I’m saying, and what I’ve been saying all along, is that the drop depends on TWO things, the level of your character and the level of the zone. Both apply, in random percentages.
In other words, if you’re level 80 in a level 20 zone, you will get some level 80 drops and some level 20 drops. In fact, at one point there were patch notes that said they increased the amount of at level drops you get when downleveled for 80th level characters in any zone about level 55.
So if you were a low level character, in a low level zone, you can only get low level drops. If you are a high level character in a low level zone, you will get some low level and some high level drops. If you are a low level character in a high level zone, you will get some low level and some high level drops.
Getting exotics in lower levels only happens with higher level characters.
The OP’s question was if you’re in your 20s can you get a precusor. The answer is no.
Anet can’t out-WoW Blizzard. It isn’t going to happen. Plenty of standard MMOs are coming out that are going to have raids and trinities. Guild Wars 2 can NOT compete with them. I don’t think Anet has the money to compete with them.
It’s sort of why they went with the personal story with the cut scenes they had. They couldn’t compete with Bioware as far as voice acting and movie-style cut scene budget goes. That’s expensive as hell. It’s the main reason why SWToR was the most expensive MMO ever made.
So what is Anet to do? They need something that sets them apart. The living world and the open world content…no one does that as well…in my opinion anyway…and it’s only the start. They’ll get better at it as time goes on.
In the mean time…those who like it will stay here, those who don’t will leave. But for me, I’d rather have an open world than an instance any day of the week.
Can i do it on a guardian? He’s my only 80
Yes there are videos of guardians soloing some dungeons. It’s doable. It’s not easy, however.
I have had named exotics drop for level 22-46s in Queensdale.
Sure, on a higher level character. Not on a 20th level character. A percentage of drops will be at level, if your level is high.
That’s why I said a low level character in a low level area has no chance for a high level drop.
You can come to Tarnished Coast and play with me sometimes. I often run low level content.
you can try soloing dungeons if you’re really good
Might go check out Tequatl I spose
You can’t really just check out Tequatl. Without a large organized group, you’re doomed to fail it. You want 80 plus players to do Tequatl.
There are guilds set up that make regular Teq runs, but they might all be attempting the giant wurm event now….the new raid boss in Bloodtide Coast. No one has beaten it yet…at least not completely.
Some new fractals, a revamp of Tequatl and two new open world raid style bosses, one of which is temporary content.
From the way the question is phrased, I’d say no though.
Anet devs acknowledged it was a bug. I’m not sure what else there is to say on that matter.
Actually your loot isn’t 100% based on your level…it’s partly based on the zone you’re in as well.
When I took a lowbie character to higher level zones, a small percentage of the loot drops I got were at double my level.
So I was like level 24 and getting level 52 drops that I couldn’t use of course.
People have been playing for well over a year and never gotten a precusor drop. The odds are so tiny, I wouldn’t sorry about it at all.
No, a 20th level character in a low level zone can’t get a precusor drop.
O thats alright, I didnt take it badly
I merely shared how I’ve experienced other games, and how i felt almost sad when I look back at the kickstart of GW2 – but all in all i am happy that activity is still very much there.
Question about server swaps tho: can i make a new character on a different server or does that require payment? (at work so cant check in game)
There are two ways to transfer. One way is to delete every single character, and then you can rechoose your server for free. You’ll keep everything in your bank and you’ll keep all the gold in your account wallet (and all the tokens and stuff).
Otherwise, you’d have to pay gems to transfer. Remember, in Guild Wars 2, all characters are on the same server, due to WvW. So you have to delete them all to move them, or pay to transfer them.
If you don’t have particular attachment to a character, and you don’t have a ton of expensive soulbound equiptment on him, and you’re going to be playing with a friend, you might want to reroll.
The other thing is, if you have soulbound equipment you can always salvage it and deposit the mats in your bank so they’ll be there for your next character.
OP, sorry if you felt my reply was strong. I’ve played many games and found many of them had empty starting zones, particularly games that still had a lot of servers. If you were on a popular server on Rift, you had no trouble seeing people in starter zones. If you were on a dead server in Rift (I was on Corthana) you were lucky to see yourself.
Even WoW has dead zones on slow servers, though not in the starting zones.
Every game has areas where players congregate and in Guild Wars 2 that’s usually Queensdale, Frostgorge and Lion’s Arch. All the other places have less players.
And of course, the bigger the world, the more likely it is that people will be more scattered.
When the game launched everyone was in starter zones because it’s where you start, but very few people were running dungeons back then, there were no fractals to take them out of starter areas, and there were no living stories.
The problem with all MMOs has always been traffic flow. More recent MMOs, like Rift and now Guild Wars 2 are trying to alleviate that by making different zones more appealing during specific events.
Sorry if I came off strong. But in my experience, there are plenty of empty zones in plenty of MMOs, particularly ones that use events to control traffic.
What this game lacks is traditional end game. It lacks of trail of dungeons leading to raids, which is end game in most MMOs. That is clearly missing from Guild Wars 2.
But since I never liked that end game to begin with and never really participated in it (okay I participated a bit when guildies twisted my arm in other games), I find this end game to be more my style.
But no one is going to tell you what your end game should be. For many, end game is simple as achievement hunting. For others end game becomes trying to get their dungeon master title, or a legendary. There are people who have the dungeon master title and then switch their end game to speed runs and trying to get the fastest speed on a dungeon clear they can. There are others who’s end game is finding new stuff in the world. I’m always finding new stuff.
You make your own end game in Guild Wars 2. Those who are looking for a specific end game provided by Anet are more likely to be disappointed than those who aren’t.
It doesn’t drop champion bags in order to prevent people from failing it on purpose and raging at those that don’t go along with it.
And yet some people (like the OP) somehow don’t get it… and yet some other people go completely off-topic with their posts about new tiers of gears and other non-sense.
I guess you missed where the OP said ……
“Farming mobs instead of trying to do an event is one thing, getting no loot from an event that is expected to fail is totally unfair.”
You get loot, you just don’t get the loot as drops. You get much MORE loot beating the event, but that doesn’t mean you don’t get loot for doing the event.
And you know, if you don’t like that specific event, for whatever reason, there are still 1500 other events, all but one of which provide loot.
There are always complaints on official game forums. Many of them are sound, many of them are baseless, almost all of them are just someone’s opinion.
If nothing else, I really like the new marionette boss fight, which will only be around for a short time…you should try it out.
Guest to a busier server…but seriously what did you expect. Everyone to sit around in zone one for a year.
There are a lot of reasons for people not to be in the first zone. However, on the busiest servers, you’ll still find traffic…particularly in Queensdale, but also in Wayfarers and Caledon Forest.
On the slower servers, probably not so much.
One change from the earlier days is guesting where you can play for free on any server ( you can pick 2 per day to guest to), and play there.
Try guesting to Tarnished Coast and see if people are playing.
But why would you expect people to be playing in 1-15 zones when there’s a whole world to explore. Particularly on the days a new living world story comes out that’s set in Bloodtide Coast and Lornar’s Pass.
Those two zones are packed.
I find that 90% of the time I learn what to do from Dulfy. I think that’s a mistake of design. I should be able to figure it out from clues left around the world.
Also, once again, they’ve added a level of unnecessary grind to draw out the path to a pitiful reward. (not that I know what the reward is history suggests)
90% of the time, I do find stuff out from clues in the world. I finished what was going on today without ever accessing Dulfy. I’m 7 out of 11 on the meta, I’ve been to Scarlet’s lair, got a bunch of loot (it was pretty cool) and didn’t look at Scarlet once.
Dulfy and sites like it are going to be there from now on. People can choose to look or choose not to look.
That’s great Vayne. I have 1 – 2 hours to play in the evening. I do not play all day long. Where is the Dulfy help on the wurms? No one posted a link yet.
The wurms are permanent content. They’re here for good. There is zero rush to run out and do the wurms.
People are saying it’s living story content, but the achievements aren’t centered around the wurm. There’s only one wurm achievement, and everything else is the temporary marionette content.
But it’s really not that hard because, get this….when you log in you get an in game mail showing you exactly where to go to start the wurm and the marionette.
Maybe your mailbox was full?
Not for me. If they were instanced and required a large number of people, I’d probably never do them.
That is to say, the kind of nonsense that usually goes with raiding is the kind of nonsense I could completely do without.
I kill Tequatl a couple of times a week with a bunch of strangers and some guildies. It’s a good time. But there’s no pressure at all.
If you don’t show up, no one calls you at home. If you make a mistake, no one knows. The only thing anyone usually gets called out for is if they die and they aren’t using a waypoint instead of rezzing.
Instance increase the pressure on the casual player base. I’m a decent player…but I’m not the best player in the world. I can run any dungeon in the game relatively easily. I can do high level fractals.
And I can understand why people want to control exactly who they do these events with, but you know…that smaller percentage of the people who would benefit would do so at the expense of the wider gaming population.
So no, I’d not prefer these encounters to be instanced and if they were, I’d likely not do them again.
Hold on a second. What do you mean no loot. I’m getting loot for that event, even when it fails.
Perhaps it’s not “obvious” loot, but those code keys I keep picking up from mobs do translate in a reward. Furthermore, the final chest, even when you fail, does give you some reward…particularly if you get most of the chains down.
However, if you go get 50 power cores and get into scarlet’s lair, you can use the keys formed from the code fragments to open chests….the reward is simply something you have to take an few extra steps to get.
I ended up yesterday with 13 rares I wouldn’t have had, and a bunch of greens and blues as well.
The reward is there…just not everyone has played all the content to release it.
I think a lot of people like zerging. I think a lot more people like zerging than trying to get 20 or 30 people together at one specific time. The problem with raiding is that it’s like a job. You have to show up. People get really kittened off when you make a mistake…even if that mistake is due to lag, or real life emergencies, or even insomnia slowing your reaction time.
People get kittened in zergs too, but you don’t have to answer to them because you’ll never see them again.
I run most dungeons with my guild. It’s not that hard to get five people to do something that takes 20 minutes. You can do that quite casually.
But even guild missions, which are scheduled, aren’t done by most of my guild. If people are on, they’ll do them, but you know….we’re not that type of guild.
I don’t think most people want to schedule their game time that way, which is why the zerg is a good alternative for many of us.
This is an MMO, so yes. I expect massive zerg content in a massively multiplayer.
If you want 5-man stuff, go play an RPG like Diablo.
im taking it that you werent a massive fan of gw1 then?
Why, Guild Wars 1 wasn’t an MMO.
The difference between MMOs and CoRPGs (like Guild Wars 1), is that you play in a persistent world with other players who aren’t necessarily partied with you. It adds a completely different dynamic to the game.
Guild Wars 1 was a lobby game, with no persistent world. It was an excellent game, one of the best I ever played…but it wasn’t an MMO.
The first two Ms in MMO, massively multiplayer implies more than 20 or 30 people. The most you could have playing with you together in PvE in Guild Wars 1 was 12 people. I don’t consider that a massive amount of people.
I find that 90% of the time I learn what to do from Dulfy. I think that’s a mistake of design. I should be able to figure it out from clues left around the world.
Also, once again, they’ve added a level of unnecessary grind to draw out the path to a pitiful reward. (not that I know what the reward is history suggests)
90% of the time, I do find stuff out from clues in the world. I finished what was going on today without ever accessing Dulfy. I’m 7 out of 11 on the meta, I’ve been to Scarlet’s lair, got a bunch of loot (it was pretty cool) and didn’t look at Scarlet once.
Dulfy and sites like it are going to be there from now on. People can choose to look or choose not to look.
Brilliant Post, OP. I really did laugh out loud.
… so you do like kindergarten colorful and random mismatches and random bikini babes leading a supposedly epic plots after all.
I’m sorry since when does a bikini or color have anything to do with plot. Maybe if people would stop with ad hominem attacks, I would be able to answer them more in a more appropriate manner.
Having laughable characters and factions trivializes the story. Also train your memory, you started ad hominem attacks. Or how does that work, you can pop out and say “you like big scary monsters that come out of nowhere and have no lore or backstory” to make me look like an idiot but I can’t say “you like kindergarten colorful and random mismatches and random bikini babes”?
I’m sorry, pointing out something that looks and feels like a descrepancy in what you said (and it certainly looked like it to me), has nothing to do with insulting your personally or calling your character into question. I thought it was entertaining that you complained about characters coming out of nowhere and then said you liked the karka event. I pointed out the similarity. If you consider this an ad hominem attack, there’s not much I can say to you from this point on.
Using terms like kindergarten is simple hyperbole, exaagerating something because you personally don’t like it. And you know, it’s 100% okay for you not to like something. However, when you say it’s kindergarten stuff, what are you saying about people who DO like it?
It is not the event, it is the placement.
The placement is bad game design. For all the flaws listed.
We know, Vayne, that you will defend everything for the sake of defending it. That is OK, but you loose credibility if all you do is praising the Lord (ANet).Completely offensive, not to mention demonstrably untrue. The Tequatl fight is what I’m talking about, and it’s fine. It works. People do it. You don’t do it. You keep bringing it up like it was a failure…if no one did it, it wouldn’t be there. Anet would have to change it.
It hasn’t changed because people do it.
In fact, I got one of the cool looking pistol skins from there last week for my thief.
The game does not have to have a zillion easy roll over events, just because a challenge scares some people and they don’t want to take the time and effort to do it. People have been begging for harder content. I’m happy Anet is producing harder content.
And the more you say I never say anything negative about Anet the more credibility you lose because I have said quite a few negative things about Anet.
That doesn’t mean I don’t defend the game when I think someone has it wrong. Saying no one does Teq….definitely wrong.
On Fort Aspenwood, no one does Teq. Fact. “lots of times” on a very few servers does not a success make. Now… feel free to tell me what I “really” stated.
It’s 100% completely irrelevant if Teq is done ON a server, or ON an overflow. The question now becomes, how many people on Fort Aspenwood have taken the two minutes required to join a TTS guild, and how many of those people run Teq regularly.
To look at a single zone when Teq is almost always done on an overflow and say this server doesn’t do it is a half truth at best. I guarantee you there are people on FA that run Tequatl several times a week.
Does that mean FA doesn’t do Tequatl or did the people on FA decide to do Tequatl in an organized manner?
I can’t understand how anybody could say they enjoy LS plot. Its characters just pop out of nowhere and are completely random. Take Kasmeer. She pops out as a random Bikini Babe sunbathing with Lord Faren, then it turns out she is actually a major character in the LS. I think the fact that we have a Barbie that claims her dress is an illusion and she hangs around nude as a major character says a lot about LS quality.
I think the quick trailer resuming living story does a good job at underlining how bad the plot is: http://www.youtube.com/watch?v=KLACdViok5I
Dredge&Evil Charr Lava alliance attacks!
Electric Pirates attack!
Phyrexia attacks!
Oh wait, they were actually all led by a random Sylvari named Scarlet! (at this point you’re like WTF it makes no sense)
Krait&Evil Sylvari Poison alliance attacks! Also let by that random Sylvari!Yeah, what’s next? Centaurs&Evil Asuras Grass Alliance? Skritts&Hyleks Dark Alliance? Grawls&Bandits Ice Alliance? Jotuns&Ghosts of Ascalon Earth Alliance?
The only LS part I liked was the first Karka attack, where an ancient and unspoken race awakes.
But the karka event had no backstory and came out of nowhere. What you’re really saying is you like big scary monsters that come out of nowhere and have no lore or backstory, but the second it’s a humanoid that’s normal sized, well, that’s just not good enough.
As usual, you like to read whatever you feel in other people posts or you’re straight unable to understand what they say, despite your self proclaimed genious-like intelligence. Did I complain about lack of backstory about events? No. I complained about random characters popping out of nowhere. But maybe you enjoy being lead by the first random bikini girl you meet ingame. I am a Lovecraft fan so I enjoyed the “dread ancient race that comes from the deep of ocean to destroy the world” themed expansion. I could also do with smaller things, as long as they aren’t a silly mashup of two random races and a pokèmon type. But maybe you do like kindergarten enemies and colorful and random mismatches.
But the karka popped out of nowhere. We didn’t really have hint of them. We didn’t know anything about them. No one theorized about them and suddenly they’re there. No backstory.
The world is a big place. Surely there are people who become important in history at periods of time we know nothing about. I never heard the name Snowden until he leaked secrets. I have no real backstory on him.
There’s stuff in the game for you to find if you talk to someone. It doesn’t have to deliver everything to your inbox.
It is not the event, it is the placement.
The placement is bad game design. For all the flaws listed.
We know, Vayne, that you will defend everything for the sake of defending it. That is OK, but you loose credibility if all you do is praising the Lord (ANet).
Completely offensive, not to mention demonstrably untrue. The Tequatl fight is what I’m talking about, and it’s fine. It works. People do it. You don’t do it. You keep bringing it up like it was a failure…if no one did it, it wouldn’t be there. Anet would have to change it.
It hasn’t changed because people do it.
In fact, I got one of the cool looking pistol skins from there last week for my thief.
The game does not have to have a zillion easy roll over events, just because a challenge scares some people and they don’t want to take the time and effort to do it. People have been begging for harder content. I’m happy Anet is producing harder content.
And the more you say I never say anything negative about Anet the more credibility you lose because I have said quite a few negative things about Anet.
That doesn’t mean I don’t defend the game when I think someone has it wrong. Saying no one does Teq….definitely wrong.
I said it when Tequatl was redone, I say it again, this is bad game design. It is the worst open world game design I have seen in 15 years of MMO gaming.
I couldn’t disagree with you more, this content is amazing, it requires strategy and intelligent thinking from the community. Clearly a huge number of players are also drinking it up and loving it.
For the most part map chat is friendly with very little omgwtf usuck infantile comments from players.
The commanders are doing a fine job. The rewards even for failure seem reasonable (which i will give, is a 1st in this game) And i might add even the overflows i have had the pleasure of playing in are getting close to sorting this fight out.Because now the boss is the big new thing. It will be as dead as Tequatl on most any server after two weeks, a waste of development time and a toxic spot for people leveling in the zone.
Wow, sounds great!
So Tequatl isn’t tons of times a day? Why do you keep banging this drum when you know people kill Tequatl all the time.
The events won’t be dead. The people who like organization will do them. And you know, it’s okay for some stuff to be geared towards people who like that sort of thing.
There are plenty of easy, mindless events for everyone else.
I can’t understand how anybody could say they enjoy LS plot. Its characters just pop out of nowhere and are completely random. Take Kasmeer. She pops out as a random Bikini Babe sunbathing with Lord Faren, then it turns out she is actually a major character in the LS. I think the fact that we have a Barbie that claims her dress is an illusion and she hangs around nude as a major character says a lot about LS quality.
I think the quick trailer resuming living story does a good job at underlining how bad the plot is: http://www.youtube.com/watch?v=KLACdViok5I
Dredge&Evil Charr Lava alliance attacks!
Electric Pirates attack!
Phyrexia attacks!
Oh wait, they were actually all led by a random Sylvari named Scarlet! (at this point you’re like WTF it makes no sense)
Krait&Evil Sylvari Poison alliance attacks! Also let by that random Sylvari!Yeah, what’s next? Centaurs&Evil Asuras Grass Alliance? Skritts&Hyleks Dark Alliance? Grawls&Bandits Ice Alliance? Jotuns&Ghosts of Ascalon Earth Alliance?
The only LS part I liked was the first Karka attack, where an ancient and unspoken race awakes.
But the karka event had no backstory and came out of nowhere. What you’re really saying is you like big scary monsters that come out of nowhere and have no lore or backstory, but the second it’s a humanoid that’s normal sized, well, that’s just not good enough.
I prefer zerg content to instanced content. Mind you, I prefer smaller zergs to bigger zergs, but I’d still rather have a bigger zerg than instanced content.
Games where instanced content is front and center become lobby games, instead of MMOs. Everyone can hang around in Ogrimar and wait for their queue to pop.
No thanks.
@ A R W E N.6895
Well its not just GW2 its all games online and or mmorpg its just how they are going to be for a time. GW2 realty is not that bad compared to what came before it its far better then WoW its more flexible then ff11 other mmorpg that have come out after GW2 have all failed to live up to any stander and i do not see ESO going that far and or wildstar.
As for the new content i am loving it they are very hard fights and the story has gotten much deeper but you got to work for it. This is what the old mmorpg had to work for story and read and look to see what is going on. I think GW2 is what you make of it if you can only push though new content it will feel just as because your playing as a means to an end not playing for the fact of playing.
Actually it’s not better than WoW, if it was I’d be playing it atm, instead of WoW.
GW2 is a good game when levelling a character for the first couple of times (starts to get boring after that as it’s just the same missions).
What WoW has going for it is the amount of different content and more people playing but then it’s been out since 2004 USA, 2005 EU.
Living story ruined GW2 for me that coupled with changes to the game so as to make the shop more appealing.
I would like GW2 to be better of course, but so far it’s not happened.
It is better than WoW, or I’d be playing WoW at the moment. It’s not only a little better than WoW, it’s a whole lot better than WoW, which I consider to be probably the worst thing that ever happened to the RPG community.
In fact, half the problems with Guild Wars 2 can trace their roots back to WoW and games like WoW that trained players to play a certain way and forced design decisions to help those players adapt to this game.
If WoW didn’t exist, I believe more people would be playing MMOs.
I agree with much of what you said. WoW made some BAD design choices that became the de facto standard for MMOs, but which bug me to no end. Things like time gating, cooldowns, farming, grinding, etc these are the legacy of WoW and they suck. I am annoyed that Gw2 is still implementing a lot of these things whether unwittingly or not.
An MMORPG doesn’t have to be his way. GW2 was designed with this kind of rallying cry in mind, but still ended up resembling the beast far too much, and that is disappointing.
That said, I disagree with the final statement. I feel wow did so much for the mmo genre, got tons more people into the genre than earlier MMOs like Everquest ever did. The only other game which I feel comes close to WoW’s influence is Ragnarok. I believe many people today started with WOW and ended up staying in the genre thanks to WoW.
WoW got tons of people into the genre and trained them to be loot ghouls. That’s all it did. More people isn’t better people. The way WoW has trained the community (and games they copied it because they wanted to be on that gravy train) killed the whole RPG aspect of RPGs. No not the ridiculous min-maxing stat aspect. The role-playing aspect. Games like Skyrim did really well, because min-maxing wasn’t a thing. Story was a thing. In WoW, it was all about getting the gear to do the next raid. That’s not an RPG to me. And that so many people think it is ruined MMO space.
Let me put it another way. For every person who plays MMOs because of WoW, I believe two people shun MMOs because of WoW and games like WoW. I believe if the MMO space had evolved differently you’d have more people playing them today.
What you have instead is a market of people that tolerate mediocrity who can be milked for more money. That’s more desirable to the publishers, but less so to me.
It’s a beautiful update, BUT, I am still not able to track achievements because if I do, the Daily disappears of the screen, and I don’t like that. I want BOTH daily and manually tracked on my screen.
Well the way it’s always worked is fine. You have the option of turning on ones you want to follow and if you don’t, then daily is the default.
My recommendation is view the Dailies you want (those are achievements technically) AND track the ones you want as normal.
At least that is what I do.
You mean managing the achievement track every single day?
I mean to select the PvP rank achievement (for example) and keep it there forever (you need a lot of time to complete it), plus still being able to see the daily/monthly that automatically appear on the screen.
My problem is the daily/monthly DISAPPEAR of the screen if I select one single achievement to track.
But you can go into dailies and track only the dailies you want to track anyway. I mean there’s only room for five things to track at a time and there are double that number of dailies. So five dailies don’t show anyway.
It’s easy enough to go in, watch the dailies you want and add other ones as you complete them.
Or put the ones up you always want first and then add dailies as you track them.
The only real solution would be to track more than five at a time, which would bring text all the way down to your minimap.
any other ideas?
Yes. They could do away with the ridiculous notion of temporary content altogether. That would fix the issue quite nicely.
It wouldn’t fix the problem for living world stuff because a lot of living world stuff can’t really be soloed and if the bulk of the population is doing the new stuff, the five guys that need to catch up will die of frustration rather than finish the content.
Like TA aetherblade path…hardly ever done anymore…but it’s still in game. It’s hard to find a group for it.
Other games leave content in that sits ignored for months at a time because no one wants to do it. What makes you think this game would be any different?
@ A R W E N.6895
Well its not just GW2 its all games online and or mmorpg its just how they are going to be for a time. GW2 realty is not that bad compared to what came before it its far better then WoW its more flexible then ff11 other mmorpg that have come out after GW2 have all failed to live up to any stander and i do not see ESO going that far and or wildstar.
As for the new content i am loving it they are very hard fights and the story has gotten much deeper but you got to work for it. This is what the old mmorpg had to work for story and read and look to see what is going on. I think GW2 is what you make of it if you can only push though new content it will feel just as because your playing as a means to an end not playing for the fact of playing.
Actually it’s not better than WoW, if it was I’d be playing it atm, instead of WoW.
GW2 is a good game when levelling a character for the first couple of times (starts to get boring after that as it’s just the same missions).
What WoW has going for it is the amount of different content and more people playing but then it’s been out since 2004 USA, 2005 EU.
Living story ruined GW2 for me that coupled with changes to the game so as to make the shop more appealing.
I would like GW2 to be better of course, but so far it’s not happened.
It is better than WoW, or I’d be playing WoW at the moment. It’s not only a little better than WoW, it’s a whole lot better than WoW, which I consider to be probably the worst thing that ever happened to the RPG community.
In fact, half the problems with Guild Wars 2 can trace their roots back to WoW and games like WoW that trained players to play a certain way and forced design decisions to help those players adapt to this game.
If WoW didn’t exist, I believe more people would be playing MMOs.
The problem is, you don’t want closure, but I do. I want to see where the story goes and how it ends. Some people are like you and some people are like me.
The difference between us is that you can choose not to do the content and not see the end of the story. If they stop with the story, however, I can’t see the end of the story.
If people can’t tell the difference between fixing exploits and nerfs, that wouldn’t seem to be Anet’s problem.
That said, if Anet made the change, Anet should LIST the change. Whether it’s a nerf or not, why should patch notes be guesswork.
Make a change. List the change.
That’s how it should be.
And this doesn’t always go to these so-called nerfs. I’ve found over the months many bug fixes that weren’t listed in the patch notes.
So those who claim that Anet keeps stealth nerfing things, with the implication they do this deliberately to fool us, why then do they not announce bug fixes that affect no one negatively, and would make them look good?
To be fair, the Christmas content was six weeks, and during those six weeks we had both the end of the tower story arc AND wintersday, most of which remained the same as last year, which is pretty much in line with every MMO I’ve ever played and even Guild Wars 1.
That’s how it works. MMOs create holiday events. They then use them on holidays. There were some changes to the holiday event there year, but they weren’t significant. However, the Kessex stuff was all new, but people seem to forget that existed.
In the meantime most MMOs don’t get updates every 6 weeks in the first place.
It was called a vacation. After months of two week content releases, people got spoiled and used to it. But there were also people on these forums begging them to slow down.
I was one of the people who said the two week release pace was too fast. Many people were happy for the break in content.
You haven’t told us anythign about your playstyle, so I’m not sure what you’d like. I personally love my mesmer, I’m not sure I’d say that’s a great first profession. Leveling one is pretty tough, and a bit slow. You don’t kill as fast, certainly at lower levels.
I’d probably start with a guardian or a ranger, if just to get the feel of the game, even if you switch to mesmer as a main after you’ve gotten the game down. It really is different than a lot of MMOs out there.
Personally, with the MMO’s that are coming out with year I would stick with Guildwars 2 (with no expansion or ANY new content) over quitting and going to those other mmos. There just simply aren’t any good looking “new” mmos out to dethrone guildwars 2 for me.
I’ve played Gw1, WoW, Age of Conan, Runescape, Eve, Aion, Astro Empires, and now Guildwars 2 and I doubt Guildwars 2 will be replaced for a long time. I love this game so much!
Well… I really don’t see a reason not to try as many new mmos as you can. This game doesn’t require you to pay after initial purchase, so there’s no reason not to go playing other games for a week, two weeks or more, cause you can always jump back in for free if you’re bored of those other games.
Actually I do. Time and energy. To learn a new MMO and see it for what it is could very well take weeks or months. I don’t want to invest weeks or months into something if I’m happy where I am.
Of course if you’re not happy, that’s a whole different story, and you should try every MMO you can. So far, in the betas I’ve tried though, nothing is looking brilliant to me.
Yep, I’m still playing roughly the same game I was at launch, with fewer bugs. The only thing that’s diminished for me in that times is the forums. The game is still a lot of fun.
i find it funny that only 1 Oceanic player actually posted………the rest were from somewhere else telling me i don’t have a problem…..typical, and yes we are apart of western culture….but were in the south east…….just because we speak the same language doesnt mean we share the same internet connection…………. all i was saying was i think its unfair that that american and European servers get the credit for our playerbase and im sure they could fill 3 servers with players from the oceanic region we take up a good 15 servers for some other MMO’s……..look i dont really care the only reason i posted it because i thought the subject was worth some attention….but all you people trying tell me its fine when you dont even live here has annoyed me a bit.
I count at least two Oceanic players having posted, maybe more.
Probably depends on your server. If you guest to a server like Tarnished Coast you’ll see people more often.
Even better than replaying your story, is making another character and seeing a different story and seeing out they interwine…because they do.
A lot of the stuff at the end of the story is better understood by playing multiple races.
There has never been much map chatter in this game except at launch which you would expect. In terms of population on lower maps, that entirely depends on server and no connection to the overall population it seems. Some highest pop severs report ghost town maps, some low population servers report always seeing people on maps.
There’s not a lot of reason to team up outside of dungeons/fractals/current living story content as well. There was a suggestion about ramming more events, esp group ones and with decent rewards into all maps – hopefully this will be something that can be added down the line.
I disagree with this. There is a lot of reason to team up. Things go a lot faster. We do zone completion/leveling alts with the guild all the time, and a bunch of people working on stuff yields faster leveling and more reward.
Logically if you can kill something in a three seconds by yourself or one second in a group, you’re going to get more drops.
all rare and above it asks if you are sure you want to delete.
yes, 100% true.
OP, you had a pop-up and you clicked Okay anyway.
Zero sympathy.
Thank you for your sympathy lol… I had just done golem, fire ele, and maw. I was salvaging all of the rares that I got from them. I didn’t even realise it was in my bags until it was too late.
Well, some people may not sympathize with you, but I do. It’s an easy enough mistake to make.
I don’t really think CS will help you, but I hope they do.
My problem with all the GW2 hoopla will be solved on 4/4/14.
Have you played it yet? I certainly won’t be buying based on my time with it.
Yep, every BETA and can’t wait for release.
I can’t wait for it to release either. Comparing a game that’s out with a game that isn’t has always been problematical. After the honeymoon is over, just about all of them fall apart.
It happened with Guild Wars 2 for a lot of people, it’ll happen there too.
Nerf to berzerker is something that can be done now, but other changes will follow. They take longer to program but Anet is already working on those changes. You can see some changes to AI in the newer enemies to begin with.
The toxic alliance members rez each other, some dodge, they react much more strongly than other foes.
But all these changes take time.
I think it’s pretty basic, as far as modern MMOs goes. I think a lot more choices…or better yet more options to make minute adjustments would be beneficial.
How your character looks, for many of us, is one of the key factors for allowing us to relate. The less options, the harder it is to make a character.
And there are games out there that have far superior character customization options.