Showing Posts For Vayne.8563:

Open raid content is amazing!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

^ but many people don’t want instanced raid. That’s why it is much better to do private overflow instead! >

Many people do want this type of content instanced. The best thing for Anet to do is to apply critical thinking and make this content instanced. I’m fine if people want to call it a private overflow rather than an instance. GW2 has all manner of confusing terms and labels and one more won’t hurt anything.

I don’t think it actually matters that many people want this, though. It’s not enough to say many people want this. Many people want stealth removed from the game too. Just because people want this doesn’t mean it will benefit the game, or Anet’s vision for the game.

People keep saying Anet has no vision for the game, but I think they do. And I think that vision is pushing content, more and more, to the open world. Doing less and less in instances.

They keep talking about a living/breathing world. That’s pretty much their current motto. This is where they want to go. Which means they want the playerbase playing in the open world.

You start making instanced raids and you lose those people from the world. They might be happy, but it might not work for what Anet is attempting to do.

Before Anet would make such a drastic change to their vision for this game (the one they’re pushing forward aggressively and currently working on), you’d have to know how many people feel that way, compared to how many people who would hate it.

If this becomes another raiding game, where people wait around in cities for their queues to pop, I know I won’t be very happy.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

For 50 bucks they received so much content as in 10-15 single player games

I’m imagining GW2 on one side of the scale and 10 Elder Scrolls games on the other…

To be perfectly honest, I enjoyed Assassin’s Creed II a lot more than GW2. To compare a single-player game with a mmorpg though..? The mmorpg will always have more hours since it has interaction with other players. That doesn’t mean that it has a better value than the single-player game. Most of GW2’s explorable maps seem like a copy-paste of hearts.

Except hearts were never supposed to be the mainstay of this game. Every zone was originally supposed to be more like Orr. Anet added hearts very late in the piece, not to replace traditional questing, but to keep people in areas where quests occur. That’s why most hearts can be completed doing quests in that area, without even attempting the heart.

There are 300 or so hearts in this game…there are over 1500 dynamic events. That’s the meat of this game and they’re definitely not just copied over from zone to zone…at least not all of them.

Though like all games…there are so many quests you can have. Kill this, collect that, protect the other thing….that’s what quests come down to, no matter how you skin them. I think one writer listed five different quest types and pretty much all quests are a variation on those. I’ll try to find the reference.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But were are all in instances already in dungeons, fractals, LS zones etc. Even the world zones are instances in themselves, due to game design of portaling between zones. Its not a true “open world”, in that sense. The issue isn’t due to the instances themselves, but the lacklustre nature of the map zones. Many of them are simply a PITA to navigate, or feature silly invisible walls or have designs that are off putting. Those kinds of things make a map zone highly unappealing to the wider playerbase. But that is a separate issue with MMO’s of all kinds, where lower level zones are low population once the game has been out for a while.

It still doesn’t preclude instancing for special event bosses like Teq or Marionette for dedicated teams or guilds.

Exactly we’re already doing dungeons and fractals and other stuff. Anet is trying to shift focus back to the world. They’ve been trying for a long time.

And when they make an instance…something like TA Aetherblade, which is a great dungeon, it gets largely ignored. Dungeon runners, most of them are just farming. That’s it.

So, what’s the benefit of making these raids. If they’re not profitable enough people won’t do them. If they are too profitable they take people out of the world so everyone can come on the forums and say no one plays this game anymore.

It’s a lose/lose situation.

Instanced Raid Content

in The Origins of Madness

Posted by: Vayne.8563

Vayne.8563

Instance suck in general. GW2 is about open world. People can come to events, learn new things, meet new people and work together and even overcome griefers and compensate for the real bad players that are still part of the community.

If you want an instance like with a larger guild just go to an overflow. There are enough that are empty quickly as famers and likes leave quickly. So no biggie to get your own instance if you really want to.

But as said GW2 is open world and it should stay this way. There are tons of players who do not want to join some larger guilds but prefer to meet new people and play together withthem and overcoming a challenge.

“LFG 15 condimancers, 10 guardians, 125 zerker warriors, full ascended, gear check” is just bad for the game. It’s already hard to find players for existing instances as more experienced players stay to themselves. How are new people supposed to learn?

Yeah, I despise any kind of instances…

What I would like to see though, are 10-20 player dungeons, where they have to play coordinated…

What is more important: if you have a DC, your spot on a map (including WvW) is reserved for about 60 seconds.

I don’t agree. GW2 is about whatever you want it to be about. I love doing dungeons, and so do a lot of people. And it’s obvious a lot of people like large raiding content because the mainflows for Wurm are always hardcapped. Why not give those types of players the things they need to really enjoy that type of gameplay? One of the biggest issues right now is getting people to join teamspeak and getting them to run proper builds and strats. You might not like it, but the wurm requires a lot of dps, and we simply can’t down it with (for example) 60 bearbows in sentinels gear.

What I would like to see though, are 10-20 player dungeons, where they have to play coordinated…

You want this? That’s exactly what I’m asking for. So I fail to see where we disagree other than the philosophy of individual freedom vs the group in the context of a multiplayer game.

Nope, Guild Wars 2 is about the open world. Why? Because Anet says so. They’ve been saying this since day one. It’s always want they wanted. A living breathing world. It’s the first thing you see in the Guild Wars 2 website when you go there.

What part of instance makes a world living or breathing.

Big multiplayer instances take people out of the world. That’s why Anet put guild missions into the world.

You may personally want instances, but that’s not what the dev team is going for, and it’s not what brought people like me to this game.

Daily feast is out of whack

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree with the OP.

Yes, it’s easy to cheese this achievement. But shouldn’t dailies come from natural play?

How is eating 12.5 hours worth of buff-food “natural play”?

I don’t visit the laurel vendor during natural play. Some dailies are there because some people like certain things (like the minigames which not everyone does naturally) and some are there JUST to teach people some of the game basics.

So dodger and laurel vendor are in there to introduce people to dodging and the laurel vendor. Eating is in there to constantly remind people to take their food. Food buffs are a relatively big part of this game and most people don’t use them.

I think the reminder is a good idea.

There are 9 other achievements you can get while you play. The food buff thing is there to get people thinking about food….and also to give them progress on their food eating achievement.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

GW1 wasnt every good at informing players HOW they moved across game worlds. Countless times players would be asking how to get to Tyria or Cantha. But yeah Proph had a much reduced population with factions and nightfall releases. However even when those were not released yet, the instanced nature of the game made it feel like it was emptier than it really was.

Its why Camadan became known as Spamadan, because so many people flocked there to chat and team up. Along with the usual suspects of sellers, bots and guild recruiters.

That would not happen here because we have open world maps. Even with the additon of instanced zones for special events it would not make the other events “empty”. We can see this with Teq currently. Numerous players who do Teq battles have moved on to the triple trouble event. However Teq still has plenty of people available to take it down in certain servers. Ofc some servers will have issues due to low populations but they have that now anyway, even with open world bosses.

It would give Anet a great excuse to merge some lower pop servers together, and provide those servers with the numbers of players they want.

You’re talking about events…I’m talking about the world. Most of the world on most servers is empty already but the living story focuses us on it.

I hardly ever used to see people in Kessex Hills. In the last couple of months, before this living story, there were people all over the zone. Yes the focused on a few boss fights, but there was drift. I’d run over an area that I hadn’t been since launch and someone would be there, cutting wood, or mining orr, or doing an event or whatever.

People waiting for the Marionette fight often go around Lorners while they’re waiting and do zone completion on different characters. I know several people doing this.

It’s not about Tequatl and big bosses with big rewards. That’s always going to have someone going to them. It’s about people out in the open world, making the world feel more alive.

It’s not going to happen if everyone is instances.

Tips on new / start up guilds

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

In fact, map spam actually turns me off from a guild. I won’t even think about a guild who spams map chat, because it feels desperate to me (not that they’re necessarily desperate).

I’ve had a guild since day 1 and we’re up to about 160 members now. I’ve never spammed map chat to find guild members.

Think of it this way. If you are part of a club that accepts anyone, well then, why would I want to be a part of it.

The focus IS very important. When I talk to people I tell them I have an ultra casual guild that would rather fail a dungeon run with friends while laughing than succeed with complete strangers. This gives me the type of person I want in the guild. I can’t remember that last time we failed a dungeon run, but we do have a no blame dungeon thing going on. People make mistakes and we laugh it off and move on. It’s cool. We have fun. We teach them how to play better, but not by shouting them down.

The thing is, if I just opened up this guild to anyone who answered a shout in LA, I wouldn’t have that kind of guild. I’d have a bunch of people who wanted phat lootz and wanted to min/max and cared whether I took a ranger or engie, or why aren’t I on my zerker warrior for a speed run.

I don’t care that other people play that way…I just don’t play that way and don’t want to join a guild of others who play that way.

So focus really is very important, not just focus on what you do, but focus on who you are.

But spamming map chat in LA. You might grow your guild right into the ground.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They do work.

But still, I’d take half of your opinion as accurate.

Devs, give us more open raid content + closed raid content ( WoW-style ). It’d keep both groups satisfied and make this game’s end content truly outstanding. Hell, I’d prolly quit complaining myself, lol.

Yeah but I’d start complaining. lol

Haha, why would you?:P I mean, having both sides of the coin is not the worst of the ideas, especially if it would please those complaining atm and keep satisfied those that don’t complain atm.

I think it’s more complex than offering two types of content. I think that offering a lot of content, while great in theory, is bad in practice.

This is what happened in Guild Wars 1. Anet offered prophecies then came out with Factions. Everyone wanted to play factions when it came out and a whole lot of people went there…which left Prophecies a lot emptier. I mean, it was a year old, right? All the original people had played it to death. Six months later, we get Nightfall. Good thing Factions was a short game.

So now the playerbase was split among three games. It doesn’t matter that they were tied together. What matters was that people were having a harder and harder time trying to find people to do missions. Probably why Nightfall included heroes for the first time.

Now we already see “open world is dead” posts on these forums. So let’s say there’s giant open world content and also big guild content. You take those 40 players out of the world, well it’s only 40 players right? But it’s not. It’s all the guys who would raid and ignore the open world content all together. 40 × 5? 40x 100? and everyone one of those people would be out of the open world.

Anet wanted a game about the open world. That’s what it was always supposed to be about. If you go to their website now, it says “Enter a Living Breathing World” not enter an fun instance with a hard boss. It’s a different dynamic.

For years, MMOs have been focused on delivering end game content as instanced content. Even Rift, which has open world zone wide events and dynamic events ended up funneling you into dungeons and raids. Why? Because Scott Hartman the head guy over at Trion (at the time and now again) loves raids. He was like a raid guy. So he pushed raids.

And a lot of people walked away because we were sold an open world experience and that essentially ended.

Nothing that takes the bulk of the population out of the open world for any length of time is good for this game. Its’ why guild missions are in the open world too. They’re not instanced for a reason.

So other people can participate if they see something happening.

A living breathing world requires people in it. And yes, you’re not always going to have people in every zone, but the living story does bring zones to life for a while and then we all move to a new zone.

Look at what it did for Kessex Hills.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To me GW2 feels like a game that’s still not finished yet.

I agree with this. I thought the game would be mostly finished by the one year mark, but clearly, there’s still a ways to go.

But unfinished doesn’t have to mean unfun.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They do work.

But still, I’d take half of your opinion as accurate.

Devs, give us more open raid content + closed raid content ( WoW-style ). It’d keep both groups satisfied and make this game’s end content truly outstanding. Hell, I’d prolly quit complaining myself, lol.

Yeah but I’d start complaining. lol

Daily feast is out of whack

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Or, if you have a guild whith people who are cooks, there’s a guild bank full of stuff you can use for free. lol

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the problem for many who don’t like GW2 is they paid money for an MMO, and recieved a gem-store driven theme park.

I don’t know…I bought this game TO not receive an MMO. That is to say I didn’t want a traditional MMO and I think that was delivered. If you paid attention to what was being said before you spent your money, it’s sort of what they were going for.

Account Activation Birthday Gifts

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But it would also mean getting 1 birthday booster instead of one for each character. I like those boosters.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Have you ever played a game with 1 virtual server(with instance) before?

Not that I played TESO beta, you still have instanced of zones. And it still segregate players base. You may have a bunch of friend on another server and some on another server. Yes the TESO idea is smartly add everyone together. But I can’t say it’ll always be perfect.

I’m not aware of any current games using this model and it appears that ESO is breaking new ground here. Yes, it is all about managing work across computing resources, software and hardware and players will be distributed across instances of zones, ideally not aware of it. And, yes, it can be implemented well or poorly, but this is the direction for games in the future.

Isn’t Eve Online all on a single shard?

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Poor Vayne – attacked for supporting ANet, attacked for criticising ANet.

I feel Vayne has a very valid point in this thread – I’ve stated my reasons in another post above, but am just trying to bring this round back to topic.

I am guessing that the idea behind making these achievements “group” achievements is to make it “harder” to get achievements, since people have been asking for that. However, it’s not that it’s hard to get the achievement, because all it tells you to do is dodge, which most of us are perfectly capable of. It’s that it’s so tied to other people and an entirely random chance whether you get it or not. Which shouldn’t be the case on my personal achievement score.

It’s artificial hardness to me, and that I don’t like. And yeah the whole posting a negative thread thing is ironic, huh? lol

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I truly fail to understand the idea of an “achievement hound”. These kind of people usually tend to ruin the game, tbh.

You mean they ruin the game for you. I’m pretty sure that if you took all the achievement hounds out of the game, you’d have a severely diminished population. I think that might ruin the game for you even more.

I fail to understand min/maxers and speed runners, but what you can you do.

I fail to understand min/maxers and speed runners, too, but the achievement hounds are often the reason why many guilds fall apart ( numerous threads on reddit, gw2 forums, where people said those 17k ap people didn’t want to participate in guild missions, help with dungeon runs etc. ’cos they had to do all dailies, LS and so on, and so on ).

That’s the sad truth: once you remove all those game-ruiners from the game, the community gets so tiny it’s almost impossilbe to play.

PS We should be able to do only 5 daily ap. Once we’ve done them, we can’t do the rest of the daily ap pool we choose from.

I’m an achievement hound and I participate in every single guild mission. You can like getting achievements and make a decision to help someone instead of getting another one. I do it all the time. I’ve given up doing a daily to help a newbie around the game. It happens. It’s not the end of the world.

Still I’d like to feel the achievements that are there are fair. I don’t feel this one is.

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And on the other hand you have achievements where people seem to think that they are forced to “google” or use the mapchat. Why don’t you complain about that?

Because that doesn’t bother me, so I don’t complain about it. I only complain about stuff that bothers me. Others can complain about stuff that bothers them.

What an odd question. lol

You do only complain when something is too hard/random but not when something is too easy?

No. Nor do I complain when they’re too hard. I do complain if I feel they’re too random.

I have no real control over this at all. I’m not on that other platform two, three platforms away. I mean think about this…how easy would it be for a small group of people to troll this event? To screw it up intentionally.

I just think it’s bad design.

I never complained about an achievement being difficult. I never complained about Liadri. This isn’t about difficulty.

I’ve dodged several lanes perfectly and each time bar one, someone else on another platform failed.

Why be a Pain??

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I sometimes call out the people who are abusive in chat. I never publicly call out someone who isn’t particularly skilled in play.

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I truly fail to understand the idea of an “achievement hound”. These kind of people usually tend to ruin the game, tbh.

You mean they ruin the game for you. I’m pretty sure that if you took all the achievement hounds out of the game, you’d have a severely diminished population. I think that might ruin the game for you even more.

I fail to understand min/maxers and speed runners, but what you can you do.

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And on the other hand you have achievements where people seem to think that they are forced to “google” or use the mapchat. Why don’t you complain about that?

Because that doesn’t bother me, so I don’t complain about it. I only complain about stuff that bothers me. Others can complain about stuff that bothers them.

What an odd question. lol

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Vayne. We are not talking about definitions, we are talking about the thing defined. An overflow is an instance of a zone. The problem of empty overflows is the same problem as the problem of full overflows. The problem is how work is managed across resources. If you talk at all about overflows you have to talk about instances of zones. Not the definition, but the thing itself.

Okay the semantics of what you want to call it, however, really doesn’t matter. You can call it an overflow, you can call it an instance.

I’m inclined to believe this game would have been better without servers at all, like the Guild Wars 1 system…even though that would have made WvW a different concept.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

I’m saying it’s off topic. Start a thread and we’ll talk about it. I’ve already received too many infractions for not staying on topic.

Talking about instances of zones, or overflows, is off topic in a thread titled “Another empty overflow….”? I was addressing that topic. What topic were you addressing?

You were addressing the concept of instances, he’s talking about empty overflows. It’s off topic. Want to talk about what constitutes an instance, by all means, talk about it in a thread about instance definitions. The OPs complaint has nothing to do with that definition. I won’t respond to this again, I don’t need another ban for being off topic.

Why be a Pain??

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree wholeheartedly. Insulting people for failing isn’t doing anything to make this a better game or community.

Achievements for Limited Time Events ...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Reposted from reddit with the blessings of the author

Achievements for Limited Time Events should not have a random element.

Okay, so I’m an achievement hound. I get every achievement I can. I enjoy it. It’s fun for me.

In the current Living story, the marionette achievements are, to some degree based on pure luck. You can dodge perfectly, finish the boss in your lane and win and STILL not get your achievement because someone three lanes over has failed to do the research into the fight, or has lag, or just can’t cut it.

And I don’t want to be annoyed with those people because it’s not necessarily their fault. They could be logging in from a place with lousy internet. They could be on meds for pain. I don’t know.

But I can be mad at Anet for making a achievement that I can do perfectly that fails because some completely stranger can’t do the rest of it.

It would be different I think, if you have to win in your lane but asking all five lanes to win to give you a dodge achievement is bad design.

And you know, if this was something I could do a year from now, maybe I wouldn’t feel the same way, but if you’re an achievement guy like me, you’re going to want to try to be there whenever you can to get those specific achievements, which means a lot of waiting around for an event to start. Is this really how Anet wants me to play their game?

The worst bit is, every time I dodge perfectly, we fail to cut the chain and I don’t get credit. Every time I get hit, we succeed and cut the chain. lol

It’s annoying as hell.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I’m confused do you mean stay in the zone you’re in and do events or travel around and wait right before Mari or Wurm? Because if you leave you’re going to be stuck in overflow. There is a reason why people are camping an hour or more ahead to get to these bosses or else it wouldn’t happen at all. Because I have to get there at least 45 minutes early or else it’s a fail overflow group. Few of our guildies were in with us, left and got stuck in overflow with a fail.

Most days I can do my entire daily in that zone. I have multiple characters. I can take a character each day and work on zone completion if I want. There are things you can do.

Admittedly they may not be the absolutely most exciting stuff in the game, but you’re still getting drops, you’re still harvesting, still getting karma…you’re working on whatever you’re working on…you’re just staying in the zone.

It’s not perfect, but it’s certainly not bad. My point is you don’t have to stand their and wait.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

I’m saying it’s off topic. Start a thread and we’ll talk about it. I’ve already received too many infractions for not staying on topic.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

So bottom line you don’t know how this game works or any game works. Is this what you are attempting to say?

You’ll never get him to admit there’s anything ever wrong with GW2.

Why not check out my comments in this thread:

https://forum-en.gw2archive.eu/forum/game/gw2/what-would-keep-me-around-in-GW2/first#post3555905

Trying to make me look "bad’ by making stuff up doesn’t make you look good. Just saying.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

Haha, every single zone is instanced, obviously. You don’t know what happens when you enter a zone do you? Do you have an inkling as to what is going on in terms of the underlying software? Nothing has to do with what you want or don’t want. It’s simply what is and what isn’t. What isn’t is instanced zones that work.

Having nothing at all to do with the OP’s problem of not being able to do what he wants when he wants. It’s another conversation. If you want to talk about instances or not start another thread.

Suggestion: Bring Marionette back as Fractal

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

I’d prefer it as a guild mission to a fractal also.

what would keep me around in GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is a big problem for Guild Wars 2, one of the biggest I think. The attachment to characters in this game, for me anyway, is a whole lot less than I would have hoped. I mean the OP is making a list of stuff that would take a couple of years to do, some of which is in the works anyway. But the problem of character attachment in this game is very real.

In Guild Wars 1, the missions did a pretty good job of making you a part of the story. The design choice here, of having 5 chapter story increments that end completely and then move on to something unrelated is probably a bad design decision. There’s nothing to root your character.

In Guild Wars 1, when you did missions in Ascalon, most of the side quests related, more or less, to your mission. Here it’s not like that.

I don’t know the solution but the personal story doesn’t involve me quite enough to attach myself to my characters the way I should.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

The game is instanced. It doesn’t matter if it is advertised as such or not. The issue becomes is it well instanced or not. A well instanced zone is one where you don’t know you are in an instanced zone. Therein lies the issue that is discussed over and over on the forums.

The game isn’t instanced. The game is open world….it’s simply not seamless. Every game as a cap for how many people can play and if it exceeds that cap you have to wait. Technically that would still be an instance. The only difference is, Guild Wars 2 gives you an option to not wait.

Regardless of whether you call it seamless or not, the OP is essentially complaining he wants to do what he wants WHEN he wants. I’ve yet to find any MMO where that’s possible. Not in WoW, Rift, Lotro, DDO, Guild Wars 2. It may very well be that that’s inconvenient but it’s still a fact.

Sometimes you can do what you want, when you want and sometimes you can’t.

SUGGESTIONS [moderator, please pin this]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What I would like to know is why the suggestions forum was sent to the dumpster? All this did was migrate suggestions to the game discussion forum, might as well just shut all the forums down. Was it because they don’t care about our suggestions or what?

People consistently complained when their suggestions were moved to the suggestion forum. A lot less people actually looked at the suggestion forum. Suggestions will get more traction being in the appropriate sub forum.

It’s not about caring or not caring. It’s about exposure of ideas to those what have to live with those ideas.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game

^^ Exactly.

Personally, I try to make as few assumptions as possible as to how others should be managing their lives.

I do that too…until someone comes on a public forum and complains about how things are so tough, because they can’t have things the way they want it at the exact moment they want it.

At that point, I make suggestions, get this, to be helpful. There are things you can do. If you insist on saying you can do nothing, that’s okay too, but if you’re going to come to a public place to vent about it, people will suggest things.

This isn’t about not being able to do what you want in the game. It’s about people who have no patience, or maybe no time. Either way, MMOs all require time and patience. It’s where and when you have to wait that’s different between them.

No matter what endeavor you have, if you have a lot of people all having to get together to do something, there’ll be a waiting period. The mov ie starts at 8 so if you get there at 7, you get a good seat. If you get there late, it could be sold out. That’s sorta like life.

In other games I’ve waited for healers, waiting for party members, waiting to log into the game altogether because of a queue. Here’s a person complaining about having to wait to do a single new event that everyone wants to do.

Having it instanced might well solve HIS problem but it might also create a problem for half the player base. In which case that’s putting one person’s needs in front of another.

This game wasn’t advertising in instances. They advertised it on the open world and they’re trying to keep it in the open world. Some people would be happy with instances and not one of those people would then come out and say Anet lied to us if it happened.

Seems like a double standard to me.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

But you do, it’s: “Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.
Or don’t do the event.”

AKA “I really feel like cheese, better go eat some ham”

You can’t always do something when you want to do it. It’s the world. You can’t always run a dungeon if you don’t have enough people. You can’t always do an event that’s not up at the time. And you can’t always do the event you want when you want to do it, because that’s how it is.

It’s really that simple.

(edited by Moderator)

Which class should my GF play?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Ranger is by far the best profession for a newbie to play, as far as just being survivable goes. Those who say warrior over and over again are dead wrong. Plenty of people who aren’t good at this game die repeatedly as a warrior. It’s not the best profession for a person who isn’t well known to MMOs.

The thing is, the ranger pet gives her some extra benefits. It does take some aggro off her, it does give her something to collect, and if she goes down the 3 skill can rez her and see her safely off if she gets in over her head.

Necros are a good choice for people who have a bit more experience. Rangers are a better choice for people who have never really played an MMO before.

Another empty overflow.......

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Why is it that people feel they have to sit around. Go do a few events, gather some stuff, kill a few things….you know that is playing the game, even if it’s not doing the dungeon you want to do, or sitting in WvW.

Or don’t do the event. That’s how it was designed because it does need a massive amount of people. There’s no easy answer to this problem.

Anet can’t allow infinite numbers of people on a server, because the lag would be too bad to play. Anet COULD make event so that there were no big and interesting ones, but that wouldn’t be good for the game.

Anet could put the game in an instance and most people who didn’t have big guilds wouldn’t bother playing them, as is the case in most games with raids.

So what’s the answer. You bring up a problem but I’m not sure I see a solution to it.

I like Guild wars 2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, not that this will surprise anyone, but I agree OP. This game is a lot of fun for me. It’s not without it’s faults, but it’s far better for me than any other MMO I’ve played.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The OP has some valid points about problems in this game that need to be fixed. But I completely disagree that the Living Story destroyed this game. In fact, since the game still exists and seems to have players in it, one would think it’s not been destroyed at all.

I do know a lot of people don’t like the living story but I also know that a lot of people do like the living story.

Obviously people who don’t like it feel the game is ruined by it and those who like it, like me, may very well think the game was saved by it.

Hi Vayne. I understand you disagree and I’m okay with it, just allow me to clarify what I ment with it.

The game is not dead at this moment so in principle, no living story did not kill it… but in the future (mid this year, next year) GW2 will get into a struggle to keep it’s head above the water with games like Wildstar, ESO and EQN launching. That’s obviously quite normal, because new games always have more new content to offer than existing ones.

In this case however, I don’t see what GW2 can offer that isn’t in those other games and most likely will be better in those games. Living Story is fine, if you like stories, but for me it is not equal to what a traditional expansion would have given us. In the first year I was totally okay to pay an expansion. By this time, I’m doubtful if I would purchase one, given that I can go play a completely new game for the same price.

So yes, indirectly Living Story may cost GW2 a lot of their playerbase in the year to come, because it reduced attention for other parts of the game that are in a rather sorry state (the same state as they were at launch actually): SPvP, WvW.

Edit: decided that that was not all. :P

To add, I don’t think that this game is necessarily done for. The more time I spend reflecting on it, the more I HOPE that it will not. So let this thread be a (timely?) warning to ArenaNet and hope that they manage to add enough content of worth in the feature patch coming April/May to satisfy their player.

There’s an interesting conclusion you’re drawing though. You’re assuming Guild Wars 2 will keep it’s head above water. I’m assuming no such thing. Because those others games are either being made to cater to a different crowd, or because those other games may not be all they’re built up to be.

I played the ESO beta and I really enjoyed the franchise. But it does have a subscription fee and it is made more for console than for computer. Will a lot of people buy it…no doubt. Will a lot of Guild Wars 2 players buy it and stick with it?

A lot of people play this game because it doesn’t have a monthly fee. That alone will keep this game going. And a lot of people have time and energy invested in the game. I don’t know about you but for a lot of us, if we’re happy where we are, we don’t go out and just start looking for new MMOs because we’ve invested time and energy in the old MMOs.

I didn’t leave Guild Wars 1 to play Rift, until I’d done every last bit of content and nothing particularly new was coming out. I’d never have gone to Rift at all if Guild Wars 1 had new content, because I enjoyed the game.

For people NOT enjoying the game, many of them will leave…but for people enjoying the game…starting over isn’t all that fun. And keep in mind that if you leave to play something else, there’s a chance you’ll miss some content. If you like the game you might not want to miss content.

I’m under the impression that despite the obvious discontent of some on the forums, there’s a pretty big group of people who really like this game…my guess is enough to support it even with the people leaving.

But do you really think Anet has nothing in store to combat these games coming out? Nothing new up their sleeves? Nothing they’re saving to make this game more appealing?

I think that’s extremely unlikely.

I do agree people who don’t like the game will leave…but I think you underestimate how many like the game and have a whole lot less reason to start over elsewhere.

Voice Actor for Trehearne

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think probably the direction was lacking rather than the talent. Obviously the actor could have put more into it, but my guess is he wasn’t asked for that.

Which was obviously a mistake.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The OP has some valid points about problems in this game that need to be fixed. But I completely disagree that the Living Story destroyed this game. In fact, since the game still exists and seems to have players in it, one would think it’s not been destroyed at all.

I do know a lot of people don’t like the living story but I also know that a lot of people do like the living story.

Obviously people who don’t like it feel the game is ruined by it and those who like it, like me, may very well think the game was saved by it.

Am I the only one being disappointed?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Quality and quantity are two different things

But not necessarily mutually exclusive.

minipet battles

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 released too early because ArenaNet got pushed by NcSoft. If NcSoft hadn’t been such kittenbags, GW2 would have released way better with more features and content than it did.

I usually agree with you but in this case I’m not 100% sure NcSoft can take full responsibility.

It was clearly a business decision to launch when they did but I think even Anet would have agreed they had to launch before MoP came out, because if it was a runaway success, it could have seriously affected sales.

Anet may be a company of artists, but they still would want their game to sell.

"Guild Wars" a misleading title

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Destiny’s Edge was a guild. They are at war with the elder dragons. They fought and defeated dragon champions.

Guild Wars doesn’t have to mean guild vs. guild. It can mean guild vs. environment.

I was searching for an apt “rofl/lol gif” to copy in here, but alas, all of them fell terribly short to reflect the boundless hilarity reading your ingenious post had caused.

You won the Internet today, sir, and I’d hazard the guess that Mad King Thorn would’ve renounced his claim to his esteemed title and bestowed it upon you.

Yeah. It was pretty funny how he schooled you with an extremely relevant point regarding the OPs question.

sigh

Schooling, you say?

Copied over from the first page:

On a bit more serious note: you’d expect from a game heavily implied to be built on the Guild Wars of old – and the last, bloodiest war that raged for 57 years, making the bedding for all the world-shaping calamities to come – to actually make allusions to those. But at least not disrespect it as much as it has become one of the main foci of the writing team! I mean, you wouldn’t handwave away the importance of the very reason these wars broke out, would you?

Still, aside from Trahearne’s monologue in the story step of A Light in the Darkness and a footnote in a secluded outpost in Malchor’s Leap, there’s absolutely zero reference to the Guild Wars.

The Guilds need to combine to fight the dragons. I’m not sure that’s particularly ingenuous. It seems fairly obvious to me.

Good thing that is so well reflected in the game… not. For further information, please check out the paragraphs above. Reading through the whole, merged thread to realize the point of both OPs questions wouldn’t hurt either.

I didn’t post my initial comment in the whole merged thread, so I would have had to have read another thread to say that. The thread was merged after my post. So much for snide and unwarranted comments.

The game is very clear that Destiny’s Edge is a guild. I’m pretty sure everyone knows that. The entire dungeon path through the game, the story path, tells the story of Destiny’s Edge. It’s a major part of the game.

I played through all of Guild Wars 1, many MANY times and you know, in game, in PvE, the Guild Wars were virtually never referred to.

There was GvG in that game, but this is where it gets interesting. The interest in GvG over the years dwindled as the popularity of PvE increased.

When Anet originally designed Guild Wars 1, they thought that PvE would be a path to take people into PvP. They didn’t realize that people who like PvE often have very little interest in PvP.

Factions, the first expansion was heavily PvP oriented, and introduced Factions into the mix. Nightfall the next game in the series, didn’t expand PvP at all. Why? Because Anet was starting to see which side of the bread was actually buttered. PvE players didn’t necesssarily go to PvP end game.

So when Eye of the North came out, and the PvP players were ignored AGAIN they felt disenfranchised. But the truth is there really wasn’t as much interest in PvP in the later part of the game’s lifespan as there was in PvE.

Those who love PvP refuse to acknowledge this, but that doesn’t stop it from being true. The long term hard core PvP crowd started moving away from Guild Wars 1 long before Guild Wars 2 came out, but the hard core PvE crowd, a lot of it anyway, stayed.

Anet didn’t put Guild vs Guild in this game, possibly because by the time this game was being made, it wasn’t popular enough to bother with, even though a bunch of die hards who remember the good old days want it.

A lot of people bought this game for WvW and a lot of people bought this game for PvE. I’m not sure how many bought the game for PvP, but I’m certain most of them were disappointed.

As a PvE player myself, I never cared about GvG in Guild Wars 1, so for me and the large number of players like me, it didn’t enter into the equation at all.

Guesting imposible ?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s possible that so many people on are Desolation that when you get the requester to click other people are getting it at the same time and people have clicked before you.

When everyone tries to get into the same restaurant at the same time, there’s going to be a long wait for service.

An MMO is not a restaurant. Here, there is a reasonable expectation that when you log in you will be able to play. And, in every other MMO I play that is the case.

There is no problem with instanced zones per se. The problem is that people are in different instanced zones than events and are aware that they are in different instanced zones. No developer on earth would design a user experience like this, so it is likely that they have painted themselves into a corner somewhere in their architecture.

Because the problem has gone on for over a year, it is likely that it is an intractable problem. That, and because they have announced no roadmap out, would indicate that it is probably something the player base will be living with for a long time.

Okay this is too much. Every other MMO when it was popular, had queues. You had to wait to play. Rift had queues. Star Wars ToR had queues. The overflow servers were designed so people wouldn’t have to wait to get into the game and you know, I played Rift and there were times, early on, when I had to wait 2 hours before I could play from the time I logged in. I sat and stared at a number for two hours.

This person isn’t being stopped from playing. He’s saying he wants to pick exactly where he plays. There are so many servers, but he wants THAT server! That one! Why does he want that one? Because they beat the wurm. That’s it.

So no, no one is stopping him from playing the game. It’s a big game. You can play it. The game is just stopping him from getting on the one server that’s beat the wurm.

That’s all.

We are talking about zones, remember. Anytime there is a login queue in a game it means either a full server or bad launch. But, we are not talking about logging in, we are talking about zones. The game has advertized an event. He goes there and he is not able to participate. Are you telling me you would design something this way?

He can ‘t play the event because he can’t guest to the specific server he wants to? I’d say that’s completely 100% fictitious.

It’s like saying you can’t trade in Kamadan because you can’t get into district one. It’s a complete overstatement of the case.

Aside from the very obvious fact that there’s no guarantee if he gets in that they’re going to beat the wurm anyway and there’s no guarantee that another server won’t beat the wurm while he’s trying to get into that server…this is the most extreme example of exaggeration I’ve seen.

I’m attempting that event on Tarnished Coast. I’m playing it. I’m sure he can guest to some other European server to do the event, or join a big guild that’s doing it.

He can’t guest to one single server that everyone specifically wants to guest to the day after they beat the wurm? And that means he can’t play the game?

I’m sorry but that doesn’t make any sense at all.

Guesting imposible ?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s possible that so many people on are Desolation that when you get the requester to click other people are getting it at the same time and people have clicked before you.

When everyone tries to get into the same restaurant at the same time, there’s going to be a long wait for service.

An MMO is not a restaurant. Here, there is a reasonable expectation that when you log in you will be able to play. And, in every other MMO I play that is the case.

There is no problem with instanced zones per se. The problem is that people are in different instanced zones than events and are aware that they are in different instanced zones. No developer on earth would design a user experience like this, so it is likely that they have painted themselves into a corner somewhere in their architecture.

Because the problem has gone on for over a year, it is likely that it is an intractable problem. That, and because they have announced no roadmap out, would indicate that it is probably something the player base will be living with for a long time.

Okay this is too much. Every other MMO when it was popular, had queues. You had to wait to play. Rift had queues. Star Wars ToR had queues. The overflow servers were designed so people wouldn’t have to wait to get into the game and you know, I played Rift and there were times, early on, when I had to wait 2 hours before I could play from the time I logged in. I sat and stared at a number for two hours.

This person isn’t being stopped from playing. He’s saying he wants to pick exactly where he plays. There are so many servers, but he wants THAT server! That one! Why does he want that one? Because they beat the wurm. That’s it.

So no, no one is stopping him from playing the game. It’s a big game. You can play it. The game is just stopping him from getting on the one server that’s beat the wurm.

That’s all.

"Guild Wars" a misleading title

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Destiny’s Edge was a guild. They are at war with the elder dragons. They fought and defeated dragon champions.

Guild Wars doesn’t have to mean guild vs. guild. It can mean guild vs. environment.

I was searching for an apt “rofl/lol gif” to copy in here, but alas, all of them fell terribly short to reflect the boundless hilarity reading your ingenious post had caused.

You won the Internet today, sir, and I’d hazard the guess that Mad King Thorn would’ve renounced his claim to his esteemed title and bestowed it upon you.

Thanks…I think lol

But if you read the novels you’d know that was literally true. They’re a guild and they’re at war with the elder dragons.

The Guilds need to combine to fight the dragons. I’m not sure that’s particularly ingenuous. It seems fairly obvious to me.

The AP Leaderboard Sucks; Let's Fix It

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You do realize that your suggested changes will make them exactly like how the fractal leader-boards would be if they were made publicly available?

I didn’t even know such a thing existed, but if it does, and this is how it’s implemented, hooray for proper implementations!

The challenge missions in GW had categories for day, week, month, and all time. Maybe something like that could work?

I didn’t play GW1 so I don’t really know how those worked. Please explain.

What Indigo is talking about is the challenge missions that appeared in Factions. There were several different missions and each had it’s own leaderboard.

You could go to an NPC in game and he’d show you the actual leaderboard. There were lifetime scores there in one column, but then a different column for monthly high scores and daily high scores. So each day the daily reset, but the monthly didn’t reset till the end of the month and the all time high scores never reset, they could only be beat.

It wouldn’t be much different having a monthly leaderboard and leaving the old leaderboard in place like I suggested.

The one thing I don’t think Anet can afford to do is reset a leaderboard that people have killed themselves to keep up with.

Do you remember the kittenstorm that happened when Anet reset people’s Fractal levels to 30? Just imagine what the forums would be like.

lvl 55 and Still Noob

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t like having to beg others to carry me through content. If I can’t do it alone, then I just won’t do it.

Then quit the game. This is a team or guild based game, very little of the game is by yourself. You need to quit your ego and join a group.

Feel free to PM me and I’ll walk you through some of the common group content and why people find it fun. Otherwise,you may be in the wrong game.

Forgive me but I don’t believe I will take you up on that offer, based on your first paragraph.

GW2 marketed itself as a game casual players could enjoy. A game where you didn’t have to form a party to complete content. You could just jump right in to an event and get rewarded at the end. Somewhere along the line they began steering away from that model and now this game may as well be WoW. It feels the same to me.

@Vayne:
I’ve never set foot in Arah, despite my PS log screaming at me to kill Zhaitan. So I haven’t a clue who ‘Lupi’ is.

Lupi is considering one of the harder bosses in the game. Without understanding who Lupi is, you should have gotten the point of what I’m trying to say.

There are hard things that casuals can do, and there are hard things that casuals can’t do alone. That doesn’t mean they can’t be done. The Guild Wars 2 FAQ, which was up on the website for ages before launch, had the question “Will I be able to Solo”?

The answer was that you’d be able to hit max level without ever grouping, however, we believe that there are challenges the community needs to come together to face.

In the Guild Wars 2 wiki, here’s the new answer to the same question.

Will I be able to solo?

Yes, at least, much of the time. You can participate in your personal storyline, crafting, and dynamic events without anyone else around, if you choose. A notable exception to this, however, is the final story quest “Victory or Death” which involves successfully going through the Arah Dungeon in the Cursed Shore. As with all dungeons, a full party of five players is recommended. Any dynamic event listed as a Group Event will also be difficult or impossible to complete alone.

You can have a casual game without every single solitary piece of content being soloable. This is indeed a casual friendly game.

And you know, some casuals want to group anyway. Casual isn’t synonymous with solo anyway.

Guesting imposible ?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s possible that so many people on are Desolation that when you get the requester to click other people are getting it at the same time and people have clicked before you.

When everyone tries to get into the same restaurant at the same time, there’s going to be a long wait for service.

Am I the only one being disappointed?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In terms of POST RELEASE game development/improvement:
And keep in mind that GW2 has like 100 times more employees than what GW1 did.

GW1: the devs FREQUENTLY released; (weekly, bi weekly, monthly)
- Bug fixes
- Skill balances
-Holiday items and quests and stories
- Special event weekends (weekly or bi weekly)
- New skins/dungeons/npcs/quests/content like zaishen keys and embark beach

ALL WHILE WORKING ON AN EXPANSIONS WORTH OF CONTENT. Yep, that’s right, not only did they have less employees at the company, they released frequent meaningful updates, whilst working on truly epic expansions. And they did this 3 times without fail (factions, nightfall, EOTN)

GW2 devs have released us (2 weeks for TEMPORARY pve content, 3-5 months between every PvP/WvW update)
- Over priced gem store items every 2 weeks
- Fractals
- Over priced gem store items
- Living Story that’s not actually a story, and completely disregards Guild Wars lore, putting Guild Wars lore on the backburner. It is also 2 weeks, and pointlessly temporary.
- Overpriced gem store items
- WvW ranks, still not account wide
- Overpriced gem store items
- Skyhammer (lol)
- Dhuumfire (lol)
- Overpriced gem store items
- Holiday events that were ok, but could of been better given the resources.
- Bug fixes only involving Living Story temporary content
- A few skill balances
- Champion loot

Yeah, frankly its been very uninspiring and a pretty big let down. Considering the ANet behind GW1 delivered so much epicness, with such little employees, it boggles the mind how GW2 fails to deliver.

I never used any sort of forum (like guru) to express any problems or concerns, the game was brilliant (besides the OP hex/blind PvP meta that meant non casters couldn’t play the game). GW2? Let’s just say, I’ve voiced my concerns and been punished for it more times than I’d like to admit.

Personally it feels like ANet used to be made up of awesome guys and girls who were passionate about their job and the game they made, but with GW2 it just feels soulless post launch.

It does feel like this game fails to deliver post launch.

The small GW1 team set the bar too high, a bar that no company will ever reach again. Kudos for the memories.

Pretty misleading and one sided analysis based on your feelings about the two games.

You listed bug fixes for Guild Wars 1, ignoring bugs people complained about long term and the bug fixes that Guild Wars 2 has made which has been myriad.

The Ursan build in Guild Wars 1 was overpowered for a year and people begged Anet to do something about it. It still took them a year to do it. Rose colored glasses, maybe?

There were very few bi-weekly special events and most of them were like you get more faction if you do this stuff this week. That’s not a biweekly event, that’s a bonus weekend. There’s a difference.

You’ve left out quality of life features…the end of culling, the account wallet, the auction house preview, being able to craft from stuff in your bank (instead of having to get it out), the changes to both dailies and monthlies, hell a lot of stuff.

In fact, the amount of content in Guild Wars 2 at launch is greater than the amount of content of both Prophecies and Factions put together, but people seem to ignore that.

Also more devs don’t necessarily make things go faster or easier. And the scope of the game is much bigger as well.

I think people see what they want to see.