Showing Posts For Vayne.8563:

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

i wonder when ppl will realize this LS will bring nowhere and when anet will back on their old track….
there are thousand of game out there with a better story…and my heart bleed when i see such a beatiful game potential wasted in this way.
There is no endgame in this. OP is right , 2 month ( or more ) for development to play a 10 min story? endgame ? repeat over and over.
Anet cant satisfy players in this way…unless they bring out a new story every week.

First there are not thousands of MMOs with a better story and comparing MMOs to single player games isn’t really cool, because they’re different animals. An MMO that’s story driven is pretty rare.

Secondly many of us, including me, play this game because there is not end game. It’s one of the things the game was sold on. I guarantee you if they make this game for players like you they’ll lose a lot of players like me.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But it’s not going away. It’s always going to be there. That’s a huge huge difference. And masks and goggles are both available relatively cheaply on the trading post for those who don’t get them.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Mobs that don’t give XP or loot need to stop. Not because XP or loot are needed, but because the mobs break several traits.

I feel like LS2 reward quality isn’t as good as LS1. In LS1 u have tentacle, yellow flower, and robotic 6 arms backpieces ……… In LS2 u have bunch of champ bags, wow.

And a whole new set of weapons.

The weapons aren’t really comparable to the LS1 rewards mentioned above because of how random they are.

I don’t know anyone in my guild who hasn’t wanted and gotten one yet. They’re rare…they’re not ultra rare. People are getting them all the time.

As for the LS 1 rewards, each chapter usually had one reward, not a whole weapon set. And it was often just a back piece. I don’t know about you, but I only have one back.

I’m not sure I want a bug weapon, but I’ve opened around 40 chests already and haven’t gotten the necessary drop. That’s not a huge deal, but still a lot of chests. Time commitment wise, these seem to be more in line with the Dragon Festival weapons than the backpieces you could get from completing the LS. Actually, the weapons aren’t even LS rewards as much as they are random drops in the new zone.

As for backs, I’ve got one back per character.

I’ve got one back per character too and a whole bunch of weapons per character. Which is more the point. I mean how much did you have to farm to get all the color variations of the backpiece from the LA story arc. While 40 chests is a bit, it’s not really all that much, particularly since, unlike the first season, this content isn’t going away.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Mobs that don’t give XP or loot need to stop. Not because XP or loot are needed, but because the mobs break several traits.

I feel like LS2 reward quality isn’t as good as LS1. In LS1 u have tentacle, yellow flower, and robotic 6 arms backpieces ……… In LS2 u have bunch of champ bags, wow.

And a whole new set of weapons.

The weapons aren’t really comparable to the LS1 rewards mentioned above because of how random they are.

I don’t know anyone in my guild who hasn’t wanted and gotten one yet. They’re rare…they’re not ultra rare. People are getting them all the time.

As for the LS 1 rewards, each chapter usually had one reward, not a whole weapon set. And it was often just a back piece. I don’t know about you, but I only have one back.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t see why people need to overstate their case and resort to hyperbole to make a point. Particularly if the point, like this one, is perfectly valid.

You can’t guarantee nothing of value from a chest, because of gotten rares and even the occasional exotics from world chests and JP chests. Not often though.

On the other hand, what this game lacks compared to something like GW 1 is the random drop of something intermediately nice. In Eye of the North there was always a chance for a lock pick drop. A black or white dye. These are the things that made opening something fun. A chance for something.

Guild Wars 2 lacks that to a large degree, because the chances are so small. We need a chance to get a rare mat, or a chance to get something. I don’t say increase the change for rare or exotic items. But something needs to be added to the loot tables that is fun or exciting, or profitable. Something that’s interesting.

Even pieces of stories written in scraps that you can make a book out of if you get all the scraps.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I feel like LS2 reward quality isn’t as good as LS1. In LS1 u have tentacle, yellow flower, and robotic 6 arms backpieces ……… In LS2 u have bunch of champ bags, wow.

And a whole new set of weapons.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The chests and champion bags can have loot.

See the problem here is people. There are already events in the world that people yell at you for finishing because they want to farm the mobs that spawn. Because of those people, in many event, loot has been removed. It forces people to do the event to get the reward.

This is why we can’t have nice things.

So whatever happen to play it your way? No grind, and so on quote from arena.

Griefers aren’t allowed to play it their way either. You can play anything your way as long as it’s within the rules. Abusing people because you want to farm is against the rules. And you know, not a lot of farmers probably did it, but more and more, people felt they owned that event, when in fact they didn’t. Anet had to make changes because people don’t play nice.

What happened to play it your way was that there was too much conflict in the community to allow it to continue. It was turning people off from the game.

You can tell the maturity of a society by the thickness of its lawbooks.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I didn’t read through many of the replies, just the first few so excuse me if I am echoing someone. This is one major thing I miss about GW1; the ability to make hundreds (probably even thousands) of different builds. Sure, many won’t be as efficient but part of the fun for me was figuring out what did and what did not work.

GW2 has one build that nearly everyone seems to care about. Berserker this, berserker that! There are several different builds set ups still out there that I’m sure the game intended us to use. I’ve tried berserker and yes, it is efficient, but personally, I only find it efficient if the entire party has berserker on. If a group has players that are not using it, the people using the berserker builds then turn out to be the hindrance of the team since they cannot stay alive. I don’t want this to turn into a berserker discussion thread as I am sure there are tons out there.

I guess what I am trying to say is that I hope creating builds becomes more elaborate in the future. I also hope that in doing so, it will make people less one-dimensional with berserker builds and can explore with new builds and set-ups. Heck, nerf the hell out of berserker builds so people can then explore all of the different set-ups this game currently has to offer. You’d be surprised what you can find!

I don’t berserker isn’t really a build per se. It’s stats on armor and weapons. Your build has as much to do with skill and trait selection as just armor. Also you can mix and match a bit, because carrying around multiple sets of armor gets tiresome.

So you can have a relatively balanced build that’s say mostly zerker, throw a couple of other things in for good measure, and just have fun.

But for one of my guardians (yes I have two), I put him in celestial gear which gives you all stats, so I can just play with whatever build I feel like on him. Yes he runs dungeons with my guild and we do just fine.

Points of Boringness, Episode X

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The chests and champion bags can have loot.

See the problem here is people. There are already events in the world that people yell at you for finishing because they want to farm the mobs that spawn. Because of those people, in many event, loot has been removed. It forces people to do the event to get the reward.

This is why we can’t have nice things.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It doesn’t have to be that way. I mean look at Star Citizen. Robertson’s initial goal was what, 500k in crowdfunding? It’s now at about 50 million. And space sims aren’t exactly mainstream.

All I’m saying is there are ways around the “meta” for bankrolling these games. I have no idea if SC will be any good, but the amount of people willing to throw money at a game that doesn’t(seem to) cater to greedy investors should tell you something.

There’s always a choice, even if that choice is don’t play any of them.

So you think if Chris Roberts (not Reobertson…) name wasn’t on this thing it would have been successful at all? There are a LOT of well off video gamers that cut their teeth on Wing Commander and kind of worship the guy (even after that horrid Movie he got talked into). I loved the series, but I’m not giving the guy $100 up front….

That’s odd…didn’t GW1 ANet have some of the most loyal fans in the industry?

Not in the same numbers over the same amount of time. Guild Wars 1 was a niche game. You know that 7 million sales it wracked up. That was 7 million sales among all titles. My wife and I have five accounts between us. Many people had more by themselves. But we had five accounts of four games. So two of us has 20 of those sales.

Guild Wars 1 was popular, but you can’t compare it to the Wing Commander series.

Edit: Last time I checked there was never a Guild Wars movie.

(edited by Vayne.8563)

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well…to be fair it technically is an MMORPG, it’s a persistent ‘verse. But that’s neither here nor there.

I’d say the way to get us REALLY good games, is rather to convince the average Joe to start buying great games. The trick is to prove you have a great game for ’em.

It’s not an RPG it’s a space flight sim with some RPG elements. No one is doing it. The guy is absolutely famous because of previous games he’s designed for Origin. It’s like saying Learner and Lowe could get someone to invest in their musical. Hardly a standard situation.

It’s still an mmorpg, you’re playing a role in a persistent world. The space sim part is simply the platform its presented on.

At any rate, you’re missing the point. By accepting a “least common denominator” mentality for these games you’re indirectly supporting shallow development. Like I said, if you don’t want to support that kind of mentality, don’t play them anymore.

Only works if the bulk of people do the same thing, that’s my point.

Ummm…what? So W3 and sPvP in GW2 don’t count since they have low populations? I have no idea what you mean here.

If I don’t play any games and only wait for the one super uber best game ever to come out, I’ll not have any games.

Correct. And the gaming community would force studios to make better games because of it.

Ummm no, you’re not following me. If I stop buying games, on my own, then nothing will happen. If EVERYONE stops buying games then the industry will be forced to improve. The problem is, everyone isn’t going to stop buying games and most companies can get along nicely without me. So I get no games at all, and everything stays the same…except that I won’t be playing anything.

It’s called cutting off your nose to spite your face. It’s a bad move, unless you can get enough numbers boycotting to make a dent in profits.

…said no protest movement ever.

Protest movements usually stand for something substantial. LIke you know, freeing people from bondage, or saving the Earth from global warming. And many of those protest movements aren’t successful if you haven’t noticed. But they’re worth fighting for for years if you believe in them. It might take 20 years before the industry even feels a boycott. I could be long dead by then. This is just a bad analogy.

You’re equating the life and death struggles of people in the world to someone making games you like.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well…to be fair it technically is an MMORPG, it’s a persistent ‘verse. But that’s neither here nor there.

I’d say the way to get us REALLY good games, is rather to convince the average Joe to start buying great games. The trick is to prove you have a great game for ’em.

It’s not an RPG it’s a space flight sim with some RPG elements. No one is doing it. The guy is absolutely famous because of previous games he’s designed for Origin. It’s like saying Learner and Lowe could get someone to invest in their musical. Hardly a standard situation.

It’s still an mmorpg, you’re playing a role in a persistent world. The space sim part is simply the platform its presented on.

At any rate, you’re missing the point. By accepting a “least common denominator” mentality for these games you’re indirectly supporting shallow development. Like I said, if you don’t want to support that kind of mentality, don’t play them anymore.

Only works if the bulk of people do the same thing, that’s my point.

Ummm…what? So W3 and sPvP in GW2 don’t count since they have low populations? I have no idea what you mean here.

If I don’t play any games and only wait for the one super uber best game ever to come out, I’ll not have any games.

Correct. And the gaming community would force studios to make better games because of it.

Ummm no, you’re not following me. If I stop buying games, on my own, then nothing will happen. If EVERYONE stops buying games then the industry will be forced to improve. The problem is, everyone isn’t going to stop buying games and most companies can get along nicely without me. So I get no games at all, and everything stays the same…except that I won’t be playing anything.

It’s called cutting off your nose to spite your face. It’s a bad move, unless you can get enough numbers boycotting to make a dent in profits.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Season 2 Living story brought me back to Guild Wars 2, because how they are conducting the season 2 this time around. Other than expansion pack, all the other stuff listed in the original post would not have brought me back.

In the words of Vayne,

You are one person. You do not represent the many, and there are many others that are not like you…therefor whatever you say is not fact.

Actually everything he said is a fact. He knows exactly why he came back. That’s fact. And it’s a fact that casts doubts on the title of this thread. And he said the other stuff on the list wouldn’t have brought him back. He would know that too.

What he didn’t do was comment on or about anyone else. So how is it not fact?

Suggestion: HoM skins unlockable via gemstore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet said they would be exclusive, compensating us for losing literally five, six years of accumulation. All the best armor and weapons, gone. All our money. Gone. We all had to start over, in a game we never really asked for.

It’s not really that much of a perk to be honest.

Why not keep playing Guild Wars then. It’s still there.

How about because Anet stopped upgrading it, stopped adding to it, stopped coming out with new content. Even I can only play the same stuff so many times.

However, I actually prefer Guild Wars 2 to Guild Wars 1. Which doesn’t mean I didn’t have to start over. And you know, if Anet did upgrade Guild Wars 1, if they hadn’t put it on life support many might still be playing it.

This was supposed to be a Guild War 1 upgrade. If it came out as an upgrade we’d still have everything we worked for.

I never played GW but they actually said this was an upgrade? I think the whole “2” in the name ought to tip people off this is a new game, not an upgrade. All your hard work is still there, you didn’t lose it.

Okay obviously you’re not understanding so I’ll try one more time. Guild Wars 1 players were told there would be an upgrade. It was going to be called Utopia. That was what we were told we would get. Anet scrapped Utopia, the upgrade we actually wanted, to make Guild Wars 2. HAD we gotten Utopia, we’d have new content and everything we worked for. Anet STOPPED upgrading the game we were playing to make this game. No expansions for five years. Five years. And none ever again.

This isn’t an update for Guild Wars 1, but it did replace the update we were told we would get. And that’s why Anet give us some kind of reward.

There are many people who’d rather be playing an updated GW 1 than this game. They have no choice, because Guild Wars 1 isn’t getting any updates…ever.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

~Guild Wars (GvG)

So basically Arenas like WoW ?

They are nothing alike… Did you play GW1?

You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?

What guilds do in OS is not “real” GvG. It’s community-organized zerg bashing. It’s interesting and all that, but “real” GvG was an official game type with matchmaking structure, rewards, and special maps. It involved specifically tailored game modes like capture the flag. Comparing that to the GvG in OS is like saying Halo or Counter Strike is the same as Gary’s Mod.

It is REAL GvG – sorry – just because it does not fit your GW1 definition of GvG. It istill GvG.

“My definition.”

Right. Because I made up my own personal definition out of thin air. Forget the fact that GvG in GW1 ever existed as a definition of “GvG.”

Here, I have an idea. Lets go grab a boulder. I’ll put it in the middle of Rata Sum. My team of random people starts at the Artificer station. Yours starts at the Leatherworking station. First team to get the boulder back to base wins. This will be the official Capture the Flag game! Now that we invented that, all other “definitions” of CTF are invalid and Anet should never waste time making a “real” CTF gametype…

Does anyone else see how ridiculous this is?

@Dusty Moon

Look I’m not trying to belittle your OS GvG. I’m sure it’s complex and competitive and all that. But it is simply…

Not

The

Same

…as GvG from GW1. We call that “real” GvG because it was an actual game mode developed by Anet, not an ad-hoc community-created activity. It’s like saying “real” football is what the NFL does as opposed to the football that your friends might play in the back yard.

But GvG will never ever be the same as Guild Wars 1 without dedicated healers. With the ability to dodge roll. This game is different because it’s built to be different. I’m pretty sure if GvG were duplicated and we dropped Guild Wars 2 characters into it, it wouldn’t be anything like Guild Wars 1 players would want it to be.

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, I see where you’re coming from.

Anet used to allow rare drops to be sold. But because those drops were temporary in nature, a lot of people held onto them, and waited until the were worth huge amounts of money . It affected the game’s economy. That’s why they switched to account bound.

The rest of what you said I have no problem with.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.

It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.

But consider the amount of people that left the game because of living story.

Im one of them.

Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).

Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.

Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.

If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.

And for every person that enjoys it, theres somebody that hates it.

Im not playing because of it.

Yep, and that’s not a bad thing. You’re not playing. You’re one guy. You don’t have numbers and neither do I. But I’m pretty kitten sure if Anet didn’t get the numbers they wanted from Season 1 they wouldn’t be doing Season 2. There is zero reason for them to go full on with this if it wasn’t successful for them.

And you’re one guy playing.

And about the numbers supporting decision making: while its logical, it may not be necessarily true. The game was wildly popular with a lot, A LOT less complaining in the three months after release before ascended gear. Then they dropped ascended gear. Fine. “We got over it”. There was a lot less whining about the direction of the game before living story, a lot of people enjoyed it. Then they put in this type of content that NO ONE asked for, there were no numbers to support making that decision, but they did it anyways. But, there were posts and outcries for other things (such as a legendary scav hunt, more dungeons, etc).

My point: They do not soley make their decision based on numbers. I have no idea what the numbers are, neither do you. They could be slightly or significantly down from last year and we wouldn’t know about it, but they figured they might try to salvage LS since they put a lot of effort in. Who knows. (this is all speculation, as is most everything in this thread including everything you say )

From things that have been said over the years, I’m fairly confident that numbers make up a huge portion of why Anet does things. They’ve talked about their metrics and they’ve even displayed how specific those metrics are (for example by telling us how many players since launch have been killed by one specific type of creature). Anet seems to be focused on metrics.

It’s why some of their decisions seem completely out of the blue. They listen to us to some degree, but metrics are also very important to them.

Suggestion: HoM skins unlockable via gemstore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet said they would be exclusive, compensating us for losing literally five, six years of accumulation. All the best armor and weapons, gone. All our money. Gone. We all had to start over, in a game we never really asked for.

It’s not really that much of a perk to be honest.

Why not keep playing Guild Wars then. It’s still there.

How about because Anet stopped upgrading it, stopped adding to it, stopped coming out with new content. Even I can only play the same stuff so many times.

However, I actually prefer Guild Wars 2 to Guild Wars 1. Which doesn’t mean I didn’t have to start over. And you know, if Anet did upgrade Guild Wars 1, if they hadn’t put it on life support many might still be playing it.

This was supposed to be a Guild War 1 upgrade. If it came out as an upgrade we’d still have everything we worked for.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.

It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.

But consider the amount of people that left the game because of living story.

Im one of them.

Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).

Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.

Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.

If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.

I would love to have raids but I see what you mean. I think cesmode just wants to see Anet really improve the DE system. Right now it’s just a sort of automated, cyclical quest system. The DE chains aren’t really “dynamic.” They just have two states: success or fail. If there was more branching and more complex mechanics (besides just killing enemies or collecting an item) it would be more interesting.

Also he has a point about dungeon revamps. The current meta of stacking in a corner and FGS rushing things down is terrible. The bosses need an overhaul with specially tailored mechanics and better AI.

I’m not saying work doesn’t have to be done elsewhere, but what he was saying is he left because of the Living Story. I’m relatively sure the Living Story has been good for the game.

I have no real problem with Anet updating events or fixing dungeons, but again, they have the numbers on how many do them. I don’t see any way out of the problems with dynamic events. You’re never going to be able to have enough of them, no matter how many you have. People will learn them all, people will be bored.

Anet’s goal has always been to make a living breathing world. They tried that with DEs and found it didn’t work, so they moved on to the Living Story. If you don’t like that, you’re probably quite screwed.

As for dungeons, yes, something should be done about them. But every time you make them harder or take longer, less people do them.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.

It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.

But consider the amount of people that left the game because of living story.

Im one of them.

Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).

Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.

Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.

If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.

And for every person that enjoys it, theres somebody that hates it.

Im not playing because of it.

Yep, and that’s not a bad thing. You’re not playing. You’re one guy. You don’t have numbers and neither do I. But I’m pretty kitten sure if Anet didn’t get the numbers they wanted from Season 1 they wouldn’t be doing Season 2. There is zero reason for them to go full on with this if it wasn’t successful for them.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.

It may not be what you personally want but a lot of other people enjoy it. I’ve been playing almost every day since S2 started and my main character has left Dry Top twice, one of which was to do the Concordia and Fort Salma instances.

But consider the amount of people that left the game because of living story.

Im one of them.

Game has an amazing foundation, love the world, lore, even the combat and all is decent(when it isn’t tainted by zerging). I just wish they would focus efforts on content other than living story, like dungeon revamp, or encouraging us to participate in open world PVE not related to living story(i.e. the DE’s that launched with the game).

Still keeping an eye on the game hoping that Arenanet turns it around, but they keep on with a full head of steam with LS, so I stay away. And I keep my fat wallet with me.

Everyone thinks because they did something a lot of people feel the same way. But I think the living story has kept more people here than it’s lost. It’s a form of content you don’t see in many games. For each person who hates it, someone is going to enjoy it.

If Anet just started making raids, they’d have to compete with every game on the market. There’s very few people doing anything like the Living World. It gives them an edge. I’m here because of that content.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

~Guild Wars (GvG)

So basically Arenas like WoW ?

They are nothing alike… Did you play GW1?

You can already do GvG in OS and in sPvP (5 vs 5). Why do we need something special?

It wasn’t just 2 Guilds fighting. It was a different game type, particularly capture the flag. The current PvP would be a very different experience.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

i snip the rest because i am tired on explaining the same thing over and over and not getting trough, changing the subject to benefit your own argument is a sign i can’t argue with you.
however, i think i owe a simple explanation on what the problem is with engi’s.

That we cant use and swap all weapons at once hinders freedom too. That we cannot access all utility skills at the same time is also a disadvantage but they’re disadvantages that make sense. Why is it okey for ele to have no ability to swap but not okey for engineer? doesnt the same argument apply to both? The real only difference between Ele and Engineer is essentially if you choose kits the utility skill you’ll have access to are chosen for you. As a plus though even if you choose a regular utility you’ll get access to an extra skill.

an elementalist uses the F keys to switch elements, this means it has a weapon swap.
the engineer uses a skill to get the same, however, it doesn’t give you 4 skill sets and uses a skill slot to use.
so to put it simple, the the engineer needs to sacrifice a skill slot to get weapon swap, the engineer doesn’t and get 2X more sets.
THAT is the issue i am faced with, THAT’S the the flaw in the engineer.
if, like i already stated, the kits can be slotted in the F keys the problem would be solved.
as long as that isn’t done an engineer needs weapon swap, it’s only fair.

In anycase should every class work exactly the same and offer the same exact benefits and costs? I Feel it makes the game a lot more interesting when each class has its own way to do things. Its impossible for every class to make everyone happy even if they’re exact copies of each other mechanic wise. Just like you might skip a class cause it doesnt fit your play style whats wrong with skipping a class because you dont like its mechanics?

so because a profession or two is made wrong i have to be ok with it, i am so glad you’re not a game dev.
beside, you’re taking this argument way out of proportion, not even relevant to the subject.

But the engineer has no cooldown on swaps, where as the elementalist has a cooldown on attunements.

with 4 skill set’s, that isn’t even an issue.
better yet, in the time i am using the element i used before the cooldown is gone already.

I don’t know. The kits in lot of ways seem more powerful to me than the cooldowns on eles. Not every skill is always useful in every attunement. There’s less control there. Also, you get six skills for every kit, not five.

Balance changes since March 2014

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Rangers are fine as long as you play them well. Go into a dungeon with a longbow and a bear and you’ll be kicked pretty fast. Bring spotter and frost spirit, and use a sword and warhorn, and you won’t be kicked so fast unless the person doing the kicking doesn’t know what he’s doing.

Bring one of the pets like the jungle stalker and red moa who buffs your team and you’ll do just fine as a ranger in dungeon settings.

It’s a good profession if you spec to help the party.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

i snip the rest because i am tired on explaining the same thing over and over and not getting trough, changing the subject to benefit your own argument is a sign i can’t argue with you.
however, i think i owe a simple explanation on what the problem is with engi’s.

That we cant use and swap all weapons at once hinders freedom too. That we cannot access all utility skills at the same time is also a disadvantage but they’re disadvantages that make sense. Why is it okey for ele to have no ability to swap but not okey for engineer? doesnt the same argument apply to both? The real only difference between Ele and Engineer is essentially if you choose kits the utility skill you’ll have access to are chosen for you. As a plus though even if you choose a regular utility you’ll get access to an extra skill.

an elementalist uses the F keys to switch elements, this means it has a weapon swap.
the engineer uses a skill to get the same, however, it doesn’t give you 4 skill sets and uses a skill slot to use.
so to put it simple, the the engineer needs to sacrifice a skill slot to get weapon swap, the engineer doesn’t and get 2X more sets.
THAT is the issue i am faced with, THAT’S the the flaw in the engineer.
if, like i already stated, the kits can be slotted in the F keys the problem would be solved.
as long as that isn’t done an engineer needs weapon swap, it’s only fair.

In anycase should every class work exactly the same and offer the same exact benefits and costs? I Feel it makes the game a lot more interesting when each class has its own way to do things. Its impossible for every class to make everyone happy even if they’re exact copies of each other mechanic wise. Just like you might skip a class cause it doesnt fit your play style whats wrong with skipping a class because you dont like its mechanics?

so because a profession or two is made wrong i have to be ok with it, i am so glad you’re not a game dev.
beside, you’re taking this argument way out of proportion, not even relevant to the subject.

But the engineer has no cooldown on swaps, where as the elementalist has a cooldown on attunements.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Forcing players to cut skills from their build and make choices neither strips diversity nor creates simplicity. Developers streamlining abilities into fewer core choices for each profession eliminates redundancy.

There’s still a ton of complexity and diversity that players fail to recognize.

That may be true, but it is still not as diverse as Guild Wars.

Yep, you’re 100% right.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Also the Living Story has been bringing people back. Returning player threads are a regular occurrence on this forum and apparently Reddit added a whole new section for them.

Yup. I’ve seen a handful of long-disappeared names come back because of this.

Yep I have people in my guild who have come back just because of the Living Story.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Just like someone else’s said here already, two different teams under the name “ArenaNet” created GW1 and GW2.

The times when the MMO games were complex, diversified and demanding are over, I’m afraid. The sooner you realise that, the better for you. To mention a few, Lineage 2, Guild Wars 1 and WoW ( at the beginning ).

Nowadays, it’s all about simplicity and addressing the widest group of customers possible ( hence GW2’s lack of diversity, few skills, worthless elite skills and other things you complain about ). Especially when we talk about non-sub fee games as still, some of the sub-based games, do have a tiny bit of “eloquence”, e.g. WildStar which is more demanding than GW2, but the graphics make it unbearable for me.

Cheers

Lack of sub fees is irrelevant. Guild Wars also lacked sub fees. And they still managed to provide a game with greater depth, replayability, variety, and diversity. For lower end machines.

What has changed then? Not the ability of the company to provide a similar experience.

I am very sure that Anet could provide us with an upgrade to Guild Wars that had it’s depth, replayability, variety, and diversity.

Why don’t they? Because today’s gamers are content with whatever sub-standard schlock the gaming companies release.

It’s Ironic, there used to be a time when there were LESS choices, Under those conditions one would assume that game studios could say " Give them ..just about enough to be entertained…where they gonna go?"

And yet, games pre- WoW were in general MORE diverse.

Game companies will not give us quality if we do not demand it. Unfortunately Most of today’s gamers are content with sub-standard games. So gaming companies in general will give their customers what their customers show they will pay for. Today’s gamers are willing to accept any excuse even if it means putting up with a sub-par game, so why would gaming companies give us anything else?

I blame gamers. Gamers aren’t likely to vote with their walletds, so companies keep going cha-ching… as players Mouth off about sub-standard games On the forums.

Maybe that’s why they run forums? To get us to think we are being effective by venting…as we keep handing over our CC ?

The problem here is using the word quality. I thought Guild Wars 1 was a quality game but many people didn’t think it. It’s like you’re the ultimate arbiter of what’s quality and what’s not. It doesn’t work that way.

It’s a logical statement that the bigger your audience, the more forgiving your system has to be. Logically speaking only the top 10% of players are in the top 10%. If you make a game for them, you have a chance to get 10% of everyone because that’s who you make the game for.

The trick is to make the game easy enough for most people, but hard enough for most people as well. I think Guild Wars 2 pretty much hits that mark. There are people who think this game is too hard. I don’t think it’s hard enough, but I recognize that I play a lot. Most people won’t play as much as I do.

Who should demand this deeper more complex game? The 20% (arbitrary number) that want it. What about the larger group that aren’t in the top 20%, what about what they want. Maybe they’re voting with their wallets by not buy the harder games, and they’re voting with their wallets by buying games that you think are mediocre but they quite enjoy.

Eve Online and games like it will always be niche games, because they’re too complex for most people. Too involved. People want to unwind and relax after work or after dealing with their kids. Not everyone plays games to be challenged.

I’m voting with my wallet, because I enjoy the game. It’s the kind of game I want to play. I think it’s a quality game. Sorry you don’t agree.

Rytlock voice actor changed?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Hey guys,

Steve Blum is still doing the voice of Rytlock in Guild Wars 2, including our trailers. Audio treatments are applied to his voice and it may sound different sometimes, but it’s still him. Just wanted to clarify that

Always wondered how you Anet people got time to awser such questions or concerns, but when there’s a real issue, we can wait for months. I know, it’s not really a game developer, but a community manager, but still..

Real concerns seldom have simple answers.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The limited skill set encourages dismissal of certain weapons simply because everyone knows the Set. They see my longbow and assume I’m going to knockback every time the skill comes up, regardless of whether I do or not. The assumption is made that If the skill is there, it’s gonna be used, and perhaps they rightly don’t want it around for a lot of content.

I HATE knockback rangers on my War, kicking mobs out of contact constantly. I never use it with my Ranger when melee is locking the mob up. People see longbow and expect the worse, cause the skill is always there.

This is true. Just like in Guild Wars 1 when you saw a W/Mo and you thought, great, here’s another one. They ended up with a bad bad reputation.

It happens in all games. People will always judge you based on what you look like. If you wore CoF armor for a long time, people would judge you. It’s meaningless, because it’s what people do.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Community means different things to different people. If you live in the type of neighborhood where there is a community, I guess that’s what community is. I’ve lived in apartment buildings in Brooklyn and found my “community” online. Because the people around me weren’t interested in me and I wasn’t interested in them. We all did our own thing, lived our own lives. I made my community.

To some community is who you happen to be around, which is fine if everyone shares a general thought and value system, like a small town.

But the bigger the city, the more likely a community is your church community or your school community or your specific group of friends.

Guild Wars 2 has a lot of players. I don’t have much in common with huge swathes of them. So my community is my guild.

I don’t think this is usual. I think either people don’t really have a sense of community at all, or their community are those I play with.

I’d be very surprised if the community at large, the server community comes into play for most people with the exception of WvW, which is server based.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There was a time all you could have were 3 heroes and then add 4 henchmen, PERIOD.

snip

But it also shows that he seems to have a tendency to spin, and temporize, and back-peddle, and explain..when caught on a point where he shows ignorance, he says " well, I wasn’t REALLY ignorant., I just chose to NOT discuss what you are talking about."

Does Not quite show knowledge, although it DOES seem to show a tendency to cover up what might be ignorance.

Or maybe he Just updates his knowledge from what he reads others post?

So, I assume you still play GW? I still do, best game made, better than GW2 anyway, in so many ways IMO.

I decided to go back to playing Guild Wars yes. I don’t own the Most recent expansion at the moment No. But I do enjoy that I can theorycraft to My heart’s content.

Sometimes I play well, sometimes it takes some rethinking. But while Gw2, may have tried to simplify the game to appeal to a more casual playerbase, I believe they went too far.

As I have said, Guild wars may have been 3d chess on an 8×8×8 grid, but Gw2 is tic-tac-toe.

I agree with you. I think they went too far too. But I think it will change over time. Anet is never fast with those types of changes.

I will be honest with you. It is my hope, that Anet realizes that this game is too simple. It is insulting to casual gamers to say that they had to simplify the trait system, so that the casual gamers would not make themselves sub-par.

In most endeavors there is an understanding that the new player will not be great, but that greatness is possible as time passes, and experience is attained. The bar is not lowered so that this player feels good about himself, the bar is supposed t remain as is, and then you give them the tools to improve, or help them improve. Then when achievements are attained they are real, and concrete.

I remember there used to be a TV show in Puerto Rico when i was growing up… it was a kid’s tv show. And the host would at one point have some kind of race between 2 children from the audience. After the race, he would raise the hand of the winner and annouce…" The Winner!" and then raise the hand of the Kid that came in second, in a field of 2. He would announce " The almost winner."

I am Not saying that if you cannot theorycraft that makes you a loser. I am saying that if you cannot theorycraft you should be allowed to die, until you improve or give up.

What should not be done, is have the game simplified so that you do not feel bad about dieing, because suddenly nothing poses a challenge.

I Am not saying gw2 should be " For the hardcore!" ( Sorry, The Blood elf in me demanded it:P) but Neither should it be a game that is so simplified where one has to STRIVE hard and work to make a crappy build.

Yes, Bicycles have training wheels, but if you never remove them you never learn to ride a bicycle, yoiu Just always know how to ride a tricycle.

Anet has given everyone trycicles, so that those that cannot ride without the training wheels off don’t feel bad.

If I were the casual players that these decisions were made to accomodate, I would feel insulted. Then again..chances are the casual that this game was simplified for, probably thinks Anet did them a favor.

I think you’d have to be very thin-skinned to be insulted by a company making content for what they see as the majority. If you are competent and casual than obviously the decision wasn’t made for you. You’ve have to be insecure about it in order to be offended.

The game does offer some stuff for people who want more of a challenge. Even the newer content has more challenging mobs. AI has been improved. You can’t say the Marionette fight was hand holding. Nor can you say it about the great wurm.

The bulk of the content is for basically everyone and as content gets harder, less and less people do it. There are plenty of people in my guild who don’t run Arah, have never run Arah, but they do other dungeons. There are people who never did the Aetherpath of TA, or high level Fractals.

But stuff in the open world, almost by definition, has to be made for the lowest common denominator. If anyone can really be insulted by that, I’d say the problem is theirs.

Business decisions aren’t personal and aren’t made for one person.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There was a time all you could have were 3 heroes and then add 4 henchmen, PERIOD.

And the game changed. the thing is, Just because Vayne knows How the game was at a particular point, and refers to that time, but doesn’t seem to recognize that later on there were more mercs added. It Kind of seems as if he is not fully cognizant of the game as it is now. I can say " I know How the game is today…I remember when all you could have was 3 heroes and 4 henchmen"

That doesn’t demonstrate any current or recent knowledge, it does show knowledge of the game , at the time when his information was current.

But it also shows that he seems to have a tendency to spin, and temporize, and back-peddle, and explain..when caught on a point where he shows ignorance, he says " well, I wasn’t REALLY ignorant., I just chose to NOT discuss what you are talking about."

Does Not quite show knowledge, although it DOES seem to show a tendency to cover up what might be ignorance.

Or maybe he Just updates his knowledge from what he reads others post?

So, I assume you still play GW? I still do, best game made, better than GW2 anyway, in so many ways IMO.

I decided to go back to playing Guild Wars yes. I don’t own the Most recent expansion at the moment No. But I do enjoy that I can theorycraft to My heart’s content.

Sometimes I play well, sometimes it takes some rethinking. But while Gw2, may have tried to simplify the game to appeal to a more casual playerbase, I believe they went too far.

As I have said, Guild wars may have been 3d chess on an 8×8×8 grid, but Gw2 is tic-tac-toe.

I agree with you. I think they went too far too. But I think it will change over time. Anet is never fast with those types of changes.

Order Skins and Hall of Monuments

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

There are still guilds in Guild Wars 1 that are active. And there’s still trading going on. Not as much as there once was, but it’s definitely still doable.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There was a time all you could have were 3 heroes and then add 4 henchmen, PERIOD.

And the game changed. the thing is, Just because Vayne knows How the game was at a particular point, and refers to that time, but doesn’t seem to recognize that later on there were more mercs added. It Kind of seems as if he is not fully cognizant of the game as it is now. I can say " I know How the game is today…I remember when all you could have was 3 heroes and 4 henchmen"

That doesn’t demonstrate any current or recent knowledge, it does show knowledge of the game , at the time when his information was current.

But it also shows that he seems to have a tendency to spin, and temporize, and back-peddle, and explain..when caught on a point where he shows ignorance, he says " well, I wasn’t REALLY ignorant., I just chose to NOT discuss what you are talking about."

Does Not quite show knowledge, although it DOES seem to show a tendency to cover up what might be ignorance.

Or maybe he Just updates his knowledge from what he reads others post?

I’m sorry this wasn’t a small point in time. It was most of the game’s life. Put it this way. Prophecies was released. During the time of it’s release there were no heroes at all. They didn’t exist. You could only have henchmen. Henchmen couldn’t go into the Fissure of Woe or the Underworld.

A year later, Factions was released. Factions itself had no heroes. Again you could only take henchmen who now couldn’t go into FoW the Underworld, The Deep and Urgoz’s Warren. You had to have a group of players.

Six months later Nightfall came out, and finally heroes were introduced. That means for the first 1.5 years the game existed there were no heroes at all, and only now could you bring three heroes with you.

Now follow this logic. The patch that allowed an all hero party to be used came out on March 3, 2011. 1.5 years later Guild Wars 2 came out.

Guild Wars 2 came out roughly 7 years after Guild Wars 1. For 5.5 of those years you could only have 3 heroes. Are you really suggesting I should have waited 5.5 years to do the Underworld? That I should have predicted that we’d get 7 heroes at some point?

The change was made 1.5 years before Guild Wars 2 came out, because the population of Guild Wars 1 had dropped off. Places like Spamadan went from five or six zones to two or three zones. There were less people playing. It was harder to find groups.

That’s why they added the island in the mists as an outpost for people and made 7 hero parties. They were preparing for a Guild Wars 2 future.

Funny you mention Spamadan, that’s where I’m at right now selling a few things and at this time there are 2 American/English districts along with the EU/Asian/Inter. districts.

I know. I’ve been in the game. There are often 2 districtions in Spamadan even now. But I remember when there were 5 or 6.

We need more servers

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP, if you’re having trouble getting kills/credit during an event, switch to a weapon that tags multiple mobs. For guardian that would be a staff. For a necro, you could use a staff, but you’re better off with the 4 skill of deathshroud. For a ranger, Axe works really well. Each profession has something that allows you to take multiple mobs. It’ll help.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There was a time all you could have were 3 heroes and then add 4 henchmen, PERIOD.

And the game changed. the thing is, Just because Vayne knows How the game was at a particular point, and refers to that time, but doesn’t seem to recognize that later on there were more mercs added. It Kind of seems as if he is not fully cognizant of the game as it is now. I can say " I know How the game is today…I remember when all you could have was 3 heroes and 4 henchmen"

That doesn’t demonstrate any current or recent knowledge, it does show knowledge of the game , at the time when his information was current.

But it also shows that he seems to have a tendency to spin, and temporize, and back-peddle, and explain..when caught on a point where he shows ignorance, he says " well, I wasn’t REALLY ignorant., I just chose to NOT discuss what you are talking about."

Does Not quite show knowledge, although it DOES seem to show a tendency to cover up what might be ignorance.

Or maybe he Just updates his knowledge from what he reads others post?

I’m sorry this wasn’t a small point in time. It was most of the game’s life. Put it this way. Prophecies was released. During the time of it’s release there were no heroes at all. They didn’t exist. You could only have henchmen. Henchmen couldn’t go into the Fissure of Woe or the Underworld.

A year later, Factions was released. Factions itself had no heroes. Again you could only take henchmen who now couldn’t go into FoW the Underworld, The Deep and Urgoz’s Warren. You had to have a group of players.

Six months later Nightfall came out, and finally heroes were introduced. That means for the first 1.5 years the game existed there were no heroes at all, and only now could you bring three heroes with you.

Now follow this logic. The patch that allowed an all hero party to be used came out on March 3, 2011. 1.5 years later Guild Wars 2 came out.

Guild Wars 2 came out roughly 7 years after Guild Wars 1. For 5.5 of those years you could only have 3 heroes. Are you really suggesting I should have waited 5.5 years to do the Underworld? That I should have predicted that we’d get 7 heroes at some point?

The change was made 1.5 years before Guild Wars 2 came out, because the population of Guild Wars 1 had dropped off. Places like Spamadan went from five or six zones to two or three zones. There were less people playing. It was harder to find groups.

That’s why they added the island in the mists as an outpost for people and made 7 hero parties. They were preparing for a Guild Wars 2 future.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well…to be fair it technically is an MMORPG, it’s a persistent ‘verse. But that’s neither here nor there.

I’d say the way to get us REALLY good games, is rather to convince the average Joe to start buying great games. The trick is to prove you have a great game for ’em.

It’s not an RPG it’s a space flight sim with some RPG elements. No one is doing it. The guy is absolutely famous because of previous games he’s designed for Origin. It’s like saying Learner and Lowe could get someone to invest in their musical. Hardly a standard situation.

It’s still an mmorpg, you’re playing a role in a persistent world. The space sim part is simply the platform its presented on.

At any rate, you’re missing the point. By accepting a “least common denominator” mentality for these games you’re indirectly supporting shallow development. Like I said, if you don’t want to support that kind of mentality, don’t play them anymore.

Only works if the bulk of people do the same thing, that’s my point. If I don’t play any games and only wait for the one super uber best game ever to come out, I’ll not have any games.

Tripple Wurm = Impossible

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

First, it’s an event made for preorganized groups.

Which is kind of funny given how the current system doesn’t really assist people in being organised, first with the overflows and then with having to taxi in a couple hundred people on to a specific shard.

Well 150 people anyway , but your point is well taken. Yes, the system as it stands it’s pretty lame. One of the big weaknesses of the game. 1

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People criticize Anet because it’s the internet, and they can. Anyone with a keyboard is a certified professional critic now, protected by the guise of anonymity. You get an awful lot of inept forum warriors coming out of the woodwork to post their verbal feces, no matter what the game is.

You make it sound as if people didn’t gripe about stuff they didn’t like until the advent of internet.

It’s harder to gripe when starring people in the eye. Griping always happened but the ability to do it anonymously makes it easier to forgo any kind of etiquette1 or tact.

Suggestion: HoM skins unlockable via gemstore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Oh you mean like for people that didnt grind gw1 to the ground back then. So after 2 years of playing gw2 they should go grind a completely different game so they can get a reward in this one. Great logic people. On top of that people had exclusive skins for like 2 years. I bet all of the people that answred no in this thread is people who already have all the skins. I also have 80% of the skins unlocked and i think its a terribly selfish attitude to keep. Isnt having fun in a great game for so many years enough for you people, you need extra rewards in a new game that nobody else can get ever. Yeah playing a game that belongs to the previous generation and its mostly dead atm is a such a great way to get rewards in the game you wanna play.

I think people that have the skins are only a minority, rebeling wont do much, just like when they decided to unlock legendary skins, and to be honest i think people that had the same legendary 2ice have a lot more valid reason to complain.

It’s not selfish. Those are badges of honor. They’re pride. They identify you.

It’s like getting a boy scout merit badge, but not wanting to join the boy scouts. It ain’t gonna happen. Giving them out to people for cash would devalue them.

I think it’s awfully selfish for you to want to devalue our hard earned rewards.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Vayne.8563

Well, there’s no relatively balanced PvP in this game, so no worries there, GW2 in terms of PvP nowhere near where GW1, even after interfering expansions, was. So in this case, expansion could do some good for GW2, but of course, PvP could be redeemed without expansion as well.

Some people complained, some didn’t stick (who probably wouldn’t stick anyway, like your son), but at the same time new communities were formed (Deep/Urgoz, DoA) some old players came back, and for those who never left, there were lots of new impressions.

Community will always be divided in some way and part, if you’re so concerned about it, why making PvE, PvP, WvW and not only that, but make them so separated as they’re in Gw2? There’s no logic in that.

It’s not a sandbox game, the only way to go is to form strong playerbase in PvE/PvP/WvW. That’s how i see it. And expansion can help here. Obviously, only a good one xP, no need to continue bombarding me with “bad examples”.

I’m just saying people keep saying everyone will come back for an expansion. An expansion is a risk. Some are successful and some aren’t. Chanting expansion, expansion, expansion over and over again doesn’t guarantee success by any means.

Take out all the waypoints

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, without removing all of the WP they could eliminate quite a lot so we still have the impression the world itself poses some challenges and isn’t 150 pixels away.

Maybe do something like in GW1 where you could port to outposts and then had to travel by your own means after that. Seems like a good compromise.

Sure, because missing events is fun. Not being able to get to your friends to help them when they’re in trouble is fun.

Guaranteed zero rewards

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I get the whole exploration thing and in honesty it’s already in the game not expanded enough.

You can’t really put a chest there, because you can loot chests once a day. No reason to add more of those per se. But there is an exploration achievement track and it had stuff just like that. Like discovering the underground River in Orr. And I loved those achievements.

I’d love to see it really expanded. You get an achievement for finding it once. They can’t give away too much really because once it’s on Dulfy everyone will just look it up just to get the reward.

Suggestion: HoM skins unlockable via gemstore

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If they did that, people in Guild Wars 1 would rebel. Not just because we want exclusive rewards all to ourselves, but because we put many long months in to get a lot of those skins. Anet said they would be exclusive, compensating us for losing literally five, six years of accumulation. All the best armor and weapons, gone. All our money. Gone. We all had to start over, in a game we never really asked for.

It’s not really that much of a perk to be honest.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

People also chew through traditional expansions and then never return until a new one comes out.

This is just the way it is.

That’s not true. Expansion is not just a handful of new maps to explore and then move on. New PvP modes, farmable dungeons, areas, skins etc., many people will stay in those activities for various reasons, that’s how it was in GW1, that’s how it is in WoW, some will chew through and go, some will stay. And what kind of argument is that anyway. So let’s all stay in LA, play TP, play same old 2 WvW maps, play same old, the only one, half- kitten d PvP mode and farm Tequatl to death, and continue running CoF p1, again and again, because you know, no point in making expansion, ppl will just chew through it.

I certainly remember people complaining about Factions when that came out and again when Eye of the North came out about them being far too short. There were other complaints about them as well.

Not to say they didn’t give a of content, but plenty of people played them for a month or two and vanished. And each game as it came out, lost part of it’s audience.

When Factions came out and interfered with what had been relatively balanced PvP, a lot of Pvpers got fed up and complained. Some left. When Nightfall came out, a lot of people complained about heroes and how the world would be empty and no one would play with anyone else. Others said Anet put heroes in because less people were playing and grouping over all. People wanted to solo. It caused another divide in the community.

When Eye of the North came out, the PvP players were definitely starting to feel ignored and talked about it at great length. A lot of people also complained it was too hard. Again the player base was divided.

Yes, I agree there was a lot of content. But it didn’t mean that people necessarily stayed with the game because of it. Plenty of people only played Prophecies. My own sons played some Prophecies, got bored, came back for Factions, but never got interested in it enough to get Nightfall.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m not so sure I’d want to take them away from what they’re working on to do other stuff, just because it’s in other games.

I think that you will find that people request things not because they are in other games but because they want them. Their realization that they like something or want it may come from having experienced it in another game, but the enjoyment is what they are after. If something’s existence in another game was in itself the reason it was being suggested then people would be suggesting things that they did not like in other games as well as things they liked.

But people also ask for stuff they have no idea how painful it would be to develop. Like being able to put houses anywhere in the world. How would that work with the megaserver? It couldn’t at all.

Everyone asks for stuff they want. Most people don’t stop to think about whether it’s possible or the downside to the game. I want lots of stuff that it wouldn’t be practical to put in this particular game.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The design philosophy around the GW2 system vs the GW1 system was to lower the number of possible builds while simultaneously raising the number of viable builds. If you look back to GW1 and the popular builds used, there weren’t really all that many per class. Some had more than others.

Sure there were mathematically far more permutations, but an Echo Mending warrior is pretty terribad.

You must be talking about the GW pvp meta. PvE had tons of “viable” builds, if you could grasp playing outside the pvxwiki box.

Longbow Ranger is perfectly viable here. Bring one to a meta function.. and you will be shown the door based solely on weapon equipped.

Meta perception and actual viability in the big game are night and day. In any game.

Yes, I never got asked to leave a party because I wasn’t using the build of the month in PvE in Guild Wars 1…oh wait.

There were tons of players that required absolutely specific builds to participate in runs of almost all end game content, from voltaic spear farms, to the Underworld to DOA. Looking for an imbagon paragron. Looking for IWAY. These things existed. I ran into them all the time, because I enjoyed making my own builds.

Just a question here…

If you didn’t like the meta crowd in GW1, why did you bother trying to party with them?

I didn’t myself. I finished Proph with hench, solo. Finished Factions, NF and EoTN and Legendary Vanq with Hero/Hench. Finished DoA and other stuff with 7 Mercs. That did not mean I was unaware of LFG chat, speed clear LFG chat, and idiot statements like “show stones”. And I’ve had 12 years of mmo and min/maxer meta experience and observation.

ah.. oops. wasn’t addressed to me. oh bother.

But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.

Vayne I still play Guild Wars and you can have 7 heroes now, been that way about a year or two before GW2 came out.

Yes, thank you I know that. Let’s put it in perspective. Guild Wars 1 came out eight years ago. For the last couple of years, after most people had done everything. after they annouced Guild Wars 2 and introduced the Hall of Monuments, they added the 7 hero thing. By then most people the bulk of the early playerbase had been playing for five years.

Yes, at the end of the life of the game, they made it so you could use 7 heroes. I’m not sure how that helped me during the five years I was playing. I still had all the problems I said.

I’m not sure what you guys are arguing with me for here. They introduced 7 heroes at a time when the Guild Wars 1 population was getting so low it was much harder to find parties for stuff. I know, because I was there.

Stop pronouncing the game Dead. Also, I corrected you, again, because what you spout off about your knowledge of GW isn’t correct, again. And as always, when caught showing your lack of knowledge, you backpedal, twist words, and scramble.

You know. You were there. Ah, OK. And didn’t know you could have 7 heroes till today. riiiight. Quote, from you, 12 hrs ago:

“But when I played Guild Wars 1, you could only bring 3 heroes, period. No way you can convince me you soloed end game content with 3 heroes.”

That doesn’t mean I didn’t know. If you want to log into Guild Wars and see my eight mercenaries, I’ll be happy to introduce you to them. I just assumed you were one of the people who did that stuff when the rest of us did it, not when the game was sliding into oblivion.

You can say anything you want about the game being or not being dead. If it was alive, Anet wouldn’t have put it on life support. No upgrades except bug fixes isn’t a living game.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree with some of what the OP is asking for and I disagree with other things. However, I think people ask for all this stuff and haven’t calculated the amount of time it takes to put them all in game, nor do they take into account that Anet may have plans of their own. I’m not so sure I’d want to take them away from what they’re working on to do other stuff, just because it’s in other games.

I know a lot of people are disappointed by stuff in the game, but the Dry Top map has been pretty well received over all and shows what the design team is capable of. I’d like to give them a bit of leeway to see where they can take it.

The best stuff in games is often the stuff we didn’t see coming.

Living Story Won't bring people back.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What i really don’t understand is the logic behind thinking that more people come back
if they have to pay 40 bucks or whatever for an expansion instead of getting content for free.

An expansion can be hyped a lot more than the living story. All sorts of speculation about what’s in such a big package. Hyping something is what magazine sites do and people hype themselves as well. So yes, it will bring more people back to the game than the living story.

I can’t imagine any reason why it wouldn’t.