Heres the thing.
Regardless what you want for endgame, this game does not have much of it. regardless what you want for endgame, this game does not expand/refine/renew itself.I think the endgame best developed and scaling in trading post pvp. You consistently get more progress, going as far as you like, it consistently renews and changes itself. And getting more money in shorter periods requires you to go further in depth.
Now sadly i am not the type who will enjoy that type of gameplay even though i can do it.
But lets say you like exploring, the game offeres very little new exploration comparitively, and not much for truely mastering the map.
I would add mini quests and events, timers and stamina based exploration events (end game for explorers)lets say you like setting up community events, a political/social system where people can throw events, while getting good at it gives them access to more event related tools/uses/etc
regardless of what you are talking about, what you prefer, the endgame for it is generally fairly shallow.
And there are ways to expand open world endgame AND expand instanced dungeon endgame. Keep in mind the purpose of dungeons was SUPPOSED to be to appeal to the audience who were looking for a challenge. Just because you like open world, doesnt mean they should abolish, simplify or give up on dungeons.
As far as vaynes belief in the majority rule, its a bad idea to appeal to the majority to the exclusion of every one else. The best solutions appeal to a broad range of groups, or you create different solutions for different groups.
Just because 51% of the people buy angel cake doesnt mean its a great idea to make a business that only sells angel cake. you are giving up 49% of your customer base to appeal to angel cake market. Now this doesnt mean they should get rid of angel cake either, it probably means they should create systems that better adapt to the needs/desire of the customer overall.
What you’re saying here is very easy to say. However you don’t know how big the majority is and neither do I.
However, there are some demographics that if you cater to them you will ruin the game for your main demographic. Let’s say they added open world PvP. You’d certainly lose me as a player. I have no interest in it. Moreso the type of people attracted to that playstyle are people I’m not particularly interested in hanging out with generally. It would take the fun casual aspect of the game away and replace it with something very different.
Moreover there’s not one group of people asking for stuff. There are many. Working on doing something for each of those groups will take away what you can do for you main group. If Anet priorities PvP, WvW and dungeons and raids, they’d have to put a lot of time/energy, money and man hours into it.
And I believe most of those things don’t really help the core player base. If that is the case (and that’s if, I don’t really know, but I assume Anet does), then taking that amount of resources away from the main thrust of development would be more harmful to the game than helpful.
It doesn’t mean those parts of the game shouldn’t get any attention but it does mean that the content coming out for those times would take longer. We know for example that a new PvP game type is currently being worked on. But it’s going to take longer than it would to come out with the PvE stuff, because, in theory anyway, less people are interested in it.
Even if it’s the case that the people interested in those others things have left, putting it in won’t necessarily bring those people back. You have to work toward your strength to keep the primary population.
And a majority in this case doesn’t have to be 51%. It just means more people are playing this than anything else. Let’s say 45% of people are playing open world PvE/living story, but the other 55% are divded between RPing, playing the auction house, PvPing, WvWing, running dungeons, and minigames. each of those groups might encompass 15% of the player base.
Making stuff for everyone in enough quantity to please everyone is very easy to say. It’s not so easy to pull off, however.