Though they don’t have a profession that fills that role, they do have a race that sort of does. The norn, worshipping the spirits of nature (and revering their ancestors as well), do very much fit the shamanistic style of play.
Not sure why that has to be part of a profession and not a race. A norn ranger would be interesting to play, particularly since some of the story quests center on spirits of the wild.
Might also have something to do with the availability of those voice actors.
I’ll never forget saving refugees from the miasma. It was awesome.
My guild has a guild hall. We meet there a couple of times a week before our guild missions, put down banners and whatever else we want to do.
I’ll be happy when/if Anet puts them into the game, but I see no reason to wait around for that to happen.
I found at least dungeon rewards in Guild Wars 1 to be meaningless, even in hard mode. Do a hard mode dungeon get a couple of gold items you could sell as unided golds, always hoping for their rare drop.
I wanted a frog scepter. I ran bogroot growths more than dozens of times. Probably closer to hundreds. Never saw hide nor hair of a frog scepter.
Most of the rewards I got from that dungeon were pretty much worthless.
And if you weren’t solo farming the Underworld to get ectos, and played it with a full party, your chances of getting one weren’t that good.
The time spent to get set up and get through stuff was a lot longer and if you wiped you had to go in again. You didn’t get a gold for doing a 12 minute dungeon run in Guild Wars 1, you paid a platinum to enter FoW or the Underworld, and if you wiped you were kicked.
To some people that’s just more rewarding I guess.
Then there were the lockpicks to open chests to get a purple or a yellow and break the lockpick.
Those who say Guild Wars 1 was more rewarding must have been playing a different game than I.
I recently re-activated my account, and am having a pleasant time playing the game.
This is about as far as anyone ever gets going back to WoW. You recently re-activate, play a few weeks maybe a few months if you really have some willpower, then realize why you stopped playing in the first place. I’ve been there, all of my friends have been there, practically everyone I know that has “gone back to WoW” has raved about how great it is going back, then 3 weeks later they’re all playing single player games or LoL and talk about the latest MMO that’s coming out that is going to be the next big thing.
Not completely true. There are a handful of people who really like WoW. However, it’s the very things I hate about WoW that make Guild Wars 2 so good for me.
There’s nothing at all wrong with liking WoW or any game. There’s something wrong with coming here and comparing it to this game which isn’t really trying to be that game at all.
The gear progression/raid end game is so so stale, just thinking about it gives me a headache. It’s okay that some people like it.
But I’m sure glad there’s at least one MMO for the rest of us.
Best part: a very large open world.
Worst part: a very large open world with no significance.
Example #1: Despite the megaserver, what reason do I have, as a player, to revisit areas like Dredgehaunt Cliffs when anything that I need from there I can buy from TP?
Example #2: What is the point of having to go around gathering materials/ingredients when you can buy the final product off TP for about the same amount of gold as the total of the materials, or even cheaper? There is no gold value at all equated to the process of creation/leveling the profession or the effort.
Example #3: In what universe of logic would a Tier 3 or Tier 5 material be much more expensive in TP than a Tier 6 material? This is currently the case with fabrics and leathers.
What’s the point of walking in woods I’ve already walked in? I’ve seen the woods. I’ve seen most of the animals in the woods. The path isn’t going to change that much. Yet every few months I go to my favorite trail and hike it. And nothing every really changes, except maybe the weather.
Guild Wars 2 is relatively similar. I play through a zone, and a few months later, I go back to the zone sometimes and sometimes minor things have changed. Changes like the marionette vista in Lornar’s, or bigger changes even like hearts and bosses and land features and waypoints in Kessex.
I don’t always do things because it’s practical or efficient. Sometimes a guildie needs help finding a vista, so I go to the zone to help a guildie. Just like in real life I go shopping with a friend, or to a movie or whatever. Sometimes I don’t care where I’m going because I enjoy hanging out with a friend.
And then there are hidden places like the basilisk cave beneath Vigil keep. Those are reasons for me to keep going back into the world.
Because almost every time I go through a zone, I find something I didn’t find before.
Is it efficient? Nope. Is this a game or a job? It’s a game. I do things simply to do them and I don’t really worried about efficiency.
Seems to me those who play strictly for efficiency will like this game less than people who like to bang around and hang out and just chill. Neither group of players is wrong. But the game wasn’t designed with both groups in mind.
You should go try some other MMOs that go down once a week for 8 hours or don’t patch at all.
This game is not bad at all when it comes to patching.
I don’t know, I like it. lol
This is a good post OP and highlights a lot of the flaws in the game as it stands now. I think that you tend to categorize people too much and pull a couple of percentages out of nowhere, but over all I agree with a lot of what you say.
The game does need to teach people how to play better. I spent a lot of time telling people why this isn’t quite like other MMOs.
The game needs more visibility particularly in big dangerous fights. You have to be able to see stuff to dodge it.
I think the game could benefit from a color blind mode as well, since many males in particular suffer from it (I think it’s more than 10%).
There are lots of things that need work. Anet has always been better at implementing cool stuff than explaining the cool stuff they implement. It’s often been an uphill battle to explain to people why you shouldn’t just use bows as a ranger, or pretty much any single weapon. There are always reasons to switch out weapons.
Just like there were always reasons to switch out major traits but many people didn’t do it.
The game has a lot of potential, but there are a few things holding it back. How it handles teaching new players is definitely one of them.
A couple of interesting things I’m seeing in this thread.
2 years, for most MMOs, is just getting started. Every MMO has to find its footing and what makes it unique. Every MMO launches with a plan, the fans tell the devs where they went wrong and they change the plan, which takes a couple of years. That’s pretty much what happened here. Business as usual. Many MMOs go 2 years between updates, anyway, and don’t have a living story in between.
The game wasn’t designed for people who just like vertical progression or even people who just like PvP. It was designed to have a bunch of stuff to do. That’s it. If you’ve done everything you want to do, there’s no subscription, you can wait until there’s more to do. This is by design.
Saying nothing has happened the first two years trivilizes a whole lot of stuff that did happen. However, the Living Story season 2 is going to be the real test.
If it resonates with the playerbase and just needs some tweaks, I believe Anet will have found a winning formula for players like me. If it doesn’t resonate with the bulk of the playerbase the game will be in trouble.
I believe there are enough players like me where that won’t happen. If you don’t like the game, there are certainly others.
What I don’t want is vertical progression and gear grind. I’d rather just have a bunch of stuff to do that’s varied enough to keep me entertained.
I made my fourth legendary recently, but what keeps me playing, mostly, is my guild. We have fun whatever we’re doing.
To me the punishment for dying is running back from a waypoint, often contested, and often not close by. I hate running back. I didn’t like running back to my body in WoW either. I thought it was a stupid waste of time.
So you’re in an event in say Orr. You die. You run back. By the time you get back, you’ve missed how much loot? How many moldy bags? Do you even get the same credit for the event? Did you miss a champion bag?
I don’t need to pay 1.3 silver or whatever it was, because I’m already missing out.
Hell if you die too fast in the fire ele, which can happen just do to stupid stuff like lag, you could end up missing it by the time you get back.
Honing your skills is a progression. In most MMOs where you can’t move while casting, the skill is in the skill buildup.
Here the skill is much different. WvW roamers and people who play TPvP will tell you there’s more to skill than just builds and cookie cutter builds aren’t all that’s used.
Using a cookie cutter is a choice. Running with a zerg, that’s a choice.
Why depend on a company to give you artificial progression? Until you can solo the hardest stuff in the game, the progress is in the honing of your skill.
Everything else is window dressing.
1. Cause it’s fun for me.
2. Because I like my guild.
3. There’s enough to do that’s varied enough where when I get tired of PvE, I WvW, then move to PvP.
This game is born to go in the wrong direction.
1.) Endgame based only on appearance is just a dead game since the start.
Endgame is just when you hit lv80. So after 1 week. After 1 week you are going to farm like an idiot (since the release we have seen an exponential decrease of the incoming gold, you have to spend hours and hours in braindead instance to earn the “right” rate of gold/hour to satisfy the addictive shines, otherwise throw out you Credit Card) If you just like to chill, playing here and there, this game is not for you. We should earn gold just because we play this game, not doing determinate stuff. You can’t earn gold doing what you like, usually you have to do what you don’t like to earn gold. Think about this.
2.) As Yoh said, Contents are ridiculous:
It takes 1 or 2 hour to complete the temporary LS
All the instances take no effort to complete, with bad rewards.
3.) As well there is no real cooperation between players.So, what are we playing for?
I’d wager a whole lot more people will play an end game based solely on appearance than play an end game based around challenging content. Stuff devs have said backs that up.
If instances are easy why should you get better rewards?
There’s plenty of cooperation between players, you’re just playing with the wrong players.
I figured it was high time I took the time to explain why I am no longer playing GW2, and I seriously don’t expect that I will be back anytime soon.
It’s the responsible thing to do I think, since most players that leave simple go silent without saying anything. So take this for what little it’s worth.The responsible thing to do is to not break forum rules, which you’re doing by making a leaving post.
1. The only people who care why you’re leaving are people who already agree with you, some of which have left. Many of us like the game pretty much the way it is. Not that it doesn’t have room for improvement, but my guild, at least, is hopping and everyone seems quite happy with the game.
2. Most players simply go silent. That’s true. This is people who like the game and people who hate the game. Making the assumption that most of the silent people agree with or would support your points is an erroneous assumption. Some people will and some people won’t, just like the people who answer this thread.
Use of the word responsible means that you see what you believe to be true as objectively right, when it’s high subjective. Even in this thread, many people disagree with what you’ve said.
If you don’t like a game, leave the game. Making a post like this is not only against the rules, but it’s completely 100% pointless. Unless you’re saying something totally unique that no one has complained about before, which isn’t the case.
The problem is you guys never saw how GREAT GW2 could have been. Many of us GW1 players did. We saw a vision of it. But it never came to pass. That’s why it is so sad for some of us.
I played Guild Wars 1 and I daresay I probably have more hours playing it than you do. But not everyone thinks that just because content is hard and challenging that a game is good or better. People play different games for different reasons. Life is challenging enough where I don’t need a game to prove my mettle.
I have over 15,000 hours in Guild Wars 1. I have 37 characters and every single one of them has finished both Factions and EotN. I’ve beaten every dungeon in the game in hard mode, except the elite areas (I did some of them), but I didn’t enjoy it. It wasn’t fun for me. It didn’t make the game better.
And there were tons of things lacking in Guild Wars 1 that I find better in Guild Wars 2 (like the lack of pathing, the non-linear nature of the game, and the ability to jump).
Don’t talk for all Guild Wars 1 players. Even Anet said most Guild Wars 1 players never finished the hard content. It’s not why most people play multiplayer games.
As for the song, yeah, I get what you’re saying completely. I love this particular style of satire and I think you did it exceptionally well.
I’d go easy on the praise, ‘cause you won’t like the version of “You’re so Vayne” he wrote.
I should write that! lol
I came out of retirement just to comment on this. This made me laugh hard. I’m not as down on bear bow rangers as a lot of people, because I don’t really care what other people do in dungeon runs, I’m not running any races.
But this is just brilliant.
It was meant as an ode to the stereotype, not as an indictment of particular players. Good to “see” you. The forums have been a poorer place for your absence.
Thanks for that, but I don’t think it’s true. Once you get the label blind fan boy, everything else you say is easily discounted. And I’ve been disliked enough to even have people follow me to reddit from here to heckle and downvote my posts there. I think my presence here caused more problems than it solved.
As for the song, yeah, I get what you’re saying completely. I love this particular style of satire and I think you did it exceptionally well.
But my wife is probably annoyed at you because I’ve been singing it all day. lol
I came out of retirement just to comment on this. This made me laugh hard. I’m not as down on bear bow rangers as a lot of people, because I don’t really care what other people do in dungeon runs, I’m not running any races.
But this is just brilliant.
Did they do things wrong? Perhaps. In our eyes, oh most certainly, but what about in theirs?
At the end of the day it boils down to Anet has their own plans that they intend to follow.
I just want to point out these two tidbits. After working with another company in the MMO business for what will soon be four years, I can assure you that your interpretation of how the MMO industry works is unfortunately flawed.
Because the reality of the matter is that in a community-driven game where profits are made on the basis that players are retained, success is found solely when the catered audience feels as though you (as the producer) have not failed them.
Producers for this industry need only portray their own vision, not abide strictly to it. The audience playing and paying for the support of the game simply has precedence in terms of their vision over the producers. Yes, producer vision is essential – for a product without a desired destiny or major features cannot sell – however selling points of a game in this industry rely solely on the fact that the producers’ vision of the game parallels that of its targeted audience to a degree it can bring a profit.
I want to note that I do not blame any particular section of the company because we don’t have that information to place a target. Mis-communication between branches can kill a company. Micro-management by executives can. Poor development cycles and lazy developers can. Even moderators not communicating with staff and staff not with project managers can.
I’ve seen the game I’ve worked on lose 96% of its yearly stable income sources in a single patch cycle within a month of that release. I’ve seen player toxicity rise to levels where over sixty percent of active players have received at least one account suspension. I’ve seen hacking prevention updates/auto-banning implementations deny over 30% of the playerbase access to the game in one go.
And what’s the worst aspect? The game was slated for success on launch. It reached a million players within its first year as a F2P title with almost literally zero ad campaigning. It’s surviving only because of its first-year/vanilla profit success.
These are the side effects of a game not being maintained well. As an employee, I can assure you that all of these faults are because of a mis-aligned company vision. When the company fails to assume the perspective of the players, the company fails entirely.
I’m not saying GW2 is dead or dying – no – it built way too much hype for that to happen for a long time, and has made a fair share of money on release due to the $60 sign-up fee. I assure you the launch profits were huge based on the number of people I know personally who pre-ordered the game and never played it again after the first week. What I am saying is that ANet is establishing a bad track record; one that isn’t sustainable. Experimenting is great, but it shouldn’t come at the cost of necessary implementations, and if it hasn’t, then there are serious issues pertaining to the teams involved with what should be considered as “standard” game implementations and updates. ANet’s vision cannot just be their own – that is – if they want to succeed as a business, especially in this industry; they need to adopt the players’ vision (I’m not referring to ludicrous posts about demands asking for easymode content and everything being free in the gem store, etc.), and utilize the professional experience they have to make their product the best, because striving for anything less isn’t good enough.
No idea what you’re basing this “bad track record” on, but I don’t think that the game is really in that situation.
Basically there are too many people who really do like the game for it to be in those straights. It doesn’t work for certain types of players…that’s 100% true. It really wasn’t designed for those players.
There are enough people it DOES work for to keep this game running for a long, long time.
No one ever mentions these, but there are some other permanent or semi-permanent changes to the game. Kessex Hills has several new DEs and gathering nodes. Three of the starter zones have new DEs, as well.
Maybe no one does them, but they were added to the game. Which makes one think….
Will any new ‘permanent’ content be played after the first few weeks? I don’t know. I do them, when I’m in the area, but not many seem to. What a shame.
No one mentions guild missions either and all of those were added to the game after launch.
It’s just a word processing file set up to keep track of dyes. Nothing fancy, but my wife asked me to share it with the guild, and I thought maybe someone on the forums may be interested in looking at it.
It’s color coded by dye rarity.
Enjoy!
http://www.mediafire.com/view/abvlvzklb96xd3c/Gw2_Dyes_as_at_31_Mar_14.odt
The gem store armor is single use only. If you want to reuse it, you’ll need transmutation crystals (or stones if your armor is below level 80).
Absence of knowledge? Knowing the map technical limitations, the upper limit of concurrent players, the ascended gear grind panic, dead maps on many servers (I didn’t say all) aren’t knowledge? Astute people can apply sensibility to said knowledge and put pieces together themselves.
Except people can’t know how many people are in dungeons. They can’t know how many people are scattered around the world even.
The fact that people can server hop changes everything. I can be on three different servers in the same night.
It’s ALL just guesswork.
Guesswork with applied sensibility and knowledge of game’s limitation.
Sensibility such as:
Map cap.
PvP population is much smaller compared to PvE population.
Easymode casual player population is larger than “real gamers”.
Many players are ignorant of lfg tool AND guesting.Like I said, you can still apply some common sense to get a reasonable “guesstimate” on the upper cap on the population and go from there. No need to think this is some impossible thing to guess.
You can apply what you believe to be a reasonable guestimate, nothing more. For example many people may run dungeons only in guilds (like me for example) and never use the LFG tool at all). With people swapping back and forth there really is no way to count.
I bounce around all over the place. I might be in a zone for five, ten minutes, then bounce to another zone, then get an inkling to do Tequatl with TTS, then jump into another server to catch an open Temple of Balathazar.
Map hopping makes it impossible to even guess. How many times do you count me? Where do you count me?
now theyre going to be reworking armors, runes, and sigils. This is something that shouldve happened before launch.
If they were going to hold off a game until it was at perfect balance they would never release anything at all.
Balancing takes time, and it changes with every release, so either they will have to spend years for balance and never add anything at all after the game is released, or they would have to use the current system.
Except what they’re doing has absolutely nothing to do with the actual balance. It’s a cheap attempt to “fix” poorly designed/implemented content, instead of improving the actual state of the content.
The “damage is over the top” was a poor excuse thrown at people who fail to see (or just don’t bother to) the bigger picture, and guess what? Most of them bought it – same people who think that berserker builds are the problem with PvE.
So you’ve seen the full extent of what they’re doing?
Because saying so without seeing it is, in my opinion, premature.
Absence of knowledge? Knowing the map technical limitations, the upper limit of concurrent players, the ascended gear grind panic, dead maps on many servers (I didn’t say all) aren’t knowledge? Astute people can apply sensibility to said knowledge and put pieces together themselves.
Except people can’t know how many people are in dungeons. They can’t know how many people are scattered around the world even.
The fact that people can server hop changes everything. I can be on three different servers in the same night.
It’s ALL just guesswork.
No one knows. No one can know. Estimates in the absence of knowledge are bullkitten. There’s no reason at all to believe anyone has a clue, even if they think they’re reasonably right.
I’m not sure what the purpose of this thread is, but I don’t see how any good can possibly come of it.
I had stopped playing GW2 for a couple of months, uninterested in the new content coming out as well as underwhelmed by the storytelling.
However although this patch was one with least quantity, it was certainly by my view one of with unexpected quality. I had been keeping myself informed about the Edge of the Mists so it wasn’t something that took me by surprise, but once I actually got into it I was pleasantly shocked by how fun it was.
I never really enjoyed WvW because of the huge scale that it is, so that smaller scale WvW style game really appealed to me. Not only that but the way the story was told for this patch made me feel like I was in an actual RPG game instead of watching a short movie.
It felt immersive, the story actually made me interested in hearing more, the way you got to just hang out with the characters made me feel a lot more interested in them. Even the fetch quest Taimi makes you do for her in the Edge of the Mists was surprisingly fun. The fact it was a PvE-like activity in a PvP world made me really get interested.
I think having areas like the Edge of the Mists where they can mix a bit of PvE gameplay in with the constant danger of a PvP environment would be a really interesting experience.
Over all I think this was a step in the right direction.
I agree with you.
Therefore I would love to have open world PvP once in a while, doesnt have to be constant, for example one weekend out of a month, where opposing servers could fight anywhere and everywhere, not just WvW or EOTM.
It’s never going to happen. Not ever. The game is designed so that PvE is cooperative not competitive. That’s Anet’s vision.
One thing I do on my server (and it may not work on all servers, but it usually works on Tarnished Coast) is that I’ll call out an event I need help with in map chat. Usually enough people show up to do the event, even if it’s only one or two. If there’s a champion involved you’ll almost always get enough people.
There is none, and I’m disappointed I joined a practically dead server, I looked into changing servers but there was a charge associated with that so I didn’t go into it any further. What is this guesting you mentioned and how do I do it?
On your start up screen, choose world select. You can pick 2 servers a day to guest to and guest to those two servers as many times as you want.
Try Tarnished Coast for starters. Then click on guest, guest again and then play at the bottom. You’ll be on that server until you log out again.
Edit: If you delete all characters, you can transfer for free…which if you’re new might be the move. Just make sure to put all your stuff that’s not soul bound in your bank first and salvage the soul bound stuff and put that in your bank.
Yep, I agree. The targeting system in this game is bare minimum compared to what’s in other MMOs. It needs love badly.
Well, thank you, Darkace and Vayne for blowing things out of proportion.
- I was asking whether ANet have plans to polish their game and expand upon some of the features that they were going to innovate (and how brilliant innovation is. The idea is fresh, but no matter that it doesn’t truly work as intended and need polishing and refining, because it’s innovation…).I appreciate ANet uncovering new ground and new ways of doing content, but they’re going to be releasing GW2 in other countries as well soon, and I would’ve thought it would’ve been a good idea to refine the content that they were so proud of innovating.
- The dungeons are being exploited, maps are left empty, bosses are damage sponges and people aren’t really using their combo fields or teamwork (I’ll agree, the bosses that have come recently are way better designed, but there’s a whole world out there that isn’t moving, isn’t breathing or living) but ANet have updates every two weeks, so we can’t argue with them, can we?
- A guy like me, who haven’t really cared for the Living Story content much since Scarlet appeared, who have spent a lot of time out in the world, who have saved villages from centaurs only for them to be attacked within minutes again (because no other DE’s are available to add variety to the place) is wondering when there’s going to be something done about this.
- IS this grand update going to satisfy my hunger for better, more refined content?
Short answer: No. The big update will NOT satisfy your hunger for better, more refined content.
It’s not a content upgrade, it’s a feature upgrade.
From my limited experience as a new player, not many. Almost everywhere I go is empty. There are more npc’s in the two cities I visited than there were players. Don’t get me wrong, I’m enjoying the game and glad I bought it, but this is the quietest MMO I’ve ever played. The Secret World has been out around the same length of time and has a lot higher population at all times.
You clearly haven’t tried the busier servers and that’s the problem with trying to judge the population.
People in this game can guest, for free, to other servers. So if you say guested to Tarnished Coast (assuming you’re on a US server, you’d see a lot more people around).
What’s the impetus to stay on a server with less people when you can play for free on a server with more people?
Good, rewading PvP?
Lack of grind?
Easily available max stat gear?
Expansions with good stories, lore and content?
…Yea there s plenty missing in GW2.
Yes there was no grind in Guild Wars 1….oh wait.
Welcome back. I really love the new map. The choke points…the ability to destroy bridges…the ability to get on the same server as the rest of my party….pretty much everything.
Anet plans on using the Edge of the Mists maps to test stuff than can be brought into the other WvW maps as well. I’m pretty excited about that.
I’m in Australia, I’m not often on prime time but I play every day.
healing signet is so strong that the warrior does not have to sacrifice DPS for it. Sure other professions can get better regen , but they have to sacrifice their damage. This is why it is over powered.
I see your point, but for the avarage warrior, it’s not that noticable. I mean sure, I see warriors do really good in pvp and wvw, but warriors gets whacked around all the time. So even if they dont need to sacrifice dps, they still die. I admit Im not the best warrior around yet, but for me the regen isnt giving me an unbelievable advantage, at best it makes me stay alive long enough to hope to win.
And besides, all classes have advantages and disadvantages. Warrior isnt an elitist class that everyone choose because its OP. If they want certain wins, they choose thieves or Mesmer.
It’s about the active ability. Currently the passive is so strong that there is no point in using the active side of the signet. You would actually be wasting health in doing so.
This thread, from what i could tell, is about berserker signet warriors – I’m not sure how that nerf in that niche is breaking the game.
I’m focusing mainly on that I agree, but a lot of people are upset about these incomming changes. Despite of that, Anet seems to disregard that entirely. They seem to completely neglect the player base opinions (I know thats an assumption).
If that is the case, the game is not going to grow. If the players are screaming 1 thing, and Anet goes in the exact opposite direction, it’s not going to end well. I guess I didn’t make that point clear.
Also, I focus mainly on those specific things because that is the things that are important to me, and they are on the edge of being nerfed.
I’m thinking there are as many people wanting warriors nerfed as there are not.
Terrible post. I’m sure that hundreds of suggestions were made. If they listened to 50 and didn’t listen to 250…did they listen? What if the 250 were terrible suggestions (as many undoubtedly were).
Yes, many things players complained about and asked for did get changed. How many? I wasn’t keeping count.
If even Vayne can’t give any major examples of suggestions that were followed, that probably means there were none. So I guess that settles it.
I guess other people in the thread proved that wrong. I didn’t follow it closely enough to know or remember which suggestions were taken up, but yeah, I know some were.
I don’t have the interest to remember or the energy to look it up. Fortunately other people have.
Anet said they need to change things in stages and this is the first step to a longer fix. That’s all it is. It’s not the final solution.
They want to move slowly to give people time to adapt to stuff, and test the changes as they make them. But this is definitely not the final change…just the change they need to make to make the other changes they plan to make.
I wanted this game to be more immersive. I had hoped, after playing Rift, that it would be exactly what I was looking for. It’s not.
It’s better than Rift for me in every way, but it’s still not the immersive MMO I crave. And a lot of the things that annoy me, would be easy to fix.
Have creatures drop what they would have. I don’t want to kill a deer and get a long bow. I’d rather kill a deer and get an antler. I don’t want to fight bosses that are just too stupid to have survived childhood. The next to last boss in the CoE submarine path, who’s mechanic is making him charge into pylons is one example. I don’t want to have stupid game mechanic stuff that makes no sense at all, just there to make it a game. There are ways to do that stuff without making it stupid.
I don’t know why there isn’t an immersion litmus test that’s done, in the way that there’s a griefing litmus test. If you come up with an idea, and it’s clearly not immersive, why not change it?
Clearly a lot of people crave immersion.
There is too much, “That would be cool!” in ANet development meetings, and not enough, “What will this break?” “How will this look to various groups?” or “How could this be abused.”
I’m not sure. I’ve never attended one of their meetings.
But I do think they need to have a person that really is just focused on whether content is immersive. Because a world can be neither living nor breathing without immersion.
I wanted this game to be more immersive. I had hoped, after playing Rift, that it would be exactly what I was looking for. It’s not.
It’s better than Rift for me in every way, but it’s still not the immersive MMO I crave. And a lot of the things that annoy me, would be easy to fix.
Have creatures drop what they would have. I don’t want to kill a deer and get a long bow. I’d rather kill a deer and get an antler. I don’t want to fight bosses that are just too stupid to have survived childhood. The next to last boss in the CoE submarine path, who’s mechanic is making him charge into pylons is one example. I don’t want to have stupid game mechanic stuff that makes no sense at all, just there to make it a game. There are ways to do that stuff without making it stupid.
I don’t know why there isn’t an immersion litmus test that’s done, in the way that there’s a griefing litmus test. If you come up with an idea, and it’s clearly not immersive, why not change it?
Clearly a lot of people crave immersion.
You can just buy ranks with laurels and the badges you get from achievement point chests. What’s the problem?
I don’t like most of the new armor….hardly any of it. I’m sure someone must, but I do have to say, it saves me a lot of money on gems. lol
Terrible post. I’m sure that hundreds of suggestions were made. If they listened to 50 and didn’t listen to 250…did they listen? What if the 250 were terrible suggestions (as many undoubtedly were).
Yes, many things players complained about and asked for did get changed. How many? I wasn’t keeping count.
You can get 30 ranks in WvW without ever WvWing. All you need do is achievements and save your badges of honor. It’s 2 laurels and 50 badges to get a potion in WvW that gives you a level. I do it almost every time it’s a daily.
It’ll take you some time, but I’m sure I’m approaching 30 levels.
Make sure you do your monthlies for the extra laurels. Badges of course come from achievement chests.
Recaps aren’t only for existing players. Do you have any idea of how many people have bought of the game during the recent sales. I don’t know about you, OP but I have a done of new people in my guild. One started last week. He has no idea. So how would he approach the living story.
There are other people who ignored the story altogether, and later on might want to know what’s going on. Obviously if you’ve followed it through, you don’t need a recap.
Edge of the Mists is something for WvW players who are part of this game. They’ve been crying for something to do for a long long time. They’ve also been complaining about queues.
So two weeks ago, they introduced two major world bosses for PvE. This time they introduced something for WvW. In another 2 weeks it’ll be something for PvE again.
Not every update has to, or indeed should, be centered around PvE.
Anet is trying to get all the modes a bit more unified, including SPvP. There are good reasons for it.
And there are plenty of people who don’t stick to one mode as well. It’s true a portion of the playerbase will never touch WvW…but I’m in a PvE guild and a good percentage of people (more than half) like “some” WvW in the mix.
So not all PvE players are going to avoid or feel disenfranchised by Edge of the Mists.
If a player really REALLY hates PvP they only have to wait two weeks for the next update.
It’s a test map for stuff that might work in the main maps. Anet said so. So now they can make changes in the future and introduce to this map without affecting scores. When they find something that works, they can than make similar changes to the main map.
I don’t know about anyone else, but I can’t think of anything much more useful than that.
Guild Wars 2 Flat PvE Square miles = 58
Vanilla WoW Flat Square miles = 80Using the same methods found in this infograph
Which spawned from this threadDo note that this simply a flat surface measurement.
Relevance?
To the back and forth kitten posting between you and devata, none.
To those discussing the world size, project size, and whatever worthless derailment they can attempt to grasp at, a small reminder.
So, aside from map size, how many quests did vanilla WoW launch with? Because Guild Wars 2 is much bigger in that sense with over 1500 dynamic events, at least 50 personal story quests per character, 300 hearts.
There is so much more content in Guild Wars 2 than there was in vanilla WoW it’s not even funny.