explain what to do by being complete jer*s and therefore other people ignoring them.

So, stop pretending that this game has the greatest community and that only other games have the toxic “bad” players.
As*holes exist EVERYWHERE as do great and fun people exist EVERYWHERE.

I’m saying I played those games and people were not friendly. The only real exception to that in my experience was Lotro. In other games, people were pretty much out for themselves. They had dueling. Open world PvP. All that kind of stuff. Everyone was a noob. Very few people, by percentage anyway, were friendly and welcoming. This is because the features of the game rewarded people for being selfish.

In this game, you’re rewarded for rezzing people. There’s not only experience, there’s an achievement and a title. The game is training people to work TOGETHER. Which fosters a more social more caring atmosphere. More carebear if you will.

As a social person I enjoy Guild Wars 2 because it has less griefers than most games intentionally because of the game’s design. That’s not holes at all. I had a very different feeling playing WoW and Rift than I get from this game. A tangible difference in the experience. Many have commented on this, I’m hardly alone in this. It’s even been part of some reviews of Guild Wars 2.

It’s not that other games had “holes”. It’s that the design of other games encouraged competition instead of cooperation.

Is endgame being developed, or what?

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Vayne.8563

What’s the deal of saying this is a “social game”?
Social game my a**!

This game does NOT have any developed social-features, in fact EVERY-SINGLE “SOCIAL-FEATURE” present in this game as been present in 90% of every other MMO and most of the times, WAAY more deep and developed. (such as guilds, guilds in this game barely have any point other than just having a group that sometimes may do a repetitive challenge). The parties rarely bring anything social-wise (since most of them are just people who want to get through content X asap and therefore don’t even chat, and the rest are just taxis to other megaservers), the chat is the same as every other game whit little to no relevence (most of the time it’s just about people asking how to get to vista/poi/wp/sp X), the LS/PS (which for some reason some people seem to be passionate and conviced that is the greatest thing to ever be created) IS COMPLETLY INSTANCED, PUTTING YOU AWAY FROM EVERY OTHER PLAYER, social features (such as Housing/Guild Halls) are NOT being implemented anytime soon and in the end there is NO events related to community interaction (other than zerg-zerg-zerg-zerg, and btw, zergs are by far the most non-social thing)

So I would REALLY like someone to explain this “social game” theory. Is it because you may make friends during the way? If it is so, every other MMO is still a social game because this can be done in every single one of them, and this one still falls apart.

A game the requires you to group doesn’t make a game social. What makes a game social is that you can play with people and not have to group. Socialization doesn’t just mean being in a party with someone. It means being with people in general. I’ll give you the simplest example.

I was playing WoW and I shot a creature. Some guy comes yelling at me for tagging the guy he was waiting to kill. I mined a node. Some guy is yelling at me because it’s his node. He was fighting something nearby. I didn’t even realize he was there. When you have situations like tagging and kill stealing and node stealing…these are competitive things, not cooperative things.

In Guild Wars 2, I run around and I join any fight I want without having to think. Anyone can rez me, without wasting a skill slot on a rez. I can get buffs from random people, even those not in my party.

Having stuff that forces you to socialize because you have to talk to strangers doesn’t make a game social. Because you can’t really make antisocial people social. Social players will be social whether or not the game requires it. Anti-social people won’t. You’d probably be stunned at how many people solo WoW.

WoW is known for it’s toxic atmosphere. Guild Wars 2 isn’t. I don’t know, maybe there’s a reason for that.

Storyline achievement spliting

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Vayne.8563

If they did it at this late date, they’d have to make hte rewards retroactive. People have already done the personal story to death.

Is endgame being developed, or what?

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Vayne.8563

I’m social. So it’s a multiplayer game for me.

I have to stop at this part.
You consider a game social just because you can ‘see’ other random people on the map? Most of whom you likely won’t talk to, or group up with? Or does dropping a few lines in all chat, or map chat qualify as being social? If you play with guildies and consider that part social, how is that any different than on GW?

Sorry, but how does being surrounded by random people in a world translate to social? I can easily say GW was by far more social in that regard, as it was designed in a way you actually had to play with others to achieve your goals – you were supposed to worked together with others to get somewhere. It is a team-oriented game by definition, and as such the very opposite of GW2, which is HIGHLY individualistic (every player is a one-man army), and thus the very opposite of social.

I honestly do not understand where you’re coming from.

Actually, Guild Wars 2 gives me a chance to play with my entire guild in a zone at one time if I want. I don’t randomly see strangers. I randomly see guldies. That’s pretty cool.
Here’s something else that can happen here that could never happen in Guild Wars 1.

If I’m down in an event, a random stranger I don’t know can come and rez me. That doesn’t happen at all in Guild Wars 1. That’s one of the things about MMOs. You can make friends WHILE playing. I have. One of the people in my guild right now is in my guild because during one of the holiday events, I waited to spawn an event till her friend showed up. I was happy to wait. I made a friend.

In Guild Wars 1 you could make friends in outposts, but you’d have to spend time in outposts to do that…which meant you weren’t actually playing the game. Many of the people in my guild were met in the open world by other members of the guild. That’s social.

Social doesn’t have to mean team based, or organized. That’s a different thing that social.

In my experience, social people don’t really require coordinated end game per se. Some of them do, naturally, and some of them are just happy to be social. Some people are happy to solo while chatting with the guild. That’s social too.

Is endgame being developed, or what?

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Vayne.8563

Vayne, can´t you just stop spamming all day and answering everything even when you dont have to say anything?

seriously you dont make a point but you answer every single post like it would be a privat discussion with you – and than you say nothing – just empty words

seriously – you should be removed for spamming

noone kitten care what YOUR playstyle is atleast not this much as you have to spam it every single post

thx for you time and move on

I’m sorry, someone said something I found offensive, I responded to it, and since then I’ve been answering direct quotes. If you feel that I’m spamming feel free to report the post. You’re not a moderator. Or did you think the post you made is on topic and further’s the thread’s conversation somehow?

Is endgame being developed, or what?

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Vayne.8563

Welcome back Vayne.

How do you think GW2 is doing now. You keep telling people the game will get better a year ago. I honestly didn’t see too much change though.

I think the game did get better. At least, I think the Living Story Season 2 was better than Season 1 so far. And we’ve just started. And I think Dry Top is a pretty kitten ed good zone. The wardrobe I find better. No repair costs I find better. Being able to retrait for free any time out of combat I find better. The story telling seems to be better.

It’s obviously got its flaws too (new trait system coughs). But I think in a lot of ways it is better. Admittedly it’s getting better slower than I expected it to.

Is endgame being developed, or what?

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Vayne.8563

Guild Wars 2 isn’t the perfect game for me by a long shot. It’s simply the best that’s out there now. But when I walked through that tunnel into the new part of Dry Top with the sand storm on…that was pretty kitten ed immersive to me.

That’s a bold statement.

Well best MMO/multiplayer game for me, anyway. I just single player games differently. And when I say best game I mean the best game FOR ME. For my style of play. That’s what I had been talking about in the paragraph. Isolating individual sentences in a paragraph dulls the meaning of the sentence. Context is everything.

One day of GW2

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Vayne.8563

Three days a week we do stuff with the guild. Two are for guild missions, and one is community night, where we do different things.

After that we do whatever anyone wants/needs. It’s a group decision. Today, after the guild mission we run some dungeons. Last time after the guild mission, did some of the LS achievements in the new LS.

Other days I do dailies, work on monthlies, daily crafting, and whatever I’m in the mood to do. A lot of my time lately has been spent in Dry Top because I’m enjoying it.

Is endgame being developed, or what?

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Vayne.8563

@Karla

There are a zillion single player games I can play if I want SOLELY immersion. But I like playing with other people as well. I’m social. So it’s a multiplayer game for me.

Now a game like Guild Wars 1 was good in a lot of ways but it was also instanced and that meant never running into people randomly in the open world. It also meant every time I went into the instanced open world, I’d be alone in there with my party or heroes. I’d know exactly what’s coming.

Not quite the same in a game where it’s not instanced, and you can hit different events at different times. Voicing helps too. Far more voice in this game than in Guild Wars 1.

There are a lot of things in Guild Wars 2 that work against immersion too. I wish this game was more immersive. But it’s not. I either accept that, or I go find another MMO.

Unfortunately, I find traditional quests to lack immersion. I’d prefer to react to what’s happening in front of me, than have to talk to someone to be able to react. I don’t want a quest chain, and walls of text. That’s a problem for me. It’s why I couldn’t enjoy ESO. It felt like a game in a can.

Guild Wars 2 isn’t the perfect game for me by a long shot. It’s simply the best that’s out there now. But when I walked through that tunnel into the new part of Dry Top with the sand storm on…that was pretty kitten ed immersive to me.

Is endgame being developed, or what?

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Vayne.8563

I love how you feel the need to offend people who like the game, just because you don’t. Sure that’s what I was looking for in a game. Hello Kitty online.

I love how you always feel offended by such things…as if games aimed at the casual demographic were something to be ashamed of. Although I never played said game myself, I’m sure it is a nice and pleasant environment, overflowing with the little challenges you can make yourself – the same thing everyone who seems to like GW2 is echoing, so what exactly is wrong about kittens?

There are multiple ways to farm this game. Some people farm it by running dungeons. There are people who farm mats. There are people who do champ trains or EotM trains. But you know most of the farming in Guild Wars 1 I didn’t find any less boring that I do farming in Guild Wars 2. Farming is farming. If you like it you like it. If it’s boring, it’s boring.

I think I listed those myself.
However from the GW farm methods listed here, I can’t help but notice all the more exiting ones are left out (pvp, making customized builds for a particular encounter/area, running 4 man sf or 2 man UW, or general 55hp farming, be it mo, nec, or anything – the thing they all have in common is they give you this feel of ‘hero’ when you can take on entire mobs (with or without cc/degen), and still manage to kill them). Fact is, the options were/are myrad. There was no ‘one shoe fits all’ approach you often get to experience in GW2.

Farming feathers, vaattirs, raptors and decayed orr emblems was boring as hell…to me.
Guild Wars 1 didn’t have any crafting at all. It didn’t have large scale PvP. And it didn’t have PvE zones where you could have more than 12 people at one time.

Some would find that boring.

That’s why it’s called an opinion.

Farming for common materials is typically less interesting (if you over-farm a single area) than doing 2 man UW/FoW, or 4 man sf, or solo tricky bosses, true.
Perhaps you should have tried more different things instead – not like you were forced to stick to a particular farm zone for whatever reason (unlike perhaps in GW2), because there were many, many options to choose from, as already mentioned.

Nah. I don’t like farming period. I did try solo farming ectos on a Rit. Bored the hell out of me, even though I was good at it. That’s because I’m playing the game for a completely different reasons than you are…same as Guild Wars 1. I played that game for a completely different reasons. And according to you, Guild Wars 1 was no Hello Kitty Online so maybe saying people who like this game must be looking for that is not quite accurate.

I play to be vested in my characters. I play to immerse myself in a world. In some ways, it was easier to do that in Guild Wars 1 than here, but it’s far easier for me to do this here than any other MMORPG.

I’m not averse to challenges. I’ve done almost every challenge on both games. But I don’t PLAY for challenge. It’s not what interests me. If I wanted challenge, I’d go back into publishing again, or sales. That was challenging. Winning at a video game…not so much.

I play games to relax, enjoy myself and have a good time. There’s plenty enough to challenge me in real life.

Either way, not everyone who plays this game enjoys it because of lack of challenges and I’m pretty sure most MMO players don’t play games just to do challenging content.

2nd Bday is closing, and we get...

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Vayne.8563

After the first birthday, I can’t imagine why anyone would have high expectations for the second birthday.

Is endgame being developed, or what?

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Posted by: Vayne.8563

Vayne.8563

Feather farming, was that the one where you load up a ranger with a ton of traps and pretty much auto-kill tengu in Shing Jea? I tried that, it bored me to tears . . . was pretty profitable too when 10 Feathers would get you something like 390 Gold.

And there was farming for other stuff too, mostly for Nick gift trophies for the people who didn’t want to bother or who got desperate by the end of the week. I knew at least one person who did that – I bought from them a few times because I ran out of time to farm them up.

Also, I still don’t get why people want to revel nostalgic in the awesome endgame of GW1. About the best thing I can say about it was . . . you didn’t need to do it for top tier gear or anything like that. You weren’t going to be penalized by not being as effective as the other person because you didn’t run Underworld until your 2 key stopped working. The only thing which you got was pretty (and that’s debatable) weapons which, push come to shove, you could acquire without ever setting foot in there.

The ways to ‘farm’ things on GW were nigh infinite – you could opt for a plethora of different ways to farm, depending on personal preference (pvp or pve) and profitability (common material stacks vs rare material in high-end areas).

What do you have in GW2? Champ trains? Repeatable events? Fractals? Run around mining nodes? Crafting? Pvp? (rite) afaik the high-end areas are horrendously under-rewarding, while the rest boils down to a war against boredom. Judging from many replies I’ve read here, the entire game actually boils down to ‘Wars against Boredom’, unless you can ‘create your own challenges’ (!) with the help of self-imposed handicaps, which is frankly giving me the chuckles. Anything can be ‘endgame’ form that point of view, even walking through a desert – walk only on one leg and only have one bottle of water with you, gl hf.
#thechallengeiswithinyou

It honestly seems the ppl who are the happiest with this shadow of a game are the types that just wanted an elaborated version of Hello Kitty Online Adventures, devoid of any kind of real competition and challenge (innate, not self-created).
What I also notice a lot is this odd inferiority complex – if someone is wearing cool looking/expensive gear, why the need to hate on it or be bothered by it, or even say ‘ooh but me no care’?
The only problem is when good(-looking) gear and weapons are attainable in ways other than directly from the encounter in question. Prestige in and off itself is not something you should be opposed to (live and let live), gear grind on the other hand…and lack of meaningful team play outside pvp (and even there, it’s questionable), lack of a pve that won’t be just spank and tan- …dodge. A pve that will actually give a feeling you ‘matter’, and that you’re not just another drone in a zerg, or one that gets zerged.

I love how you feel the need to offend people who like the game, just because you don’t. Sure that’s what I was looking for in a game. Hello Kitty online.

There are multiple ways to farm this game. Some people farm it by running dungeons. There are people who farm mats. There are people who do champ trains or EotM trains. But you know most of the farming in Guild Wars 1 I didn’t find any less boring that I do farming in Guild Wars 2. Farming is farming. If you like it you like it. If it’s boring, it’s boring.

Farming feathers, vaattirs, raptors and decayed orr emblems was boring as hell…to me.
Guild Wars 1 didn’t have any crafting at all. It didn’t have large scale PvP. And it didn’t have PvE zones where you could have more than 12 people at one time.

Some would find that boring.

That’s why it’s called an opinion.

Game Updates: Traits

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Vayne.8563

GW1: A full build contains ONE elite. That’s 5-10 minutes you spend killing a boss, can always be done solo.

GW2: A full build contains SEVEN traits to unlock. Sometimes you must be at the right place at the right time to do the event, some must have a group.

Except a lot of the good elites were in end game and hard to get areas, that weren’t so easy to get for a lot of players. It wasn’t so easy for people to solo Prophecies in the beginning and get Aura of the Lich from the last mission. The game was harder before heroes were introduced.

My concerns about GW2

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Vayne.8563

How is convenience and looks any better then selling something else? Especially in a game focused on cosmetics?

Even the P2W idea depends on your preferred game-play. Normally in a MMO getting that cool rare skin or mini I wanted is the winning for me. Never cared much for stats. So by that definition cosmetics in a cash-shop is still P2W.

The problem is that the cash-shop has takes such fun elements (going directly for that item) effectively out of the game and that is just as much a form of ‘end-game’ as other content. Running dungeons to get gold to then buy those items I can’t consider fun.

That shows how the cash-shop focus does negatively effects the game / game-play.

Then it does not matter if it’s ‘P2W’ what people seem to use when they talk about stats or P2Kill. It effects the game-play and thats always a problem.

The difference is I’m not locked out of content. No one will kick me from a dungeon or refuse me access to a fractal, or not let me PvP with them because I don’t have a specific buff only available in the cash shop.

I don’t have to purchase specific professions, and or races.

I don’t have to purchase zones that offer rewards I can’t get elsewhere.

I know your opinion on cash shops in general, based on your many many posts on them, but there’s a world of difference between this cash shop and a pay to win cash shop.

Oh look, this weapon is only available in black lion chests. Oh wait, it’s on the trading post too.

Not too many games have that option.

Oh look this armor is so cool, but I don’t want to spend real money on it. Well you can always run dungeons, save your gold, buy gems and get the outfit.

I know this is a hot button topic for you, but this game is not P2W in any way shape or form.

Living Story - Season 1 - Expansion Box

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Vayne.8563

I was thinking exactly the same.

After 48 days without being able to play and miss 2 updates already (not counting the ones I missed last year), I don’t see the point to do any further LS content.

However I don’t think this is going to happen. I support the idea but I lost faith in this game long ago. After all, GW2 have become a game that punish player for not playing and turning temporal content into permanent content is against that.

At most we will get more poorly implemented fractals but I’m pretty sure that is all.

Tell me what have you missed? I’m curious?

So I am almost [Now] level 80......

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Vayne.8563

I’ll skip the economy question.

The living story is new content that comes out about every two weeks, sans breaks. If you’ve been logging in every two weeks, you have unlocked all the chapters and you can start them as soon as you’re level 80. Just go to the journal in your hero tab, click on the living world and start it.

What you’ve missed is Season 1 which was a mixed back anyway. The game will sort of assume you know what’s been happening. You can watch one of the youtube videos on it or look it up in the wiki to find out what happened if you care, or contact me in game and I’ll tell you all about it until you’re bored to death. lol

What’s what point?

Legendary and ascended have the same stats. Exotic is good enough to do 99% of the content in the game everything except the highest level fractals. Ascended weapons have to be crafted. Legendaries have the same stats, and are much harder to make but often have cooler skins (or overdone according to some people).

Legendaries take a long time to get and a lot of work/farming but don’t give you a stat advantage over ascended, which isn’t much better than exotic in the first place.

Exotics: Craft or buy? And why?

Me? I’d run dungeons and get them for free, because you not only save on the exotics, but dungeons are a pretty good way to make money. Unless you’re into WvW in which case you can farm badges to get exotics. You can also use karma and get exotic temple armor.

You might even get lucky and get a few exotic drops along the way. You can do all the content in rares too.