Maybe because the WoW system actually works? It keeps people interested and comming back, gives a sense of progression and reward, makes you feel useful in a group and overall just gives you something to do…
It worked for years, it still works, and maybe there is a reason for that…
The WoW system works for you. I left WoW and never looked back, so it didn’t work for me. In fact, I dare say I wouldn’t play WoW if it were free to play with no purchase price because the game didn’t work for me.
No game works. It works for specific people or it doesn’t.
to make it simple
a game need to be PLAYED not WATCHED like a movie
THIS^
I would be quite happy if they focused on adding a variety of new dynamic events, fixed a lot of them , revamped the dungeons and added new gameplay features instead of soloable instances and cutscenes.
There seem to be a variety of new dynamic events in Dry Top. And Toxic spore events were added during the Nightmare Tower chain. The Skritt Burglar was added at some point.
It’s not all solo instances and cut scenes.
And before that we had the Pavillion which had a sort of new meta event, the wurm is a new meta event, we had a lot of temporary events as well, which added events to the world while they were there…new bosses in Kessex.
The fact is, new stuff has been added, but they’ll never add enough. You do a new event chain a couple of times and you’re done with it.
That’s what happened when they added 30 events to the game that no one noticed at all, at the same time the Secret Garden JP was added.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
But they didn’t start 2 years ago. They didn’t start working on a new PvP mode before the game came out. This is about feedback. The feedback on the new PvP mode probably took a year before people were realliy pressing for it. So now it’s a year they’re working on it not two. And you know during that time they did observer mode (which people did ask for), they revamped rewards (which people did ask for) and there have been new maps. And custom arenas.
And I suspect they’re working on other stuff as well.
Lets hope then, like always…
The only way to stay happy and quiet in this game and enjoy it is by not looking at other games and what they gives to players every patch ..
See there’s the rub. I like the stuff they give me in this game MORE than I like they stuff they gave me in other games. That’s pretty much the thing. You assume most people want what you want. In my mind, PvE’ers are a much bigger percentage of this game’s population than PvPers.
And you know, some people like this stuff. It’s not obviously going to please everyone. But I’m pretty sure when they bring in the updates you want, I won’t care much about them.
to make it simple
a game need to be PLAYED not WATCHED like a movie
THIS^
I’m playing the game.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
Look, they have 350+ developer… the most i suppose is working on LS but we will never know that so let’s stop at this: 350+ people actually works at the game.
If 350 ppl can’t develop a new pvp mode in 2 years, well… (with tons of hint from the community and tons from other games..)
But they didn’t start 2 years ago. They didn’t start working on a new PvP mode before the game came out. This is about feedback. The feedback on the new PvP mode probably took a year before people were realliy pressing for it. So now it’s a year they’re working on it not two. And you know during that time they did observer mode (which people did ask for), they revamped rewards (which people did ask for) and there have been new maps. And custom arenas.
And I suspect they’re working on other stuff as well.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Pretty much what it is…
Just an example then … A new pvp mode! The one we have right now is nothign new… hold the base.. i think it’s 40 years old as idea.. so i don’t get why not listening to player suggestion and set new modes, even if other games already has it.. they always want to be “innovative” but this will makes the game progress like a turtle.. and lets say.. not everything in this game is so.. “innovative..”
I Still think they are stuck with the Living Story problem… if you need a new dragon you need to reach it with story.
If you need housing you need the story
If you need new Dungeons .. story!
Areas? STORY! (right now)But as you can see… they can’t put 4 different content in just 1 storyline.. so then this will take forever for the story to cover all the ideas the developer has…
You simply have no patience. You don’t know if an expansion is being worked on or not. Most content we don’t get advanced warning for. I’m pretty sure they are working on new PvP modes from hints they dropped. But it takes time.
wait wait wait… .i got what you are saying but.. i was talking about “bigger” suggestion… not eye color, UI changes, or aesthetic stuff…
you know what i mean …
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
Funny I’ve seen plenty of real content. It’s great how because you don’t like the content on offer it’s not real.
It’s real content, you just don’t enjoy it. Big difference.
There are definitely player suggestions that have been implemented. Even something as simple as choosable eye color and the ability to walk instead of run were not going to be in game, but fan pressure places them in game.
More recently we’ve seen some changes to the trait system they implemented, and I’m pretty sure we’ll see more. We saw progression added to WvW, we saw account bound ranks in WvW (which was definitely requested), account bound dyes, and a wardrobe, all of which were suggested.
We’ve seen the second seasons of the living story offer permanent/replayable content, which was suggested.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
See I don’t think the story-telling is poor, and I’m not using Guild Wars 1 as an excuse to excuse poor story telling. I think the story telling is uneven in the first season, better in the second, but without the world being instanced Guild Wars 1 wouldn’t have felt cohesive and that IS what this thread is about. Guild Wars 1 players, how do you feel?
It’s not asking WOW players how they feel. Or Lotro players. It’s talking to Guild Wars 1 players. So it’s perfectly logical to point out why that question is loaded from the get go.
snip
snip
but the thing is the entire personal story IS instanced
Yes you’re right, the entire personal story is instanced. But the point is nothing else is.
When you played Guild Wars 1, the story played out in instanced missions AND instanced world zones. So you’d be fighting the charr and the world would support and back up what you were doing in missions. It felt more cohesive, because the design allowed it to be cohesive. What made that possible was that GW 1 was linear. Linear is how stories are told.
Compare that to Guild Wars 2. You have three different stories in the human 1-10 levels and the zone is mostly about centaurs and bandies. One story does centaurs, one does bandits, but you could be leveling in Caledon Forest and you’d get undead instead.
Because the world in Guild Wars 1 backed up the missions, it felt like a totally cohesive story. It was one.
Here you bounce around a lot more. You aren’t restrained in the same way. That has advantages and disadvantages. On one hand you get more freedom. But it’s much much harder to tell a story this way.
Even in Orr with everything is about the battle with Zhaitan, people do a few story chapters, then another one than may another one. That last battle with Zhaitan was never meant to be a boss battle. You’d already starved him, blinded him, taken away it’s ability to make undead and then hit it with an anti dragon magic weapon. It was on its last legs by the time you faced it.
But because most people don’t play the level 70 story straight through the Arah dungeon the cohesion is lost and people feel separated from the story.
Between those events they’ve done the meta event chain, some WvW, a few dungeons, run some guild missions. It really does break up the story.
what they did tho was replace instancing the zones with the down leveling u get in the early zones
so i dont see why it should really change much
and yea u say the quests had to do with the missions
alot of them did and thats a good thing it expands the lore more it furthers those questions the mission didnt expand on
they tried to do this with dynamic events in my mind what they made was a quest with no lore
which is… depressing to say the least
dont get me wrong there is lore but its really not touching on the stuff we need it to in these dynamic events
these dynamic event dont further our understanding of the story (which in a game designed to have no end game and basically use the living world as end game aka dynamic events is bad in my opinion)there is amount of lore that could be there but is not
the idea was they would replace traditional questing but we get less because of it
Not change much? It changes everything. Literally everything. Guild Wars 1 controls everywhere you go very specifically. When you start Prophecies the first time, you start in Pre and unless you stay in Pre (and then the whole story point is moot), you end up in post searing Ascalon. And the whole story quest is linked directly to the world at that point. It’s one single story and everyone is doing it.
Do you know one reason like Season 2 more than the personal story is partly because the zone itself links to the story. It’s more like Guild Wars 1. The story of that zone is the story of the living world. The personal story can’t do that because of options.
Once you put options into the story the world can no longer back up every story. You’ll have stories that feel disjointed. The story telling in Guild Wars 1 isn’t just missions. You have breadcrumb quests that lead to the next mission.
Do you remember in Factions how you had to get 10,000 points to continue the story? That’s pretty much what happens in Guild Wars 2 on a smaller scale. Anet slowed the game down and took you out of the story to grind these points, so you could continue the story. But even then the zones represented what you were doing with those cultures.
But a Sylvari who levels in Edge of the Mists or Queendale loses that continuity completely. With the freedom of being nonlinear comes the difficulties in telling a cohesive story.
I’m not sure why you can’t see this, because it’s a very obvious truth. It’s why most MMOs don’t have great stories and many single player games do. You can do a lot more with an instance in telling or in the case of Guild Wars 1 supporting the story.
I’ve been on both and have had roughly the same experience. I can’t say one was better than the other.
noone said geargrind and character progress is a lot more than jsut geargrind
even the wxp system in wvw is progress and wvw would be dead months ago when people could not have this lil bit progress
or ranksystem in spvp is progress tooand skyrim had only some hours story everyone did it in first 10-20 hours and than was the game all about exploring and character progress + new characters for different builds
I’m sure there are a lot of people who find progression and builds important. I’m equally sure that there are as many people and possible more people who don’t.
The Guild Wars 2 devs spoke of the number of people who never even visited the trait’s page at all. It was ridiculously high.
I’m pretty sure those who think about builds, care about builds, focus on builds are not the majority of the game’s population.
Skyrim isn’t popular because of all the builds you can make, that much I’m sure of. Nor is it popular because of challenging content. It’s popular because you can run around and do what you want and have fun in it with relatively little thought process.
in mmo games characters need PROGRESS – thats most important thing ever
but in gw2 they total ignore this and stop at lvl 80all other content they have or have addet since release in this game to play after lvl 80 would be called in other games “Filler Content”
and cause someone wrote it^^ – no, story is no content
best in gw2 is the lvling from 1-80 and to equip the character + all traits and after this there is nothing
thats why i have 31 characterslots iwth over 20 lvl 80 chars – playing a characte on lvl 80 in this game is just boring
and to bring some progress in this game they could add:
- more infusions like this + 1 agony infusions with + 1 power, + 1 condi, + 1 critchance … and so on and let player decide how much work they wanna put in (2x+ 1 infusion gives 1x + 2)
- the new back item is something alot people has fun to work for so bring with this new armor or weapon skins and add this to content like Liadri
Story IS content. It’s what made Bioware such a successful company. Because they focused on story on their games. People who play those games often go back and play different characters to see different stories. Skyrim was very popular and the progression in it was relatively minimal and pretty transparent. It was mostly about the stories. That’s why many people play RPGs.
Saying stories aren’t content is like saying gear isn’t content. In those other games, the gear grind content didn’t interest me. But I wouldn’t say it’s not content. It’s just content that doesn’t appeal to me.
Oh and btw, I still play plenty of GW. But sadly, that game has died off and is not the once giant, amazing MMO it used to be.
For the record, Guild Wars 1 was never an MMO and calling it such is misleading. Even Anet has said it’s not an MMO.
And some of the differences between this game and that game are the differences between an MMO and a game like Guild Wars 1, which was a CoRPG.
Over all, it’s quite a bit easier to tell stories when the entire game is instanced.
yes, because personal story and living story missions aren’t instanced in gw2?
Red herring is a red herring. That the world was going along with your story made the story feel more cohesive. The quests you were doing in Guild Wars 1 backed up the entire mission process. You were fighting charr in the world while the missions were about charr. You had no reason in Guild Wars 1 to go back to early zones in the same story. It was linear. More detail in my other answer since I don’t want to type that twice. lol
Oh and btw, I still play plenty of GW. But sadly, that game has died off and is not the once giant, amazing MMO it used to be.
For the record, Guild Wars 1 was never an MMO and calling it such is misleading. Even Anet has said it’s not an MMO.
And some of the differences between this game and that game are the differences between an MMO and a game like Guild Wars 1, which was a CoRPG.
Over all, it’s quite a bit easier to tell stories when the entire game is instanced.
but the thing is the entire personal story IS instanced
Yes you’re right, the entire personal story is instanced. But the point is nothing else is.
When you played Guild Wars 1, the story played out in instanced missions AND instanced world zones. So you’d be fighting the charr and the world would support and back up what you were doing in missions. It felt more cohesive, because the design allowed it to be cohesive. What made that possible was that GW 1 was linear. Linear is how stories are told.
Compare that to Guild Wars 2. You have three different stories in the human 1-10 levels and the zone is mostly about centaurs and bandies. One story does centaurs, one does bandits, but you could be leveling in Caledon Forest and you’d get undead instead.
Because the world in Guild Wars 1 backed up the missions, it felt like a totally cohesive story. It was one.
Here you bounce around a lot more. You aren’t restrained in the same way. That has advantages and disadvantages. On one hand you get more freedom. But it’s much much harder to tell a story this way.
Even in Orr with everything is about the battle with Zhaitan, people do a few story chapters, then another one than may another one. That last battle with Zhaitan was never meant to be a boss battle. You’d already starved him, blinded him, taken away it’s ability to make undead and then hit it with an anti dragon magic weapon. It was on its last legs by the time you faced it.
But because most people don’t play the level 70 story straight through the Arah dungeon the cohesion is lost and people feel separated from the story.
Between those events they’ve done the meta event chain, some WvW, a few dungeons, run some guild missions. It really does break up the story.
Oh and btw, I still play plenty of GW. But sadly, that game has died off and is not the once giant, amazing MMO it used to be.
For the record, Guild Wars 1 was never an MMO and calling it such is misleading. Even Anet has said it’s not an MMO.
And some of the differences between this game and that game are the differences between an MMO and a game like Guild Wars 1, which was a CoRPG.
Over all, it’s quite a bit easier to tell stories when the entire game is instanced.
In this game it’s optional because after Exotic you don’t need anything above that, you can work your butt off for some ascended but the upgrade you get from them is so small it is barely noticable. In fact as of right now I can change my entire gear to lv 80 masterwork gear and do everything I did before with my full upgraded ascended and exotic armor. The bonus is so small that it makes everything optional. It’s not like I need better gear for anything anyway! It’s just better gear to sit around with… When I swapped from my normal hammer to my Genesis I didn’t notice anything. Only cosmetic advantages.
Yes that’s the point. That’s why this game exists. So we’re not forced to grind to stay current. We choose if and when we grind.
If you’re only interested in being more powerful and that’s all your care about, this is probably the wrong game for you.
@Vayne I couldn’t agree more with you if that tier was something permanent… Like let’s say have 100 tiers and you have to level your zono to get more and more gear, maybe even get some cities growing mid way or some camps to feel like you are doing something useful and something that you in the future you could say: “I worked for this!” but as of it is right now, you go around trying to do your best to get to tier 5~6 and you finally do it: Reward: A slightly better shop with slightly better prices for an incredible limited amount of time…
It’s not just a slightly better shop rewards. It’s more chances at rare stuff from chests. More chests in general. The rewards get better. So unless you can get everything you want the first time, you have to do it multiple times.
I like the insect weapons. I’ll end up with seven of them. But to get that you need a lot of recipes and a lot of geodes. More than that, I want a kite, though probably not all three. I already have all the head pieces you can get. I think they look pretty cool. It’s a skin to unlock.
In other games, you farm the same instance over and over until you get all the armor you need. In this game it’s optional.
Maybe you’d rather have enforced grinding?
@Vayne honestly if they want to move the story forward they will have to do a better job… not hating or anything but they are taking 2 weaks to make a small pack of around 5 quests that can easily be done in less than 50 minutes… :\
(and even tho I think this Season 2 is being better than Season 1, it feels a lot like the normal Living story… “A DRAGON IS GOING TO KILL US ALL! WE MUST UNITE EVERYONE!” just wait till that flower guy comes back and says he was the one that killed this dragon too)
The problem here is one of perspective. It’s not JUST about what’s in those instances. THere’s plenty of stuff that’s interesting and happening in the world, if your’e involved in that.
For days before that happened, when the waypoints started getting attacked, people were intrigued. There were theories. There was discussion. That’s part of it. Those instances don’t exist in a vacuum. Even the first LIving Story had plenty of that stuff that people just ignored, because they don’t really look around.
From the point of view of an old RPG player this is what interest me more than just an instance to do with a big boss to fight. There’s a thought process involved here, not just memorizing another bosses timer pattern. This is more interesting for me.
Equally interesting is the challenge of getting to Tier 5 in Dry Top. Getting the bonus on the right events. Doing events other people don’t do to help the whole zone get better rewards. This too is part of the end game.
You want to spend less time farming for stuff, get your server to Tier 5 more. It involves a lot of coordination and some degree of understanding the zone as a whole.
I think most of the people using the world childish are probably young. There are a lot of older people in my guild who don’t think the story is childish at all. What most people are saying when they say childish is that it’s not dark. Some people associate dark with adult, but I don’t necessarily think that’s the case.
Even a simple storyline isn’t necessarily a childish one. Romeo and Juliet had a fairly simple storyline, but it’s not childish.
Yes Scarlet came basically out of nowhere, but the elder dragons didn’t. If she was a tool of the elder dragon, then all of a sudden her existence takes on different connotations. People simply don’t have the wait and see mentality in games.
A lot of what happens in the living story is well done from my point of view. The way the vines appeared up front and over days started poking at waypoints and then eventually destroyed some of them.
Even the part of the living story where we had two guards walking around LA and we see one being extremely prejudice against Sylvari in general because of what Scarlet did to LA isn’t childish.
I have no idea why people would use the word childish to describe the current living story.
Thanks guy for assuming I’m young, you and I are both junk holes now. Aside from your kittenumption of my age, the point I was trying to get across is this story is presented terribly have you played GW1 by chance vayne?
I’m relatively sure I logged more hours into Guild Wars 1 than most people. I played it for five years. The story is Guild Wars 1 was told well, but in many cases it wasn’t a great story.
Examples given like the White Mantle being evil. I don’t know about you but that didn’t surprise me one whit.
The Lich wasn’t a complex boss in any way shape or form. He wanted to (evil laugh) take over the world. Why did all the bad guys like the white mantle have foreign accents btw. Drove me mad.
There stories were okay but there was plenty of wrong with the story telling in Guild Wars 1 as well.
Scarlet has complexity but it wasn’t revealed up front. If you don’t agree that’s fine. But there’s nothing childish about someone having their mind invaded by an elder dragon and going insane and trying to fight it and find their attacker.
If you call that childish, I’m afraid I’d have to disagree.
There were many flaws in the Guild Wars 1 story. Stupid stuff that
There is an end game planned. Unfortunately some people missed the notice on what end game is.
To some people end game means dungeons, raids, challenging content. That’s what end game means for some people. Probably not most people but some.
The end game here is the story. Anet wants to move the story forward, sort of like a serial. If you don’t buy into that concept then you’ll probably think there’s no end game.
You know all the other MMOs out there. I’d yet to play one with what I considered an end game.
Go ahead and try Dervish, they are fun and last Derv update simplified using the class with Flash enchants. The class is faster to use and the enchants less cast time and easier to maintain. If you want to be a melee AOE buzzsaw, Derv is the class.
Some aren’t aware of this I guess. I dunno why people who knock the game and haven’t played it in years are offering advice. /shrug.
If that was a cheap shot at me, I played the game like two days ago, and I tried the new Dervish profession and found it harder in some ways than the old one.
I think most of the people using the world childish are probably young. There are a lot of older people in my guild who don’t think the story is childish at all. What most people are saying when they say childish is that it’s not dark. Some people associate dark with adult, but I don’t necessarily think that’s the case.
Even a simple storyline isn’t necessarily a childish one. Romeo and Juliet had a fairly simple storyline, but it’s not childish.
Yes Scarlet came basically out of nowhere, but the elder dragons didn’t. If she was a tool of the elder dragon, then all of a sudden her existence takes on different connotations. People simply don’t have the wait and see mentality in games.
A lot of what happens in the living story is well done from my point of view. The way the vines appeared up front and over days started poking at waypoints and then eventually destroyed some of them.
Even the part of the living story where we had two guards walking around LA and we see one being extremely prejudice against Sylvari in general because of what Scarlet did to LA isn’t childish.
I have no idea why people would use the word childish to describe the current living story.
(edited by Vayne.8563)
Not sure but maybe the criteria is how long you’ve had the weapon for. That sort of makes sense. If you’ve been using it for an entire year, you might be less entitled to “return it” than someone who’s only using it for a month.
Just a possibility I’m suggesting, I have no idea of it’s true or not.
I think I finished my Bolts later than my friends had finished their Incinerators, but that seems like something that would have been easy to tell me. Like, hey sorry but you have had your weapon too long. I doubt it was this and I was well mannered initially. I calmly explained the situation and citied the reasons I felt made my situation refund worthy. Even going so far as to mathematically prove how much cheaper it would have been to make ascended weapons and showing how I couldn’t even use the stat swapping correctly if I wanted to, since the only other character that could use it was my mesmer, but I wasn’t willing to swap out expensive condition sigils for power because of how costly that would be. The truth is the stats swapping went almost entirely unused and wasn’t utilized effectively. The swords were used almost entirely as dire stats and only when I felt like running around faster or just enjoying their effect in dungeons would I bother using them outside wvw. If it hadn’t been for the look ascended would have served me far better at several thousand gold less. Of course after many emails back and forth I became more annoyed that they couldn’t even give me a reason. My calm and collected responses broke down a little as I tried to figure out why I was being treated differently.
I wasn’t the guy who thought you were being rude. I really do understand why this would annoy the hell out of you. Just trying to think of what criteria they might be using.
Silly, of course. You’ve had a lot longer to think about it than I have.
I wouldn’t start with a dervish, frankly. It’s a hard profession to play. It’s probably quite good for someone who’s played the game for a long time, but not so good for someone just starting out. You can solo the game with heroes, which means you’re best off starting the game in Nightfall and then going back and doing the earlier games.
He didn’t say SPvP so he might be talking about WvW. I just think the trait system is right in its heart, but not well done in its execution.
I play Guild Wars 2 with my wife and I’d marry her in game as well. Happily even.
Gold sellers use hacked accounts. Anet bans one, gold sellers steal another. So it goes. I had my guild wars 1 account hacked by gold sellers.
Not much anyone can do about them, but block, and report.
I don’t think it is hacked.
Each account are listed:
gsdg.xxxx
gegs.xxxx
qqgf.xxxx
qgiq.xxxxThose are not actual player accounts.
I know I was hacked by gold sellers, because Anet told me, back in Guild Wars 1 that I was hacked by gold sellers. That’s how I know gold sellers hacked accounts. My hacked account was being used to sell gold. It wasn’t a guess on my part.
The OP is right though, this doesn’t make the game better.
Doesn’t that depend on ones point of view?
Personally I for one prefer the old-school GW1 style to obtain them (it was also something that people had been demanding more or less since release) and if you don’t you can simply buy them.
The way it stands now, it really doesn’t depend on your point of view.
Perhaps if the traits didn’t link to events that were often bugged, it would be different. There’s no one that has the point of view that it’s fun waiting for bugged events or server resets. Or the ones that involve waiting around in the Cursed Shore for an event to start that might never start unless people fail a different event.
The current implementation forces PvPers to PvE or grind forever to be on an event footing with people who don’t have to do that. It forces people to spend money and skill points our do events like the grub in WvW, which is hard to do if you’re not a social guy like me.
You know, I can get a bunch of guys together to do it, but it’s not good for the game.
Too many aspects of the new system kitten off too many players. if six guys think it’s good, over all it’s still bad for the game.
I agree that working to get traits isn’t a bad thing. I like that part of it, but some of the decisions made about which events unlock stuff…it definitely needs work.
The OP is right though, this doesn’t make the game better.
I’d buy the trilogy and eye of the north over the platinum pack. It’ll cost you more but you get all the games. Try the free demo though and decide for yourself. You can download it from guildwars.com
Pretty sure most of them wouldn’t have fixed IPs anyway.
Gold sellers use hacked accounts. Anet bans one, gold sellers steal another. So it goes. I had my guild wars 1 account hacked by gold sellers.
Not much anyone can do about them, but block, and report.
I’m down in Tassie, the game is playable from here for the most part. I’ve been on European and US servers, and there didn’t seem to be much difference.
Lazy people? I don’t know. Maybe some people like the idea of being able to port into their Home Instance and back to their original spot in the world.
I can’t imagine why, at this time, as there isn’t much in the Home Instance yet, but maybe this has portends of things to come (in the Home Instance). Maybe it’s just the beginning of some grand plan for the HI. /shrug
I didn’t really mean lazy in a derogatory manner. Sorry if it came off that way.
Well you can’t use it in dungeons. It’s probably only useful for lazy people who want to gather the home instance with a single load screen and minimal interruption of your routine. Unless Anet makes the home instance more useful.
Poor souls
Now let me get this straight.
Just because you stand on top of the darn thing and you swing your big bad sword like a mad man, makes you better somehow?“How would you feel if everyone was playing how they like in dungeons? "
Well…
And who says how everyone should play? You? Why?
You like to play with your GS. Fine
I like to play LB. Super
Someone else likes to play with an Axe? Or Two? Super duper.Just because you like one style, does not make others bad, stupid, noobs or such.
You are the dumb one.You like a particular style and you think this is the best?
Say so at the beginning of the Dungeon, Fractal, etc and get a consent.
If everyone agrees and someone does not follow the rules fixed at start, by all mean, kick away.
Otherwise you only look a nerd, unable to see past his/her own beliefs.For a long time, some very “smart” people thought the Earth was the center of everything. Just like you.
Only we know better now.
Not quite the same thing. At least not in a 49th level fractal.
Because in low level fractals you can do your own thing. But in high level fractals the best way forward for everyone concerned is to kill the boss as fast as possible.
And you know there are a lot of things involved in that. Sword does do MORE damage than long bow. That’s a fact. More to the point, if you’re out there and everyone else is inside, you’re not buffing four other people with spotter or frost spirit. The party as a WHOLE loses damage. Now, that means the boss is alive longer and wipes become easier to come by.
People go into Fractals at that level, generally because they want the reward for that Fractal, which means you have to get to the end of the Fractal.
If one person is holding up four others from getting that reward, and if you’re a long bow ranger staying at that distance you’re not helping nearly as much as you could be, then those four people will feel that your enjoyment of playing the way you want impinges on their enjoyment of the Fractal.
Why should one person’s enjoyment be more important than four other people?
If you know the meta and you don’t follow it, you should let people know before the start of the run what you plan to do, because otherwise, you’re likely going to get kicked.
I’d never kick people for doing that in a level 10 Fractal, but level 49 requires more commitment and coordination. I’d say a person at that level should basically know what to do by then if they cared.
If they don’t care, why should I let them do a fractal with me? After all, they have no respect for my time and energy.
Love the wallpaper Aeron. I might use it for a while if that’s okay.
My performance changed drastically in the sand storm, but not much anywhere else.
There’s a major event chain in the Straits, that has to do with the taking of the Temple of Balthazar. Really the whole zone is about that.
The text on your screen shows you what stage that event is up to. It’s starts near Fort Trinity and goes all the way to the temple.
If you caught that chain along the way last time, you were moving through a huge event chain that I consider one of the best in the game.
There are other events as well, but that’s the major one.
Look to see what the side text says and go to the area to pick the chain up.
Maybe you’re not interested in understanding why people would be frustrated by your play style, but I’ll tell you anyway.
For the harpy part, unless the rest of the team can provide near permanent reflect uptime you should be bringing traited offhand axe. Camping longbow away from the team isn’t helping anyone, you’re also denying your team spotter if you’re standing that far away.
For imbued shaman – it probably wasn’t a lack of dps, but cleave/reflects. Longbow may be decent single target dps but barrage is not going to cut it for a big pack of mobs. Greatsword is excellent for the grub phase, its also a good defensive weapon with a low cd block and an evade on the auto. Once again offhand axe is majorly helpful, although you want to wait till you see the shaman’s firestorm before channeling whirling defense since the animation will lock you in place. If you insist on bringing a ranged swap, axe/axe will be better then longbow. The bouncing auto will also help you clear the grubs. And stealth? So you can let the rest of your team deal with agro while you run away? You can understand why that would be frustrating. You absolutely can use mainhand sword (and I do), you just need to practice weapon swap/skill canceling the auto-attack animation.
So basically, you’re denying your team a lot of important support while doing only moderate single target dps.
oh so if someone doesn’t play well he should be kicked?
if someone doesn’t use meta builds he should be kicked?
whats next? if someone gets downed he be kicked?
if i don’t like a huge norn blocking my view he be kicked too?
kicking for such is as stupid as blaming commanders when zergs fail him.
anet should scrap the kick system, too many immature people kicking others because of stupid reasons. if not it may give rise to a toxic community.
On a 49th level Fractal? Yes, probably I’d kick people that didn’t play well. And I’ve been called a Carebear.
The first 30 levels are for learning what to do in Fractals. After that, you should pretty much know.
OP, while I know getting kicked sucks, I don’t really know anyone that’s okay with longbow rangers in Fractals at high levels.
If you’re trying to do this for the daily (which is what I suspect) depending on your profession there may be options. Ranger, Mesmer and thief have weapons that have evades basically built into them.
For example using 2 on your sword on the mesmer will give you evades like crazy. Easy to get the daily that way.
<—-too lazy to farm. I just run what I feel like running when I feel like it. Farming keys would bore the hell out of me.
The game needs more stuff to drop in game…more frequently. It doesn’t have to be valuable stuff. Stuff like the weekends when we had birthday cupcakes. or the lockpicks, or dyes.
There’s not enough of that going on.
Yeah they don’t drop anymore, another feature removed.
Replaced by account bound dyes. Pretty good trade if you ask me.
I’m definitely in favor of more choices (color maybe size or shape) for the mouse pointer in game. I lose mine all the time.
I don’t really buy the whole consistency thing. I’d be happy with a game without many numbers, or even any numbers, but I’m an exception to the rule. Most people like to know at least how much health they have.
On the other hand, just because you want to know that number, doesn’t mean you want to be a min/maxer and be totally distracted by numbers. There are extremes to both sides.
The problem is, if you make a game for one side or the other, you lose everyone in the middle. MMOs are like balancing acts. They’re weighted to one side or the other. Guild Wars 2 is weighted against the numbers game, compared to a lot of other MMOs. It’s trying to be more immersive, but still trying to give some number people enough to work with.
The balance has to be constantly adjusted as stuff is added to the game, to keep the maximum amount of players involved in the game.
So you can’t really have consistency, per se. The balance between immersion and number crunching is always in flux.
Not sure but maybe the criteria is how long you’ve had the weapon for. That sort of makes sense. If you’ve been using it for an entire year, you might be less entitled to “return it” than someone who’s only using it for a month.
Just a possibility I’m suggesting, I have no idea of it’s true or not.
He isn’t the only one to think so, Vayne.
You can both be wrong. I’m okay with that. I don’t post on most negative feedback. I’m on record as saying that I think cities should be off the megaserver.
But you can believe anything you want. The evidence is on my side.