If it doesn’t work as you expected it to, you can try to get a refund through customer service. They might give it to you.
I bought one to go back to where I was in the world.
I worked in retail management for 10 years. I had a lot of contact with customers. Sometimes, when you are trying to help a customer out, they misinterpret what you are trying to say and have a negative reaction. It happens. Sometimes it was the way I phrased something. Sometimes it was just that that particular customer was, well, kind of a jerk and would have been unhappy and complaining no matter what I did or said.
But I never said to myself, “Hey, you know what? Since a few customers react negatively and treat me poorly, I’m just not going to interact with any of my customers at all.”
Why? Because that would be silly.
I keep seeing in various threads ad nauseum that ANet can’t possibly tell us anything because then people will take it as a “promise” and get mad if anything goes awry. And some people do, no doubt about it. But be honest, it is a small percentage of people that do this, and that does not justify excusing yourself from communicating with the rest of your customer base.
I absolutely believe that the Devs and Community Team have every reason to expect to be treated respectfully, and I fully support their right to not engage with those who refuse to do so. So my advice to them would be…don’t.
Don’t engage with the hostiles. Let the mods delete their posts and ban their accounts if necessary. Problem solved.
But using a small percentage of rude people to justify not communicating with everyone else is a flimsy excuse that I could not see working in any other kind of business/client relationship, and it shouldn’t be here, either.
The difference is all the customers who took what you did wrong weren’t all talking to each other. And it does make a difference.
Pretty much anyone who’s not me. lol
Something that’s a cross between public relations and customer service. Someone who can help to mollify irate fans, or at least assure them their concerns have been listened to.
Not someone that works at Anet now that needs to take time out of their busy schedule. Not moderators. Not a developer.
If people’s complaints are being heard, Anet needs to say so…not just once in a while. They need to keep saying so. Otherwise, people will simply feel disenfranchised.
Why? They used to have folks doing that. When they told posters they forwarded there thread to an applicable team, posters claimed they were being dishonest.
Similarly to what your doing here. They point out regularly how often they read the forums, yet you are implying they are not, or that they do not “prove it to you” regularly enough.
They don’t need to prove it to me. I’m 100% sure they read the forums, due to dev interaction I’ve had personally. Someone spoke to me about one of my posts (beside the usual moderator thing I end up attracting lol).
But Vayne isn’t asking for a dev. He’s asking for an “official” voice to pop in the the popular complaint threads and reassure the players that their voice is being listened too. No promises, no interruption in developer’s time, just someone to acknowledge we aren’t just typing at each other.
Exactly this. I’m looking for someone who’ll never make a promise and never hype the game.
Do you know what kind of good feeling Anet would have if someone just said, I understand what you’re saying, I acknowledge this is a problem for some people. I’m not saying it will change, but it doesn’t mean we’re not listening. It would go a long way to satisfying some people.
Face it, some people are never satisfied, and never will be. But some of the post read, hundreds of responses on this topic and not one from Anet.
If Anet came in and said, look we understand certain people have problems with the megaserver, but new people coming in have a much higher stay in the game rate since it’s been implement (which I believe would naturally be the case) it’s an answer. They have those stats and we don’t.
Without them, it feels like Anet isn’t listening or hasn’t heard. I’m pretty sure we all know that Anet is aware that thread exists. They’re not blind and deaf. They simply act in their OWN best interests, which oddly enough are usually the interests of the game as well as a whole. Not the interests of every individual fan, which indeed would be impossible.
Anet needs to help mollify without promises and without hype.
I used to do that sort of thing in my old job. People would call on the phone and complain how long their repair was taking and I’d get on the phone and explain to them the situation. We have a huge number of machines right now because of a lightning storm that shorted out modems far are near. We’ll get to it as soon as we can. I know you’re inconvenienced and I know you’re waiting. That was all it took. Knowledge we weren’t ignoring their machines, but that a lot came in because some stupid storm shorted out dozens of modems. It happened.
Or to say, yes I know that your machine is taking a long time to repair, but the parts on order have to come from Company X. There is nothing I can to do it, if that company won’t send the required part. We’ve called them several times and they say it’s on order. It will be repaired as soon as we get that part. And yes, the person might still be upset, but they know we’ve done our best…if they believe me. If they don’t, at least I told them. On a forum it would mean that other reasonable people would see the response and only the unreasonable people would be left. You couldn’t convince them anyway.
This isn’t a theory it’s an in game fact found in the Asuran story line. If you choose the right path, you actually get to test a weapon that’s incompatible with dragon magic, invented by Dr. Gor. That’s the special ray that Zojja shoots at it in the last mission. You have to protect her while it charges.
Well, I just spit coffee all over my keyboard.
multiple + post, Vayne.
LMAO! I’m not paying for a new keyboard.
I’ve said this in other threads, but I felt like this deserves it’s own discussion. It’s becoming increasingly obvious that some people need to know that Anet is listening…which I believe they are. It doesn’t mean they’ll do everything everyone asks, but knowing they heard is a big step in the right direction.
my IRL friends bought this game about 6 months ago.. within 2 weeks they got bored and quit.
within that time they leveled to 80, experienced Dungeons and WvW.
and guess what… the first thing they asked me was " sooo.. is that it?"
thats just an example ( id like to point out there was 4 of my friends… and they all felt the same)
Yes I’m sure that’s true. I’m sure that in 2 weeks all your friends quit. Meaning you hang out with people who pretty much play the same game you are.
My guild was a prelaunch guild and more than 50% of the people who started the game with us are still playing. Some left and came back, some left and didn’t. But more than 50% of the guild is still here from launch (though some have moved onto other guilds as well).
See, we can all provide annecdotal evidence.
I also know a lot of people who tried to read Lord of the Rings and couldn’t get through it, though they enjoyed the movies. That doesn’t make Lord of the Rings a bad book however.
it was just a personal example of mine.
like you’ve said “Some left and came back, some left and didn’t.”
that soon will just be " People Left"what we are discussing is that time in which that would happen. and how to counter it.
i want to continue to play this game with lots of players, not a handful.
I don’t think any of the people that I’m playing with now are even close to leaving. Many in my guild are really enjoying the living story and looking forward to the next part. They’re not leaving. Some people came back because of the Living Story Season 2.
The biggest objection people had to Season 1 was that the content was not permanent and that has been fixed.
Living story is not a solution.
if that was so.. id only log on every 2 weeks for 1 hour.Living story isn’t a solution for you. Living story is most definitely a solution for me, and others like me. That’s what I keep trying to say.
You and those like you, ie your friends might not like it, but I seem to see a whole lot of people running around Dry Top at all hours of the day and night.
then you agree that Gw2 will lose players.. like me
and 10000s of them who also think like meits a lose in players at the end of the day and that effects EVERYONE
Every single game loses players. Every…single…game.
There’s no game that doesn’t lose players. Even games that increase in the player base lose players. Losing a player that’s not compatible with the game isn’t really a problem.
Only Anet knows how many players they need to make this game viable. Spending time and effort to try to keep the wrong players might well affect the players already there.
Saying they’re going to lose players is like saying I’m going to have skin cells that die. Well yeah, but so what? That’s the nature of the industry.
If Anet’s strategy isn’t working they’ll do something to change it.
my IRL friends bought this game about 6 months ago.. within 2 weeks they got bored and quit.
within that time they leveled to 80, experienced Dungeons and WvW.
and guess what… the first thing they asked me was " sooo.. is that it?"
thats just an example ( id like to point out there was 4 of my friends… and they all felt the same)
Yes I’m sure that’s true. I’m sure that in 2 weeks all your friends quit. Meaning you hang out with people who pretty much play the same game you are.
My guild was a prelaunch guild and more than 50% of the people who started the game with us are still playing. Some left and came back, some left and didn’t. But more than 50% of the guild is still here from launch (though some have moved onto other guilds as well).
See, we can all provide annecdotal evidence.
I also know a lot of people who tried to read Lord of the Rings and couldn’t get through it, though they enjoyed the movies. That doesn’t make Lord of the Rings a bad book however.
it was just a personal example of mine.
like you’ve said “Some left and came back, some left and didn’t.”
that soon will just be " People Left"what we are discussing is that time in which that would happen. and how to counter it.
i want to continue to play this game with lots of players, not a handful.
I don’t think any of the people that I’m playing with now are even close to leaving. Many in my guild are really enjoying the living story and looking forward to the next part. They’re not leaving. Some people came back because of the Living Story Season 2.
The biggest objection people had to Season 1 was that the content was not permanent and that has been fixed.
Living story is not a solution.
if that was so.. id only log on every 2 weeks for 1 hour.
Living story isn’t a solution for you. Living story is most definitely a solution for me, and others like me. That’s what I keep trying to say.
You and those like you, ie your friends might not like it, but I seem to see a whole lot of people running around Dry Top at all hours of the day and night.
my IRL friends bought this game about 6 months ago.. within 2 weeks they got bored and quit.
within that time they leveled to 80, experienced Dungeons and WvW.
and guess what… the first thing they asked me was " sooo.. is that it?"
thats just an example ( id like to point out there was 4 of my friends… and they all felt the same)
Yes I’m sure that’s true. I’m sure that in 2 weeks all your friends quit. Meaning you hang out with people who pretty much play the same game you are.
My guild was a prelaunch guild and more than 50% of the people who started the game with us are still playing. Some left and came back, some left and didn’t. But more than 50% of the guild is still here from launch (though some have moved onto other guilds as well).
See, we can all provide annecdotal evidence.
I also know a lot of people who tried to read Lord of the Rings and couldn’t get through it, though they enjoyed the movies. That doesn’t make Lord of the Rings a bad book however.
it was just a personal example of mine.
like you’ve said “Some left and came back, some left and didn’t.”
that soon will just be " People Left"what we are discussing is that time in which that would happen. and how to counter it.
i want to continue to play this game with lots of players, not a handful.
I don’t think any of the people that I’m playing with now are even close to leaving. Many in my guild are really enjoying the living story and looking forward to the next part. They’re not leaving. Some people came back because of the Living Story Season 2.
The biggest objection people had to Season 1 was that the content was not permanent and that has been fixed.
my IRL friends bought this game about 6 months ago.. within 2 weeks they got bored and quit.
within that time they leveled to 80, experienced Dungeons and WvW.
and guess what… the first thing they asked me was " sooo.. is that it?"
thats just an example ( id like to point out there was 4 of my friends… and they all felt the same)
Yes I’m sure that’s true. I’m sure that in 2 weeks all your friends quit. Meaning you hang out with people who pretty much play the same game you are.
My guild was a prelaunch guild and more than 50% of the people who started the game with us are still playing. Some left and came back, some left and didn’t. But more than 50% of the guild is still here from launch (though some have moved onto other guilds as well).
See, we can all provide annecdotal evidence.
I also know a lot of people who tried to read Lord of the Rings and couldn’t get through it, though they enjoyed the movies. That doesn’t make Lord of the Rings a bad book however.
Gear treadmills are not progression. They create the illusion of progression in order to keep you paying a subscription fee. There is a reason they are called “carrot on a stick” and that reason is not complimentary.
In GW2, progression is what you make of it. You set your own goals and then try to achieve them. If you don’t feel like you are progressing it is because you’ve not set progressive goals for yourself. If you are incapable of setting progressive goals, then by all means, return to a game that tricks you into handing them money for no reason.
how come visiting 100% vistas is a more “progressive” goal than earning a new gloves?
now, don’t get me wrong, i don’t want new item tiers. but the magic about them is that they bring new content along.
but why are you trying to say, how this game should be played to people with diffrent expectations?
Gear grind doesn’t bring “new” content. All it does is give the developers an easy way out. They recycle old encounters, old mechanics, slap on a new paint scheme and up the numbers involved. More hp and more defense does not make for a “new” more interesting encounter.
I’m not against having more skins added to the game, just the addition of more stat tiers. I know some people enjoy the hunt for rare, elusive looks and I’m perfectly ok with that. As long as that rare exclusive look is limited to the cosmetic aspect.
They don’t have gear grind but still they are doing everything you say they usually do:
Recyle Old Encounters: CHECK;
Recycle Old Mechanics: CHECK;The only thing they are missing right now is slapping new paint scheme, but I honestly think that they shouldn’t be far away from that
As I’ve pointed out there is NEW content. You’re saying it’s recycled and I’ve pointed out to you differences. You choose to ignore those differences, saying they’re not different enough. Which is fine. but that’s not what you’re saying.
Anyone saying Dry Top is recycled is being disingenuous. It shows a distinct lack of respect for the amount of thought and energy that went into putting it together.
Dry Top it IS being recycled tho…
You have no new mechanics what so ever in any of the events, the events are diffrent but nevertheless the same. “Dodge this or you fall / die!” / “Clear this zone!” / “Hit this champion!”What is so diffrent about every other event-based maps?
Oh and by the way, while I was here notice what just happen (attachment), nobody cares, they just farm whatever they want because the kittenty reward system rewards you for that…
So how is the clearing the mine recycled? How is rescuing the 12 people from south mine recycled? How is the light bridge event recycled?
And the whole theme of the zone is new, including the sand storm.
If anything the new Theme is probably the only real New thing
And, there is TONS of events in GW2 that consist of clearing zone X, and there is TONs of events in GW2 that consist of saving people
You have a lot to learn about MMO design methinks. Check out this article:
There are other ones, that’s the first one I came across.
Basically there are really only 4 types of quests even though this article breaks it down into 10. It’s like saying all stories are recycled, because there are only a certain number of major plots. That’s not what recycled means.
Assets can be recycled, but killing stuff? That’s not a recycled quest by any definition I know.
Gear treadmills are not progression. They create the illusion of progression in order to keep you paying a subscription fee. There is a reason they are called “carrot on a stick” and that reason is not complimentary.
In GW2, progression is what you make of it. You set your own goals and then try to achieve them. If you don’t feel like you are progressing it is because you’ve not set progressive goals for yourself. If you are incapable of setting progressive goals, then by all means, return to a game that tricks you into handing them money for no reason.
how come visiting 100% vistas is a more “progressive” goal than earning a new gloves?
now, don’t get me wrong, i don’t want new item tiers. but the magic about them is that they bring new content along.
but why are you trying to say, how this game should be played to people with diffrent expectations?
Gear grind doesn’t bring “new” content. All it does is give the developers an easy way out. They recycle old encounters, old mechanics, slap on a new paint scheme and up the numbers involved. More hp and more defense does not make for a “new” more interesting encounter.
I’m not against having more skins added to the game, just the addition of more stat tiers. I know some people enjoy the hunt for rare, elusive looks and I’m perfectly ok with that. As long as that rare exclusive look is limited to the cosmetic aspect.
They don’t have gear grind but still they are doing everything you say they usually do:
Recyle Old Encounters: CHECK;
Recycle Old Mechanics: CHECK;The only thing they are missing right now is slapping new paint scheme, but I honestly think that they shouldn’t be far away from that
As I’ve pointed out there is NEW content. You’re saying it’s recycled and I’ve pointed out to you differences. You choose to ignore those differences, saying they’re not different enough. Which is fine. but that’s not what you’re saying.
Anyone saying Dry Top is recycled is being disingenuous. It shows a distinct lack of respect for the amount of thought and energy that went into putting it together.
Dry Top it IS being recycled tho…
You have no new mechanics what so ever in any of the events, the events are diffrent but nevertheless the same. “Dodge this or you fall / die!” / “Clear this zone!” / “Hit this champion!”What is so diffrent about every other event-based maps?
Oh and by the way, while I was here notice what just happen (attachment), nobody cares, they just farm whatever they want because the kittenty reward system rewards you for that…
So how is the clearing the mine recycled? How is rescuing the 12 people from south mine recycled? How is the light bridge event recycled?
And the whole theme of the zone is new, including the sand storm.
Pretty much anyone who’s not me. lol
Something that’s a cross between public relations and customer service. Someone who can help to mollify irate fans, or at least assure them their concerns have been listened to.
Not someone that works at Anet now that needs to take time out of their busy schedule. Not moderators. Not a developer.
If people’s complaints are being heard, Anet needs to say so…not just once in a while. They need to keep saying so. Otherwise, people will simply feel disenfranchised.
Gear treadmills are not progression. They create the illusion of progression in order to keep you paying a subscription fee. There is a reason they are called “carrot on a stick” and that reason is not complimentary.
In GW2, progression is what you make of it. You set your own goals and then try to achieve them. If you don’t feel like you are progressing it is because you’ve not set progressive goals for yourself. If you are incapable of setting progressive goals, then by all means, return to a game that tricks you into handing them money for no reason.
how come visiting 100% vistas is a more “progressive” goal than earning a new gloves?
now, don’t get me wrong, i don’t want new item tiers. but the magic about them is that they bring new content along.
but why are you trying to say, how this game should be played to people with diffrent expectations?
Gear grind doesn’t bring “new” content. All it does is give the developers an easy way out. They recycle old encounters, old mechanics, slap on a new paint scheme and up the numbers involved. More hp and more defense does not make for a “new” more interesting encounter.
I’m not against having more skins added to the game, just the addition of more stat tiers. I know some people enjoy the hunt for rare, elusive looks and I’m perfectly ok with that. As long as that rare exclusive look is limited to the cosmetic aspect.
They don’t have gear grind but still they are doing everything you say they usually do:
Recyle Old Encounters: CHECK;
Recycle Old Mechanics: CHECK;The only thing they are missing right now is slapping new paint scheme, but I honestly think that they shouldn’t be far away from that
As I’ve pointed out there is NEW content. You’re saying it’s recycled and I’ve pointed out to you differences. You choose to ignore those differences, saying they’re not different enough. Which is fine. but that’s not what you’re saying.
Anyone saying Dry Top is recycled is being disingenuous. It shows a distinct lack of respect for the amount of thought and energy that went into putting it together.
Both are rather blah for dungeons. But no one will complain if you use their meta zerker builds that you should research.
For necro I recommend dagger/warhorn for exploration but OH dagger works too. And use wells, spite signet and max DPS gear and traits.
Mesmer needs runes to fix their speed.
And in dungeons you run around like a headless chicken while fractal bosses kill your only dps source with aoe. But have fun!
The only thing I say to that is the necros are, for some people, less accepted in dungeons. Mesmers at least have decent reflect, which people seem to like. And sometimes portals can be useful too.
If you look at what people have said in other threads, the only profession there’s really no place for in the current dungeon meta is necro. Now I’m not saying I agree with this, or that it’s right. I’m saying that’s what some people are saying.
That’s funny because people list Tier 5 servers in the LFG tool you were so disparaging about. And people pulled together and communicated in map chat. Happened a bunch of times. And we almost always get to Tier 4 when I play, even at off hours. Do you know why we get to tier 4.
Because there are people like me and my wife who do the events most others don’t do. So yes, there are people who don’t care and people who do. It’s always that way in games. It doesn’t change the game.
You could be one of the people who push the envelope or you could run around on the champ train. But in my map we have people calling out we have enough people at this event, no one else come and most people don’t. They go to the next event. That’s how you get to Tier 5. It’s organized content for big guilds and people who really want to organize.
And for people who don’t, they can go kill champs. That’s freedom for you.
Absolutly no one cares! Tier 5 is a joke with no rewardful feeling to it what so ever. I’m playing on a server that for the last few days has been hitting tier 4 over and over, note: NOBODY IS EVEN TRYING, we once in a while hit 5 but from 4 to 5 people rarely notice and since getting tier 5 requires way more work and doesn’t even reward you properly for that, people just dont try…
It’s just like the Crown Pavillion, after a while we just started to hit Gold over and over again we got more crates (which is better reward then it is right now in Dry Top) but even then the RNG just ruined it for most peopleEDIT:
SkiTz actually made a better comparison then mine: Feels a lot like Orr, not Frostgorge, but it’s pretty much the same way of thinkingYou lose all credibility when you say no one cares. Because I know a guild (it’s not mine) that contacted me just a couple of days ago, and said, hey’re we’re going for tier five, you guys want to come? So someone must care.
They came to a map with five, six commanders and they split up and we got tier 5 repeatedly. They care.
I’m making insect weapons. The difference between Tier 4 and 5 for the recipes is 50 geodes per recipe. I’ve made five weapons so far. I won’t even buy the recipes unless we get to tier 5 now. They’re too expensive otherwise.
Don’t say no one cares, because you don’t speak for everyone.
They speak for 70% of the people.
In fact the great majority of people in dry top is just there for farming events and anything else.
Yes, the majority of people have no clue what’s going on. That’s why communties have leaders and followers. And that’s okay.
I know what’s going on and I try to push tier 5. That’s how it was designed. It was designed so some people could push the envelope and if you didn’t push it you could still get rewarded.
That’s a good thing not a bad thing.
That’s funny because people list Tier 5 servers in the LFG tool you were so disparaging about. And people pulled together and communicated in map chat. Happened a bunch of times. And we almost always get to Tier 4 when I play, even at off hours. Do you know why we get to tier 4.
Because there are people like me and my wife who do the events most others don’t do. So yes, there are people who don’t care and people who do. It’s always that way in games. It doesn’t change the game.
You could be one of the people who push the envelope or you could run around on the champ train. But in my map we have people calling out we have enough people at this event, no one else come and most people don’t. They go to the next event. That’s how you get to Tier 5. It’s organized content for big guilds and people who really want to organize.
And for people who don’t, they can go kill champs. That’s freedom for you.
Absolutly no one cares! Tier 5 is a joke with no rewardful feeling to it what so ever. I’m playing on a server that for the last few days has been hitting tier 4 over and over, note: NOBODY IS EVEN TRYING, we once in a while hit 5 but from 4 to 5 people rarely notice and since getting tier 5 requires way more work and doesn’t even reward you properly for that, people just dont try…
It’s just like the Crown Pavillion, after a while we just started to hit Gold over and over again we got more crates (which is better reward then it is right now in Dry Top) but even then the RNG just ruined it for most peopleEDIT:
SkiTz actually made a better comparison then mine: Feels a lot like Orr, not Frostgorge, but it’s pretty much the same way of thinking
You lose all credibility when you say no one cares. Because I know a guild (it’s not mine) that contacted me just a couple of days ago, and said, hey’re we’re going for tier five, you guys want to come? So someone must care.
They came to a map with five, six commanders and they split up and we got tier 5 repeatedly. They care.
I’m making insect weapons. The difference between Tier 4 and 5 for the recipes is 50 geodes per recipe. I’ve made five weapons so far. I won’t even buy the recipes unless we get to tier 5 now. They’re too expensive otherwise.
Don’t say no one cares, because you don’t speak for everyone.
See to me, there are different kinds of critics. There are people who believe, wrongly in my opinion, that Anet doesn’t have a vision. I believe they have a vision, even though they don’t always execute that vision well. Part of that might well be do to accelerated scheduling.
Those that don’t see what Anet is trying to with the game, suggest things that are incompatible with the game. Things that they might like but aren’t really in the dev’s vision for the game and never were. Reference open world PvP threads as an example.
Then there are people who want more build variety, better enemy AI, a rework of the trait system that just came out. To me, that’s valuable criticism, because those things are within the sphere of what the devs are actually trying to do.
I don’t think we’re likely to see instanced raids in this game, or open world PvP…maybe not even dueling.
I’d be very VERY surprised if we saw damage meters, gear scores or inspect (for anything but cosmetics anyway).
Not because these things don’t have a place in some games. But because I don’t believe they have a place in this game. Not because I said so. But because the devs who made the game have a vision, and that’s not part of their vision.
But there are still plenty of people who come back and all they tell you is they don’t like the game so the game is dying. Or if the game doesn’t change this way it will die.
These types of posts are not constructive, they don’t generation conversation and they don’t help anyone.
You must not be playing the same game I am. LFG is empty for a reason. Parties fill in like a minute. Try it. Make a group. See how long you wait.
Edit: To add to that, Drytop is pretty much the opposite of the champ train. If you train and go in a circle, you never get to tier 5. The mechanics of many bosses are different, new AI has been added. New creatures have been added.
The new story feels nothing like the original story to me and the way achievements are laid out in them changes then further.
I’m sorry, I don’t think this anything close to reality… It’s the same concept of Champ Train, you are not Champ Training but using exactly the same concept. Go around in a big group just doing boss events… Enemys there is only one single new enemy model that I remember: The Dust Mites which are literally just rocks… The most unimaginative thing they could thought of, honestly, I can’t think of anything more generic than this… Maybe Bears but even then…
And so far the story feels EXATLY like the first one:
Dragon is about to attack, prepare your butts and go talk to random people to advise them to prepare their butts and come and fight with you. Trahaern (or whatever is name is) will at some point come into play and will for 80% sure take AGAIN the credits for all your job.
[SPOILER]
The new thing that happned so far was getting rid of the Ascalonian Curse and EVEN THAT was just a rework of an already existing bossfightOkay let’s look at dry top. Not all the events are boss events. All the events have to be done. You have one event that has a boss on top of a rocky column that has to be found while jumping his attacks or you get knocked off. That’s not common. There’s similar event in Drytop where you have to build a light bridge by charging it, which involves so manual dexterity in order to complete it. Picking up the charges, running them in. There’s an event where you have to clear an avalanche that works a bit like the guild rushes. You have to ping for traps or it won’t get cleared. Certain events have bonus conditions most of which you have to do in order to get to tier 5. The new enemies are far heavier on conditons the the old enemies. The new wolves will one shot you if they flank you (you know of other creatures in the game that do that), and the new flower enemies will leave long trails of poison and can only really be damaged from the back. There’s more, too, but that should give you the idea. Just having to use the crystals to free the 12 guys imprisoned by inquest is an event like no other in the game.
If you did only the champ events and nothing else, you’d never get to tier 5.
Here we are entering in the zone of what PEOPLE SHOULD DO instead of what PEOPLE ARE ACTUALLY DOING… And again we are falling in the old problems.
In scarlet invasion people were SUPPOSED to kill all the invasors but because of bad reawarding system they instead just killed the robots. And this is what happens here too.
The tier is a sad pathetic joke: “Slightly cheaper prices and thats pretty much it!” Which gives no reward to people to actually do it. So instead what people will do are just the events that actually interest their personal taste, which are always the same, and the other part are always the ones that rarely get done: The Hub One, for example…
And this is a major flaw that keeps appearing again and again in GW2. Their Reward System seems to be done by a pair of handless monkeys and always lead to this “conflict of interest”…I have once gotten to tier 5, pretty sure people did that on accident, nobody really cared, most of the people didn’t even use it and the new rewards and prices just turned out pretty much the same.
That’s funny because people list Tier 5 servers in the LFG tool you were so disparaging about. And people pulled together and communicated in map chat. Happened a bunch of times. And we almost always get to Tier 4 when I play, even at off hours. Do you know why we get to tier 4.
Because there are people like me and my wife who do the events most others don’t do. So yes, there are people who don’t care and people who do. It’s always that way in games. It doesn’t change the game.
You could be one of the people who push the envelope or you could run around on the champ train. But in my map we have people calling out we have enough people at this event, no one else come and most people don’t. They go to the next event. That’s how you get to Tier 5. It’s organized content for big guilds and people who really want to organize.
And for people who don’t, they can go kill champs. That’s freedom for you.
You must not be playing the same game I am. LFG is empty for a reason. Parties fill in like a minute. Try it. Make a group. See how long you wait.
yep, game is active and more than that, you can always check ac and arah for run prices
vayne, i agree with you on most stuff, but, let’s be honest here – progression is what drives this kind of games. you become stronger, you learn new tricks, you mess around with all systems that game provides you, and you are have your own goal before you all the time.
gw2 is a great game, i can’t really start any other mmorpg because of gw2 – it looks superb, it acts good, it has some neat ideas.
but, after 80… you can simply say – i have beaten the game and that’s it. while the whole idea of mmorpg, and gw2 as well, is about neverending stuff, a world! and gw2 just gives up at this point. yep, journal is the next big thing, let’s hope it will introduce a lot, but as for this topic – do we really have “good” activities for lvl 80 characters?
my bad, i really want some structured gameplay, where i can take on a challenge and obtain a reward i need, instead of running around aimlessly. i’m sorry, i’m not a spiderman.
anyways even with that grain of salt i’m still at vayne’s side, i like this game, because, well, there’s no that good game at the market at this time.
I’m not anti-progression. I’m anti-raid. I’m anti ultra challenging content that 5% of the community will do and 95% of the community will ignore. That’s what I’m against.
I’m not against new skills or traits. I’m not against new weapons. I’m not against better AI for creatures. I’m against big, instanced, challenging content. I’m against gear grind. I’m against open world PvP.
I never EVER said the game was perfect. I never said the game doesn’t need more build variety. I don’t particularly like the new trait system and I hope they fix it before adding new traits.
But that’s how I want the expansions to be. Someone else said AA and that’s what I like. Alternate advancement. Not more raids or dungeons. That’s not where my fun lies. And I don’t think it’s where most people’s fun lies either.
You must not be playing the same game I am. LFG is empty for a reason. Parties fill in like a minute. Try it. Make a group. See how long you wait.
Edit: To add to that, Drytop is pretty much the opposite of the champ train. If you train and go in a circle, you never get to tier 5. The mechanics of many bosses are different, new AI has been added. New creatures have been added.
The new story feels nothing like the original story to me and the way achievements are laid out in them changes then further.
I’m sorry, I don’t think this anything close to reality… It’s the same concept of Champ Train, you are not Champ Training but using exactly the same concept. Go around in a big group just doing boss events… Enemys there is only one single new enemy model that I remember: The Dust Mites which are literally just rocks… The most unimaginative thing they could thought of, honestly, I can’t think of anything more generic than this… Maybe Bears but even then…
And so far the story feels EXATLY like the first one:
Dragon is about to attack, prepare your butts and go talk to random people to advise them to prepare their butts and come and fight with you. Trahaern (or whatever is name is) will at some point come into play and will for 80% sure take AGAIN the credits for all your job.
[SPOILER]
The new thing that happned so far was getting rid of the Ascalonian Curse and EVEN THAT was just a rework of an already existing bossfight
Okay let’s look at dry top. Not all the events are boss events. All the events have to be done. You have one event that has a boss on top of a rocky column that has to be found while jumping his attacks or you get knocked off. That’s not common. There’s similar event in Drytop where you have to build a light bridge by charging it, which involves so manual dexterity in order to complete it. Picking up the charges, running them in. There’s an event where you have to clear an avalanche that works a bit like the guild rushes. You have to ping for traps or it won’t get cleared. Certain events have bonus conditions most of which you have to do in order to get to tier 5. The new enemies are far heavier on conditons the the old enemies. The new wolves will one shot you if they flank you (you know of other creatures in the game that do that), and the new flower enemies will leave long trails of poison and can only really be damaged from the back. There’s more, too, but that should give you the idea. Just having to use the crystals to free the 12 guys imprisoned by inquest is an event like no other in the game.
If you did only the champ events and nothing else, you’d never get to tier 5.
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
If that is SOOOOO much fun .. why are you here then ? Why don’t you play any of
the games out there with those feature instead of trying to destroy GW2 for all
player who love the game for what it actually is ?I just can’t understand why people that seem to hate this game so much and love
other games sooo much more .. simply don’t play those other games.It’s called feedback, and it’s the most important part in any video-game development when well used. I created this tpic to start with not to “Hate on GW2” or be a fanboy of every other game (if I was, trust me, I wouldn’t be bothered to even start this topic), I just want Anet to know that if one day I stop playing and a lot more people stop playing (and no, I’m not saying that everyone will stop playing this game, maybe its just me, but then again: I HIIIIIIIIIGHLY doubt that it is just me, I think its a lot of the playerbase) I want them to know why, so that they can know where to improve for a certain type of player to come back. If nobody does this kind of topic the game has a high chance of dieing off whitout the devs even know why in the first place.
Imagine Diablo 3, it had LOOOADS of trouble to start with, HUGE playerbase downfall. If nobody went crying on the forums about that, the game would have never progressed nor came back from the dead…
Feedback is fine. Assuming your demographic has some kind of majority probably isn’t.
That’s what you have been doing this entire time tho…
“You will ruin the game of all of us!”What I’m doing is informing you that, according to everything I’ve ever read on the subject, most people don’t raid. My own personal experience backs it up,. stuff devs have said backs it up. Difficult content tends not to be done by most people. Anet knows it. Anet has actually said it (but in relation to Guild Wars 1). That’s where they learned lessons.
Not everything you’ve said am I against. But the idea that we need any kind of traditional end game I disagree with completely since virtually every MMO since WoW has tried that route and it hasn’t worked brilliantly for any of them.
If a game is going to make it today it has to be different…because the MMO industry has been stagnating for years, and making yet another version of what everyone else have will just divide the ever dwindling pie into smaller and smaller slices.
Eventually we’ll just have 100 different variations of raids and not enough people playing any one game to do them.
Guild Wars 2 is trying to do something different, which some people seem to like. Arguably that would be their audience. If it’s a big enough audience to keep the game running (and if it wasn’t why would they keep doing it), then I don’t see why they should try to reach out to a completely different audience, unless that first audience won’t be affected by the changes.
When people come to this forum and suggest open world PvP, I just cringe.
I can see where you are coming for, but for me I don’t even think raids are good in this specific game, for the simple reason: There wouldnt even be enough people to play it… Most of the dungeons are so boring and repetitive that even to find just a normal party to do them is a chore, most of the LFG is empty with just a few parties here and there… In fact those dungeons are so boring and easy that most people just solo them to then sell to other people who are just not interested in having to do the same thing they did for every other dungeon… My point is: This game has come to a huge stale point of repetitiveness where things they add just feels like things they already had…
Dry Top: Feels a LOT like the Champion Train in Frostgorge Sounds
New LS: Feels a LOT like the original Living StoryThe only new thing that they really added to Dry Top was the concept of “mounts” with the kites… But even then they are just reskins of something that already existed
You must not be playing the same game I am. LFG is empty for a reason. Parties fill in like a minute. Try it. Make a group. See how long you wait.
Edit: To add to that, Drytop is pretty much the opposite of the champ train. If you train and go in a circle, you never get to tier 5. The mechanics of many bosses are different, new AI has been added. New creatures have been added.
The new story feels nothing like the original story to me and the way achievements are laid out in them changes then further.
(edited by Vayne.8563)
As long as you don’t plan on doing dungeons, I’d definitely go necro. I use a soul reaping build which can be varied quite a bit, but it’s definitely the way to go.
When I do mesmer in the open world, I have both, I use a phantasm build.
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
If that is SOOOOO much fun .. why are you here then ? Why don’t you play any of
the games out there with those feature instead of trying to destroy GW2 for all
player who love the game for what it actually is ?I just can’t understand why people that seem to hate this game so much and love
other games sooo much more .. simply don’t play those other games.It’s called feedback, and it’s the most important part in any video-game development when well used. I created this tpic to start with not to “Hate on GW2” or be a fanboy of every other game (if I was, trust me, I wouldn’t be bothered to even start this topic), I just want Anet to know that if one day I stop playing and a lot more people stop playing (and no, I’m not saying that everyone will stop playing this game, maybe its just me, but then again: I HIIIIIIIIIGHLY doubt that it is just me, I think its a lot of the playerbase) I want them to know why, so that they can know where to improve for a certain type of player to come back. If nobody does this kind of topic the game has a high chance of dieing off whitout the devs even know why in the first place.
Imagine Diablo 3, it had LOOOADS of trouble to start with, HUGE playerbase downfall. If nobody went crying on the forums about that, the game would have never progressed nor came back from the dead…
Feedback is fine. Assuming your demographic has some kind of majority probably isn’t.
That’s what you have been doing this entire time tho…
“You will ruin the game of all of us!”
What I’m doing is informing you that, according to everything I’ve ever read on the subject, most people don’t raid. My own personal experience backs it up,. stuff devs have said backs it up. Difficult content tends not to be done by most people. Anet knows it. Anet has actually said it (but in relation to Guild Wars 1). That’s where they learned lessons.
Not everything you’ve said am I against. But the idea that we need any kind of traditional end game I disagree with completely since virtually every MMO since WoW has tried that route and it hasn’t worked brilliantly for any of them.
If a game is going to make it today it has to be different…because the MMO industry has been stagnating for years, and making yet another version of what everyone else have will just divide the ever dwindling pie into smaller and smaller slices.
Eventually we’ll just have 100 different variations of raids and not enough people playing any one game to do them.
Guild Wars 2 is trying to do something different, which some people seem to like. Arguably that would be their audience. If it’s a big enough audience to keep the game running (and if it wasn’t why would they keep doing it), then I don’t see why they should try to reach out to a completely different audience, unless that first audience won’t be affected by the changes.
When people come to this forum and suggest open world PvP, I just cringe.
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
If that is SOOOOO much fun .. why are you here then ? Why don’t you play any of
the games out there with those feature instead of trying to destroy GW2 for all
player who love the game for what it actually is ?I just can’t understand why people that seem to hate this game so much and love
other games sooo much more .. simply don’t play those other games.It’s called feedback, and it’s the most important part in any video-game development when well used. I created this tpic to start with not to “Hate on GW2” or be a fanboy of every other game (if I was, trust me, I wouldn’t be bothered to even start this topic), I just want Anet to know that if one day I stop playing and a lot more people stop playing (and no, I’m not saying that everyone will stop playing this game, maybe its just me, but then again: I HIIIIIIIIIGHLY doubt that it is just me, I think its a lot of the playerbase) I want them to know why, so that they can know where to improve for a certain type of player to come back. If nobody does this kind of topic the game has a high chance of dieing off whitout the devs even know why in the first place.
Imagine Diablo 3, it had LOOOADS of trouble to start with, HUGE playerbase downfall. If nobody went crying on the forums about that, the game would have never progressed nor came back from the dead…
Feedback is fine. Assuming your demographic has some kind of majority probably isn’t.
can I just point out that in this stupid contrived metaphor the pastries have never actually gotten any worse? Sure the owner create the shirts or whatever the hell your analogy is but the pastries remained of the same quality. The correct analogy would be that the owner started making new shirts but never made new pastries.
I respectfully disagree. The new pastries (Living Story) are, in my opinion, of significantly lower quality than those available at the grand opening (Guild Wars 2, circa launch).
Well I certainly like the Living Story better than the personal story that was in at launch. I even liked Season 1 more than the personal story.
I didn’t hate the personal story I just found it a bit underwhelming. The living story, by contrast, I found uneven in quality but I really liked some of it. Nothing in the personal story will ever equal the Nightmare Tower, or Escape from Lion’s Arch or the Marionette fight to me. All those things I feel are better than the stuff offered at launch, at least as far as my personal entertainment goes.
I don’t particularly like the dungeons in this game and never really have. They were in at launch too, for the most part.
But I do like Dry Top a lot and I do like the season 2 of the Living Story so far? Have you actually tried it, btw?
The only thing we have is Colin saying IF they add a new profession it’ll probably be a heavy armor profession.
Give a hard mode for the journal missions. I mean really hard. Since it gets updated every 2 weeks, plenty of hard content.
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
If that is SOOOOO much fun .. why are you here then ? Why don’t you play any of
the games out there with those feature instead of trying to destroy GW2 for all
player who love the game for what it actually is ?I just can’t understand why people that seem to hate this game so much and love
other games sooo much more .. simply don’t play those other games.i dont hate Gw2.
i love it, but i can feel the creeping feeling of Bordem knockin at my door as soon as i log on.i would love to say theres something fun to look forward to on this game but REALISTICALLY there isnt.
im a hardcore gamer i played pretty much every MMO out there. and currently GW2 is my main one. but i know when something is dying out and what of.
WoW – 7 years
Runescape – 2 years
Gw1 – 3 years
Skyrim – 2 years ( if you count that)and currently Gw2- 2 years
Experience has taught me when things need to change.
Oh you know. I see now. That implies the rest of us don’t know.
I’ve probably put in as many hours in as many games as you have. I don’t think this game is dying. I also don’t think this game is particularly main stream.
But you can be a niche game and not die. I think Guild Wars 2 is finding its niche. I don’t think you’re part of that niche so you assume the game is dying.
It’s a kittenumption.
remember what i have said, and i gaurentee in a year or 2 when you feel the same you will think back to this.
and be like " ahhhh he was right.. why have i wasted my time?"
Don’t guarantee it. I’m from a generation of people who make their own fun. It’s a very different thought process. I don’t really need to be spoonfed stuff. If I like the world and I like the setup and I like the mechanics, I’ll find things to entertain myself.
Feel free to talk for yourself. Try not to talk for me.
they would lose couple thousands of old gw2 players yhh your right..
but gain Sooo many new players.
lose couple thousand.. gain couple million,
Oh yeah .. the game would be as successfull as AION is in the west .. with it millions of players.
ohhh .. wait ..
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
Millions of people have left WoW too. But most PvP centric MMOs never even get 1 million players.
Eve is arguably the most successful western PvP MMO…and it has about half a million players now…which is the highest it’s ever had. You know why?
Because for most people ganking other people or dying repeatedly to some kid who has nothing better to do than grief you isn’t fun. It’s only fun for the griefers.
im not just asking for pvp options..
im mainly asking for endgame content to be more fun. more mini games. exclusive 80 content.
you have taken a small part of what i said and blew it up out of proportion.
You clearly feel the same about endgame otherwise why would you be on the forums at this time on this Thread?
it hurts no1 for Anet to pull their finger out and start dishing out some more endgame things to do. if thats pve or pvp or Netiher.
it doesnt matter. but it does need change to stay alive.
More mini games I’m fine with. More gear grind I’m not. The problem is, some peoples end game would ruin the experience for people who bought a game that advertisted that there is no end game. So Anet has to be very careful in what end game they create for this game that’s not supposed to have one.
they would lose couple thousands of old gw2 players yhh your right..
but gain Sooo many new players.
lose couple thousand.. gain couple million,
Oh yeah .. the game would be as successfull as AION is in the west .. with it millions of players.
ohhh .. wait ..
Then i wish you never get bored of doing the same thing everyday.. like millions of past and gone GW2 players have experienced.
Millions of people have left WoW too. But most PvP centric MMOs never even get 1 million players.
Eve is arguably the most successful western PvP MMO…and it has about half a million players now…which is the highest it’s ever had. You know why?
Because for most people ganking other people or dying repeatedly to some kid who has nothing better to do than grief you isn’t fun. It’s only fun for the griefers.
yeah its a very stale game at level 80.
there is no depth to this game. i play it everyday just to do the daily, so when the times comes that there is actual DEPTH to the game i got alot of laurels and gold to spend for it.
but until then its just a chore.
id like to see the following:
-City Raids
-racial Fights ( char vs Human )
-Combat mini ( pokemon type of mini game)
- more achieveable Factions ( Priory, Whisperers, Vigal are not enough)
- world pvp
-Unpredictable Dynamic events ( we can predict boss spawns make it boring)
- more Non racial citys. ( lions arch is the only one we have…again boring.)
-more level 80 content in low level areas.( we are stuck to a handful of 80 content)You probably didn’t get the memo. This game was designed with cooperative PvE in mind and all the design decisions have been based around that. It’s not going to change. Anet would lose their core game population if they did the stuff you want them to do.
they would lose couple thousands of old gw2 players yhh your right..
but gain Sooo many new players.
lose couple thousand.. gain couple million,
all im stating is that if the game stays like it is, it will die.
changes do need to be made.
You wouldn’t gain anyone. This isn’t a game geared to PvP. There are probably better games that are focused on open world PvP. Do you know why devs focus more on PvE? Because that’s how they keep players. This is true of all theme park MMOs. Sandbox MMOs tend to focus on PvP and always tend to be more niche.
yeah its a very stale game at level 80.
there is no depth to this game. i play it everyday just to do the daily, so when the times comes that there is actual DEPTH to the game i got alot of laurels and gold to spend for it.
but until then its just a chore.
id like to see the following:
-City Raids
-racial Fights ( char vs Human )
-Combat mini ( pokemon type of mini game)
- more achieveable Factions ( Priory, Whisperers, Vigal are not enough)
- world pvp
-Unpredictable Dynamic events ( we can predict boss spawns make it boring)
- more Non racial citys. ( lions arch is the only one we have…again boring.)
-more level 80 content in low level areas.( we are stuck to a handful of 80 content)
You probably didn’t get the memo. This game was designed with cooperative PvE in mind and all the design decisions have been based around that. It’s not going to change. Anet would lose their core game population if they did the stuff you want them to do.
Mega servers saved Guild Wars 2. See how easy that is.
Someone posted a thread about how bad the mega servers were and how we should boycott the game until they get rid of them.
Almost all the feedback in that thread was pro mega server, before the OP himself, who was convinced, deleted his OP.
We definitely need more styles for both medium coats and light legs. I got the whole thematic stance, but it’s really pretty bad.
There will never be a clear explanation of DR because that defeats the purpose of DR. The idea is that if people knew exactly what DR is they could program bots to get around it.
I don’t believe it’s supposed to affect chests, but it could be bugged. Would take a lot of data to suggest it though.
I’m all for it.
Oh man, typing in code on my old Commodore 64 those stupid games from Compute and Compute’s Gazette magazines. You always had one typo somewhere and could never find it. Finding it was better than the game you were trying to get running anyway.
Yeah I could go with an aged discount for gems. Where do I sign up? lol
I’ve always thought the problem was two fold. By making it so that you could dodge pretty much all damage, you didn’t need any real kind of support through most of the content.
We need more content were CC is actually relevant. I think all professions should be able to do everything, even if it is differently. Professions should be there for flavor not for requirement. That’s of course just an opinion.
AI needs to be smarter and bosses need to make it so that you can’t just mow them down without any though process.
That’s the real issue I think.
Sure, I was responding to the specific comment that the drawing together of disparate factions is somehow indicative of a story not being good.
Might want to reread my post about disparate factions being drawn together. I said that I liked that aspect of the GW2 story.
This is what I get for responding to posts after midnight. Sorry about that.
I see where you’re coming from and don’t have comment on most of it…until I read that there should be class specific conditions and boons.
One of the reasons the game is set up the way it is is not to push people to have to be in certain roles. I don’t really want to wait for a healer or wait for a tank or wait for someone who has access to X condition. That’s exactly what this game was set up not to do.
If I specific condition or boon becomes important enough to warrant inclusion in a party, then one of the main advantages to abandoning the trinity will be lost.
I know a lot of people say that right now necros being nothing to the party and they’re not wanted in dungeons.
But I run dungeons with necros all the time and we do fine. I can advertise a group right now for all welcome and do just about any dungeon in a short amount of time.
That all changes when you start making it so that certain professions have certain specific advantages. We already have that with mesmer and guardian reflects for specific situations or elementalist ice bows and great swords.
In my opinion these don’t make the game better.
I’m working on the new living world stuff including the achievements for it. I find it fun. Some of the rewards for doing the Dry Top events are okay as well but I have fun trying to push the zone to Tier 5.
Ask a subjective question. Get an honest answer from the perspective of the person answering.
Tell that person their own perspective/opinion is wrong. Pull out “editor” card as proof.
Why ask?
I didn’t tell them their perspective or opinion is wrong. You can’t show me anywhere where I did. I pointed out things they might have missed, or not thought about. This is how conversations happen. Someone suggests something and I point out things they may or may not have thought of or be aware of.
The editor fact is pertinent, it’s not a card I play. It means I view stories from a critical point of view. When I played Guild Wars 1 I was editing full time so it naturally colored my judgement of the story. There’s no way it couldn’t have.
Did you play Guild Wars 1 first though. Because most of the stories really aren’t all that good. Not from an objective point of view.
I am not sure that I agree that there is an objective point of view when discussing quality of story.
I personally enjoyed aspects of GW1’s story. I enjoyed aspects of GW2’s story. I am not fond of Trahearne, but really liked the whole concept of bringing multiple orders with differing views on how to fight the great evil together.
I don’t think that either game is an example of great storytelling.
Well bring disparate factions together to fight a common foe is a recurring theme in much great fiction. Trahearne was less a problem in story telling and more a problem in voice acting direction in my opinion. I mean, it’s hard to divorce one from the other.
But you know, Lord of the Rings was bringing disparte factions together to fight a common foe too.
Lord of the Rings is also an allegory (of several varieties) with deep character development considered a classic work of fiction.
Sure, I was responding to the specific comment that the drawing together of disparate factions is somehow indicative of a story not being good. It’s one of the standard themes in fiction. It’s all over the place.
No one is saying any MMO is as good as any work of literature. But trying to dismiss a common theme as something that indicated a bad story, that I have to say something about.
Best way to learn this game, in my opinion, is to join a helpful guild. Then you get some guildance whenever you have questions.
Edit: I meant to type guidance but it’s such a great typo I’m leaving it.
I think there is a certain percentage of players that don’t really care about builds. Traits, runes, sigils…all that stuff. If it seems better (higher rarity) than what they had before, it’s all good. Some people don’t care about min/maxing.
The question is, and only ArenaNet has the metrics, are these type of players a sizable percentage. I know the people I play with don’t really bother with those kinds of things. /shrug
So, although ArenaNet’s goal may be to try to provide some content for everyone, there may be priorities skewed toward the larger percentages of players. Or….it could be something else entirely. We may never truly know.
Maybe they don’t care because in this game every build works… If there was more specific skills that would change the playstyle of your charecter they would be more inclined towards exploring more of those skills.
Traits in this, and now speaking for myself, have the worse and most boring layout In the entire game… It looks like something out of alpha! No icons or anything on your traits really makes it boring to look at… Also numbers to identify something is sooooo 1980…
But getting back to my original topic on this post, skills would have to have more influence on the game in order for people to even star caring about them, and this is something that would require a lot of work, I think…I’m pretty sure that’s not the case. But, it likely doesn’t matter, as it doesn’t support your views. I post more so that the Devs can see there are other opinions, likes, dislikes, whatever that pertain to a subject.
Good luck on getting whatever it is you want in-game. As long as it is not at the expense of what is enjoyable to others. =)
Heh, well tbh I don’t expect this to actually have any impact what so ever in the game’s path. In fact I’m just waiting for the next Feature Patch, and after they flop that up I will probably be migrating to Wild Star once and for all… sadly…
Honestly from what I’ve seen Wildstar is probably a better game for you (and therefore a much worse game for me).
He isn’t the only one to think so, Vayne.
You can both be wrong. I’m okay with that. I don’t post on most negative feedback. I’m on record as saying that I think cities should be off the megaserver.
But you can believe anything you want. The evidence is on my side.
Isn’t it always? lol. When two people look at “evidence” they usually interpret it to fit whatever they had already decided when debating opinions. Opinions aren’t facts.
Are you really still doing this? Really?
Are you saying it’s not a fact that I’ve not said that the game has flaws that need to be worked on? Are you saying I haven’t said, in multiple places that the new trait system doesn’t work and needs to be fixed? Is that what you’re saying.
It’s an absolutely fact that I bring up things I don’t like about the game. That’s not opinion. That’s a fact.
I do have opinions that differ from yours. But trying to say that every post I make is positive and pro Anet is demonstrably 100% incorrect..
By trying to suppot that, you’re actually factually incorrect. That’s not an opinion. There’s no interpretation. You’re simply, demonstrably wrong.
That is a fact.
What he was was originally referencing was the fact that the numbers of views or posts can be incredibly misleading/lopsided when some (read:many) of peoples are just opinionated banter going back and forth with little validity to the topic at hand. You then proceeded to nibble at his bait by quickly getting getting off-topic/distracted by a completely trivial post. You then continued on to prove him correct by allowing eight posts to go back and forth without really saying something.
I’m torn on mega server for this posts sake.
I think it was a nice idea in order to ‘fix’ low-pop servers w/o just destroying entire server communities. However, at the same time, they broke some things and destroyed some server communities. O.o It’s easy to see why this is a hot topic.
I respond to people kittenpond to me. Actually all the posts he’s talking about probably reflect this. If someone says seomthing to me, particularly if I feel it’s biased or unfair, I’ll respond. That’s it.
I post in lots of threads, and if no one pokes at me, I don’t poke back. Sort of human nature. I express an opinion and them someone tries to discredit me by calling me a mindless fan boy, which isn’t the case.
In the threads where I agree there’s a problem, no one does this so I don’t have to reply. If people would stop attacking I’d happily stop defending.
Did you play Guild Wars 1 first though. Because most of the stories really aren’t all that good. Not from an objective point of view.
I am not sure that I agree that there is an objective point of view when discussing quality of story.
I personally enjoyed aspects of GW1’s story. I enjoyed aspects of GW2’s story. I am not fond of Trahearne, but really liked the whole concept of bringing multiple orders with differing views on how to fight the great evil together.
I don’t think that either game is an example of great storytelling.
Well bring disparate factions together to fight a common foe is a recurring theme in much great fiction. Trahearne was less a problem in story telling and more a problem in voice acting direction in my opinion. I mean, it’s hard to divorce one from the other.
But you know, Lord of the Rings was bringing disparte factions together to fight a common foe too.