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Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

and how they change things all the time.

What did they change?! They made ONE zone in 2 years period, GW1 had 2 expansions in that time. What are you tallking about?! Why are you deffending GW2 so much, like this is perfect game with no erors.

Never said the game was perfect. I have agreed with some criticism of the game. You need to learn English.

The are an iterative company. That means they change things WHILE working on them, sometimes scrapping entire systems. That’s what I mean by change. Some things they were going to do they never end up doing and some things they weren’t going to do end up happening. Iteration. That’s what it means.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

That’s why all you are is pretty Farmville. It’s why you are to be copied by your superior, and then forgotten. The good should be stolen from you, and the bad gutted. You will not fix your problems. I hope you’re bankrupted.

That’s just disgusting. You’re wishing an entire company to go out of business because you don’t like their game…knowing that other people do like it. This is probably the most selfish post I’ve ever seen on the forums.

I Don't Want to Farm Anymore

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Posted by: Vayne.8563

Vayne.8563

Apparently it’s impossible to create repeatable content that’s actually fun each time you play.

Even the most fun/enjoyable content will generally lose its lustre over time.

See, I have to disagree with that. Even after 4 years, 3v3 games in Dawn of War on the Argus Desert Gate map have yet to lose their luster for me.

I couldn’t tell you what the secret is, but I’d imagine it has to do with balance being extremely good between factions and it being all PvP oriented (constantly changing strategies).

Difference between sandbox and themepark.

Themepark MMOs are what we have to compare to, since this is a themepark MMO. Sandbox MMOs have user created content and conflict. The company has to do a lot less to keep that going.

Here all the content has to be created and presented. It’s not going to change much so you always need more content.

The problem is, and has always been, theme park MMOs are far more successful, so far anyway, than sand box MMOs.

Are you trying to say that it’s not possible for themepark MMOs to be fun over long periods? If so, perhaps it would be in a company’s best interest to introduce significant sandbox elements for high level players, eh?

Well I did say, “generally.” I was not trying to say that that this was an absolute. Even so, four years is not that long (IMO), wait and see how often you ay that game in another five or ten years.

Good point. But in terms of video games 4 years is pretty significant nowadays. My overall point is that if a company makes repeatable content fun and engaging, you won’t get nearly as many complaints about farming and grinding. With that in mind, I would say that a significant group of players does not find GW2’s current repeatable content to be fun or engaging.

I’ve never seen a themepark game that has infinite replayability, because its limited by it’s nature. That’s why you have to keep adding to it. That’s why they come out with regular expansions. That’s why players are demanding that Guild Wars 2 comes out with an expansion.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

Pay attention to 1:27. I don’t see anywhere “the content above is subject to change as we test and iterate on these systems”.

Right because a video created 2 years before the game released as a, get this MANIFESTO needs a disclaimer. I’ll save you the trouble of looking manifesto up in the dictionary.

It’s a statement of ideals. Intent. Not a promise of execution.

Rats, foiled again by the English language.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

If they’re not 100% sure than they can’t say something like that. “Oh, we will build this 100% at the and of 2014, but we are not sure 100% – we must test it first”. What is that?!

You can’t say something like that big if you are not 100% sure. If you remember, they also announce the game without grind and what we have now?! It is just a falls marketing, nothing else.

Oh, where in the rule book is that rule, because I must have missed that page.

You can say anything you want, if you have a disclaimer, particularly for a company that has talked so openly about its iterative style and how they change things all the time.

game-breaking bug vs. desire to play

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Posted by: Vayne.8563

Vayne.8563

I know this sounds crazy, but try playing with the clock on your computer or checking it, particularly the year. I seem to remember reading something about that.

So many whiners

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Vayne.8563

True, but surely there are instances when the whining goes too far, right?

Yes, there are instances where it goes too far, but the alternative to allowing that it to limit speech to such a degree as to cut off the legitimate complaints that Anet needs to hear to improve the game.

Like the thing about the commander tags. That went “too far” but the people who were saying it happened to be correct. It was the wrong move. Anet saw it and corrected it.

Anet is going to have to make changes to the trait system. I’m sure they won’t revert it, but they’ll have to alter it somehow. Again without those pages and pages of complaints, why would they.

There’s definitely a balance, but in the name of fairness we should err on the side of caution.

I Don't Want to Farm Anymore

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Posted by: Vayne.8563

Vayne.8563

Apparently it’s impossible to create repeatable content that’s actually fun each time you play.

Even the most fun/enjoyable content will generally lose its lustre over time.

See, I have to disagree with that. Even after 4 years, 3v3 games in Dawn of War on the Argus Desert Gate map have yet to lose their luster for me.

I couldn’t tell you what the secret is, but I’d imagine it has to do with balance being extremely good between factions and it being all PvP oriented (constantly changing strategies).

Difference between sandbox and themepark.

Themepark MMOs are what we have to compare to, since this is a themepark MMO. Sandbox MMOs have user created content and conflict. The company has to do a lot less to keep that going.

Here all the content has to be created and presented. It’s not going to change much so you always need more content.

The problem is, and has always been, theme park MMOs are far more successful, so far anyway, than sand box MMOs.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

To much fanboyism here… Ok. guys, the game is perfect, there is nothing to fix. There is no grind, nothing like in other “generic” mmorpgs like WOW or so. This is the best mmorpg ever made.

Actually when you use words like false promises (which are demonstrably untrue), I don’t know why you’d expect ANYONE to agree with you.

If someone says Look we’ll go to the movies, unless something comes up, and then we can’t go to the movies, it’s not a false promise.

They specifically said it’s subject to change for a reason. You can’t just pick out the sentence you want from a document and ignore the rest of it. That’s called taking it out of context.

There are many reasonable posts and complaints on these forums. Yours happens not to be one of them.

So many whiners

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Posted by: Vayne.8563

Vayne.8563

Gah. Okay, as much as I’m enjoying the game, a lot of people do have legitimate complaints. And yes, there’s a lot of complaints that I don’t think are as relevant or reasonable, but…you can’t really have one without the other. You have to allow complaints to get the reasonable and good ones.

You can’t stop people from complaining or pick and choose complaints. You have to accept them all, and just realize that some people aren’t going to be reasonable.

This game is not for most of you anymore

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Posted by: Vayne.8563

Vayne.8563

As long as their main focus is not on pvp but on living story and pve they do all right in my book. Those are the only things I care for and enjoy in the game.

They don’t need to have a main focus. They just don’t cater to any parts of the game but the terribly linear living story. The living story instances they add don’t even have any replayability. The achievements are insanely easy which takes away from its replayability. At least with dungeons they added the first time around those could definitely be done more than once.

All MMOs are linear as far as I can tell. Dungeon 1, Dungeon 2, Raid. That’s what it is.

Guild Wars 2’s story is linear for a reason. Because, get this stories ARE linear. They have a beginning middle and end. It’s sort of what makes them stories.

Your opinion of the story as terrible is just that. Your opinion. And you’re entitled to your opinion.

But less people do dungeons than you think do them, and not just because they dungeons are easy or buggy or suck. In most games less people do harder content than easier content, because people are essentially lazy. It doesn’t matter if you believe me or not. It happens to be true.

There are plenty of people who never finished their personal story or finished it under protest because it meant they had to group with people. More and more, people are playing MMOs like single player games.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

When you say something is subject to change as we iterate, it’s not false advertising and it’s not a promise. Yes, they posted about the precursor crafting and said what they had been working on wasn’t going to work because of other changes they’ve made.

Marketing vs. Reality

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Posted by: Vayne.8563

Vayne.8563

Let’s take a look at some of the other quotes in the same article. Hang on, what have we here.

From the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE, to the two-week content schedule our Living World teams have in store, the second half of 2013 has countless more exciting new things in store for our players than I can possibly cover here. As always, the content above is subject to change as we test and iterate on these systems.

OP which part of subject to change did you not understand?

Gems prices and current Gem store sale

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Vayne.8563

I think the fact that they are that expensive means they’ll never be pay to win. They’re a convenience item for people who want to support the game. They’re not supposed to be “worth it”.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

I don’t think it was done to scare you. I think it’s because it’s a mesmer-specific complaint, with a heavy bias towards PvP balancing, phrased with a very inflammatory tone in a general discussion post about ArenaNet’s communication with its players. It’s better off elsewhere and frankly has nothing constructive in it.

Just my guess though. ¯\(?)/¯ Edit: wtb utf-8

Unfortunately it is not first time they blow it up like that. Do you remember:
Dhuumfire?
Automated response?
Diamont skin?
Healing signet?

Community warned them it will be op (and without counter-play) against certain builds but it was too late as they announce things after they are already implemented…

Those problems would not be in the game if a-net were more open and transparent.

Please answer this Chris. You made a ranger CDI and what we got? All the answers you gave was the same ‘Not in design, you say x but we’ll do y’. Man you pick the most useless point from the cdi (OH THE MIGHTY GREAT POISON MASTER) and added it to the game.
As long as you use CDIs as tools to persuade your changes to people and shelters to say “But we asked for this and you wanted it!!11!”, thanks but no need for CDIs.

I don’t know, I remember people talking about buffing the damage of long bow and that was done. And the signet change is very good, I think.

Not quite sure what you’re on about.

Maybe this was a huge typo?

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Vayne.8563

The old ones were soulbound, the new ones are account bound. Not the same item.

I Don't Want to Farm Anymore

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Vayne.8563

Apparently it’s impossible to create repeatable content that’s actually fun each time you play.

For everyone? Yes, I’d say that’s impossible. For example I have fun in the open world every time I play in it. Every single time.

But you probably don’t.

Communicating with you

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Vayne.8563

The whiners don’t count anything that is not something they are interested in. That is why I and others on this forum have stated that players only look at what they are interested in, not the whole picture of the game (looking at a tree and ignoring the forest).

exactly, WvWers still whine about getting NO updates since release while they got a whole map (EotM)… still they state that EotM is not a WvW map. Instead of bringing constructive criticism how EotM could be turned into something they feel is more in the spirit of WvW or bringing ideas how to include some features from EotM into classic WvW maps they favour whining about NOTHING NEW.

It’s actually even worse than this. Dedicated WvW players beta tested that map and were generally excited and happy about it and gave feedback and feedback was listened to.

They didn’t see what would happen when it went live. Neither did Anet. It’s very easy to look at a company and say they should have seen. Well in that case they had a test server so many ask for, and after release it still has intended consequences.

I’m not surprised WvW players aren’t universally in love with EotM. But they had plenty of chance to affect how it turned out before it launched.

If Anet honestly relies on beta testers for WvW, than that shows me the WvW team has no confidence in themselves
I’m not even going to talk about EoTM – That map had no affect whatsoever on the actual WvW… it was installed purely as a solution to the queue problem a lot of players had in the high tier servers..but I will say this – How long as EoTM been out? And What exactly has Anet done about the EoTM since it’s release? right, they have pretty much thrown it aside and said “screw it, we don’t care about it anymore”

I’m criticizing the fact that whatever WvW team exists has consistently failed to produce any interesting or refreshing content, and give us a few minor and relatively inconsequential updates after months of silence and waiting. And they decided to hype up these dull updates as big, “game-changing” additions.
No offense but months of waiting all leading up to a ONE new trap and ONE new mastery and new a couple colors for a tag lol? is this real?
There’s a laundry list of things dedicated WvW players have asked for, but anet does not want to put in actual resources and serious development time for WvW, which is why this game is going no where in regards to WvW/sPvP.
The roadmap for PvP posted nearly a year ago has literally gone completely off the road lol.

Utter lack of commitment to these aspects of the game. Yea they listen to the community alright, its just they choose to neglect anything that requires a lot of dedicated work, which means we are left with subpar/mediocre updates to sPvP/WvW systems…

The feedback on the trait system has been up for what, 4 months?
Red just now posted they are looking at it lol…great..so 4 months and you still can’t tell us about any progress? Just.. “we have read your concerns lol?” Welp, guess we might see some changes to it next april lol

If you think this is good communication, by all means keep being satisfied… just know a lot of players don’t share that opinion

The most ridiculous comment ever is that a company has a problem if it depends on beta testers. It’s like saying writers have a problem if they depend on editors.

All programs depend on beta testing to find flaws. All of them.

Other things have happened in WvW, including account bound WxP, but the thing is, I keep hearing WvW people saying nothing has been doing and listing stuff and ignoring EotM.

You mean they didn’t spend a year working on that?

I Don't Want to Farm Anymore

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Posted by: Vayne.8563

Vayne.8563

Umm, or the developers adapt and start releasing more new content.

You obviously did not read and/or understood what I stated in my post. With a lower player base, as a result of your suggestion, they will be unable to do so. Your suggestion, if implemented, would severely shorten the lifespan of an MMO to the length of any console or PC game.

Scroll up to my post. I bolded at least one part you did not read that pertains to this post.

It also seems that you do not know what it takes to develop content. They don’t snap their fingers and “poof” there it is. It takes time. It takes people. It takes money. All of which is impossible if they did it your way. It’s impossible to create constant content without grind while maintaining a profit.

The point is that the threat of losing customers would light a fire under their kitten.

I disagree with you that it is impossible.

I can guarantee you if they made the changes you want, they’d lose lots of customers.

I Don't Want to Farm Anymore

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Vayne.8563

Regardless, you guys are focusing on the wrong problem.

My point isn’t about how hard it is or isn’t to get gear – I would prefer a game where gear like that was obtained from challenging content. I prefer gear to drop directly from bosses, or chests.

That’s not the point.

The point is what they force you to do to get it.

You can argue all day that no one is forcing you to do it, but the point is what else is there to do?

Ideally, as you play new content in the game, you should naturally just acquire whatever you need – whether this is the gear itself, or the currency (of any kind) that you need to get that gear.

You shouldn’t be required to repeat any content more than 3 times to get something.

I have repeated content hundreds of times. And I have quite a bit of exotic gear, but not quite complete on all toons. Almost there.

The point is that cool loot, like Superior Runes and Sigils, Exotic weapons and armor, should drop directly from bosses and boss chests more often – I haven’t seen a single one.

The best I ever get are a few rares, which occasionally sell for 30+ silver – which I then eventually turn into Exotics – after repeated runs doing the same content over and over and over again.

My point is that we shouldn’t have to run the same content as many times as we are required to get the same gear (or the money to get it).

It’s not challenging, when all you’re doing is farming.

It’s just repetitive. It’s a time sink.

Do you think it challenges my gaming skills, or my patience, to do dungeon runs over and over to just to accumulate gold?

There’s no challenge in that – it’s all farming.

I want a reduction in farming, because it isn’t challenging.

And I want more new content on a regular basis. NOt this LS crap – that whole thing is just another zerg fest. There’s almost no challenge there, either.

I want more zones. More dungeons. More solo content.

New stuff to do, while saving up the money to get all that other stuff.

In short, new content. Lots of new content.

Like double the size of the world, new content.

Well if that’s what you’d prefer and this game isn’t offering it, what is that telling you.

This game was designed for players like me, not players like you. I don’t really want to feel like I HAVE TO do challenging content to get gear. It’s not why I play games. I can do it, I just don’t want to be forced to raid. Which in most games is where you get BIS gear.

Different games are made for different mindsets. This game is made for mine. All the other games pretty much are made for yours.

You should feel lucky, rather than trying to get the one game that does it differently to do it like everyone else does.

We can's say anything at this time...

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Posted by: Vayne.8563

Vayne.8563

In that Kid scenario you just say “no we dont” and if you get the money after all you can make it a birthday suprise or something.

But if so say “I’m not going to make any promises.” the kid will annoy you all year long until it is so annoyed itself that it just gives up on you. It is not going to ask you anything again, and instead goes on to annoy the grandparents.

And yet some would say saying no when the answer isn’t no is lying. There’s some benefit to teaching your kids the understanding the goes along with being mature. Maybe you can do something and maybe you can’t is how life works. I’m not sure telling then kid no to stop them from whining is the best thing for the kid.

Anet’s not in the same position of course. People want this precusor thing so bad, and Anet has to look at it from every which way, because it WILL affect the games economy.

A lot of people have a lot of money tied up in precusors. It has to be handled carefully.

Anet has made it a policy of generally not talking about anything until it’s ready to ship. They should probably just stick to it.

We can's say anything at this time...

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Vayne.8563

Anet is the Barack Obama of the gaming world…

They push their own thoughts of what people want instead of actually listening to what people want.

Reporter: “What about the precursor system?”
Anet: “No comment… but LOOK AT THE SHINY NEW THINGS ON THE GEM STORE”

Reporter: “Have you considered complaints of nerfs/buffs?”
Anet: “Yes. Have you tried our new Living Story season though?!”

Reporter: “What are you working on for end game content”
Anet: “We are going to make people play through a long commentary of the Living Story twice just to get achievements. …. errrr… I mean…. No comment”

See that’s the problem. You assume that what most people want is what most people on the forums want. I’m can pretty much guarantee to you that those are two completely different things.

It’s been shown over and over again,. year after year. The loudest most vested gamers want very specific things…that most players never use or don’t care about.

Raids are the perfect example. A lot of people in most games on forums are always talking about and asking for raids, when in reality very few people who play MMOs, by percentage, actually raid.

I’m not so sure that we’re more qualified to say what people want that game developers. We can only talk about what we want personally.

And from your post, I’m pretty much positive I want different things than you.

My post was intended to be taking a whimsical jab at the response of how Anet answers questions for reporters. It was not a reflection of what I want in game, etc. (although a better precursor system would be nice).

That aside, it was all for fun to express their dodgy responses in whimsy format.

That’s what happens when you ask questions that people aren’t prepared to respond to.

Just because you want an answer to a question doesn’t mean Anet is ready to talk about it. They’ve explained why this is on numerous ocassions.

Kids: Are we going to Disneyworld this year.
Dad: I’m not sure we can afford it, so I won’t say. We’ll eventually go when we can afford it.
Kids: But can we go this year. I mean like how likely is it.
Dad: I’m not going to make any promises. I don’t want to disappoint you.
Kids: But just tell us.
Dad: We’ll try to go this year.

Six months later.

Kids: But you promised!

Now more than Ever (repost)

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Posted by: Vayne.8563

Vayne.8563

I mean, we have kitten like “Devs Wasting Time” here, kittening about how apparently they don’t know what they are doing.

Is it really that unfair to say that the devs are out of touch with the community or that they don’t know what they’re doing considering things like what’s now happened with SAB and what they originally intended for the commander tag system?

I mean, they were fully prepared to charge WvW players 1200 gold for a QoL improvement that would have allowed commanders to better coordinate in WvW (and PVE to a lesser extent).

They thought that this was a good design decision.

They continue to think that leaving SAB and the Continue Coin to rot, despite no future planned work on it, to be a good decision.

Sure it’s unfair.

When I worked at my old place, I managed the store and we had an owner as well. Sometimes the owner would get a deal on something and buy it, even though I was the buyer. People would come in, look at the crap he bought and say, you guys have no clue do you.

I didn’t buy it. I had no say in it. Painting all devs with one brush for one decision that might not have even been a dev decision? I’d say that’s unfair.

Business decisions aren’t generally made by developers. They don’t decide what to charge for and one not to charge for.

The corporate side is certainly going to be out of touch with gamers. Is that the devs though? All the devs? Some of the devs?

It only takes a couple of people to make a bad decision. If all the devs agreed with that decision I doubt very much it would have been reversed.

Communicating with you

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Vayne.8563

The whiners don’t count anything that is not something they are interested in. That is why I and others on this forum have stated that players only look at what they are interested in, not the whole picture of the game (looking at a tree and ignoring the forest).

exactly, WvWers still whine about getting NO updates since release while they got a whole map (EotM)… still they state that EotM is not a WvW map. Instead of bringing constructive criticism how EotM could be turned into something they feel is more in the spirit of WvW or bringing ideas how to include some features from EotM into classic WvW maps they favour whining about NOTHING NEW.

It’s actually even worse than this. Dedicated WvW players beta tested that map and were generally excited and happy about it and gave feedback and feedback was listened to.

They didn’t see what would happen when it went live. Neither did Anet. It’s very easy to look at a company and say they should have seen. Well in that case they had a test server so many ask for, and after release it still has intended consequences.

I’m not surprised WvW players aren’t universally in love with EotM. But they had plenty of chance to affect how it turned out before it launched.

We can's say anything at this time...

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Vayne.8563

I really don’t think the problem with developer interaction is a lack of interaction. Guild Wars 2 actually has quite a lot of interaction, there are a lot of interviews, threre are blog posts, there are the CDI threads. Most games that I have played dont have anywhere near this level of interaction. It is more the quality of the interaction. All of the interaction has to have this caveat that specifics can not be addressed. Almost every interaction almost always comes down to “We are looking at this, we want to address this, but we have nothing to say at this time.”

This interview with guildmag was absolutely shameful. Why agree to an interview if you know you cannot say anything?

I am not saying I have an answer to address this, but this is what is frustrating.

You obviously want to have a lot of interaction with the community but you cant have it both ways. If you want interaction you have to be willing to discuss things in a real way and you have to accept that sometimes you are going to say or suggest things that don’t work out.

Like yeah you mentioned precursor crafting and then you never actually implemented it and people are skewering you for it, but if you would discuss why it hasn’t been implemented people might be a lot more receptive.

Have you ever seen a TV interview where they agreed on topics and than the interviewer purposefully asked questions of the interviewee? Think the Frost/Nixon interviews. that is what happened there. This is a common problem.

I wouldn’t necessarily blame A.Net for being Obfuscating. We don’t know what was agreed upon beforehand.

It may not have even been anything done intentionally. Anet might have thought that the interview would be about the feature pack and didnt’ expect random questions due to some sort of miscommunication. Happens all the time.

I wanted to share my story

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Vayne.8563

Hi Ryan, thanks for sharing this. There are a lot of people who play this game for similar reasons to you. It’s great that you found something you can do that helps.

Hope you have fun and find some peace in the future, both in Tyria and out of it.

Communicating with you

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Vayne.8563

Mike, what boggles our minds is, how you say you want to work with the community but you don’t do it. I didn’t read every CDI in its full entirety but did any of the features you “liked” ever see the light of day?
When you ask us for suggestions, we expect you to try and work on these.

People like this are the problem. The fact that you are so self centered that you feel you speak for the whole community says a lot about your misconceptions.

As well, they get tons of extremely varying suggestions at times. Which ones are they supposed to implement, and which ones should they not. What gives one persons suggestion more value?

Prove me wrong.

Also, you’re clearly missing the point. It’s not about favoring a suggestion, it’s about not stagnating and chosing to do nothing instead.
If you really want to argue they didn’t fix the scoring system because they couldn’t decide for about 2 years which fix was the best, you are as naive as ignorant.

I have to agree with them Coglin you can’t fanboy this one away. The fact of the matter is this. Their Feature Pack 2 is addressing 0 of the concerns players have almost unanimously in the forums. It shouldn’t take that long to reach a decision about things the people you’re making the game for are having trouble with. Many of these requests are very simple from a programmers pov, I know I’ve checked. For example, Hobosacks.

I’m pretty sure the new combat log is addressing the concerns of at least some fans. Or don’t you count that?

Anet is out of touch

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Posted by: Vayne.8563

Vayne.8563

Could you name me one MMORPG that’s fully released in which a developer responded or remedied immediately or shortly after receiving a huge wad of complaints on the forums?

Rift

Easily with one of the fastest update times even after going F2P all without gauging the public by limiting loot or causing waves like requiring people buy their store currency for progression. It’s really not that difficult to do honestly it’s been done multiple times Rift is just the most recent.

LMAO. Yes. Rift is amazing. They listened to people and did what they said. And lost a huge percentage of their population after the first expansion.

Maybe they listened to the wrong people.

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Posted by: Vayne.8563

Vayne.8563

Anet is the Barack Obama of the gaming world…

They push their own thoughts of what people want instead of actually listening to what people want.

Reporter: “What about the precursor system?”
Anet: “No comment… but LOOK AT THE SHINY NEW THINGS ON THE GEM STORE”

Reporter: “Have you considered complaints of nerfs/buffs?”
Anet: “Yes. Have you tried our new Living Story season though?!”

Reporter: “What are you working on for end game content”
Anet: “We are going to make people play through a long commentary of the Living Story twice just to get achievements. …. errrr… I mean…. No comment”

See that’s the problem. You assume that what most people want is what most people on the forums want. I’m can pretty much guarantee to you that those are two completely different things.

It’s been shown over and over again,. year after year. The loudest most vested gamers want very specific things…that most players never use or don’t care about.

Raids are the perfect example. A lot of people in most games on forums are always talking about and asking for raids, when in reality very few people who play MMOs, by percentage, actually raid.

I’m not so sure that we’re more qualified to say what people want that game developers. We can only talk about what we want personally.

And from your post, I’m pretty much positive I want different things than you.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

It’s always the same. Those who like where the game is going and are enjoying themselves, find plenty of communication.

Those who don’t like the game, and aren’t enjoying themselves are grasping at straws for some clue as to when the thing they really need most to come out.

Precusor hunting is one of those things. In spite not having it in game, many people have legendaries and many people are enjoying themselves even without legendaries.

Now, when it comes into the game, how has the game really changed in substance. You’ll get your precusor, your legendary…and then what? What do you do after?

My son worked really hard to get his legendary, got it and left the game. He was done. He won. He got his legendary.

I’m not sure precusor crafting will make as much difference as other things Anet might work on.

Because I feel this, I don’t feel that Anet is doing a bad job at communicating. I pretty much have some idea of where they are and what they’re going for. Living world, as in a living, breathing world, not just the living world content.

People who don’t like the content on offer think a new dungeon is going to make them happy, but it won’t for any length of time.

The game is what it is. Trying to change it into something it’s not, instead of accepting you might not like it is the cause for half the discontent on these forums.

But I’m really glad you posted Mike. It was past time you guys weighed in, if for nothing else than I was tired of people telling me how badly you communicate.

We can's say anything at this time...

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Posted by: Vayne.8563

Vayne.8563

Maybe they never got to see the questions before the interview.

Thoughts on Guild wars 2 & the future.

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Posted by: Vayne.8563

Vayne.8563

The real thing is, for every one of the 30 people who regularly complain on this forum (and I’m pretty sure it’s not 30 but I’m too lazy to count), there are still people playing the game and enjoying it and not complaining. And obviously spending money in the gem store.

This is what drove me to write what i wrote.
The general forums are pretty toxic and im a lurker for the most part.
I love the game and while sure there are things that could be greatly improved i still think its one of the best MMO’s on the market.

It’s one of the reasons I keep defending. Left to their own devices, new comers to the forum might think the game is horrid. That doesn’t help anyone.

New player needing some direction

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Posted by: Vayne.8563

Vayne.8563

My advice to you is not to play this game as a completionist. I can easily ruin the game for you.

You don’t have to do everything AT ONCE. There’s time to do it.

If you want I can show you a few things in game that might make your life in game a bit more interesting. Just message me on Cador Shrike.

This needs to stop

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Posted by: Vayne.8563

Vayne.8563

However, the replies are always the same. People constantly bash the individual and announce that the game is basically perfect and that nothing needs to be changed.

I don’t think you and I go to the same forums…

This made me laugh. It’s true though. There are far more people attacking me for being a “fan boy” or “white knight” as there are people attacking people for their complaints. I don’t see a lot of people being attacked for their views in the trait feedback thread as an example.

Thoughts on Guild wars 2 & the future.

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Posted by: Vayne.8563

Vayne.8563

The complaints are always the same, from a handful of people who complain about it. 10? 20? 30? It’s not that many complaints when you look at who’s posting, just as there’s not much defense looking at who’s posting.

Yes, there are complaints and some of those complaints are legit. But then there’s a guy in this thread and part of his complaints are no mounts, which were never supposed to be in this game ,and no capes. Not all complaints are equal.

There’s still the question of who does what content how often. Seems to me that many of the people complaining are complaining about the stuff an expansion would fix. I believe Anet is working on a expansion.

I believe we’ll see new skills and the ability to use more weapons and quite probably a new profession in it. But you know, I’m just guessing.

The real thing is, for every one of the 30 people who regularly complain on this forum (and I’m pretty sure it’s not 30 but I’m too lazy to count), there are still people playing the game and enjoying it and not complaining. And obviously spending money in the gem store.

I’m sure everyone is tired of me saying it, yet by the same token, many of us are tired of the same repeated complaints over and over again, whether they’re legitimate complaints or not.

This needs to stop

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Posted by: Vayne.8563

Vayne.8563

You’re right in some ways…and not so right in others.

Yes, everyone has a right to ask for the features they want. However, some of those features, it was clear from day one, were never meant to be in this game, including open world PvP and mounts, both of which Anet said they weren’t doing.

Anet is working towards making a living world, and that’s their focus. It’s not all they’ll be doing,. but it is a focus.

That means that if you’re not interested in what they’re doing and interested in, you’re not really interested in Anet’s game.

Now if you were complaining about a way to make the world more of a living world, you’d be more or less on the same page as the developers. That’s their vision. It’s been their vision since the very beginning.

It’s why instanced raids are not likely to be a part of this game. Anet doesn’t want to people people long term out of the world. So those asking for it, of course can ask for it.

But it would be silly for those who believe it won’t happen because it will go against game design to not say something in response also.

Dev's Wasting Time & Effort?

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Posted by: Vayne.8563

Vayne.8563

My take:

  • Great artwork
  • Great sound
  • Ok’ish QA
  • Poor story and character depth
  • Only 5 software developers in company

Given the pace of changes in two years, I estimate no more than 5 software developers are left employed post launch. Software-wise, only the wardrobe deserves any mention.

Currently the game is as-is. Nothing meaningful will ever change and new players warned for a grindy late-game to get anything.

Of These

Class balance: poor (hyper difficult ele vs foreheadroll warrior, where the later survives and moves more, with why play anything else notion)
Personal story: poor (shallow story, 1-liners, annoying cast, credit taken away from you, meaningless characters along way, final epic glorious prize is one 4-silver worth yellow item)
Living story: poor (shallow characters, 1-liners, juvenile dialog level, story goes slowly nowhere but sand)
Holidays: poor on 2013 onwards (Halloween 2013, need I add?)
New dungeons: 0
New weapons: 0
New weapon skills: 0
New races: 0
New professions: 0
Fractal reset compensation: 0 (never forget)

Overall; I would not recommend buying GW2 to any new player.

Ele’s are supposed to be hard to play. After all they have 4 attunements to work with – so 4X the skills that others professions have. A memser is hard to play also. A warrior is easy to play just not easy to play well is all. Class balance in this game is fine. If you think it is not, go play ESO or AA currently and watch how you get facerolled.

Why are you here if all you have is negative comments? Why don’t you save yourself some time and agony and play another game.

I don’t even know what to make of this post, but we obviously know there are more devs than 5 because we’ve seen them. And the content that was put in and removed from the game would take more than the work of five devs. Your concepts are simply that the content they’re working on is not the content you like, which is fine by me, because it is the content I like. I wouldn’t care if Anet ever made a new dungeon.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

Maybe they’ve given very little of what the majority asked for on the forums, but that doesn’t mean it’s what the majority wants, since the majority of people don’t post.

I keep referring to it, but recently Lotro did away with raids. They won’t be making any more. The majority of the forums asks for them, but only 2% of the player base raids.

The forum doesn’t represent a majority much of the time. It’s like when you have a bunch of lobbyists converge on the nation’s capital. They don’t really reflect the views of the people who just living and go to work each day.

The more vested you are in the game, the more you want what you want..and the more like you are to believe other people want it to.

It might not be as true as you think it is.

I Don't Want to Farm Anymore

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Posted by: Vayne.8563

Vayne.8563

Get out your wallet and buy some gems convert it into gold on the lottery day it will provide more than 50% increase. That’s pretty much what this economic design demands especially from new players.

Thanks for being one of the few people who actually noticed unlike the people that were in the Oath commercial that basically pledged against everything GW2 has become. Oh and don’t listen to the naysayers, they were probably folks that managed to get not just one but multiple precursors during the island event or are whales with big wallets.

The naysayers are the majority in the thread…for good reason.

Anet puts out a game with 5 years worth of work. People get through that amount of content in a couple of months. Anet realizes it doesn’t have enough stuff, will never have enough stuff, so they introduce at that time Fractals. Something to keep people playing. Most of the game’s population doesn’t play Fractals. Too hard, too boring, too repetitive, too instanced, too grouped whatever.

So Anet says how are we going to keep people. They put out ascended gear.

All ANY MMO is is a bunch of stuff to work towards. How do you do that without some kind of grind. The trick is, like in Guild Wars 1, is to make that grind not required. All people who are more casual to play the game without having to get ascended or even exotic gear. And you can.

Anet has created a game for people to play if they just want to play and to grind if they just want to grind.

Grinding is a choice, but without out, there would be no game. Most of us see this.

Communicating with you

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Posted by: Vayne.8563

Vayne.8563

Hey Mike, my signature is just for you

About your post… you didnt even fulfill the initial promise about GW2 how could we even believe a second you “work on the things that we think will most delight and entertain you”
Seriously ? what about gvg, news skills, REAL mcm FIX…etc
instead what you do ? 300gold color tag ? inproove the damage log ( way more important than ALLLLL the fix / balanced needed in that game ) a living story 2 that no one care about because everyone want REAL content..

yeah i see that you work on stuff that will no doubt NOT entertain us.

Anyway. Good Luck with your game

Just gonna ignore the warrior nerf then I guess?

You should be forced to main a mesmer for a couple of years, or a necro, or even a ranger, before you have the right to complain about a nerf to warriors.

Dev's Wasting Time & Effort?

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Posted by: Vayne.8563

Vayne.8563

Scarlet’s invasions at this point would make less than zero sense. We killed her. She’s gone. There’s no more invasions. Same with the other stuff about Scarlet. And you know, people couldn’t wait to get rid of her.

At any rate, I also think Anet is working on something much bigger.

A Different Perspective

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Posted by: Vayne.8563

Vayne.8563

So you want me to parrot your correction? Don’t be silly. What would that achieve? Nothing.

Buddy, putting things into perspective isn’t a contradiction.

Its like when two cars in in a row, illegally parked and a cop gives one a ticket and leaves the first one. You could have easily said, yep, the guy was wrong but… you chose not to. It’s okay though. I’m used to it.

No, it’s like two cops seeing the same car. Why would I ticket the same car when I see you doing it?
You’re a big boy now. You don’t need my acknowledgement.

When you see a comment and a response, and you only corrrect the response, many would assume (not all but many) that you agree with the first comment. And you know, that’s not completely illogical. If you don’t support the first comment and you don’t say you, you leave it up to people to guess. Which seems like at the very least poor communication.

Whoa now, Spock is on the scene, and he’s dishing out some logic. (sorry, couldnt resist, Spock has just made the word “illogicaL” a fun toy now)

hope that made someone giggle

It made me laugh anyway.

Now more than Ever (repost)

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Posted by: Vayne.8563

Vayne.8563

I never understand treads like this especially not now.

I feel anet told us very clear what they working on now. Ls and class balance also spvp improvements. Before they told us about they want implement more mob mechanics and those are here with the ls now in plant form.

They made a tumbler blog and twitch tv channel. They tell us more then ever.

Ppl who say they don’t communicate may should inform themselves better.

What u maybe really mean is that the game didn’t get new content fast enough.

But there’s a very very long thread about the trait system, without a red post in it, and there are very very few defenders of what Anet has done with it in that thread. A single post there by Anet saying we’re looking into it, but it’ll take a while would have set most reasonable minds to rest, or at least slowed down some of the criticism.

Why should they look into it, is not the new system is bad it’s a improvement. Ppl just cry bcs now they need use there brain to Lv a char. Before it was just sleepwalking.

And what u want they say ?yes we are happy … so they anger the unhappy ppl who are not more but still more loud then the ppl who like the new system.

They tell us what they work on that’s enough for me.

We report game breaking bugs and they react in the forum, what proves they read it example blix exploit

The new system, improvement or not, has several significant flaws in it, many of which were pointed out. Most people know me as a supporter of the game. I genuinely enjoy leveling alts, but I’ve leveled my last alt for now, unless they fix the issues. I’d say that’s not just a knee jerk reaction.

And to make sure I did level one character after the patch all the way to 80. The experience was not made more fun by how the system was set up. I have absolutely no problem with working towards traits, that’s not my issue. But all of this is just a side point.

If a portion of the playerbase has legitimate concerns, and many of the concerns are legitimate, simply acknowledging that they are legitimate, or even that they’re being looked into can have a mollifying affect.

People ARE angry about it. People are frustrated. I have 18 80s and might have started on a 19. I’m not going to buy a character slot now. I may not buy one unless a new profession or race is added, which is likely to be quite some time from now.

I’d say it’s worth Anet poking their nose in and saying something.

A Different Perspective

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Posted by: Vayne.8563

Vayne.8563

So you want me to parrot your correction? Don’t be silly. What would that achieve? Nothing.

Buddy, putting things into perspective isn’t a contradiction.

Its like when two cars in in a row, illegally parked and a cop gives one a ticket and leaves the first one. You could have easily said, yep, the guy was wrong but… you chose not to. It’s okay though. I’m used to it.

No, it’s like two cops seeing the same car. Why would I ticket the same car when I see you doing it?
You’re a big boy now. You don’t need my acknowledgement.

When you see a comment and a response, and you only corrrect the response, many would assume (not all but many) that you agree with the first comment. And you know, that’s not completely illogical. If you don’t support the first comment and you don’t say you, you leave it up to people to guess. Which seems like at the very least poor communication.

A Different Perspective

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Posted by: Vayne.8563

Vayne.8563

So you want me to parrot your correction? Don’t be silly. What would that achieve? Nothing.

Buddy, putting things into perspective isn’t a contradiction.

Its like when two cars in in a row, illegally parked and a cop gives one a ticket and leaves the first one. You could have easily said, yep, the guy was wrong but… you chose not to. It’s okay though. I’m used to it.

Lasting value?

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Posted by: Vayne.8563

Vayne.8563

I think Bri has a point. There needs to be content of lasting value in an MMO, simply because the lasting value of the game is what keeps people playing. Unfortunately that’s where my agreement ends, because everyone has different stuff that they consider to be lasting value.

I don’t consider PvP, WvW or dungeons to have lasting value for me and my play style. I thoroughly acknowledge that there are many people who do like those things and feel those things are lasting value.

The problem is, if the stuff that’s coming out doesn’t entertain you, the game doesn’t have any lasting value to you. But everyone is different.

I love the open world. I mean I really love it. I was in Sparkfly the other day and came upon two event that I really liked that I didn’t remember. I may have done them a year ago, but for all practical purposes I haven’t.

There’s tiny changes all over the place that amount to big changes when you add them all up. The Skritt burglar wasn’t always here, and because of that, when he pops up (sometimes in places I don’t expect), I’m always excited to see him. It’s a different kind of event.

Toxic spore events weren’t always here. Anet even added about 30 random events at one point, which very few people commented on. There are some events that are pretty cool that are quite well hidden.

In general, I spend more time in the open world than at boss fights, at dungeons, or in any form of PvP. To me, the world itself is replayable. Of course, many people, even most people might not see the game the way I do.

I guess there are a whole lot of games that cater to dungeon people and PvP people. I’m sure glad one of them caters to my crowd.

A Different Perspective

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Posted by: Vayne.8563

Vayne.8563

@ Bluezone

Let’s simplify it.

Post 1: WoW is doing really well and Anet is doing really badly. News at 11.
Post 2. Actually WoW as long 2.3 gazillion subs in a short time.
Post 3. Actually It’s quite a while that it took WoW to lose those subs.
Post 4. WoW president – WoW is bleeding subs

Yes, you can argue or debate the word short (which was relatively short not short anyway, but you know, feel free to leave out words that don’t suit you).

However, a less disingenuous poster would have gone in and corrected the first post to which I was replying, instead of trying to make it LOOK like what I was saying was wrong. I could have just as easily used 800 thousand subs in a quarter and that is a factual number and the rest of my post would have been the same.

You tend to look to contradict my posts, because you disagree with me over many threads. You overlooked a post that was MORE wrong than mine, not only in specifics but in actual factual data.

This is what happened.

Now more than Ever (repost)

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Posted by: Vayne.8563

Vayne.8563

I never understand treads like this especially not now.

I feel anet told us very clear what they working on now. Ls and class balance also spvp improvements. Before they told us about they want implement more mob mechanics and those are here with the ls now in plant form.

They made a tumbler blog and twitch tv channel. They tell us more then ever.

Ppl who say they don’t communicate may should inform themselves better.

What u maybe really mean is that the game didn’t get new content fast enough.

But there’s a very very long thread about the trait system, without a red post in it, and there are very very few defenders of what Anet has done with it in that thread. A single post there by Anet saying we’re looking into it, but it’ll take a while would have set most reasonable minds to rest, or at least slowed down some of the criticism.

TY for the presence on the forums today

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Posted by: Vayne.8563

Vayne.8563

It’s a lot nicer when you guys are around.

A Different Perspective

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Posted by: Vayne.8563

Vayne.8563

Just so people know what “short” means, Q1 2013 which is where 8.3 million comes from.
Q2 2014 is where 6.3 million was stated (EDIT: We’re in the Q3 2014 right now, silly me).

The drop isn’t sharp, it’s following the expected trend of how all games behave in its lifetime (the shape, not the time frame), and is expected tail off slowly or until Blizzard pulls the plug.

I guess the stock holders know more than you, because they’re selling. It’s funny that when GW 2 does 25% less in profit, it’s okay for people to say it’s dying because you don’t like where the game is going,. but when it happens to another game, you’re happy to defend it.

How is stating facts defending them?
Here’s the “attack” on WoW. That game’s dying because it has peaked and still following the expected life trend of a game.
Jesus, so much bias against me.

It’s not bias. I made a statement that in a relatively short amount of time the game has lost a lot of people. If I’d bothered to look it up, I could have used 800,000 in one quarter, which is a big percentage, even for WoW. The main point of my post is that WoW is bleeding subscribers.

Here’s a link to an article from Time Magazine ( http://time.com/3086189/world-warcraft-subscribers/ )

In the article you’ll find this quote from a WoW executive.

But when Blizzard president Mike Morhaime took his turn on the call, he admitted the company’s juggernaut MMO, World of Warcraft, has continued to hemorrhage subscribers.

If the company’s president can admit WoW is “hemorrhaging” subscribers, why is what I said so unreasonable? Blizzard knows it.

People are moving away from WoW because the game is aging. Because they don’t do frequent content updates. Because the nature of the player base is changing. Because new games are coming out. The bottom line is, my conversation is in response to a poster who thinks WoW is doing great and Guild Wars 2 isn’t.

It’s a perfect legit response, no matter how you try to edit it.

Do you know how to distinguish between subjective words and facts? I was putting “short” into perspective. Funny how you don’t like when others puts your subjective words into perspective. A litte too funny.

I love how you imagine me saying WoW isn’t bleeding, or how I supposedly edited something to mean…I have no idea what, you’ll need to make up more things to tell your fanbase what I did.
Do I really need to quote my UNEDITED posts within this thread to prove you wrong about my so called defense?

FYI, the only edit I made was correcting myself from saying we’re in Q2 2014 to Q3 2014. But you needed to make me look bad in front of your fanbase, so I completely understand.

Did you bother to contradict the person I was responding to. Because if you did, I didn’t see it. His comments were way off kilter, but you felt you could just let those go. My comments were a bit off kilter and you couldn’t let that go. That’s almost the very definition of bias.

I thought we weren’t into repeating what other people have mentioned? Or was that a lie?

Have you ever rolled an Assassin and played PvP? You seem good at character assassination.

Whatever you think I’m good at or not, your responses to my posts follow a very specific pattern. You’re perfectly willing to correct something I said that was correct in principle, but you completely ignore the post I’m responding to, which is demonstrably untrue.

I don’t see any character assassination here. I’m stating exactly what happened.