Showing Posts For Vayne.8563:

My understanding of the Gods leaving Tyria

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Posted by: Vayne.8563

Vayne.8563

Except they took the magic away, due to King Doric’s petition. They wanted to gift magic not just to humans but to all the races of the world. It almost led to humanties destruction and that gift did lead to a war amongst the gods themselves.

They left, as I understand it, because their presence and interference caused more harm than good.

GW2 needs to gain new features

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Posted by: Vayne.8563

Vayne.8563

Sooo much mis-information in this thread. I’ll go ahead and “FIX” this real quick.

1. Archeage is in alpha right now. You can pay 150.00 to get in, get time when its released, along with in game items, coin ect.

2. If you think this game failed/is failing overseas you are delusional. In fact, ALPHA is soo crowded right now they just opened a SECOND server due to land/people issues. Remember, this is from people PAYING a $150.00 to even play right now.

3. non casual play??? Um..You can plant your crops, log out, raise your farm, and harvest the stuff whenever. You can set bind points, craft, pvp, merchant, do the AH, raise battle pets, mounts, fly across the sky, pirate…the list goes on and on.

4. The very fact I purchased this game and was in from day 1 first minute log in..after 2 weeks I realized this game is ABSOLUTELY a full step backwards from GW1 and regretted the purchase. (Along with EVERYONE of my friends who have all quit as well)

5. If you think a F2P thats open sandbox is NOT gonna generate at least within the first 6 months of play MORE players than this game you are dead wrong. They may not “stick” but AA will be flooded beyond belief.

6. To the person ranting on TRION for their business methods. Are you kidding me??? I’m no fan of RIFT but I will say without a doubt they have the BEST f2p model out there hands down. Its nowhere near P2W and its very clean and still lets F2P enjoy a solid game experience.

You guys keep sticking around on this sinking ship and telling yourself its “gonna get better”. Its coming up on 2 years now and you really think Anet is making a substantial amount of money of this sinking ship????

Great graphics. is ALL This game ever had. See you in AA if you come on over. If not i’ll catch you when you join open beta around sept/oct. Say hello to my Mother Pearl Pirate ship while I blast you and take your trade goods.

Wrain

Misinformation works two ways. All your friends have left so the game is dying. Give me a break.

Archeage is great because you like it. Nope, not even close.

It was not as successful as expected in Korea which is why the game is being held off for US release, until they can get 1.2 here. That fixes some of what was wrong with the original launch.,

But the biggest thing is that it IS a sandbox MMO, and they’re not usually as popular. Eve is arguably the most successful sandbox MMO in history and it has less than half a million subs at its highest point.

Sandbox MMOs are for people who want to think and make their own entertainment. For casuals. I’m sure casuals would love to grow their gardens, only to be PKed by some high level guy who wants to drink their tears.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

I think what’s troubling is how disorganized ArenaNet seems to be from the outside. At the companies I’m familiar with, both inside and outside the game industry, you wouldn’t last very long if you set out on a project and don’t have any progress of note a year and a half later.

How are you defining progress of note?

I’ve personally noticed a lot of progress. Starting all the way back when they introduced the ability to preview trading post stuff, the newer dungeons (to me) are far better than the older ones). Five new fractals. Three new big meta events. An entire season of two week content updates (whether they’re here now or not). An entire new WvW map, new arenas.

The removal of most culling. The account wardrobe and wallet. Some people would say ascended gear is progress as well (it’s certainly progression).

New jumping puzzles. Kessex Hill was almost completely overhauled. Lion’s Arch was destroyed and is being rebuilt differently. Mini games were added. Guild missions were added.

If you think progress is only new classes, new races and new skills and zones, sure there’s been very little progress.

But I see that definition as quite limited.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Just go look at one of the review sites online for what it’s like to work for Arena Net. Read what former and current employees are saying. Should give everyone some insight into why things are so screwed up in this game.

How many people posted to that site, out of hundreds of employees. You know I’ve had people complain about working for me too. And then, I have people who have told me and still tell me it was the best job they ever had.

Going to a site like that is like going to a forum. The people who have complaints are always the loudest. It proves nothing.

I knew someone would come along and make this very argument. It was inevitable. Fact is that sure there will probably be some people who are just bitter and will complain.

However if you take the time to read what they say even the ones who say it’s the best place in all of God’s creation to work have some of the same “cons” listed. If those were only showing up on the negative reviews you could dismiss them out of hand but they show up on the positive ones as well.

Vayne, Are you an employee or contracted or have any kind of relationship with anyone who works or is contracted by Anet? I ask because after looking through your posting history for the past few weeks you seem to defend pretty much everything Anet does or does not do.

You haven’t looked through enough of my posting history then. There are things I’m definitely against and have spoken out about. In addition, there are dozens and dozens of threads that complain that I don’t post in at all. Mostly because I feel the complaints are fair minded, and worded appropriately.

I simply dislike unfairness and bias. I’ve lived too long and been in too many situations where people have 5% of the story and manufacture the other 95% to suit some person theory. It’s all self fulling prophecy.

People come and say this game is dead or that game is dead. It’s on every forum in the world. People still say it about WoW, which is clearly not dead. Just because someone says something on a forums, doesn’t mean that it’s true.

I’m not defending Anet. I’m trying to point out that some of the attacks we’ve seen (as in someone using the term lying) is at very least hyperbole, but people say it anyway. And I’ll call people on it, not because I disagree with everything said, but because the wording is particularly combative or wrong the way it’s phrased.

Some guy had a long list of complaints recently and I posted in that thread and only replied to one of them. That should tell you something. It means I agreed with the other ones.

And I quote -

after looking through your posting history for the past few weeks…

I did not say I had looked at all 190+ pages of your posting.

But looking at a posting history doesn’t tell the full story. There are negatives posts on page one right now and I’m not in those threads at all. If that doesn’t tell you something, I don’t know what will.

There are sometimes ten negative posts on page one and I post in two of them because I happen to dislike what’s being said in those posts, or how they’re being said, or I disagree with those posts.

That about the other 8 threads I didn’t touch at all.

It’s like looking for viruses in the human body, finding viruses and then claiming there’s nothing but viruses.

I’ve said time and time again people come here to complain and I"m no different. But I only post in the threads I disagree with. There are negative threads I’m not posting in, because what I want said in those has already been said.

It’s just a matter of insufficient research on your part.

Most people would add to the chorus of dissent to make certain that the issue they were unhappy about was front and center in minds of those who can do something about it

Depends on how many people say it. If 87 people are shouting something, I don’t need to add my voice to it. I’m not saying anything not already said. Even in the case of defense, I’ll often not say anything if someone said what I was already going to say.

No, I say the stuff people don’t want to hear that no one has said. There’s no real point in jumping on a band wagon in either direction.

If you’ll notice I almost never post in I’m happy I love this game threads either.

When is next (third) great MMO coming?

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Posted by: Vayne.8563

Vayne.8563

UO
EQ1
WOW

Everything else are barely blips on the radar in terms of mass appeal for their times and genre changing in their implementations.

There has not be a truly “new” experience in a very long time since these games.

Actually, many modern MMOs probably have more players that UO and EQ1 did, because those were niche games, made at a time before MMOs were popular. WoW did more to make MMOs a household name (so to speak) than the other two did, even though they were first.

I’d say Guild Wars 2 is an evolutionary step along the path, but no one can say how it will be remembered ten years from now.

Colourblindness

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Posted by: Vayne.8563

Vayne.8563

There are lots of colorblind gamers out there, including me. There should be colorblind support for this game. The percent of players, particularly male players who suffer from color blindness is higher than most people would think.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Just go look at one of the review sites online for what it’s like to work for Arena Net. Read what former and current employees are saying. Should give everyone some insight into why things are so screwed up in this game.

How many people posted to that site, out of hundreds of employees. You know I’ve had people complain about working for me too. And then, I have people who have told me and still tell me it was the best job they ever had.

Going to a site like that is like going to a forum. The people who have complaints are always the loudest. It proves nothing.

I knew someone would come along and make this very argument. It was inevitable. Fact is that sure there will probably be some people who are just bitter and will complain.

However if you take the time to read what they say even the ones who say it’s the best place in all of God’s creation to work have some of the same “cons” listed. If those were only showing up on the negative reviews you could dismiss them out of hand but they show up on the positive ones as well.

Vayne, Are you an employee or contracted or have any kind of relationship with anyone who works or is contracted by Anet? I ask because after looking through your posting history for the past few weeks you seem to defend pretty much everything Anet does or does not do.

You haven’t looked through enough of my posting history then. There are things I’m definitely against and have spoken out about. In addition, there are dozens and dozens of threads that complain that I don’t post in at all. Mostly because I feel the complaints are fair minded, and worded appropriately.

I simply dislike unfairness and bias. I’ve lived too long and been in too many situations where people have 5% of the story and manufacture the other 95% to suit some person theory. It’s all self fulling prophecy.

People come and say this game is dead or that game is dead. It’s on every forum in the world. People still say it about WoW, which is clearly not dead. Just because someone says something on a forums, doesn’t mean that it’s true.

I’m not defending Anet. I’m trying to point out that some of the attacks we’ve seen (as in someone using the term lying) is at very least hyperbole, but people say it anyway. And I’ll call people on it, not because I disagree with everything said, but because the wording is particularly combative or wrong the way it’s phrased.

Some guy had a long list of complaints recently and I posted in that thread and only replied to one of them. That should tell you something. It means I agreed with the other ones.

And I quote -

after looking through your posting history for the past few weeks…

I did not say I had looked at all 190+ pages of your posting.

But looking at a posting history doesn’t tell the full story. There are negatives posts on page one right now and I’m not in those threads at all. If that doesn’t tell you something, I don’t know what will.

There are sometimes ten negative posts on page one and I post in two of them because I happen to dislike what’s being said in those posts, or how they’re being said, or I disagree with those posts.

That about the other 8 threads I didn’t touch at all.

It’s like looking for viruses in the human body, finding viruses and then claiming there’s nothing but viruses.

I’ve said time and time again people come here to complain and I"m no different. But I only post in the threads I disagree with. There are negative threads I’m not posting in, because what I want said in those has already been said.

It’s just a matter of insufficient research on your part.

More friendly and involving guilds needed

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Posted by: Vayne.8563

Vayne.8563

Guilds tend to take on the quality of it’s leader. The leader sets the tone for the guild and if he/she is good at what they do, they’ll attract/recruit people that share their vision of what a guild should be.

Anet can’t do anything to make guilds more “friendly”. But there are people out there who have friendly, fun guilds.

It just takes work on the part of the leaders.

Suggestion to writer to make personal

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Posted by: Vayne.8563

Vayne.8563

Boss is how she would talk though. What lore reason would she have for calling you the blazing light. Boss is more casual, more what she would say.

In any event, you’d have to hire a voice actor to read every single title and then sub it in. So what happens when they have more titles added to the game. Get the voice actor to read more of them? It’s unnecessarily complicated and probably costly.

Poll: Rate your satisfaction *updated*

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Posted by: Vayne.8563

Vayne.8563

Seem about the percentages I’d have expected, more or less.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Right so let’s look at the whole iterative thing. A company knows they change plans like all the time. It’s how they work. They’ve said it. We should all know it by now.

Then the fans say, but you’re not communicating. You don’t tell us your plans. So they tell us their plans even though they say plans may change, which is what happened.

Do you not recall people pushing them to give us more info, cause I do. They’re kitten ed if they do and kitten ed if they don’t. They give us info too early and it changes and they’re liars, right? They give us no info and they don’t communicate. They give us info and say it’s subject to change and guess what? They’re liars again.

Do you think that’s reasonable…because I sure don’t.

Tell me, in your estimation, which should a creative, iterative company do, if they make plans but don’t always stick to that plan?

Reasonable people accept that deadlines in this industry can, will, and often should be missed. It’s been my experience that unreasonable people are generally not worth fretting over, as they they’re apt be be unreasonable. So what’s to be gained by ArenaNet going dark? They’re punishing the reasonable for nature of the unreasonable, who are – as you already know – going to complain about something one way or the other.

Depends on what you mean by going dark. I don’t really see how knowing that they might or might not do six months from now helps anyone. It wouldn’t help me. Look they made that post…who did that help?

I expect them to communicate more about closer things that are coming. I’d also like to see the communicate better. I’d much rather see a better dialogue that I’ve seen so far.

I think they need to encourage more proactive community managers. I’d like to see more give and take and exchanging of ideas.

Anet is not great a communication. That’s been proven again and again. But the further out they project, the less likely what they’re talking about will eventuate. I’d say it’s a smart move not to do that.

Did Megaservers ruin Events?

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Posted by: Vayne.8563

Vayne.8563

Vayne, I really wanna waste my efforts to write wall of texts about the flaws in megaserver idea/design/implementation. However, I’ve already done that. Just check my previous posts in megaservers if 43 pages of huge megaserver topic scares you =)

You are happy because in your world, more is good. In my good, it is also good. But I’d rather familiar faces in that crowd. Not random intelligent life forms that probably I will never see again, or people that I can’t even communicate (german/french/spanish servers in EU).

But I see familiar faces in a crowd. I still run into people I know, so from my point of view, I don’t have anything to complain about. Of course, if you don’t, you do have something to complain about.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

I understand that development changes, plans change, due dates change, but it’s because of such a lack of communication that this is a problem. They make a big blog post that lots of MMO websites link to detailing what will be coming in 2013, everyone hears about it and it gets really hyped up, and then some of it doesn’t happen. Sure, this is okay, plans and development change, but the way they communicated this with us was terrible, not everyone is going to see a reply from Arenanet in a single forum post saying that it probably won’t be coming in 2013, thus causing the problem of communication. If they are going to hype something up really big and make everyone hear about it, when plans change they need to make that information just as visible.

Except that a roadmap isn’t hype. They laid out plans and said plans might change. That’s not hype. That’s not even close to hype. If you took what was said at face value, they said they had plans that may change. If you can get hyped about that, more power to you.

They gave us, as I’ve said, other stuff which was just as important. Sure it’s not the same stuff. They specifically said in a post (I don’t have a quote handy) that the stuff they had been planning with the precusors wouldn’t have worked with other changes they made to the game. It’s back to the drawing board.

Are you kidding? How can you say this blog post wasn’t intended to generate hype? It was at a time in the game where we didn’t have a lot of permanent content, and people were getting frustrated, they wanted to put the player base to ease and get them all excited for a bunch of new cool stuff coming out in the next few months.

And yeah, they did give us other stuff, cool stuff, megaserver, the wardrobe system, and that’s okay, I’m not sitting here saying that just because they said we will be getting stuff within the next X amount of time then we HAVE to get it, because I know that development and plans change, which is what they’ve told us happened.

My problem is there hasn’t been much communication about it, it’s something a lot of people are eager for, and we’ve got no idea if it’s coming out this year, next year, the year after, for something that was supposed to come out last year, I think we deserve a bit more information on what’s going on.

Right so let’s look at the whole iterative thing. A company knows they change plans like all the time. It’s how they work. They’ve said it. We should all know it by now.

Then the fans say, but you’re not communicating. You don’t tell us your plans. So they tell us their plans even though they say plans may change, which is what happened.

Do you not recall people pushing them to give us more info, cause I do. They’re kitten ed if they do and kitten ed if they don’t. They give us info too early and it changes and they’re liars, right? They give us no info and they don’t communicate. They give us info and say it’s subject to change and guess what? They’re liars again.

Do you think that’s reasonable…because I sure don’t.

Tell me, in your estimation, which should a creative, iterative company do, if they make plans but don’t always stick to that plan?

Did Megaservers ruin Events?

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Posted by: Vayne.8563

Vayne.8563

Just because you can kill a giant, we lost our server communities. Seems very legit trade-off.

And also even before megaservers, you could kill Tequatl. But since lots of players want to ezmode content, they guested to servers like Desolation and Blackgate to leech those servers’ players spot. If they had stayed in their server and wasted their effort a little bit, it wouldn’t be a problem.

Megaservers just is a server merge with a fancy name. Instead of using guesting from your login screen, game makes you guest random maps without login/logout.

Moreover, if you want to kill Tequalt or Wurm you need to camp a map spot at least 1 hour before now (it was same in the old system though). So that you can team up with a coordinated group. Try going Sparkfly or Bloodtide 10 minutes before the event and tell me your success story.

I’m sorry, what percentage of players depended on server communities in the first place. And it’s not just a giant. It’s everything in the game. Every event other than the big ones. It’s more than just a giant.

You had to lose your server community. But many people, maybe even most, depend more on a guild community and even more depend on no community at all because they’re loners or solo players.

I see people in my guild playing on my server all the time. It works great.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

I understand that development changes, plans change, due dates change, but it’s because of such a lack of communication that this is a problem. They make a big blog post that lots of MMO websites link to detailing what will be coming in 2013, everyone hears about it and it gets really hyped up, and then some of it doesn’t happen. Sure, this is okay, plans and development change, but the way they communicated this with us was terrible, not everyone is going to see a reply from Arenanet in a single forum post saying that it probably won’t be coming in 2013, thus causing the problem of communication. If they are going to hype something up really big and make everyone hear about it, when plans change they need to make that information just as visible.

Except that a roadmap isn’t hype. They laid out plans and said plans might change. That’s not hype. That’s not even close to hype. If you took what was said at face value, they said they had plans that may change. If you can get hyped about that, more power to you.

They gave us, as I’ve said, other stuff which was just as important. Sure it’s not the same stuff. They specifically said in a post (I don’t have a quote handy) that the stuff they had been planning with the precusors wouldn’t have worked with other changes they made to the game. It’s back to the drawing board.

Did Megaservers ruin Events?

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Posted by: Vayne.8563

Vayne.8563

On the other hand, less done events, not world bosses, are now often much better. There are over 1500 events in the game. The popular events are more crowded, that’s true. But killing the giant in Nageling in the middle of the night (I live in Australia) is far nicer now than it was back then.

There are tons of events I do in passing that are populated now that weren’t populated before.

Gotta take the bad with the good.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Just go look at one of the review sites online for what it’s like to work for Arena Net. Read what former and current employees are saying. Should give everyone some insight into why things are so screwed up in this game.

How many people posted to that site, out of hundreds of employees. You know I’ve had people complain about working for me too. And then, I have people who have told me and still tell me it was the best job they ever had.

Going to a site like that is like going to a forum. The people who have complaints are always the loudest. It proves nothing.

I knew someone would come along and make this very argument. It was inevitable. Fact is that sure there will probably be some people who are just bitter and will complain.

However if you take the time to read what they say even the ones who say it’s the best place in all of God’s creation to work have some of the same “cons” listed. If those were only showing up on the negative reviews you could dismiss them out of hand but they show up on the positive ones as well.

Vayne, Are you an employee or contracted or have any kind of relationship with anyone who works or is contracted by Anet? I ask because after looking through your posting history for the past few weeks you seem to defend pretty much everything Anet does or does not do.

You haven’t looked through enough of my posting history then. There are things I’m definitely against and have spoken out about. In addition, there are dozens and dozens of threads that complain that I don’t post in at all. Mostly because I feel the complaints are fair minded, and worded appropriately.

I simply dislike unfairness and bias. I’ve lived too long and been in too many situations where people have 5% of the story and manufacture the other 95% to suit some person theory. It’s all self fulling prophecy.

People come and say this game is dead or that game is dead. It’s on every forum in the world. People still say it about WoW, which is clearly not dead. Just because someone says something on a forums, doesn’t mean that it’s true.

I’m not defending Anet. I’m trying to point out that some of the attacks we’ve seen (as in someone using the term lying) is at very least hyperbole, but people say it anyway. And I’ll call people on it, not because I disagree with everything said, but because the wording is particularly combative or wrong the way it’s phrased.

Some guy had a long list of complaints recently and I posted in that thread and only replied to one of them. That should tell you something. It means I agreed with the other ones.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Just go look at one of the review sites online for what it’s like to work for Arena Net. Read what former and current employees are saying. Should give everyone some insight into why things are so screwed up in this game.

How many people posted to that site, out of hundreds of employees. You know I’ve had people complain about working for me too. And then, I have people who have told me and still tell me it was the best job they ever had.

Going to a site like that is like going to a forum. The people who have complaints are always the loudest. It proves nothing.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Let’s forget calling them “promises” for a moment. They weren’t promises.

Let’s forget about being upset for a moment. Let’s be reasonable here.

The big “What’s coming in 2013” stuff was a sales pitch. Call it whatever else you want, that’s what it really was. And, like most sales pitches, it hyped up the product. However, it also showed what they knew we wanted, and was what they claimed they were working on as their big projects within the game.

Yes, things happen. Plans change. But this was THE big plan, and how much of it was left standing? This was the big plan, the things they knew would keep us loving and playing the game., but look what happened to it.

If they’ve fallen this far off of plan, shouldn’t we be a little bit … you know … worried?

Okay, fallen off the plan for you. Not for everyone. There are people I guess who think owning a legendary weapon is everything. The whole game. But I don’t think that’s most people. Would I like to see precusor crafting? Sure I would. Is it game breaking not to see it? Not for me.

So they added the wardrobe, account bound dyes and megaserver, but they didn’t add precusor crafting. They made it so I can wear costumes anywhere (admittedly at a cost).

All of these things make the game much much better for me. The mega server, with all its flaws, has revitalized the open world. It’s a huge improvement to the game.

Saying they didn’t do X and ignoring the Y and Z we got doesn’t work for me.

Oh, and making it so the living story season two has permanent repeatable content? I’m pretty sure Anet is making changes people are asking for.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

On the topic of iteration and without a source, I’m going to claim that ArenaNet initially implied that these iterations were done to meet common ideals about how the game should play. It would meet the pillars of game play that the philosophy was built on, which makes sense logically because of gameplay continuity and to help your audience better understand the direction of your game. For example, one of the main things they didn’t want you to be able to do was grief other players, so a lot of dynamic events involving stealth were removed from the game or drawing board before launch because they didn’t fit that ideal.

Except that’s not how they use iteration. Now it sounds like an excuse to leave us completely blind development and/or direction wise, but still generate hype regardless. Why else would you even make a statement if it’s more than likely going to be BS and you note that with a disclaimer? People have a good reason to be frustrated by that behavior.

They created a relatively alt friendly sequel of an extremely alt friendly game then go back on features that were already planned for launch (account bound dyes) to make the game that much less alt friendly, add Fractals, Ascended Gear and World XP in an alt unfriendly manner then later change these things over a year after the game or the content came out to be alt friendly again? That doesn’t sound like a company that’s focused on ideals in development, they sound confused.

Right now the development claims that were posted to let us know what’s going to happen to this game are complete vaporware, but 6 months into the next year there’s still people clinging onto some inevitability that it will still happen. It’s an abuse of the hope people have that things will get better. Not everyone who doesn’t like the way GW2 plays right now is a hater. Many of them actually care and it really really sucks when they’re completely blindsided by features they vehemently oppose. (See: November 2012)

Some people may accept that this game should and will always be developed as if it’s still in beta, but I’ll never think that’s okay 2 years after it’s already officially released.

They didn’t imply what you’re saying they implied. They try stuff, and if it doesn’t work they abandon it. That’s pretty much what they said. Lots of ideas work on paper, but don’t work in game, until you program them and try them. Some things sound more fun than they are.

A Suggestion

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Posted by: Vayne.8563

Vayne.8563

The reason you can’t do this is because you’d have to redo all dungeons and fractals. These aren’t scaling events. They’re balanced for a party of five.

If 10 people went into one, it would be like it wasnt’ there at all. They could easily run through it.

Instanced encounters like that are made for organized, or at least semi-organized groups.

Maguuma patch

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Posted by: Vayne.8563

Vayne.8563

If you have 5k hours in this game, over the last two years, of course there’s not going to be anything to do. No developer in the world could ever make enough content for you.

Ever play WoW? Everyone takes a break for months until the new content comes out. Happens all the time.

I’d like to know where this mythical game is that has more content and keeps coming out with more content that can keep someone with 5000 hours happy.

My guess is only a sandbox MMO can do that, where content is continually created by playing it. Themepark MMOs will never support 5000 hours in two years.

WoW has lots of content and its fun in its way and it has a lot going for it thats why its such a big deal. GW2 has just been a fake hype. Anet doesn’t have forever to make things right.

Who knows maybe we will get major content in this month or the next. Or maybe nothing will happen and this game will still be the same thing since release which will cause the player base to leave.

Also The ‘’ I quit’’ threads that pop up from time to time happen because those people want to let anet know what was wrong. Sure some people just make those threads to announce their departure but over all you can see the damage that no major content has done to the player base. I remember seeing 4-5 ‘’i quit’’ threads withing one week before. Think of the people that quit without any heads up or reasons to what is making them leave.

WoW is eight years old, of course it has lots of content. There are also I quit threads about WoW. WoW has lost millions of players in the not so recent past. They didn’t leave because WoW has lots of content.

I have two sons that used to play WoW religiously. They played the new content, finished it, got bored and unsubbed until new stuff came out. Usually that was a period of months.

So if it has so much content, why did they always end up unsubscribing?

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

https://forum-en.gw2archive.eu/forum/game/gw2/Is-precursor-crafting-going-to-happen-or-not/first#post2981770

There were also another posts somewhere, but I can’t find it at the moment.

Okay, that post was 9 months ago, is there any more recent info? This is what I’m getting at, I’m alright with it being a bit late, but it’s been ages and still no word.

There was a post in April.

It’s still basically another “won’t be coming out yet” post with no more information aside from that, at least it sounds like it’s coming closer to release though.

Anyways, I’m sort of done with this, I’ll just wait it out for however long it takes, just wish we had a bit more information that’s all.

Why should they provide ANY information. If things change, people will accuse them of lying. And they’re an iterative company that DOES change things. They even wrote an entire blog post about how they iterate and how things change all the time. How they scrap entire systems sometimes, even finished systems.

I don’t really think if I were Anet I’d be anxious to say anything to anyone until something was ready to be released.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.

Sounds like a promise to me.

A broken promise.

Taken out of context without the rest of the article, but why only read what you want to. It’s clear, 100% clear that due to how the company works, the constant changes and iteration that anything can and does change. They’ve said it before. They’ve said it in the article.

Why take something out of context to try to prove a point?

Its not taken out of context. I quoted the whole paragraph.

Why would they say “here is what you will see”

Small print: Subject to change, suckers.

Except the print was the same size. They said specifically this isn’t a promise. If you choose to ignore that, there’s nothing anyone can do about it. But that doesn’t mean it’s not true.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.

Sounds like a promise to me.

A broken promise.

Taken out of context without the rest of the article, but why only read what you want to. It’s clear, 100% clear that due to how the company works, the constant changes and iteration that anything can and does change. They’ve said it before. They’ve said it in the article.

Why take something out of context to try to prove a point?

GW2 needs to gain new features

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Posted by: Vayne.8563

Vayne.8563

@Vayne.8563
You can check my previous suggestions – I suggest things all the time. the reason i chose to mention another game is the fact the a lot of different people came to me from various places and said that they are considering leaving for this game.
I would gladly pay ANet another 50euro or whatever the game costs me at the time that i bought it for them to just add things that are obviously requested by a large audience from day 1.

@Nurgle.6597
I fully agree that Guildwars has done an amazing job in making you pay only once and enjoying the content without having to “force” you to buy things to progress – This really goes a long distance (for me), I personally convinced several people to join gw on that argument alone (besides of course it being a great game).

@Yargesh.4965
As it happens I work at software development, I’m aware of priorities – I just think ANets priorities are not at the right order now – who am i to say? a player and a fan of the game…

It’s still not relevant. I guarantee you more people followed ESO than are following Archeage. ESO is far closer to this game in what’s offered than Archeage, being a theme park MMO.

There are always people who say they’re going to leave, then leave and come back. But those who leave for Archeage, if they don’t come back, were playing the wrong game in the first place.

Sandbox games aren’t themepark games. People who want a sandbox won’t be happy here. You can’t make this game a sandbox.

People who don’t want a sandbox, won’t stay with Archeage no matter how good it is.

GW2 needs to gain new features

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Posted by: Vayne.8563

Vayne.8563

@Snowmoon.1758
1. Hopefully Anet won’t remove this thread since I’m trying to get Anet to add more features to the game.
2. I don’t care what game it is, it can be archeage/star wars/everquest or pacman- I care about guild wars 2

@SkyShroud.2865
unlike the first guildwars this one aspires to be open world – look at the fact that you can see all the people in all the maps, not just cities like the first guild wars. world events, world bosses…. there’s more to MMO’s then PVP.
I didn’t even mentioned in my original post the ability to kill other players in the maps.
building a house for my guild? yes. using mounts to travel the beautiful world of guildwars instead of teleporting? yes.
Influence the world like – planting trees that the entire server could enjoy? yes.
Non of these are about killing each other.

@uknortherner.2670
As it happens – I have a full time job, a wife, a child and I study at the university…
I don’t see how adding more cool features will prevent me from enjoying the game in my very little free time (which is around 2-3 hours a day). after 2 years I’ve clocked ~1500 hours of game play. so you can define me as a “casual” gamer.

@Vayne.8563
just because another game failed, doesn’t mean guild wars will fail. just like they “used” the fact that diablo 3 (although not an MMO) had to be completed 4 times to experience the full game – the clearly said in their promotional videos: "you don’t have to complete the game several times.
Same goes for WOW (and other MMOs) – when they said it’s won’t be a grind fest and not just clicking on textboxes instead of actually doing them.
I don’t see how adding a place for your guild to hang and party will “fail the game”.
nor adding mounts to roam PVE or adding mounts to WvW to add more strategy.
They would make you transform into a scorpion in edge of the mists – but god forbid you would be able to ride it…

And Anet has already said, at different times, that guild housing will be added to the game but they want to do it right. That has nothing at all to do with Archeage. We had guild halls in Guild Wars 1 also.

I didn’t say it would fail the game, but just bringing it up the way you did pretty much guarantees the deletion of the post.

Wouldn’t it have been just as easy to say we need Guild Halls, to saying we need this game to be more like another game? Wouldn’t it have gotten you a less vocal negative response? If you really want to help the game, make threads with what you want to see in the game, without comparing it to another game.

It’ll get your point across better.

[Suggestion] Dungeons Story mode

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Posted by: Vayne.8563

Vayne.8563

I’m all for this, but I don’t think it will happen. By percentage, there aren’t enough people who wont’ team up to make it worth it. Even if it’s 15% of the playerbase, it’s a lot of work for a relatively small group.

With the amount of content being planned and worked on, plus bug fixes, plus QoL updates, it’s not going to be easy to spare a team to redo the dungeon.

And until you’d done the dungeon, you can’t understand how much work would be involved in redoing it for a single player.

Maguuma patch

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Posted by: Vayne.8563

Vayne.8563

If you have 5k hours in this game, over the last two years, of course there’s not going to be anything to do. No developer in the world could ever make enough content for you.

Ever play WoW? Everyone takes a break for months until the new content comes out. Happens all the time.

I’d like to know where this mythical game is that has more content and keeps coming out with more content that can keep someone with 5000 hours happy.

My guess is only a sandbox MMO can do that, where content is continually created by playing it. Themepark MMOs will never support 5000 hours in two years.

GW2 needs to gain new features

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Posted by: Vayne.8563

Vayne.8563

Before Archage it was ESO. Then it was Wildstar. My guild is pretty much all still here and a few people waiting for those games have come back, disappointed. Not everyone is obviously, but it’s becoming clearer and clearer that, warts and all, Anet knew what they were doing when they made these games.

Do you really think people used to no kill stealing, no node stealing and rezzing anyone at any time are going to go and enjoy a more hard core experience.

Do you realize when Archeage released in Korea is did so badly they had to push out the 1.2 patch and they delayed the release in the US so we could get the 1.2 patch too, because the 1.0 patch was only barely playable?

You’re actually recommending a game that was pushed back because it didn’t work at launch in another area. What makes you think it’s going to be that much better when it launches.

The ideas behind Archeage were great before Trion bought them. I wouldn’t trust Trion with anything. I feel like they squandered the potential that was Rift and they’ll do the same with Archeage.

you are focusing on whats wrong with Archeage rather then how guild wars can improve. try to re-read my post

Improve how? By making it more like a game that already released in one area and failed?

The problem with use of the word improvement is that so many people think what they want specifically will improve the game.

I’m sure that many people think open world PvP would improve this game. I believe those people are wrong. There are people who think adding raids to this game would improve the game. I believe those people are wrong. Strangely I wouldn’t mind if Anet added mounts to the game, because I don’t think that is actually against what Anet is trying to do in the game.

Sandbox MMO <> themepark MMO. Trying to compare them, or cross pollinate ideas is not likely to help either game.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

The difference between a promise and an intended schedule is miles apart. What about all the stuff they never mentioned that they did give us?

Not really, just because they don’t specifically say “we promise to do this” or “we promise to do that” doesn’t make it okay to not implement stuff into the game that they said they would.

I blog post of intentions with a specific disclaimer on it saying any or all of this might change does not amount to a promise. They had a list of plans. They let us in on those plans. They said those plans might change. It’s pretty clear that’s NOT a promise. It’s a statement of intent.

Do you not see the difference between me saying next year I’m going to Disney World or next year I’m going to Disney World unless something comes up?

One is a promise. One is a stated intention. I wish people would learn the difference.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

The difference between a promise and an intended schedule is miles apart. What about all the stuff they never mentioned that they did give us?

Anet pls copy Reincarnation

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Posted by: Vayne.8563

Vayne.8563

This is a bad idea of this game. The game doesn’t need to be easier.

Leveling in DDO is truly truly awful. I’d rather gnaw off my own leg that level a character in DDO again. You have to do that in a game like DDO because it takes ages to get even to level 20 (no idea what the level cap is now).

Here, leveling is much much faster. There’s far less standing in the way of those who want an alt. I mean even achievements and money and karma are account wide now. There’s very little reason not to play an alt.

GW2 needs to gain new features

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Posted by: Vayne.8563

Vayne.8563

Before Archage it was ESO. Then it was Wildstar. My guild is pretty much all still here and a few people waiting for those games have come back, disappointed. Not everyone is obviously, but it’s becoming clearer and clearer that, warts and all, Anet knew what they were doing when they made these games.

Do you really think people used to no kill stealing, no node stealing and rezzing anyone at any time are going to go and enjoy a more hard core experience.

Do you realize when Archeage released in Korea is did so badly they had to push out the 1.2 patch and they delayed the release in the US so we could get the 1.2 patch too, because the 1.0 patch was only barely playable?

You’re actually recommending a game that was pushed back because it didn’t work at launch in another area. What makes you think it’s going to be that much better when it launches.

The ideas behind Archeage were great before Trion bought them. I wouldn’t trust Trion with anything. I feel like they squandered the potential that was Rift and they’ll do the same with Archeage.

New, expected nothing and got a surprise.

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Posted by: Vayne.8563

Vayne.8563

It’s not the nature of the quests that make this game for me. It’s the way that the mechanics are set up so that everything is meant to be cooperative.

No one can steal your node or you kill, for example. Everyone can rez each other (and is rewarded for doing so) without using a skill slot.

It’s not that the quests are kill and fetch (because there really only are in any game five types of quests), it’s all the little things that make this game great.

Those little things are easy to forget…until you try some other games.

Welcome to Tyria!

And raids?

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Posted by: Vayne.8563

Vayne.8563

Do they even have a dungeon team anymore? I thought I read it was disbanded.

You’re going to need to back that up with a quote or a link since they’ve pumped out significantly more dungeons in the last 2 years than a game like WoW.

The original dungeon team has disbanded, but that doesn’t mean that a dungeon team doesn’t exist. All it means is that the team that worked on the original dungeons is no longer on dungeons.

I do believe one of the main guys from that team isn’t with Anet anymore though.

The quality of the post-launch dungeons indicates that the new dungeon team has a much better direction and understanding of how to make dungeons fun, challenging and interesting.

It’s extremely duplicitous to say that “the dungeon team was disbanded” without telling the full story that there is a new dungeon team putting out better content than the original one. The term for that is “half-truths” which I would say is bordering on telling lies.

I absolutely agree with you.

The new dungeons have been hands above the old ones. More fun, more challenging and more interesting…for me anyway.

And raids?

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Posted by: Vayne.8563

Vayne.8563

Do they even have a dungeon team anymore? I thought I read it was disbanded.

You’re going to need to back that up with a quote or a link since they’ve pumped out significantly more dungeons in the last 2 years than a game like WoW.

The original dungeon team has disbanded, but that doesn’t mean that a dungeon team doesn’t exist. All it means is that the team that worked on the original dungeons is no longer on dungeons.

I do believe one of the main guys from that team isn’t with Anet anymore though.

And raids?

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Posted by: Vayne.8563

Vayne.8563

All this is true, but when you look at the amount of open world updates compared to dungeon updates, you can see that dungeons are a small part of the overall plan. I just don’t want to give people the wrong idea.

We’ve been running, more or less, the same dungeons for a very long time. There have been a few new dungeons but for the amount of time the game has been out…I think it’s fair to say it’s not a focus of the devs is all.

I think the new content will be better than just dungeons in the long run, though and I think even people who like dungeons might want to try giving that content a chance before writing it off because it’s not a dungeon.

And raids?

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Posted by: Vayne.8563

Vayne.8563

I don’t believe the focus of this game as ever mean to be raids or dungeons. They certainly don’t get the most attention. I think you’ll find open world is the focus here, and you either like that or don’t.

I prefer this to a game centered on dungeons, but everyone is different.2

gw2 population to gw1

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Posted by: Vayne.8563

Vayne.8563

Many of the people in my guild who have left the game have come back. Some of those have stayed. This game isn’t for everyone. Neither is any MMO.

Seems to have a healthy population to me. But I don’t see the point in comparing it to Guild Wars 1, because the situations in their heyday were so completely different.

Guild Hall ideas

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Posted by: Vayne.8563

Vayne.8563

from what I’ve read there wont be guild halls in GW2.

I’d love to see a quote on this, because I’m relatively sure Anet has never said that.

You know you're addicted to GW2 when..

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Posted by: Vayne.8563

Vayne.8563

When everything looks like a jumping puzzle…and on that note, it’s unlikely I’ll be allowed back into Kmart.

gw2 population to gw1

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 almost has to have a higher population of gamers, because today, there are more gamers over all. So many people started gaming in the last five years.

It would be pretty odd if Guild Wars 1 had more people playing, considering how many people there are gaming.

Of course, you can also say there’s a lot more to choose from now, and Guild Wars 1 should have a higher population. lol

Still waiting for response with game issues

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Posted by: Vayne.8563

Vayne.8563

Did you try posting on the support forum to ask why your ticket hasn’t been answered. They usually tell you to post in 3 days if you haven’t heard anything back. If you’re using yahoo mail, a lot of times it’s hard to get mail from Anet.

Slightly disillusioned

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Posted by: Vayne.8563

Vayne.8563

I’d like to see your opinions a couple of thousand hours in to Wildstar.

No one said no new races or professions won’t be coming. They’ll come when it makes sense to come. First you have to fix the core game.

This is far more ambitious than Guild Wars 1 ,and it launched too early. It’s only now getting to the point where new content can really be delivered. Where they can focus on it.

Give it some time. I have a feeling you’ll be surprised.

(edited by Vayne.8563)

Jumping vs. Chocolate

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Posted by: Vayne.8563

Vayne.8563

Feels less like a grind than running from monster to monster, killing again… and again… AND again. Variety is good. If you don’t like it, someone else will. Nothing should be handed to you. Gosh, people act like it’s the end of days when players have to work for something.

There’s “working for your rewards” and then there’s “needless grind/pointless actions that lead to pitiful rewards in ratio to amount of time spent.”

Guess where current jumping puzzles lie.

If the rewards are truly pitiful then it doesn’t matter if you jump or not and the OP should be happy.

Is it worth getting back into this game?

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Posted by: Vayne.8563

Vayne.8563

Totally a matter of taste. Lots of people have come back and are enjoying it. Lots of people come back and leave again. Which will you be?

Who knows but you?

Edit: Might be worth knowing that the new content is mostly permanent and can be repeated and done at your leisure.

Am I the only one being disappointed?

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Posted by: Vayne.8563

Vayne.8563

Well just look at the current update.

People expected a new map, and actually got one. Unfortunately the map has the size of the interior of a japanese student apartment. Of course people that like MMOs for their freedom and vast landscapes will not be happy about this. If we had mounts in GW2, you could cross the new map in approx. 10 seconds.

And the whole design of the map is a super mario platformer death trap. Really? The whole map is a single jumping puzzle. Is that what the community was asking for?
What is next? I just hope Norns get a new transformation:

Kangaroo-Form: Makes you jump twice as high and far, taking less falling damage.

Finally a useful transformation.

In the end, the start of LS2 just shows even more how far the DEVs have seperated themselves from their playerbase. They live in an Ivory Tower.

I didn’t personally expect a full map for a single two week update. I expect the map to be opened up a bit at a time as we progress. Which I think is pretty cool.

Gw Vs Gw2

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Posted by: Vayne.8563

Vayne.8563

Yes, let’s compare.

Guild Wars 1 through EotN, less quests than Guild Wars 2 has dynamic events, counting no other content at all.

In other words, you’d have to take away content from Guild Wars 2 at launch to equal the amount of content that was in Guild Wars 1 after Eye of the North launched.

I’d say that’s pretty good.

Jumping Feedback Thread

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Posted by: Vayne.8563

Vayne.8563

To be fair, I think most, if not all already, solutions to those current JPs and Guild puzzles are already YouTube. I think there will always be people who will go straight to the answers before even try it once.

The problem is not whether or not the solutions are out there on the internet for viewing, JPs are getting too prevalence as an alternative to the traditional mob-killing game-play.

Just mix it up a bit. I don’t mind seeing other forms of puzzles as a matter of diversity.

But that misses my point. I know the solutions to jumping puzzles are out there, but you still need a modicum of skill to do it. A bit of practice. There’s books on how to play baseball too, but that doesn’t mean you can win a game.

Mind puzzles are different because all the skill is the mind. If you ask a riddle and provide the answer, there’s no challenge at all.

I know how to do some of the hardest jumping puzzles in this game, but even knowing how I still breaking into a sweat in some situations.

Knowing how to do a jumping puzzle is half the battle.