Now my question is, where our pve end game? If they wanted to go the other way.
This is part of my theory too. They looked at how many people actually played end game content, and found most people probably didn’t. Sad, but true.
So they wanted to provide more of the stuff more of the people liked. Open world stuff. Mission type stuff. Farming.
It’s not really that they don’t want to support end game content, but it’s not going to be their first priority. I remember devs talking about how few people ever actually even attempted DoA.
Yep, you’re absolutely right. And yet I’m 100% sure I’ve heard Jeff Strain or Mike Obrien refer to it as a cooperative RPG, as well, later on in the game’s life.
As I said earlier the game certainly was first posed as a PvP game, but Anet themselves have said they were surprised by the passion of the PvE players. Again it’s why the last two games they released, Nightfall and EotN had no PvP at all in them. They were pure PvE games.
Why? Because as I said earlier, after their initial plans they saw which side their bread was buttered on.
And again, it’s why they talked about PvE in Guild Wars 2 for a full year, before ever mentioning PvP.
I thought it was “cooperative” as well, and the official wiki gives both cooperative & competitive as true. And it’s also true that starting from later expansions there was less emphasis on pvp, and certainly heading into gw2 it’s been painfully obvious pvp has been relegated to life support status. Other posters talking about gw1 being “coincidentally” featuring gvg are really quite far from the documented truth: http://wiki.guildwars.com/wiki/Guild_Wars which leads me to the conclusion that the name “guild wars” originates from a desire to market the game as pvp-focused to distinguish it among its competitors.
Oh I’m pretty sure that PvP was originally supposed to be end game. Anet just learned that people love Tyria. It’s something you don’t get as much in PvP.
“They’re still building the architecture.”
If you stop defending Anet like you are defending your parents from evil thieves, you will understand how funny this sentence is.
If this system is not %100 ready, why did they force this MEGACRAP on us? Couldn’t they just turn several maps (one map from each level+one city map) and test their system? Or maybe for one week, they could change every map to a megaserver, collect data and then return to the old system until they could do everything perfect?
Yes, you don’t like the game. I get that.
MMOs are constantly building and adding new architecture. When they stop,. the game dies. WoW is going back to basic character models now? Because you have to keep working on stuff and updating stuff.
Love the mega server. Wish they’d done it sooner. Happy that they finally did it. Not a moment too soon. Completely revitalized the game. Great idea. Love it.
And it came out with the wardrobe and account bound dyes. Now they have the journal. It’s amazing how people ignore stuff they don’t like. These are all major projects. More will be coming.
You might not like them. That does happen, unfortunately. But it doesn’t take away from the fact that MMOs constantly build their own architecture. They add housing. They add mounted combat. They add PvP types.
And in some cases those major changes sink the game (as happened with Star Wars Galaxies).
But I’m relatively sure that’s not the case so far with Guild Wars 2. Time will tell.
Guild wars comes from the series of human wars called “the guild wars”.
There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.
inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.
No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).
They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.
Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).
LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.
You just caused your argument to fall on deaf ears. I was listening but you lost me now.
As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).
I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43sOne line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.
They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.
Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.
GW1 was not a ‘COMPETITIVE’ ORPG it was a ‘Cooperative’ ORPG.
From their own FAQ:
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
http://www.guildwars.com/products/guildwars/features/default.php
Yep, you’re absolutely right. And yet I’m 100% sure I’ve heard Jeff Strain or Mike Obrien refer to it as a cooperative RPG, as well, later on in the game’s life.
As I said earlier the game certainly was first posed as a PvP game, but Anet themselves have said they were surprised by the passion of the PvE players. Again it’s why the last two games they released, Nightfall and EotN had no PvP at all in them. They were pure PvE games.
Why? Because as I said earlier, after their initial plans they saw which side their bread was buttered on.
And again, it’s why they talked about PvE in Guild Wars 2 for a full year, before ever mentioning PvP.
Guild wars comes from the series of human wars called “the guild wars”.
There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.
inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.
No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).
They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.
Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).
LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.
You just caused your argument to fall on deaf ears. I was listening but you lost me now.
As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).
I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43sOne line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.
They also called the game a “Competitive Online Role-Playing Game”. I’m pretty sure they designed the combat around PvP and then designed the PvE part (world, story, lore, etc.) around what they had. The name “Guild Wars” can just as easily refer to GvG as to “The Guild Wars” themselves.
Either way, the reason I linked that video was to disprove his statement that GvG was coincidental when it is very obvious it was planned from the start.
GW1 was not a ‘COMPETITIVE’ ORPG it was a ‘Cooperative’ ORPG.
Yep, it was cooperative, not competitive. Plenty of places to look that up.
Yep and you haven’t seen larger projects.
How do you know? How do you know Fractals of the Mists, the currency wallet, and Edge of the Mists weren’t the big projects to which they were referring? How do you know the release of the game in China wasn’t the big project to which they were referring? You don’t. And neither do I. That’s why “big projects behind the scenes” works so well as PR speak.
I suppose you think Edge of the Mists is nothing.
You’re putting words in my mouth. No, worse than that…you’re twisting my words completely. Frankly, I thought you were better than that.
I get you don’t like the game, but saying they haven’t done is demonstrably wrong.
A. If I didn’t like the game, I sure as hell wouldn’t be wasting my time on these forums. That I’m displeased with the direction the game has taken since release doesn’t mean everything I originally loved about the game is undone, and it doesn’t mean I should abandon any hope of the game returning to its former glory.
B. What have I said that is demonstrably wrong? If you’re going to call me a liar, you’d kitten ed well better be have cause to do so.
People keep saying they’ve had two years. They’ve had two years. Well, you know, many MMOs have expansions every two years…but they don’t always launch in China in between. I strongly suspect that the timing of things is quite intentional (as you’d think it would be). They’ll have an expansion about a year after the China release. There was no point in releasing it before.
The release of the game in China is great for the developers and the publisher, but it doesn’t change the fact that the game has gone almost two years without many of the features players expect when they’re promised* an expansion worth of content.
- Let’s please refrain from yet another argument over the semantics of “promise”.
Business release stuff when it makes sense to release them from a business perspective.
Sure, but miscalculations can and do happen in the business.
You’re so jaded on this game,. you don’t even see what you’re doing.
So you think they created Edge of the Mists and completely stopped. They’re not working on anything but living story. You have no evidence of this, you’re just presuming it. It’s a guess. Because you’re down on the game.
That’s how things work. You come out with something, you move to the next project. If you don’t believe that they’re working on anything, that’s absolutely fine. I remember lots of people saying they’re working on nothing before EoTM came out. Hell, even the journal is something that’s a big project they were working on that provides a lot of potential for the game to grow in new ways.
They’re still building the architecture. The megaserver was a big project. You think they’re just going to take everyone who worked on everything prior and put them all on the personal story?
I think over the course of time, you’ll find out otherwise.
The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on.
People can’t like the game, but want more from it??! Especially when Anet has said they will add many of these things, skills as one of the primary ones.
You know, um, that even GW1 started with few skills and added them.
I don’t think there is anything crazy about people playing the game, sticking with it, and expecting them to add them.
And on top of that Anet has said that they will add them.
So… don’t get your shallow argument that has no substance. People like this game, play it, and want more from it. Not to hard to understand.
You must be reading different posts than I. First of all the title of this topic is about someone having given up on this game. That doesn’t sound like someone who likes the game. And if you look at some of the people I’m talking to, who do pretty much nothing but badmouth the game, I just don’t see where you’re coming from.
Of course you can like the game and still want it to improve. Hell, I like the game and still want it to improve.
But many of the people I’m talking to quite clearly don’t like the game.
Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.
How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.
Why can’t we create a private?
Private what? Megaboss? because this game is not instanced. That would be counter-intuitive, wouldn’kitten It is hard to have the same boss as instanced and open world – one or the other not both.
Actually each zone is a instance with a player cap. A totally totally open mmo would have every zone connected without a need entrance/exit portal and Zones would not have a player cap.
Every MMO is an instance. That’s why you end up in queues to get into them. Anet took away the queue by making overflow servers, but it’s no real difference.
In many MMOs, there are different versions of the servers, such as Aion. You can switch between them at will.
Calling it an instance is not really correct.
I believe you’re confusing instanced with seamless. You can have a seamless world like you do in WoW, but open world in Guild Wars 2 isn’t considered an instance, gates between zones or no.
WoW is not seamless – there are plenty of loading screens, at least at the beginning and in Beta.
Most of the world feels seamless because they hid the crossover points. It makes it look seamless and it’s called seamless within the industry. It’s not literally seamless however.
Never stated there’s no reason to join one. Just saying there is not much benefit outside of social, and guild missions. Its also problematic the game don’t priorities and leave slot open for guildies to come to bigger events like teq and wurm. Plus dungeons are at most 5 man, so you are bound to leave out some people that really wants to come.
How exactly would prioritising slots for Guildies solve anything? Pretty much everyone that goes to the Mega bosses is in a guild & would therefore have a slot prioritised for their fellow members.
Why can’t we create a private?
Private what? Megaboss? because this game is not instanced. That would be counter-intuitive, wouldn’kitten It is hard to have the same boss as instanced and open world – one or the other not both.
Actually each zone is a instance with a player cap. A totally totally open mmo would have every zone connected without a need entrance/exit portal and Zones would not have a player cap.
Every MMO is an instance. That’s why you end up in queues to get into them. Anet took away the queue by making overflow servers, but it’s no real difference.
In many MMOs, there are different versions of the servers, such as Aion. You can switch between them at will.
Calling it an instance is not really correct.
I believe you’re confusing instanced with seamless. You can have a seamless world like you do in WoW, but open world in Guild Wars 2 isn’t considered an instance, gates between zones or no.
Anet hasn’t said they’ll never come out with another profession. They haven’t said they won’t come out with another playable race. They haven’t even ruled out having an expansion.
Given how slow they’ve been to implement relatively simple things like class balance and new skills, why would anyone expect they’re going to add a new profession?
Given the costs of paying voice actors to voice a new race for an already outdated Personal Story, why would anyone expect they’re going to add a new playable race?
What you say is true, they haven’t ruled any of those things out. But neither have they given us any reason at all to believe any of those things will be added to the game.
They’re STILL giving you living story. They are working on larger projects in the background, and have not yet decided how to deliver it.
They’ve supposedly been working on “larger projects” in the background since the game launched. I’m sure they’re working on projects of which they haven’t spoken, some of it they’d even deem “large” (the last features patch, for example), but the “larger projects” thing is nothing more than PR speak designed to placate and string along players who are growing increasingly antsy.
This content isn’t being provided instead of an expansion. It’s just being provided.
If the two options for expanding the game are in small, free installments or large, paid blocks and the company has decided to eschew the latter in lieu of the former, then yes, that very much looks to be a case of “providing this instead of that”.
Yep and you haven’t seen larger projects. I suppose you think Edge of the Mists is nothing. I get you don’t like the game, but saying they haven’t done is demonstrably wrong.
People keep saying they’ve had two years. They’ve had two years. Well, you know, many MMOs have expansions every two years…but they don’t always launch in China in between. I strongly suspect that the timing of things is quite intentional (as you’d think it would be). They’ll have an expansion about a year after the China release. There was no point in releasing it before.
Business release stuff when it makes sense to release them from a business perspective.
It’s not griefing unless you’re doing it just to annoy other people and bragging about it afterwards. If you do something you know will annoy someone, and rub it in their face afterwards, that’s griefing.
Completely different than if you’re doing something because you want to do it, and just didn’t think about those people.
If I accidentally bump into you on the street, it’s an accident and I say sorry. If I bump into you the same way intentionally and laugh at you, it’s griefing.
The action isn’t changed just the intent.
Bragging isn’t griefing.
And there’s not a whole lot you can do to prove that someone did that champ in order to annoy people.
Besides, if I did the champ because I wanted to play whatever I want on my own time, and someone on map chat berated me for forcing me to play according to their schedule, you can bet I’m not going to respond in kind.
So neither of us were there, and it’s silly for either of us to assume. Bragging isn’t griefing. But doing something just to kitten people off is, even if it’s something you can do within the game.
If I kill something before you can get there, after I’ve seen you coming and then say, “You’re screwed sucker!” then I’m griefing you. I did it with malicious intent.
Obviously if I kill something and someone comes and gives me a hard time about killing it, responding isn’t griefing.
Unless we were there, we wouldn’t know.
Griefing to me is anything that can be reportable using common sense. Killing a mob before I get there certainly isn’t a reportable offense. I suppose it would fall under ‘tough luck buddy’
Guess I’ll have to agree to disagree. To me intent plays a huge part in it. If you’re trying to hurt someone intentionally, I see that as griefing. If you’re just playing the game, or even just being self-centered or selfish it’s not.
Everyone is going to see that sort of thing differently.
Honestly, why are people comparing LS2 to “Expansion”. No matter what LS2 or any LS 1, 3 or 4 updates will ever have the contents that Expansion deliver! PERIOD.
Ever is a really really long time.
Guild wars comes from the series of human wars called “the guild wars”.
There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.
inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.
No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).
They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.
Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).
LOL – I love the dismissal to my argument because it disagrees with your assessment. I didn’t call you a ‘HATER’, which would have done the same thing.
You just caused your argument to fall on deaf ears. I was listening but you lost me now.
As far as GvG and HA being what the game was developed for, I think they had a 2-pronged approach. This is supported by the fact that you could make a PvP only character and/or a PvE character and use it in PvP (if it was developed only for PvP why did the alpha and beta tests initially stress PvE and only at the last one or two beta weekends was PvP stressed). I think A.Net realized that one influences the other and when one balances for one aspect of the game, it affects the other. You could see this disparity rather easily in the imbalances and OP build that came out of the game. It was not a balanced game at all and is still not. Also having 2 professions had many unintended consequences and benefits (this is partially what made the game so hard to balance – so said A.Net).
I think you should listen to what Mike O’Brien has to say about that.
http://www.youtube.com/watch?v=lmnEWvo1Ugw&t=1m43s
One line, during the excitment at a PvP event? What did you expect him to say? I bet if he was a PvE fuction he’d say how they build the game for the ground up to be a PvE game. Stuff like this proves absolutely nothing. It’s called marketing. Everyone does it. You pander to your audience.
It’s not griefing unless you’re doing it just to annoy other people and bragging about it afterwards. If you do something you know will annoy someone, and rub it in their face afterwards, that’s griefing.
Completely different than if you’re doing something because you want to do it, and just didn’t think about those people.
If I accidentally bump into you on the street, it’s an accident and I say sorry. If I bump into you the same way intentionally and laugh at you, it’s griefing.
The action isn’t changed just the intent.
Bragging isn’t griefing.
And there’s not a whole lot you can do to prove that someone did that champ in order to annoy people.
Besides, if I did the champ because I wanted to play whatever I want on my own time, and someone on map chat berated me for forcing me to play according to their schedule, you can bet I’m not going to respond in kind.
So neither of us were there, and it’s silly for either of us to assume. Bragging isn’t griefing. But doing something just to kitten people off is, even if it’s something you can do within the game.
If I kill something before you can get there, after I’ve seen you coming and then say, “You’re screwed sucker!” then I’m griefing you. I did it with malicious intent.
Obviously if I kill something and someone comes and gives me a hard time about killing it, responding isn’t griefing.
Unless we were there, we wouldn’t know.
It’s not griefing unless you’re doing it just to annoy other people and bragging about it afterwards. If you do something you know will annoy someone, and rub it in their face afterwards, that’s griefing.
Completely different than if you’re doing something because you want to do it, and just didn’t think about those people.
If I accidentally bump into you on the street, it’s an accident and I say sorry. If I bump into you the same way intentionally and laugh at you, it’s griefing.
The action isn’t changed just the intent.
the game is still missing some more funny parts. grinding digital amounts just to buy it from someone else is the unfunniest way possible. like the achievement points. i maxed 30 titles in gw1 in about 2 1/2 months with my wife with new created chars (duo ritualists and played with no one else just we both) it was something you wanted to collect. now you cant really collect something because you get anything with an ease. explorer? walk 1m into a new region and you see miles beyond this point completely unrevealed…aha…nice.
no the heaviest kitten bs point is that you dont can get any challenge like legendary guardian/vanquisher/protector titles. even with the “new” chronicles there is nothing that let the player collect his actions in any way. this game is done in about 500h’s. i got anything i want and i have done it once because a 2nd one would get me into a psychiatric station. for me personally its a bad mistake making a manifesto – lying to us and doing something like a headless chicken running around.
but the most bad thing is. there is still no statement about all the negative points ppl collected over the past 2 years or that they never sorries for these mistakes and lies. the new kind to talk to the customer is another bs handling. most of the time just hot air and nothing really good comes out at the end. imho 2008 was the year where gw1 really died and gw never returns in the old glamourous shape of high quality and ideas. i would play it still today but i have done anything i wanted about 3-4 times in about 10kh’s.
Yes, mapping in Guild Wars 1 was much better. Much more fun. I love scraping the edge of every single zone over and over until I unfog the entire map. That was loads of fun.
I really disliked mapping in GW1 as part of the map was Glitching, in order to 100% of all maps. I never finished it because it was not fun to me and utterly boring. I am not saying GW2 is any easier or better but, certainly you don’t have to scrape every corner, etc. That I don’t miss at all.
Yes, that was sort of my point. It was absolutely horrible. Triply so if you were colorblind like me. I felt punished by it.
the game is still missing some more funny parts. grinding digital amounts just to buy it from someone else is the unfunniest way possible. like the achievement points. i maxed 30 titles in gw1 in about 2 1/2 months with my wife with new created chars (duo ritualists and played with no one else just we both) it was something you wanted to collect. now you cant really collect something because you get anything with an ease. explorer? walk 1m into a new region and you see miles beyond this point completely unrevealed…aha…nice.
no the heaviest kitten bs point is that you dont can get any challenge like legendary guardian/vanquisher/protector titles. even with the “new” chronicles there is nothing that let the player collect his actions in any way. this game is done in about 500h’s. i got anything i want and i have done it once because a 2nd one would get me into a psychiatric station. for me personally its a bad mistake making a manifesto – lying to us and doing something like a headless chicken running around.
but the most bad thing is. there is still no statement about all the negative points ppl collected over the past 2 years or that they never sorries for these mistakes and lies. the new kind to talk to the customer is another bs handling. most of the time just hot air and nothing really good comes out at the end. imho 2008 was the year where gw1 really died and gw never returns in the old glamourous shape of high quality and ideas. i would play it still today but i have done anything i wanted about 3-4 times in about 10kh’s.
Yes, mapping in Guild Wars 1 was much better. Much more fun. I love scraping the edge of every single zone over and over until I unfog the entire map. That was loads of fun.
jiust log in once every 2 weeks, ..don’t play. in 6 months time, then play. Should have “lots of content” then.
to burn through in a few days, just as you would with an expansion.
That is not true, every 2 weeks content can finish in less than 2 hours so if u do the math for 6 months thats like 12 hours to finish all the 2 weeks contents. But if it was “Expansion” contents then it would last for months
You did not finish this content in less than two hours. I’m calling BS on thsi for sure. Unless you just followed a Dulfy guide after it was out. Anyone can finish anything if someone tells them how to do it.
Guild wars comes from the series of human wars called “the guild wars”.
There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.
inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.
No – GvG was coincidental with GW1. Meaning that the game just happened to have GvG in it. Also too, since the Gods left the world, GvG serves no purpose – Guild Wars was about fighting for your God, like a religious war. Since there are not Gods in GW2, why have GvG (although you can do it now – they the coliseum in OS map).
They didn’t do it 2 years in, they did it in BETA. Please get your facts right before you spout garbage. A.Net had the lore out so that players could understand the whole situation in Tyria. It was pretty monumental Lore for only having one game out in this universe.
Your fanboy is showing man. The game was built from the ground up to have GvG/HA as the end game, and all the features present at launch support that (if you’d like I will list them).
You are 100% right. Anet originally designed Guild Wars 1 to be about PvP, until they realized that PvE was where their bread was buttered and later on it shows not only in Guild Wars 2, but in Guild Wars 1 as well.
I think I may have seen this thread or one just like it somewhere before.
Anet hasn’t said they’ll never come out with another profession. They haven’t said they won’t come out with another playable race. They haven’t even ruled out having an expansion.
They’re STILL giving you living story. They are working on larger projects in the background, and have not yet decided how to deliver it.
This content isn’t being provided instead of an expansion. It’s just being provided.
People grief because they want to annoy other people. You complaining about it on the forums is music to their ears.
I do when I think about it, but I don’t always think about it. Usually after my second cup of coffee, I post events. Certainly champs anyway.
Guild wars comes from the series of human wars called “the guild wars”.
There is more circumstantial evidence that points to the opposite conclusion: the game was made with GvG as a core foundational element and the lore was made to coincide. Certainly it makes much more sense this way round to explain the name.
inb4 “anet confirmed name comes from lore!!” — of course they did, 2 years in and they don’t have a pvp offering worth mentioning it’s no wonder they’d like to sweep the GW1 GvG legacy under the rug.
They said long before launch they wouldn’t be putting GvG into this game.
Why should they? Half the stuff suggested would probably have unseen consequences players never think about.
Yeah because megaservers are THE BEST SYSTEM EVER and there are none consequences that anyone could think about.
But do you know, Vayne? Before they implemented megaservers, we wrote wall of concerns about this system. And your beloved company’s workers said us “We will take care of them”. Yeah, they really take care of them by ignoring.
Until the idea is tested by a bunch of people thinking about it, trying to poke holes in it, a dev can’t reply. Should they have those meetings hourly? Daily? Weekly? Weekly is far too long with the number of suggestions.
3 months + 2 weeks past since they wrote a blog about megaservers and implemented into the game. Do you want us to wait for 9324802984029 years more?
Also, I don’t know since when you are playing GW2, but I am here since day -3. Anet does not test their systems. Because we are still in beta.
(Actually, according to the information taken from ArenaNet page in glassdoor.com, they closed their own QA team and outsourced it to another company which is probably the worst decision they could ever think about [after megaservers of course =)]).
I think it’s unreasonable to expect replies to long long threads like that.
Usual white knighting detected in small scale. You are right if they do something to fix megaservers without coming to this topic and chat with us. But they haven’t done anything in game too. By looking their behaviours, they won’t do anything.
They’ve said they’re working to fine tune the mega servers. They said it’s only the beginning and they’ll continue to monitor and adjust. What exactly what you want them to add to that.
You might be right if they hadn’t said it. Also drop the white knight business. Trying to paint everything I say with one brush just because I disagree with you isn’t really helping your argument any.
So I shouldn’t tell you I have over 7000 hours logged…gotcha.
Don’t worry I’m in the same boat… Think I have something like 2.5k+ hours in 200something days. So… Way too much time logged. Worst part is, very little of it has been spent idling and I still don’t have a legendary.
Gah. Four legendaries and I’m taking a break from them. Too much work.
Lol, crafting is like a foreign language to me… I want to make an ascended or a legendary but I don’t understand how to craft and have never really bothered to try. Just sad with all this time logged I don’t have a legendary or map completion, but nearly 1,000 ranks in WvW :P
Hit me up in game, I can teach you how to craft. It’s easier than you think.
Sure it’s just circumstantial evidence. But I’m telling you that if as many people were leaving as you said, Anet would have to do something about it. That they’re not speaks volumes.
I really don’t wanna hijack your thread further. But the topic we are in is the reason why Anet haven’t done something about it.
They have China. Even if NA/EU population decreases %30-%40 (and let’s be honest since there are no subscription pays, any player can return to the game any time s/he wants), they will still have China.
Logically speaking, that makes no sense. Anet employs 300 people here. Even with China sales, if people don’t like what’s going on, they’re not going to hold people. They’re not going to assume that they can hold people with something that didnt’ work. People say we’re the test market for China. I don’t agree with that, but even if we are, it’s all the more reason to revert the change.
But I still don’t think that that’s the reason. Are you really saying all the money made so far and the money they make from the gem store now is something they don’t need, just because they have people in China?
From a business position that makes no sense. Even if only half a million people are playing now (and I’m not sure that’s the case), that’s a half a million more people playing. Obviously if it was a million it would be better. If people are leaving you revert the change, no matter what China is doing.
So I shouldn’t tell you I have over 7000 hours logged…gotcha.
Don’t worry I’m in the same boat… Think I have something like 2.5k+ hours in 200something days. So… Way too much time logged. Worst part is, very little of it has been spent idling and I still don’t have a legendary.
Gah. Four legendaries and I’m taking a break from them. Too much work.
This guy lol. Are you a Role player?
Nope. I’m a realist.
People are generally lazy and generally not that vested in games. Most people tend to play games casually. I used to moderate a forum and less than 15% of the people who visited the forum ever posted on it. And I know not everyone interested in a game visits forums.
The people that post here, we’re relatively hard core, as evidence by the fact that we spend time outside of the game on a forum. It’s not common. We’re the exception to the rule.
Most people, they just log in, kill some stuff, maybe do their dailies, and some events. Most people don’t really have a clue how to play the games they’re playing. Most people don’t think deeply about their gaming experience.
DOA was the hardest content in Guild Wars 1 and from what devs have said in the past, we know only a small percentage of players ever even attempted it. It looked like a lot when you were waiting in the Realm of Torment for a group, but it really wasn’t.
You can’t see that other group because they’re spread all over the world in ones and twos, doing nothing exciting. Shrugs. Way of the world.
I stopped playing GW2 since megaservers ruined the game, but I keep popping back here with the hope of some good news but I see we’re still being ignored!
Likewise… been months. I think Asacledhae sums it up
They don’t need us now, they have China.
Out of a dozen or so friends/co-workers etc, I don’t know of any who still play (not talking active guild number that dwindled to 0 active)… but most of them were big spenders and bought anything that was put into the store… so I can only assume china is spending big bucks and they aren’t missing our cash so they have no interest in addressing the issues here
I think you hit the nail on the head there. Maybe the one statement we received: " We are busy with China", was meant to be a condescending statement?
It’s certainly a realistic one. Game launch times are tough on companies always. You can’t double your staff to launch a game, so the staff gets spread more thinly.
I don’t see that as condescending. I see that as an explanation of reality. Devs have limited time and the new launch must take precedence. It’s like when I ran a computer store and a school ordered 40 computers. It’s not that I didn’t care about the rest of my customers. But I had to build those 40 computers in the alloted time. Other projects got pushed back.
I thoroughly understand placing precedence on priority projects. I’m frustrated like many other players that they stopped communication with us after asking for our feedback on changes. They advertise on other sites that they communicate with us or maybe that was a play on words and meant to be that they listen to us? Who knows, as nothing is ever said and by looking at the updates they just do….not sure what they are doing actually, lol.
I’m just completely in awe that they get away with not responding to at least the Trait or Megaserver posts that could fill a book. These people have valid concerns and recommendations. When there is no response regarding said posts that many people put much time and thought into, then it can cause backlash. This is common sense stuff here. I own a customer service oriented construction business and yep I deal with new people every single day. If I treated any of my customers this way, I’d have never even gotten off the ground 20 years ago, much less retain any clients or get the best jobs, which tend to be referrals. Word of mouth can make or break a business. kitten off one customer and they will tell 10 others, make one happy and they may tell one other.
Saying they are busy is a lazy excuse to avoid any backlash that is inevitable after ignoring player issues for this long. People are upset and rightly so.
You’re simplifying this. The people kittenpond to most forum posts aren’t devs. And devs wouldn’t have the time to respond to most forum posts.
Let’s say there are so many suggestions as you say, and there are. So a dev can respond to five, maybe ten. And then fifty people feel disenfranchised. The devs didn’t respond to them.
All they need do it read them, not respond. Responding to each, getting into a conversation about each, it’s a huge amount of time they’re taking their head out of coding.
And if you’ve never coded before, once you get started, you can’t take your head out of it and put it back in. You can get lost in lines of code for hours upon hours. It’s just not that simple.
I don’t think it’s realistic to expect responses until responses are parsed through a system of meetings and such. No one person has the authority112c11 to look at an idea and say yes, good idea, we’ll do that. Why should they? Half the stuff suggested would probably have unseen consequences players never think about.
Until the idea is tested by a bunch of people thinking about it, trying to poke holes in it, a dev can’t reply. Should they have those meetings hourly? Daily? Weekly? Weekly is far too long with the number of suggestions.
I think it’s unreasonable to expect replies to long long threads like that.
You killed an asuran baby again shiny white knight.
With what REAL data do you want me to prove? You are just making a huge fallacy in your post by using your environment only and I am redirecting your fallacy with your own arguments:I know from experience that there’s a huge number of people who like to be in a community while playing MMOs. They left, because their communities killed to make some kind of poor, cant use guesting/transferring systems players happy. Because they are in a community, they couldn’t do bosses and events together which they had been doing for a long time without a problem. I was in a guild full of people and I can find only 6-7 active players now.
Can you see? I can revert your every argument for my case and both of us can’t prove who is right as long as we don’t have the real data. And obviously real data is not the “map you are in with full of players”. Since even if this game has only 300 players at total and all of them go to kill a boss, they can create 2 full maps without a problem.
Fact: The number of soloers is so large, that the Guild Wars FAQ has had a page about being able to solo almost from its inception. They didn’t do it for 2 people. Scott Hartman of Rift fame said that any MMO today that ignores soloers is basically cutting their own throat. It’s a much larger number that people assume.
We also know from previous polls that a relatively small percentage raid and do dungeons. And even a relatively small percentage PvP.
What do you really think the bulk of the playerbase are doing? They’re roaming around the open world, randomly killing stuff, doing their dailies. It’s not exciting or thrilling, but you know, there’s some evidence that it’s true.
Put simply, if you were running a big company, and you were programming a game, and you saw the bulk of your playerbase leave because you made a change…wouldn’t you revert the change? Is there any reason not to revert it if anyone is leaving.
Anet isn’t reverting it because the number of people who left aren’t as high as you’re saying it is. Or they believe they number of people staying outweighs those leaving.
Sure it’s just circumstantial evidence. But I’m telling you that if as many people were leaving as you said, Anet would have to do something about it. That they’re not speaks volumes.
So I shouldn’t tell you I have over 7000 hours logged…gotcha.
Prove it? Why do you think I’m underestimating that. We know from experience that there’s a huge number of people who solo MMOs. They didn’t leave, because they’re soloing. I’m in a guild full of people who didn’t leave.
I’m sure a lot of RPers left, however. But I don’t think server communities in PvE is a big thing and it’s still there in WvW. I think you’ll find the amount of people who care about that are in a vast minority.
My opinion against yours.
I could derail this topic with joy, but I will just say you know nothing pdemo.8312 and ask you to check related “Megaserver” topic which have 44 pages.
You leave, and the already left ones return =)
It wouldn’t be just me. You seriously underestimate the number of people who leave because the open world is dead. They’re not always the kind of people that post on forums, but they’re very likely the majority of the playerbase of any MMO. It’s the guys Anet has to keep.
So what? Will they remove megaservers with the money from China market?
I hope not. I might leave the game if they did.
Depends on how many champions I kill that week. I get more exotics from running dungeons than in the open world, so on weeks that I run dungeons I tend to get an exotic or two. Weeks I don’t run dungeons I may not get one.
There are times I’ve been very lucky. I once got three exotics in like an hour but those times are very rare (and I was opening lots of champion bags…it was during the Scarlet invasions).
I honestly think for most people, this news doesn’t affect them. Either they are pleased that the game is doing well, or they are impressed with the sales figures while saying, “Not the game for me, I found out, but good for them.”
For me, the news that 7+ million people bought the game is good, but really impacts my feelings on the game less than kitten all. I’ve bought plenty of games that the masses didn’t like. Hell, I happily toil away on a “failure” of a console (the Wii U).
The only people that this news would genuinely upset is a small cadre of “players” who had a vested emotional investment to see the game fail and die because of a misplaced feeling of betrayal that the game wasn’t GW1 with graphical updates.
You know, this is true in almost all single player games, but I’m not sure I find it true for MMOs.
I’m sure many of us have had an MMO that stopped making money and stopped getting updates. When that happens and the population leaves the MMOs become a whole lot less fun. Anyone who liked Warhammer for example or AoC or Vanguard can tell you that as the population of those games shrunk as the amount of money coming in went away, those games got worse and worse.
MMOs are not the same without a thriving community.
Guilds do need some love in this game, but that doesn’t mean there’s no reason to join one.
Of course, if all you care about is rewards and mechanics and challenge from that point of view, you’d be right. But then there are guilds that become almost like families. We play together. Do missions together. Do jumping puzzles together, clear zones together.
We have a great time. It’s usually more than five people, so just partying up wouldn’t really work.
But yes, being social is one of the best reasons to join a guild. Then we pop guild buffs on weekends (buffs not banners) which is another reason. And we go into WvW sometimes (which is certainly a reason to guild up).
And we run Guild Missions twice a week.
Not to say that guilds don’t need some love, because I believe they do, but saying there’s no reason to join one…I’d probably not be playing this game if not for the guild.
This isn’t WoW. Which means you don’t have to wait for a monk or a healer to do dungeons. Which means groups fill fast.
If the dungeon scene is as dead as you say, why is it that on the rare occasions I use the LFG tool, my dungeon groups fill in minutes.
If you observe the LFG interface, the groups that one can see for a while are those asking for specific requirements. The fact that “anything goes” groups fill fast is a testament to the fact that there are players who want to do dungeons who don’t meet those requirements but who don’t want to start their own groups. It is not necessarily proof that there are huge numbers of players doing dungeons, especially when your sample size is small (“…on the rare occasions…”). On those rare occasions, you might have gotten the only 4 people who want to do that dungeon right then, or there could be umpty-seven people just waiting for someone to start a group.
I’ve always maintained that there are far more anything goes players than people looking for specific requirements. Minmaxers are not and never were the majority of the player base.
I’ve also maintained that even in popular games, not everyone runs dungeons.
But I know people who pug dungeons all the time, who never wait for groups. My sample size is a lot bigger, because I have a big enough guild and talk to enough people.
Like I said, if you don’t believe me, test it.
What the new path of TA wasn’t a new dungeon?
Would prefer to get new paths without having old good paths being removed at the same time. RIP TAFU and RIP Vevina :<
Also its not exactly a dungeon designed for replayability with its unskippable cutscenes and excessively long dialogue and time gating. Why havent they, at the very least, changed the cutscenes to be skippable yet?
They’re not that long or that bad, the cut scenes. You wanted a new dungeon, it’s a new dungeon. It’s longer and harder than the other dungeons.
And the dungeon path they removed was one people hardly ever did. I know this because people in my guild needed that path for dungeon master and it took them forever to get it.
There’s another side to this coin. What is challenging content? I’m pretty sure different people have different definitions.
To some people, AC is challenging content.
partially due to the attitude of those that frequent them
Partially due to the huge step up in difficulty and game knowledge requirement. Open world teaches you almost nothing about the things that you should and sometimes need to use in instanced content. One word and you will get the picture.
Bearbow.ps: Extra credits made a great episode about toxicity and what is the reason so called “elitists” are get mad or outright rude against the others. Worthwhile to check it out.
But a short tl;dr.
“Casuals” don’t care. Literally. It’s just a game for them. They sit down, smash buttons, have fun. Done.
On the other hand “elitists” are invested in the game. Both by time, emotionally, whatever. They love the game. And they get frustrated when someone else (“casuals”) just don’t give a skritt about the game nor them and they “playhowtheywant” and things just simply go wrong. I hope you got the point. Watch the whole vid, it’s a bit more complicated than that.Its because Dungs suck and are 100% not worth it and have been this way for a long time.
Well, you know man, it’s just your opinion, would you so kind and elaborate this?
All anyone does them for is daily gold run. Not for those terrible skins requiring tokens. No one repeatadley farms a dung path more than once a day.
Because ANet nerfed it so it worth to run once a day for the guaranteed end reward … ?
Opinion? No its a fact. Go look on the LFG tool and tell me how many PUGs you see doing dungs lol. Every MMO i’ve played usually had a solid number of PUGs for dungs. GW2 doesn’t even have hard dungs. Most are short and simple. But they are just so bad and absolutely worthless because the rewards have been abysmall for the longest time and there has hardly even been any serious updates to dung. Dungs are very much dead content in this game. Theres more people doing spvp, fracs, wvw, open world pve than there are ppl wanting to do dungs….
This isn’t WoW. Which means you don’t have to wait for a monk or a healer to do dungeons. Which means groups fill fast.
If the dungeon scene is as dead as you say, why is it that on the rare ocassions I use the LFG tool, my dungeon groups fill in minutes.
The reason there’s no dungeons in the dungeon groups is because they fill so fast. Anyone who doesn’t believe it should try it.
Everyone’s definition of “casual” and “hardcore” are different. Welcome to academia.
There’s no reason we can’t have both in the same game. People who advocate the complete removal or trivialization of one type of content in favor of the other need to shove off. Whether it’s hardcore players lamenting the “dumbing down” of content, or casuals screaming for “nerfs” to hard content they feel entitled to, its all the same: One group trying to curtail another group which they have no business.
It’s like fundamentalist religious people trying to snuff out gay marriage. They have no business preventing other human beings from finding happiness.
Nah, it’s really nothing like analogy. That deals with real life stuff that affects people forever. The thing is, there are hard core games made to be hard core (like EVE online) and there are more casual games. Designers need to stay true to their visions.
Someone posted elsewhere that Lotro stopped adding raids to new content, because it wasn’t worth creating raids for 2% of the population. I don’t know if it’s true, but it’s very similar to some of the statistics I’ve read over the years about how many people actually do the hard content.
Development time is limited. So naturally people are going to barrack for the type of content they want in the game. I’m going to ask for more content that appeals to me, because that’s the content I’m interested in. It’s like we’re lobbyists. But we don’t make the decisions.
If Anet thinks that more hard core content is needed, Anet will add more hard core content. If people who want hard core content don’t get enough of it, they’ll leave the game. I’m convinced many have left this game for the reason that there’s not enough hard core content for them. The thing is, because they are a minority it’s harder to find games that have that kind of content. You can’t blame a developer for making content that will be used by a bigger percent of the player base.
And you can’t really blame people for asking for stuff they want to see in the game.
I suspect we’ll see housing with the first paid expansion.
Yep, I find as I get older, my frustration levels go up with it. Sort of why the grumpy old man cliche exists.
So you know, I play around with hard content sometimes, but I don’t want to spend time banging my head against a wall. I’ve had enough of that in life, working in whatever job I was working in. Life was frustrating enough.
When I came home, I wanted to relax, kick back, chill out. Really hard content doesn’t relax me and part of why I play games is to relax.
That’s a really good question. I don’t mind some challenging content either. But on that note, I also don’t want challenging content all the time.
I think most people who self-identify as casuals like to bang around doing easy stuff until they’re in the mood for something that challenges them.
Casual is an approach to the game as well as a skill setting. Casual people take a casual approach. They’re not hard core. You sound a bit like you need to be challenged in a hard core manner. Not all of us do, though, and certainly not constantly.
All I want is Anet to make every profession useful and effective in dungeons.
Plus one to this. I think particularly engineers and necros need help in this area.
It’s going to look similar because the concept art is the same. But the design of the zone itself…the scale of it, the cohesive nature of the zone.
I remember Magumma very clearly from Guild Wars 1 and the zone was okay. I like this much better.
I agree, there are things they could do now that they couldn’t do back then, including the sandstorm, but it just feels very different to me. Visually, because they’re basing this area on that area, you’d have to expect it to look the same.
Same thing with the journals. Yes, Guild Wars 1 missions had bonuses, but a lot of them were just hidden, off the beat things that didn’t really figure into the story at all. You didn’t have to repeat the mission you could get the bonus through the first time.
In one mission you had a guy standing there who had nothing to do with the story collecting armor pieces. In another mission you had centaur scouts talking about an alliance and you had to find and kill them. But it wasn’t part of what you were doing, it was always this side thing. Hell, in Blacktide Den in Nightfall, the bonus was to kill all the Rinkhail monitors in the swamp with no reason given at all to do so. It actually broke the story. You’re supposed to be impersonating this guy and suddenly you run off to do something for no reason. These bonuses feel somewhat different to me.
More like the secrets in the bonus mission pack (as I’ve said elsewhere).
I stopped playing GW2 since megaservers ruined the game, but I keep popping back here with the hope of some good news but I see we’re still being ignored!
Likewise… been months. I think Asacledhae sums it up
They don’t need us now, they have China.
Out of a dozen or so friends/co-workers etc, I don’t know of any who still play (not talking active guild number that dwindled to 0 active)… but most of them were big spenders and bought anything that was put into the store… so I can only assume china is spending big bucks and they aren’t missing our cash so they have no interest in addressing the issues here
I think you hit the nail on the head there. Maybe the one statement we received: " We are busy with China", was meant to be a condescending statement?
It’s certainly a realistic one. Game launch times are tough on companies always. You can’t double your staff to launch a game, so the staff gets spread more thinly.
I don’t see that as condescending. I see that as an explanation of reality. Devs have limited time and the new launch must take precedence. It’s like when I ran a computer store and a school ordered 40 computers. It’s not that I didn’t care about the rest of my customers. But I had to build those 40 computers in the alloted time. Other projects got pushed back.
Actually, they’re making changes based on what fans have been asking for (such as permanent LS content and no time limits for achievements). And many of the players asking are Guild Wars 1 players. Logically then, they are adding the stuff that is being asked about by Guild Wars 1 players. However, there is nothing any place in Guild Wars 1 like Dry Top. Nothing at all.