Showing Posts For Vayne.8563:

Jumping Feedback Thread

in Living World

Posted by: Vayne.8563

Vayne.8563

Puzzles are harder to put in the game, mind puzzles, because as soon as they’re solved they’re on Dulfy (pretty much day one) and a huge percentage of the population will go there, finish the new content in an hour and complain that there’s no new content.

Jumping Feedback Thread

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Posted by: Vayne.8563

Vayne.8563

Find a guild, team with a mesmer, get some portals. I’ve been portaling the few people in my guild who don’t like jumping all day.

It’s silly to take something out of a game that tons of people like because some people don’t. The solution is already in game.

$ supporting the game...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The game isn’t in any trouble at all, in spite what naysayers say. If they were, you’d have seen a reduction in staff, like happened with TSW and SWToR when they weren’t doing well.

Personally I’ve never questioned the results, just the methods. They’re the same kind of “methods” that I don’t experience in any other genre sans Candy Crush clones and other F2P hits. I think that that’s the main thing I was hoping GW2 would grow out of, but I should’ve seen the warning sign when I found out you could turn cash into gold.

Maybe I’m “offended” at the “audacity” of a game being buy-to-play that ends up being free-to-play. Maybe I’m old-fashioned, but I was especially pleased with my GW1 purchases; the end result is I’ve spent $140 more on GW1 than I have towards its sequel.

The most I can do is to continue to vote with my wallet, maybe they’ll pull a Diablo III when they’re no longer making much money off of the ‘whales’ and revert back to more traditional means of income. If it goes full-blown D3, with an overhaul to rewards and many more mechanics, I will absolutely throw down $50 for it. Until then, I have to endure gameplay that keeps nudging me towards my wallet.

Guild Wars 1 in some ways was worse than this game, cash shop wise. There you could buy packs to unlock skills, which to me was a huge time saver. I’d almost put that was pay to win. It was very borderline.

And there was content as well, as in the historical mission pack.

After playing some actually free to play MMOs, I’d have to disagree that Guild Wars 2 is in the same ball park as them.

Having Trouble Making a Steel Dagger

in Crafting

Posted by: Vayne.8563

Vayne.8563

More info…if you make a steel version, you have two items in your crafting list with the same name, even though they use different components and have different stats. lol

2014 is now half gone...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

this is why they stopped previewing anything with us………..the “we’d like to have craftable precursors by end of 2013”, among other things, haunts them to this day.

its been 2 yrs…..their development cycle has now settled to “content” every 2-4 weeks…..“balance/bugfixing” (which laughably they seem to treat as the same thing) and “features” once or twice a year (awful in the case of balance/bugfixing).

so your best case scenario for craftable pre’s (or any of the other so-called promises) is around December.

it was not a, we d like to have this, it was, this is what you can expect and we have planned for 2nd half of 2013.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

“but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”

it wasnt an obscure maybe, it was a solid plan. It did not happen, it is 6 months after the latest possible day that could have still been within the schedule.

really guys, i know you love em, but come on, you cant really expect people to not ask you where is something you told them you would see 6 months ago. And once again, promising nothing is not a solution, the problem is, in about a year of planning/programing they have been unable to enact this feature. Thats kind of noticeable.
keep in mind guild wars 1 released a whole entire campaign in that time 3 times. FFXIV has added substantial content WHILE rebuilding the whole game in 2 years.

people arent talking crazy when they complain here, this has been an issue since like 3 months into the game, 2013 was just the point at which they said they would finally have a solution ready

When people quote things such as the above, I wonder why they always leave out this important statement:

‘As always, the content above is subject to change as we test and iterate on these systems.’

everything is subject to change in life, a disclaimer doesnt mean you shouldnt expect something, it means you cant sue em.

I mean if you are saying that you should always take everything people say at the minimum possible meaning, i have to disagree.

If i say. " i should be able to do that for you next week", there is a ton of wiggle room, but that doesnt mean i shouldnt actually do it within a week, it doesnt mean i dont expect to be hearing from a client in a week, doesnt mean im not expected to give them a new timeline.

Really guys, take this situation out of your favorite game/company, do you really expect so little from people? Is it really crazy to you that others expect something?

eh well every human is dif i suppose

In something as complex as a game like this, a statement of intent is nothing more than a this is what I plan to do. The fence argument is not valid. Either a fence is fixed, or it’s not fixed. And depending on how important that fence is, well, you know, I had a fence that remained unrepaired for a long time because other repairs did take priority. I did say I’d get to it and I will, when other things stop breaking.

That said, this isn’t a toggle yes or no, fixed or not fixed. For example, the original plan of what they were going to do with legendary precusors isn’t really going to work with changes they’ve made to the game otherwise and they’ve had to abandon that. That’s completely unforseeable, because when they spoke about the legendary thing, they didn’t have the other changes going in.

An MMO is like an ecosystem. Everything affects everything else. There are plenty of things they didn’t promise us in that post like the wardrobe and account bound dyes that made it into the game.

You’re trying to simplify something that’s much more complicated than it is.

Also, if I say I’m going to fix a fence, I’m one guy. I either do it or don’t. If someone says something the company is planning on and there are 300 people, they can only approximately speak for 300 people. They can’t speak for all the people. They could totally intend to put something in the game that’s later vetoed (for reasons good or bad) by a group of bosses. It’s just not that simple.

An MMO isn’t a fence. It’s not as simple as a fence. Things that should take a week might take six months because programming is sometimes like that.

When I order rare steak in a restaurant, I expect to get rare steak. But I’m pretty sure there aren’t many buildings that go up on time and under budget.

Anyone Else Camping out in BrisbanTonight?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m going to log in tonight and make a last ditch effort to try and change history by convincing the Zephyrites not to leave the Labyrinthine Cliffs.

“Heed my words, Zephyrites! I have seen the future! Doom and calamity await you if you leave the Cliffs!”

This is funny as hell. I just spit coffee all over my monitor. Thanks. lol

Can't create steel weapons

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Was trying to create a steel dagger and it doesn’t work. Steel components with the appropriate seasoned rune creates an iron dagger.

According to the wiki there is supposed to be a steel dagger, you just can’t make it.

Having Trouble Making a Steel Dagger

in Crafting

Posted by: Vayne.8563

Vayne.8563

Thanks, will do.

Having Trouble Making a Steel Dagger

in Crafting

Posted by: Vayne.8563

Vayne.8563

Steel daggers are in the wiki here. http://wiki.guildwars2.com/wiki/Steel_Dagger

You can’t craft them.

Having Trouble Making a Steel Dagger

in Crafting

Posted by: Vayne.8563

Vayne.8563

Hearty. And I got a hearty iron axe out of it.

Having Trouble Making a Steel Dagger

in Crafting

Posted by: Vayne.8563

Vayne.8563

So I got a steel dagger blade and hilt, a seasoned inscription and I put them together. Instead of getting a steel dagger, I get an iron one.

Am I completely lost?

Easiest class

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

PvE: Warrior, closely followed by guardian.
WvW: The Zerg
PvP: Classes that fit into the meta

what does Zerg mean ??

Think I’ll stick with a Ranger, I was thinking about it because of the long range and now I’m quite certain

I wouldn’t get too attached to the bow if I were a ranger. In all honestly bows, particularly long bows, are the worst weapon offered to the profession.

It’ll get you through most open world content, because most open world content is dead easy. It’ll allow you to hit targets from towers in WvW. Anywhere else it’s just plain bad, and you’ll regret depending on it.

Dungeon groups will kick you immediately if they see a long bow, and in my mind rightly so. In SPvP it’s all but useless.

Learn to kite and learn when to dodge, and learn how to use defensive skills, condition removal and stability. That’s how you play this game.

$ supporting the game...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Tons of people spend money on the game. There are plenty of people who spend money on gems just to turn it into gold by selling it. There are people who buy tons of black lion keys in hopes of getting tickets or ticket scraps. There are people who speculate in dye packs in the hopes of getting rare expensive dyes.

Those people spend a zillion times more than I’d spend if they put stuff in the auction house I like.

Me, I buy unlimited gathering tools, the salvagomatic, very ocassionally something cosmetic (because I dont’ like the way most armor sets look) and novelties. I’m sure they made a small fortune on the bobble head factory. I bought one. My wife bought a water balloon thingy.

The game isn’t in any trouble at all, in spite what naysayers say. If they were, you’d have seen a reduction in staff, like happened with TSW and SWToR when they weren’t doing well.

Release time for Living Story season 2?

in Living World

Posted by: Vayne.8563

Vayne.8563

It’s not going to happen all at once. You’ll be getting smaller updates every couple of weeks. So you won’t get new zones and new weapons and you certainly won’t be getting any new classes on Tuesday.

You’ll be getting a story, with some missions and I wouldn’t expect more.

The kinds of stuff you’re mostly talking about are feature pack stuff, not living story stuff. Particularly the changes to the system and new weapons. They’re not likely to be introduced in a story phase.

Your hopes are way too high here. I’d wind them back a whole lot, or you’re going to be very disappointed.

Still no PTS...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

PTS’s work best in games where you have a long wait between patches. In games with frequent patches, a PTS will take away the entire community discovering this new stuff at the same time.

People say there would be no spoilers. Take the marionette. The first day there, whether you went to a PTS or not, commanders would be there who did, telling everyone exactly what they’re already worked out.

I don’t know about anyone else, but that would competely kill the game for me. I play games to beat them. To figure them out. Not to go to some website and learn it.

This game is mostly about the open world and you can’t have a PTS about the open world that won’t ruin the game for people who actually want to experience the content before others do.

So you’d either have to do the PTS, or you’d have to suffer the consequences.

A PTS would be terrible for this game.

Queens Gauntlet Achievements

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Not till the gauntlet comes back next time.

The 'downed' state thing

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The 4 skill on every single profession heals you if it’s not interrupted. If you hit 4, you heal…unless you’re attacked by something else.

If you roll a Human Character in GW2

in Lore

Posted by: Vayne.8563

Vayne.8563

Actually every gw2 player would have to be descended from the refugees who went to kryta. As all the ascalonians who stayed are dead.

Don’t know where you got this but it’s completely wrong. First of all Kryta was a colony of Elona. It was the only of the three human kingdoms on the continent of Tyria (not the world of Tyria) to survive the Charr invasion after the Searing. Orr fell, Ascalon fell, Kryta did not fall.

So the remaining humans in theory would be Ascalonian descendants and Krytan descends, not to mention Canthan and Elonans who got trapped here in the intervening years and never left.

There’s no evidence at all that humans in this game are direct descendents of Ascalonians and in fact, you’re given a choice in the human story line to pick where you’re descended from. Ascalon is only one of the choices.

Guild Wars 2: A Realm Reborn

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Don’t have particular issues with what you’ve posted OP except for the very last point, about saving the world.

We’ve known about all the dragons since even before launch. We started learning about them in Guild Wars 1. The dragons aren’t going away. The battle with have is with them.

Until they’re gone, the world is in danger.

I’m not sure how Anet could back away from that now, and I’m not sure they should. It’s the same threat we had at launch. We’ve handled one of six elder dragons. There are five to go.

The problem as I see it is.. with this you have a sort of countdown…

1 dragon down… 5 left.

1. Either you kill off the dragons one at a time til None are left…or you do Not progress to kill the 6th dragon.

A. You kill off all the dragons One By one til None are left. What do you do then?

B. You never get to kill the 6th drafgon. How does your player-base feel?

It’s like the Dr Who corner the writers wrote themselves Into….

Only 12 Doctors .. that was the story going back to the 70’s…

Then the 12th doctor dies.

A. End the series.

B. Continue wih a 13th Doctor. But that means retconning all those " Only 12 doctors" storylines so that they make sense with a 13th doctor.." oops we were wrong"?

See what I mean?

What do you do if you kill off the 6th elder dragon? Turns out there was a 7th? an 8th? " oops we were wrong"?

No one ever said there would never be any problems besides Elder Dragons. The problem is you forget the post I’m responding to when I make my response and then try to make it sound like my response is unreasonable.

The OP said, and I’m paraphrasing here, you can’t have saving the world as something you do over and over again. I was pointing out that you can’t introduce six dragons and not solve that problem….that doesn’t mean you can’t do other stuff in between as well. I mean Palawa Joko is still out there and that’s a whole different issue too. No one knows what’s going on in Cantha.

And getting rid of all six dragons isn’t necessary the end of the game, even then. In The Hobbit, the deal was to kill the dragon and it was done. But Lord of the Rings still came after.

Guild Wars 2: A Realm Reborn

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Don’t have particular issues with what you’ve posted OP except for the very last point, about saving the world.

We’ve known about all the dragons since even before launch. We started learning about them in Guild Wars 1. The dragons aren’t going away. The battle with have is with them.

Until they’re gone, the world is in danger.

I’m not sure how Anet could back away from that now, and I’m not sure they should. It’s the same threat we had at launch. We’ve handled one of six elder dragons. There are five to go.

Can GW2 be saved?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

you do realize megaserver was implemented because of how utterly dead the maps were in the majority of the servers right?
Outside the first 3 tiers or so, majority of the servers were low pop/dead. Megaserver put in place to make it not look so bad.
They could have had mega servers anytime but why now? oh because of how dead some of the servers are getting….

Will this game be fine ? who knows about the future, I hope it will , all I know is the NOW. and right now, its not nearly as active of an MMO as it was and it has been losing players, not gaining/retaining.

Again this is theory, not fact. The fact is that people guested to busier servers because they could ANYWAY. So saying a server is dead because no one was playing on it, didn’t mean the population of that server wasn’t playing on a busier server. I used to guest all the time to different servers. You had guilds like TTS where everyone guested to a dead server at least on Australian times. So for that event that became a busy server. In fact, we’d fill up the map and sometimes have one or two overflows, even in the middle of the US night.

You can’t say what the population is, because you don’t know. The best you can do is guess.

Are less people playing this game now than at launch. Almost definitely. There’s a normal and acceptable attrition in MMOs.

The question isn’t how many people have left, because millions have stopped playing WoW. The question is how many people are still playing, how many have come back, and how many are coming on board with the frequent sales.

Those are the real questions.

I don’t think this game is bleeding players. We’ve had a number of people who left for a year and have come back.

In fact, so many people come back that on Reddit they have a scripted bot now to handle it, because we were getting multiple posts a day.

And only a tiny percentage of people post on forums.

As for the only reason the mega server being introduced is servers being dead, there was another reason. Anyone who played in the Marionette fight, will remember the dozens of threads of people complaining that they couldn’t play on their home server. Those complaints are now a thing of the past.

And I’m sure having players on less servers also saved money in the long run, because you’re not maintaining servers with small amounts of players on them.

pretty odd reasoning, people complained that they couldnt play on their server, so we obliterated their server?

Or another angle, people really didnt like being on overflows for these one monthly events, so we made them have to do it everyday!

I mean i see possible advantages, to the megaserver, if they start building new community tools/features/grouping but to be honest it was not the solution anyone was looking for.

Put it another way. Everyone was guesting to three or four servers. Lots of people if not everyone. Giving the impression that other servers had no population. No one really knows.

So people could say the game was dying, whether it was or wasn’t. Whether they knew or not. That couldn’t be good.

By getting rid of physical servers, a Tarnished Coast server, a Blackgate server, everyone could see what people on those servers were already seeing.

This is actually a big game world. There are 26 zones. There are 8 dungeons and multiple paths of each. There’s Four WvW zones and now multiple EotM maps. Right now there’s also the pavillion and the cliffs, taking people out of the open world.

My point is the mega server didn’t solve just a population problem. It solved other problems as well. The logic is equalizing everyone.

Before people were complaining they were on dead servers or they couldn’t get on to their home server. It’s not even fair to not be on one of the big busy servers. But if everyone is on a big busy server, than a good portion of people end up on overflows.

The only really fair solution was to make everything overflows. It’s a smart move.

Can GW2 be saved?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

you do realize megaserver was implemented because of how utterly dead the maps were in the majority of the servers right?
Outside the first 3 tiers or so, majority of the servers were low pop/dead. Megaserver put in place to make it not look so bad.
They could have had mega servers anytime but why now? oh because of how dead some of the servers are getting….

Will this game be fine ? who knows about the future, I hope it will , all I know is the NOW. and right now, its not nearly as active of an MMO as it was and it has been losing players, not gaining/retaining.

Again this is theory, not fact. The fact is that people guested to busier servers because they could ANYWAY. So saying a server is dead because no one was playing on it, didn’t mean the population of that server wasn’t playing on a busier server. I used to guest all the time to different servers. You had guilds like TTS where everyone guested to a dead server at least on Australian times. So for that event that became a busy server. In fact, we’d fill up the map and sometimes have one or two overflows, even in the middle of the US night.

You can’t say what the population is, because you don’t know. The best you can do is guess.

Are less people playing this game now than at launch. Almost definitely. There’s a normal and acceptable attrition in MMOs.

The question isn’t how many people have left, because millions have stopped playing WoW. The question is how many people are still playing, how many have come back, and how many are coming on board with the frequent sales.

Those are the real questions.

I don’t think this game is bleeding players. We’ve had a number of people who left for a year and have come back.

In fact, so many people come back that on Reddit they have a scripted bot now to handle it, because we were getting multiple posts a day.

And only a tiny percentage of people post on forums.

As for the only reason the mega server being introduced is servers being dead, there was another reason. Anyone who played in the Marionette fight, will remember the dozens of threads of people complaining that they couldn’t play on their home server. Those complaints are now a thing of the past.

And I’m sure having players on less servers also saved money in the long run, because you’re not maintaining servers with small amounts of players on them.

Can GW2 be saved?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Fun fact. Every post in every game forum in which the claim was made that the developer doesn’t listen to their fans is really saying, “The developer doesn’t listen to me and those who agree with me.”

The corollary to this is that everyone who disagrees with a poster’s opinion is obviously a blind fan boy.

Can GW2 be saved?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I believe recent changes to the game are what have saved it. That is to say, it was going in a very bad direction until the mega server.

Take the town clothes example. For every single person that hated that change, I’m convinced 2 more will now buy them, because they can be used all the time. I think most people didn’t want to buy outfits just to use standing around in cities. There have been posts to that effect.

This whole listening to the fan base line is way overstated, since the fan base hardly ever agrees on anything. What people are really saying is listen to my specific opinion and the opinion of the percentage of the fan base that agrees with me. This is quite clearly a self-serving opinion. It’s very easy to fall into the trap of believing your fix is the fix the game needs. Other people will say other fixes are the fixes the game needs.

The megaserver fix got a lot of flack. From my point of view, it’s improved the game immersably.

What I like less are these giant mega events like Teq and Triple threat. I don’t like those events at all. I’m not interested in them. They’re not fun for me. What I don’t do is come to a forum and say that as they move in this direction the game will die or can’t be saved.

Because I recognize that my opinion is just that…my opinion…and that other people like different things.

The game is doing fine, and will continue to do fine.

And five years from now we’ll still have people posting telling us how the game is dying.

Heritage

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s relatively easy to get. You’d need 3 more points. You’d need to at least get to level 10, get to the Eye of the North and get another 3 points points in the Hall of Monuments, since you get 3 for just linking accounts.

It would cost you at least the purchase of Guild Wars 1 Prophecies or any of the games, and Eye of the North, so about $50, if you get the whole trilogy.

It’s not really that hard. I’ve run people through that gauntlet many times.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

actually devata is right, for a long time they said no expansion was planned, and currently they still say that. They did say they planned to release expansion like content, but thats pretty vague, since there have been times they released content that seemed expansion like to them, but not to a lot of players.

They currently don’t say that. In an interview with Colin and one of the conventions he said, clearly, that they would be producing the type of content you’d traditionally see in expansions but “they haven’t decided” how they would present it.

It means it could be an expansion. It could be through living story.

In any event, it’s not important what was said now, because NCsoft said at their investor call that an expansion would appear “when it made sense to do so”.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I forgot where it was mentioned but Anet did say that there is a full expansion staff that is separate from the living story one — so we will be seeing an expansion eventually. The game has been out for what, a year and a half?

WoW take a good almost 2 years on each of their expansions but man, waiting for new content every 3 or whatever-so months was a pain. And there was no incentive to stay in the game except for the fact that “I better get my gear for the next patch”.

First of all GW2 was supposed to be a B2P game (turned on to be a cash-shop game) and if you earn money with game-sales you need to have an expansion every year. You can not do that every two year like WoW who is a sub-based game so can take 2 years.

Also the game is out for almost 2 years.

In addition to that they never said they had a team working on an expansion, all they said was that they had people working on the background on ‘other things’. I guess thinks like FotM, The Edge of the Mists and the new maps are coming from that team.

About expansion this is what was said “If we do this (LS) right we will never have an expansion.” They then got a lot of complains about that and then they said an expansion was not of the table. (this was over a year ago)

By now we can conclude they did not do the LS right but it seems like in stead of changing there focus to expansions they decided to change the LS and give it another try. Meanwhile for the expansion it is still not off the table. No news there.

You’re remembering what you want to remember. Anet said they were working on the kinds of stuff that would be included in an expansion, and simply haven’t decided on the way they’ll deliver it.

I’ll bet a whole lot of money there will be expansion, but on their schedule, not yours. Their priority was launching in China. It was a big deal.

The Chinese people need time to get through the content, and when that happens, I’m sure they will launch an expansion.

As for as it was supposed to be a buy to play game, it is. There are tons of people who have bought this game, played all the content and never paid a single penny.

I’m seriously convinced you’ve never played a cash shop game to make those kinds of statements.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s hard to make money in any game’s crafting when most everyone can level any of the crafting skills they might want. This situation was exacerbated in GW2 when Ascended crafting was made Account Bound, which meant that anyone who wanted the things had to level their own crafting skill. If you can make stuff for yourself, why pay someone else?

I think the big problem with GW’s crafting profit margins is linked to the fact that the auction house is game wide. In most games, the auction house is server wide. So you find what isn’t offered on your server and you make that.

I’m pretty sure if you made a game wide auction house in any game, profit margins would go down because more people would be offering the same item.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

First I tend not to badmouth other games. There are exceptions, but I wasn’t badmouthing anything. I was simply stating a truth that without knowing that game, the statement you made was completely meaningless. Your response changes nothing.

This isn’t my first rodeo. I’ve played a LOT of MMOs. And I mean a lot. Lotro, DDO, WoW, Guild Wars (I know it’s not a true MMO), Perfect World, RoM, TSW, AoC and I’ve tried a bunch of others.

I don’t badmouth them. I simply say this game is better for my play style, which remains true. It is. But you can’t compare economies from different games. Well you can, but you shouldn’t.

If you want to say I find gold to come by hard in this game, by all means say that. But another game’s economy doesn’t really tell us anything. What you’re essentially saying is I once played a game and that game had better quests because of whatever.

No one can argue the point unless you name the game and they’ve played it.

I guess what he is saying is that in many other mmo’s you simply work directly towards your items. There is no gold-sink in that. In fact while working towards that you even earn some money.

Then the gold-grind in the game (his example is a flying license) should not be the biggest problem. Sure it might be costly but you do not start to need grinding gold to be able to buy it. So there is no real gold-grind in the game.

Now in GW2 for many items there is already a gold-grind. You can’t work directly towards most items so you are already in need of gold.. well depending on your play-style. I think somebody who does not care for such things and just runs WvW all day will ave plenty of gold.

Then it does not matter if we are talking about 1000 gold or 10 copper but the need for that 1000 gold or 10 copper and the ’ requirement’ to grind gold to get anything.

In his example he has a craft that he does (earning the mats easy in the game by directly working towards them) he then create things and can even earn money with it. In GW2 for many mats (higher tier mats at least) it’s not possible to work directly towards it. So it’s grinding gold to get them. Then in many cases you also need to put in an item you have to buy from a vendor, so more gold and then you have an item you can’t really earn any gold on. So then you craft for the items you might want but that are basically only the legendary weapons and the ascended gear (at lvl 400 and 500). So up until then it’s a complete gold-grind. Not so much playing the game as in the game of his example.

And in that way you can off course with no problem compare games.

Only if you isolate the economy from the rest of the game. But then you use the word grind. If you need 10 copper you don’t have to grind gold. You have to do like a single dynamic event. You have to play and pretty much do anything. Chopping down a tree or mining a copper node will give you more than 10 copper.

The idea of a gold sink is important in a game where everything can pretty much be bought and sold. But you don’t have to do any of that, if you don’t want to.

You will get enough money to “live” in this game without grinding. That amounts right now to basically teleport fees, since they removed armor repair.

Do you need big bags? Not really. But if you did need very big bags, in theory you’d be playing the game. What do you need bags for if you’re not killing anything. If you’re not in a fractal or dungeon it should be pretty easy to find a heart guy to sell to.

Do you need 18 slot bags? I still have characters that don’t have them.

And karma is a currency too. Most weapons and armors at least while leveling can be bought with karma. Everyone says it’s a useless currency but it’s not if you happen not to have enough gold.

If you WvW a lot, you’ll have badges of honor that do much the same thing.

You can’t remove the economy from the rest of the game and try to analyze it. Or again, you can, but it would be relatively meaningless.

You say you have characters without 18 slot bags therefore I do not need them.

Thank you for deciding for me what my needs are …lol…

Not what I said. Sorry if it wasn’t clear.

I said IF you need 18 slot bags, you’re playing the game. If you’re playing the game enough to need bags that big, you probably should be making enough to afford them. You’re acting like they’re massively expensive, when they’re not. Not in the greater scheme of things certainly.

If the benefit is great enough to you to buy them you will…but you can easily play the game without buying them. The people who need them most are dungeon runners, and fractal runners who should be able to afford them.

That was my point. Trying to misconstrue what I say because you don’t agree with it doesn’t make your arguments stronger.

[Suggestion] Steam?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet wouldn’t put Guild Wars 2 on steam because of the restrictions you have to abide by. Steam has a contract. Anet obviously would like more money. The two possiblities are that steam rejected selling Guild Wars 2 (something I find unlikely) or Anet found something in Steam’s policy that caused them to not list there.

It’s a no brainer to list if you don’t have a reason not to.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

First I tend not to badmouth other games. There are exceptions, but I wasn’t badmouthing anything. I was simply stating a truth that without knowing that game, the statement you made was completely meaningless. Your response changes nothing.

This isn’t my first rodeo. I’ve played a LOT of MMOs. And I mean a lot. Lotro, DDO, WoW, Guild Wars (I know it’s not a true MMO), Perfect World, RoM, TSW, AoC and I’ve tried a bunch of others.

I don’t badmouth them. I simply say this game is better for my play style, which remains true. It is. But you can’t compare economies from different games. Well you can, but you shouldn’t.

If you want to say I find gold to come by hard in this game, by all means say that. But another game’s economy doesn’t really tell us anything. What you’re essentially saying is I once played a game and that game had better quests because of whatever.

No one can argue the point unless you name the game and they’ve played it.

I guess what he is saying is that in many other mmo’s you simply work directly towards your items. There is no gold-sink in that. In fact while working towards that you even earn some money.

Then the gold-grind in the game (his example is a flying license) should not be the biggest problem. Sure it might be costly but you do not start to need grinding gold to be able to buy it. So there is no real gold-grind in the game.

Now in GW2 for many items there is already a gold-grind. You can’t work directly towards most items so you are already in need of gold.. well depending on your play-style. I think somebody who does not care for such things and just runs WvW all day will ave plenty of gold.

Then it does not matter if we are talking about 1000 gold or 10 copper but the need for that 1000 gold or 10 copper and the ’ requirement’ to grind gold to get anything.

In his example he has a craft that he does (earning the mats easy in the game by directly working towards them) he then create things and can even earn money with it. In GW2 for many mats (higher tier mats at least) it’s not possible to work directly towards it. So it’s grinding gold to get them. Then in many cases you also need to put in an item you have to buy from a vendor, so more gold and then you have an item you can’t really earn any gold on. So then you craft for the items you might want but that are basically only the legendary weapons and the ascended gear (at lvl 400 and 500). So up until then it’s a complete gold-grind. Not so much playing the game as in the game of his example.

And in that way you can off course with no problem compare games.

Only if you isolate the economy from the rest of the game. But then you use the word grind. If you need 10 copper you don’t have to grind gold. You have to do like a single dynamic event. You have to play and pretty much do anything. Chopping down a tree or mining a copper node will give you more than 10 copper.

The idea of a gold sink is important in a game where everything can pretty much be bought and sold. But you don’t have to do any of that, if you don’t want to.

You will get enough money to “live” in this game without grinding. That amounts right now to basically teleport fees, since they removed armor repair.

Do you need big bags? Not really. But if you did need very big bags, in theory you’d be playing the game. What do you need bags for if you’re not killing anything. If you’re not in a fractal or dungeon it should be pretty easy to find a heart guy to sell to.

Do you need 18 slot bags? I still have characters that don’t have them.

And karma is a currency too. Most weapons and armors at least while leveling can be bought with karma. Everyone says it’s a useless currency but it’s not if you happen not to have enough gold.

If you WvW a lot, you’ll have badges of honor that do much the same thing.

You can’t remove the economy from the rest of the game and try to analyze it. Or again, you can, but it would be relatively meaningless.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You don’t really seem to understand the concept of a gold sink do you?

http://en.wikipedia.org/wiki/Gold_sink

And seriously, oh noes, we have to buy salvage kits! You’re like those people who complain about the piddling 2s to use waypoints.

I’ll ignore the insulting tone.

The fact is, I do understand the concept of Gold Sinks Just fine. My issue is not with the fact that they exist. They also exist in another game I play.

The difference is, needing to buy a 10 g sigil to sell a bag that then sells for 12g, when it costs me over 4g worth of materials that I could have simply sold on the ah… is a Bit stiff of a Gold sink.

it seems heavy handed, if not downright punitive.

In THIS game Crafting serves One purpose, acquiring XP, from crafting… and maybe crafting something of use at level 80.

In another game i could mention crafting provides items I can use, and enjoy using in and of themselves.

Second:

In another game, it is easier to just acquire Gold by playing the game doing anything i wish. I have 5,000 g in the bank at level 40. My Girlfriend has 1,000 g by level 40.

I Like to play Auction House, she just skins and sells for whatever Auctioneer recommends she sell for.

so yes, there are Gold sinks… but when money is easy to earn, no one cares about spending 4000 g for a artisan flying licence.

On the other hand when you only make 13g for a bag, .. 10g for a sigil that is mandatory to craft it…is steep.

How much can be earned by purely..Playing the game… is crucial to determine if a Gold sink is exorbitant.

The other game is irrelevant unless we all know the economy because the currencies aren’t normalized. I had tons of gold in another game, but in that game, gold filled the role that copper does in Guild Wars 2. I could have had a million gold and it would have meant nothing.

I played a game where I had 100,000 gold and I still couldn’t buy a decent weapon with it. Any game where gold is easy to get for everyone means greater inflation and things cost more. Any game with an auction house anyway.

If players can decide what to charge for stuff, they can only charge as much as players can afford. It’s a self regulated system. If everyone has more gold, then people selling stuff will charge more, because they can…that’s for rare items, obviously.

The thing is, that in the other game, I have tons of Gold, and can afford anything i want, By playing the game, and not going to any extra efforts, which is my meaning.

I do not need 5000g to buy a sword On the AH, I do not need to spend 2 copper to buy a sword On the AH, I get the sword as a quest reward or a drop off some Mob.

I can understand the desire to put down all games other than your favorite game.

I can also say that I am level 40… and have the Money saived up for my level 60 flying mount Liscence. In Guild wars 2. for some reason 10g seems steep for a sigil, that i HAVE to buy to make a bag that sells for 12 gold, hence why i do not make bags.

I can understand the desire to color any other economy in any other game as worse than that of your favorite game, but that is as I said on another thread… trying to talk me Into disbelieving what my eyes can plainly see.

As someone once said " A recession is when you are out of work, a depression is when I am out of work."

" who are you gonna believe… me? or your lying eyes?" I choose to believe my lying eyes.

I Know when things are effortless game-wise. And i know when i can afford what i wish to buy, and Gw2 doesn’t help me feel either experience lately.

First I tend not to badmouth other games. There are exceptions, but I wasn’t badmouthing anything. I was simply stating a truth that without knowing that game, the statement you made was completely meaningless. Your response changes nothing.

This isn’t my first rodeo. I’ve played a LOT of MMOs. And I mean a lot. Lotro, DDO, WoW, Guild Wars (I know it’s not a true MMO), Perfect World, RoM, TSW, AoC and I’ve tried a bunch of others.

I don’t badmouth them. I simply say this game is better for my play style, which remains true. It is. But you can’t compare economies from different games. Well you can, but you shouldn’t.

If you want to say I find gold to come by hard in this game, by all means say that. But another game’s economy doesn’t really tell us anything. What you’re essentially saying is I once played a game and that game had better quests because of whatever.

No one can argue the point unless you name the game and they’ve played it.

My concerns about GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You don’t really seem to understand the concept of a gold sink do you?

http://en.wikipedia.org/wiki/Gold_sink

And seriously, oh noes, we have to buy salvage kits! You’re like those people who complain about the piddling 2s to use waypoints.

I’ll ignore the insulting tone.

The fact is, I do understand the concept of Gold Sinks Just fine. My issue is not with the fact that they exist. They also exist in another game I play.

The difference is, needing to buy a 10 g sigil to sell a bag that then sells for 12g, when it costs me over 4g worth of materials that I could have simply sold on the ah… is a Bit stiff of a Gold sink.

it seems heavy handed, if not downright punitive.

In THIS game Crafting serves One purpose, acquiring XP, from crafting… and maybe crafting something of use at level 80.

In another game i could mention crafting provides items I can use, and enjoy using in and of themselves.

Second:

In another game, it is easier to just acquire Gold by playing the game doing anything i wish. I have 5,000 g in the bank at level 40. My Girlfriend has 1,000 g by level 40.

I Like to play Auction House, she just skins and sells for whatever Auctioneer recommends she sell for.

so yes, there are Gold sinks… but when money is easy to earn, no one cares about spending 4000 g for a artisan flying licence.

On the other hand when you only make 13g for a bag, .. 10g for a sigil that is mandatory to craft it…is steep.

How much can be earned by purely..Playing the game… is crucial to determine if a Gold sink is exorbitant.

The other game is irrelevant unless we all know the economy because the currencies aren’t normalized. I had tons of gold in another game, but in that game, gold filled the role that copper does in Guild Wars 2. I could have had a million gold and it would have meant nothing.

I played a game where I had 100,000 gold and I still couldn’t buy a decent weapon with it. Any game where gold is easy to get for everyone means greater inflation and things cost more. Any game with an auction house anyway.

If players can decide what to charge for stuff, they can only charge as much as players can afford. It’s a self regulated system. If everyone has more gold, then people selling stuff will charge more, because they can…that’s for rare items, obviously.

"LSS2" or "The Strain"?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guess, I’ll try WildStar. Heard it has some quality stuff, and most importantly, that it is more difficult/demanding than GW2, which let’s face it, is rather easy. Ordered it already!^^

I would say that you notice things getting difficult around level 17-18, punishing around 30, unforgiving around 40.

If you stand two ticks inside a telegraph, thats half your hp. Dont mess up. There are actual consequences for playing WELL, such as avoiding taking half your health in a matter of 2 seconds and Moments of Opportunity(interrupting casting for double damage)

Give it 6 months. Not even. The game will be nerfed to hell. It happens in every game, because the percentage of player that actually want a challenge aren’t enough to support a game.

No company can afford to keep it tough. That’s why it always changes. Just like it did here.

How does one get into this game

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 isn’t really for creative people.

I won’t comment on the rest of your post, but this is completely 100% untrue. Creative people can play games for different reasons. My wife is an artist and loves this game because of the look and feel. She’s creative. There are so many ways to be creative without having creative “builds”.

I’d say a good portion of the people in my guild consider themselves creative people. There are writers, artists, song-writers, poets, actors.

There are plenty of creative people playing this game. It’s better than a lot of MMOs for creative people because it isn’t a linear as most of them.

I’ll rephrase my statement.

Guild Wars 2 isn’t for people who like to express their creativity this way. I’m an artist too and I sit in for an X-men movie too because I like how it looks and there is nothing creative that I do during it.

But you can play this game creatively because I do. Every RPer does for that matter. This game is more suited to creativity because it doesn’t lead you around by the nose, that’s my opinion anyway.

How does one get into this game

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 isn’t really for creative people.

I won’t comment on the rest of your post, but this is completely 100% untrue. Creative people can play games for different reasons. My wife is an artist and loves this game because of the look and feel. She’s creative. There are so many ways to be creative without having creative “builds”.

I’d say a good portion of the people in my guild consider themselves creative people. There are writers, artists, song-writers, poets, actors.

There are plenty of creative people playing this game. It’s better than a lot of MMOs for creative people because it isn’t a linear as most of them.

How does one get into this game

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

In Guild Wars 2, you get better by playing better, not by getting more powerful skills. A lot of this game is about technique. Doing things better. Using the right skills and traits at the right time. Dodging at the right time. Reflecting at the right time. Individual skills are less important.

I played Rift and had tons of skills, but most of them were pretty useless. Just various on what I had with different cooldowns. It was the illusion of choice. There were skills that were just most efficient and those were the five you used.

And even then I had them macroed so I only hit two or three keys.

When you get to harder content, you’ll have to kite, strafe, and dodge your way to victory.

Off topic, Arche Age was exciting to me until Trion bought it.

Lore Tour

in Community Creations

Posted by: Vayne.8563

Vayne.8563

Thanks for sharing. Very enjoyable and informative.

Glad you liked it.

No Sense of Accomplishment?

in Looking for...

Posted by: Vayne.8563

Vayne.8563

I abandoned worrying about how something looks to other people in game a long time ago. That’s why two of my legendary weapons are underwater weapons. I like how they look. Why should I care if anyone else can see them?

After playing years of the original Guild Wars and seeing how easy it was to get achievements you didn’t work for (there were plenty), I just learned to care for what I had myself.

I don’t care if people buy legendaries because I don’t own legendaries to show off to other people.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, it’s obvious that you are supposed to buy jewels, convert to gold and buy the traits. The evidence is pretty darn clear.

Coming soon to the gem store: Skill point scrolls.

Or run like 10 dungeons?

/conspiracy theory

Lore Tour

in Community Creations

Posted by: Vayne.8563

Vayne.8563

So my guild did a bit of a lore tour for those who never played Guild Wars 1, or those who don’t remember much about it. The actual tour doesn’t start till 31 minutes in, so be sure to fast forward to that point. The rest of it is boring nonsense.

Hope you enjoy.

http://www.twitch.tv/wodruzz/b/541269800

(edited by Vayne.8563)

Guild leadership vanished

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

I have never heard of this 14-21 day automatic choosing of another Guild member as Leader design. In fact, I belong to a Guild where the Leader is offline for months at a time, and there has never been any change in any of the ranks or positions.

Can you link the official statements backing up your claims?

Don’t know about Guild Wars 2, but this DID happen to me in Guild Wars 1. I went back in to help some people in my guild get some HoM points and I was no longer the guild leader, but someone else was who hardly ever logged in and wasn’t in my current GW 2 guild. I was quite perplexed.

can you only do jp chests once a day?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Once per day per character. If you have more characters, you can do jumping puzzles more than once a day.

True High Pop Server

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d wager that Tarnished Coast is probably the busiest PvE server for open world PvE. in general.

I dunno… TC was looking pretty anemic during certain hours in open world PVE prior to Megaserver. Everytime I guested to BG I was astonished how it seemed like every event in Orr had 3x the players.

Which naturally made Grenth nearly impossible – like herding cats…

But that’s also before much of SoR jumped ship to TC.

Yep, Blackgate had more people in Orr. Been there noticed that. I’ve played on both servers in less populated zones however, and TC usually has more people, particularly at off hours…I play Australian times.

ok this is what bothers me about Anet

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you want story, read a book.

Are you visiting us from the 15th century?

No I was already old by the 15th century.

How many of you have 100% map completion?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

25 characters.
15 characters at level 80.
4 characters with map completion.

ok this is what bothers me about Anet

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Because you didn’t like it they shouldn’t talk about it? Two maps changed forever, story created, explored and being built on for season 2, and they should just act like it never happened?

Can you say asinine?

No,…But at the same time, it’s Not “Merryl Streep” worthy drama either.

Subjective opinions are subjective. I’ve played a whole lot of games. I’ve played a whole lot of MMOs. I’ve yet to play an MMO where story (not lore) was much better than this game, and those stories are rare indeed.

It’s not because we don’t deserve Shakespeare. It’s because Shakespeare wasn’t making games. he was writing literature. Literature isn’t games. They’re different genres. They are made for different audiences. I’m pretty sure if we got Shakespeare, most people playing would neither like nor appreciate it.

However, we did get a story that was good for an MMO. I’ve played lots of single player games with great stories, but not many MMOs. There’s a reason for that. It’s much harder to tell stories in an open world with hundreds of people running around all thinking the story is about them.

This isn’t about accepting mediocrity. It’s about accepting the limitations of the genre, including time/budget and situational limitations.

If you want story, read a book.

True High Pop Server

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d wager that Tarnished Coast is probably the busiest PvE server for open world PvE. in general.

Going to SPVP makes me rage cause....

in PvP

Posted by: Vayne.8563

Vayne.8563

I was playing chess with a friend and it suddenly occured to me that in all the years I’ve been playing chess, there hasn’t been one single major upgrade in it. The pieces all move the same. There’s no real vertical progression, and it’s extremely repetitive. The more games you play, the more you realize how repetitive it is. Last I saw, people still play chess.

SPvP isn’t about changing things all the time (and some things have changed. There have been many changes to the meta), it’s about getting as good as you can on your chosen profession(s).

Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I am not comparing it to GW1. But I do see some much better reward-system in some other games thats for sure. Like I said, the currency grind is just boring to me.

The reasons why the loot system is bad in this game as compared to others, to you anyway, is because the goal of the company is to make it so you can run pretty much anywhere and still get loot. It’s an experiential game. So you can get anything doing pretty much anything. That’s the ideal for the game.

The idea that you have to do X hard content to get better rewards is against the philosophy of the game over all. If you make something so rewarding that people have to do it, then the rest of the game gets ignored.

So those who play FOR rewards are unhappy.

People like me who enjoy rewards but don’t play for them, are happier. I don’t want to have to run content X to get what I want. I want a chance to get it anywhere.

If they make certain hard content more worth it, then people will feel they have to do that content. If they make it so that rewards across the board are raised, nothing with have value and everything will be inflated.

There really are no easy answers.

\

You contradict yourself. If there are players that do not care about rewards and do not play for rewards. The fact that there is an area with more challenging content and greater rewards would be irrelevant to those " experience only " players.

Since it is Not rewards that drives them, they are not being forced to do anything they do not wish to do. They would either do it for the experience, or NOT do it, because they do not wish the experience…. or have done it, and had the experience.

make up your mind. Either there are a Lot of players that ONLY play for experience, and then they can ignore " High reward areas." or they are people that run after rewards Like a skinner box laboratory rat.

which is it?

A negative interpretation might be that the “experience” only players want the entire game to be " experience only". And if there is an area that drops rewards, that rewards gameplay they do not like, somehow the fact that others that DO… have those rewards while they don’t….

I don’t Know, seems kind of entitled to me.

But I am sure that isn’t the reason.

I’m not contradicting myself. I’m simply explaining how human nature works. You don’t play ONLY for rewards and I don’t play ONLY for experience.

If they make something really awesome that I have to do X to get, and I want that thing, I’ll end up hating the game or not getting it. Because some rewards are nice. I don’t play FOR them but of course, I want a chance to get them. That’s the difference.

It’s why I enjoy this game as it is, and wouldn’t enjoy it if they made one type of content that much more rewarding.