I seem to be the only one on this forum that knows how a story works. I’m so excited that this game actually has one that lasts, rather than being released all at once and then having nothing for two years.
I LOVE the living story. I pity the poor person who had to change their vision for the living story because of impatience on the part of the players. Releasing a little bit of story every two weeks is an amazing idea, and it seems that people here can’t connect the dots enough to realize that these story pieces aren’t random – they’re all part of a larger whole.
What I’m getting is that not only do most people not understand that the conclusion of the story is forthcoming, but that they want all their story at once, and then they want to repeat it over and over and over for a year until more story comes out. Then they can repeat that over and over.
I am legitimately confused. Why does this have to be all instant gratification? Why can’t we all just relax and let the story come as it does?
Because a good story is hard to put down, and you eagerly look forward to each chapter. This is not a good story. If this had been a book, I would have tossed it right after Scarlet appeared.
I want it over with, because until it is, this is all we are getting. I don’t care any more about the “finale” of this badly written formulaic pulp than I would care about the ending of a book thrown in the trash.
I’m still looking for the next chapters of the Tyrian story I started in GW1. Mordant Crescent. Joko. Cantha. Elona. What became of the Canthan empire, Luxons, Kurzicks. Evennia. Livia. The Sceptre of Orr. I’ve waited patiently for those things, the things they hinted in “The Changing of the World”, because those are compelling stories,.. or could be.
Note that I didn’t even mention Dragons. Far more than Dragons have been ignored to promote this Stale Story.
So are you saying Guild Wars 1 had a good story that you couldn’t put down? That wasn’t formulaic? I can’t name many MMOs that have a good story I couldn’t put down. This is because MMOs aren’t books.
When I want literature, I read. When I want game play, I don’t find it at the library.
There may somewhere be an MMO with a story I couldn’t put down, but I haven’t found it in WoW, or Rift, or Perfect World or DDO, or Lotro. I didn’t find it in AoC or Warhammer.
Games are centered generally around gameplay. Even TSW as good as the writing was, was something I felt I could easy put down. I didn’t try SWToR, because though it might have had good writing due to the Bioware influence, nothing else about the game appealed to me at all.
Isn’t it interesting, then, that Anet’s major focus here is on telling a story? And, not just a story, but a living story. They clearly believe that a story can be told within the genre.
I would agree with you generally that story has not been a major element of games. I loved the statement by the creator of Diablo that they kinda tacked on the story at the end. While they didn’t achieve greatness in storytelling, they did manage to create a mood and general ambiance. I do believe that storytelling can succeed to a larger degree than it has here. Consider a normal expansion in a game. A lot has happened, maybe even a cataclysm. Why would it not be possible to have the events of that cataclysm take place over time? Sure, you are not going to achieve the results of great literature as the medium won’t support it. But, I believe a lot more can be achieved than we’ve seen to date.
The living story has been changed to the living world to better reflect what it is, and it is living. It certainly changed Kessex Hills, and even the zones surrounding it.
If you look in the achievements section of the hero screen it says living world, not living story.
Anet said all along they want a living breathing world. That’s what they’ve been working toward. The word story, even though they used it themselves, is a red herring.