It’s no longer possible. All other meta events are on schedules, but that can’t be done with the temples, due to the complexity of the event chains.
What about starting up the Suggestion Section on the forums again.
I thought the suggestion forums were taken down because most suggestions there got lost. Like a dungeon suggestion, which would benefit the dungeon forum, never saw the light of day there.
It makes more sense to post suggestions in the relevant forums, so devs who work in those areas are more likely to read them.
If that was the real reason they removed the suggestion section It didn’t make everyone start writing their suggestions in the “relevant forums” It just made them start writing suggestions in the “general discussion” section where they get mixed up with every other random subject.
Whereupon a mod will then move the post to the correct topic. Working as intended.
I’m sorry but the game has a what, 12 rating? If anet honestly thought that the trait and downed system etc. needed reworked because people didn’t understand it then they must think that their customers are complete morons and they (anet) are some superior race of intelligent beings.
Or they tested it and found that it’s true. Let’s take a vote. Your opinion vs. Anet’s tests.
Pretty sure most people would go with the tests.
It just means you can’t start key farming until you’re a higher level, which means you have to level a character, which would make key farming take a lot longer. That’s why it’s going away.
Just the opposite. This is from the article about Personal Story…
“We’ve also taken this opportunity to go back and reevaluate the rewards of each of the major story chapters. We’ve done some pretty major overhauls to make the rewards for completing chapters feel much more compelling than they were in the past. Personal story chapters will absolutely be worth completing for your character as you progress. Similar to level-up rewards, we won’t be able to retroactively apply these to current level 80 characters, but all future characters you create or level up to 80 will benefit from this system.”
actually LS has not been well received. that’s a myth, it’s been well received by a fraction of the population and by the media. That’s it. LS was a solution to a problem which came when Anet changed direction on us in Nov 2012 towards an all dungeon focus. It was never supposed to be. We were to receive updates to the personal story dungeons, the meta and other events on every map monthly. That never occured so naturally people became disgusted because that’s the reason they bought this title because it promised to be different from all of the other dungeon/gear grind games out there.
What’s ironic is that now that there’s even the slightest conversation about this dungeon focus being a mistake and their desire to return to their roots to get their playerbase that left back, all of the dungeoneers who’ve been nothing but nasty to the rest of us for 2 years here in the forums are crying out saying Anet isn’t being loyal. That’s not true, for the first time ever since this game launched, they are being loyal to their original plans.
What’s your evidence that this LS hasn’t been well received? Just curious.
Personal story rewards are being improved.
Where? Ö i always get silk scraps and gossamer when opening heavy bags and salvaging 80 light armors :/
Is there another way to get linen?
When you go into a low level zone you get armor drops at level sometimes, which salvage for linen. I used to run SE quite a bit with the guild and I was getting linen every day. Mind you, I wasn’t farming linen. But I definitely get linen.
Also from dredge bags in those areas that they drop bags, you get linen. Dredge bags are easy to farm. Flame legion bags too have linen.
Edit: The bag drops have to be from the right zones obviously.
What about starting up the Suggestion Section on the forums again.
I thought the suggestion forums were taken down because most suggestions there got lost. Like a dungeon suggestion, which would benefit the dungeon forum, never saw the light of day there.
It makes more sense to post suggestions in the relevant forums, so devs who work in those areas are more likely to read them.
I like this. Price of linen scrap on the market is really high because you can only get them from lvl 60 characters. Once yiu reached 80, theres no way you can get them again so you have to level another char to 60
I get linen on 80s…do you mean from champ bags?
yeah after 2 years we got feature patch with warrior nerf. one hell of gift to loyal warrior players which is probably the most played class/profession in the game. that is anet feature gift for veteran players.
And why do you think that it’s the most played profession? Could it be because it’s a bit OP?
The fact that it is the most played profession is the best evidence that it should have some kind of nerf. That’s simple logic.
I’m confused. I get a mix of loot between my current character level and the level of the map I’m playing in. Are you saying you do not?
In the past, you only got level 60 items in a level 60 zone, level 50 items in a level 50 zone etc etc, now you get level 80 items in a level 10, 20, 30 area etc. This was one of the first bigger changes I can recall them making.
This was never true. Not ever. Not from the launch of the game.
There was always a chance to get level 80 items on a level 80 character in any zone. They changed it so that the change increased slightly in zones 55 and higher.
There has never been a time when you couldn’t get at level drops in a lower level zone.
Once again I must explain to those who look for ways to make rude replies to everything that I don’t have a problem with new players getting things, neither do I want their shiny stuff for myself (low level crafting materials) I want content for veteran players. Before anyone says that we get living story updates, I will preempt you by saying that I know this and enjoy it. What I have said time and again is that I would like veteran players to be more included in the feature pack releases. Also before anyone points out the wonderful things we got in the previous feature pack I will have you note that I have never complained about that. I cant for the life of me figure out why you guys are making my post out to be an assault on Anet just so that you can make insulting remarks about it.
The above doesn’t matter however as Im sure Anet will be mature enough to not childishly look for ways to find it offensive or confrontational.
Yes but this patch coming up isn’t a content patch. It’s a feature patch. Content and feature patches have been separated for a reason.
Now you say all the new updates are only for LS. Well Drytop is where the LS takes place, but it’s a permanent new zone, with new dynamic events, a new jumping puzzle, new champions with new mechanics, new boss fights and a new meta event.
I’m not sure what you’re on about.
I have learned to very rarely comment on these things as youll almost always be viewed as “The bad guy”. Anyway, heres my go at this one.
ArenaNet, You have utterly disappointed me this time! I have supported and endorsed your game since Beta of GW1. I am disappointed in the fact that you have found it acceptable to do nothing for your long time veterans and focus purely on the concept of enticing other individuals to spent the initial $30 to buy the game anew. I have also purchased this game for 5 other loved ones. Therefore I have bought a total of 6 game accounts to have others enjoy it with me therefore enriching my experience.I personally on my account and my fiance’s has spent over $1500.00 gems and all we get after this long 3 week absence of new content is stuff for new players that you’ve already had the resources for as it was released on the Chinese client during release. We also got colors for our commander tags (which required very little coding or thought on your account). You also announced Multiple pvp and wvw perks. Earlier this year when you took this amount of time off for this reason (Feature pack content). You at least came up with some amazing changes. I am not here to rant, but I as a player have noticed that you have become more business oriented than fan oriented. Maybe this is due to UBISofts grip on you but loosing long time fans in the name of business is a loosing battle as you can see by comparing the amount spent by fans who just may leave due to this change of direction, and new players. New players may or may not like your game enough to stick around.
I am not trying to yell at you or disrespect you, but the money that 1 loyal player who likes your game will spend is worth at least 30 new players (and that’s just a rough calculation based on 3 per 100). I have never had a precursor drop but you gave them to people on the Chinese servers automatically.
I can prove all of this by telling you to look at my account and seeing how much I’ve spent.
Maybe Ill continue to play for now (until Everquest Next comes out) or maybe you have a loyal fan who loves the world of Tyria and its content, who will continue to support your game as long as it doesn’t reject them. =-)
So you’re saying the work Anet has done on the engine for the new patch, client and server side for big events isn’t for veterans. The commander tag improvements aren’t for veterans? The crafting UI improvements aren’t for veterans? The new skill changes aren’t for veterans.
They had a single post out of two weeks of posts about stuff that is for new players and everything in the patch is for new players?
Particularly since they haven’t even made the week three announcements? I’m pretty happy with what they’ve announced so far anyway. Making the game better for leveling characters makes the game better for everyone. Maybe this is in preparation for releasing a new race and profession and us leveling them.
Maybe your disenfranchised about other stuff, but this kind of a reaction to a single post on an update patch seems a bit of an overreaction to me.
(edited by Vayne.8563)
It’s a tough call, I was only 3-4 away, and obviously all the easy ones to do are long finished. Can you even get faction points as fast as you used to if few people are playing? Seems like it would be a huge grind, and there is already enough things to grind out in GW2.
I farmed Faction by solo vanquishing with heroes. It was relatively fast and undemanding.
With the GW2 team, it feels as if the devs are maintaining the game instead of working on adding new content (just like TR).
The problem is new content has come out regularly but a lot of it was temporary. If all the stuff from the first season was still in game, no one could say they weren’t coming out with content.
And they’re still coming out with content. Not as fast as people would like, but content is definitely coming.
And not necessarily the content people want either.
I’d still be stunned if they didn’t have a profession or race they were working on.
Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.
I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.
I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.
If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.
If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.
You might not talk for everyone but you did say many times before, that we’re the minority.
And I didn’t talk for everyone either. I talked only for those who feel the same which I wrote in the first message. It was your interpretation of the message that started the whole argument in the first place.
I said I believe your’e a minority and in other games that’s usually the case from my experience. That’s what I’ve said. It’s not talking for everyone. It’s stating an opinion based on experience.
Talking for everyone also doesn’t help your case.
Might I offer a suggestion? Maybe you should practice what you preach.
Just because you dislike how people are unsatisfied with the state of the game, it doesn’t make their criticisms invalid.
Also, “bigger picture”? You don’t even know what ArenaNet’s plans are; no one does. You only know what it is you want and are satisfied with, so if you would be so kind, please keep your grandiose explanations more grounded in reality. Your replies are a painfully typical knee-jerk ANet apologist response; nothing more, nothing less.
Show me we’re I’m talking for everyone? Can’t? Didn’t think so. That’s because I don’t.
I don’t say all we really want is end game, because some of us don’t really want end game, not in the traditional sense.
I usually say me and players like me, or I believe more players like X and not Y. I don’t say players want this…because that’s talking for everyone.
If you use that language, even if you’re completely reasonable in what you’re asking for, you’re going to meet resistance and your message will be diminished.
If you want the OP’s message to reach less people and be less focused, feel free to continue this conversation. My comments are helping him (whether he knows it or not) more than yours are.
More complex types of quests that involve thinking.
WE NEED END GAME for love of god END game raids something that will give progress PLS arena net
You won’t get the kind of raids or experience here you’re looking for. The posts like this and the other one you made are hurting the OP’s position. The OP, I’m pretty sure isn’t asking for the kind of stuff you’re asking for.
@Spira.4578 im whit you bro this game is suffering from fan-boys and no real end game just stupid boring dress up game in the end
Chasing skin is worse million times then chasing progression in MMo
This game, like Guild Wars 1, was always supposed to be about skins. When ascended gear came out, the Guild Wars 1 player base was up in arms, so much so that even die hard fans left the game…over a single new tier of gear.
This game was sold to be a game without vertical progression. So cosmetic gear is what this game is about and why so many play it.
Like I said, timing is everything. Had you posted at a different time, without all the other posts saying very similar things, you might have gotten a very different response.
So is understanding. You can’t really demand players to understand anet, while you clearly can’t understand the players that complain on the forum.
I understand players who complain on the forums. I understand your complaint. Your complaint is lost in a sea of similar complaints that WILL blow over, just like every other major complaint has blown over. You’re attaching so much importance to this, without thinking about the bigger picture. That’s always my problem. I live in that bigger picture.
There are a lot of one theme activists on these forums. People have have a pet peeve and believe that affects the entire game for everyone or most people. One of them thinks, truly believes focus on the cash shop is ruining the game. Another truly believes that the drop rate is bugged and it’s affecting huge amounts of people. It continually comes up in their threads, because it’s the major thing affecting their gameplay.
A person who comes to the forums and responds to a single post takes that post as a single post. A person who comes to the forums and reads a lot of posts, tends to respond to each post as part of something larger.
I seriously believe that at this time when the focus on on the feature pack, this post will reach less ears at Anet. It will receive less attention and less time than if it was timed not to be in a sea of less reasonable requests. The way you phrased the title almost guarantees you’re going to get resistance on the forum anyway.
Talking for everyone also doesn’t help your case.
I honestly think you have some valid points mixed up in with the stuff that detracts from your points. I think you should continue to ask for this stuff without using contrary words that will detract from your point point.
And I think you should post in a couple of weeks after the content patch, when things calm down. Throwing out this kind of thing, no matter how reasonable it is, during a time when there are a myriad of complaints is not going to get you what you want.
But the OP is clearly asked for a very specific kind of end game. That’s why people are responding the way they are.
Well to be fair, you reacted to my post the same way, even if I didn’t clearly specify a specific kind of end game. And I clearly wrote that the topic was not a rant about the feature pack itself.
It’s just that you people get irritated as soon as someone suggests some kind of change, expresses his worries and dislikes about the game. We get it – you like the game. We like it too, that’s why we are posting here. Or do you think we post here because we want to get flamed to hell and considered idiots by your part of the community? – We’re all here to make the game better, not to make it worse, because in the end, what’s important is that everyone who’s playing would be happy. Not just a specific group of people – and that’s what you said.
Saying “go play another game if you’re expecting endgame content” is as arrogant as the OPs first message. It’s not your place to say that.
ANET said that gw2 won’t have a traditional endgame, but that doesn’t mean it won’t have updates with features and content to upgrade their current endgame (even if it starts with level 2)“An MMO must deliver content at three distinct stages: the early game, which is the first twenty hours, the mid game, which is the first few hundred hours, and the late game, which is at a thousand hours and beyond. Each of these stages represents a chance for your game to continue to grow, or to decline and ultimately fail”
Anet, 2007It all comes down to the most simple statement.
Every mmorpg needs to deliver updates that give all players more things to do ingame.
Without it, players will start to leave. As much as the LS IS some sort of late game content, it’s not repeatable to such extend to offer players different ways to waste more than a few hours of their time in game.And yes, it might be our fault that we’re starting to get bored. However, it won’t be our fault if GW2 will get the infamous reputation of a stagnant game and players won’t even bother joining. Players already started to leave. Players that were promoting how good the game was when a person asked if it’s still worth buying this game.
You have a guild, right? so here’s a guild leader to a guild leader opinion about this matter, and something every single guild leader is struggling with.
I was playing on Gandara for more than a year and then switched to TC.
Both on Gandara and on TC I have to constantly recruit new players, because other members logged off and never returned again.
Now, on TC, I can actually check their offline time. And let’s just say that it’s not nice to see almost half of the guild that was once enjoying the game being offline for more than 3 months..Something should be done about it – I really hope that the feature pack will also bring something to make players come back and enjoy the game again, same as when the wardrobe system was implemented. Remember how many players were ingame at that time? It was awesome and really nice to see such an amount of players in game again!
Fresh blood is definitely needed.. but sadly, old players won’t come back just by bringing new players in.
Can’t we just all calm down and for once try to understand both sides?
We are part of the same coin after.
Like I said, timing is everything. Had you posted at a different time, without all the other posts saying very similar things, you might have gotten a very different response.
I’m in that sort of situation (though I have a lot more than 8 characters). I have one character I don’t really want to play after all, and I bought a bag expansion slot on him. I didn’t want to delete him so I use him as a storage character right now.
I wish there was a way to transfer bag slots.
I agree more achievements wouldn’t hurt the game. They have added some recently in explorer, as far as I know and there are the Dry Top ones, which aren’t really living story but zone achievements. Since there’s a category for it, I’m assuming all new zones will have their own zone achievements.
But yes, I’d be happy with more achievements.
WvW is currently all that’s really affected by servers. There is no physical Underworld server any more or any server. If you group with friends and you’re not on their version of a server, then just right click on their portrait and choose the “join in” option.
In WvW, however, you won’t be able to.
In order to transfer to their server without paying a transfer fee. you’d have to delete all your characters and start over. Probably not worth it, I would guess.
@sorudo.9054
Totally disingenuous to compare hearts to quests. Hearts aren’t quests. DEs are quests. That means at launch, AT LAUNCH, Guild Wars 2 had more QUESTS than Guild Wars 1 did for it’s entire existence.
If you count end game armor pieces in Guild Wars 1, it’s easy enough to do, there’s still more armor available in Guild Wars 2.
Guild Wars 1 had more skills. Guild Wars 1 had more PvP styles. Guild Wars 1 at two years had more professions. But that’s not the same as having more content.
Unless you consider the 16 dungeons added in Eye of the North to be more than Fractals and all 33 dungeon paths in Guild Wars 2.
And you know, some of those quests in Guild Wars 1 were quests like you know, breadcrumb quests, which counted as quests. Tutorial quests which counted as quests. Move the honeycomb so the bees follow it which counted as quests.
I get that you’re massively in love with Guild Wars 1. It had less content, period.
And comparing the "pathing in Guild Wars 1 to Guild Wars 2 is ridiculous. In most places in Guild wars 2 you can wander pretty much anywhere you want. Climb hills. You don’t walk into a log and have to turn around.
I can and have finished all 4 Guild Wars 1 games with new character in a 1 week period, beginning to end. Hell you can beat Factions in a day.
Based on wiki content, GW2 today has at least 50% more content than all of GW1. GW1 wiki has 21,400 articles and GW2 wiki has 32,400 articles.
It’s not the amount of content. GW1 had less content than GW2, but had a lot more skill choices to choose from and didn’t have a narrow margin endgame. Minmaxing was a pointless endeavor in GW1 (really, it shaved little to no time off of SCs) and there was such a plethora of n-ways and different farms to be utilized from DoASC, UWSC, FoWSC, MQSC, MTSC, BGSC, SoOSC, Kath, Urgoz, Deep…
They had a lot of different ways to approach the game. Maybe you didn’t like trifling with terraway in UWSC but you liked trenchway in DoASC.
In GW1 it’s pretty dynamic.
GW2 is quite static.
It’s not the amount of content, but the applicability of content. I’m still sure people would enjoy playing more if they added some skills and traits and expanded the metagame – people would actually be able to run different things and experience their game more.
In GW1, I can’t count the number of builds I’ve used over the years – and those were only the builds I was interested in.
In GW2? Yeah, I’ve used 3 builds.
See, this is where we get style preference involved.
There 100% were more builds in Guild Wars 1. No one can question that. The amount of builds were Guild Wars 1’s greatest strength…and it’s biggest weakness.
It meant many people ran around with crap builds, couldn’t play the game at all and left very quickly. I meant that crazy meta builds that were much more OP than anything in this game. Ursan, Permansin, Imbagon, Sabway, dual 600 monks, 55 monk. Fun for some people but no one should be able to solo farm the underworld and if you can, there’s a problem.
This game is different because Anet knew that many people didn’t like Build Wars, even though I personally loved it.
But a lot of people, many I know personally, couldn’t make a build to save their lives and ended up hating Guild Wars 1.
I suspect the game will feel a lot better after the feature pack launches. Certainly to newbies, but I expect to enjoy it more as well.
I’m not sure how your response applies, but thanks for the feedback! =)
What I mean is that forum posters exist in their own little world where things that are of great importance to us are pretty much ignored by everyone else. Like a physics professor who can’t understand why most people aren’t excited about advancements in his field of expertise.
Ahh..so you are agreeing. Lol, I’m a bit slow. As I said, I wonder just what percentage of the playerbase is of such a mindset, and how that affects what the Devs release. =)
I had a mind set when I was younger. Somewhere along the way I must have misplaced it. lol
I think the devs, over all, are well-intentioned. They make the choices they make based on the information they have.
I believe they have more information about their game than we do.
It’s entirely possible that they don’t always interpret that information correctly, but they must do okay some of the time.
To read these forums sometimes, you’d think the entire staff was like the bad guy in a Robert Ludlum novel.
The way I see it, the content they realise now is like giving a boy more and more DVDs. He might get entertained on each new DVD for a while but it will wear off and you need to keep supplying DVDs.
At some point you’re better for just buying him a lego set and let him create his own content.
What you’re describing is the difference between theme park MMOs and sandbox MMOs. Sandbox MMOs tend not to be as popular over all.
Possibly because some people don’t know how to make their own fun. They need fun provided for them.
This is really awesome stuff. You rock!
Look at it this way… if a new player can’t figure out the 4 buttons associated with the downed state… are they really going to be sticking around anyway?
How will they learn fractals, or explorable dungeons, or tricky fights in the new LS if they can’t even handle downed?
If someone was getting confused and leaving the game over the downed state this change will do nothing except delay their departure a few days.
This is a massive over-simplification.
It’s not about figuring out the downed state or not figuring out the downed state. It’s about the amount of information and how fast you have to deal with it.
There are people in my guild who took months to get the hang of combat in this game. But now they run dungeons. They run fractals. They run Dry Top and Orr. It just took them longer. Trying to judge everyone by the standards of the very capable is a bad, bad business move.
So you structure the unlocks so that people have time to learn one thing and adjust to one thing at a time. Or a couple of things at a time.
Thinking that because someone can’t learn at a faster pace that can’t learn at all is simply wrong.
Turning away players because they’re not as fast or as sharp at the top learners is equally wrong.
And even if people never do dungeons or fractals…I hate to tell you there are plenty in this game who don’t…if they buy gems they still help support the game.
People will always argue at how the game is fine as it is.
But in couple months or years, you will feel the same Bordem most of us vets feel.Doing your same stuff every day rinse and repeat
With a low to none of content updates.I’d love to see you say to me or anyone else how sure you are that if it stays the same that you will be as interested in it as you are now.
The simple fact is. Everyone gets bored of a the same old content.
2 whole years, and the majority of it was temporary content.
Stop talking for people or telling them what they will feel. I’ve played every day since headstart. I guarantee you I have more hours than you. I’m not bored.
Just state your opinion and stop trying to talk for everyone.
So let me get this straight…
The people on the forums are the small population and therefore its OKAY for Anet to ignore them? Every single one of us on these forums actually also bought the game and maybe spend money on the cash shop too.No matter how small, every costumer should count. Otherwise what is the point of having a forum at all?
Actually this is completely impossible.
Every customer should count. And that means what? If I had a shop and 1000 people wanted meat and one person only wanted vegetable dishes, how many vegetable dishes should stock for that one person.
Anet isn’t obligated to listen to any one segment of the playerbase. They sold a game to some people and those people have received that game. Actually what they really sold was access to the server. Not input into what the game should become. It’s not your game, you’re simply playing it.
Anet has a vision for their own game. Even a majority doesn’t get to pick what they want. All they can do is stay or leave, spend money or not spend money. That’s it.
The meta game changes after all that time. Builds have changed. Food has changed. And yes, gear has also trained.
If I hadn’t boxed for a year and I got in the ring, I’d get slaughtered because I haven’t boxed for a year. It takes a lot of time to get your eye back in and get used to things.
But in an MMO it’s good to know what’s changed about each profession and what other people are doing.
Take a look for roaming builds if you’re into roaming and see where you’re falling short.
Gear could have a little to do with it, but it’s not just gear. Unless you’re not using the best gear that was around a year ago anyway.
I didnt want do comment the demand itself, only the reactions people get.
If someone asks for a new playable race, he mostly gets the same answers: “I dont want it, therefor the devs shouldnt work on it.” And thats exactly what bothers me. It´s just egoistic. It doesn´t matter whats the core of the wish, it´s the way people verbally attack these guys.
Same as the OP should have written “All I really want…”, same should be the responses: “I don´t need…” and not “We don´t need, the game isnt like that, go play something else”.
I’d love a new playable race. Absolutely love one. I’d love a new profession. But to most people that doesn’t translate to end game content. It’s just content.
Everytime I see a thread about someone who wishes for more endgame content, I also see him getting torn apart from people basically saying:
- “you have no right to demand more content because I am fine with the content”
- “gw2 never promised the things you are asking for”
- “if you still demand some kind of content that I have no need for, then you´re playing the wrong game”.Besides the fact that I personally understand that some people don´t want to see their beloved game getting changed in some way, it´s also my opinion that:
If you can´t accept or tolerate the wishes from other players (in this case for more “endgame content”) and react in every discussion with killer arguments, then I think YOU are also playing the wrong game. It´s a multiplayer game and this doesn´t go well along with antisocial behavior.
So if you´re saying “wish for more endgame content -> go play wow”, then I say “not accepting or tolerating other peoples opinions or wishes -> go play a singleplayer game”!
I´m not just referring to this thread, you can see discussions held in this manner all over the forum.
The problem itself is really the word end game. Most people use it to mean really challenging stuff to do when you get to the other stuff.
My objection to it is based on my understanding of what end game is generally speaking. It’s almost impossible to talk about end game without talking about really hard stuff.
But I think, this is just my belief, that most players don’t do really hard stuff unless there are really big rewards attached to that hard stuff. Now that’s where my problem begins.
You end up with a two class system, of have and have nots. That’s generally problematical for me. The better loot means players would be psychologically pressured to do the stuff that is out of their comfort zone or just not enjoyable.
Poeple are actually asking for better loot too, for doing hard stuff. That’s the excuse that a perfectly good dungeon, TA aetherpath isn’t done more often. Anet made some harder content that didn’t particularly get better rewards, it got some unique rewards, and people didn’t want to run it because it wasn’t fast.
Anet put a lot of time and energy into making that and who uses it? I’d wager it’s a very small percentage of the population.
So what if Anet makes all this really hard stuff at the expense of the bulk of the population and then the people it’s made for don’t use it anyway?
Because that’s what happened with EotM and Aetherpath. They made content for people complaining and you know what it changed?
Not a kitten ed thing. Nothing. That’s what it changed. WvW are still saying they got nothing, dungeon runners are saying they get nothing.
I’m not so sure I’d want to put more work into making stuff for those specific groups. Seems to me a waste of resources.
-Snip-
Bad timing is bad timing, no matter how good the message is.
You could have started with this perfectly reasonable argument imo, but we could argue about the “coulds” and “shoulds” and get nowhere.
On topic: As I see it, their decisions on what they work on now and what they leave for later sums up to, in this particular matter, “is it more beneficial to try to reel in new players or work towards keeping the ones we already have (vets)”
I have to agree with Vayne here though, the chances them knowing the answer to that is higher than us since they handle all the data. Then again, all I said is a moot point since they’ve yet to tell us their plans for older players.
I only got to this argument when I realized that what the OP was saying has nothing to do with the content patch. That’s why I didn’t start with it.
It’s so easy to get into the mindset that all content threads are a reaction to the content patch that I was fooled.
And GW 2 had more content at launch than all three games. The last two years are content fixes, because the game launched way too early.
?????????
I assume you never played GW1 ?
This and incredible lie
Alone the skill set you can choose from and the heros around you creates more
tutorial content in GW1 than the whole game GW2 offers after 2 years.
Not to mention the size of the maps and the story telling.GW2 isn’t even close to GW1……
and the way they are going is rather increasing the gap not closing it.If it comes to quality GW2 has almost nothing to offer.
The storys are lame and so uncreative you feel insulted by it.
Being stuck with 5 skills where 4 are useless is taking the whole fun of build creating out of the game. Having zerker only prooves it.
Having no need for any game plan plays into the young kids of these days who are happy to just push #2 button constantly and win the world.There is so much wrong with GW2 and the only things A-Net gives us is cosmetics like wardrobes or multi color commander tags…..
Even as casual player like me you come to a point when you ask yourself… what am i actually doing here ??? This is something that never happened in GW1
I answered this elsewhere, in the thread so I won’t repeat it again,. but saying something I said is a lie without data to back it up doesn’t bode well for anyone taking what you have to say seriously.
Guild Wars 1 had a total of less than 1200 quests even in including Eye of the North. Guild Wars 2 launched with over 1500 dynamic events and events have been added since then. And 300 hearts. And more personal story instances than there were missions in all three games. And 32 dungeon paths.
Guild Wars 1 had more skills and more PvP types. That’s all it had.
Edit: I have 50/50 in my Hall of Monuments and the GWAMM title and can almost guarantee I have more hours logged in Guild Wars 1 than you do.
The maps in guild wars 2 do feel a bit bigger than their counterparts in gw1, But we are still missing so many areas that were in gw1. Rest of maguuma, Rest of eotn areas, Crystal desert, Ring of fire isles, All of Cantha, All of elona. How was the gw1 dev team able to pump out new maps/content so fast? The gw2 dev team is bigger so you would think they could bring out maps/content much faster than the gw1 team, I would love to know what they do in the office all day.
Lets remember GW1 was almost all private instances. Only part of GW1 that was “open world” was city hubs. That affects development.
And GW 2 had more content at launch than all three games. The last two years are content fixes, because the game launched way too early.
-only 1/10 the amount of armors (could be less)
-only 80% of tyria playable, let alone elona and cantha
-just about 1/10 of the skills available per profession
-8 professions instead of 10
-5 dance emotes instead of 10
-no henchmen nor any hero
-more gear based
-poor story writing
-no normal missions
-no typical GW quests
-no tactics in battle needed
-dungeons incorrectly scaledand the list go’s on, i am 100% positive GW1 has way more content within 2 years then GW2.
in fact, GW1 is by many players still seen as superior, the simple reason is because everything is simple yet filled with content.
LMAO! Bad memory much.
You can look up, easily the amount of content in Guild Wars 1. Guild Wars 1 had far less armor than Guild Wars 2. That’s not a theory, it’s a fact, but it’s particularly a fact because in Guild Wars 1, all you had was max level armors. You couldn’t reskin them. All Guild Wars 2 skins become possible sources of armor, due to transmutation. Guild Wars 2 has roughly 30% more available skins at max level than Guild Wars 1 did. I’ve done the math in other threads.
Prophecies had less than 300 quests and 25 missions. Factions had less than 300 quests and 13 missions. Nightfall had less than 300 quests and 20 missions. Guild Wars 2 launched with 300 hearts, 1500 dynamic events, and 32 dungeon paths. You didn’t even get dungeons until Eye of the North. If you want to check the number of quests in each of the Guild Wars 1 titles, they’re listed quite clearly in the Guild Wars 1 wiki.
Guild Wars 2 has five starter areas with five races. We haven’t added in the personal story quests, which are myriad. We haven’t added in jumping puzzles, which Guild Wars 1 didn’t have.
The only real thing Guild Wars 1 was ahead in was PvP. In PvE there is far far more content in Guild Wars 2. It’s not a theory. It’s a fact.
Also in Guild Wars 1, the content was pathed, which meant you couldn’t access a good portion of the zones you could enter. You just went around down corridors.
There was no underwater combat at all, so all underwater areas were off limits to you.
Guild Wars 1 did eventually have more classes, but it had less races. So if you add classes and races together in Guild Wars 2 you get 13….you get 11 in Guild Wars 1.
Guild Wars 1 definitely had more skills, though. But not more content. Not even close.
Edit: I should also point out that each character had access to even less armor, because if you were a necro you could only wear necro armor, which was pretty limiting. There were 35 armor sets total that a necro could wear.
I’m pretty sure my necro in Guild Wars 2 has far far more choices.
(edited by Vayne.8563)
Then you’re timing is crap, because you’re complaining about content when the forum as a whole is talking about feature packs and we know that until that comes out there’ll be no more content.
You can complain about it now but you won’t get the answers you want now. And there’s nothing your saying that hasn’t been said a million times anyway. It’ll happen when it happens. It’s not going to happen on your schedule, it’ll happen on Anets.
Nope, my timing is just right. Because I’m using facts based on recent events as proof.
I know we won’t get things changed based on a single complaint now. Which is also what I wrote in the first post. However, if what I wrote will at least add to the collective, which would eventually change the game for the better, then I achieved what I wanted.What I mean by your timing is crap is this. If you post this thread now, it will be SEEN as a reaction to the content patch. That’s what I mean. Most people will see it this way and this post will be lost in that sea of complaints. It won’t be noticed or taken seriously because timing wise, it’s another complaint in a sea of complaints, but most of those complaints have been a reaction.
This is the time when your complaint, which I consider reasonable, will get the least amount of actual attention.
Considering the quantity of post he spent in answering you and others spent in your posts, been yours a reaction for what im quotting, you sucedeed in nearly ruininning his post.
As you can noticed in your urge to stop what you will call a series of complaints you did in fact what the complaints will generate: the destruction of great part of the constructivity of this post.
I left these forums for a while. Others who feel like me picked up the slack anyway. It’s not about whether or not his complaint is legit. It’s about whether it will get noticed when other threads are essentially saying the same things, but many of them in response to a specific catalyst.
If you agree with him, that changes nothing. I’m not saying new content is a bad thing. I’m saying the focus now is on something else, so the timing of this will simply make it look like he’s one of the people who are being spurred on by what some would call a disappointed feature patch.
Bad timing is bad timing, no matter how good the message is.
I’ve noticed a significant different in high levels zones with magic find on. I at least get rares a lot more often than I used to.
Then you’re timing is crap, because you’re complaining about content when the forum as a whole is talking about feature packs and we know that until that comes out there’ll be no more content.
You can complain about it now but you won’t get the answers you want now. And there’s nothing your saying that hasn’t been said a million times anyway. It’ll happen when it happens. It’s not going to happen on your schedule, it’ll happen on Anets.
Nope, my timing is just right. Because I’m using facts based on recent events as proof.
I know we won’t get things changed based on a single complaint now. Which is also what I wrote in the first post. However, if what I wrote will at least add to the collective, which would eventually change the game for the better, then I achieved what I wanted.
What I mean by your timing is crap is this. If you post this thread now, it will be SEEN as a reaction to the content patch. That’s what I mean. Most people will see it this way and this post will be lost in that sea of complaints. It won’t be noticed or taken seriously because timing wise, it’s another complaint in a sea of complaints, but most of those complaints have been a reaction.
This is the time when your complaint, which I consider reasonable, will get the least amount of actual attention.
The late game content is something that won’t come in a feature patch. No matter how much the game needs it. The game needs both.
I already said that the topic wasn’t directed toward this specific feature pack. It was directed toward ANETs development directions I only used this feature pack AND the latest interviews in which they said they won’t be working on SAB or dungeons anytime soon. I’m aware that we won’t get content with features. and as I already said before, that’s why I gave the wardrobe system as an example.
One would think players would be happy about improving the experience for people coming so they stay so we have more people to play with.
I’m a guild leader. I’m happy they put the time into bringing these improvements over.
One would also think that players would be happier if they would get features and content to play with. With new features and content others that left because of boredom would also come back. So we would also have more people to play with.
And new players would also benefit from it, since they would get those features and content to play with as well.
Then you’re timing is crap, because you’re complaining about content when the forum as a whole is talking about feature packs and we know that until that comes out there’ll be no more content.
You can complain about it now but you won’t get the answers you want now. And there’s nothing your saying that hasn’t been said a million times anyway. It’ll happen when it happens. It’s not going to happen on your schedule, it’ll happen on Anets.
people are scared of Change.
i wil never unserstand the reason people say that " WE DONT WANT NEW ENDGAME "
if you dont want to do it. dont do it.
but for those of us veteran players that got bored of doing the same stuff everyday. let us plead for new content at level 80 so we stay and have fun playing.
without us veteran players Gw2 would be very quiet.
-we NEED new content.
*its as simple as that
I’m not scared of change. I enjoy change. But there are people on these forums asking for specific types of changes that some other people don’t want. Just because you don’t like certain specific changes, doesn’t mean you don’t like change.
Change is necessary in all MMOs to keep them vital. There are probably not enough changes to skills in Guild Wars 2 to keep people adjusting all the time.
But now that china is launched, I expect changes to start coming more quickly.
Late game changes do not benefit the new player that can’t figure out what’s going on while in the downed state.
True, but they do benefit the rest of the new players that do know what’s going on. I wonder which is more. The players that have problems with downed state or players that would want more late game features and content.
The late game content is something that won’t come in a feature patch. No matter how much the game needs it. The game needs both.
This stuff was done for the chinese game anyway so moving it here was a lot easier. It took a lot less time than making a single new dungeon.
One would think players would be happy about improving the experience for people coming so they stay so we have more people to play with.
I’m a guild leader. I’m happy they put the time into bringing these improvements over.
Crafters have been as ignored as anyone since launch. There are people who love crafting and want to do more with it. They get something for them in this update.
I loved crafting in other games, because it was rewarding and you could make actual profit out of your time investment: in gw2 unfortunately this is not possible as often materials and time alone cost more than the final product you would sell.
I think this is very sad, because crafting would be one of the many awesome end game contents this game is missing :\
Note: this is actually coming from someone who appreciates gw2…
Yes this is my point. Crafters get the short end of the stick as much as anyone else. Crafting updates are not going to go amiss.
By the way, there are things you can craft if you’re a craft that involve some farming, but I’m making decent money on the plant food now, as an example.
And there are other components that work.
It’s just that you don’t make HUGE amounts, but there are people who get rich on crafting. You just have to be more creative in this game. And more vigilant.
Part of this is because of the universal instead of server based marketplace.
There are changes coming in the next feature patch addressing performance in large groups.