Showing Posts For Vayne.8563:

Guild Wars 2 China Sales

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s a speculation of course. Neither can you prove that 3 millions of people who bought GW2 quit to play World Of Warcraft, Everquest, Wildstar and other games.

It’s pretty naive to assume that most of the people who originally bought the game ae still playing it, but, hey, if that’s what you believe.
It happens to all games.
Some people play actively every day, some only during the weekends, some log in only for the living story, some every month or so to see if there’s anything new, in any case, not everyone is an active player.

Well you can’t really have it both ways. Saying it happens in all games, means it’s nothing to comment on. It’s normal. The way you post it you make it look like they left the game because the game is bad. But now you’re saying it happens in all games. You can’t really have it both ways.

However, in this particularly MMO genre, there are enough bad games, games with fees, games that are old, games that are too buggy to play at launch, that it wouldn’t surprise me if a bigger percentage of people who play the game haven’t come back, because there’s not much else to play.

Now, beyond that you put in a number. You said 75%. But based on what?

I never made the claim that most people starting this game are still playing. That’s not my claim. It has never been my claim. However, between new players buying the game on sale, and people coming back, it’s entirely possible that the number isn’t the number you posted.

But again, what’s even to post if it happens to every game? Either the game is experiencing above “normal” retention or it’s experience “below” normal retention. I know that Anet didn’t have to sack a percentage of it’s staff like TSW and SWToR did. So I don’t really see why you’d think the game was doing less well than expected.

In fact, I think the game is doing as well as expected and perhaps better than expected. Which means commenting on people leaving is at the very least misleading.

All I want is ONE new dungeon

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What the new path of TA wasn’t a new dungeon?

There is no lore in this game

in Living World

Posted by: Vayne.8563

Vayne.8563

You mean like the liberties ESO took with the lore of it’s franchise. Lore always takes a backseat to game play. It doesn’t mean there’s no lore. Indeed Jeff Grubb and Ree Sosebee are Lore Masters and everything in the game storywise is run by them. That would seem to suggest some lore.

Guild Wars 2 China Sales

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How many copies did GW2 sell in west? 3 million?
I’m more than willing to bet that 3/4 of those people who bought the game are no longer playing.

Proof? Evidence?

I’m sure that lots and lots of people have left the game. Some come back though. With some of the games that have come out being less than stellar, there are people returning to this game in droves. Every day reddit gets multiple requests from people returning and we all know most people don’t post to reddit when they return.

I’m seeing people in my guild back after a year away. So even if you’re right, it doesn’t mean that 3/4 of the people who left are still not playing.

It’s all just guesswork anyway.

Guild Wars 2 China Sales

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Those who think no one likes this game because they don’t, and feel the need to post negative stuff that doesn’t further the conversation at all, are being inconsiderate.

Surely you realize there are people who do enjoy playing this game. So why enter a thread just to get a rise out of people?

Who are you posting this to?

Some people said some stuff that was demonstrably wrong, and just here to antagonize people. The posts were removed.

Guild Wars 2 China Sales

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Those who think no one likes this game because they don’t, and feel the need to post negative stuff that doesn’t further the conversation at all, are being inconsiderate.

Surely you realize there are people who do enjoy playing this game. So why enter a thread just to get a rise out of people?

When does cash start becoming more plentiful?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Hmm, so If i plan on getting all the tradeskills, kiss all my money goodbye

Depends if you’re thinking short term or long term. I’ve maxed every trade skill and I have plenty of money. It’s definitely a cash sink though, unless you farm all the mats. And then you’re farming them and not selling them.

People who farm and sell mats are going to have more money than people who farm mats and use them…but once you level up, then you can sell them.

In the mean time, gather everything.

As for money there are a few ways to make more money, but I don’t think money drops from the sky in this game. You have to play to get it. Dungeon runs are probably fastest.

Guild Wars 2 China Sales

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Haven’t seen this posted here yet. Picked this up from Reddit, looks like 3.7 million copies sold in China, bringing up the total sales to over 7 million. Here’s the link to the post.

http://www.reddit.com/r/Games/comments/2a5x4x/guild_wars_2_sells_38_million_in_china_in_2/

Save GW2: turn WxWxW in GxGxG.

in WvW

Posted by: Vayne.8563

Vayne.8563

Yes, let’s remove something that so many people love and enjoying playing and replace it with a game mode for elitist guilds to show their kitten off instead!
Again, no.

While I am all for GvG being introduced again, replacing an already existing game mode with it is lolable.

Also, if you want “real pvp” go play Spvp.

hehehe

people stop enjoying wvw like half year ago, when most of community left GW2.

stop creating delusion world around you bro.

Don’t know about your servers, but we still get queues on T1 servers. They’re not particularly longer or shorter than they were a year ago.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Let’s just agree on what we have known about this game for some time now, the devs have missed the mark on a majority of patches/features and this development cycle/content implementation is generic/a failure.

You not liking something makes it neither generic nor a failure. I won’t agree to it, because that’s simply an opinion. We don’t even know if it’s a majority opinion. A lot of people I talk to really seem to like the new content. Certainly it gets enough upvotes on reddit.

Failure implies something very specific. You can say you don’t like something. You can say it’s not fun (for you). Calling it a failure is simply misusing the language.

More customization and more playable content

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree that there could be more customization in armor types. I disagree about the content in general, though.

Let’s say you’re playing a male medium armor profession. There are precious few options that don’t involve long coats. If you don’t like long coats, you’re very very limited.

Asking for more variety shouldn’t be a problem.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And this is why developers normally avoid telling anyone anything about their products until they’re almost ready for release.

Even Peter Molyneux learnt that lesson.

Or they just leave a small print that this is in active development and intended for release in year x, with no fixed deadline.

You need to throw info out to players interested. It’s in fact crucial. Look at ESO, I consider Matt Frior’s May roadmap letter to be the reason why ESO still actually exists. Launch was a bugfest, reviews were poor, players weren’t happy, and in short, it was a mess. But him talking about all the cool stuff they were working on got people hyped, it was the first time when there was a generally positive atmosphere in the forums. You need that anticipation, otherwise people got nothing to look forwards to.

He had no choice in the matter – the game sucked so bad, it wasn’t worth the money people spent on it.

People are now lauding FFXIV but this is go around 2 for that game and the first one made sure I would never try an FF game again.

This game forum does not have the same type of posters – most here are OCD or have personality problems (too much self importance) . It is what it is.

I think thats a bit insulting, but anyways.

People like having good things to look forwards to. It’s not just something you do on a failing game, developers since time immemorial has been talking about things in their upcoming games. You need hype, you need to get players excited and think it’s worthwhile to stick with the game, or at least keep it on their radar.

It is not insulting – it is the truth. All you have to do is read the negative threads on this forum. I read the threads and shake my head at all the declarative statements that just bash this game w/o any suggestions as to what can be done constructive.

That’s basically true for every MMO forum ever. Or the internet in general to be honest. When people don the mask of anonymity, they often let their emotions speak for them.

The only forums where you won’t find any negativity is on games that are dying or dead, because by that point, no one cares anymore.

There’s no anonymity here. If you’ve ever had to have an account recovered or password recovered or email changed or had issues with the gem shop you have to provide your personal details. They know exactly who we are. We might use fake handles in the forums that protects our identity from one another but we’re not anonymous to Anet.

There’s anonymity to each other. People who harrass other posters on forums are anonymous to them, unless they choose to provide personal details publicly on the forum…and why would they?

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Comparing it to Guild Wars 1 accomplished absolutely nothing.

Unless someone wants to use GW1 as an example, then they’ve accomplished something by illustrating their point.

Mind blown enough for you?

The only thing that blows my mind is how blatantly you ignored my point. Yes anyone can compare anything to anything. That’s true.

I was talking about the value of taking a game that is clearly not meant to be another game, and saying it’s not like the other game.

It’s like taking a green apple and saying it’s not a red apple. Well yeah. They’re both apples but they’re different. You can say it…but it’s sort of obvious and brings nothing to the table.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Man, I am so glad I stopped playing this game years ago. The cycle of hype and delays and underwhelming releases is like a bad crack addiction.

You stopped playing the game before it was released? Good job.

There are plenty of people who like the new patch. Just saying.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

Imagine if they made Star Craft 2 a moba game or Need for Speed an RTS. Your point is invalid.

My point is valid. If they made a Star Craft 2 moba and advertised it as a moba, then people shouldn’t complain. And two years after release, they should have long since gotten over it.

I mean Warcraft WAS an RTS. They made it into an MMORPG. I’m sure some people didn’t like it, but you know, a couple of years in, they realized it was a different game. Going to the WoW forums to complain WoW isn’t an RTS would have been silly.

Again your point is invalid. Sure Warcraft is an RTS but they didn’t name WoW – Warcraft 4. I hope you understand that. Changing the core gameplay from one type into another and calling it continuation is completely different. Story wise it is acceptable.

You know, if you really think that at this point in time, saying that Guild Wars 2 isn’t like Guild Wars 1 has merit, that’s 100% completely fine with me. I won’t do you the disservice of calling your opinion invalid. Let everyone read your opinion and my opinion and make up their own mind about what is and isn’t valid.

I’m out of this thread, have fun all.

did some reading, have Question about skins

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Costumes don’t require charges either.

Call them outfits, that seems to be the official term, otherwise it could be confusing.

http://wiki.guildwars2.com/wiki/Outfits

Thanks for that.

Character Scaling - Event Scaling

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the OP has a point. I think they could revisit down-leveling. There are areas I’m definitely OP.

I’m not saying everything needs to be changed, but it certainly should be looked at. If nothing else, if high level characters kill stuff that fast, then what chance to low level characters have to even get credit for stuff?

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

Imagine if they made Star Craft 2 a moba game or Need for Speed an RTS. Your point is invalid.

My point is valid. If they made a Star Craft 2 moba and advertised it as a moba, then people shouldn’t complain. And two years after release, they should have long since gotten over it.

I mean Warcraft WAS an RTS. They made it into an MMORPG. I’m sure some people didn’t like it, but you know, a couple of years in, they realized it was a different game. Going to the WoW forums to complain WoW isn’t an RTS would have been silly.

did some reading, have Question about skins

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Costumes don’t require charges either.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

All I am saying is, that… it does wound your credibility when all seems to be roses and daffodils according to you, and if anyone dares to say differently, you point them to the exit sign.

Again, this isn’t what I’ve done and it isn’t what I’ve said. There are many people who have told other people to leave. I’m one of them. My response to the OP was talking about ancient history. I’ve repeated it, you continue to ignore it. What do you think that does to your credibility?

I’m not saying people now should get a refund. I’m saying in the PAST, when people first realized this wasn’t the same as Guild Wars 1, they had that opportunity. I’m saying that at this point, saying this game isn’t like Guild Wars 1 is simply counter productive.

I’m really not sure why you can’t see a difference.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

The Moment you saw what type of threat it was you had the freedom to back out, and read another, what have you accomplished by discounting the OP’s points with a " hey… don’t like it tough" type response?

Does it help you game? Is it constructive? Does it server a purpose?

Is it even on topic?

Well, that’s the point. The OP made this post months ago. Someone resurrected it, just to agree with it. The stuff I’m saying now I could have said months ago too. But then, I think people should hear both sides of a story.

The story is that yes the game is different but people should have known before launch and had a chance to get a refund after launch. That’s completely 100% pertinent.

Everything else is simply a response to people responding to me.

As someone above said the Trait system saw changes due to player push back. If you happen to be content with the game bully for you.

But Just because you are happy with the way it is now, doesn’t mean that those of us that expect better, should stop advocating for changes we would like to see.

I can understand why you wish to shut down any conversation about changes to the game. Yopu are perfectly content with where it currently is.

I’m not.

Now since I paid for this game as much as you, I feel i have a right to advocate for what i would like the game to become, so no..I won’t Just " let the door hit me on the way out." :-)

First of all, stick with what you know. I am not “perfectly” content with the changes to the game. That’s 100% false.

Secondly, I don’t shut down every thread that wants to change the game. That’s demonstrably false.

I have an opinion, I express the opinion. If you have a problem with what I’m saying, feel free to report it to the moderators.

My reply to the OP was on topic. Other people replied, I answered them.

If you can’t find complaint threads I haven’t posted in, you simply haven’t looked.

I wasn’t the one saying “Why can’t people Just ask for a refund and leave?”

That is a way to shut down conversation.

That is Not" sharing an opinion" that is ushering people that you disagree with out the door.

But that’s not what I said. I said that people BACK THEN had the right to do that, and they didn’t. They hung around in a game that they knew wasn’t Guild Wars 1 and a year plus later then come to the forums to say this game isn’t Guild Wars 1.

I’m pointing out the fact that it shouldn’t at this point surprise anyone that this isn’t Guild Wars 1.

To put it another way.

If you come on here and say I want to see more skills, I have no problem. The only time I’ve ever posted in those threads are to say I agree. I’d like to see more skills.

When you come into a thread and say I want to see more skills because Guild Wars 1 had more skills, you’re pretty much shooting the issue in the foot.

If the issue is more skills, talk about more skills. If the issue is not enough build diversity (something I’ve said a number of times), talk about that.

Because they second you bring this game isn’t like Guild Wars 1 into it, you’re stepping on your own toes. Because it’s obviously not supposed to be like Guild Wars 1.

By all means argue for what you want to see in the game. Comparing it to Guild Wars 1 accomplished absolutely nothing.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

The Moment you saw what type of threat it was you had the freedom to back out, and read another, what have you accomplished by discounting the OP’s points with a " hey… don’t like it tough" type response?

Does it help you game? Is it constructive? Does it server a purpose?

Is it even on topic?

Well, that’s the point. The OP made this post months ago. Someone resurrected it, just to agree with it. The stuff I’m saying now I could have said months ago too. But then, I think people should hear both sides of a story.

The story is that yes the game is different but people should have known before launch and had a chance to get a refund after launch. That’s completely 100% pertinent.

Everything else is simply a response to people responding to me.

As someone above said the Trait system saw changes due to player push back. If you happen to be content with the game bully for you.

But Just because you are happy with the way it is now, doesn’t mean that those of us that expect better, should stop advocating for changes we would like to see.

I can understand why you wish to shut down any conversation about changes to the game. Yopu are perfectly content with where it currently is.

I’m not.

Now since I paid for this game as much as you, I feel i have a right to advocate for what i would like the game to become, so no..I won’t Just " let the door hit me on the way out." :-)

First of all, stick with what you know. I am not “perfectly” content with the changes to the game. That’s 100% false.

Secondly, I don’t shut down every thread that wants to change the game. That’s demonstrably false.

I have an opinion, I express the opinion. If you have a problem with what I’m saying, feel free to report it to the moderators.

My reply to the OP was on topic. Other people replied, I answered them.

If you can’t find complaint threads I haven’t posted in, you simply haven’t looked.

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Dont know where devs are, but i’d like to have some news about state of the game, there is alot of complain topics (i’ve made one too) cause game need a big shake in pve and spvp, me and others wrote alot of good suggestions but it seems they dont care… i’m pretty disappointed on it, we wrote it we love the game but we feel game doesent satisfy alot of players… they r losing alot of money for that… btw lets hope they r working on a sostantial patch will change the game… and not in some ls ver and over…

Let’s pretend they implemented your suggestions. How do you know it wouldn’t drive away other players that think differently? We see this all the time. I regularly see suggestions that I wouldn’t personally support.

Just because your suggestion isn’t taken doesn’t mean devs don’t care.

I meant also other suggestions, not only mine… btw usually my suggestion was an implementation not revolutions, for allow player like the game as it is now and player who dont, to have different way, allowing everyone to play as they wish… for example 50% dungeon with no stacking no corner no full zerk metas.. or same dungeons with “rush” mode and “alternative mode” there is alot of way for make happy all players…
Or for spvp ALL player wanna new gamemode lke capture the flag death match duels 3v3 etc etc

Well, since we know for a fact that some suggestions have been taken, what is there to say? They didn’t take your suggestion. But many other suggestions they have. Maybe they simply don’t have the time to implement every suggestion.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

The Moment you saw what type of threat it was you had the freedom to back out, and read another, what have you accomplished by discounting the OP’s points with a " hey… don’t like it tough" type response?

Does it help you game? Is it constructive? Does it server a purpose?

Is it even on topic?

Well, that’s the point. The OP made this post months ago. Someone resurrected it, just to agree with it. The stuff I’m saying now I could have said months ago too. But then, I think people should hear both sides of a story.

The story is that yes the game is different but people should have known before launch and had a chance to get a refund after launch. That’s completely 100% pertinent.

Everything else is simply a response to people responding to me.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I went back to both Guild Wars and WoW. I think that this game feels too much Like a generic Free2play with a tyrian skin.

I do agree with the OP, deep down the existence of GW2 is something that upsets me, since it means :

Guild Wars ( Not Guild Wars 1, there is no Guild Wars 2) is not going to have any more updates or expansions.

A lot of the players that used to play it have left for GW2.

All Guild Wars needed was a graphical update, the ability to jump, swim, underwater zones. And a consistent world.

THAT is what I assumed that ArenaNet meant when they said " All the things you loved about Guild Wars." See The things I loved about Guild Wars are not present.

1. Hundreds of skills I can swap in and out as i wish.
2. Synergy Builds that work differently based on how you apply ability points.
3. Subclasses
4. Elite spell hunting by killing Boss Mobs.

The trait system doesn’t cut it, in my book.

So This game is not " Everything you loved from Guild Wars." They took everything I loved out, and added a bunch of stuff i care little about in.

That’s true. You’ve quoted a single line from the manifesto. Tell me did you really not know before the game came out there wouldn’t be second professions? Did you really not know there wouldn’t be as many skills?

If not you should have known it for the last year and a half.

You know, I was a big Guild Wars 1 fan too, but it definitely had it’s faults.

And the stuff that you just wanted added, Z axis and persistent world…that changes things anyway.

Part of what made GW 1 so much fun was the instanced zones. You open those up and the whole game has to change. It’s a different dynamic altogether.

Where are the devs?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Dont know where devs are, but i’d like to have some news about state of the game, there is alot of complain topics (i’ve made one too) cause game need a big shake in pve and spvp, me and others wrote alot of good suggestions but it seems they dont care… i’m pretty disappointed on it, we wrote it we love the game but we feel game doesent satisfy alot of players… they r losing alot of money for that… btw lets hope they r working on a sostantial patch will change the game… and not in some ls ver and over…

Let’s pretend they implemented your suggestions. How do you know it wouldn’t drive away other players that think differently? We see this all the time. I regularly see suggestions that I wouldn’t personally support.

Just because your suggestion isn’t taken doesn’t mean devs don’t care.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What gets me about this thread is that it’s still going on. Okay, Guild Wars 1 and Guild Wars 2 are two different games. No question about that at this point specifically.

The game is almost two years old. You’d think people who didn’t like the game would have got their refund at the time they could have, and moved on. Standing around repeating it again and again doesn’t change anything.

This game is not like Guild Wars 1. We get it.

It wasn’t like Guild Wars 1 a year ago. It’s not going to be like Guild Wars 1 next year.

When does it stop? When do people just accept this is a different game? What’s the point of reiterating it for this long.

Does it help them game? Is it constructive? Does it server a purpose?

If I never see another this game isn’t Guild Wars 1 thread, it won’t be too soon.

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You ever play the Final Fantasy games. They’re all part of a series, but they’re all as different as can be.

That’s…arguable? FF1-6 are certainly not “different as can be”, and the games that really are get labeled as such: Crystal Chronicles, Tactics, and the ‘Online’ games just to name a few.

All games evolve and change. Hell World of Warcraft used the lore from Warcraft, but it’s not an RTS. Might and Magic had Heroes of Might and Magic, which is a completely different type of game.

But they’re called “World of Warcraft” and “Heroes of Might and Magic”, respectively, not “Warcraft 4” or “Might and Magic VI”. I don’t think this game should’ve been called “Guild Wars 2”, especially in regards to ‘mending disappointment’ a more appropriate title would’ve suited it more.

A name is a name. But the information about what was going to be in this game wasn’t hidden in the bottom draw of a filing cabinet somewhere. We knew a lot about the combat of the game, the builds in the game, the way the game would work before it ever launched.

To be fair there were things we didn’t know too, but to think this game would be like Guild Wars 1 shows a lack of research.

It was painstakingly clear: GW2 was certainly a different game than GW1. During it’s release, the extent of all that wasn’t really known. Only through investing time in the game could it be made apparent.

It goes right back to what I said in my previous post. I’m not pinning ‘blame’ for ANet wanting to make a different game, and at the same time I don’t think disappointment towards GW2 not being more akin to GW1 is all unwarranted.

The most minimal tiniest amount of research pre launch would have told you the level cap would be higher. I would have told you, just going to the Guild Wars 2 website pre launch in the combat article, that skills would be tied to weapons and there would be less of them. That you wouldn’t have the ability to pick all your skills. That a slot was dedicated to a healing skill.

You didn’t need a degree in research to look this stuff up. You had to read the website.

Anyone who didn’t take the time to do at least that, who bought the game blind on just the name, I don’t have a whole lot of sympathy for.

AND when Anet released ascended gear, because people weren’t happy, Anet offered refunds to players, even though they owned the game for six months.

Anyone who buys a game without doing research and was entitled to a refund anyway shouldn’t have that much to complain about.

Returnee check list.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anything you want, pretty much. There’s no limit to what you can do in this game after six months away. It’s one of the strengths of the game.

Want to run dungeons, no problem. WvW, yes, you can do it. SPvP, no problem. The living story has returned as well.

Everything that’s in the game with the exception of the highest level fractals you can do.

How long to get first precursor

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Posted by: Vayne.8563

Vayne.8563

I got my first precursor at the Karka event, a couple of months after launch. It was also my last precusor launch. However I did buy three others.

I Gave Up On This Game Am I Wrong?

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Posted by: Vayne.8563

Vayne.8563

But the information about what was going to be in this game wasn’t hidden in the bottom draw of a filing cabinet somewhere.

LMAO! That’s exactly what I was thinking of when I typed that.

I Gave Up On This Game Am I Wrong?

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Posted by: Vayne.8563

Vayne.8563

I also had had enough of build wars and I was ready for something new. You weren’t. You’re not wrong in that.

Boring, predictable, and plain old dumb enemies contributed far more to the “build wars” problem than any form of skill imbalance or other game design decision. If eliminating “build wars” was the primary concern, that could’ve been rectified by an opposition that was actually engaging to fight.

I don’t feel that GW2 really moved forward much in this regard, and I certainly don’t see the result of it as being more replayable.

But I find it hard to believe anyone could have paid close attention to this game and not realized how different it would be.

Well it’s right there in the title: Guild Wars 2. Anet is well within their rights to make a very different game as much as people have the right to be disappointed in it departing so much from it’s predecessor. “Guild Wars: Heroes of Tyria” seems far more appropriate, and can help distance the expectations by a lot.

You ever play the Final Fantasy games. They’re all part of a series, but they’re all as different as can be. All games evolve and change. Hell World of Warcraft used the lore from Warcraft, but it’s not an RTS. Might and Magic had Heroes of Might and Magic, which is a completely different type of game.

A name is a name. But the information about what was going to be in this game wasn’t hidden in the bottom draw of a filing cabinet somewhere. We knew a lot about the combat of the game, the builds in the game, the way the game would work before it ever launched.

To be fair there were things we didn’t know too, but to think this game would be like Guild Wars 1 shows a lack of research.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 quick with balance issues?
I might have missed something but Guild Wars 2 never managed to get even close to balanced during all their years of active development.

There, I fixed that for you.

It seems like that the original people have either left the dev teams or been shunted to one side, and the almost ‘promised’ things that people most want to see (crafting or obtaining precursors, etc) are no longer on the radar (a bit like wvw).

Instead they focus on gem store shinies and throwing out LS2 maps, as that is where they can make the most money in the short term.

Why, you found Guild Wars 1 balanced? Really? You obviously didn’t spend much time on Guild Wars guru.

Fort Trinity

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Posted by: Vayne.8563

Vayne.8563

Because it’s still the beginning. Orr is locked in time. It’s Orr before we took it from Zhaitan. When you go into Straits of Devastation there’s a guy there telling you about the assault to take it from the risen.

When you go to that zone, technically you’re back in time.

I Gave Up On This Game Am I Wrong?

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Posted by: Vayne.8563

Vayne.8563

As a matter of personal opinion and taste, you can’t be wrong. If the game isn’t for you,. it isn’t for you.

The problem is a lot of things you were expecting were known before the game launched and you didn’t look deeply enough into it, or tailor your expectations enough to realize this would be a different game.

I played Guild Wars 1 for years and knew this game would be very different. Far fewer skills, no secondary profession, no GvG, less PvP modes, much higher level cap, and yes, I knew there would be optional grinding, because there was optional grinding in Guild Wars 1 as well. That wasn’t going to change. No one could possibly create a game with enough content that didn’t have some kind of grind element. It didn’t matter what you were grinding for.

There were definitely liberties taken with Guild Wars 2 with regards to Guild Wars 1. But I knew about quite a few of them before launch, so I didn’t enter the game expecting Guild Wars 1.5.

For all the things missing from Guild Wars 1, it also has jumping (I love jumping puzzles), it’s not pathed (I want to be able to hop over a log), and it’s not as linear, and it has a marketplace so I don’t have to stand around in spamadan all day.

I also had had enough of build wars and I was ready for something new. You weren’t. You’re not wrong in that.

But I find it hard to believe anyone could have paid close attention to this game and not realized how different it would be.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

No, most people do not just up and change their phone companies. Especially when there are large early termination fees involved.

But people will call over and over and over and over again to complain. They will write letters to the phone company. They will send emails. They will post all over the phones companies forums. They will get a hold of the CEO’s phone number and email and use that.

I suppose it depends on what kind of people it is.

It is however extremely unlikely that as many people as hang around here (based on % of the playerbase) after they quit playing would hang around a phone company they dislike and do the same.

Either they pay that early terminations fees or they just accept it and wait until the contract is over. Sure a bunch of people will spend most of their free time whining about it, but I doubt it is as high as the amount of people doing it here about this product.

because unlike a phone company, people actually like gw2. its like a friend who is sometimes good and sometimes effs up. but eventually people just say eff it. The people who still complain here are still somewhat engaged, they want to have a reason to come back. thing is a lot of the people who complain, are saying things that people who left didnt say.

Andd some of them did say, i have seen old familiar names in other forums, so yeah they definately have many people who complained, and left when they didnt see results. But regardless i dont think that is really a win for anet.

And yet many people in my guild who “left” are now back and playing and enjoying the game. Shrugs.

Your experience doesn’t equal mine.

That just goes to show that there’s nothing else out there not that GW2 is the best possible product it can be.

I live in an area with one land line phone company. One internet company. They happen to be the same telco. Lot of people will switch to a wireless carrier but when they find out that the wireless carrier doesn’t work in their homes they go back to the one landline phone company. That doesn’t mean they are happy with the phone company just that they have no other options that serves their needs.

This is true. But you have to also ask yourself, if none of the new games are decent or better, why is that? Do people truly have reasonable expectations.

I’ll go out on a limb and say that everyone who uses a phone as basically similar needs. They need to talk, they need to be heard, they need to transmit and receive data.

But that’s not the case in an MMO. I can almost guarantee that if Anet made the absolute perfect game for me, you’d not like it as much. And I can likewise guarantee if they made the perfect game for you, I’d not like it as much.

The fact is, these games are so complex and offer so much, that they can’t be all things to all people, which is why people get kittened off. I’ve always wanted a game where the open world meant something. That doesn’t really happen so much in WoW or Rift. They’re games that center on and focus on raids. That was certainly true at least when I played them.

This game is a game I can play that I enjoy. It’s not perfect, but the things that aren’t perfect about it for me are things others like. I’m not a huge fan of dungeons, but if they took dungeons out of the game, people would complain. I’m not a big fan of SPvP but if you took that out of the game people would complain. You can’t really compare a phone company, which offers a limited selection of services that are fairly straightforward, with an MMO which has to appeal to people on so many different levels.

This game isn’t my perfect MMO. It’s just better for me than any other MMO.

However, I don’t believe that for my tastes, there’ll be a better MMO for a long time.

Just hit lvl 80. What can I do ?

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Posted by: Vayne.8563

Vayne.8563

Dungeons, Fractals, Achievments, WvW, PvP, living story, achievements, world completion, meta events, making ascended gear or a legendary, leveling another profession.

This game is a theme park in the truest sense of the word. You find the rides you want and you enjoy it.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Show me this quote where Anet said that, because I sure haven’t seen it. But I have seen many posts about the game being dead. And I haven’t seen many posts about it since the mega server.

In my opinion, the mega server was far more important to the health of the game than precusor crafting will ever be.

Hmm rereading it, they said servers werent dead, but that they were empty in certain areas, so what you say applies. Still, the solution many players used for that was to simply guest to a different server. Megaserver is basically just forcing everyone to guest to a server, and not calling shards overflows anymore.

pretty sure people would have voted for new skills/traits before they voted for megaserver if given the option. Perhaps they should add more politics to the game, where players can weigh in on development priorities.

Yep, the mega server puts everyone on equal footing. I’m on TC. During the marionette fight, I couldn’t get on my server. Neither could much of my guild. There were many posts from the top servers with people complaining about it. It wasn’t fair. People guesting to TC, kicking us off.

Servers in general in PvE were the problem. If there is no TC, you can guest to TC, but you can’t say that you are or aren’t on TC. It puts everyone on even footing.

Also, I’m in Australia. I play at all hours. There were many times, even on TC, that I found empty zones in mid level areas. These days at least there are people around, even when I play.

I was becoming increasingly frustrated with the game until the mega server. That saved the game for me.

well, though i still think megaservers needs a TON of work, mostly on systems that interact with it (communication/communities/dynamic events/ui/grouping) its here now, its a done deal, but there is a ton of problems that still remain unsolved that are causing player loss/disastisfaction. They need to come up with some schedules for these things and imo get feedback on their solutions, and give feedback as to the whens and the whyfores.

Regardless of what they do, i dont think this system of communication, and the turnaround time on known issues/features is a good thing. (fractal reset for leaderboards which still dont exist?)

I agree that Anet needs to get better at communicating. I agree that the megaserver is only just a start and needs a lot of work. But I really believe they couldn’t have waited on it.

The game needs to be improved in a lot of ways. But after playing some of the other newer titles of MMOs, I’m not terribly worried for the future of Guild Wars 2.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

No, most people do not just up and change their phone companies. Especially when there are large early termination fees involved.

But people will call over and over and over and over again to complain. They will write letters to the phone company. They will send emails. They will post all over the phones companies forums. They will get a hold of the CEO’s phone number and email and use that.

I suppose it depends on what kind of people it is.

It is however extremely unlikely that as many people as hang around here (based on % of the playerbase) after they quit playing would hang around a phone company they dislike and do the same.

Either they pay that early terminations fees or they just accept it and wait until the contract is over. Sure a bunch of people will spend most of their free time whining about it, but I doubt it is as high as the amount of people doing it here about this product.

because unlike a phone company, people actually like gw2. its like a friend who is sometimes good and sometimes effs up. but eventually people just say eff it. The people who still complain here are still somewhat engaged, they want to have a reason to come back. thing is a lot of the people who complain, are saying things that people who left didnt say.

Andd some of them did say, i have seen old familiar names in other forums, so yeah they definately have many people who complained, and left when they didnt see results. But regardless i dont think that is really a win for anet.

And yet many people in my guild who “left” are now back and playing and enjoying the game. Shrugs.

Your experience doesn’t equal mine.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

Show me this quote where Anet said that, because I sure haven’t seen it. But I have seen many posts about the game being dead. And I haven’t seen many posts about it since the mega server.

In my opinion, the mega server was far more important to the health of the game than precusor crafting will ever be.

Hmm rereading it, they said servers werent dead, but that they were empty in certain areas, so what you say applies. Still, the solution many players used for that was to simply guest to a different server. Megaserver is basically just forcing everyone to guest to a server, and not calling shards overflows anymore.

pretty sure people would have voted for new skills/traits before they voted for megaserver if given the option. Perhaps they should add more politics to the game, where players can weigh in on development priorities.

Yep, the mega server puts everyone on equal footing. I’m on TC. During the marionette fight, I couldn’t get on my server. Neither could much of my guild. There were many posts from the top servers with people complaining about it. It wasn’t fair. People guesting to TC, kicking us off.

Servers in general in PvE were the problem. If there is no TC, you can guest to TC, but you can’t say that you are or aren’t on TC. It puts everyone on even footing.

Also, I’m in Australia. I play at all hours. There were many times, even on TC, that I found empty zones in mid level areas. These days at least there are people around, even when I play.

I was becoming increasingly frustrated with the game until the mega server. That saved the game for me.

Broken Intentions: It's been 6 months

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Posted by: Vayne.8563

Vayne.8563

I don’t buy this argument at all. You’re postulating that more people will leave this game over not getting a precusor, over the amount of people who will leave this game because of the server issues that previously existed.

Even if I didn’t have a legendary, that’s a cosmetic thing. A long term goal. Not having people on a server? That’s far more important in my opinion. So much more important, it’s not even funny.

It goes back to that whole how many people really do end game content question. How many people just bang around in the open world and kill stuff.

And the other problem of not being able to get on your home server, because everyone else is taking your slot by guesting was another issue.

I’m 100% sure there are people that think the precusor crafting is massively important. I’m thinking some may have even left the game because of it. But by no means do I think that demographic is a big enough group to worry about. And I believe it’s a far small group than people banging around the open world who couldn’t find anyone to do events with.

except anet specifically said that the problem was not abandoned servers. This either means they are lying, or that wasnt the main cause. You also relealize guesting solved most of the issues, infact megaserver essentially amounts to mandatory guesting?

and you arent just talking about precursors, you are also talking about new skills/traits on a regular basis. (as far as problems they thought to solve by 2013)

As far as endgame goals with a clear progression, a disconnection of players to endgame was one of the FIRST problems that was identified. point is, more content focused and directed at level 80 players goals, is really the main appeal of precursor quests. Its a goal that players accept as being worthwile, and they are willing to do specific content if it gets them closer to that goal. It can be used therefor, as an incentive for interesting content, and enhance player experience. As far as open world people puttering around, i think its most likely whatever precursor solution they had, would end up having something to do with open world.

IE the main point of precursor quest isnt just to give players reliable access to precursors, its to make the game as a whole more rewarding, and give it a clearer progression/goal/and reward content.

heres what you get when you combine new skills/traits and a good precursor quest.

New things to get in the short term that make you feel like you are growing as a charachter, and have novelty/alter your old playstyle, and something to use these new toys on as you try to obtain these long term goals which now are within reach and have a path to achieve.

I believe that, is actually the main thing people want from most games, some new fun toys, and a something fun to use them to do. Restructuring servers so people dont have to hit a guest button, and limiting your old toys for longer, and gating them behind illogical things is not what they really wanted.

but regardless, getting back to the main point, its bad to not say anything when you have a problem, AND its bad to be unable to deliver solutions to problems in long time periods, whether you say something or not. Infact not being able to solve problems in a timely fashion, and not saying something about it, is worse as far as most customers i have seen.

Think about it, really,
customer wants something, then you get it late
a)tell him you are going to get by a date, then say nothing when it doesnt arrive
b)say nothing when he asks about the product
c)tell him you are going to get it in, and give updates on how and why its late and when you expect it
d)tell him you will not get that product at all

i think its very clear what the best option as a business is©, that is mostly likely to keep the customer, unless you pass his tolerance for effing up date, but the truth is that date was always there. You delay customer from leaving and saying screw you by communicating intent.

i am postulating that more people will lose trust/leave a service who is unable to solve problems the customer has identified in a timely fashion, or communicate with them whats going on, than would leave if they can solve problems in a timely fashion and communicate with them.

people really could have waited for a well designed megaserver system, they already had working solutions in place (guest to populated servers) ESPECIALLY if anet communicated intent of megaserver, and asked for feedback on its best execution.

Show me this quote where Anet said that, because I sure haven’t seen it. But I have seen many posts about the game being dead. And I haven’t seen many posts about it since the mega server.

In my opinion, the mega server was far more important to the health of the game than precusor crafting will ever be.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Your metaphors are all very good and nice, but they obscure the point.

It’s NOTHING like what you’re saying it’s like.

They had a problem, for which they identified a solution. The solution wasn’t compatible with other stuff they were doing. They decided to put it on the back burner until this was done.

To you this is a terrible broken thing. The only thing really broken about it was that they said something about what they were working on.

The precusor “problem” isn’t a priority for Anet. Other things take precedence. Like it wouldn’t matter at all if you could have a precursor more easily, if everyone left the game because servers were empty.

So the question becomes at that point what should be the priority. If the precursor problem isn’t an Anet priority (and I’ve seen no reason to believe it is a priority) then other things will take precedence.

The big sin here is even talking about it, when it’s not ready to be talked about.

I disagree, i dont think you are ever better off not talking about something because you have no solution. You are basically saying that a problem is only a problem if you talk about it. Its simply not true.

If they didnt say they were going to solve the problem, it would still be a problem, a lot of people would still be complaining, or have left. They didnt say it was a problem because they felt like it. People were complaining, people were disastisfied, It kept coming up again and again.

The reason people are complaining now, is because it is still a problem. As far as megaservers being a priority? you do realize, anet said that servers being empty WAS NOT the cause for megaserver. They said it was primarily for load balancing and they thought it was a better system going forward. So it wasnt, according to them, this crisis event that they had to do right now.

Do you think the trait change was also a crisis event? no it really wasnt, in fact i dont think the system is overall better at all in its current implementation. They basically took a suggestion for high endgame goals, and applied it to the trait system very poorly. id say its a net loss.

lack of new skills/not many new traits: thats a big problem, thats something people really want. My guess? the player base would have been way way more energized/happy if that megaserver patch had taken out megaserver and trait, and replaced it with new weapons/skills, and a new endgame progression of cool content towards precursors. In fact these two solutions would likely have reenergized the population, and you would see more people throughout the game on a regular basis. They then could have baked megaservers longer, and had systems in place that need to go with it, like
redefining the role of world choice
specific means for seperation of world/language communication
better solutions and UI for world events within a megaserver system
better means of grouping up and staying together within the megaserver

In fact with good communication, they could have probably prepared players better for this, as well as iterated faster based on consumer feedback.

sorry but really at the end of the day, the lack of communication is not a plus, anet hasnt shown that they can give players what they want without feedback(after launch). And the fear of not being able to live up to what you should do in communication is a weak excuse. The answer is to communicate clearly and more often. People in general will work with you if they see you are making efforts, and even help you along. And yes, you will have to eventually produce something, but the fact is you always needed to produce something, whether you said so or not.

I don’t buy this argument at all. You’re postulating that more people will leave this game over not getting a precusor, over the amount of people who will leave this game because of the server issues that previously existed.

Even if I didn’t have a legendary, that’s a cosmetic thing. A long term goal. Not having people on a server? That’s far more important in my opinion. So much more important, it’s not even funny.

It goes back to that whole how many people really do end game content question. How many people just bang around in the open world and kill stuff.

And the other problem of not being able to get on your home server, because everyone else is taking your slot by guesting was another issue.

I’m 100% sure there are people that think the precusor crafting is massively important. I’m thinking some may have even left the game because of it. But by no means do I think that demographic is a big enough group to worry about. And I believe it’s a far small group than people banging around the open world who couldn’t find anyone to do events with.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Of course there’s been great progress in other areas.

But in most companies, if a team leader sets out to do one or more projects, and the projects aren’t completed a year and a half later, a lot of people should expect to be fired.

Now, I’m not saying the ArenaNet developers should be fired. I love the developers, and I wouldn’t wish that on any of them. But there’s clearly something wrong with how the higher-ups are organizing and setting projects.

I do not want them fired. But I want the developers that gave us Guild Wars. If these are them, I want them to become who they used to be… if these people are new people, I want the old people back… what happens with these guys, is entirely up to NCSoft.

I don’t care what anyone says, I remember the ArenaNet that developed Guild Wars, and this company isn’t the same company, it may have the same name..but…Inside it’s not them.

I want the old ArenaNet back.

It’s not realistic. People change. You can have the same dev doing somethign ten years later, and it’s different. What you really want is a time machine. To go back to when they were what they were. Because people change.

It’s like authors. A guy writes a bunch of great books. Ten books later people say his old stuff was better. They wish he was the old guy.

But he’s not, because time has passed.

ehh you can keep your talented devs in general if you give them more money, and more outlets for their skills. If they leave, its usually (though not always) because some one else will pay them more for the same thing.

Also you people are missing the point. Promises aside, If your process for solving problems can yeild no results at a stated goal, in a long time period, there is a problem with your process.

Essentially the fact that their process was unable to come up with a good solution, for a problem identified 1.5 years ago is really the bigger problem. This isnt about lawyering what is slander and what is not. This is about players being able to say, something is wrong when you cannot promise me anything, and cannot solve problems we have identified.

The same thing as your signifigant other yelling at you because 1.5 years ago you said you would try to solve a problem as soon as possible, and you still havent solved it. Your failure is still a failure, and not saying you would solve the problem IS NOT THE PROBLEM.
If you never said you would solve the problem, it doesnt change that this was a problem that was identified 1.5 years ago.

This is why the idea of not saying anything as a solution is a false idea, it assumes that the only reason people want/need things is because you say it. Its wanted/needed even if you never say it, not saying anything isnt providing any service, in fact its worse

think on this hypothetical, both you and your wife realize you should stop doing crack,
which way do you think is actually beneficial?
a) say nothing, and try to quit, maybe this way if you keep doing crack, she cant say you lied
b) say you will stop doing crack, but keep doing crack
c) say i know crack is bad, but im going to keep doing it anyway
d) say you will stop doing crack, and then work dillegently to stop doing crack

the answer is D, and the second best answer is probably C.

Your metaphors are all very good and nice, but they obscure the point.

It’s NOTHING like what you’re saying it’s like.

They had a problem, for which they identified a solution. The solution wasn’t compatible with other stuff they were doing. They decided to put it on the back burner until this was done.

To you this is a terrible broken thing. The only thing really broken about it was that they said something about what they were working on.

The precusor “problem” isn’t a priority for Anet. Other things take precedence. Like it wouldn’t matter at all if you could have a precursor more easily, if everyone left the game because servers were empty.

So the question becomes at that point what should be the priority. If the precursor problem isn’t an Anet priority (and I’ve seen no reason to believe it is a priority) then other things will take precedence.

The big sin here is even talking about it, when it’s not ready to be talked about.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Of course there’s been great progress in other areas.

But in most companies, if a team leader sets out to do one or more projects, and the projects aren’t completed a year and a half later, a lot of people should expect to be fired.

Now, I’m not saying the ArenaNet developers should be fired. I love the developers, and I wouldn’t wish that on any of them. But there’s clearly something wrong with how the higher-ups are organizing and setting projects.

I do not want them fired. But I want the developers that gave us Guild Wars. If these are them, I want them to become who they used to be… if these people are new people, I want the old people back… what happens with these guys, is entirely up to NCSoft.

I don’t care what anyone says, I remember the ArenaNet that developed Guild Wars, and this company isn’t the same company, it may have the same name..but…Inside it’s not them.

I want the old ArenaNet back.

It’s not realistic. People change. You can have the same dev doing somethign ten years later, and it’s different. What you really want is a time machine. To go back to when they were what they were. Because people change.

It’s like authors. A guy writes a bunch of great books. Ten books later people say his old stuff was better. They wish he was the old guy.

But he’s not, because time has passed.

GW2 needs to gain new features

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

“They” need to do something, like making each LS update larger because the FAR FROM CASUAL players have nothing more to do once done, as it is EVERYTHING can be done and finished with in 3 to 5 hours leaving us with nothing to do until the next TINY LS update.

So basically releasing more content, and as such taking longer between updates which basically gives the same result, other than if they spread it out you have new stuff for 3-5 hours every two weeks instead of new stuff for 10 hours every second month?

As example: No matter how good a story may be, if you can just progress some small steps every two weaks, this story gets spoiled by boredom and resentment.
That’s why I still think the personal story was better, even if the story was more obvious and the story-telling worse. You can do the PS how fast you want, not how fast the devs are delivering new updates. Beside of that, the game still needs a lot of polishing. The game is neither balanced, nor “perfectly imbalanced” and weird and/or frustrating bugs happen everywhere and all the time.

What’s stopping you from doing this story at your own pace. Wait for several chapters, do them when you want. You don’t have to do them today.

Or are you saying this would be better if everyone was forced to wait, and we got it all at one time?

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But they said, up front that any or all of this might change. Not hidden. Not fine print. I got that from reading that article.

Understood.

Still saying that X is true at one point in the article and then including post script that essentially says X is not true and was never intended to be taken as true is a bad idea. This is similar to those “health” supplement companies that make claims that their product will help with X,Y, and Z condition and then include a disclaimer at the end stating that their product has never been shown to actually do any of the above. The supplement companies are purposefully being misleading. I think that Anet merely made a mistake.

Personally I would love to hear what they are working on, what they would like to do, what they think would work well (and perhaps even why). I do not want them to make definitive statements about what will happen until it is sufficiently close to release as to be reliable.

I could get behind this. They should word it like this.

Here’s a list of stuff that we’re working on which may or may not eventually at some point get into the game. We’ll let you know of something falls off the list.

There is no guaranteed delivery time on any of this.

Broken Intentions: It's been 6 months

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They assumed last year that they had nothing to lose by announcing rough plans ahead of time, but they have learned that isn’t really the case. .

I get where you are coming from, but they did not announce rough plans. Rough plans are not generally described using phrases like, “X will be in the game by the end of the year.” (paraphrasing here of course).

When all you have is them saying “will be,” that’s your fault. Until you see a news article that previews the feature itself, all you have is a statement that as long as plans or circumstances do not change, these things should be in the game.

If they had said, “should be in the game,” this discussion would be moot. They did not. They said, “will be.”

Don’t you think it odd to claim that it is my fault that they said that the features will be in the game ? I can assure you that I did not write their commentary for them.

Again, my point is that it was an unfortunate choice of wording. They would have been better off saying, “we hope to implement, X should be in the game by X, or the like.” They chose something more definitive and are now seeing the consequences.

But they said, up front that any or all of this might change. Not hidden. Not fine print. I got that from reading that article.

They shouldn’t have published the article at all in my opinion.

Temple Events are only found by chance.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What I don’t understand is why Anet can’t have some kind of temple state calls in the API – let websites ask when the temple was last cleansed or when it’s predicted to be contested, etc.

Is this something that will be part of the new API once it is implemented?

It can’t be done because temple events are part of complex chains that are unlike most other events in the game. They’re part of the strategy of Orr itself and putting them on timers, unlike most events, would break the whole concept behind Orr.

And because it’s different on every single server, it can’t really be part of the API.

Let’s say a temple event is starting on my server…it’s not TC. It’s not Blackgate. It’s not Jade Quarry. It’s a server that might or might not have been there ten hours ago.

How would you even get to the server to do the temple event, even if there was an API. Remember, once that gets filled, you get to another megaserver, which might or might not have the event going on, or might be at a different stage.

I’m not sure what Anet can do to make it better, but right now, the way to do it is to farm the zone, collect some ancient wood or bags, or mats, and wait. I like it better than waiting for Tequatl, but then, I like those zones.

I mean you can do most of your daily there.

Having trouble with PvE

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

If you’re leveling a thief, sword and pistol are your friend. Use the five skill to blind and the one skill to kill. NOthing else. Every time the 5 skill runs out, use it again. Nothing will touch you.

I fought six ettins above my level, including a vet without moving or dodging.

The only exceptions are AOE and range. If you get into trouble with a ranged created and a melee one at the same time, stack on the ranged creature. The melee guy moves in and you blind them both.

If you get into trouble with lots of creatures, LOS them and then blind them.

Warning: This doesn’t work at all on dredge.

When is next (third) great MMO coming?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In one sense, I’m glad that GW was not considered to be an MMO. That way, I can safely say that I have never seen a great MMO.

Might be the best post ever.