Well, I count how many items I get out of chests, on average. You don’t have, as far as I know, a higher drop rate. But I do get more items on the average from higher level chests. And that would seem to indicate I’d get extra rolls.
Dyes no longer drop in the game. I seriously doubt the OP is getting any dyes.
In the past, rare stuff like this threw the market into a spin. Anet is trying to make it so that if people want the weapons they have to do the content.
They’re not “that” rare I don’t think. I’m pretty sure most people don’t realize opening chests in higher tiers give you more chances at getting one, which may be why they’re not getting them.
I’m on my sixth right now. But I only open chests on Tier 4 or higher.
And I thought I knew this game.
Isn’t there a countdown timer on the monthly?
OMFG there is! I never saw that!
First of all +1 for the gratuitous Shawshank reference, that movie was awesome.
I agree with you 100%. There should be some way for engies to enjoy legendaries too. And I’m not just saying that becaues The Predator is on my engie. lol
I think Guild Wars 2 is an acquired taste. If you have a taste for it, other MMOs will be too annoying to play. But the same things that annoy me in other MMOs some people like. I’ve tried four different MMOs that have come out in the last couple of years, besides Guild Wars 2, and I had trouble playing all of them, even though they all had things I liked.
At the end of the day though, this game is less annoying than those games. lol
It’d be different if the “views” count were made up of “unique views” but I know that I have personally viewed and refreshed this thread countless times. There’s no telling how many or how few lurkers there are- if people want to be heard, they have to be willing to speak up. So far, 47 pages of posts (at least of posts that abide by the TOS) have been made. It’s significant in comparison to other threads.
I’m largely in favor of megaservers- they’ve mostly been positive for my experience, but it’s a little dishonest to act like the number of pages has no bearing on how important that thread is. This is not one or two people keeping the thread alive, either.
We’ve had other threads go dozens of pages and most of it was two people arguing.
Because some people feel the need to post to almost every negative comment about the megaserver regardless if the comment had merit or simply reflected a personal opinion.
Interesting that you point this out.
Actually I don’t post on 90% of the negative comments about the mega server. Interesting that you think I do.
Dueling, one on one trade and gear inspection. Have you ever even read these forums.
Any time someone says dueling, the resistance to it in each thread is stabstantial. There are usually more people posting against dueling that for it. It’s not a universally desired feature by any means. I wouldn’t mind it if they made specific areas for it I never had to go near, but don’t think the crowd that are against it are wrong just because you can’t see their point of view. There’s an over all feeling from the crowd that doesn’t want it, that having it would encourage more people to play the game of the type we don’t want in our PvE. Many of us are not looking for a more competitive PvE experience in this game. And many of us have experienced dueling in other games, even games you can turn off requests in, where some kid dogs your stops, jumps up and down and starts dissing you in map chat because you won’t duel him. There are reasons people don’t want it in game and it’s not just to ruin your fun.
1v1 trading was the #1 way people got scammed in Guild Wars 1. Between that and the cash sink, it’s a good move. It takes cash out of the economy which helps control inflation.
Of all your suggestions op, gear check is by far the one that most doesn’t belong in this game. This game is all about the playerbase coming together. The design decisions made in the game were about allowing people to play as they want. Gear score has one affect and one affect only. It gives elitists the tools they need to be elitist in game. It sanctions their behavior.
It should never be allowed in Guild Wars 2, period.
It’d be different if the “views” count were made up of “unique views” but I know that I have personally viewed and refreshed this thread countless times. There’s no telling how many or how few lurkers there are- if people want to be heard, they have to be willing to speak up. So far, 47 pages of posts (at least of posts that abide by the TOS) have been made. It’s significant in comparison to other threads.
I’m largely in favor of megaservers- they’ve mostly been positive for my experience, but it’s a little dishonest to act like the number of pages has no bearing on how important that thread is. This is not one or two people keeping the thread alive, either.
We’ve had other threads go dozens of pages and most of it was two people arguing.
Would someone explain the problem with obtaining Traits now? My assessment is that one will become much more familiar with their profession in this manner.
The problem is three fold. It slows down leveling in your third, fourth, fifth character. It’s a huge gold sink if you already have world complete and don’t want to do it again. And a lot of the quests they ask you to do are either really hard to do without a group, or are pointing to bugged events that you can’t do even if you have a group because they don’t start. There are also some traits that require you to do higher level content than you could possibly get to at the level you’d normally be able to use that trait.
Add to this that you get less trait points as you’re leveling which makes a process that some find boring even more boring. You don’t even get your first one till level 30, and for that you’d get one minor trait. In the old system, by then you’d already have two minors and a major trait.
@ the above 3 responses:
This is sort of like the tyranny of the majority. I’d say the pro and anti mount groups are both similarly sized minorities. However the majority of indifferent people tend to lean towards pro-mounts because they tend toward new things. They are indifferent, but they welcome anything whatever it may be. So the pro-mount side gets a bunch of “free votes” so to speak.
I’m not 100% sure this is true. I think the pro mount crowd is the crowd that had mounts in other games. That is to say, if had a hamburger on a menu all my life and came to a place without hamburgers…if I liked hamburgers I’d miss them. This is where I come in.
I’ve played a lot of MMOs with mounts and I like them. Probably the group of people who’d be most against mounts are Guild Wars 1 players, who didn’t need them, or even have much experience with them.
Now, the question his how many Guild Wars 1 players play this game, compared to people who have widely played other MMOs.
There’s a third group, people who play Skyrim who never played an MMO before. They might like mounts too.
It just feels like a hole in the game to me. Something I expect in MMOs which was a largely positive experience for me, that just happens not to be in this MMO.
And I do understand your reservations about mounts, but I still like them.
OP, you claim you don’t see any patches addressing issues that you claim are important. How much specific warning have we seen for any big patch. Did you know about the account wallet the month before it came? Did you know about the Fractals the month before they came.
There’s a difference between a company doing nothing and a company not announcing what they’re doing.
Some of the best updates to this game came completely unannounced. So to assume they’re working on nothing makes not sense to me.
Edit: We know from Ready Up there will be more balances coming, both the Ranger and Engineer were covered. More professions will be covered in coming episodes.
So yeah, I like that whole portal stone idea. Too bad I have so many sylvari and Asuran characters. You know a charr, human or norn can portal into their home instance and they have all sorts of merchants.
Sylvari you can’t use the portal stone and say, buy a salvage kit, because you don’t have a vendor in there. Admittedly you can sell to the repair guy.
Why should some home instances have more options than others? Why isn’t there a merchant in the Sylvari or Asuran home instance.
What, only the big people get merchants? lol
because “equality” is another word for “everything is the same and boring”
its perfectly enjoyable that they are all different and have their own advantages and disavantages
For a home instance? LMAO.
Advantages like that won’t make the game enjoyable or less enjoyable for anyone. Those who played a human who then play an Asuran won’t think wow, having nothing in my home instance is more enjoyable.
This is a misapplied cliche. It’s like when people tell writers to show, not tell. It’s often the wrong advice.
tbh, build diversity is not my concern. accessibility of builds is.
give us freedom in changing builds and i guarantee you we will have more builds. this game doesnt allow experimentation because stats are on armor. get those stats off the armor and we have a solution. even with limited gw2 skill number, there would be options.
This is absolutely true. This game is very limiting in that way.
GW2 is not a physics text book.
Anet chose a term (Dynamic Event), in many ways using it as a proper noun, to refer to the fact that many of GW2’s quests are implemented in a somewhat different way than similar quests in many other MMOs.
Some of GW2’s dynamic events are not all that different than other games’ static quests. Some play very differently. Are they exactly what Anet said they would be ? Not completely in my opinion. Permanently change the world doesn’t happen, but it was said.
Were they more interesting when they were new, of course. Thats true of most MMO content IMO. When I enter a zone I know, for the most part, what’s going on, what is happening, what I’ll be doing, and so on. Fia needs to study those gorillas after all.
Personally I think a mix of the big Dynamic Events (note the capitalization) and old fashioned quests (which can be done in a manner that really contributes to a game/zone’s story) would be nice.
Anet said that permanent change to the world happens in personal stories, not in dynamic events.
The day after the manifesto was released, Anet released a disclaimer specifically because people were confused. Ree was talking about personal story, Colin was talking about dynamic events
Anet explained dynamic events in great detail on their website, and even more specifically at panels at conventions which were recorded. They said from day one, dynamic events were persistent but not permanent.
At least no one can say it’s pay to win. lol
I literally see no benefit to using this Stone over porting to your Borderlands. No wait…if there’s a queue to your Borderlands…which has happened to me once ever.
Not to mention BL has TP, banker, merchants, and crafting stations.
If you have stuff you gather every day in your home instance, that’s what it’s for. There’s less interuption in your routine if you’re logging in for a very short period of time. Wherever you are, you port to your home instance, mine/chop everything in there. Charge your quartz crystal if you do that, click again and boom, continue whatever you were doing.
It’s pure convenience.
2) your concept that dynamic events are static events, because you have seen them before, is not accurate. dynamic means in motion, it does not mean newly generated or unique. Dynamic means in motion, i have studied dynamics, and statics in engineering and i can assure the difference is studying things that do not move versus things that move.
The ‘in motion’ you refer to implies a delta with start and end points, as anyone who studied physics would know …
The most accurate description for the so-called ‘dynamic’ events in GW2 is ‘cyclical closed system,’ All events have starting and ending conditions that stop or pause the events when either conditions are not met, then advance until conditions are met, and then repeat, and so on …
This is does equate to ‘dynamic’, in any vocabulary I am familiar with.
For those of you defending or claiming GW2 events are dynamic, because they scale, are desperately grasping at straws.
First, let look at scaling, as currently implemented, separate from ‘dynamic’ events,
The concept, as I understand it, adjusts the number and/or type of mob(s) that spawn in a given location based on a proximity algorithm. Essentially it executes a /supplyinfo command at a particular point in time, tallies the number against a list-table that sets the mob type (vet, elite, champ, etc.) and numbers.
If a number of players run out, or run into, of the proximity area after the sampling count, the algorithm cannot adjust for this until the next sampling occurs, if it does occur. Regardless, the mobs have spawned according to the first sample.
This is a predetermined system based on a number count at a specific point in time.
This is not a dynamic system.So, claiming a predetermined system integrated into a cyclical closed system somehow transforms it all into a ‘dynamic’ system is just wrong on so many levels.
yay this guy gets it!
Thanks for explaining my point in a manner far better I could ever have.
Irrelevant point remains irrelevant.
Old system: I know exactly what’s going to happen in every zone as soon as I enter it.
New system: Things aren’t always going to be the same when I enter a zone.
Whatever you want to call it means nothing. It’s a completely different feel from a players point of view. The game becomes more dynamic because of these quests, which also scale dynamically.
Those who don’t like this game are sure going to a lot of effort to say what? That the new way isn’t better? That the old way is better?
It’s a name, it’s been around for three years. It’s not going to change now. I asked the question before and I ask it again now. How is this conversation constructive?
2) your concept that dynamic events are static events, because you have seen them before, is not accurate. dynamic means in motion, it does not mean newly generated or unique. Dynamic means in motion, i have studied dynamics, and statics in engineering and i can assure the difference is studying things that do not move versus things that move.
The ‘in motion’ you refer to implies a delta with start and end points, as anyone who studied physics would know …
The most accurate description for the so-called ‘dynamic’ events in GW2 is ‘cyclical closed system,’ All events have starting and ending conditions that stop or pause the events when either conditions are not met, then advance until conditions are met, and then repeat, and so on …
This is does equate to ‘dynamic’, in any vocabulary I am familiar with.
For those of you defending or claiming GW2 events are dynamic, because they scale, are desperately grasping at straws.
First, let look at scaling, as currently implemented, separate from ‘dynamic’ events,
The concept, as I understand it, adjusts the number and/or type of mob(s) that spawn in a given location based on a proximity algorithm. Essentially it executes a /supplyinfo command at a particular point in time, tallies the number against a list-table that sets the mob type (vet, elite, champ, etc.) and numbers.
If a number of players run out, or run into, of the proximity area after the sampling count, the algorithm cannot adjust for this until the next sampling occurs, if it does occur. Regardless, the mobs have spawned according to the first sample.
This is a predetermined system based on a number count at a specific point in time.
This is not a dynamic system.So, claiming a predetermined system integrated into a cyclical closed system somehow transforms it all into a ‘dynamic’ system is just wrong on so many levels.
Those who are arguing about it now, 2 years after the launch of the game, 3 years after we knew what dynamic events are, are grasping at straws.
Oh look, the new living world is so popular, let’s pick on what they call the dynamic event system, which many still find superior to the static quest system whatever it’s called.
I tried, and really wanted to like, Wildstar, but I just couldn’t go back to a static quest system. I felt the same about ESO (but I didn’t like that game for other reasons as well).
I don’t think we should give up hope guys!
There was a thread that complained about how the amount of dailies got reduced and it was a major pain. We did not let that thread die. And guess what? Not long afterwards, the amount of available dailies was increased.
So I think there WILL be a fix to this horrible horrible implementation of the megaserver system. But it’s most likely taking a while because of the complexities involved.
So don’t think Anet is just waiting for people to get tired of complaining about this horrible horrible change to the game and then it will just continue to haunt us forever. (Did I mention it is horrible btw?) No – I think a fix that will address all of our concerns is on its way.
I gave up hope a while back, I have little to no faith in ANET to address these issues. Lets be realistic here. Months later, 55909 views and 2316 replies to this thread alone (as of writing this) and growing daily (not to mention the other threads)…
Like the optimism, and really hope you’re right and that I’m wrong, but if they had anything to say or were monitoring this thread and if they believed there was an issue, there would have been urgent meetings and strategies in place a while back and we would know that its being addressed and awaiting a magic vX.X patch.
55909 views, but no data on what those viewing feel about it. 2316 replies to this thread, but how many individual posters, for and against. Or talking about different problems.
It’s very easy to quote a page number or a number of replies but at least some of those replies are from me, and I think the mega server has done well for the game. Others have posted similarly.
The amount of pages aren’t as important as the amount of individual posters and what they stand for. The number of views, unless we know what the viewers stand for is pretty much irrelevant to the conversation.
I disagree, its not irrelevant at all… yes, we have people debating back and forth so one person may post several times, and number of views account for continuing to see the last few posts, but that is all very very relevant. It shows that this is a hot topic, regardless of the stance individuals take, and from the comments here people are very passionate in their views both for and against megaserver… my point is, even with all the views and posts in this thread and others like it, they are all ignored
I’m in favor of the mega server. I don’t feel like I’m being ignored. I’m willing to wager those who like the mega server don’t feel ignored for the most part. The people who will feel ignored are the people who don’t like it.
But I’m still not sure what they expect Anet to say. If Anet isn’t changing it, coming here and saying so will cause a riot. If Anet is looking into changing it, but hasn’t decided how or when, saying anything will lead to expectations that they won’t be able to control. If Anet is looking into changing it and they think they have a solution but it might not work, from what I’ve seen anyway, they’re best off not saying.
The only time they’d be smart to say something is when they have a solution that they know works, that they can implement in a timely manner.
Anything else accomplishes nothing.
Bottom line is you can level to 80 with minimal traits and still do just fine.
Except it’s boring as hell. Point of leveling up is to get cool stuff like skills/traits and you got that feeling with the old trait system starting from level 11. Now you don’t even start getting traits until 30 and you have to level up 6 times before another trait point comes your way. Feels way too slow.
Well it’s sort of boring as hell either way, considering how many traits are passive. It’s not like most traits are more than just fire and forget anyway. And you know, it takes me like half an hour to get a single level. So it’s boring as hell for the 20 hours from 40-80?
I’m going to spent far more than 90% of the time on any character at 80th level. The traits haven’t particularly made leveling more interested for me in the past anyway.
you are wrong, some traits are more powerful than even many elites were. Some classes traits define builds more than others.
For example beastmasters signet, totally changes how you play and your synergies,
illusionary persona, gives you 1/4th more effectiveness per shatter, and allows you to shatter on the dime in aoe around you.
clone on dodge turns evasion and vigor into fuel for shatters
mantras that give 3 instead of 2
20% cooldown reduction is equivalent of many energy returning elite types.fresh air for elementalist (refreshes lighting attunement on critical)
engineer swiftness/vigor on kit swap combo.
empowering mantras
chaotic interuption
prismatic understandingsome classes Traits are more integral than others, and not every elite made the build, many simply increased the effeciency of the build.
Point is playing with no traits, and playing with traits can be a very substantial difference in playstyle, and builds and definately makes many classes way more entertaining.
also leveling takes about 45 min to an hour if you play normally, especially in the middle levels.
This is why I used the word most. Most being the majority of.
But now you have a different situation. You have a few traits that rule the others. How hard are those specific traits to get.
I’m not defending the system, because I don’t like it. But I have leveled a character after the April first patch to check it out.
The way I play it made little difference. Obviously the more into builds you are, the more difference it will make.
I like it ergo it’s fine.
Ok then.
p.s. What Anet said before launch barely counts as an argument (see the manifesto for reference).
Okay so let me get this straight.
Anet says we have dynamic events. They tell you exactly what they are and how they work. They were called dynamic events from the beginning. They’re certainly more dynamic and varied than Rift’s were, that’s certain.
And now, two years later, we have people saying oh look, they’re not dynamic, while in the same breath saying they have dynamic scaling, which makes them dynamic compared to quests that don’t have that, ie traditional quests.
You have talked over and over again about me ignoring points. If you wish, two years after launch, to start a debate about events that DID what Anet said they would in the way Anet said they would, then more power too you.
But to me, it’s not constructive, it doesn’t help improve the game, and it’s the kind of tactic one uses to ridicule and sidetrack, instead of discuss actual issues.
There’s no MMO current in existence that uses what you describe as dynamic events, and I don’t really see any on the horizon.
I don’t think we should give up hope guys!
There was a thread that complained about how the amount of dailies got reduced and it was a major pain. We did not let that thread die. And guess what? Not long afterwards, the amount of available dailies was increased.
So I think there WILL be a fix to this horrible horrible implementation of the megaserver system. But it’s most likely taking a while because of the complexities involved.
So don’t think Anet is just waiting for people to get tired of complaining about this horrible horrible change to the game and then it will just continue to haunt us forever. (Did I mention it is horrible btw?) No – I think a fix that will address all of our concerns is on its way.
I gave up hope a while back, I have little to no faith in ANET to address these issues. Lets be realistic here. Months later, 55909 views and 2316 replies to this thread alone (as of writing this) and growing daily (not to mention the other threads)…
Like the optimism, and really hope you’re right and that I’m wrong, but if they had anything to say or were monitoring this thread and if they believed there was an issue, there would have been urgent meetings and strategies in place a while back and we would know that its being addressed and awaiting a magic vX.X patch.
55909 views, but no data on what those viewing feel about it. 2316 replies to this thread, but how many individual posters, for and against. Or talking about different problems.
It’s very easy to quote a page number or a number of replies but at least some of those replies are from me, and I think the mega server has done well for the game. Others have posted similarly.
The amount of pages aren’t as important as the amount of individual posters and what they stand for. The number of views, unless we know what the viewers stand for is pretty much irrelevant to the conversation.
But the real bottom line, to me anyway, is how dynamic events make the world feel. In most games, even in Guild Wars 1, I knew exactly what to expect in every zone, pretty much the moment I walked out the door. I knew where pop up creatures and drop down creatures appeared.
With dynamic events, even those on a timer (and not all of them are), I don’t always get the same thing going into a zone. I get a different experience.
I might catch the same event chain from a different point (something that doesn’t happen with static quests). I may get champions in the train if there are enough people there, instead of the usual veterans.
I might be in a zone when those events aren’t spawning. I can even run into other events I’ve never seen before, or find interaction between two events I didn’t know existed.
There are many variables. It’s not completely random, nor did Anet say before launch it would be. They explained before launch dynamic events in great detail. I’m not sure why two years later anyone would now question why they’re called dynamic events. It feels like a red herring to me.
Oh, now I don’t like the game, so now I’ll pick on nomenclature that’s been known for what, three years now? It’s just another way to attack a game, because people don’t like other things that the game has done.
Dynamic events are what we were told they would be. Two years later, you can argue what you’re called all you want, but it’s a moot point.
For me, they change the experience when I enter a zone so that it might not be the same experience I had the last time.
To me, that’s better than static quests.
Scaling in itself is dynamic – but it has to do with quantity, not quality, or content of the quest.
Repeatable quests are not dynamic, even if they interact with (i.e. are triggered by) other quests. They still follow a preset code. A storyline that has 3 different possible outcomes isn’t dynamic because of that. It just has added variety, but it can never be genuinely dynamic, like some people want to believe.
As said several times before, the tech isn’t here yet. Until it finally arrives, pvp is the sole truly dynamic mode in the game, unless you’d allow players play as monsters in pve. However that would be just plain abused, so yea.I cannot believe this is still a point for discussion.
It’s not a point for discussion. You’ve already admitted they’re dynamic…if nothing else in the scaling. That dynamism differentiates them from traditional quests. Thanks for making my point.
@Karla
You accuse me of ignoring facts, but you’re doing the same. I’ve already pointed out differences between static quests and dynamic events.
One of them is dynamic scaling, which static quests don’t have. That’s dynamic. It doesn’t matter if it was used in public quests elsewhere. It’s not static.
You ignore that some events interact with each other and I furnished an example.
And you ignore that different results of one event can spawn different events.
Dynamic events are dynamic. Unless you suggest that the scaling isn’t dynamic.
And you appear to have a tendency to disagree most with the criticism that is backed by facts. Which is usually met on your end with subjective ‘argumentation’ (‘I like it, therefore it is fine.’).
Actually much of the criticism is based on opinion, even with the facts. It’s a fact that there are no instanced raids in this game. There’s an opinion that this is a bad thing. It’s a fact that the megaservers have issues. It’s also a fact that some people feel they’ve revitalized the game.
That the issues exist is factual. But the percentage of people who dislike it is purely speculation.
I think you’ll find I’ve never actually argued against a fact. But anyone can tell you that facts can be interpreted many ways. That’s what lawyers do.
Yet there he is, arguing with each and everyone of us.
(should have seen our ‘debate’ via private messages)
Careful, I think I’m beginning to like you.
I don’t argue with every criticism. Only the ones I happen to disagree strongly with. lol
Guild Wars 2 is the response to every other game having the exact same MMO. They didn’t make a game and introduce a new raid in it, with a new tier of gear every three months.
Yea, GW2 is a true novelty in its genre. (there we go again)
The only reason they keep gear threadmill at bay (for now) is that it is/was one of their main selling points, and that adding another tier would likely trigger a massive uproar (maybe)…but then again, the rethorics how this game would have everything we loved about GW was also one of their selling points, and we all know how dat turned out.As far as raids are concerned, they replaced them with something that is arguably even worse – repeatable mass vs baws events.
This is the one game for people who play my play style. This game was made for people who don’t like the stuff that was already out there. That’s sort of the whole point. If you love raiding, let’s say (not saying you do) and that’s all you want to do, clearly this isn’t the game you’d be playing.
This is a game made for people who enjoy this kind of stuff. No game is going to suit everyone.
“This is the one game for people who play my play style.” – well, some are into cheap recycled content, just like some love McDonalds. Luckily we have more alternatives irl, at least.
“This game was made for people who don’t like the stuff that was already out there.” By combining (much of) the stuff they didn’t like in a single game. Sounds legit.
“No game is going to suit everyone.” Well this one sure tried HARD to do exactly that, and look what happened.
Well, it failed to please one crowd, but they hang around the forums, completely unable to accept that others are quite happy with the game. That’s the issue here. You insist on trying to insult people who like the game by comparing it to McDonalds. Shrugs.
Your loss.
Bottom line is you can level to 80 with minimal traits and still do just fine.
Except it’s boring as hell. Point of leveling up is to get cool stuff like skills/traits and you got that feeling with the old trait system starting from level 11. Now you don’t even start getting traits until 30 and you have to level up 6 times before another trait point comes your way. Feels way too slow.
Well it’s sort of boring as hell either way, considering how many traits are passive. It’s not like most traits are more than just fire and forget anyway. And you know, it takes me like half an hour to get a single level. So it’s boring as hell for the 20 hours from 40-80?
I’m going to spent far more than 90% of the time on any character at 80th level. The traits haven’t particularly made leveling more interested for me in the past anyway.
My claim regarding Ursan was that not everyone used/relied on it. That is a fact and was posted solely to counter a claim by another poster that every player used and/or relied on it.
Doesn’t it get old at some point to (mostly) always (imho) start the same discussions
about words like “all” ,“everyone”, “always” and so on because (mostly) everyone (imho)
know that this normally (imho) means something like “mostly everyone imho” even without
those disclaimers.Or is it better to use a disclaimer legend like that in every single post ?
1. always always means “most of the time”
2. all and everyone means “a very large part / the majority (imho) of a given group”What gets old is people attempting to strengthen their position by claiming that, “everyone,” does as they say or agrees with them or likes what they like, and so on in order to discredit others who have a differing opinion, or to distort the facts of the matter at hand.
+1
Different strokes for different folks.
And GW2 is virtually the opposite of that.
No, actually. Guild Wars 2 is the response to every other game having the exact same MMO. They didn’t make a game and introduce a new raid in it, with a new tier of gear every three months.
This is the one game for people who play my play style. This game was made for people who don’t like the stuff that was already out there. That’s sort of the whole point. If you love raiding, let’s say (not saying you do) and that’s all you want to do, clearly this isn’t the game you’d be playing.
This is a game made for people who enjoy this kind of stuff. No game is going to suit everyone.
Elite farming in GW1 was fun. This is much less fun. I’m not sure exactly why. It seems to be more than one factor in play making it less fun.
A couple of things (IMO):
1) It might be less fun because it was added so late in the game’s life. Taking something away and then asking people to earn it back is very different that providing something for people to earn in the first place. I know that existing characters are grandfathered in, but people creating new characters have the experience of how it was handled previously to compare. The previous iteration of the trait system created an expectation of what was normal.
2) You could take a non elite skill in place of an elite in GW1. Not having capped a trait in GW2 might mean having an empty spot in your build.
Hasn’t affected me. Probably won’t that much. But I see why others might be unhappy.
But in Guild Wars 1, elites were much much more important and you were often seriously gimping yourself without an elite. Sure you could take a normal skill, but it meant nothing.
Think of builds made around discord, barrage, signet of spirits, unyielding aura…hell the builds were named after the elites.
Just because you could throw an inconsequential 8th skill in your bar, didn’t mean you weren’t seriously disadvantaged by doing so.
Correct Vayne, but also remember that Elite Skills were to be captured off of lvl20 Bosses and you had a quest to go capture an Elite(may not have been the one you wanted/needed but was still there). There are numerous traits in GW2 that are in areas with higher level mobs than when you should be able to get said trait. The Elite Skills caps were also not severely bugged or in some cases just non-obtainable like some traits in GW2.
But individual traits tend to be less important than those elite skills. That’s my point. There are very few make/break traits in this game, and very few builds named after traits.
Bottom line is you can level to 80 with minimal traits and still do just fine. In Guild Wars 1 it was a bit different because you were unlocking skills, which in this game you can unlock from level 30, even if you don’t have the traits. Traits aren’t skills, so the comparison can’t be made, which is pretty much my point.
You can compare acquisition methods, but beyond that I don’t see it as a sustainable comparison.
The traits you can unlock at the levels you can unlock them were likely chosen to be relatively useful all around. I would imagine that those other traits hidden behind higher levels wouldn’t necessarily give people a huge advantage.
And you know, I’m not in favor of the trait rework as it stands now. I think it’s bad for the game over all. I think it’s not fun.
I just think comparing it to Guild Wars 1 isn’t the way to go about getting it changed.
All your new characters will have access to the living story from the beginning. The only requirement once its unlocked is that your character reach level 80.
Elite farming in GW1 was fun. This is much less fun. I’m not sure exactly why. It seems to be more than one factor in play making it less fun.
A couple of things (IMO):
1) It might be less fun because it was added so late in the game’s life. Taking something away and then asking people to earn it back is very different that providing something for people to earn in the first place. I know that existing characters are grandfathered in, but people creating new characters have the experience of how it was handled previously to compare. The previous iteration of the trait system created an expectation of what was normal.
2) You could take a non elite skill in place of an elite in GW1. Not having capped a trait in GW2 might mean having an empty spot in your build.
Hasn’t affected me. Probably won’t that much. But I see why others might be unhappy.
But in Guild Wars 1, elites were much much more important and you were often seriously gimping yourself without an elite. Sure you could take a normal skill, but it meant nothing.
Think of builds made around discord, barrage, signet of spirits, unyielding aura…hell the builds were named after the elites.
Just because you could throw an inconsequential 8th skill in your bar, didn’t mean you weren’t seriously disadvantaged by doing so.
You should report him for scamming because if there are enough reports he will be banned, and why should he be allowed to keep doing it.
Still awaiting the people that did calculations on the accountbound tools to state how many decades you have to play to make up for the cost, compared to simply paying like 2 silver to go to a waypoint of choice (since its free back to a merchant through sPvP, the actual teleport to merchant thing is completely pointless).
Assuming you teleport once daily, from the max possible distance, you will save kitten a day.
It costs about 130 gold to get the gems for it. I think the price of gems went up a bit but w/e
13000s/4.5s=2888
2889 days for it to pay itself off. Just under 8 years.
Pretty sure this was priced for people who were willing to pay cash for it.
Season 1 had jumping puzzles, dungeons, sab, queens gauntlet, and world bosses. Season 2 so far has been nothing but a bunch of single player instanced 30 minute stories (that dont even provide a reward other than greens) along with 1/4th of a map and you autists just eat it up.
But we’re exploring part of a new zone as Season 2 with new dynamic events, new rewards, new mechanics, better AI, harder and new enemies.
If you discount the new zone and everything else in it, and only focus on the instances, well, then you’re be right. Except I spent much less time in those instances and lots of people seem to enjoy the zone.
How about you log in once every 2 weeks, but DON’T play the content, do this for 1 year. It should feel like an expansion then.
Except it isn’t an expansion..
Take the entire cycle of LS season 1 and compare that to a general expansion, they are incomparable. It would probably take 10+ LS seasons to even scrape the bottom of the barrel of what can be considered an expansion.
I get as much out of the LS as I’d have from an expansion. It’s not the amount of content we’re talking about. It’s the fact that it was a) temporary and b) didn’t including things like new professions/skills/races/areas.
Are you seriously telling me that if the LIving World added new races/professions/skills and areas, and the content remained permanent, it wouldn’t have as much content as an expansion?
The first season was an experiment to see what worked and what didn’t work. Anet said this, not me. Now that they know and the journal is in place, they can come out with the types of content traditionally found in an expansion.
But I’ll tell you this much. I got more out of having new content every two weeks than I would have if I had a single expansion to play through. Different strokes for different folks.
Not everything said is an opinion, some are facts.
Some facts:
More than 6.5 million copies sold within 4 years (not so niche for the past standards).
Discovered map in Gw (April 2005 – October 2006).
10 professions.
More than 1319 skills (useful or not is an opinion) each profession could have access to.
Cheap (basic) Guild Hall for everyone.
Horizontal progression with low level cap.
In game store: 10 items (from mercenaries to name changing contract) + 17 costumes (~6.5% of the armor models, male and female merged together).
Free random minipets for the birthday of each of your characters.
Pokémon on steroids
So facts are more equal than others. Let’s take a look at that sales number. 6.5 million copies. Of all games combined? Of each game. It’s not 6.5 million sales of Propechies. So between my wife and I we have 5 complete accounts. Is that 15 of those 6.5 million sales. Just about everyone in my guild had multiple accounts of multiple games.
Guild Wars 2 doesn’t have 6.5 million sales. It only has maybe 4 million (if that). If an expansion comes out, I wonder if it will hit that 6.5 million mark well before Guild Wars 1 did.
There are also some more facts. No auction house or market place. If you wanted to sell something you went to a vendor or you stood around in Kamadan hawking your wares.
There are less quests in all Guild Wars 1 products put together than there were dynamic events in Guild Wars 2 at launch. You can easy make that tally by looking up each product on the Guild Wars wiki and adding up the number of quests per game, including Eye of the North.
Guild Wars 1 never had five starting areas, and you could only play a human.
Different strokes for different folks. I liked both games, for completely different reasons.
For example there were no jumping puzzles in Guild Wars 1 at all…and I enjoy those immensely.
(edited by Vayne.8563)
Who cares about the NPCs as long as there is no Banker and TP ?
Thats normally the main reason why i port to Hoelbrak .. and crafting.NPCs to sell trash can be found everywhere else in the world.
It’s not really a big deal. But it’s added value to a portal stone is all. If they’re selling portal stone to home instances for 900 gems, I want all the amenities.
So yeah, I like that whole portal stone idea. Too bad I have so many sylvari and Asuran characters. You know a charr, human or norn can portal into their home instance and they have all sorts of merchants.
Sylvari you can’t use the portal stone and say, buy a salvage kit, because you don’t have a vendor in there. Admittedly you can sell to the repair guy.
Why should some home instances have more options than others? Why isn’t there a merchant in the Sylvari or Asuran home instance.
What, only the big people get merchants? lol
This entire thread reminds me of the end of Pirates of the Caribbean. “Two immortals locked forever in combat.”
I see the same people, day in and day out, arguing back and forth over subjective opinions that can neither be proven factually true or false.
Give it a break. You either like the game or you don’t. I enjoy the game a great deal. To you naysayers, it’s unfortunate that you don’t. That’s all there is to it.
You said it better than I did. lol
Hes talking about me, I assume, but also about you.
:)
Oh I’m aware who he’s talking about. I’d never try to change your mind about how you feel about the game. That would be ridiculous. When I argue with you, I’m showing lurkers that there’s another point of view, so they can make up their own mind.
You wouldn’t believe the percentage of people who read forums and just accept what they see. Without seeing the counterpoint, some people will believe.
As a sort of former player(not playing with any intentions of getting back into it anytime soon, but possibly in the future)…. I firmly believe that this company has no sense of what it wants to achieve. They want to be an industry leader with more content patches than any other game. Yet, the amount of content, new perma content, in the game is abysmally low.
Yes, with an expansion you may get a load of content all at once, and then nothing for maybe 6months to a year before a large content patch…. but its REAL meaty content. Its dungeons, skills, classes, races, story, zones, perma stuff. I know Anet is working toward more perma stuff, but for 2 years its been very temporary, no new dungeons if you exclude fractals (which isnt for everyone), two new zones(one abandoned in southshore and one that is being released incrementally), no new skills(don’t talk to me about the one or two silly healing skills that have no impact on my builds), no new races or classes, and a breadcrumb-like story.
Yeah, Id rather have that expansion now. I pay 60 bucks for it.
Where does this unlimited confidence come from that an expansion would be so much better and would satisfy all desires? An expansion would simply be the sum of all episodes of season 2 plus a feature pack of unknown size. If Arenanet is not able to deliver meaty stuff step by step, they are for sure not able the deliver it in one big batch. These are the same people. Simply casting the word “expansion” as a magical formula will not transform the employees in other persons in a magical way.
I would be able to play the expansion all at once for several weeks or a couple of months straight if I wanted. Fully immersed and excited in the game. After im done with that expansion content, I’ll either do what I would do now, or take a break. In its current form, I would play LS for a day or two, and then wait around until the next one.
At least the content would have some cohesiveness to it. All together, nicely nit and sewn…not sprinkled across a year like bread crumbs. “oh yah this happened in the story 3.5 months ago…”
Yeah! Imagine trying to read A Song of Fire and Ice if Martin released one chapter every three months. I have to read over the books now before the next to make sure I recall everything, but at least I can really dig into it when it is out. Right now that is what Living Story is only worse, more like a couple pages from a poorly written chapter. The method of delivery is such that I’ve never felt attached to the living story to the point that it feels like a chore to even try and pay attention. I honestly can’t wait for living story events to end when they are released.
But this isn’t Song of Fire and Ice and it’s not one chapter every three months it’s a chapter every two weeks. Obviously you’ve never heard of serials before like Flash Gordon or Buck Rogers.
What we’re playing is the MMO equivalent of a serial. It’s actually being made to be delivered in chapters. That’s the whole point of these cliffhangers.
This is an MMO, not a story book.
If I want to be immersed in a story , there are plenty of other games that have great stories and incredibly immersive (witcher series, dark souls, etc etc)
I play an MMO because I want to group up with my friends and do fun, challenging content with a sense of accomplishment and reward. LS does not do this.
Everything added so far is just a lame cheesy story that I could care less about along with some new zones with some world events….
Where is any kind of new instanced content where I can group up with friends and tackle it? None of these world events are even as good as previous LS1 zerg events (like marionette or the knights in LA destruction)Now I will say this is too early to judge.. but right now, theres nothing that “wows” me (the zones do look nice…but everything looks nice in this game). When actual content arrives, let me know…until then enjoy the bi-weekly cheesy story, zergfest events, tooltip updates and new gemstore skins …
Sorry you don’t like the story. I do. Other people do. This season has much better story telling than season 1. And I didn’t particularly mind season one.
Are you saying you can’t enjoy a story with friends? I don’t believe that. I want a story focuses MMO for once.
This entire thread reminds me of the end of Pirates of the Caribbean. “Two immortals locked forever in combat.”
I see the same people, day in and day out, arguing back and forth over subjective opinions that can neither be proven factually true or false.
Give it a break. You either like the game or you don’t. I enjoy the game a great deal. To you naysayers, it’s unfortunate that you don’t. That’s all there is to it.
You said it better than I did. lol
I guess the question is are you gambling real dollars or in game gold. I had assumed in game gold. Real money gambling is 100% not allowed.
The new chapters of the living story are certainly being far better received by players over all than Season 1 though. If you don’t like it that’s fair enough.
It’s got a lot more positive than negative comments, which should astonish anyone who frequents these forums.
I don’t deny that they are making progress. I log in to get flagged for the new content and log out every 2 weeks, in the event that I pick up the game in the future again.
Im curious to see how well it is received after several months…maybe by end of year. Will people be fed up with LS again after a while like with LS1? If I recall, LS1 wasn’t necessarily negatively received from the start either. I think after a while people, the people who disliked it realized how temporary some of it was, and that it wasn’t enough true content for them.
Time will tell.
LS was very poorly received at the start. We had a month of pounding in signs and helping people for a title called volunteer. People complained a lot. They liked the first dungeon though. But there was far more complaining than happy people.
Mostly that the content was temporary. And that remained the biggest complaint throughout.
There were moa races in this game. That was certainly gambling.
The new chapters of the living story are certainly being far better received by players over all than Season 1 though. If you don’t like it that’s fair enough.
It’s got a lot more positive than negative comments, which should astonish anyone who frequents these forums.