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Returning Player

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Posted by: Vayne.8563

Vayne.8563

Most of the dungeon bugs have been fixed. I’ve done every dungeon path so far but Arah path 4.

There’s a ton of new content, but it’s not new permanent content (except for Guild Missions and the new PvP map). The content changes and evolves all the time.

Right now, the big news is the stuff going on in South Sun cover. It’s only here till June 4 (I think). Early June anyway.

The crab toss mini game is hysterical (once you get the hang of it). Plenty of new event there, and harder creatures to fight. Won’t have the lag you had during the event when everyone was there.

Give a couple of professions a try. Play them up to like level 15, trying all the different weapon sets. A lot of people love mesmer great sword…I prefer staff. Everyone is different and just a weapon change can completely change the way a profession changes.

And join a decent guild. It’s a big help in this game. More so than many other games I find.

No new long-term content since November?

in Living World

Posted by: Vayne.8563

Vayne.8563

Actually Guild Missions are new permanent content. So is the PvP map they added. What you mean is new permanent content that doesn’t interest you, maybe.

I just came off doing three guild missions with my guild. We did the bounty and the trek, but we failed the rush (we were so close).

We had a lot of fun doing it, though. So to say there’s no new permanent content is misleading.

It is content not everyone is taking advantage of.

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Posted by: Vayne.8563

Vayne.8563

The problem is, any random dubai person can create an account -> create a lvl 1 char -> buy a Legendary. That’s how stupid it is. There’s is no point in getting a cool weapon, you are better of going to work for 3 hours instead of spending XXX hours in the game. Playing this game doesn’t mean anything, you buy it all with money. THAT’S NOT HOW GW1 WAS LIKE. You needed effort and practice to do these dungeons with organised groups and when you succesfuly did the dungeon you had a chance to get an epic drop. I miss that soooo much.

Do you mean NO ONE in Guild Wars 1 bought gold (illegally) and bought the mats to make obby armor? No one in Guild Wars 1 paid for runs to beat games (with gold that could have been bought the same way?). Do you really think every single person in Guild Wars 1 who had a tormented weapon beat DOA? Because I don’t.

In fact, I had a tormented weapon BEFORE I beat DOA. You could have just about everything in Guild Wars 1, and I mean just about everything by feather farming. You can miss Guild Wars 1 all you want, but at least be honest about it.

Yes, there you have it (illegally). = Easy trackable. But in GW2 it’s a feature in the game to buy gold. Paid runs? for what? a mission? no-one cares about missions. Yes you could get rich with feather farming. But you could get more rich if you used the feathers to create cons and do runs. Ofc, you still need a brain to able to do it. And that’s what games should be about. Using your brain & getting better in the game. = Actually playing the game. Even feather farming is playing the game. Anything better than opening your wallet, buying an item and go show it off. It destroys the meaning of an item.

Different people play games for different reasons. I don’t know anyone who plays solitaire to get better at it. It’s easy enough to play and people play it as a distraction.

There are people who play “catch” and people who play baseball. One isn’t superior to another.

I don’t play games to get better at them. I play games to have fun. I consequently WILL get better at them, but it’s not why I play. It’s a side affect of playing.

So a person who worked 60 hours a week, wants to come in to play Guild Wars 2 and not be competitive and just kill stuff, and have a good time and buy some skins, those people are somehow not playing a game? Are they somehow inferior?

Your definition of why people play games works for you. It doesn’t work for everyone, however and may not even work for most people.

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Posted by: Vayne.8563

Vayne.8563

Anet is nothing more then a dog on a leash to these suits from NCSoft, the players and business models in the gaming industry that support this kind of RNG gamble are the disease to this genre, pure and simple, disgusting. Weak willed pathetic human beings, this customer base that supports this and the companies that deliver this crap product deserve each other.

Amazing how dumb players can be supporting b2p & f2p over a sub model.

Except that the sub model has it’s own flaws, but slowing everything down to a crawl to keep people playing and I don’t like those games at all. I’m not weak-willed because I dislike sub games. Nor am I pathetic.

See if you LIKE sub games, you’re fine, but why pay a sub for a game you don’t like. And I don’t like ANY of them. Because they all have to slow you down to the point where everything takes forever, to keep you playing. Free to play and buy to play games have to employ a different strategy, which obviously you don’t like.

Except some free to play games are buy to win, or lock content away behind cash purchases, (like Lotro) and DDO. Some rent mounts. The bottom line is, Guild Wars 2 didn’t go down the pay to win route, and there are skins being introduced out of the cash shop that aren’t RNG.

I like this game BETTER than the subscription games. I like most F2P games better, but most are too greedy for my taste. Guild Wars 2 is one of the better ones.

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Posted by: Vayne.8563

Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.

So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?

But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?

We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.

I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.

The problem I have with RNG is that you disappoint 100 customers for each 1 that is happy. I don’t see how that’s a good business strategy.

I agree. Unless those who are disappointed are smart enough to learn to stop buying boxes and just go for skins already in the game. I’ve learned it.

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Posted by: Vayne.8563

Vayne.8563

So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?

What’s wrong with that? You more than anyone should know that MMOs are a business first. There’s nothing inherently wrong with selling more products, especially if those products serve a good business model that increases the quality of current and future products.

The issue is RNG. If someone objects to RNG boxes, then they will object to it in WoW. You’re not going to win this issue by so obviously shifting the goal posts with illogical comparisons.

What’s wrong with is the same thing as skins. They put the coolest most awesome mounts in the cash shop, and make it mega hard to get mounts in game, so that people who are already paying a monthly fee will want those cool awesome new mounts.

The thing is, they’re already making so much they could put them ALL in game. It’s not like they’re making so much new content every month. It’s pure greed.

Because Anet is a smaller company, and has no subscription fee, no one knows how much money they’re really need, but we do know how much they’re making on Guild Wars 2, because we see the investor reports every quarter. It’s a tiny tiny fraction of what Blizzard makes, even on just subs…but they put out more monthly content.

So yeah, can you say, categorically, that Anet could compete without having this RNG? Because as much as I dislike the RNG, I’m not sure that I can make that statement.

Blizzard, on the other hand, can EASILY have put those mounts in game for people, instead of putting them up just for cash.

It’s the very definition of greedy.

A persistent environment?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yeah, I’ve been feeling like this lately too. I rarely see anyone anymore unless I go directly to Lion’s Arch. Even the minor cities (Divinity’s Reach, The Grove, Rata Sum for example) are almost completely empty 100% of the time. My server says busy all the time, but again, I rarely see anyone ever. Gate of Madness is the server I’m on.

It’s pretty much the condition of the game, they can’t ALL be guesting because I’m sure there are load limits on that too.

I’d say that guesting has probably made it more apparent that there’s a serious population problem than people could see before. But we’ll still have those few who will tell me I’m wrong just because I’m sure.

Guesting on a server spawns overflows and those overflows probably fill up faster than the main server on slower servers. So even if you guest and end up in an overflow, you’ll probably see an increase in population.

How does Anet afford this?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

While I agree that sub games are overpriced, they are so not doing something magical, let me tell you. In other games that are not sub based which I will call F2P those companies make more permanent content and they do it often. There are boxes in those games (with far less RNG mind you) which means they keep more of their players for longer.

There’s also one other thing those other titles have the Anet does not, and that is the non-manipulated means of getting loot/cosmetics/pets etc in the content with far less pain and struggle making the acquisition alot more fun. (you actually get what you want without the content disappearing or it taking months upon months to get to your goals or buying into the RNG game with RL money).

PWE has miles of better benefits to their gameplay even with the concerns over the prices of their store items in the beta NWO, and they have a better economic model then Anet’s highly manipulated and over iniflated TP.

PWE, really? I barely know where to begin.

As for the new game’s shop…wait two or three months after launch, then come and tell me how benevolent PWE is. lol

What is the point of dragon chest loot?

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Posted by: Vayne.8563

Vayne.8563

I get yellows from the dragon chests some of the time…certainly enough of the time to want the chest. I even got an exotic from one last week.

Why does MF have a percentage sign after it?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think all of you misunderstood the point. I know it has a percentage value on the back end of the programming on the loot tables… my point is.

Giving yourself 400% magic find isnt going to increase the value/amount of stuff that drops by 400%, leaving it to be a confusing stat for beginners.

If it was just a number, it would work the same way, people just wouldn’t put on 100% MF gear and say “WHYZ AREN’TT LE DROPPES HAPPENNINn?”

I did misunderstand. I’m not sure a number would be any clearer though. I guess a number that if you mouse over it explains that that number represents would work….but for me, I like knowing how increased my chances are without the extra step.

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is the sort of defense of this practice i see a lot on here. It’s not about having to have the items, it’s about wanting to have them. Comparing real life luxury items, with in game items is really a bit silly, don’t you think?

No, I don’t. I see no difference at all in the purchase of real life luxury item and a virtual luxury item. And cosmetic skins are just that, luxury items. I don’t like the rng system any more than you do, but let’s not pretend these cosmetic skins are required to enjoy the game.

I agree with most of what you said, but you worded that last line incorrectly. They are not required to be SUCCESSFUL in the game, but whether or not they are required to enjoy the game is 100% subjective. For some players, aesthetics are a big part of a game and if they find an aesthetic they desire for their character and have no valid way of attaining that item, it can indeed kill their enjoyment of the game.

It would be like a raider being told there is a raid in the game and they have a random chance of getting to play it. You might be thinking “That’s different. That’s actually playing!”. No, it isn’t. That’s what a raider enjoys doing. Aesthetics is what others may enjoy. The way you are thinking about aesthetics, I am thinking about that raid. Me being able to enter that instance doesn’t affect my enjoyment in any way, shape or form, so I wouldn’t care if it was RNG.

Anet added this RNG in with super low chances knowing full well that it would kill the enjoyment of the game for certain individuals. That’s impossible to deny. But it’s that same fact that brings in so much money for them- those people are going to spend spend spend (if they can) to get those items to increase their own enjoyment.

They know those players want their next hit, and Anet is the only provider for them.

I agree with this. Some players are going to be very disenfranchised when they see a skin they can’t have that they love. I really like the new skins. I’d love to get one, but I know if I spent fifty bucks on boxes and don’t get one, I’ll start hating this game, so I’m not spending a cent.

It’s a bad move, from my point of view.

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Posted by: Vayne.8563

Vayne.8563

Drew, you’re trying to reason with a fence post….it doesn’t work. Just let him do what he does best…

You won’t answer my posts, but you’ll talk about me? lol

I’m not closed-minded. I simply disagree.

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Posted by: Vayne.8563

Vayne.8563

So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?

But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?

We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.

I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.

Vayne you have no idea how Blizzard spends the money it makes from WOW. Also they charge for mounts and pets and you know exactly what you are getting and there’s nothing unethical about how WOW is operated financially. They do a horrible job of monitoring players being abusive in the game but that’s about it.

Also why do you hate paying a monthly fee for a game? Do you expect everyone else to buy lottery/gambling chests for things they could buy directly from the cash shop just because you don’t want to pay to play a game?

Are you saying you can afford15 bucks a month to play a game?

[/quote]

I’ve paid a monthly fee for a game. I didn’t like the game. I paid a monthly fee for another game. I didn’t like that game.

The goal of games that charge monthly fees is to slow down EVERYTHING. Flight paths. Crafting. If I have to craft 150 of something in WoW, I might as well go make a sandwhich. Why? To slow people down.

People complain about dailies, but I wonder how many of them know about raid lockouts. In the end, a subscription game is made to move as slow as possible, so it takes you more time to do everything, including leveling.

If you think Guild Wars 2 has slowed people down with dailies, you should check out the competition. So yeah, I CAN pay a monthly fee. I HAVE paid a monthly fee. But the fact that a game charges a monthly fee ends up dictating exactly how the game will play out and I don’t like those games.

On Lottery (RNG) Boxes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve said it in other MMO forums, and I’ll reiterate here. This will fit in nicely with the quote provided in the OP. When and why did we feel obligated to assume the best financial needs of the gaming company? Unless we’ve all got stock in Nexon- last time I checked I didn’t; that’s the job of the company and publisher. I see all of this talk about alternatives and better options, but we have no right, and it’s doing us no good speculating all of this crap about how they make their money. That is not our job as consumers of the product…if you want to put it in equally perfunctory terms. Spouting all of this nonsense about what’s right/wrong for the company is getting us nowhere, because we’re acknowledging our uselessness as their pawns. Capitalism is not a new term, and we know that even if millions suffer and a dime is made…it will prevail.

As consumers, we should be addressing what we can as players of the game. I couldn’t give two kittens if Anet was dead broke and have expended all opportunities to bring the bacon. As long as I can play the game in the way that suits me and my peers the best, I am content. Obviously the greed is a large factor of that, but we’re not going to be able to stop it. I am all for trying a petition to inform the impulsive pawns that keep reinforcing this atrocity, but please stop indirectly advocating the greed by acting like you know what’s good for Anet rather than yourself as a gamer.

It’s all about self-interest. I like the game. I want to see the game grow. I’d like to see more content for the game. If I’m not interested in the company, then I don’t get the things I want. I think that’s pretty straight forward.

It’s not like it was eight years ago where there were very few MMOs competing with each other. In order for a company to compete TODAY, then they have to be able to provide constant or near constant content updates. The more money they have the more people they can hire, the more content I get.

Now, some people love to go game to game to game, but I’m not one of them. Therefore, it’s in my best interest AS A CONSUMER to support the company.

Let’s say I arrange a boycott and get everyone to stop patronizing the gem store. Let’s say enough people participated to hurt the company. Great. Now the company changes its practices. It yields to popular demand. It makes less money and does it produce the same number of upgrades? The same quality upgrades? Are you saying more money to invest back into the game won’t equal a better game?

The question I have is how do you draw the line in an MMO between you the consumer and what the company makes?

Because without the extra content, no one plays this game and we can all go onto the next game.

Which is fine for some people, but not so fine for those who like it here.

Returning Player

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

The big news at the moment is the Living Story and the events in South Sun Cove. You’ll be happy to know you’ve joined at a time when Karka are back in vogue. Though there have been some changes to Southsun.

Mesmers are a really interesting choice for a lot of people. They do well in SPvP, WvW and PVe. Just a thought. Any thoughts on what race you’d like to be?

A persistent environment?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yeah, I’ve been feeling like this lately too. I rarely see anyone anymore unless I go directly to Lion’s Arch. Even the minor cities (Divinity’s Reach, The Grove, Rata Sum for example) are almost completely empty 100% of the time. My server says busy all the time, but again, I rarely see anyone ever. Gate of Madness is the server I’m on.

That’s always been the case in the racial capitals, except at launch. There’s no real reason to go there. When SAB was open, Rata Sum had crowds. You’ll find a bunch of people in Hoelbrak on days when Keg Brawl is part of the dailiy but other than that, LA is where it’s at. For one thing, it’s the only city you can get to for free at any time.

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Posted by: Vayne.8563

Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.

So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?

But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?

We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.

I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.

So now you’re attacking my morals. I’m done. You’ll not hear a reply from me to one of your many, many, many, many post ever again. You’ve pretty much single handedly (along with one or two others) turned me off from even looking at these Anet forums. It’s just as bad and tiring as the hate/rage quite post. And yes I know, you have a “following”. Have a nice day Vayne.

Wow, thin skin much? I wasn’t attacking your morals I was point out what makes me angry. If that bothers you so much, don’t reply to my posts.

What feature do you miss from your old MMO

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Posted by: Vayne.8563

Vayne.8563

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

Very nice aesthetic observation. I was wondering what it was that put me off to many of the urban areas in this game. Having spent a great deal of my life in cities and having minored in medieval and renaissance studies, the “cities” in this game have all the cosmetic appeal of the city in Curious George. Great for a younger audience, not so great for compelling lore.

Even in Guild Wars 1…remember how Kaineng Center felt, when you were running through Budek Byway or Wajuun Bazaar. That felt more “real” to me.

Help with MMORPG in general (atm; sadlife)

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Posted by: Vayne.8563

Vayne.8563

Hard questions. Lots of people do have fun…some don’t. It doesn’t feel like other MMOs to me, but other people have different experiences. I do like WvW though. It’s a lot of fun. I even like SPvP in this game and never expected to. I usually don’t like most PvP.

The end game isn’t completed but there’s still stuff to do. There’s also monthly patch releases each and every month. They vary greatly in both the amount and quality of content. The one in Southsun that’s going on now is quite fun. I’m particularly enjoying the minigame crab toss.

Anyway, you’ll find out yourself soon enough.

Small guilds and influence boosters

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Posted by: Vayne.8563

Vayne.8563

What about the training bounty. Those give plenty of influence, no?

More Chest RNG Weapons

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Posted by: Vayne.8563

Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.

So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?

But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?

We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.

I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.

On Lottery (RNG) Boxes

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Posted by: Vayne.8563

Vayne.8563

I can afford all the chests I want. I’m in a decent place financially. But I won’t, because I disagree with the practice.

On Lottery (RNG) Boxes

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Posted by: Vayne.8563

Vayne.8563

It takes a long time to do anything with 3d modeling. It’s just hell. I used to alpha test for a company that made 3D graphics clip art for other companies to use…you would not believe the amount of testing that goes for each piece.

For one thing, you have to test it/scale it for every race. You have to try it with different components to try to minimize clipping. Stuff that looks great on a charr, could look like crap on an Asura. Small details like seems and that sort of thing really throw a monkey wrench into things.

Most people who design stuff for Skyrim aren’t designing a 3d object, they’re throwing a map over an existing 3D object. Essentially they’re just retexturing something that already exists.

Creating armor sets is a very different animal.

I get that coming up with completely new armor sets can be very time consuming if 3D modelling is involved. However, using the Skyrim example, there are so many ways you can (using the lingo) create new maps over the current existing 3D objects to create new armor sets without actually throwing everything into the bin and starting over. From experience, just different shades of dyes already can create radically different looks – I think that if they were creative in their reconstruction, they could create a number of sets of armor from essentially the same 3D object – I mean, if people could come up with thousands of different armors from the same 3d object over there, why not here? (on a side note, I’m not graphic design savvy but some of the armor mods there are mad awesome, they look completely different from any base armor available in game so if that can be done… ).

Players don’t really want “reskinned” armor. Everyone knows you’re reskinning and using it again. Players want different armor, that really is different..at least most do.

The reskinning of things is one of the things that players will call gaming companies on.

A little bit of help..

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Did you know you can go to Lion’s Arch by going through the mists and go to any starting zone?

It might pay if you’re having trouble leveling to go to another earlier zone to get a couple of extra levels.

Also, are you using a short bow on your thief. Definitely, in my opinion, the easiest weapon to level with.

Make sure you’re upgrading your armor and your gear regularly. Have you thought about joining a guild. A great guild can make a big difference to your gaming experience.

Need some friendly players to play with

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Can I ask why you don’t join a guild?

Skype is usually pretty bad for game play which is why people use teamspeak or mumble or ventrilo, which are all free.

The difference is, those other programs have a lower overhead so they won’t lag out your game as much and vice verssa.

More Chest RNG Weapons

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Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

I was just speaking to MY past experiences.
I give up. As always, you’re right.

It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.

Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?

What feature do you miss from your old MMO

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

From LOTRO:
Cosmetic system. I had several outfits I could switch to at any moment, really miss it.
Challenging dungeons with interesting mechanics
and most of all… My Lore-Master with its billion skills, a true jack of all trades that was best in nothing but could do truly anything, most versatile class I’ve ever played and I liked my role in raids so much, it wasn’t part of the trinity, still it was useful in so many ways. I rolled an ele looking for something similar but it’s not even nearly as awesome.

I had a lore master. It was a lot of fun!

On Lottery (RNG) Boxes

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Posted by: Vayne.8563

Vayne.8563

Not to derail the whole discussion, but I’ve often wondered why it seems to be impossible to increase the quantity and variety of skins offered to the public (via the gem store if necessary) instead of deciding between highly priced one-time purchases or RNG chests.

Again, unless I’m missing something very fundamental, it seems to me that designing a new skin isn’t really that much work (well, not as much as it’s being made out to be) unless the implementation system is radically different from other games (one that immediately springs to mind is Skyrim). If anyone bothered to even glance at the Nexus, you’d see multitudes upon multitudes of fan-made skins, of which a surprisingly large number are equal, if not better the default skins made by the developers.

I’m sure it does take a fair amount of work to come up with one, but I honestly don’t think it’s something that is effectively “if we don’t make $20,000 from this skin, we’ve lost money coming up with the skin” kind of scenario.

On the RNG issue, I think the issue is pretty well laid out – consumers should know that they should not engage in the RNG chests, but ultimately sufficient numbers do to make RNG chests the more profitable venture and as long as that remains the case.. I’ve personally seen people not blink when dumping thousands of dollars to get an item a month earlier than everyone else and RNG is perfect answer (from the company’s perspective) to this demographic.

It takes a long time to do anything with 3d modeling. It’s just hell. I used to alpha test for a company that made 3D graphics clip art for other companies to use…you would not believe the amount of testing that goes for each piece.

For one thing, you have to test it/scale it for every race. You have to try it with different components to try to minimize clipping. Stuff that looks great on a charr, could look like crap on an Asura. Small details like seems and that sort of thing really throw a monkey wrench into things.

Most people who design stuff for Skyrim aren’t designing a 3d object, they’re throwing a map over an existing 3D object. Essentially they’re just retexturing something that already exists.

Creating armor sets is a very different animal.

Need help on rune of the pack

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Posted by: Vayne.8563

Vayne.8563

I don’t know 100% for sure, but most things that affect allies also affects you. In essence, you are your own allie.

But I’d wait for confirmation and not go off just my word.

More Chest RNG Weapons

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Vayne.8563

Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.

Now, if this is the future of MMO’s……I’m a saaad panda :-(

WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.

Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.

Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.

And don’t go and bring Sony into this, because they’re as greedy as anyone.

Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.

I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.

More Chest RNG Weapons

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Vayne.8563

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.

A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.

In a game built around skins/appearance, personal taste is THE issue. People that don’t like the new sets say you don’t need them to play. People that like the new sets say they don’t want to gamble to get them. Yes, there are a lot of other weapons. I have a scythe that I purchased on the trading post for my necro. Been using it for five months. I’d love to have the new tentacle staff since I think it looks like a necro, but I have to pull the one armed bandit to maybe get it.

I’m not saying your wrong Vayne. Everyone likes different things, places different priorities on things, thinks differently. I don’t agree with you, but that’s ok.
In the end, people will vote with their wallets or move on when something else comes down the pipe.

Good luck finding an MMO that doesn’t use similar or worse tactics. That’s all I’m saying. The cost to produce an MMO is too high now, and I’m pretty sure most MMOs will be at least this bad. In fact, most of them right now are a lot worse.

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Vayne.8563

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

I’m in a very small guild/close group of friends.

Didn’t care for the 8 bit looking items.

Can’t use a short bow, mace, shield.

I really like the fused weapons. Cant get them without gambling.

I like the new southsun weapons. Cant get them without gambling.

The term RNG fest is dependent on perspective.

In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.

And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.

A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.

Hardcore characters?

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Posted by: Vayne.8563

Vayne.8563

Perm death won’t work..ever.Who plays for several hundred hours to see their char die and having to start allover ? A handfull of people would,exactly.The rest of the people would just drop out of the game and go find something worthwile to do.Permdeath in an mmo is terrible,look up the few mmo’s that did,and saw their playerbase drain.

Unless, like me, you’re not good enough to get your character to several hundred hours without dying, lol

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Vayne.8563

I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.

Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.

My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.

The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.

If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.

I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.

But how do you know the $$$ amount needed to further develope the game, and the $$$ amount that is pure profit? I see people say they need to grab cash like this to support the monthly content rollout, but who really knows. The content rollout may be well funded without the RNG skins, and said RNG may just be maximizing pure profits. Without the factual numbers, it’s all just speculation.

Coming into GW2, I thought it was a game about skins, and not about needing the best stats. But now, to get the skins, we have to gamble. If they are gonna RNG all these new skins, how about divert some of that money to make new skins for the poor people? Some see it as supporting development, and some see it as supporting development and being greedy. Again, it’s all speculation, but time will tell when the new MMOs hit the shelves. Then if enough people feel shafted, and move on, the fans better be ready to pull out their wallets to support the cause.

To get SOME skins, you have to gamble. There are plenty of weapon skins available in game that you don’t have to gamble with. Dungeon skins. fractal skins, high end skins, karma skins, WvW skins, new guild skins, the SAB box skins. there were plenty. It’s not like there are no skins.

And yeah I don’t like the RNG either, but that doesn’t mean you can’t get cool skins in game. I don’t have any RNG skins, and my characters look GOOD.

Where Were You Before?

in Suggestions

Posted by: Vayne.8563

Vayne.8563

If you’re in the mists, you can leave the mists to get back to where you were. The problem is, particularly for someone with more than one character, I don’t know if it’s better off going to LA, or to leave the mists to return to where I was.

It would be nice if when you logged in (or on the title screen) it would say where you had been before the mists, so you could decide which way to go.

It’s entirely possible I was in Queensdale, or something, but ended up going into Lions Arch (1 load screen) portaling to the gates (another load screen) and then through the gate to Divinity’s Reach (another lode screen) and finally to Queensdale.

Of course, if I just leave the mists and end up in Orr, in the middle of a dynamic event, that takes time to get to Queensdale too.

Just a bit of a reminder would be helpful.

What feature do you miss from your old MMO

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Posted by: Vayne.8563

Vayne.8563

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

Hardcore characters?

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Posted by: Vayne.8563

Vayne.8563

Nice try, but nobody would do that.

I do like your humor.

I’ve done it.

A persistent environment?

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Posted by: Vayne.8563

Vayne.8563

Guesting happened. People tend to guest to busier servers, because they’re busier. Since it’s free, it’s what people do. Some people really don’t like this but I don’t see the down side.

Besides emptier servers everywhere else. lol

There is more than one busy server. Lots of people have said their server was busy. Some people are too stubborn to guest. I would say that’s their problem,. not Anets.

I’m sure Anet will point that out to the media when they have to spin closing servers. “It’s not our fault, it was the players!!” Except it won’t be the fault of the ones trying to make their own servers viable, it will be the ones who guested.

With guesting there’s not much reason to close servers. Look at what Rift did. They offered free server transfers, but they didn’t close the other servers. They left them as demo servers for people for free weekends. They avoided the negative press.

Anet, on the other hand, doesn’t have reason to close the servers, since people can guest at will. Why should they close servers?

More Chest RNG Weapons

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Vayne.8563

And for companies, games aren’t meant to be fun. They’re meant to make money.

Correct me if I’m wrong, but ArenaNet made money from their cash shop in Guild Wars without rng. Am I wrong? If not, doesn’t it stand to reason they’d be able to make money from the cash shop in Guild Wars 2 without rng?

Actually, this is not the case. That is, it’s true that Anet didn’t have RNG in the Guild Wars 1 cash shop. It’s also true that the Guild Wars 1 cash shop was not really part of the funding business plan model and never really figured deeply into the company’s finances.

The staff for Guild Wars 2 is at least five times the size of the staff for Guild Wars 1. The content being released for Guild Wars 2 is being released far faster than the content for Guild Wars 1. Indeed it needs to be because 8 years ago when GW 1 came out, there was very little competition by comparison. Anet had to move to bigger offices to house the bigger staff, all of which increased overhead.

Guild Wars 2 is a much more ambitious project than Guild Wars 1 was. It requires more funding. Whether or not they could have enough funding without RNG, I can’t say. It’s possible. It’s also possible it wouldnt’ be enough.

More Chest RNG Weapons

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Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

I fear that its a great way to make short term cash, but as it goes on the people who got lucky the first time, wont the second. Then the internet exaggerated word of mouth gets out that Gw2 is a big RNG fest, and you lose sales. At that point its too late to go back. First impressions are last impressions.

The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.

In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.

Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.

good PvE server

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Even Tarnished Coast, one of the busiest servers is slow in the early zones today…everyone is on Southsun. It’s packed there. We had a party of five and we were all on different overflows. lol

More Chest RNG Weapons

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Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

People spend money on vanity to stand out, if there isn’t enough people to stand out from, the spenders quit too.

In my example, there were still 450,000 of which 50,000 were spending and 50,000 left. The only people who know the exact numbers are Anet. I assume if these things weren’t selling, Anet would try something else.

On Lottery (RNG) Boxes

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Posted by: Vayne.8563

Vayne.8563

I’m going to go ahead and waste my time and say I put my 10 bucks in, got a karka shell and will never buy one of these god forsaken boxes again, put the weapon skins in for 20 bucks and I’ll buy it if its good, but I will never spend money on RNG again.

You got me Anet/NCsoft. You got my 10 dollars and I hate you for it. Grats.

Since you knew the odds are long on getting them, why would you hate someone for you playing the odds. It’s like hating casinos when you go and lose. Of course you lose. The odds are against you. The only person you should be mad at is yourself for going to the casino in the first place.

There is a rare chance to get those skins. Those who like to gamble should buy those things, but those who don’t should vote with their wallets.

Anyone else have trouble playing?

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Posted by: Vayne.8563

Vayne.8563

You may find, as time goes on, that condition mesmer is not ideal. It’s fine for soloing. Maybe some PvP. But because of the way conditions stack in Guild Wars 2, when/if you start doing dungeons, or even in larger dynamic events, you’re going to find some of your condition damage is completely wasted because of the stack limit.

More Chest RNG Weapons

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Posted by: Vayne.8563

Vayne.8563

I knew someone who opened 10 BL chests and received two fused weapon tickets and an Abyss dye. I also knew someone who opened 87 BL chests and received nothing.

Assuming this anecdote is true, and assuming they paid cash for the gems instead of converting gold (a big assumption, I’ll admit) it perfectly illustrates the case against rng items. Person B was clearly willing to spend the cash to get a cosmetic item. But because rng – something that is completely beyond a player’s control – was not favorable to them, they had to go without something they obviously wanted.

RNG = Luck.

Let me put it this way:

Person A purchase ONE lottery ticket and won millions of dollars.
Person B purchased an entire lot of lottery tickets and won nothing.

Because luck – something that is completely beyond anyone’s control – was not favorable to everyone. Therefore, lots of people have to go without something they obviously wanted.

This isn’t the lottery. It’s not a casino. It’s a video game. If someone wants an item, why should he/she be denied that item because of luck? If someone is willing to put forth the effort in-game or is willing to spend cash in a cash shop to obtain an item, should that not be enough?

Remember, games are supposed to be fun. What’s fun about being told “you can’t have the items you want because you weren’t lucky enough”? We’re not talking about a lack of effort, and we’re not talking about an unwillingness to spend money; we’re talking about bad luck – in a video game – preventing one from getting the items they want.

And for companies, games aren’t meant to be fun. They’re meant to make money.

A company won’t make money long when they cause their customers to resent them. Frankly, I play games to have fun, RNG, RNG with REAL money more specifically, is NOT fun. The reason I waste my time writing this is because I care about the game and want to see it do well. I just hope my RNG is good enough that someone important will see it. (They wont.)

The problem here is that if there are enough people who don’t resent them, they will continue to make money. Let’s say there are 500,000 people playing this game. I pulled this number out of thin air. Let’s say 10% of the people really hate RNG to the point where they’re not having fun. That’s 50% players. If they all leave, the playerbase shrinks to 450,00.

Now let’s say 50,000 love RNG and spend tons of money on it every time it comes out.

I’m not convinced the company will stop making money. The only way the company will not make money is if the big spenders stop spending.

A persistent environment?

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Posted by: Vayne.8563

Vayne.8563

Guesting happened. People tend to guest to busier servers, because they’re busier. Since it’s free, it’s what people do. Some people really don’t like this but I don’t see the down side.

Besides emptier servers everywhere else. lol

There is more than one busy server. Lots of people have said their server was busy. Some people are too stubborn to guest. I would say that’s their problem,. not Anets.

A persistent environment?

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Posted by: Vayne.8563

Vayne.8563

Guesting happened. People tend to guest to busier servers, because they’re busier. Since it’s free, it’s what people do. Some people really don’t like this but I don’t see the down side.

New player feedback

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Posted by: Vayne.8563

Vayne.8563

Considering most of the players have already left the game and that it is quickly dying, ya I would say you are late to the party. Most of the content has already come and gone – so you will have to wait til next year, hopefully, if you want a chance to “catch up”.

Sorry, you didn’t miss much.

Inflamatory, unprovable comment. How do you know most players have already left the game? You don’t. You have no evidence of this.

Most content has come and gone…if you add up all the existing content it’s still more than the monthly content and more appears every month.

You don’t need to “catch up” in the game like you would in WoW…which you wouldn’t know since you never played WoW, or any other MMO.

I think the OP missed a lot but that the best is yet to come. My opinion is worth as much as your opinion.

Fused Weapons Are Now The Rarest In GW2 ?

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Posted by: Vayne.8563

Vayne.8563

People with jobs have less time to play and more money to spend, pay cash for gems, RNG, weapon ticket

People without jobs have more time to play and less money to spend, pay gold for gems, RNG, weapon ticket

i have a job yet still have around 300g since playing at launch….without spending a dime…i got a fused ticket with about 70g worth of gems…took around 30 or so chests….i have no regrets…..

and now im saving up for the next set of skins to b in the lions chest

But how would you feel if you spent most or all your gold and didn’t get a skin?

On Lottery (RNG) Boxes

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Posted by: Vayne.8563

Vayne.8563

You don’t have to run 8 year financial forecasts to realise that there are alternatives to funding a game other than through RNG cash shop.

Can you explain what those alternatives are, and what makes them better than selling random cosmetic items?

I can’t think of any myself.

From a consumer point of view? Well (sticking to non sub options) selling fixed rate items is one obvious alternative. What makes that better than RNG boxes? Clarity for the consumer and the ability for them to make more informed value judgements.

Is that better from a company side stand point? Well as long as people are still willing to pay for the RNG version, probably not.

I’ll have to agree with Fenrir here. From a strictly moral standpoint, I can see why this isn’t a problem. From a consumer view point, I can see where this is a problem.

Consumers shouldn’t stop fighting to get what is the best product they can. By the same token, consumers don’t always know what’s best for them. But in this case, they well may.

Unless of course the amount of money needed to actually run the game and develop it going further requires a greater influx of funds than they were getting just by selling skins.