This is the most useless topic ever. Everybody throws in some numbers with total disregard of hours and content played.
Not to mention memory isn’t perfect and people dont’ always remember what happend last week, let alone two months ago. Unless you’re actually keeping a written record, I don’t see how we can take results seriously.
Either join a guild, or as others said, make your own group that says all professions welcome.
In retrospect, the number of sales seems unlikely. And if it was reported, Anet would have contacted Kong Zhong to verify it before posting that it was wrong. Why wouldn’t they?
There would be no reason to say they were wrong figures if they were correct.
There are always exceptions. Niche games that aren’t easily replaced will continue to sell well, like Chess Master or Microsoft Flight Simulator. But even MMOs sell most copies in the 90 days after release of a new expansion.
This obviously doesn’t apply to games that are free to play which follow completely different rules. But a two year old game that you can buy in shops…that’s very old for most games. In fact, most games have a shelf life far shorter than that.
Basically any game six months old that didn’t sell went back to the distributor for credit.
This might be a bit of a stretch, but…
Could it have something to do with boon sharing?
Boons/conditions/AoE can only hit up to 5 targets at a time, right? And if you are in a party, and your party is standing in a huge zerg, doesn’t the game prioritize party members for boon sharing? So if you are in a party, you should theoretically get more boons than if you are solo in the zerg, so then theoretically you are doing more dps. And hasn’t it been shown that you have to contribute a certain % of damage to get the “tag” for a boss?
Again, I know it’s a bit of a stretch, but maybe being in a party -> more boons -> more dps -> more likely to get a “tag”
Don’t think so, because sometimes I’m running up to an event and I get credit, even though I’ve only hit a couple of time ranged with a ranger bow or mesmer great sword. I’m no where near close enough to get the boons at that point.
Would certainly kitten off the people who bought multiple tools, though. If they did that they’d have to think about offering some refunds.
And then you guys wonder how come the devs don’t post more often…
By the way, the idea of having to craft a legendary seriously needs to be dropped.
I’ve been playing since release and I don’t have any, because I don’t like any of them. I even got a precursor to drop on Jormag and I just sold the thing.Uhh… no. Dropping it is a bad idea. Some people have been waiting since the Lost Shores when they were formulating an idea for hunting precursors. This means that some people have almost been waiting for 2 years to change the means of obtaining precursors so it’s understandable why you’d get such a reaction from some players.
I don’t think the suggestion here is to drop the precursor crafting. I think the poster is saying people should drop the idea of having to have a legendary at all. He’s saying you can enjoy this game and never get a legendary. You don’t really need one to do anything.
Some people have made this game about the legendary and nothing else. For those people, they’re seriously gimping their enjoyment of the game, because they’re basing their entire enjoyment of the game on obtaining a single item.
Of course, no one can tell anyone else how to play, but if you stop thinking in terms of I must have a legendary and just put that in the back of your mind as a very long term goal, the game doesn’t really change.
My son got his legendary and stopped playing. Shrugs.
How should I say this… It sort of gives you a more concrete direction in order to reach that long term goal if there were some other method other than the RNG toilet. I know some people say farm gold and just buy off of the TP but it just doesn’t suit a lot of people to be doing that.
Oh, I absolutely think that we need a better way to get precusors that have nothing to do with RNG. I’ve said this for ages. It’s long, long overdue.
I never said otherwise. I was just saying I think that the post I was replying to misinterpreted the post before it. I don’t think anyone is saying Anet should abandon precursor crafting.
The other thing to remember is that the personal story isn’t meant to be something you go to in order. It’s meant to be something you pick up when you’re ready for it. You don’t even have to do the personal story until you’re level 80 and some people never do it at all.
It’s just another thing to do in the game, not the “main quest” that you have to do. Don’t expect to keep level with it, because it wasn’t designed that way.
And then you guys wonder how come the devs don’t post more often…
By the way, the idea of having to craft a legendary seriously needs to be dropped.
I’ve been playing since release and I don’t have any, because I don’t like any of them. I even got a precursor to drop on Jormag and I just sold the thing.Uhh… no. Dropping it is a bad idea. Some people have been waiting since the Lost Shores when they were formulating an idea for hunting precursors. This means that some people have almost been waiting for 2 years to change the means of obtaining precursors so it’s understandable why you’d get such a reaction from some players.
I don’t think the suggestion here is to drop the precursor crafting. I think the poster is saying people should drop the idea of having to have a legendary at all. He’s saying you can enjoy this game and never get a legendary. You don’t really need one to do anything.
Some people have made this game about the legendary and nothing else. For those people, they’re seriously gimping their enjoyment of the game, because they’re basing their entire enjoyment of the game on obtaining a single item.
Of course, no one can tell anyone else how to play, but if you stop thinking in terms of I must have a legendary and just put that in the back of your mind as a very long term goal, the game doesn’t really change.
My son got his legendary and stopped playing. Shrugs.
If you have friends or a guild, it should be sort of easy to test. Find a really out fo the way event, away from crowds off hours. Try to do the event only hitting one guy 2 or 3 times, see what result you get.
Then do the same thing with a group with them doing the event and just hit a guy 2 or 3 times at the end and see if the result is different.
Make it the same event, and just wait for it to respawn.
Most pay to play MMOs go free to play before this, if not completely out of business.
Just playing devil’s advocate, but I feel MMOs going F2P is less about how old they are and more about the instability of the subscription model in general. There can only be so many sub-based MMORPGs at any one time, as (I don’t think) many people are willing to subscribe to more than one game at a time. The market will only bear a few games under this model. It may be incredibly profitable, but it is also incredibly risky and unforgiving.
As for most MMOs going “out of business” in a couple years, I don’t know about that. Do they really? People are quick to declare any game they personally aren’t playing as “dead,” even though the servers are still up, people are still playing, and the game is still updated regularly. People say both GW2 and WoW are “dead,” despite both being updated with new content regularly and each having huge followings. Heck, I’m pretty sure Everquest and Runescape are still up and running. Even if a game is out of the limelight, it is not “out of business.”
Most games sell 90% of the copies they will ever sell in in the first three months.
Maybe, though this is the traditional approach where all games had to be “Triple-A,” big-budget, publicized products that were bought at brick-and-mortar stores like Walmart and Gamestop. This norm is being challenged furiously by indie development and digital distribution. Your statement may still be accurate today, though I’m not sure it will continue to have quite as much traction in the long term.
And then, since we’re on the subject on MMORPGs, do you really think WoW or GW2 sold 90% of their copies in the first three months? Not by a long shot.
I don’t, but they’re surely the exception to the rule. Logically speaking, people who want to play games, generally buy them when they come out,. so they don’t miss stuff. Tha’ts when hype is the highest. THat’s what promotion is strongest.
We live in an age where new hype pushes out old hype. That’s really it. It’s why expansions are so strong.
And Guild Wars 1 DID make most of it sales 90 days after launch. That’s 90 days after the launch of each of their titles. Because that’s when they were hyped and people were buying them in great numbers.
After that, the next group of people that buy are the people that wait for the price to drop. Believe me when I tell you that’s a much much smaller group.
It’s an older game, half off sales are common for older games. Maybe it means we’re getting an expansion soon?
Less than two years running hardly equates to “an older game”. Ultima Online, EverQuest….hell, even WoW could be considered older gamers.
To the OP: Quit stirring the pot and get back in the game and play, man, play! You’re wasting your hard paid for time!!
This is absolutely not true. I worked in the industry as a game buyer at one point. After two years most games are in the bargain bin. Most pay to play MMOs go free to play before this, if not completely out of business.
Two years in the terms of entertainment (books, movies and games) is an eternity. Most games sell 90% of the copies they will ever sell in in the first three months.
This is my personal experience.
Usually if I tag something one or two times, I don’t get credit for kills and events. If I’m in a group and my group is already at an event and I show up right at the very end, I get credit when I just hit a couple of times.
It’s circumstantial at best, but I’m pretty sure that the threshold of damage you need to get to qualify for drops is lower when you’re in a group.
btw, prior to the megaserver, people used to group at big events all the time, like if they were farming in Orr and doing the Plinx chain, and that sort of stuff.
See, Sunshine, the problem here is one of vantage point.
The people who run dungeons all the time, they want to be done with the dungeon as fast as possible, and the way to do that is stack. Maybe they’re not even running a single dungeon. Maybe they want to do a range of dungeons to get some money and they might be able to do an extra dungeon or even two if everyone is on the same page. It makes running dungeons much faster and more efficient.
Then there are people who enter dungeons casually to do the dungeon for the sake of doing the dungeon. They’re not in as much of a rush. They take their time. They chat with their friends. That’s the kind of runs I usually do.
But if we don’t say before hand we’re not stacking, everyone still usually does stack because after doing each dungeon literally dozens (if not hundreds) of times, it’s just not all that exciting to take my time.
But if people wanted to play a dungeon casually, non-meta, I’d be happy to go with them and range away with them, as long as I was having fun.
I have a foot in both worlds. lol
So I paid the box price and I should be willing to give up my access to the game unless I’m willing to fork over more? You do realize that this is one of the reasons the people who do not play subscription-based games are the way they are?
What if I am perfectly happy with the game even without an expansion? Should I be willing to give up a game I like unless I pay for something I never asked for in the first place?
One does not (in any MMO I’ve heard of) lose access to the existing game if one does not buy an expansion.
If you are perfectly happy with the existing content, and have no interest in an expansion, then you could continue to play the existing content.
I’m not sure that’s the point though. If you’re in a guild or you play with friends, it becomes an issue.
I had dungeons in DDO I couldn’t go to with my friends because they’d purchased that content and I didn’t. Same with Lotro. There were areas I didn’t have unlocked. My friends could go and I couldn’t.
With this system, everyone can go everywhere. You don’t divide the community into have and have nots.
I was responding to comments about access to the existing game. I ran into the same situation (in reverse) in LoTRO. Then again there are a few of my friends that didn’t buy GW2. Can’t play it with them as a result. I don’t think that it is reasonable to ask that a company not charge for their work out of concern that some people will not want/be able to buy it.
Sure it’s fair for Devs to charge for their work. But if they’re willing to give away stuff for free, I’m not going to be the one complaining about it.
There’s an event in Brisban that spawns multiple giants and they’re not champs. It even scales up with more people.
Thank you for confirming my concerns. * sigh *
I’m done with this thread, its too depressing.
Have a good day.
I agree, this thread is too depressing…for both sides of the divide.
But I’d like to see options to unlock them instead of having to play a game mode you don’t enjoy.
I never understood this argument. Even for people who are WvW players you have to level up as if it were PvE and unless you do EotM ktrain you aren’t likely to get so many badges to pay for full exotic gear appropriate for WvW. The only people who have a “right” to complain about it would, potentially, be PvP players. However they get all of the first 12 traits in each line for free as it is.
What “game mode” are people being forced to play that they don’t enjoy that was any different prior to the update?
Okay, I know this is hard for some people to believe, but this game is designed around the PvE, not the PvP. It’s what they talked about for a year before they annouced PvP. We certainly get more PvE updates. The sheer amount of PvE content is massive.
It’s the bulk of the game. I’m pretty sure the percentage of players that play this game for only SPvP for example is pretty small. It’s somewhat larger for WvW, which does have PvE elements in it anyway.
World completion already forced PvEer’s into WvW, where they have to take a slot sometimes of someone who actually wants to play WvW. I don’t really care personally because I play the entire game. SPvP, WvW, and PvE. But there are people who really don’t want to go explore WvW and get repeatedly killed by players. It’s a choice they shouldnt’ have to make.
Some of the new trait unlocks, if you’re trying to unlock them by content, make you go into WvW and even Edge of the Mists specifically.
I don’t think that’s a great idea.
I mean Anet has now implemented ways for PvPers to get dungeon armor and mats and such. It took them ages, but they did it.
I think anyone should be able to progress their game playing the style of content they prefer.
So I paid the box price and I should be willing to give up my access to the game unless I’m willing to fork over more? You do realize that this is one of the reasons the people who do not play subscription-based games are the way they are?
What if I am perfectly happy with the game even without an expansion? Should I be willing to give up a game I like unless I pay for something I never asked for in the first place?
One does not (in any MMO I’ve heard of) lose access to the existing game if one does not buy an expansion.
If you are perfectly happy with the existing content, and have no interest in an expansion, then you could continue to play the existing content.
I’m not sure that’s the point though. If you’re in a guild or you play with friends, it becomes an issue.
I had dungeons in DDO I couldn’t go to with my friends because they’d purchased that content and I didn’t. Same with Lotro. There were areas I didn’t have unlocked. My friends could go and I couldn’t.
With this system, everyone can go everywhere. You don’t divide the community into have and have nots.
They have said it many times in regards to all of their content.
I only visit certain aspects of this forum, incl. the ranger sub. Fancy providing an actual link to some of it?
Source: is a newb
I don’t have a link handy, but they’ve talked at length at various times about how much server side info they get. Most of their data is taken from the game. They know exactly how many people finish specific content, how long it takes on the average, and they even know how many people haven’t looked at their trait trees.
Anet is a company that puts a lot of stock in numbers, which is why when people come to the forums and say we don’t like X or Y and we think most people don’t either, Anet really does have those numbers.
One specific thing I remember is Anet telling us which dungeon was the least run dungeon in the game.
Here’s a link that shows one of their infographs. If you scroll down you can see some of the numbers. For example, how many people were killed by Risen Thrall during the first year, and how many times players revived other players during that year.
http://massively.joystiq.com/2013/08/28/guild-wars-2s-first-birthday-by-the-numbers/
The general feedback I’ve seen (and there’s plenty of it around) is that the new stuff has been very well accepted by the player base. Of course it’s all personal taste, OP, and you have the right to your opinion.
But it’s just that. The story is fine, better than it has been. Many do like the new characters, and are feeling the continuity.
Wish you were here.
Huh?
You’re saying guilt by association. I’m saying that someone who only wants to grief and bother other people can always say, “well I can do it any way. I’m not breaking any rules.” They’d be perfectly right.
And if that’s all there was to it, there’d be nothing at all wrong with it.
In society, many “bad apples” (for lack of a better word), use this sort of logic to get away with all sorts of stuff. It’s what sociopaths hide behind (and I have some real experience with this).
You’re saying that well if we do it out of order, people will say we’re griefing. I’m saying actual griefers will use that logic to defend what they do, even though the only reason they’re doing it is to kitten people off.
I don’t think anyone is saying it’s wrong to do stuff out of order. People are saying it’s wrong to do stuff out of order specifically to annoy someone, and it’s particularly wrong to give them grief about it after.
Obviously anyone can do any event they want. That’s not really the issue as I see it.
There used to be a person that would camp bandit champ when QD champ was up and antagonize people in map chat over it, then claim they were helping the game by “ending the train” these are the types of people that need a serious banhammer to the face. Trolling people just to kitten them off and then report anyone arguing with you is how these types work, yet some people don’t have an issue with this. Least you’re a decent person.
That’s the problem I’m having with this thread.
The longer it goes on… the more it seems that anyone doing the Steam Ogre before FE must just be a griefer and deserves “a serious banhammer to the face.”
I’m sorry but that’s wrong.
Except that’s exactly not what we’re saying.
Okay, its not what you’re saying.
However its what the thread is implying.Guilt by association is a powerful thing.
This sword cuts both ways. Griefers use the sentiments from what you’re saying to justify what they do, even though they only do it TO grief. They wouldn’t do it if it didn’t bother someone.
I don’t think anyone is saying it’s wrong to do stuff out of order. People are saying it’s wrong to do stuff out of order specifically to annoy someone, and it’s particularly wrong to give them grief about it after.
Obviously anyone can do any event they want. That’s not really the issue as I see it.
There used to be a person that would camp bandit champ when QD champ was up and antagonize people in map chat over it, then claim they were helping the game by “ending the train” these are the types of people that need a serious banhammer to the face. Trolling people just to kitten them off and then report anyone arguing with you is how these types work, yet some people don’t have an issue with this. Least you’re a decent person.
That’s the problem I’m having with this thread.
The longer it goes on… the more it seems that anyone doing the Steam Ogre before FE must just be a griefer and deserves “a serious banhammer to the face.”
I’m sorry but that’s wrong.
Except that’s exactly not what we’re saying.
I don’t think anyone is saying it’s wrong to do stuff out of order. People are saying it’s wrong to do stuff out of order specifically to annoy someone, and it’s particularly wrong to give them grief about it after.
Obviously anyone can do any event they want. That’s not really the issue as I see it.
As far as we know Anet hasn’t decided a delivery platform for an expansion. That’s different than what you’re saying.
Oh and the Dead End Bar POI in Divinity’s Reach.
I’m not a huge fan of the new loading screens either. They’re not bad, they just jar my aesthetic sensibility.
The explorer titles have nothing at all to do with world completion. Forget about them for now they’re a separate issue.
The one point most people miss, is the one in Bloodtide Den in the Order of Whispers Secret base, in the cave on Stormbluff Island. You have to enter the instance and get that point.
Beyond that, you can go to the map and point to each and every zone name it it will show you what percentage is completed, without actually traveling to it.
Do you have all your WvW stuff?
We don’t know how often they’re planning on doing feature packs yet. There’s only been one so far, and that was April. That was the first.
I am so glad you’re here. lol
I read the post, but I don’t remember which thread or section it was in. It was posted in a thread, in response to a question. I wish the search function worked.
They started working out how to do it, but the introduction of the new living story season and the log wasn’t really compatible with what they were doing, so they’re back to the drawing board so to speak.
There’s no set date for completion.
Oh it’s not a face hurt, it’s just a palm. So new people get half charged for a ding game….
First of all, I suggest you try not buying anything that’s ever been put on sale and see how that goes for you.
More to the point, I’ve been playing this game for a long time. I’ve gotten for the extra $25 bucks that I’ve saved, an entire year and ten months of play time. It’s a pretty good deal.
Sometimes, perspective is everything.
I agree that the current system is too limiting and needs to be changed. For the low end traits, though, it’s cheap enough to just buy them. But I’d like to see options to unlock them instead of having to play a game mode you don’t enjoy.
Are you serious? All businesses run sales and specials. I can’t think of any exceptions.
I don’t know anyone realistically who sees a top of the line Sony TV on sale and thinks it’s probably bad because it’s on sale.
Games go on sale because as they get older, the people who were most interested already bought it and the people who haven’t need extra encouragement to get interested. Sales keep the game in the public eye more, in a way it’s almost like advertising. Someone who might not buy the game at full price might take advantage of a sale, thinking they have less to lose.
I remember when Rift sold their game for $5, when I’d purchased it for $50. Half off isn’t so bad.
So, I’ve just read over the requirements for unlocking everything. I like the idea behind this change, but the execution is… well… terrible.
You can no longer ‘choose how you play’, as you are given a roadmap of things to accomplish that are so specific that Anet may as well have just set up invisible walls to keep us from going off the path.
Seriously, I was looking forward to seeing how the new system worked (even deleted one of my lowbies to experience the new system), and now I’m unsure if I even want to keep playing anything besides my previous 80’s.
Now, I’m done with complaints. I have one suggestion that I believe could fix most peoples problems with this system.
Make the requirements more general.
I’m okay with asking people to finish a leg of their personal quest. But, how about instead of telling us a specific area to 100% explore… You just tell us to 100% explore ANY area other than the racial cities? Maybe instead of “take specific point in WvW”, just make an adept unlock “take A point in WvW”.
That’s all I got. If something isn’t done to these requirements, I don’t think I’m playing any more alts… more importantly, though… I don’t think I could recommend this game to new players.
Either make the requirements more general, or make it so that you get a choice of events to unlock specific traits. No one really should be forced into WvW to unlock a trait. It’s sort of silly. No one should have to run a dungeon.
For me it doesn’t matter, because I play all content in the game, and I’m happy to do pretty much anything, but I think this will throw a lot of people off who have a narrower comfort zone.
FYI, 2 + 2 = 4.
Next, you’ll tell me you don’t farm! Ha, ha.Is that a joke? I’ve seen all too often the argument that nothing can be done in the game without farming.
Farming is a very specific activity. I gather everything while running around doing other stuff. Gathering that stuff might be considering farming, but I almost never go out to gather anything.
I don’t tend to farm dungeons. I run them when guildies need an extra guy usually. Eventually, over time, I’ll get whatever tokens I need, without needlessly going out of my way to do any specific dungeon. Is that farming?
I’ll do a few things at the end of the day see what dailies I’m missing and do them if they’re quite easy…is that farming?
Mostly I do whatever anyone else in the guild happens to need help or want company on. Is that farming?
Eventually I get enough gold, karma, mats or whatever to buy something.
I don’t consider any of that farming.
There were times I tried to farm, like back in the south sun event when everyone was trying to farm sharks for armored scales. I did pretty well for the 15 minutes I farmed. Then I got bored and went and did other stuff.
I’ve never hit DR, because I can’t keep doing the same thing over and over. I have to switch it up all the time.
We seem to play alike, except I’m not in a highly social guild :‘(
If you’re the same Vayne from [Choo], it’s so weird agreeing with almost all of the stuff you type. I vaguely remember not liking you.
I’m a different Vayne…hit me up in game sometimes so we can run around doing nothing together. lol
FYI, 2 + 2 = 4.
Next, you’ll tell me you don’t farm! Ha, ha.Is that a joke? I’ve seen all too often the argument that nothing can be done in the game without farming.
Farming is a very specific activity. I gather everything while running around doing other stuff. Gathering that stuff might be considering farming, but I almost never go out to gather anything.
I don’t tend to farm dungeons. I run them when guildies need an extra guy usually. Eventually, over time, I’ll get whatever tokens I need, without needlessly going out of my way to do any specific dungeon. Is that farming?
I’ll do a few things at the end of the day see what dailies I’m missing and do them if they’re quite easy…is that farming?
Mostly I do whatever anyone else in the guild happens to need help or want company on. Is that farming?
Eventually I get enough gold, karma, mats or whatever to buy something.
I don’t consider any of that farming.
There were times I tried to farm, like back in the south sun event when everyone was trying to farm sharks for armored scales. I did pretty well for the 15 minutes I farmed. Then I got bored and went and did other stuff.
I’ve never hit DR, because I can’t keep doing the same thing over and over. I have to switch it up all the time.
Oh look, another person who adds 2 plus 2 together and gets 87. It doesn’t work that way.
It worked that way when you called me jaded. If my criticisms of this game makes me jaded, then your defense of the game makes you enthralled. 2 plus 2 doesn’t equal 87, but 2 does equal 2. What’s good for the goose is good for the gander. That’s how it works.
How it works is we’re getting a stream of stuff done to the game. Projects big and small. I choose to acknowledge that, you choose to ignore it. I said wait and see, so let’s wait and see.
FYI, 2 + 2 = 4.
Next, you’ll tell me you don’t farm! Ha, ha.Is that a joke? I’ve seen all too often the argument that nothing can be done in the game without farming.
Not joking, but nothing to do with what can or can’t be done.
Just that he adamantly denies farming when called out, but has also described many of his farming habits countless times.
Which is just like farming, but not called farming. Just farming without the word farming.
Playing isn’t farming. I don’t like to do the same thing over and over again for any length of time. So I do a bit of this and a bit of that. If you think that running a few events and then getting bored and going and doing something else is farming,. have it it.
Trying to discredit people by linking random threads together out of context only works for people who have their mind made up already. No one else will buy into that.
To me intent plays a huge part in it. If you’re trying to hurt someone intentionally, I see that as griefing. If you’re just playing the game, or even just being self-centered or selfish it’s not.
Doesn’t “intent” only legally apply if there is a crime committed? To either gauge the extent of prosecution or as a requirement to be classified under a certain crime.
I don’t know. Does it? If someone you know does something to you on purpose, you don’t treat it differently then if it was a complete accident, crime or no crime? If I accidently knocked over a glass of milk in your house, you’d be annoyed maybe, but you know, why cry over spilled milk. If I intentionally tip a glass of milk over just to annoy you, well that’s not a crime..but it’s sure annoying.
Everything in life, to me anyway, has something to do with intent. If someone tries to do the right thing, even if it doesn’t work out, that’s a whole lot better to me than someone intentionally out to do wrong.
I guess it’s a philosophical argument, but it works for me.
And, the worst part is that Anet shows every indication that they will continue to completely ignore what’s wrong with it.
They are in the denial bubble right now, and it’s going to cost them their game.
I don’t really care about anything else you wrote. It’s your opinion. I agree with some of it, disagree with some of it. But this is just not on.
Ignore what’s wrong with it from your point of view. Which doesn’t mean that’s what’s wrong with it. Because some of the things you list that are wrong with it are reasons some people play the game.
It’s not a game for everyone but I can pretty much guarantee there are enough people out there who think differently from you that will support the game because it is the way it is.
You talk about dungeons like most people in most games love and run dungeons, when we often know that’s not the case. I’ve seen complaints about downleveling and not being powerful enough, but I think a lot of people love downleveling. In Rift I never really had a reason to go back to an early zone. When I did it was pointless.
Here I can go anywhere, get drops at levels, gather what I like and still fight some stuff. And yes, I am more powerful. And if there are a few challenges in the world that remain more powerful, all well and good. That’s how it should be in my mind.
But you see that’s the thing. You’re saying all this stuff as if everyone who plays the game feels this way. I don’t believe that’s true at all.
Now, if 500,000 people feel like I do, there’s no other game for them to go to. None.
There are tons of things about this game that I find flawed. Not a couple. Tons.
But it’s less flawed than any other MMO I’ve tried and I’ve tried lots of them.
So saying this whole doom and gloom prediction based on your personal opinion has little relationship to reality. It’s not even a guess. It’s just baseless.
People took the narrow definition that he specifically used, expanded it to the other definitions, and then complained that they broke their word. That is the point I was making. Whether or not grind has more than one meaning is irrelevant.
- To me it looked more like attempt to make the game seem way more engaging and innovative than it turned out to be. Create your own strawman and slay it; become the champion for gamers. Typical marketing talk.
Actually from the context of the entire paragraph, I understand what was said and what was meant. It’s only misleading if you only take the sentence away from the sentences around it.
Except I’m not enthralled. People keep saying it, and it continues to be wrong. To be fair-minded is not to be enthralled.
They aren’t wrong.
So I shouldn’t tell you I have over 7000 hours logged…gotcha.
Oh look, another person who adds 2 plus 2 together and gets 87. It doesn’t work that way.
Most of the time is AFK. The game is open mostly to chat with guildies. While I do other stuff around the house. Hardly the same as saying I’m enthralled.
Now I will say I do like my guildies. So I chat with them in guild chat between stuff going on in real life.
That makes me enthralled the game somehow? LMFAO.
LS + Feature Pack is much better than expansion.
Wow. Just… wow. I’d understand if you said LS2 was faster or more accessible, but it AND the feature update is “better”?
I think you’ve been playing games with a very low quality threshold for expansions.
Season 2 is one of the major projects they worked behind the stage. Season 3 is another one.
I would really hope they don’t consider LS to be a “behind the stage” project. Everyone KNOWS it’s happening. Everyone KNOWS they’re working on it. If those are the big secret projects, then there’s really nothing big left to look forward to. I’d rather hope that the secret stuff is something else.
I’m convinced the secret stuff has nothing to do with LS season 2 or, if it does, it’s big stuff that will be released as part of the season. I mean if they released a new profession or new weapons as part of the season, that would still be a big thing. It just wouldn’t be delivered via expansion.
They’ve said they’re working to fine tune the mega servers. They said it’s only the beginning and they’ll continue to monitor and adjust. What exactly what you want them to add to that.
It’s been said before, but they need to explicitly identify the issues that they’re “tuning” because they haven’t made it clear at all whether any of our concerns are things they want to consider. Tuning the current system as it is isn’t going to satisfy most of the people that have posted to these threads because the system itself wasn’t designed to satisfy the needs that were brought up during the announcement. What we NEED is some clarity. When people are complaining about “devs not responding” or “devs offering generic ’we’re working on it’ responses”, what they’re referring to is this lack of information. We need to know whether or not the system is being tuned to address our issues, or if they’ll never be addressed at all. After all, the whole contested waypoint thing was described as an unfortunate side effect of the new system and was determined to be an acceptable loss by ArenaNet. There’s nothing telling us that our concerns aren’t going to be treated in the same way.
I’m not sure what you want them to say. First you identify problems, then you try to find solutions to problems. They you try to implement the solutions. There’s nothing to say until they actually figure out the best way to go forward from this point. It doesn’t take a day or two. It takes time.
Yep, you’re absolutely right. And yet I’m 100% sure I’ve heard Jeff Strain or Mike Obrien refer to it as a cooperative RPG, as well, later on in the game’s life.
As I said earlier the game certainly was first posed as a PvP game, but Anet themselves have said they were surprised by the passion of the PvE players. Again it’s why the last two games they released, Nightfall and EotN had no PvP at all in them. They were pure PvE games.
Why? Because as I said earlier, after their initial plans they saw which side their bread was buttered on.
And again, it’s why they talked about PvE in Guild Wars 2 for a full year, before ever mentioning PvP.
I thought it was “cooperative” as well, and the official wiki gives both cooperative & competitive as true. And it’s also true that starting from later expansions there was less emphasis on pvp, and certainly heading into gw2 it’s been painfully obvious pvp has been relegated to life support status. Other posters talking about gw1 being “coincidentally” featuring gvg are really quite far from the documented truth: http://wiki.guildwars.com/wiki/Guild_Wars which leads me to the conclusion that the name “guild wars” originates from a desire to market the game as pvp-focused to distinguish it among its competitors.
Oh I’m pretty sure that PvP was originally supposed to be end game. Anet just learned that people love Tyria. It’s something you don’t get as much in PvP.
I think Anet’s own FAQ is more reliable than the wiki when it comes to the game’s description in this case; the wiki can be edited by anyone, after all. I remember people understanding the C to mean cooperative, but I only saw that a few years down the line after they started shifting more focus from PvP to PvE (which was the time their official wiki was launched). The C can certainly mean both cooperative and competitive, but that doesn’t change what the original intention was.
I have never said the original end game wasn’t supposed to be PvP. I’ve never even implied it. I’ve always maintained the original end game was supposed to be PvP. However that changed long long before Guild Wars 2 was released. LONG before.
You’re so jaded on this game,. you don’t even see what you’re doing.
I could just as easily say to you “you’re so enthralled with this game you don’t even see what you’re doing,” but I’d rather discuss the actual game than play armchair psychiatrist. Now then, I’m still waiting for you to show me where I said something demonstrably wrong.
Except I’m not enthralled. People keep saying it, and it continues to be wrong. To be fair-minded is not to be enthralled.
It’s not that you said anything “wrong”. You said something that seems to go against what we’ve been seeing. We’ve seen a constant flood of “big” projects all along, whether you like them or you count them as big or not. And most of them were completely unanticipated. No one anticipated the Fractals. They came out of nowhere. They just showed up one day. Getting rid of culling was a huge project, but it’s done. The wallet. EotM. The new path of TA (which I think is one of the best dungeons in the game).
And because some of the stuff was temporary, it doesn’t mean it wasn’t big projects. The destruction of LA was pretty big. The marionette fight too. These were great things. They’re not here anymore, but Anet has now said that the LS season 2 stuff would remain.
The thing is, the big projects keep coming and people keep doubting. They say stuff like maybe this is the big project they were talking about. Anet hasn’t had any mass lay offs. We’d have heard about it. Anet is still hiring.
So, in my mind, if they’ve already been coming out with stuff, they’re going to keep coming out with stuff. It’s much more reasonable than saying they won’t. I’m seeing what they’re doing and figuring they’ll continue.
You’re seeing what they’re doing and figuring they’ll just stop. Based on what?