Showing Posts For Vayne.8563:

returning player, world event questions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

I think some of the new events are a lot of fun as well. It’s particularly fun to try to get up to Tier 4 before the Sandstorm hits to get the discounts on new recipes and such, though admittedly a lot more fun with a guild.

returning player, world event questions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

I haven’t tried them in ages, but I assume not. There’s plenty of events going on. But if it’s rewards you’re really interested in, you might very well be better off in Dry Top instead of farming world events.

penalty for spite kick

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Yeah, griefing sure is horrible, huh? Just imagine, somebody intentionally trying to give you a hard time in-game. Awful! No reason for that! Except…

How Do We Report Guild Puzzle Trolling?

this sounds funny!

Well, i’d say people has the ability to do what ever them want in this game. It’s not breaking game agreement for doing such of a thing in open public area. If your guild event is more organized, I don’t think this kind of thing would happen. Consider about yourself before blame the others.

So, I guess griefing is only bad when it happens to you?

1st, please don’t bring something from different topic to this one.
Also, the situation is totally different, guild JP is in public area but FOTM is a instance area.
And also, if you don’t like the people who did that troll on you, you should ask for a better system, such as make the guild JP into a instance, but not to punish someone doing any action in public area.

It may be a public area, but people are using a feature of the game to kick you. You don’t like the result so you come to complain. But when someone else complains that someone else is preventing their progression, that’s not acceptable.

Sounds a bit like a double standard to me.

Well, that’s what I was talking about. yes, they are using a feature of the game to kick me. But thats a bad feature.
One of the bad point is that when you kick a person from group, the is no decline to kick. This will leads people who don’t like to see the bar just click ok.

That also why I said "Make penalty for this or change your LFG system! "

Right, but those people are doing what they want to do. You don’t seem to have a problem with other people doing what they want to do, people who are actually inconveniencing far more than just you.

One guy inconveniences 50 people in a guild for no real reason, and that’s okay. Two guys kick just you and that’s a problem.

Ha, thats funny, "One guy inconveniences 50 people in a guild for no real reason, and that’s okay. Two guys kick just you and that’s a problem. " If you define inconveniences for more people is worse than for one people, then thats the biggest joke I had been heard this year. The idea behind it is just “kill one people save more”. Everyone has their ability to live in the world. No matter how many people you have.
I was trying to confine the discussion to the matter at the issue, but you are just trying to bring the argument which comes out with no logic.

I’m saying it’s far more likely two people had a reason to kick you, than one person has a reason for ruining a puzzle for a bunch of other people.

In fact, we only have your word that you were kicked for no reason. We don’t even know what happened. For all we know, you were kicked for something you said, or something you did. You’re assuming they kicked you for no reason, but you don’t even know who they are to ask.

On the other hand, with the jumping puzzle, there is no reason for someone to bug it out. How’s that for logic?

How Do We Report Guild Puzzle Trolling?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The problems go deeper because it’s not an isolated incident. Today several guilds were doing Proxemics Lab and there was chain griefing going on. No one could finish it at all. That’s just not cool.

How Do We Report Guild Puzzle Trolling?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How do they know which guild puzzle you’re doing — or even that you’re doing one at all — if they aren’t in your guild anymore? Is a current member still feeding them this information? Sorry, I know that isn’t the point, but if you can keep them out of the loop on your guild’s activities then wouldn’t it solve your problems?

That’s the problem, as I mentioned, you should not be able to control anyone’s action in public area of the game.
Image you are playing a wvw, and running for the map comp, and people killed you, now you want to report him because he did that action in a public area which allows that happen.

This is completely wrong. WvW is a place where the game instructs you to kill players. A better example was back in the beginning of the game, people figured out how to bug out certain skill points so no one could use them. Period. They were down until servers reset.

This is against the TOS of the game. It’s a bannable offense and anyone caught doing it SHOULD be banned. You’re not allowed to break the game because you want to have fun.

That’s what’s been happening in some guild puzzles. Guild Puzzles are cooperative not competitive. It’s how they were designed.

In another thread you complained about getting kicked out of a fractal. Why should you complain? Those people were doing what they wanted to do.

Well i did mention it to you the difference between the public area and instance area. They made guild jp in public area means that they allow this kind of thing happens.

Also, guild puzzle is shared for more than one guilds sometimes. Is this making sense, people who from the other guild who is also doing the same puzzle wanted to port their people out of the puzzle, and you and your mates used their port to get out.

Again, think about yourself before blame the others.

I think you don’t understand the situation. If one person makes the puzzle unfinishable by anyone, that person is breaking a rule and commiting a bannable offense PERIOD. It doesn’t matter if the person is doing it in a public area, or an instanced area. You’re not supposed to exploit anywhere, you’re not supposed to break the game anywhere.

A while ago, there was a bug that you could link something in chat and it would crash the client and Anet banned people for linking it. Obviously that was in a public area. It was still against the rules.

You replay just has no logic, and please provide the evidence that "Anet banned people for linking it. "

I don’t care if you think it makes sense or not. Do some research if you’re interested. If you do something that “breaks” the game, it’s a bannable offense. There’s really nothing to argue here.

penalty for spite kick

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Yeah, griefing sure is horrible, huh? Just imagine, somebody intentionally trying to give you a hard time in-game. Awful! No reason for that! Except…

How Do We Report Guild Puzzle Trolling?

this sounds funny!

Well, i’d say people has the ability to do what ever them want in this game. It’s not breaking game agreement for doing such of a thing in open public area. If your guild event is more organized, I don’t think this kind of thing would happen. Consider about yourself before blame the others.

So, I guess griefing is only bad when it happens to you?

1st, please don’t bring something from different topic to this one.
Also, the situation is totally different, guild JP is in public area but FOTM is a instance area.
And also, if you don’t like the people who did that troll on you, you should ask for a better system, such as make the guild JP into a instance, but not to punish someone doing any action in public area.

It may be a public area, but people are using a feature of the game to kick you. You don’t like the result so you come to complain. But when someone else complains that someone else is preventing their progression, that’s not acceptable.

Sounds a bit like a double standard to me.

Well, that’s what I was talking about. yes, they are using a feature of the game to kick me. But thats a bad feature.
One of the bad point is that when you kick a person from group, the is no decline to kick. This will leads people who don’t like to see the bar just click ok.

That also why I said "Make penalty for this or change your LFG system! "

Right, but those people are doing what they want to do. You don’t seem to have a problem with other people doing what they want to do, people who are actually inconveniencing far more than just you.

One guy inconveniences 50 people in a guild for no real reason, and that’s okay. Two guys kick just you and that’s a problem.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

jiust log in once every 2 weeks, ..don’t play. in 6 months time, then play. Should have “lots of content” then.

to burn through in a few days, just as you would with an expansion.

That is not true, every 2 weeks content can finish in less than 2 hours so if u do the math for 6 months thats like 12 hours to finish all the 2 weeks contents. But if it was “Expansion” contents then it would last for months

You did not finish this content in less than two hours. I’m calling BS on thsi for sure. Unless you just followed a Dulfy guide after it was out. Anyone can finish anything if someone tells them how to do it.

No dulfy guide. Finished it in 1.5 hours. ??? I didn’t skip any of the story either and completed the jumping puzzle , vistas/poi etc and a few random achievements. Not complaining about the content I liked it more so then most of season 1. One of my favorite parts was actually the non combat instance that was all story related.

Took me more than 1.5 hours to find all 30 coins alone.

How Do We Report Guild Puzzle Trolling?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How do they know which guild puzzle you’re doing — or even that you’re doing one at all — if they aren’t in your guild anymore? Is a current member still feeding them this information? Sorry, I know that isn’t the point, but if you can keep them out of the loop on your guild’s activities then wouldn’t it solve your problems?

That’s the problem, as I mentioned, you should not be able to control anyone’s action in public area of the game.
Image you are playing a wvw, and running for the map comp, and people killed you, now you want to report him because he did that action in a public area which allows that happen.

This is completely wrong. WvW is a place where the game instructs you to kill players. A better example was back in the beginning of the game, people figured out how to bug out certain skill points so no one could use them. Period. They were down until servers reset.

This is against the TOS of the game. It’s a bannable offense and anyone caught doing it SHOULD be banned. You’re not allowed to break the game because you want to have fun.

That’s what’s been happening in some guild puzzles. Guild Puzzles are cooperative not competitive. It’s how they were designed.

In another thread you complained about getting kicked out of a fractal. Why should you complain? Those people were doing what they wanted to do.

Well i did mention it to you the difference between the public area and instance area. They made guild jp in public area means that they allow this kind of thing happens.

Also, guild puzzle is shared for more than one guilds sometimes. Is this making sense, people who from the other guild who is also doing the same puzzle wanted to port their people out of the puzzle, and you and your mates used their port to get out.

Again, think about yourself before blame the others.

I think you don’t understand the situation. If one person makes the puzzle unfinishable by anyone, that person is breaking a rule and commiting a bannable offense PERIOD. It doesn’t matter if the person is doing it in a public area, or an instanced area. You’re not supposed to exploit anywhere, you’re not supposed to break the game anywhere.

A while ago, there was a bug that you could link something in chat and it would crash the client and Anet banned people for linking it. Obviously that was in a public area. It was still against the rules.

penalty for spite kick

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Yeah, griefing sure is horrible, huh? Just imagine, somebody intentionally trying to give you a hard time in-game. Awful! No reason for that! Except…

How Do We Report Guild Puzzle Trolling?

this sounds funny!

Well, i’d say people has the ability to do what ever them want in this game. It’s not breaking game agreement for doing such of a thing in open public area. If your guild event is more organized, I don’t think this kind of thing would happen. Consider about yourself before blame the others.

So, I guess griefing is only bad when it happens to you?

1st, please don’t bring something from different topic to this one.
Also, the situation is totally different, guild JP is in public area but FOTM is a instance area.
And also, if you don’t like the people who did that troll on you, you should ask for a better system, such as make the guild JP into a instance, but not to punish someone doing any action in public area.

It may be a public area, but people are using a feature of the game to kick you. You don’t like the result so you come to complain. But when someone else complains that someone else is preventing their progression, that’s not acceptable.

Sounds a bit like a double standard to me.

What exactly do you do in GW2?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

What you think of as quests in standard MMOs are dynamic events in Guild Wars 2.

‘Dynamic’? – meaning, characterised by constant change?

Seriously?

So many of these quests are now so ‘dynamic’ there are websites dedicated to timing the spawns, so whole armies of players are lying in wait for them to happen…which makes the biggest challenge of many fights getting a hit in before the boss is rolled over by the train.

I still enjoy playing this game – but lets be real…dynamic it ain’t.

They’re called dynamic events, so I call them dynamic. And compared to quest givers in old games they are MORE dynamic. I didn’t make up the term.

It’s like jumbo shrimp. Is it a large shrimp or a little jumbo. That’s the language. I’m pretty sure my point was made.

How Do We Report Guild Puzzle Trolling?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How do they know which guild puzzle you’re doing — or even that you’re doing one at all — if they aren’t in your guild anymore? Is a current member still feeding them this information? Sorry, I know that isn’t the point, but if you can keep them out of the loop on your guild’s activities then wouldn’t it solve your problems?

That’s the problem, as I mentioned, you should not be able to control anyone’s action in public area of the game.
Image you are playing a wvw, and running for the map comp, and people killed you, now you want to report him because he did that action in a public area which allows that happen.

This is completely wrong. WvW is a place where the game instructs you to kill players. A better example was back in the beginning of the game, people figured out how to bug out certain skill points so no one could use them. Period. They were down until servers reset.

This is against the TOS of the game. It’s a bannable offense and anyone caught doing it SHOULD be banned. You’re not allowed to break the game because you want to have fun.

That’s what’s been happening in some guild puzzles. Guild Puzzles are cooperative not competitive. It’s how they were designed.

In another thread you complained about getting kicked out of a fractal. Why should you complain? Those people were doing what they wanted to do.

penalty for spite kick

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Yeah, griefing sure is horrible, huh? Just imagine, somebody intentionally trying to give you a hard time in-game. Awful! No reason for that! Except…

How Do We Report Guild Puzzle Trolling?

this sounds funny!

Well, i’d say people has the ability to do what ever them want in this game. It’s not breaking game agreement for doing such of a thing in open public area. If your guild event is more organized, I don’t think this kind of thing would happen. Consider about yourself before blame the others.

So, I guess griefing is only bad when it happens to you?

Wow I completely missed this. Good catch.

returning player, world event questions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

If they’re not included on the timer, they’re not world events anymore. Only world events are included on the timer. The thing is, because the world events are synchronized they happen on every mega server at the same time.

Other events aren’t synchronized and start at different times on different servers.

Major Griefing During Guild Puzzle

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In this case you would email support.

However for any MMO community you can use an old “trick” I used to use in RuneScape and Guild Wars 1 way back. Sometimes you can tell a player needs to be reported but hasn’t exactly broken any rules yet. So you need to draw out the evidence without becoming an issue yourself. Do this:

1. PM the person with a neutral/nice message asking them to kindly stop.
2. A good portion of the time they respond with something uncalled for and unrepeatable on these forums.
3. Report them for harassment/offensive language.

Do not try to aggro them with words. The goal isn’t to start a fight. The goal is to let their reportable qualities surface on their own. Make sure YOU do nothing wrong.

Even if they only get a warning or a short ban, they become one step closer to being removed from the game. On a rare occasion they might even change their ways.

I’m pretty sure what they’re doing here is absolutely a bannable offense. It’s the equivalent of intentionally bugging out an event so it can’t be completed.

Why can't I play this game?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Chess is boring for some people. Baseball is boring for some people. WoW is boring for some people. Guild Wars 2 is boring for some people.

That doesn’t make it boring. It certainly doesn’t mean the format doesn’t hold up. It might, however, mean that you and it aren’t compatible.

And that’s okay.

I agree with you but it doesnt change the fact that those games and sports have alot of depth which Gw2 surprisingly lacks

I don’t know about that. I see depth in Guild Wars 2. You don’t. I don’t get depth from skill use. I get depth from exploring the hidden areas of the world and finding stuff I’ve never seen before. Piecing together the clues of what’s happening in the story. It’s a different type of depth. That doesn’t mean it’s not depth.

Saying there’s no depth means that people who have played this game for a couple of thousand hours or more are somehow less than you are. Because the game has no depth. I assure you some people have found depth in this game.

But you know, one man’s puddle is another man’s ocean.

What exactly do you do in GW2?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

What you think of as quests in standard MMOs are dynamic events in Guild Wars 2. That means that sometimes in the world, stuff will happen, and you can interact with the stuff happening.

In the old style you might see a guy standing by a field saying that ogres are going to attack his home and can you go kill ten ogres.

In Guild Wars 2, you’re walking by this home and suddenly these ogres are attacking it. You can just jump in and help. No quest needed. That IS a quest.

The difference here is that when you’re done with the quest, the ogres are driven off, not just standing around waiting for someone else to kill ten more.

It will repeat of course, but in the mean time, you’ve usually moved on.

Why can't I play this game?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Chess is boring for some people. Baseball is boring for some people. WoW is boring for some people. Guild Wars 2 is boring for some people.

That doesn’t make it boring. It certainly doesn’t mean the format doesn’t hold up. It might, however, mean that you and it aren’t compatible.

And that’s okay.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m not pointing to another game to defend this game. I’m saying this game doesn’t really need defending. You’re attacking it because of your limited experience with other cash shops. I’m saying this isn’t a bad cash shop.

You don’t like cash shop games period. None of them. If you don’t like them, nothing is going to make you happy other than not having a game depend on cash shops.

Cash shops are now a fact of life. Even sub games have them.

You can talk about this games cash shop until you’re blue in the face, but because it’s not offensive compared to the others, most people aren’t going to jump on that bandwagon. It’s just logic.

“I’m not pointing to another game to defend this game.” > “because it’s not offensive compared to the others” You see there you do it again.

“not having a game depend on cash shops.” .. “Cash shops are now a fact of life. Even sub games have them.” You see there is a difference there. Depending on them (like F2P games should) or just having them but not depending on them (Like B2P and P2P games should).

I have no limited experience with them. They tend to be almost always bad, thats one of the reasons I got interested in GW2 as it was promoted as a B2P game.. So should not be depending on it.

And I am not so sure so many people will jump on the bandwagon. Sure many people are no very wise if it comes to this sort of things. They jump onto an MMO. Spend hundred of dollars on the cash-shop then complain the game is bad, failing to see they helped to support that bad behavior and then move on tot he next game from the same publisher to do the same. However at some point people will get it.

That cash-shop focus would be here to say… well thats what they said about P2P games (in fact some still do) just a few years ago. However most games had to come back from there P2P approach.

Will me talking about it help. Well I do feel the game is losing people and I have been saying from the beginning (that I got really active here) that it would work in the short run, but be bad in the long run. Long rust starting at about 3 years. Anet could be wise and take my advise. I was also ones of the first complaining about the temporary nature of the content. It took Anet almost a year to come to that same conclusion. So maybe they should learn form that, that listening to people on these forums might be a good idea. If not at least I hope some more people will see how one effects the other and start approaching games in another way. As soon as enough people do that things (in general, not only in GW2) also start to change.

At some point there will be some developer that gets it write.

So yes I do think it help even if it’s a little bid. The only thing that does not help or even only makes it worse is jumping on the bandwagon because you know it can be worse. That will only make it worse.

As I’ve said over and over again, what Guild Wars 1 did will never happen again because it’s a different time and place. MMOs cost to much to produce. There’s too much risk involved. Any MMO that doesn’t put the money in won’t have the funds necessary to make an ambitious enough game to compete.

In an ideal world, I’d probably agree with you. This world just isn’t ideal.

The game you’re waiting for will probably never arrive.

returning player, world event questions

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Temples are the hardest bit. You just have to go to the zone and wait for events to spawn and try to push the events to the end.

The rest of the stuff all works on the timer. Generally people follow around the trail of events. Just go to where the timer says an event is going to be, and it’s going to start, assuming all the preevents are being done.

People do usually frequent all the events on the timer.

Guild Function Improvements

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I like it. /signed

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Making expansions instead of 2 weeks of small patches doesn’t prevent ANet to focus on the cash-shop. You can check LotRO as an example for this. Small patches in 4-5 months in a year and one big(!) expansion once in a year. However, they focus on their shop between patches/expansions (and unlike GW2, it has monthly subscription too).

Not sure how much LotRO focuses on the cash-shop and so how much it effects the game but the fact is that now Anet has to focus on it. Sure they can still do it and so negatively effect the game even when they release expansion but they can also then just focus on the expansions purely and having a better game for it. An option that is not available now.

As far as I’m concerned the Lotro shop is much worse, but that’s because the game itself isn’t really free. You have to buy areas, or quest packs. There are professions that aren’t unlocked unless you pay to unlock them.

When I played the game I had a friend who wanted to quest in a certain area, but I hadn’t paid to unlock that area, and I couldn’t quest with him until I did so.

You keep talking about how this game is based on the cash shop, but compared to most other MMORPGs that don’t have a sub, this game is very very gentle in that way.

Well if a game would lock the type of things you mention about LotRO behind a expansion I would be fine with that. Makes it more B2P does it not. If it comes in all small DLC like stuff then I don’t like it. That said. Pointing to other games that might be worse (not saying it is.. don’t know the details about that game) does not make it good for another.

In fact if you have to point to another game to say it worse when ‘defending’ the current game that does not say much good for the current game. (generally speaking)

About if it’s worse or bad. That really depends on your preferred game-play. I don’t like to grind currency. I like to work in the game directly towards cosmetics. I like to do fun crafts and all that sort of things. Those fun more cosmetic like elements have mostly been stripped out of the game in favor of the cash-shop. Or they have been turned into a currency grind or just become trivial and with that I mean.. yeah there are a few mini for example you can get in the game (while mostly still the best way to get them is by grinding gold) but how fun is that if 90% of that are still cash-shop / currency grind. That makes the few ‘good’ ones not interesting anymore as well. So if thats what you like the cash-hop focus has very much sucked the joy out of this game. You keep saying that compared to some other games it’s oke.

I keep saying that comparing to bad games is bad and that if the the current approach is bad for the game it does not even matter if there are games that are even worse. There probably are. So what. That does not make it any better.

And then we haven’t even talked about how there “we have to be different” approach has been limiting the game in many ways. Add that to it and you have a game that had great potential but can’t deliver where it should.

But heey there are games that are worse.

I’m not pointing to another game to defend this game. I’m saying this game doesn’t really need defending. You’re attacking it because of your limited experience with other cash shops. I’m saying this isn’t a bad cash shop.

You don’t like cash shop games period. None of them. If you don’t like them, nothing is going to make you happy other than not having a game depend on cash shops.

Cash shops are now a fact of life. Even sub games have them.

You can talk about this games cash shop until you’re blue in the face, but because it’s not offensive compared to the others, most people aren’t going to jump on that bandwagon. It’s just logic.

Making gathering tools account wide

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How about converting the previous incarnations of the infinite tools from soulbound to account bound my thief has all three and is soulbound to her only

Already done. Make sure the tools are in your inventory and talk to the black lion weapons specialist in any major city. When you do, you’ll see an option to exchange the soulbound ones for account bound ones.

Replace fall damage traits

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’re right, there’s no dungeon path that I’d use those traits in. But there are times when I’m defending at tower in WvW that those traits were fun to use, and to some degree useful. Just swap them in, jump into a zerg, and make your getaway back through the gate. Great fun actually.

Not many people do this, however. It would be interesting to see if anyone else does.

The latency dillema

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Australia is a big place…just like the US is. It depends on where you live in Australia. I’m down in Tasmania, so any signal I get gets routed first through the mainland and then down to Tasmania. That’s the north side of the island. Then it has to find it’s way down to the south side.

There are days when it’s better and there are days when it’s worse. A few times it’s been unplayable.

Even if you don’t PvP, stuff like the Cliffs with the jumps you needed to make were impossible. Simple jumps that when there’s no lag are tremendously easy because frustrating repetitive tasks.

I can empathize OP. For the record, I think the guardian playstyle is pretty interesting. It’s not as simple as it first seems anyway. Look more deeply into it before you dismiss it.

Major Griefing During Guild Puzzle

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Umm, no, this is griefing. This is a person joining a guild mission and then performing something that prevents a guild from doing their mission and completing it with absolutely no benefit to themselves at all. There is no reason to do this other than to grief the guild. And we tried it more than one time, and other guilds have to. This is intentional. Someone is camping that puzzle just to screw entire guilds over.

It shouldn’t be possible.

…Oh but there is a benifit!
pleasure

There’s no in game benefit, as in no reward in game. Now if someone gets pleasure out of ruining say 50 or 60 peoples fun without gaining so much as an achievement point for it, I wouldn’t personally want a person like that in the community. And I’m pretty sure most other people wouldn’t either.

Major Griefing During Guild Puzzle

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@vayne

Shrug. Perhaps. Hard for me to feel any sympathy over your consternation and demand that the issue be addressed “Now”. Bluntly, the MegaMerger has ruined a far greater number of Guild events and nothing has been done to address that.

My demand? Consternation? lmao

The difference between this and the megaserver is that this would at least seem to be a very easy fix. But they can take out out of the rotation until it’s fixed as well. That’s not demanding a solution now.

Not only do people have to resort to hyperbole but now they have to try to up my level of emotion. I posted at my guild’s request. This really isn’t a sore point for me.

However, being able to report griefers should have been in the game at launch. I’m not really sure what they option doesn’t exist.

Edit: Just reread my post and I’m pretty sure that now doesn’t appear anywhere in it.

Mini map question

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Posted by: Vayne.8563

Vayne.8563

On the right side of the minimap there’s an arrow pointing right. If you mouse over it it says toggle rotation.

Edit: Mouse of the minimap to see the options.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

Whatever mechanic being used needs fixed. Reports on “griefing” should remain as petitions and not a simple checkbox, since the definition is subjective.

Given the current player base and mindset, the player who decided to “save” the Quaggan in Frostgorge would generate far too many false “griefing” reports that would have to be investigated.. for no reason.

Then Anet needs to make it clearer to players how to report griefing. Right now too many don’t know.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

Making expansions instead of 2 weeks of small patches doesn’t prevent ANet to focus on the cash-shop. You can check LotRO as an example for this. Small patches in 4-5 months in a year and one big(!) expansion once in a year. However, they focus on their shop between patches/expansions (and unlike GW2, it has monthly subscription too).

Not sure how much LotRO focuses on the cash-shop and so how much it effects the game but the fact is that now Anet has to focus on it. Sure they can still do it and so negatively effect the game even when they release expansion but they can also then just focus on the expansions purely and having a better game for it. An option that is not available now.

As far as I’m concerned the Lotro shop is much worse, but that’s because the game itself isn’t really free. You have to buy areas, or quest packs. There are professions that aren’t unlocked unless you pay to unlock them.

When I played the game I had a friend who wanted to quest in a certain area, but I hadn’t paid to unlock that area, and I couldn’t quest with him until I did so.

You keep talking about how this game is based on the cash shop, but compared to most other MMORPGs that don’t have a sub, this game is very very gentle in that way.

Omg Arenanet really?????

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Posted by: Vayne.8563

Vayne.8563

Whether the game is a success or not really isn’t the issue. If false claims are made, then those claims have to be negated. NcSoft is a public company. People buy stocks based on sales numbers. It’s irresponsible to allow that information out in the public. It was the right thing for Anet to do.

That doesn’t mean the game is or isn’t doing well. It just means that they don’t have the correct figures.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

This game is slowly turning into a griefer and trolls paradise.

It’s not really that bad. All games have griefers. This game less than most, because it’s harder to grief here.

This was one loophole that hadn’t been discovered yet. It’s an easy one to close.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

All reports of griefing, from PvE, PvP and WvW go through the same process:

email to support with attached screenshots.

Unfortunately that’s not obvious to people and many simply won’t know. They click on report, read the options, see there’s no option and get frustrated. If reporting people is in the game, and it’s something to report for, why make it harder to report someone? Why make people jump through hoops?

Anyway regardless, Anet has to make it so that this particular thing can’t be done, because guilds waste time and influence over and over again trying to do a puzzle that can’t be done because one person can ruin the fun of 50.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

One person’s griefing is another person’s fair play. Not to say that I disagree about this being griefing, but it’s far more subjective than the other reports. Except maybe Inappropriate character name (but I bet they don’t get many of those, and certainly not nearly as many as they’d get for griefing)

Umm, no, this is griefing. This is a person joining a guild mission and then performing something that prevents a guild from doing their mission and completing it with absolutely no benefit to themselves at all. There is no reason to do this other than to grief the guild. And we tried it more than one time, and other guilds have to. This is intentional. Someone is camping that puzzle just to screw entire guilds over.

It shouldn’t be possible.

I specifically said I didn’t disagree that it was griefing. My comment was about a way to report for griefing.

Right but there needs to be a way to report this type of behavior. Obviously not everything someone is offended by is offensive, but you can still report verbal abuse. It’s up to Anet to decide whether there was actual abuse or not. That’s the job.

Right now there’s no way to report griefing, and there really needs to be for situations like this.

How do you decide?

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Posted by: Vayne.8563

Vayne.8563

I have a pretty good build for a pistol pistol thief, if you want. Does great in the open world and such. Message me in game if you’re interested.

Failure to reward on guild missions....

in Guild Missions

Posted by: Vayne.8563

Vayne.8563

For the guild puzzle at least, you don’t get the reward until after the event finishes. A guild leader has to stay in the zone until the puzzle timer completely runs out.

Can’t address the others. My guild does guild missions twice a week, and almost never have problems. There has be one or two, but usually bugged and usually fixed. For example after the mega server was released, puzzles weren’t rewarding at all. That did get fixed, though. We do a puzzle every week.

Not sure what else to tell you.

Vayne, this is an intermittent bug happening in the part the OP states about “Saturday, we were the ones to start the guild rush, for some reason when we reached 7/15 completed, the prompt in the guild missions tab said there was no active guild mission. Those that completed it ONLY got the big chest reward and NOT the personal chest.”, is a bug and has happened to the guild I am in as well.

And it needs to be reported and fixed. But the OP is also saying Anet should compensate his guild with boosters, which would be nice, but probably isn’t going to happen. At least I wouldn’t expect it.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

One person’s griefing is another person’s fair play. Not to say that I disagree about this being griefing, but it’s far more subjective than the other reports. Except maybe Inappropriate character name (but I bet they don’t get many of those, and certainly not nearly as many as they’d get for griefing)

Umm, no, this is griefing. This is a person joining a guild mission and then performing something that prevents a guild from doing their mission and completing it with absolutely no benefit to themselves at all. There is no reason to do this other than to grief the guild. And we tried it more than one time, and other guilds have to. This is intentional. Someone is camping that puzzle just to screw entire guilds over.

It shouldn’t be possible.

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

They really need to add a “griefing” option to the report function.

Oh yeah, definitely!

Major Griefing During Guild Puzzle

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Posted by: Vayne.8563

Vayne.8563

Proximemic’s Lab jumping puzzle is being griefed. It’s happened to multiple guilds. Anyone can prevent a guild from finishing that puzzle, even if they’re not in the guilds that started the puzzle.

I won’t go into detail about how it’s done (because obviously that would be stupid), but guild leaders should be aware that griefing is possible.

There are only three puzzles, so Anet needs to either take that puzzle out of the rotation until the problem is fixed, or they need to fix the problem.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

Like I said, they may not be able to. If that’s how your’e going to judge if they care or not, that’s on you. Whether they can or can’t do anything for one guild out out thousands has nothing to do with them caring. If you choose to see it that way, there’s nothing anyone can do about it.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

For the guild rush it was our guild banner everywhere. Never in the chat log did it say guild rush completed but it did apparently even before we had 15 people cross. And yes because when accounts get hacked they have the ability to reroll an account and look at what happened. They can do the same here.

Rolling back an account is completely 100 different than rolling back a guild. I’m not sure they can do it, even if you’re assuming they can. I’m assuming they can’t. The game would have to be programmed for the specifically and I’ve never heard of anything like that.

If it isn’t in your guild log that you completed a guild rush, how can they verify it, that’s my point. They have your word. How do they check?

You’re looking at this from the point of view of an angry customer and I get that. But I’ve been on both sides of the divide, and I can honestly say that there are times customers think you can do something easily that can’t be done at all.

Just because you think they can do it, or even should be able to do it, doesn’t mean that’s the case. If it doesn’t say in your guild log that you finished it, I’m not sure how they are expected to verify that you finished it.

So if you finished it but didn’t get credit, they should certainly be able to see that you didn’t get credit. But they can only verify you finished it if it says completed in your guild history.

How Do We Report Guild Puzzle Trolling?

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Posted by: Vayne.8563

Vayne.8563

Not sure if there’s not a problem with guesting for guild missions. Sometimes you may not get rewards. We’ve had that happen in our guild a couple of times.

But getting to another server without guesting should work.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

Okay have it your way. It’s easy for them to go and see? Except we don’t really know how easy it is from them to track stuff if another guild started the mission. Does it say in your log the mission was completed?

Edit: If it says it was completed and you didn’t get merits, I’d file a customer support ticket.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

Not compensating people for a game bug is very different from saying they don’t care. Probably a huge amount of work in verifying claims and if they start giving compensation to you, then everyone will be filing for compensation even if they’re not entitled to it. That’s what always happens.

Bugs are bugs, they happen in all games. You’re very rarely going to get compensated for a bug, unless it’s something that affects everybody and everyone gets compensated (like the hundred extra tickets for the WvW season) or you just have to suck it up. Because compensation almost always leads to attempted exploiting.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

Hope you bug reported it. Other than you’ve had a run of bad luck, all I can say is that as long as guildies get personal rewards, the merits will eventually take care of themselves, but it sure sucks.

Failure to reward on guild missions....

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Posted by: Vayne.8563

Vayne.8563

For the guild puzzle at least, you don’t get the reward until after the event finishes. A guild leader has to stay in the zone until the puzzle timer completely runs out.

Can’t address the others. My guild does guild missions twice a week, and almost never have problems. There has be one or two, but usually bugged and usually fixed. For example after the mega server was released, puzzles weren’t rewarding at all. That did get fixed, though. We do a puzzle every week.

Not sure what else to tell you.

Precursor crafting

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Posted by: Vayne.8563

Vayne.8563

Devs will avoid this post like a virus. "Best not to dive into stuff that we screwed up on " . Am I right, Anet?

I don’t know why you’d think they’d avoid this post like the plague. There’s nothing to say on this topic. It was supposed to be in the game, it got pushed back and changed were made to how rewards were delivered which made what they were planning to do undoable. They’ve already said it in another thread.

Devs don’t post in most threads. So if they don’t post in this one, maybe they’re not avoiding it. Maybe they’re simply you know, working on making a game, which is what devs are supposed to be doing. Nothing in their job description says they should be answering any thread. Developers are not community managers.

Precursor crafting

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Posted by: Vayne.8563

Vayne.8563

I’d much rather have them do it right. It’s not like you can’t play the game without a legendary. Mind you, even if we wait, there’s no guarantee it will be done right. But if it’s rushed the chances for real issues is huge.

Precursor crafting

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Posted by: Vayne.8563

Vayne.8563

And then you guys wonder how come the devs don’t post more often…

By the way, the idea of having to craft a legendary seriously needs to be dropped.
I’ve been playing since release and I don’t have any, because I don’t like any of them. I even got a precursor to drop on Jormag and I just sold the thing.

Uhh… no. Dropping it is a bad idea. Some people have been waiting since the Lost Shores when they were formulating an idea for hunting precursors. This means that some people have almost been waiting for 2 years to change the means of obtaining precursors so it’s understandable why you’d get such a reaction from some players.

I don’t think the suggestion here is to drop the precursor crafting. I think the poster is saying people should drop the idea of having to have a legendary at all. He’s saying you can enjoy this game and never get a legendary. You don’t really need one to do anything.

Some people have made this game about the legendary and nothing else. For those people, they’re seriously gimping their enjoyment of the game, because they’re basing their entire enjoyment of the game on obtaining a single item.

Of course, no one can tell anyone else how to play, but if you stop thinking in terms of I must have a legendary and just put that in the back of your mind as a very long term goal, the game doesn’t really change.

My son got his legendary and stopped playing. Shrugs.

How should I say this… It sort of gives you a more concrete direction in order to reach that long term goal if there were some other method other than the RNG toilet. I know some people say farm gold and just buy off of the TP but it just doesn’t suit a lot of people to be doing that.

Oh, I absolutely think that we need a better way to get precusors that have nothing to do with RNG. I’ve said this for ages. It’s long, long overdue.

I never said otherwise. I was just saying I think that the post I was replying to misinterpreted the post before it. I don’t think anyone is saying Anet should abandon precursor crafting.

We’re on the same page then. I guess the other point that I wanted to say on the first post is that people that are ranting on the forums about precursor crafting have a good reason for doing so, especially if they’ve been playing since launch.

Long overdue feels like an understatement as of this point.

I don’t think most people think about how very important this change has to be handled. It’s going to affect more than just precusor prices. It might very well drive T6 mat prices sky high, for example, as more people will need them once more people have precusors. We could end up with a situation where all the T6 mats you need will become as expensive as a precusor is now, or even more.

Anet had something started, but changes to the game made what they were working on not viable.

I’m pretty sure the angry people would be even more angry if they could craft their precusor only to find out they couldn’t afford to make their legendary anyway.

This is not a quick fix, no matter what people think. And since the rest of the game is in the process of changing, the fix has to be very carefully handled.

Yeah, there are fears about that but I’d rather have that than our current system. It’s also the fact they keep removing farms for those mats as well (e.g. DR on killing monsters, lowering the amount of area you can farm barracudas on Southsun on the feature patch, spider nerf on Orr a long time ago, etc.).

Personally as well, I don’t think T6 would go up by a lot. We’re already spending T5 and T6s fine mats crafting rare and exotic weapons just to throw into the forge.

I’m only using one possible example. There are many things to consider, many I don’t even know about. The point is, you can’t just add it without very careful testing. They started adding it and a change to the game made what they were going to add unusable.

It’s unfortunate for sure. But those who just want it at all costs, they might be opening a can of wurms that can’t easily be closed.

Night versus Day

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Posted by: Vayne.8563

Vayne.8563

From the wiki:

Day and night

“The game uses a 2-hour day/night cycle: day lasts for 70 minutes, night for 40 minutes, with dawn and dusk taking 5 minutes each. Some events only begin during one of these time periods, some NPCs only appear at certain times, and some food and equipment confers bonuses during either night or day. In addition, the explorable paths of five dungeons and five Fractals of the Mists always take place during the night; the others are always during the day.”

It should also be pointed out that different servers have different day night cycles, they’re not synchronized.

Precursor crafting

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Posted by: Vayne.8563

Vayne.8563

And then you guys wonder how come the devs don’t post more often…

By the way, the idea of having to craft a legendary seriously needs to be dropped.
I’ve been playing since release and I don’t have any, because I don’t like any of them. I even got a precursor to drop on Jormag and I just sold the thing.

Uhh… no. Dropping it is a bad idea. Some people have been waiting since the Lost Shores when they were formulating an idea for hunting precursors. This means that some people have almost been waiting for 2 years to change the means of obtaining precursors so it’s understandable why you’d get such a reaction from some players.

I don’t think the suggestion here is to drop the precursor crafting. I think the poster is saying people should drop the idea of having to have a legendary at all. He’s saying you can enjoy this game and never get a legendary. You don’t really need one to do anything.

Some people have made this game about the legendary and nothing else. For those people, they’re seriously gimping their enjoyment of the game, because they’re basing their entire enjoyment of the game on obtaining a single item.

Of course, no one can tell anyone else how to play, but if you stop thinking in terms of I must have a legendary and just put that in the back of your mind as a very long term goal, the game doesn’t really change.

My son got his legendary and stopped playing. Shrugs.

How should I say this… It sort of gives you a more concrete direction in order to reach that long term goal if there were some other method other than the RNG toilet. I know some people say farm gold and just buy off of the TP but it just doesn’t suit a lot of people to be doing that.

Oh, I absolutely think that we need a better way to get precusors that have nothing to do with RNG. I’ve said this for ages. It’s long, long overdue.

I never said otherwise. I was just saying I think that the post I was replying to misinterpreted the post before it. I don’t think anyone is saying Anet should abandon precursor crafting.

We’re on the same page then. I guess the other point that I wanted to say on the first post is that people that are ranting on the forums about precursor crafting have a good reason for doing so, especially if they’ve been playing since launch.

Long overdue feels like an understatement as of this point.

I don’t think most people think about how very important this change has to be handled. It’s going to affect more than just precusor prices. It might very well drive T6 mat prices sky high, for example, as more people will need them once more people have precusors. We could end up with a situation where all the T6 mats you need will become as expensive as a precusor is now, or even more.

Anet had something started, but changes to the game made what they were working on not viable.

I’m pretty sure the angry people would be even more angry if they could craft their precusor only to find out they couldn’t afford to make their legendary anyway.

This is not a quick fix, no matter what people think. And since the rest of the game is in the process of changing, the fix has to be very carefully handled.