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GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

it’s really simple, if i can’t choose the skills on my weapon then i question what ppl talk about with builds.
i never use a scepter on any prof, they just suck and the same is for the mace.
if i could change the skills then i might use them more, i would remove the lame defend skill on the mace and replace it for a pierce throw.

in GW1 i can do that at any time, in GW2 we are stuck with lame skills no one uses unless for fun.
every time i see a guardian they always use the GS, it becomes quite tiring to see the same.
and why do you think that is, it’s not because of choice but rather lack of.

Right because in Guild Wars 1 everyone used quick shot.

oh wow, so because one skill isn’t use you think that’s a good argument against a whole weapon not being used, a champ move…..-_-

No, I pulled one skill as an example off the top of my head, because I remembered it’s name. I remember having dozens and dozens of skills I didn’t find useful.

Newbie Ranger needs help leveling

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Posted by: Vayne.8563

Vayne.8563

I have played as a warrior and a ranger to level 7 and followed the quest storyline. With both professions I reached level 7 and then I ran into this quest called a vision from the past. The problem is I am only at level 7 and the bandits who attack me are at level 11. How can I possibly complete that quest when they kill me off almost instantly. Isn’t this game suppose the folow a chain quest at the level you are in? What should I do?

As a Ranger, one skill you will find VERY useful when you can get it is Radiation Field, My girl has a ranger she just lvled up and it rocks when trying to get through the Personal Story !!

Just a heads up, I didn’t see anyone else response to this. Radiation Field isn’t a ranger skill, it’s an Asuran Racial skill, so if you don’t play an Asura you don’t have access to it.

Good work ANET. What happens next?

in Living World

Posted by: Vayne.8563

Vayne.8563

See to me it’s alright getting help along the way in YOUR personal story, it’s natural to be accompanied by other “Hero” type characters along the way, but since it’s YOUR personal story YOU should be the lead “Hero”, it should make it feel like your the one making things happen and saving the day, because as is, as soon as Trahearne enters YOUR story becomes HIS story about his “Wild Hunt” and how you are the pseudo leader of making this happen, when it all reality it’s Trahearne who does the big things, your just given this false sense of “Duty” to make you feel more or less “Important” to the story.

Now I know the living story is not YOURS but I would like to feel like I play a good role in the success of it all, I know full well of others being there, but I want to be able to stand out amongst the crowd, and not just feel like a number.

Trahearne’s wylde hunt is linked to yours. He needs to purify Orr, you need to kill Zhaitain. He wasn’t even there when you killed Zhaitan. Maybe you weren’t paying attention?

So I logged in yesterday...

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Posted by: Vayne.8563

Vayne.8563

No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.

Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.

You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..

You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.

Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).

I wonder how many people find their communties within the boundaries of their guild. I do. I know a lot of other people who do.

You know we do guild missions every week and often run into the same three guilds? That’s community dude.

To use a popular quote that everyone else loves to throw around, “Not everyone likes being in a guild”…but these people might find enjoyment in running across random people in the open world and completing content.

The definition or reqiurement of an MMO is not to be part of a guild. If that were a requirement, I wouldn’t play any MMOs.

Right who would ever want to be part of a guild in Guild Wars? You can’t have every single player appeased in the same way. There’s plenty of things for people to solo in the game or play in small groups or just with people running around.

Try the “slower” zones instead of the busier ones after the mega server. It might be the experience you’re looking for.

But you sort of remind me a bit of my ex wife. She was always so fussy with food, always so attached to exactly what she wanted, she was never really satisfied with any restaurant.

You can’t plan meals for people like her.

Look in the mirror vayne

You have used that exact line SO many times before…

“But not everyone <blah blah blah”

Cant please everyone..youre correct. so why don’t you apply some of your own reasoning here to the dozens or hundreds of posts where you have said “well some people don’t <blah blah>”.

Can’t design a game around everyone’s needs and wants. Which is the logic people have been trying to use against the all common rhetoric line that you love to use in “Well some people…”

But that’s my logic. Huge zergs of people are actually having fun in huge zergs. They’re here for THOSE people. Now you’re acting like there’s nothing for people who want to roam around and do events without a zerg. That is in fact, not the case.

The difference is one of us is saying there’s nothing but zergs and I know for a fact that’s not true.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

it’s really simple, if i can’t choose the skills on my weapon then i question what ppl talk about with builds.
i never use a scepter on any prof, they just suck and the same is for the mace.
if i could change the skills then i might use them more, i would remove the lame defend skill on the mace and replace it for a pierce throw.

in GW1 i can do that at any time, in GW2 we are stuck with lame skills no one uses unless for fun.
every time i see a guardian they always use the GS, it becomes quite tiring to see the same.
and why do you think that is, it’s not because of choice but rather lack of.

Right because in Guild Wars 1 everyone used quick shot.

So good :)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Probably my favorite update to date..I usually find a lot of fault with updates, but this one is very well thought out.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

Here’s the main reason GW2 lacks build diversity. Because we are stuck with 5 kills based on which weapon we choose, we are essentially given only 5 skills to choose for our skill bars compared to the 8 we got in GW. And of those 5 we are regulated even further in that 1 MUST be a Heal skill. We have far fewer choices in GW2 than what we had in GW: Prophecies.

Almost true, but you forget one thing. Many of the skills in this game give you other skills. Elementalists have attunements and everyone else has weapon swap (except engineers which have kits). Playing an Engineer or Ele would give you far far more skills than Guild Wars 1.

So a bar has ten instead of 8. On a standard toon that’s 20 with a weapon swap. Five you can choose. And then a lot of professions have other skills. Press F1 as a necro, four more skills you have access too. The minion skills in GW 1. if you wanted a minion bomb that was another skill slot. You had very few skills in Guild Wars 1 where you hit a skill and the slot became another skill. Very few. Not so in Guild Wars 2.

What you can’t do is mix and match skills. But you have a whole lot more available to you here at one time.

Furthermore, in Guild Wars 1 you couldn’t change skills without going back to town which means starting over. Here you can alter skills as you go, swap out weapons, even traits now.

So in Guild Wars 1 you had a huge variety in the town and as soon as you went into the world, you had your eight skills…end of story.

So I logged in yesterday...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.

Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.

You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..

You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.

Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).

I wonder how many people find their communties within the boundaries of their guild. I do. I know a lot of other people who do.

You know we do guild missions every week and often run into the same three guilds? That’s community dude.

To use a popular quote that everyone else loves to throw around, “Not everyone likes being in a guild”…but these people might find enjoyment in running across random people in the open world and completing content.

The definition or reqiurement of an MMO is not to be part of a guild. If that were a requirement, I wouldn’t play any MMOs.

Right who would ever want to be part of a guild in Guild Wars? You can’t have every single player appeased in the same way. There’s plenty of things for people to solo in the game or play in small groups or just with people running around.

Try the “slower” zones instead of the busier ones after the mega server. It might be the experience you’re looking for.

But you sort of remind me a bit of my ex wife. She was always so fussy with food, always so attached to exactly what she wanted, she was never really satisfied with any restaurant.

You can’t plan meals for people like her.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

Anet has been consistently splitting up the zerg since the marionette event and the Triple Threat event were added.

Correction. They’ve been consistently trying to . . . biggest try was either Marionette or the Battle for Lion’s Arch with the Assault Knights.

Players still want to zerg though.

Yes at the beginning particularly players still wanted to zerg but more and more learned as the event went on. You had limits to how many people could even get the buff to damage the assault knight. More than 50 and you were scaling the event for no reason.

And the Marionette automatically broke up the zerg. You could zerg the corridors, but you needed people in each of five lanes and each of the lanes was broken up into five platforms. You simply could not zerg that.

Even in escape from LA if you ran around just following the champs, which happened for a couple of days, you couldn’t get the maximum reward. Anet bribed people with rewards to break up into groups to get the most survivors possible and we were doing it. Time after time.

This was before the mega servers so the bigger servers and people guesting learned and smaller servers may not have.

Now with the mega servers, there’s evidence that some people are learning. Slowly and willfully, but still learning.

It’s a work in progress, but I see it more and more.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

ROLE playing game =/= healer, tank, dps roles. No matter the PvE meta now is all doing damage and provide support, it is still role playing. GW2 is an RPG, accept it.

This is not where I’m aiming. I agree that RPGs come in many types and I also like the fact this game is action oriented… but when it come to roles, its plainly cosmetic. A Warrior, a guardian, a Mesmer, etc… will do the very same things with different colours. Some classes has a couple of unique skills, rarely used except for banners or timewarp but you get the point… we all do the same. Roles are cosmetic. One speciliziation (and only one) completes everything and in the most efficient way. I can’t call that a role playing game. Its merely an action platform game with some customization, but veeeery shallow to be called an RPG.

The role in role-playing game is not, originally at least, a reference to combat role. It is a reference to taking on the role of your character in a given scenario. Shallow game play started the genre.

Very much this. When we originally played D&D arguably the forerunner of all modern MMOs there were no tanks, and while their were clerics, we weren’t necessarily dedicated healers. The roles we played weren’t just our character classes. You could be a warrior and still be an assassin, not as a class, but what you did. That was a role. You could be a protector. Not a character class a role. You could play that role with any class.

The definition has grown weak because tank and healer and DPS are considered roles too, but those were never the roles we were talking about.

I play a hero trying to save Tyria from Elder Dragons. A hero who grows through ability and stats. That makes this an RPG.

( LEGENDARY) Duplicated = 25 pts + Title

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Posted by: Vayne.8563

Vayne.8563

As a holder of five legendaries and the wealth to make five more, I DEMAND recognition from Anet.

I request a plaque in DR in my name, as well as an invitation to Seattle to meet with the game designers so that I can give input on the next legendaries and naming of my choosing. I also request a signed picture of a shirtless Colin as well as Foreman’s services to design and make my wedding cake (Quaggan pls)

I did not make these legendaries because they make my character look good, but because I want recognition that I deserve and I’m the best and better than all them casuals!

I have as many legendary as you and as money as you and I never looted any precursor from mob when you got 4… You deserve nothing

He was being sarcastic I believe.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

I dont’ find the living story very interesting compare to expansions of other games.

The main problem I find is Anet dont’ spend alot of time working on their core games, but spend much of their time making on small extensions content which people will play a few times and never do it again.

Exactly.

Things like dungeons and the open world DEs that launched with the game have gone abandoned since early release. All focus is on LS and zones of the week that foster zergs and tactfulless and mindless combat. It is why I cannot support this game anymore.

But the new LS opened new areas with new events. Shrugs.

People see what they want to see.

With the same rewards for events we have been seeing since day 1,
with the same zerg tactics as all big open world DEs….
You can paint it however you want, just because its in a new zone, doesn’t mean its new content….
I’d love to see something more along the lines of marionette fight added…LS2, while the story has been better, the actual content is stale and something we have seen plenty of times before… its just rehashed into a diff zone with some new mechanics like timed environmental storms and crap lol… I could care less about a story, I’m not playing MMOs because of a story, I play it for fun content to do with friends… right now, LS2 hasn’t been doing that, but we will see, its still too early to judge

To a casual observer, it might look like the same content. Obviously this isn’t an observer who’s explored the content.

In order to get the maximum rewards for the area, you can’t zerg events. Many events in the new zone occur at the same time and rewards are cheaper at higher levels and in some cases more rewards become available. So if you want those rewards the one thing you really can’t afford to do is zerg.

All the events have to be done in order to reach that level. A zerg which scales events can’t do them fast enough. In zones that Zerg they might get up to tier 3, but they won’t get to tier 4 or 5.

The same can be said for the Pavillion last month. If you zerg, you don’t get gold And people wanted to get into gold pavillions for the best reward. Anet is trying to teach people not to zerg.

But some people come on and keep repeating the word zerg over and over again as if it’s true and no one is doing anything about it.

Anet has been consistently splitting up the zerg since the marionette event and the Triple Threat event were added.

So I logged in yesterday...

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Posted by: Vayne.8563

Vayne.8563

No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.

Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.

You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..

You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.

Indeed before megaserver. But while megaserver addresed one problem it creates others. Lack of community. They could have created incentives and a whole system to encourage us to participate in DEs around all maps, instead of destroying server communities (and creating issues for guild missions, temple runs, etc).

I wonder how many people find their communties within the boundaries of their guild. I do. I know a lot of other people who do.

You know we do guild missions every week and often run into the same three guilds? That’s community dude.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

this is an arcade, not a roleplaying game.

I don’t know about you but I’m playing a role. And roleplaying means stats anyway, not build diversity. If you have stats and you increase them that’s all it takes.

Fifa 14 has stats (which increases), do you consider it a role playing game?

Do you play a role in this game? I do. I play a warrior or a mesmer. That’s a role. More recently RPGs are games that have stat progression. You could actually consider Fifa an RPG if you’re roleplaying someone who players soccer. That’s a role.

Those who are older in the gaming industry tend to think in rigid outlines because years ago there were less crossover games. There were very few RPGs that had arcade elements. That’s since changed.

Just because a game has platforming doesn’t mean it’s not an RPG. Just because a game has less build variety than another doesn’t mean it’s not an RPG. By what grounds do you say Guild Wars 2 isn’t an RPG, since you made the statement.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

this is an arcade, not a roleplaying game.

I don’t know about you but I’m playing a role. And roleplaying means stats anyway, not build diversity. If you have stats and you increase them that’s all it takes.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

I dont’ find the living story very interesting compare to expansions of other games.

The main problem I find is Anet dont’ spend alot of time working on their core games, but spend much of their time making on small extensions content which people will play a few times and never do it again.

Exactly.

Things like dungeons and the open world DEs that launched with the game have gone abandoned since early release. All focus is on LS and zones of the week that foster zergs and tactfulless and mindless combat. It is why I cannot support this game anymore.

But the new LS opened new areas with new events. Shrugs.

People see what they want to see.

So I logged in yesterday...

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Posted by: Vayne.8563

Vayne.8563

No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.

Ive done that too(not yesterday)..heading to areas like timerbline falls. I see no one completing events. I call out in map chat if anyone is in the zone, and I receive maybe one reply. Ive posted my findings in the forums here at that time, and people chimed in saying “well I always find people in these less popular zones”. I have guested in several NA servers and the results have always been the same, so I really do not believe it when people say they are completing DEs in less populated zones with other folks.

You are either funneled into LS zones, or temple/ascended material zones, or youre not. Mostly..

You did that before the mega server was introduced. I remember. And I did usually find people, but now you find them more often.

So I logged in yesterday...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No because the PVe world is huge and you went to two popular areas. I’m all over the world and most of the time the PvE world isn’t like that.

So I logged in yesterday...

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Posted by: Vayne.8563

Vayne.8563

The game is dying. No one is playing it. You must be hallucinating.

Top 20 most played pc games,gw2 is doing well

in Community Creations

Posted by: Vayne.8563

Vayne.8563

Guild Wars was 19 in March up to 14 in April back down to 18 in June. Seems to be flitting around. ESO, not so good, but not unexpected. A lot of problems. Wildstar is doing well, but it’s launch month. To see how it will really do you’ll need to wait 3-4 months.

But this sort of thing has to be taken with a grain of salt. Not everyone uses Raptr. Nice to see Guild Wars 2 is still in the top 20 (and will be interesting to see where it places in July now that Season 2 started), but I’m not sure it really means anything.

Changing servers discussion

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Posted by: Vayne.8563

Vayne.8563

Well I don’t know if someone is in Europe on a US server they could at least talk about the latency.

My own experience from Australia is that I can play in US but sometimes the latency can be problematic. Mostly in SPvP or in things like the Liadri fight…not too often. But when it happens it’s indeed frustrating.

Why do people play anything other than a war?

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Posted by: Vayne.8563

Vayne.8563

Because, even if you find it hard to believe, some people play the game to have fun, not to faceroll everything.

Handicapping yourself to do all the new countless “kill monster before it kills NPC or time runs out” LS S2 achievements by playing other classes does not fit my definition of “fun”.

It’s good then what we all define fun differently. The world would be a boring place if we didn’t.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

And exactly how does it change your first 5 skills or what they do or how you use them?

Most guardians I know swap weapons all the time. A LOT. Probably more than any other profession, and that’s how you change your first five skills. And you change your first five skills on the fly a lot of the time BY swapping weapons.

Simply put if you’re only using a great sword, and not say a staff, without the speed buff and giving allies might feature, you’re gimping a party. There are many times and reasons staves are useful and they do give you five different skills than a great sword.

But then, sometimes you do want control and that’s what a hammer is for. And sometimes, you want to do ranged single target damage, and then you’re moving to scepter focus. There are a few places you can’t melee.

So that’s how you change your first five skills. My wife plays a guardian and she swaps weapons all the time, depending on what’s most effective for the situation. Even between specific encounters in dungeons.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

I don’t see much harm in allowing the option, provided the megaserver is what’s default. That way, players new to the game are brought into a lively and active environment and players who were upset at their ‘dead’ home server could run into other people.

And if the choice was implemented and the players actually preferred ‘dividing’ themselves to surround themselves with their own community, wouldn’t that show that the megaserver wasn’t actually the best idea?

I can only see the harm if the game was at a drastically low point of player activity and the megaserver was a desperate attempt to stitch the remaining few together, but I don’t think the game is close to that.

But there is harm. What if the people who opt for the main servers don’t get enough people on their main servers to make it worth it?

The harm is in the fact that Anet would have to maintain far more servers than just mega servers, which costs money. Raising expenses isn’t in any companies best interest.

What if only a minority of people use those servers and Anet decides it’s not enough and then has to shut them down. Now you’ve taken developer time to set it up. The people who are shut down feel horrible, and they don’t adapt to the system Anet has decided to go with.

When ascended gear was introduced a few months after launch a ton of people left this game and most of them said the game was over. That was it. It was done. Finished. Anet stuck to their guns. Some people DID leave. That’s a fact. I know a few. Some of those people have come back (but obviously not all, probably not even most of them). But judging from what I’ve seen it didn’t seem to be a bad choice, even though I personally don’t like how it was implemented.

Now we see the same as the mega server. People in some threads think they know the game and the playerbase better than ANet does. What they really know is what they like and their demographic. Anet has a whole lot of data that we don’t have.

I seriously believe it would be a mistake to give people a choice. Not a little mistake, but a big one. By all means fix what you can with the megaserver. Go back and analyze the algorythm for sorting people. Take the cities off the mega server (which would only make 6 cities times the number of servers that are in the game. But putting all 25 zones on mega server and having them off at the same time. Far too expensive. It’s just not going to happen.

Yes, another one of those threads

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Posted by: Vayne.8563

Vayne.8563

You left the game 1 year ago and still you come back cya soon again.

correct, and after checking back after a year i now know not to do that again, lol

anyway, ignoring the insults and other posts, like i said i hope those that stay enjoy what is here, for me nope.

all uninstalled and logging off never to return.

good luck all

A leaving post is 100% completely pointless. People leave games all the time. Even the most popular best game in the world has people leaving it. One more person leaving is nothing to write home about.

A person who didn’t like it back then and is leaving again…twice as pointless.

Hope you find a game you like, though.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

Okay let’s solve this whole question of build diversity now. There is a section in the Guild Wars 1 wiki for rangers called the Guide to Playing a ranger. Here’s the link.

http://wiki.guildwars.com/wiki/Guide_to_playing_as_a_ranger

The relevant comment I’m referring to is in reference to playing a ranger in PvP:

Despite the flexibility available, bow-based Rangers have a very rigid optimal build:
Optional.jpgDistracting Shot.jpgSavage Shot.jpgMending Touch.jpgNatural Stride.jpgApply Poison.jpgLightning Reflexes.jpgResurrection Signet.jpg
The optional slot is for an elite bow attack. This skill set offers unparalleled survivability in PvP along with the ability to spread poison rapidly and the potentially game-altering power of Distracting Shot. It is important to note that while this build looks fairly homogeneous, the chosen elite skill will alter the play-style required by a large degree.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

Greatsword/Hammer

6/6/0/2/0 Full Zerker
vs
0/0/6/6/2 Full Zerker

How do traits change my play style?

I’m playing high level fractals and I don’t see no difference.

Regardless of that, it’s not about gameplay, it’s about variety of builds. and even if as some claim, there were only few meta builds in GW1, even that number was bigger there than it is here.

But not all at one time. Like if you were running FoW or UW you were expected to have ONE build most of the time. One. Period. And if you didn’t have that one build, good luck in getting a random group together.

Good work ANET. What happens next?

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Posted by: Vayne.8563

Vayne.8563

Seems to me like people think a hero has to do everything all by themselves.

It feels like there have been sooo many movies and shows, comics displaying the importance of the hero not doing everything by themselves, all recently.
I liked to joke that Avengers was Iron Man 3 (before Iron Man 3 came out), but really who can you say was the main hero there.

Well yeah even if you say Frodo was the hero of Lord of the Rings, Sam saved his life (in the books) and ultimately he didn’t have the strength to destroy the ring anyway. On his own, Frodo failed. It was, ironically, Gollum who through his desire for the ring ended up destroying it.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

My main was Monk.

In PvP – WoH/RC/LS/PaH/SoR/ZB/Smiter…etc
In PvE – HB/UA/WoH/RoJ/55hp/600hp/ …etc

And I only named the meta builds. Mo/A (Assassin’s Promise) wasn’t even considered meta, but it worked extremely great – (Basic principle, spam all your skills and cast AP for instant recharge of all skills).

No Build Diversity? Get real.

A handful of builds over six years. You’re not taking time into account. I’m positive 600 monks appeared way after some other builds and some builds were far less viable by the time they appeared. There was an evolution.

55 monks eventually became just farming builds and pretty much the place people used them was outside Bergen Hotsprings. They weren’t a build that people used to play the game. They were a build people used to farm in one specific spot.

But I wouldn’t take kitten monk build into most dungeons.

If you want to talk about builds that won’t work in harder content or anywhere, Guild Wars 2 has plenty of them.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

I’ve posted in many threads about the megaserver, and even in the past responded to the suggestion you’ve given above. The problem is I can’t go back and type everything I’ve ever said in every post. It’s a conversation. I response to the person I’m responding to, not to everything ever said.

So, in earlier and older posts, I did say that I thought that cities shouldn’t be on the mega server. That was part of my solution. You could go into a city and recruit for your WvW server. You could go into a city and pick up RPers. That solves a lot of people’s problems.

But the choice of being on a mega server or not is NEVER going to happen for a couple of reasons. Anet has said repeatedly they don’t want to divide the player base. If they take people out and put them in servers that they choose to be in that way, then they divide the population and it would likely pull just enough people out of megaservers to make mega servers worth it, while keeping just enough people out of static servers to make them worth it. Keep in mind that ever operating server costs most resources. Never going to happen.

Another thing I did suggest, at some point in some post, was that we should have zones like Guild Wars 1 did and be able to join a specific zone, rather than having to join in parties.

Those are solutions I suggested.

Not sure why that qualifies me as a white knight.

Well some of those things would help… but to me megaservers are not really working. They make playing the game miserable for me… and while those changes would help some things… they would not help the pain we are having actually trying to play the game. So those (while an improvement) would not be enough for me. Having the option of megaserver or not would solve both problems. You seem to think Anet will never go for that (which may be true or may not) and that would be very bad for people like me… and most of the people in this thread. Hopefully you are wrong about that for the sake of the game.

Actually I hope I’m right for the sake of the game. I think if the game implement it it would destroy the game for far more people than are affected now.

Long before mega servers were annouced, there were constant threads about no one on my server, game is dying. And there were many threads complaining about guesting and not being able to get into your server. We saw those threads frequently.

I haven’t polled the threads of people complaining, but the main complaints, the biggest amount, seem to be coming from Europe with language and RPers. That’s the biggest complaint.

My suggestions would solve the WvW complaints, the RP complaints, but not the language complaints. I don’t really have or see the problem so I can’t make suggestions about it.

But I can say that if enough people choose the mega server but not enough to bring back what you want, you’ll be hamstringing both courts. What if some of my friends choose mega server and some of my friends choose the current server. Then you’re making me choose.

I’m thinking if it goes your way it would be really bad for the game.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

There is no build diversity in Guild Wars 2. I’ve spent hours staring at GW2Build editor trying to make something unique.
Regardless of what traits you take for your GS Guardian , what armor you chose, you still won’t be any different from the player next to you, except from Utilities, you will still use the same GS skills and hence still play exactly the same. But by all means, name one trait, or one armor set up that drastically changes how I play my GS Guard.

But there’s your problem right there. Your great sword warrior. It’s like sayign there are a ton of options for sword warriors in Guild Wars 1. There really weren’t.

If you decide to limit yourself to one weapon (particularly in a game where weapon swap is important), no one can help you find build diversity.

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Posted by: Vayne.8563

Vayne.8563

You know at first I thought this was sort of scammy, but after looking at your work, you’ve won me over. I can’t say I need that kind of help (because I enjoy designing my own stuff), but I have to say, this is good stuff.

Keep up the good work.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

Because you can’t find something to complain, it doesn’t mean there are no problems at all.

You are just dodging our problems by “I am enjoying. My environment is enjoying. So, we are all enjoying.” This is not feedback. Since I don’t wanna get infraction I won’t call its name. Your way of ignoring our problems is just disgusting.

I’m sorry you said in your post “get rid of the mega server”. That was a suggestion you had. My response to the suggestion is don’t get rid of it, because some people, including me, are enjoying it. And I’m still thinking at least in the states, more people like the mega server than don’t.

I’m not saying (and have never said) there are no problems with it. But I’d be awfully annoyed if Anet got rid of it. That’s feedback and a response that’s well within the purview of this thread.

Well what many people have suggested is having the option of choosing megaserver or not… that would solve both problems. Yet your posts just say “I don’t see any problems… just as bad now as it was before.” .. while I don’t agree with that assessment personally, your opinion is valid.

I think “make megaservers optional” is the best of both worlds. That way both opinions are satisfied.

I’ve posted in many threads about the megaserver, and even in the past responded to the suggestion you’ve given above. The problem is I can’t go back and type everything I’ve ever said in every post. It’s a conversation. I response to the person I’m responding to, not to everything ever said.

So, in earlier and older posts, I did say that I thought that cities shouldn’t be on the mega server. That was part of my solution. You could go into a city and recruit for your WvW server. You could go into a city and pick up RPers. That solves a lot of people’s problems.

But the choice of being on a mega server or not is NEVER going to happen for a couple of reasons. Anet has said repeatedly they don’t want to divide the player base. If they take people out and put them in servers that they choose to be in that way, then they divide the population and it would likely pull just enough people out of megaservers to make mega servers worth it, while keeping just enough people out of static servers to make them worth it. Keep in mind that ever operating server costs most resources. Never going to happen.

Another thing I did suggest, at some point in some post, was that we should have zones like Guild Wars 1 did and be able to join a specific zone, rather than having to join in parties.

Those are solutions I suggested.

Not sure why that qualifies me as a white knight.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

There’s another aspect people really aren’t considering. You can move and cast in Guild Wars 2. Part of the skill is actually in how you play,. when you dodge, which wasn’t as often a factor in Guild Wars 1.

It’s not that there’s no skill here, but the skill set is different. You have less skills, but you can change them more often.

In Guild Wars 1, if you wanted to do Bogroot Growths in hard mode, you had to make a build that would get you through Sparkfly Swamp. Then you’d have to use the SAME build to get you through the dungeon…because you couldn’t swap skills outside an outpost. It meant that very often success or failure in Guild Wars 1 was decided before you ever left the outpost.

The same can’t be said for Guild Wars 2. It doesn’t need as much build diversity because other types of skills come into play.

Edit: But it should have MORE build diversity than it has now. I’m just saying it will never have, nor should it have, the type of build diversity that Guild Wars 1 had.

Achievement Points

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Posted by: Vayne.8563

Vayne.8563

Either make your own party saying all new players welcome or join a decent guild who won’t judge you based solely on achievement points.

I have 18,000 achievement points and almost never pug dungeons.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

Because you can’t find something to complain, it doesn’t mean there are no problems at all.

You are just dodging our problems by “I am enjoying. My environment is enjoying. So, we are all enjoying.” This is not feedback. Since I don’t wanna get infraction I won’t call its name. Your way of ignoring our problems is just disgusting.

I’m sorry you said in your post “get rid of the mega server”. That was a suggestion you had. My response to the suggestion is don’t get rid of it, because some people, including me, are enjoying it. And I’m still thinking at least in the states, more people like the mega server than don’t.

I’m not saying (and have never said) there are no problems with it. But I’d be awfully annoyed if Anet got rid of it. That’s feedback and a response that’s well within the purview of this thread.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

I’d rather have FREE content every 2 weeks, than to pay for an expansion.

It’s basically free vs pay. In my case, free win, not even up to discussion.

Yes, free updates, but look deeper into them, and start to compare and contrast, to the more traditional MMOs, and you’ll find out that other MMOs put out more meaningful content for your characters and gameplay.

I’m here because I compared this to other MMOs and found the content here to be meaningful, far far more meaningful than the content in other MMOs.

The problem with using words like meaningful is that they’re just matters of taste and opinion. What’s meaningful to a dungeon runner is not meaningful to a PvPer who never runs dungeons. Some people would think putting ten new dungeons in this game would be meaningful content. But I bet more than half the player base wouldn’t be in that category. Most people don’t consider themselves dungeon runners in most games, and I believe that’s the case in this game as well.

You talk to PvPers they have different meaningful content than WvWer’s who have different meaningful content than me.

Most MMOs don’t offer what I consider to be meaningful content. That’s why I play Guild Wars 2.

Feedback/Questions: MegaServer

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Posted by: Vayne.8563

Vayne.8563

I bet even ANet turns Guild Wars 2 to Hello Kitty Wars 2, you will find it enjoyable.

You are not proposing any good arguments or fixes or feedbacks to given problems. So, I am just begging you, stop white knighting in this kitten topic, and open yourself a “I LOVE MEGASERVERS!” topic.

I’m sorry the topic says Feedback on the Megaserver. This IS feedback. Because my feedback doesn’t agree with your feedback, you call me a white knight. I complain about the stuff I don’t like.

I don’t complain about the stuff I do like. And I love the difference the mega server has made to the game. I have just as much right to post that in a feedback thread as you do your opinion.

The difference is, I don’t go and call your opinion invalid. If one of my posts seems to be off the thread’s topic, by all means, point it out to a moderator.

Twice-Told Legend ... really?

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Posted by: Vayne.8563

Vayne.8563

Omg, I know right?

It’s like this one time this lady in line next to me bought 2 packages of Oreos, but one had bugs in it, so they replaced it with a bag of Nutter Butters. I had 8 packages of Oreos in my cart and you know what they gave me? Nothing. No extra Nutter Butters! Sure, all my Oreos were fine, no bugs at all, but everyone could clearly tell that they were indeed Oreos, which is close enough to being bad Oreos, right?

Where’s the manager?

More like you bought two of the same expensive $10000 wall hangings and then found out they were having a sale buy one get one free, and you didn’t know about it. The sale started after you bought it. So you want back and they said here, have a bumper sticker for your car.

GW1 = more build diversity?

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Posted by: Vayne.8563

Vayne.8563

Guild Wars 1 definitely 100% had more build diversity, something this game could do with. That said, there were plenty of times I wasn’t allowed into a FoW or Underworld group because I wasn’t running the build of the month. You ran that build or you didn’t pug. It was pretty much that simple. It took me forever to finish DoA because I didn’t want to use the build of the month and I couldn’t get a party. Eventually me and my wife beat it with six heroes.

Build diversity was greater in Guild Wars 1 because you had 8 slots you could put anything in. You didn’t have to take a healing skill. You didn’t have to have five weapon skills. You did have a second profession.

Which created builds like permasins, spirit spammers, 600 monks, even the ursan builds.

There’s simply no real way to even come close to balancing a game like that. People claim Guild Wars 2 is imbalanced, but Guild Wars 1 in many ways was far worse.

And two of the professions needed complete overhauls because they were so underpowered people didn’t want to play them.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

I’d rather pay for an expansion, but since we don’t know we’re not going to get one, or the type of stuff you get in an expansion, I’m happy to have free in game content while I wait for an expansion.

I’m relatively sure we’ll see one in 2015, when the game is older in China.

Good work ANET. What happens next?

in Living World

Posted by: Vayne.8563

Vayne.8563

Anet could seriously take some lessons from the folks who write the FF14 story. It’s still based around multiple characters along with your own but everything that happens in the plot is there because you made it happen. Not because you were standing there when it happened.

Pretty sure I killed that jotun king, flushed out that Risen Mesmer, and spearheaded the defense of those Priory wimps’ precious library.

And yet Zhaitan is dead because Trahearne put the pact together and Scarlet was defeated because a million bajillion heros fought her holograms and you happened to be the only person not grievously injured when her shield fails.

Actually you put the pact together not Trahearne. You suggested it to the head of your order and Trahearne accompanied you. He became the leader for two reasons. He’s an expert of Orr (and we were going after Zhaitain) and he was the only person all the orders trusted. They couldn’t make the leader one of the orders for the obvious reason that it would elevate one order above the other two.

Your argument is like saying that Aragorn isn’t a hero because other people fought at the battle of Helm’s Deep and Gandalf saved the day. But most people see Aragorn as a hero. As the Once and Future King.

Seems to me like people think a hero has to do everything all by themselves.

Twice-Told Legend ... really?

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Posted by: Vayne.8563

Vayne.8563

It shouldn’t have been a title. They could’ve compensated people with a token, to trade it in for another skin instead. Now, you’ll have people crafting 2 of the same legendaries for a title, which adds no gameplay value at all.

It does to them. No one can say what value to gameplay is for anyone but themselves. I know I won’t be making a duplicate legendary for that title.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

Are you saying that using a scavenger hunt as an example, which happens to have an achievement attached to it means that I’m saying ALL achievements are content? Because I don’t believe I implied that.

I’m saying that a scavenger hunt that happens to have an achievement attached to it is content. I didn’t think of the pinatas as content. All I ever remember saying about them is that if you do two of them every time you go to LA you’d get that achievement without grinding. Hardly the same thing.

You should stop trying to twist what I say. It doesn’t help get your point across. Unless you can find a place where I actually state that all achievements are content. Of course some achievement are just there for window dressing.

But then, the achievements in the TA dungeon to me WERE content. They provided harder and more challenging things to do in the dungeon than you would have had if you just ran the dungeon. If you ran that dungeon and didn’t do the more challenging achievements, yes, you’d be missing out on content.

I’m not saying that you implied that at all. You implied it yourself when you said…

Content isn’t just what you like. It’s content for people who like scavenger hunts. So what you say is there’s 1. 5 hours of content you like or you consider content. That’s not the same thing at all.

A lot of people do like achievements and some people do like scavenger hunts. It’s a form of content, and in fact, a traditional staple of many RPG games. Sorry you don’t like it, though.

Given the context of that post, it’s clear you were stating achievements and scavenger hunts are content. You’re not the kind of guy who clicks “Reply” before ensuring you’ve said exactly what you meant to say. If you simply meant scavenger hunts, you wouldn’t have even brought up achievements.

No sorry, I said a lot of people like achievements, but the scavenger hunt was a specific achievement that I brought out to show that some achievements were content. That doesn’t mean that all achievements are content. Dailies aren’t content. They’re dailies. You do them to get the laurel. That’s not content.

I simply stated and you can take it at face value that a lot of people like achievements. If you someone got from that that ALL achievements are content, then you’d have inferred something I haven’t implied.

In fact, you took a single part of a sentence out of a couple of paragraphs and applied meaning to it. There are definitely some achievements that are just there…and some people like that anyway.

But a scavenger hunt IS content.

I mean a lot of people don’t like and would never do a dungeon. But that doesn’t mean they get to say that dungeons aren’t content.

Newbie Ranger needs help leveling

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The correct answer is if you’re below the level of your main quest line you’re not really supposed to be doing your main quest line. That’s why it tells you the level on your quest tracker. It’s a goal more than a do this now type of thing.

The main course of this game is actually dynamic events. Go find some. Gather everything. Explore. Complete a zone. You’ll be a high enough level in no time.

Also keep in mind it might seem like leveling is slow in the game. I gain a level every half an hour or so without trying. In fact the other day, I went from level 58-61 in just under an hour.

You don’t have to spend more time leveling between levels at higher levels.

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is a role playing game. Once upon a time, playing a role playing game means you were playing a role. If all you care about is efficiency and nothing else, then of course, you might roll the most efficient character.

However, some people see themselves as a thief, and prefer sneaking and stealth to beating someone over the head with a single great sword skill.

And some people identify with casters…magic users. They play that because it’s what they enjoy because they’re playing an MMORPG not an MMOBME (massive multiplayer be more efficient).

Those of us who like to play and have a good time and leave efficiency at work are quite happy to play anything we want. It doesn’t mean some of us don’t have a warrior as well (I have a couple). It just means that was are playing role playing games as they were originally meant to be played.

This whole most efficient profession question comes from the fact that people have lost the definition of what an RPG actually is.

Twice-Told Legend ... really?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes, because you didn’t actually waste all the mats. People who crafted 2 of the same legendary with the amount of money and time they put in could have crafted two different legendaries. They would have had the skin unlocked if they’d known about the account wardrobe. When the wardrobe came out, those who crafted duel legendaries, wrongly or rightly, felt cheated.

So if you want to craft a second legendary of the same time, you can get that title. I don’t see a problem here.

This "Season 2"...

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Posted by: Vayne.8563

Vayne.8563

Suppose Chapter 1 of Season 2 had been one mail to set up the scenario, one instanced fight that takes 5 minute to get to and complete, and one achievement requiring the harvesting of 4000 cactus nodes. You’re saying the content isn’t complete until the achievement is earned. And with four cactus nodes respawning hourly, by your logic that’s 4000 hours worth of content. Yeah, that’s some rock-solid logic you got there.

Harvesting a respawning node isn’t content. A scavenger hunt is. I don’t see how you could possibly make that analogy. We’re finding hidden stuff. That’s not just content for me, a lot of people like that kind of thing.

According to you, achievements are content. If harvesting nodes had an achievement attached to them – as the dragon pinatas during last year’s Dragon Bash did – that would qualify as content. Your words, not mine.

Are you saying that using a scavenger hunt as an example, which happens to have an achievement attached to it means that I’m saying ALL achievements are content? Because I don’t believe I implied that.

I’m saying that a scavenger hunt that happens to have an achievement attached to it is content. I didn’t think of the pinatas as content. All I ever remember saying about them is that if you do two of them every time you go to LA you’d get that achievement without grinding. Hardly the same thing.

You should stop trying to twist what I say. It doesn’t help get your point across. Unless you can find a place where I actually state that all achievements are content. Of course some achievement are just there for window dressing.

But then, the achievements in the TA dungeon to me WERE content. They provided harder and more challenging things to do in the dungeon than you would have had if you just ran the dungeon. If you ran that dungeon and didn’t do the more challenging achievements, yes, you’d be missing out on content.

(edited by Vayne.8563)

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m not pointing to another game to defend this game. I’m saying this game doesn’t really need defending. You’re attacking it because of your limited experience with other cash shops. I’m saying this isn’t a bad cash shop.

You don’t like cash shop games period. None of them. If you don’t like them, nothing is going to make you happy other than not having a game depend on cash shops.

Cash shops are now a fact of life. Even sub games have them.

You can talk about this games cash shop until you’re blue in the face, but because it’s not offensive compared to the others, most people aren’t going to jump on that bandwagon. It’s just logic.

“I’m not pointing to another game to defend this game.” > “because it’s not offensive compared to the others” You see there you do it again.

“not having a game depend on cash shops.” .. “Cash shops are now a fact of life. Even sub games have them.” You see there is a difference there. Depending on them (like F2P games should) or just having them but not depending on them (Like B2P and P2P games should).

I have no limited experience with them. They tend to be almost always bad, thats one of the reasons I got interested in GW2 as it was promoted as a B2P game.. So should not be depending on it.

And I am not so sure so many people will jump on the bandwagon. Sure many people are no very wise if it comes to this sort of things. They jump onto an MMO. Spend hundred of dollars on the cash-shop then complain the game is bad, failing to see they helped to support that bad behavior and then move on tot he next game from the same publisher to do the same. However at some point people will get it.

That cash-shop focus would be here to say… well thats what they said about P2P games (in fact some still do) just a few years ago. However most games had to come back from there P2P approach.

Will me talking about it help. Well I do feel the game is losing people and I have been saying from the beginning (that I got really active here) that it would work in the short run, but be bad in the long run. Long rust starting at about 3 years. Anet could be wise and take my advise. I was also ones of the first complaining about the temporary nature of the content. It took Anet almost a year to come to that same conclusion. So maybe they should learn form that, that listening to people on these forums might be a good idea. If not at least I hope some more people will see how one effects the other and start approaching games in another way. As soon as enough people do that things (in general, not only in GW2) also start to change.

At some point there will be some developer that gets it write.

So yes I do think it help even if it’s a little bid. The only thing that does not help or even only makes it worse is jumping on the bandwagon because you know it can be worse. That will only make it worse.

As I’ve said over and over again, what Guild Wars 1 did will never happen again because it’s a different time and place. MMOs cost to much to produce. There’s too much risk involved. Any MMO that doesn’t put the money in won’t have the funds necessary to make an ambitious enough game to compete.

In an ideal world, I’d probably agree with you. This world just isn’t ideal.

The game you’re waiting for will probably never arrive.

You act as if the true B2P model would earn less money. When looking at the numbers it seems like it might even make more money. However risk is a little higher, it’s harder and it more long-term, less on short-term. But when done correctly profits might be much higher.

I don’t know that anyone here has the expertise to say model X will work better or earn more money that model Y. For one thing there are too many variables. For example, if something has more risk and has more trouble getting funded, than what you can do becomes more modest, it makes less of an initial impact, draws less players and you don’t make as much money. Everything is simplified to try to push the agenda, which is cash shops are intrinsically bad.

I don’t know that I’d be willing to take on more risk on a very expensive project. It’s not necessarily the best way to get investors.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Didn’t find coins that wasn’t part of the story?

Edit: clearly we consider different parts of the update to be content. The random achievements are not content for me. I care about the story and any new dungeons, zones, etc. Collecting coins around the zone aren’t something that I’m going to do. Anyway, misunderstood you I suppose.

Content isn’t just what you like. It’s content for people who like scavenger hunts. So what you say is there’s 1. 5 hours of content you like or you consider content. That’s not the same thing at all.

A lot of people do like achievements and some people do like scavenger hunts. It’s a form of content, and in fact, a traditional staple of many RPG games. Sorry you don’t like it, though.

Suppose Chapter 1 of Season 2 had been one mail to set up the scenario, one instanced fight that takes 5 minute to get to and complete, and one achievement requiring the harvesting of 4000 cactus nodes. You’re saying the content isn’t complete until the achievement is earned. And with four cactus nodes respawning hourly, by your logic that’s 4000 hours worth of content. Yeah, that’s some rock-solid logic you got there.

Harvesting a respawning node isn’t content. A scavenger hunt is. I don’t see how you could possibly make that analogy. We’re finding hidden stuff. That’s not just content for me, a lot of people like that kind of thing.