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At this rate...a big let down.

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Posted by: Vayne.8563

Vayne.8563

So, what do you want?

Do people want to go back to WoW’s method of one new raid content patch once every three months? In which you get done the stuff in either a month or less unless you are grinding for gear?

I’d rather have the system they used in Guild Wars. A entirely new campaign, fully polished, that offers the option to experience it with either a new or existing character released once every two years sounds pretty swell to me; especially considering such a model offered new races, classes, regions, skills, and weapon and armor skins.

Anet has said, and I believe they’re firm on this, there won’t be any new stand alone scenarios. It divided the player base in the first game and they came to see it as a mistake.

Why was salvari chosen on Login screen -Anet

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Vayne.8563

Sylvari as a race have been linked to the dragon’s awakening. I don’t know why you’d need more reason than that.

5 things this game needs to stop doing.

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Posted by: Vayne.8563

Vayne.8563

1. Have you turned off your auto target in options?
3. This is a necessary evil. You could trivialize half the encounters in the game knocking NPCs off cliffs. You wouldn’t even have to fight them, just have a necro with fear and boom all 7 guys you’re fighting are dead. Might be fun for you but what about the other seven guys that don’t then get a chance to hit them. It would provide far too much opportunity for grief.
5. Bosses should have skills players don’t have. They were called Monster only skills in Guild Wars 1. I don’t know why it shouldn’t be that way.

Why people criticize Anet

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Posted by: Vayne.8563

Vayne.8563

First of all, about the precusor crafting, they did say something, you just missed it. They were working on something that had to be scrapped because of other changes they made. So they’re back to the drawing board on it. Sad, but that’s what happened and they did post about it. Right here in these forums.

The sub par comment is your opinion. Anet isn’t doing a bunch of stuff every single game has done. They’re pretty much in unchartered territory. I’d say the start of the living story was unimpressive, but it got better as time went on, for me anyway. Because I could see improvement, I was happy to wait, because it meant they were on the right track (again my opinion only). The new season 2 stuff is better than anything in Season 1, but the last part of season 1 was pretty kitten ed good anyway. So I don’t agree with that.

I do agree on the armor comment, however, that said, if you look at the amount of elite armor total in Guild Wars 1, you’ll find there is currently far more variety in this game, because of transmutation.

See in Guild Wars 1, even at the end of it’s reign, you only had X number of elite armor sets and level 80 sets (some of which were dreadful in my opinion). However, you have to realize that in Guild Wars 2, with transmutation stones and the ability to mix and match and use ANY skin at level 80, it means there’s more armor in Guild Wars 2 for level 80s than Guild Wars 1. What they don’t have a special unique armor sets. But there are certainly more cosmetic options.

I didn’t say anything about precursor crafting.
I was talking purely about their advertisement of “new legendary weapons and a new legendary type” in 2013.
I’m not that interested in precursor crafting since I could most likely afford to buy it if I really wanted the legendary.
Still – Precursor crafting would be a great addition to this game.

Regarding the whole “sub-par” season 1 – I understand that the episodic format was new and uncharted – but the issues weren’t that. The issues were :

1)buggy releases that gave achievements out easy to those who did them quickly after patch before they got “fixed”.

2)exploitable mechanics that meant players that would play after a patch could make a lot of profit off it before it was fixed.

3)poor story writing – I don’t see how the episodic format or the new model has anything to do with the poor writing that was and still is part of our current in-game story. It’s gotten much better since S2 started but I feel that where the level of quality we have now was the level we should have had at the start of S1, and it should have gotten better.

GW1 had very well written stories and I doubt you’d disagree with me on this part.
GW2’s story – especially the living story should have been better especially after players criticized the Personal Story.

On the transmutation issue – I guess that brings some diversity – but why are you only counting elite armor? Regular level 20 sets were also sets you could wear that gave max stats.

And there were a lot of sets.

The story telling did get better toward the end of season 1. That was part of the improvement. Guild Wars 1 story telling was up and down. The Prophecies story was relatively cliche. Many of the stories had annoying oversights. It wasn’t Shakespeare.

The personal story in Guild Wars 2 was mediocre storytelling (for the most part). But the end of Season 1 was a lot better.

Exploits and bugs exist in every game in almost every patch. I’ve yet to see otherwise. The faster you release stuff, naturally the more bugs it will have. They went with an aggressive schedule, they’re going to have more bugs. It happens to most games these days, because people can’t wait long enough to release stuff.

Welcome to the present.

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

That above description is GW2 to a tee. Anet has done a great job at making it’s community happy with mediocrity. Yes, it sounds harsh but that is the truth and I applaud them for it.

Actually I don’t see that as truth. I see that as an opinion. I had that exact opinion and in fact used almost those same words to describe WoW years ago. I felt it was a mediocre game that pretty much had everyone conned.

It was mediocre for me because what I was looking for in a game wasn’t there, so I wasn’t really in any mood to put up with all the ridiculous nonsense that goes along with playing that specific MMO. I liked Lotro better, so I was more willing to put up with the nonsense.

Every MMO I’ve ever played is mediocre. They all are buggy. They all have exploits and goldsellers. They all have really stupid things they do occasionally. They all have to patch stuff several times after a major patch to fix stuff.

When I played Rift, they patched every day after a patch sometimes for a week.

There are definitely things about this game that need work, but I’ve felt that same thing about every MMO I’ve ever played.

This game has less content after almost 2yrs then pretty much any other mmorpg I have played since Merridian 59.

People are also seemingly okay with that.

I can’t explain mediocrity any better that then.

I disagree. This game has had more content than any MMO I’ve ever played after two years. See how easy that is. The problem is what you consider content isn’t what I consider content, and what I consider content isn’t what you consider content.

I’m perfectly happy to play around with the Marionette for a few weeks on move onto something else. Yes, that was content. But I’ve done it and I don’t feel I need to do it again. I feel that way about dungeons in almost all games. I do them a couple of times and for all I care, I’ll never play them again.

The open world on the other hand has 1500 repeatable quests, far more than most games ever have. Jumping puzzles, to me they’re content. I love them. Those I can repeat.

I’ve played an awful lot of MMOs. Most of them don’t have content. They have ways to slow you down so you think you have content. That’s by no means the same thing.

I understand what you are doing with your examples.

It’s obvious you are a “loyal fan” as well and I respect that.

But, Let’s be realistic – the general complaint about GW2 has been and always will be lack of content. You can defend LS all you want but overall the large loss in players GW2 had and Anet reacting by creating the mega servers was due to that.

I AM NOT saying GW2 is dying but it did take quite a large population hit and very few can deny that.

Someone did a nice post of comparative content releases between GW2 and other games – it was very interesting and sad at the same time.

I’ll have to try and dig it up.

I am being realistic. You’re simply using your opinion about what is and isn’t content and trying to state it as fact. Raids aren’t content to 90% of the population of most games, because most people don’t do them. Show me that Rift came out with ten dungeons and three raids (or whatever) and I’ll say so? Not content I’d play. Lots of people don’t PvP. More PvP content isn’t content to me either.

The content here is content that I’ll play. I’ve played at least half a dozen MMOs before this one (and dabbled in half a dozen more). None of them have as much to do FOR ME.

I haven’t found a whole lot of themepark MMOs that don’t take a hit on population after a while. WoW has lost millions since their heyday, but that means what exactly?

Everyone says this game is dying going to die every time a new release comes out. They said it for Neverwinter, ESO and now Wildstar. ESO didn’t do what everyone thought it would (and is having some problems of it’s own.) Wildstar has found an audience, but it’s not going to be the next big thing, even if some people like it.

But people keep talking about population hits…is it more or less than the expected drop off?

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

they said ESO will give us the elder scroll experience we’re used to, what we get is a faction based MMO with some (and i use that word lightly) TES influence.
wildstar is suppose to be GW2 2.0, what we get is a GW2-like battle system with generic content.
i really don’t see what ppl complain about, GW2 still has more then the two you mentioned.
even archage, a game promised to be a new experience, is filled with generic quests and a story that makes my eyes glaze within the first 10 seconds.

I think, even with dodge buttons, themepark MMORPG have run their course. WoW (before you start foaming at the mouth now, I have played that game 3 hours on a guest account sent to me by a friend and really disliked it) has explored everything that is to be done in this territory. But sandbox games do not have mass appeal – so mmorpg will certainly become a niche phenomenon. Just look at the big promising launches of the recent past. Even mega-IPs like Star Wars and Elder Scrolls were not able to recapture the initial WoW success.

This statement is almost certainly incorrrect. In fact, I’ll say straight out that years from now there will be mainstream MMOs…even themepark ones.

The logical flaw here is in this sentence: WoW…has explored everything to be done in this territory (referring to theme park MMOs). This isn’t even close to true. What WoW did and did well you’d never have encounted in 3 hours of play. Playing WoW for 3 hours is like saying I read books for 3 hours and didn’t find a book I liked. The reason for this is the end game experience in WoW is completely different than the leveling experience and it’s what a lot of people end up craving. You didn’t play WoW in 3 hours. You barely learned anything about the game in that time.

However, WoW was copied by many other games. Rift was called WoW 2.0. SWToR was called WoW in space. They copied the success of WoW without realizing that the success was based at least partly on the time of launch, the amount of competition around and the fact that they had a bajillion dollars to advertise their product. That’s what made WoW what it is today.

Now, because everyone was copying ONE formula for success and that formula has become dated, doesn’t mean that newer shinier products won’t come along that rewrite what we thought we knew about the genre. Guild Wars 2 took baby steps away from the tried and true (and in some ways major steps), but it’s still just a slight evolution away from what WoW was all about.

And you can see it here on these forums every day. People who like this game and admit it’s far from perfect (like me) defend the game because it IS a step away. It shows something that’s possible.

I’ve never played an MMO that offers the type of experience I have in Dry Top today. Not one. In the future, as more and more people except the inevitable demise of the old guard, MMOs will finally be able to go places no MMO have gone before. Even theme park MMOs.

Don’t confuse the failure of companies that copied old school stuff with the inability of the genre to provide more and better experiences. Evolution takes time.

i see a huge flaw here, no one has copied WoW, WoW has copied from other games and mixed it around.
the quest arrow never existed till guild wars came with it, same with the quest indication on the map which was in LOTRO at first.
when i tried WoW back at the start none of the features you see now were there, eventually they started the trail thing and all of a sudden i was flooded with features i have seen from other MMO’s.
and to be clear, i played WoW after playing guild wars and just a month before LOTRO got online, there is no other way around thought here.

Of course people have copies WoW. To suggest that they haven’t is completely spurious. This is how business works. A business that’s successful, ANY business, will have businesses that try to jump in the band wagon. I’m NOT saying that everything WoW did is completely original and that they copied nobody. Nowhere have I ever said that.

But other people saw the money WoW was making and said, I’d like a piece of that action. I’m going to make that game but in space. I’m going to make that game but it’ll have this twist. But essentially, when you risk a lot of money to make something, investors like to stay with tried and true. That’s how these things are sold to investors.

You don’t have to believe it. But the term WoW-clone came from somewhere.

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

That above description is GW2 to a tee. Anet has done a great job at making it’s community happy with mediocrity. Yes, it sounds harsh but that is the truth and I applaud them for it.

Actually I don’t see that as truth. I see that as an opinion. I had that exact opinion and in fact used almost those same words to describe WoW years ago. I felt it was a mediocre game that pretty much had everyone conned.

It was mediocre for me because what I was looking for in a game wasn’t there, so I wasn’t really in any mood to put up with all the ridiculous nonsense that goes along with playing that specific MMO. I liked Lotro better, so I was more willing to put up with the nonsense.

Every MMO I’ve ever played is mediocre. They all are buggy. They all have exploits and goldsellers. They all have really stupid things they do occasionally. They all have to patch stuff several times after a major patch to fix stuff.

When I played Rift, they patched every day after a patch sometimes for a week.

There are definitely things about this game that need work, but I’ve felt that same thing about every MMO I’ve ever played.

This game has less content after almost 2yrs then pretty much any other mmorpg I have played since Merridian 59.

People are also seemingly okay with that.

I can’t explain mediocrity any better that then.

I disagree. This game has had more content than any MMO I’ve ever played after two years. See how easy that is. The problem is what you consider content isn’t what I consider content, and what I consider content isn’t what you consider content.

I’m perfectly happy to play around with the Marionette for a few weeks on move onto something else. Yes, that was content. But I’ve done it and I don’t feel I need to do it again. I feel that way about dungeons in almost all games. I do them a couple of times and for all I care, I’ll never play them again.

The open world on the other hand has 1500 repeatable quests, far more than most games ever have. Jumping puzzles, to me they’re content. I love them. Those I can repeat.

I’ve played an awful lot of MMOs. Most of them don’t have content. They have ways to slow you down so you think you have content. That’s by no means the same thing.

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

That above description is GW2 to a tee. Anet has done a great job at making it’s community happy with mediocrity. Yes, it sounds harsh but that is the truth and I applaud them for it.

Actually I don’t see that as truth. I see that as an opinion. I had that exact opinion and in fact used almost those same words to describe WoW years ago. I felt it was a mediocre game that pretty much had everyone conned.

It was mediocre for me because what I was looking for in a game wasn’t there, so I wasn’t really in any mood to put up with all the ridiculous nonsense that goes along with playing that specific MMO. I liked Lotro better, so I was more willing to put up with the nonsense.

Every MMO I’ve ever played is mediocre. They all are buggy. They all have exploits and goldsellers. They all have really stupid things they do occasionally. They all have to patch stuff several times after a major patch to fix stuff.

When I played Rift, they patched every day after a patch sometimes for a week.

There are definitely things about this game that need work, but I’ve felt that same thing about every MMO I’ve ever played.

Why people criticize Anet

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Vayne.8563

Fact :
More content was added to GW1 2 years after its release than was added to GW2 2 years after release.

You should get your facts straight sir. Stopped reading there.

kitten , I fed the troll :/

He’s right actually. More content was added, but less content existed originally. For the two year mark, about now, they amount of content is actually equal. But by the two year mark, Guild wars 1 had added four new professions and many new skills. On the other hand, if you add up every quest in all Guild Wars 1 products put together, there were still more dynamic events in Guild Wars 2 at launch. If you count dungeons as 32 paths, Guild Wars 1 never had that many dungeons.

Just depends on your point of view.

Why people criticize Anet

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Posted by: Vayne.8563

Vayne.8563

Fact :
More content was added to GW1 2 years after its release than was added to GW2 2 years after release.

They now have:

-More money
-More people
-Overall more resources.

Also the quality of the content that has been delivered so far has mostly been sub-par.

Most of season 1, the whole Southsun fiasco, and I could go on.
Permanent additions to the game have been few, and of those few only some are actually good.

That’s why people are complaining.

Fact:
More armor was added to GW1 after 2 years since its release than we’ve had in GW2 since release.

This is in my opinion inexcusable considering GW2 is a cosmetically driven game and that almost all new armor and weapon sets have been introduced via the gem store so they’ve made a profit by introducing them.

How is it that even though they have more resources and more people they seem to put out less armor sets?

Even worse is the fact is that people have been asking for GW1 armor to be brought back to GW2 ( which would be simpler since you wouldn’t have to start from scratch) and yet we’ve seen nothing.

Another big issue is the constant hype created by statements they make – including things they want to do and then never get around to doing.
I understand plans change, things come up, and so on – but at least keep us updated or don’t say anything at all.

I’m very unhappy about the “new legendary weapons and a new type of legendary item in 2013” – I saved up money ( since there were only a few months of 2013 left) and didn’t buy things I wanted or made investments specifically because they told us this was coming.

It’s now July 2014 and nothing came. I understand they must have gotten sidetracked or something but at least come out to the player base and say something like “we’re not going to be able to deliver on this or that until -insert some time frame here-”.

I find it unfair and annoying that they throw buzzwords on the forums then not only fail to live up to the created expectations but also keep us completely in the dark. Which is the worst of it.

First of all, about the precusor crafting, they did say something, you just missed it. They were working on something that had to be scrapped because of other changes they made. So they’re back to the drawing board on it. Sad, but that’s what happened and they did post about it. Right here in these forums.

The sub par comment is your opinion. Anet isn’t doing a bunch of stuff every single game has done. They’re pretty much in unchartered territory. I’d say the start of the living story was unimpressive, but it got better as time went on, for me anyway. Because I could see improvement, I was happy to wait, because it meant they were on the right track (again my opinion only). The new season 2 stuff is better than anything in Season 1, but the last part of season 1 was pretty kitten ed good anyway. So I don’t agree with that.

I do agree on the armor comment, however, that said, if you look at the amount of elite armor total in Guild Wars 1, you’ll find there is currently far more variety in this game, because of transmutation.

See in Guild Wars 1, even at the end of it’s reign, you only had X number of elite armor sets and level 80 sets (some of which were dreadful in my opinion). However, you have to realize that in Guild Wars 2, with transmutation stones and the ability to mix and match and use ANY skin at level 80, it means there’s more armor in Guild Wars 2 for level 80s than Guild Wars 1. What they don’t have a special unique armor sets. But there are certainly more cosmetic options.

[UI] Hero Panel can be improved - Here's how.

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Posted by: Vayne.8563

Vayne.8563

The hero panel can definitely be better. It’s not intuitive enough for new players and it’s clunky for experienced players.

Profession question

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Posted by: Vayne.8563

Vayne.8563

I guess the question is why don’t you love playing your thief. How do you play your thief. I used to like the thief a lot less, until I switched to sword/pistol. Using 5 to permablind stuff while autoattacking gets through almost everything except dredge. The other exception are guys that have AOEs. then you have to dodge too.

But it’s a pleasure to level this way. Just a thought.
1

Why people criticize Anet

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Posted by: Vayne.8563

Vayne.8563

As others have said, this game isn’t Guild Wars 1. It’s made for a broader audience. It doesn’t have the same build variety. It requires more hand eye coordination. It focuses on different things.

Those that like the things in the game play it more, those who don’t like the thing in the games play it less.

But people who loved Guild Wars 1 as it was are understandably frustrated, because they’ve lost a game. The game they loved won’t be updated again and the game that was supposed to replace it didn’t follow suit.

Even though I’m not a young guy, I’ve played a lot of games, including platformers, so I welcome that into the Guild Wars series. A lot of complaints about the game don’t bother me personally but I certainly understand why other people would be bothered.

But trying to fit all people’s complaints into one or two or even five categories is doomed to failure. There are some people complaining because this game isn’t enough like Guild Wars…there are others complaining because it’s not enough like WoW.

Why people criticize Anet

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Posted by: Vayne.8563

Vayne.8563

This is a massive simplification. People criticize for all sorts of reasons. Only part of it is about the expansions or lack thereof.

I think much of the expansion has to do with expectations of the game which were supported by stuff Anet themselves said. People come into the game with those expectations and when they’re not met, they get angry and then they complain.

I think Anet will sell an expansion sometime next year. In the mean time, the living story is nice as well. I wouldn’t want it to completely replace expansions, unless they start providing skills, races and/or professions through it. And more weapons.

How about GW2 HoM?

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Vayne.8563

As long as it doesn’t require extensive dev resources, I’d be totally down for that.

We’ve had to accept we’re not going to get homes. Fine. I can live with that. But I’d love my own personalized HoM I can visit from time to time.

Why do you think we have to accept that we’re not going to get homes?

Does the Pale Tree Say Anything New?

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Posted by: Vayne.8563

Vayne.8563

The pale tree did have new stuff during the Scarlet living story in Season one, but that dialogue is gone now.

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

alli know is gw2 did the best mmo launch but the following updates where a total crap and tons of players left while eso did one of the worst launches but the updates so far and the upcoming ones they making it a very very solid mmo. thats the power of the money and thats why gw2 should had a form of sub when it launched

Both my sons recently quit playing ESO. They both stuff have active subs because they bought longer subs, but they’ve lost interest in the game due to bugs and exploits. They’re just bored with it. According to the Raptr ratings, ESO play hours by raptr players are down 50% from May to June. It’s not conclusive, but it’s an indicator. The writer predicts ESO will be out of the Raptr top 20 by next month. For a relatively new MMO that’s pretty bad news.

Ever get this?

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Vayne.8563

I have 25 characters, 16 of which are 80. I never have trouble creating a new character. My problem is figuring out who to play! lol

Game Updates: Traits

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Vayne.8563

Here is a breakdown of the number of skill points you can earn in game up to level 80 if you do every skill challenge in the game. In comparison, how many skill points you need to have to purchase all traits and every utility except heals and racial (they vary between class and race). Mistfire wolf elite utility not included.

~Total skill points needed to unlock all utilities that are NOT. racial or healing: 134

~Total skill points needed to purchase all traits:
Adept: 60
Master: 100
Grandmaster: 100
Grandmaster final: 100
Total: 360

~Skill points available from skill challenges:
Below level 30: 79
Between 30 and 60: 43
Between 60 and 80: 39
in WvW: 13
Total: 174

~Skill points available from the leveling process (to 80): 75. Add skill challenges to the 75: 249.

~Amount of skill points needed above and beyond number you earn (not counting racial and heal utilities or Mistfire wolf):
111.

(my wife did the work, I formatted it)

This is good work. Thanks to both of you for doing it.

So someone would need 111 points, assuming they wanted every single trait (and every single skill). And they would need 111 skill points. The thing is a lot of the traits are relatively easy to unlock. Just playing through my new character, without trying I unlocked probably half a dozen. I mean how hard it it to get the chest in kessex? Not very. And I’ve never seen it bugged either.

There’s no question that the trait system needs work. None at all.

What Anet is trying to do here is to get people to go out and do things in the world. And if you want a trait and don’t want to pay, you should be willing to do content. I think Anet is thinking it will encourage people to try different areas of the game they might not have tried. In some ways I think that works but for many people I think that backfires.

Take the dungeon achievement. If you’re not a dungeon runner and you need that one trait, and you try to run a dungeon never having run one before, it’s very likely you’re going to have a bad experience. Dungeons aren’t something you just jump into unprepared, even if they’re easy for experienced players.

Take the WvW stuff. If you’re on a server that’s not doing well, that can be painful. Is that going to encourage people to try WvW? I don’t think so. What it might do is discourage people from every playing WvW again. Same with the dungeons.

This is why I advocate more than one way to unlock each trait. I mean in Guild Wars 1, there were often multiple creatures that had elite skills. You did have some choice.

So where is GW2 sit about today?

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Posted by: Vayne.8563

Vayne.8563

they said ESO will give us the elder scroll experience we’re used to, what we get is a faction based MMO with some (and i use that word lightly) TES influence.
wildstar is suppose to be GW2 2.0, what we get is a GW2-like battle system with generic content.
i really don’t see what ppl complain about, GW2 still has more then the two you mentioned.
even archage, a game promised to be a new experience, is filled with generic quests and a story that makes my eyes glaze within the first 10 seconds.

I think, even with dodge buttons, themepark MMORPG have run their course. WoW (before you start foaming at the mouth now, I have played that game 3 hours on a guest account sent to me by a friend and really disliked it) has explored everything that is to be done in this territory. But sandbox games do not have mass appeal – so mmorpg will certainly become a niche phenomenon. Just look at the big promising launches of the recent past. Even mega-IPs like Star Wars and Elder Scrolls were not able to recapture the initial WoW success.

This statement is almost certainly incorrrect. In fact, I’ll say straight out that years from now there will be mainstream MMOs…even themepark ones.

The logical flaw here is in this sentence: WoW…has explored everything to be done in this territory (referring to theme park MMOs). This isn’t even close to true. What WoW did and did well you’d never have encounted in 3 hours of play. Playing WoW for 3 hours is like saying I read books for 3 hours and didn’t find a book I liked. The reason for this is the end game experience in WoW is completely different than the leveling experience and it’s what a lot of people end up craving. You didn’t play WoW in 3 hours. You barely learned anything about the game in that time.

However, WoW was copied by many other games. Rift was called WoW 2.0. SWToR was called WoW in space. They copied the success of WoW without realizing that the success was based at least partly on the time of launch, the amount of competition around and the fact that they had a bajillion dollars to advertise their product. That’s what made WoW what it is today.

Now, because everyone was copying ONE formula for success and that formula has become dated, doesn’t mean that newer shinier products won’t come along that rewrite what we thought we knew about the genre. Guild Wars 2 took baby steps away from the tried and true (and in some ways major steps), but it’s still just a slight evolution away from what WoW was all about.

And you can see it here on these forums every day. People who like this game and admit it’s far from perfect (like me) defend the game because it IS a step away. It shows something that’s possible.

I’ve never played an MMO that offers the type of experience I have in Dry Top today. Not one. In the future, as more and more people except the inevitable demise of the old guard, MMOs will finally be able to go places no MMO have gone before. Even theme park MMOs.

Don’t confuse the failure of companies that copied old school stuff with the inability of the genre to provide more and better experiences. Evolution takes time.

Question about deleting a character.

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Posted by: Vayne.8563

Vayne.8563

You can take any soul-bound items out of the bank with any character and destroy them by just dropping them anywhere outside the bank. Or, the delete option may come up, as well, I’m not positive on that. But, you can positively destroy soul-bound items left in the bank by deleted characters.

Sure but you won’t get the mats by salvaging them first. They become a wasted item.

Really need a dueling menu

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Posted by: Vayne.8563

Vayne.8563

Dueling will never be implemented in the open world because it annoys too many people. The response against it is too vocal. Anet has gone out of their way to make a COOPERATIVE PvE experience rather than a competitive one. All competitive things in this game are walled of in their own areas, including minigames.

The only way it will be implemented is in it’s own area, because logically, it’s the best compromise Anet can make.

Question about deleting a character.

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Posted by: Vayne.8563

Vayne.8563

Just make sure you put nothing soulbound in your bank because you won’t be able to do anything with it. Salvage it first for mats, or sell it. No other character will be able to take it out to sell or salvage it, because it’s soulbound.

How about GW2 HoM?

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Vayne.8563

Actually it should be in your home instance, in your HOUSE. lol

Am I playing Guild Wars 2 wrong?

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Posted by: Vayne.8563

Vayne.8563

The bottom line is that though everyone plays the game differently (and is entitled to play any way they want within the rules of the game), Anet themselves have a vision for the game that not everyone likes or shares.

What excites Anet, what they enjoy, is the idea of a living, breathing world. They keep saying it. It’s their focus. It’s what they’ve always said.

Specifics like dynamic events which they were going to add more of were just a means to an end. The end was to create a living breathing world.

Anet switched from a DE focus to a Living World focus, because that’s always been the focus. To them, this is a better way to reach their original goal.

It’s not that they don’t care about dungeons or PvP or WvW. There are teams who work on that stuff. But the game they wanted to make is one where you have a living world that changes, evolves, moves forward and tells a story.

They’re getting much better at it.

Achievement Points

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Vayne.8563

AP doesn’t signify skill. All it does is show that you likely have an understanding of basic mechanics.

This

I have over 18,000 HP, I doubt very much anyone would consider me pro.

AP, not HP… Lord…

Players with high AP are either:
- hunting achievements (i.e living world completionist and regular completionist)
- Playing all aspects of the game on a regular basis
- Play much more than they should one single aspect of the game (grind AP though one single activity)

As far as I can see, nobody can conclude ANYTHING about dungeon running skill from the level of AP. AP is earned everwhere in this game, so high level of AP means you play a lot. That’s it.

It’s a bad habit of elite wannabe who want to ape recordmen speed clearers and try to feel good by imposing AP requirements on the LFG. They are just too lazy to teach people how to do dungeons so they are filtering.

No. You might get surprised but the highest source of AP is getting your Daily done and playing the game over time. Players with high AP, as said before, have been around enough time to understand basics and know what to do in most dungeons paths.

Problem with new players is that they don’t say they’re new and they might be lvl 80 but don’t know what’s going on around them and don’t ask for directions/instructions because they’re afraid of being kicked out. This results in a slow/painful experience in dungeons where you must have a basic understanding and a minimum concentration. Also, being under lvl 80 will always mean lack of dps.

What you can do is join/create parties where you specify “No speed – First timers – All lvls welcome- Learning”. Or just run with friends/guildies, with no presure.

If you’re not willing to do this please go and watch one of the hundreds of youtube guides that are made for EVERY dungeon path and keep getting updated.

Dude it was a typo. I have over 18,000 achievement points.

Leveling - More Fun

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Vayne.8563

The problem is, people complained about not feeling the progression at higher levels. That’s why Anet made it so when you hit 80 you’re finally unlocking grandmaster tier. Because it means something to hit 80 then (which it didn’t used to).

Frankly, what I think they should do with leveling is to make it so that when you level, you get a thing over your minimap, like when you complete a heart. When you click on it, it shows you what your old stats were, what your new stats are, including health. This way leveling will feel more like progression, even if you’re not getting a specific trait unlock.

Because stats DO go up when you level. Why not be able to see the progression?

Am I playing Guild Wars 2 wrong?

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Vayne.8563

Dungeons can be fun but I don’t believe this game is centered around them.

There is certainly a faction of players that seem to think they are the ONLY game content “worth” playing. Kind of sad.

Why is their opinion “sad” but yours is not?

(The above is a gross simplification and stereotyping done on purpose to show narrow-minded contrast to the quoted statement….felt I needed to add this disclaimer as this is NOT my personal feeling (ok…maybe a little)

Well, I didn’t say anyone’s opinion is sad personally, but I do think it’s pretty obvious that the game is not centered around dungeons, since all you hear from dungeon people is that Anet doesn’t pay enough attention to them. Doesn’t come out with enough of them. Doesn’t fix existing bugs within them. Even before launch, they talked a bit about dungeons, but everything was about a “Living Breathing World”. That was their mantra. Not instances, but open world.

Other games are centered around dungeons, so people come here and expect the same thing. But I think the evidence that Anet thinks of it as central to the game is lacking.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

Snip

Basically you are saying that the devs chose to be lazy, even if the product suffers for it. That they gave less than their best because less is Not as hard to do.

Personally, I think that equating designing a new active pvp and pve combat system with less skills than GW1 that involves 50 or more players on a semi-open world map with laziness is a bit disingenuous. That does not sound lazy to me, but then again I chose to highlight/include/exclude different parts of what it takes to design a combat system. GW1 devs made sacrifices in designing their combat system that some felt made it suffer as well. Namely, designing maps and encounters only for small parties, no open world, no taunt mechanics, etc. You may not agree with these criticisms but that is my point. GW2 is a different game with different challenges and sacrifices than GW1, they really only shifted the difficulty in balancing the game away from balancing hundreds of skills to other areas of the game design. Easier does not mean easy. One monster for another.

Despite the (unwarranted?) doom and gloom, GW2 still has room to grow. Anet even said that one of the benefits/reasons they redesigned trait acquisition was to allow a more coherent seamless integration of new skills/traits going forward. Take that for what you will.

maps with fewer players means everyone’s contribution is important. When the result is good, when the team wins everyone contributed. Having hundreds on a map, means all you need to do is zerg, hit someone once or twice…. hide.. and win.

In My mind …in my opinion… gw2 trashed the core that made the original game… replayable, and enjoyable, for simplicity, and ease of balance.

Simple, because what I have heard is…." The Players need a simpler game…. they cannot figure out Guild Wars without making sub-par builds."

and Easier to balance…….

THEY wanted less to do than what the developers had to handle with Guild Wars.

I understand Guild Wars was 3d chess on an 8×8×8 grid. When it comes to both complexity, and depth of play and diversity. And maybe it did need SOME simplification…

But in my opinion they went too far in the opposite direction, Instead of regular chess, they gave us tic-tac-toe. For the worst of reasons… what I have heard from Gw2 defenders is:

1. We as players need a simpler game, because Guild Wars is too hard for the average casual player.

2. The developers need a simpler game, because balancing Guild wars is Hard.

The former is insulting to the average casual player. The latter is insulting to the Anet development team.

I am not the person saying these things…. Some Anet defenders are.

See I do not accept either, but I do not blame the developers, I blame the players In general. If you don’t demand more than Bread and water, that’s all you will get. Why would the devs give more? We don’t want more, we are content to accept a barebones game in comparison to what they themselves can provide. I know they can do better, because with Guild Wars in my opinion, they did better.

I don’t think saying these things is insulting to anyone. Put it this way. In order to really get the most out of Guild Wars 1, you really had to think about what you were doing. It meant familiarizing yourself with a lot of skills. But skills kept changing and the meta kept changing and the build of the month kept changing. You could go away for a couple of weeks, and have to learn things all over sometimes. That’s great for people who play every day, not so good for people to come and visit. It’s not an insult. It’s a fact of life.

Even less insulting is the comments on balancing. Anet bit off more than they could chew with the old system. There were always problems trying to balance it. They’ve admitted as much themselves. How is agreeing with them insulting?

I actually agree with you. I think they went too far. Anet has a habit of over-reacting to things in my opinion. The complains about Prophecies was that the pace was too slow and it took forever. So they came out with Factions. Where the pace was too fast and you could breeze through the game in a weekend. It was an overcompensation. They did pacing somewhat better in Nightfall, which was somewhat between the two. It was like a pendulum swinging.

I sort of expect the same thing to happen here. We’ve seen the swing to too simple and there’ll be an update at some point (maybe the first expansion), where the pendulum swings the other way. It might be one of those “big” projects they’re working on.

But I don’t think being honest about the limitations of the old game to appeal to a wider audience due to complexity is particularly insulting. Not everyone is looking for complexity.

Leveling - More Fun

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Posted by: Vayne.8563

Vayne.8563

I think 11 is too soon for some people but 20 is much better than 30. Even level 15 to start would be better.

Yeah 15 or 20 would be way better. Do you think it would be better spread out if tiers were unlocked at 25, 50 and 75?

What I like about the last tier unlocking at 80 is it makes your character feel like level 80 means something and opens up your character even more. Like the final level of vertical progression. But I’m not sure that it’s worth it.

If I were to design it, I’d probably look at it like a math problem. You have to get 14 points all up. It’s not a real even number. If you multiply 14 × 4 you get 56. So in theory you could start at level 24 and have a point every four levels. If you want it earlier, you’d have to change the math.

Even 24 would be better than 30, if you got a trait point every four levels.

Am I playing Guild Wars 2 wrong?

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Posted by: Vayne.8563

Vayne.8563

If you’re going to come into GW2 with the old MMO mindset, then you’re going to play with the old MMO mindset.

GW2 has the opportunty to branch out of that and try things differently. Take advantage of it.

Best post of the thread. Bravo.

Am I playing Guild Wars 2 wrong?

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Posted by: Vayne.8563

Vayne.8563

Dungeons can be fun but I don’t believe this game is centered around them.

Am I playing Guild Wars 2 wrong?

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Posted by: Vayne.8563

Vayne.8563

Since you already have a level 80 (which most ignored) and are wondering what to do you are indeed kinda playing GW2 wrong.

There is no endgame. At this level, you join the grindgame. You grind champions, you grind LS for 2 weeks after the hour of storytime, you grind out various dungeons. It all depends upon what carrot you want. You pretty much grind out for carrots, or grind out for gold to buy gems to buy carrots. You can grind for craft mats if you feel like grinding for a long time for a minor stat boost. You can grind to find precursors or gold to buy one.. then grind for the legendary mats. You can join a Guild and grind out commendations doing the same thing, over and over. You can do WvW on unchanging maps over and over.. but live opponents does add some spice. You can grind for Achievements as well.

Same thing, over and over, pretty much describes post 80 GW.

You can still wander the world, hit a few DEs you haven’t and find a few new things, but at level 80 you are really meant to do the same old things, a lot. Very few singular events are going to reward you much of anything. If an event or npc does offer a chance at decent reward, you will be expected to join the Zerg, or the zerg will run over you as you try to do it. Either way, any challenge is gone. Some zerg targets require a fail condition, so, if you try to complete some events you will be abused for not playing gw2 right.

You could run some dungeons for the fun of first time through, but no one will want you unless you are doing it right. Right gear, right armor, right spec, right runes, and still a groupkick if you slow them down 40 seconds. Because “they” are doing it over and over.

LS gives new stuff every 2 weaks. One days worth. Then you still end up doing the same thing, over and over, for any meaningful reward.

Shrug. Many seem to love this. Understandable.. it’s no different than any other mmo, just not grinding for stat gear drops. You grind for “other stuff”.

I tend to just wander around to mine and kill Bears, since I can’t murder Charr. Or I go to wvw, where I can. They are simply precious when on fire and rolling around making noises. I do actually love saving the Quaggan in Frostgorge, mainly for the comments I get for being a vile, griefing Quaggan saver.

I don’t play GW2 right, at all. I don’t even have a backpeice of the month on. You can play gw2 the wrong way, but you won’t be a kewl kid.

I wish misinformation could be reported.

I disagreed with a lot of that post too.

Leveling - More Fun

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Posted by: Vayne.8563

Vayne.8563

I think 11 is too soon for some people but 20 is much better than 30. Even level 15 to start would be better.

Leveling - More Fun

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Posted by: Vayne.8563

Vayne.8563

It’s not dull to me. Best leveling of any game I’ve ever played for leveling. Other things, not so much.

Am I playing Guild Wars 2 wrong?

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Vayne.8563

wait! can you participate in the current living story episode even if you are a lowly level 50? (I am only 15 days into the game)

Actually you can’t. You have to be level 80.

Zaishen Chest for GW2?

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Posted by: Vayne.8563

Vayne.8563

First of all Black Lion tickets don’t “drop” in PvE. The come from Black Lion Chests which are cash shop items. I’m pretty sure you won’t find them in any other in game reward.

Secondly PvP has added new reward tracks which give you the sort of stuff you’re talking about, and leveling in WvW gives you chests (and possibly bonus chests). Plus killing champs give you champ bags (and there are plenty of champs).

I’m pretty sure it’s not going to happen, but I wouldn’t particularly mind if it did.

Actually in a sense there is a way to get ‘Black Lion tickets’ from PvE. By exploring a map 100% you have a chance of getting a key. I though think it is also possible to get a key by doing daily so it isn’t impossible to get keys by only doing WvW and PvP iether :P Though I have been doing PvE, PvP and WvW in GW2 since headstart and got alot of keys, never bought one and I have a total of 5 ticket scraps in my bank :P So doing PvE isn’t realy a good option to get these tickets iether.

Yeah I just think tickets would be off the table.

No more WvW content added?

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Vayne.8563

OP, do you know how much warning we had for Fractals before they were introduced? None. Not a word. they came out of nowhere. No one expected them. No one thought they were coming. We were blown away.

Many of the updates in the game had no fanfare at all, and even the living story now gets a brief trailer 1 week before it comes out.

I hardly think that you not being told anything is indicative of no one working on anything.

Anet isn’t going to tell you or promise you anything, because they try things that might not work. And some people will tell you some of the stuff they try doesn’t work for them.

So before they announce anything, they work on stuff. Silently. In the background.

You won’t know it’s coming until it’s almost out. Which doesn’t mean it’s not being worked on.

We had warning of fractals, like 2 weeks before Colin said in a livestream they were adding a new zone and dungeon. People were blown away because they also dropped the ascended bomb…many people quit and they tarnished their public image. That was also only a few months after release so no doubt the warning time on content would be lower. Most of the time we have 1-2 weeks notice on major things, which is frankly poor communication. A lot of bad things they’ve implemented could have been stopped, changed, or put on hold had they given us the information long in advance. Although on the other hand when they do give us the info in advance(see the class balance preview) they still ignore 99.9% of logical criticisms.

Now keeping story content under wraps is one thing, but WvW is another. We knew about EotM long before it was officially released, it had to be beta-tested by selected guilds. WvW stuff needs tested thoroughly, us not knowing now means nothing is on the way for at least 3 months. The sad fact is ArenaNet has focused purely on LS and left WvW, SPvP, and dungeons to languish in stagnation.

Doesn’t change anything about what I said. The OP is suggesting none of this stuff is being worked on. If it was coming in 2 weeks, it would have been worked on for months. We simply wouldn’t hear about it.

That’s my point.

Am I playing Guild Wars 2 wrong?

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Vayne.8563

You might consider leveling to 80 in EoTM’s karma train before “starting” to play your character for real because the new trait system makes leveling really tedious (e.g. no traits until level 30).

What is EoTM’s karma train?

It’s Edge of the Mists in WvW. People run around in large groups capturing keeps, killing the bosses and farming lots of karma and items. Some people find it less boring that leveling. What it won’t do is teach you your profession at all. You’ll be level 80 depending on a zerg to keep you alive.

It’s not bad to do for a level or 2, but I wouldn’t recommend leveling like that all the time. Use it to break up PvE when you’re bored.

"Innocent" macro -- how to do it?

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Posted by: Vayne.8563

Vayne.8563

Anet is trying to protect the integrity of the game, by making it so you can’t get an advantage using a macro. A harmless blows kiss macro (as long as you’re not spamming chat with it) isn’t going to get you a ban. It’s harmless.

Anet bans people who exploit or try to gain some sort of advantage.

2 trait mechanic questions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

1. Reviving doesn’t count as a channeled skill
2. Don’t know because I’ve never tried it. But if it says it’s used for channeled skills it’s unlikely to affect revive rates. Should be free and easy to test though.

Returning player

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

1) There have been improvements in the necro minion builds, but not enough to make it viable in anything but open world and to some degree SPvP.

2) There is no more champ train in Queensdale. Most people either farm EotM, a champ train in Frost Gorge, the meta event route, or the newest living story stuff whatever it is at the time.

3) WvW has ranks added, which are now account bound, so all characters are the same ranks and you can invest your rank points separately. There’s a new zone called Edge of the Mists as well.

4) Not huge changes, but there have been some. For a necro, a lot of the changes have taken away the minions from the death trait line and made it more for soul reaping. Soul reaping builds, however, can be really cool and powerful right now.

Zaishen Chest for GW2?

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Posted by: Vayne.8563

Vayne.8563

First of all Black Lion tickets don’t “drop” in PvE. The come from Black Lion Chests which are cash shop items. I’m pretty sure you won’t find them in any other in game reward.

Secondly PvP has added new reward tracks which give you the sort of stuff you’re talking about, and leveling in WvW gives you chests (and possibly bonus chests). Plus killing champs give you champ bags (and there are plenty of champs).

I’m pretty sure it’s not going to happen, but I wouldn’t particularly mind if it did.

Am I playing Guild Wars 2 wrong?

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Posted by: Vayne.8563

Vayne.8563

What Guild Wars 2 isn’t is linear. You don’t have to do hearts. Ever, if you don’t want world complete. You can skip hearts, because you don’t need them to level.

See the thing is, in most games, you have quest hubs with enough XP in quests to get you to the next quest hub. Guild Wars 2, not so much. You can roam through zones just doing the events you want (and don’t be so fast to run off after an event, many of them chain).

Sometimes events will fill hearts anyway and you’ll get credit. I do a lot of hearts in passing. I just do one or two things. Because in this game, I can come back. There’s nothing to stop me from doing stuff later because the game downlevels you. So if I go back to gather mats in an early zone, each time I’m there, I do a few more bits to the heart. Eventually it gets done.

Dynamic events are at the core of this game. That and the Living World. But there are also dungeons and big meta events to do.

Really need a dueling menu

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Posted by: Vayne.8563

Vayne.8563

Somehow I suspect the only dueling you’re see in the near future is in this thread.

Really need a dueling menu

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Buy a private PvP arena and duel till your heart’s content.

No more WvW content added?

in WvW

Posted by: Vayne.8563

Vayne.8563

OP, do you know how much warning we had for Fractals before they were introduced? None. Not a word. they came out of nowhere. No one expected them. No one thought they were coming. We were blown away.

Many of the updates in the game had no fanfare at all, and even the living story now gets a brief trailer 1 week before it comes out.

I hardly think that you not being told anything is indicative of no one working on anything.

Anet isn’t going to tell you or promise you anything, because they try things that might not work. And some people will tell you some of the stuff they try doesn’t work for them.

So before they announce anything, they work on stuff. Silently. In the background.

You won’t know it’s coming until it’s almost out. Which doesn’t mean it’s not being worked on.

Should I come back to GW2?

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Vayne.8563

Hard to tell what the population is like. The big complain seems to be too many people, rather than too few. This is due to the mega server.

The new content is pretty cool. I like the new living story and the new zone, so far anyway.

The Shatterer Changes

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Vayne.8563

Then how did I get the achievement?

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

it’s really simple, if i can’t choose the skills on my weapon then i question what ppl talk about with builds.
i never use a scepter on any prof, they just suck and the same is for the mace.
if i could change the skills then i might use them more, i would remove the lame defend skill on the mace and replace it for a pierce throw.

in GW1 i can do that at any time, in GW2 we are stuck with lame skills no one uses unless for fun.
every time i see a guardian they always use the GS, it becomes quite tiring to see the same.
and why do you think that is, it’s not because of choice but rather lack of.

Right because in Guild Wars 1 everyone used quick shot.

oh wow, so because one skill isn’t use you think that’s a good argument against a whole weapon not being used, a champ move…..-_-

No, I pulled one skill as an example off the top of my head, because I remembered it’s name. I remember having dozens and dozens of skills I didn’t find useful.

there are plenty of skills in GW2 that are completely useless yet that’s easy to ignore, ignoring a whole weapon means that you’re cutting a portion of the profession away.
it’s like instead of ignoring vampire gaze, you ignore the whole blood magic line.
if we could change the skills on the weapons with a certain set of skills then weapons are less likely to be ignored completely, it would give more diversity in a skill bar.

one thing i would like to see is that one-handed weapons still have 4/5 skills (i don’t really see the auto attack skill a skill), that way you’re not forced to use an off-hand weapon and the amount of skills you can use increases greatly.

Personally I think weapon Locked skills are just a bad design move. Does it simplify the game? yes. Is that a good thing? In My opinion. No.

Does it make it easier for a Player to NOT play sub-optimally? Maybe. Is it a good design choice? In my opinion no. A player will not learn how to play better if you make it simple, you need to give them something challenging to strive for, like lifting weights.

Yes, anyone can ride a tricycle. Except that NOT falling leads to NOT learning to ride a Bicycle.

Does it make it easier for the devs to balance? yes. But Is that the criteria we should be aiming for? Should a game be simplified so that the devs have an easier job? Especially when the message that sends out is.." Guild Wars is too hard for you to play, and too hard for us to balance"?

The best thing that Guild Wars had was that since you had so many skills open for you to choose from, if you took sub-par useless for the given situation types of skills, you had no one to blame but yourself.

It’s the best thing for the game in my opinion. Because many people I know…possibly most, didn’t like Guild Wars 1 because of the build aspect. They’d get into the game, they’d only have a few skills they’d have to wait to get anything that worked together decently. It wasn’t fun for them.

Guild Wars 2 doesn’t have a staff of 50 devs to pay. It has a staff of 300. It needs to appeal to a broader spectrum of players.

At least this way, everyone has a working weapon.

It may not seem fair to people who want more build depth/complexity, but I don’t think we’re anywhere near a majority.