Strongly agree with OP. Vayne is in here again talking about how it’s the player’s responsibility to “be social” but he completely ignores basic human nature. An mmo game especially should provide some kind of backdrop or reason for you to contact specific people and to form communities based on mutual needs “I scratch your back you scratch mine”. There needs to be some reason for people to seek out other people. Once that’s done you can begin to have more meaningful interaction that goes beyond what you need in game and you can make friends. But if any schmuck can fill your party slot and even a monkey could do it then there’s no reason for you to begin to care about who is in your party because you can just get the next guy to fill the slot too.
To me, this has been the biggest downfall of eliminating the trinity. Not the gameplay consequences (though they are also noteworthy) but the near complete elimination of individual distinction and proficiency, and the boring interchangeability that replaced it.
This game seems to strongly want to become some kind of mmorpg-fps hybrid. FPS games don’t have roles, but the individual’s skill and proficiency can be quickly seen and praised. Here, everyone just rolls into one huge ball of mediocrity.
So what about all the people who want to play the game and aren’t naturally social. The old way force them to be social even if they’re antisocial and they end up destroying everyone else’s fun. That’s bad design.
Here you can find social people if you want to be social, but no one is forced to. What you’re saying is games should basically tell you who to be. I don’t agree with this.
Forcing people who don’t want to socialize to socialize will lead to some people being forced into something they don’t want to do, and some people refusing to do it and having to miss out on vast swathes of content.
I’d consider that far worse design.
Each class should have a selection of weapons that are more balanced for solo play. 90% of the game is open world communal events. If you want to do dungeons or pvp then it should have been clear from the “mmo” game description that you will be playing alongside other players. This is exactly what op was talking about: This is an mmo where everyone plays by themselves. And it is supremely shallow because of it.
I found myself playing far more by myself in other MMOs with the trinity. I was healing so I was looking at little green bars and not really playng with people at all. If I did well no one cared. If I did badly it was the end of the world.
Yeah it was very social. I’m so glad I don’t have to put up with that crap here.
I think your anecdote is irrelevant, if you didn’t enjoy healing then you shouldn’t have played a healer. Now of course people won’t rage at you for doing a “bad job”, support is mostly inconsequential.
Except people pressure you, if they know you have a healer to play one. It happens all the time. And if no one wants to heal there is no dungeon.
Great stuff. I wish I could do it all again.