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GW2 expansion - 1Q Ncsoft Conference Call [merged]

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Posted by: Vayne.8563

Vayne.8563

If Vayne was part of the ArenaNet team, I would think the forum-users would be thrilled to death! Are not the forum-users always asking for more communication with those on the ArenaNet team? If Vayne was part of the team, then there is all the communication you could wish for, and then some! ; )

If I were part of the team, I wouldn’t be able to get away with half the crap I get away with. I’ not sure the team would want someone so “contraversial” anyway.

GW2 expansion - 1Q Ncsoft Conference Call [merged]

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Posted by: Vayne.8563

Vayne.8563

I wouldn’t be worried. Colin is talking to players and fans. NCsoft is talking to investors. The way you communicate with each is completely different.

Preparing an expansion pack from an investor point of view means planning it, not necessarily programming it. Preparing an expansion pack from Colin’s point of view is actively working on it.

It’s not a priority to Colin, who’s looking at what we’re doing RIGHT NOW. Colin is looking short term. NCsoft is looking to the more distant future, in sort of a business plan.

Interpretation is that an expansion will happen at some point, but it’s not actively being worked on now.

Vayne this little sentence right here is pretty interesting.

(Quote: It’s not a priority to Colin, who’s looking at what we’re doing RIGHT NOW. Colin is looking short term. NCsoft is looking to the more distant future, in sort of a business plan)

The way you have that worded you just spoke as if you are working with Colin as part of the Anet team. the use of the word “we’re” is very interesting. [/quote]

We’re doing, being what the players are doing right now. What affects players right now. I’d love to be part of the Anet team, but I doubt they’d hire an Australian when in fact they have no offices in Australia.

Sad to say. lol

After the Heart is complete

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Posted by: Vayne.8563

Vayne.8563

I’m not against the idea in theory…I’m just wondering how easily it might or might not be abused. It’s always the few abusers who ruin stuff for everyone else.

Also the programming time to add something like this might take more than you’d think.

GW2 expansion - 1Q Ncsoft Conference Call [merged]

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Posted by: Vayne.8563

Vayne.8563

Personally i am abit worried why are NCSoft and Arenanet not on the same wavelength. NCSoft hinting expansion coming, and Arenanet saying no expansions
are currently planned??

Below is the quote from NCSoft:

“In terms of box sales and microtransactions are still very strong, and of course we are preparing an expansion pack but in terms of when we will actually launch it, it’s something we are still monitoring… We are looking to the performance of the game and then we will decide what will be the best time to do the launch.”

Yet immediately afterwards, this appears:

Unfortunately developer ArenaNet doesn’t appear to have got the memo, with director Colin Johanson saying as recently as March that none were currently planned.

Aren’t both NCSoft and Arenanet both responsible for GW2?
Why are they saying different things? lol

I wouldn’t be worried. Colin is talking to players and fans. NCsoft is talking to investors. The way you communicate with each is completely different.

Preparing an expansion pack from an investor point of view means planning it, not necessarily programming it. Preparing an expansion pack from Colin’s point of view is actively working on it.

It’s not a priority to Colin, who’s looking at what we’re doing RIGHT NOW. Colin is looking short term. NCsoft is looking to the more distant future, in sort of a business plan.

Interpretation is that an expansion will happen at some point, but it’s not actively being worked on now.

Hall of Monuments Questions

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Posted by: Vayne.8563

Vayne.8563

I don’t know. Who knows how it got damaged after Jormag awoke. These buildings might have stood a long time, but I doubt they could stand against a dragon’s attacks. We don’t know what happened to it, but I’d assume Jormag has something to do with it.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

I don’t know about you but lots of people in my guild farm in Frost Gorge sound and a few people farm in Southsun Cove.

I’ve had pretty good luck getting powerful blood in Southsun cove, which you can sell for whatever T6 mats you need. In the water I’ve gotten some armored scale too.

Orr consists of 3 end level zones, but they’re not the only end level zones.

Anyway I still get my best stuff in the fractals.

I like farming events, I don’t like mindless running through creatures where DR sets in after 15 min.

As for Frostgorge there is nothing but the Jormag event. I used to farm ‘grawl canyon’ regularly until drops were nerfed and DR increased to ‘discourage’ the bots .. The same with that island to the west. Your guild must like farming all the tufts of fur and rags that constantly drop …

Southsum is so dead it is not even worth mentioning … If this what we get for end-game, this game is in worse shape than I thought. The only reason to go there was for the rich ori and that is long gone …

Maybe it’s not an end game designed to please farmers, and for people who don’t actively “farm” it’s a much better game.

I’m pretty sure most farmers think that more people by percentage farm than actually do. Farming is not playing a game. Farming is ignoring the game to do an activity you choose to do. I’m glad I hate farming.

Hilarious, in a different thread you defend the farming and say it’s useless to break up the clumps and that’s just the way it is, then here you are saying it’s a good thing to break up the clumps simply because that’s the way it should be and people should be out in the world just playing.

Lol, you slay me. Read here to see the exact opposite of what he is saying in this topic

http://tinyurl.com/blkugbz

Actually clumping and farming are two completely different things. Disagreeing with what I say is one thing. Deliberately misreprenting what I’m talking about is quite another. I feel really bad that you felt you had to go here.

I’m talking about having people grouped around a series of events and activities, planned for that, so that it’s easy to let say find groups. Such as the MF, which is temporary content. Because everyone is doing it, it’s quite easy to find groups.

I’m not talking about running the same content over and over and RUINING it for other people who want to do it honestly, as I’ve said in other threads. I’ve never EVER been for the dragon events the way they are now, because they’re pointless, except for getting people into an area to do other events. But I haven’t commented on those events themselves, and you’d be well to actually ready what I say.

I’ve said several times that getting people playing in the same areas is quite positive, where as farming an area to the point where people can’t play it is another matter. I can like to have people where I’m playing and recognize that too many people in an area is bad.

But that is why the Living Story used entire zones. Why the daily uses entire zones. When combined with the meta events in those areas they get people playing in the same areas.

I’ve just lost a whole lot of respect for you. Taking stuff out of context to try to make a point is not a good look.

Posting comment after comment as though you are a personal wiki about the mmo industry isn’t a good look either. Posters want to discuss opinions and ideas not have someone post condescending comments as if they are more intelligent or their opinions are more than just an opinion.

Sorry you see it that way. Unfortunately, when people make comments about things that are demonstrably untrue, it’s quite acceptable to post a contrary point of view. You don’t have to read my comments, or agree with them, but it doesn’t mean that they’re wrong.

As a simple example, when someone comments that Guild Wars 2 has more bugs than any other MMO, this is almost definitely untrue, considering the history of the genre. Pointing this out isn’t against forum rules, and you’d do better to keep that in mind.

Anyone who has experience or knowledge has the right to share that knowlege on the forums. Anyone else can disagree if they so desire. It’s called freedom.

The funny bit is, if I agreed with what you believe, you’d have no problem with what I’m saying. It’s only because I disagree that you have a problem.

wow they made some interesting changes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know about you but lots of people in my guild farm in Frost Gorge sound and a few people farm in Southsun Cove.

I’ve had pretty good luck getting powerful blood in Southsun cove, which you can sell for whatever T6 mats you need. In the water I’ve gotten some armored scale too.

Orr consists of 3 end level zones, but they’re not the only end level zones.

Anyway I still get my best stuff in the fractals.

I like farming events, I don’t like mindless running through creatures where DR sets in after 15 min.

As for Frostgorge there is nothing but the Jormag event. I used to farm ‘grawl canyon’ regularly until drops were nerfed and DR increased to ‘discourage’ the bots .. The same with that island to the west. Your guild must like farming all the tufts of fur and rags that constantly drop …

Southsum is so dead it is not even worth mentioning … If this what we get for end-game, this game is in worse shape than I thought. The only reason to go there was for the rich ori and that is long gone …

Maybe it’s not an end game designed to please farmers, and for people who don’t actively “farm” it’s a much better game.

I’m pretty sure most farmers think that more people by percentage farm than actually do. Farming is not playing a game. Farming is ignoring the game to do an activity you choose to do. I’m glad I hate farming.

Hilarious, in a different thread you defend the farming and say it’s useless to break up the clumps and that’s just the way it is, then here you are saying it’s a good thing to break up the clumps simply because that’s the way it should be and people should be out in the world just playing.

Lol, you slay me. Read here to see the exact opposite of what he is saying in this topic

http://tinyurl.com/blkugbz

Actually clumping and farming are two completely different things. Disagreeing with what I say is one thing. Deliberately misreprenting what I’m talking about is quite another. I feel really bad that you felt you had to go here.

I’m talking about having people grouped around a series of events and activities, planned for that, so that it’s easy to let say find groups. Such as the MF, which is temporary content. Because everyone is doing it, it’s quite easy to find groups.

I’m not talking about running the same content over and over and RUINING it for other people who want to do it honestly, as I’ve said in other threads. I’ve never EVER been for the dragon events the way they are now, because they’re pointless, except for getting people into an area to do other events. But I haven’t commented on those events themselves, and you’d be well to actually ready what I say.

I’ve said several times that getting people playing in the same areas is quite positive, where as farming an area to the point where people can’t play it is another matter. I can like to have people where I’m playing and recognize that too many people in an area is bad.

But that is why the Living Story used entire zones. Why the daily uses entire zones. When combined with the meta events in those areas they get people playing in the same areas.

I’ve just lost a whole lot of respect for you. Taking stuff out of context to try to make a point is not a good look.

Personal nemesis?

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Posted by: Vayne.8563

Vayne.8563

I’d like to think I have a personal nemesis right here on these forums (but I can’t name him or I’d get into trouble lol).

Temporary Content

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Posted by: Vayne.8563

Vayne.8563

Guild Missions are content, yes. I did forget about them. Mainly because my Guild can’t do them because we don’t want to have to grind out CoF for hundreds of hours to turn Gold into Influence just so we can experience that content. But yes, I suppose so.

I wouldn’t count the AC redo as new content. It’s still the same dungeon, just with new boss mechanics. And by new boss mechanics, I mean boss mechanics. The old bosses were terrible. >.>

The DEs are neglible in my opinion, but they do count as new content. And jump puzzles are always fantastic, so a big yes there. It’s one of the few things consisitently good in the game at the moment. :P

I don’t get this whole I can’t do guild missions because my guild isn’t geared up. Most servers have public guild missions. Why can’t your guild just join another guild to rep for public missions and get your personal rewards that way?

Takes away the purpose of our Guild. We didn’t want to play with a bunch of random strangers. We wanted to play the content and take it at our own pace, not be surrounded by hundreds of people we don’t know and don’t actually play with. I’m not saying that the Guild Missions aren’t content, but we’d much rather experience them as our Guild, not as some non-contributing force in somebody else’s.

Guild missions last for half an hour to an hour, once, maybe twice a week. I played baseball with a team and we trained together all the time. But you know, we could go and play pool at a bar afterwards some days with other people who aren’t on a team. This isn’t an all day thing.

If you go into WvW, what happens if other people start running with your guild? Do you shout at them to go away.

If you play most guild public guild missions, it’s no different from a dynamic event, except in your head. You don’t have to socialize with people, you run in, you get your reward, you’re still in your voice software (if you guys use that) just like when I WvW with my guild, we’re mostly in my guild channel instead of the server guild channel. Sure there are other people around…but I’m still playing with my guild.

Really you should just make public guild missions a guild event and make it part of something your guild does together.

I think you’re missing the point here.

Guild Wars 2 was advertised from the start as a game where you can “play your way.” Here’s even a quote from Colin Johanson this past January on where GW2 is headed in 2013:

It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.

Forcing small guilds to seek out larger guilds to do guild missions goes against one of the core principles of Guild Wars 2. They went a step in the right direction when they added the Guild Bounty Training, but it’s still a Band-aid for the bigger problem: the barrier to entry for guild missions is simply too high. I want to do guild missions with my guildmates—my friends—without being forced to either wait months while we slowly build up the influence, or make quick gold (read: grind CoF) and buy it outright to experience the first real, fun guild content. It’s as simple as that.

Actually play your way was why guild missions were introduced as they were. There was nothing outside of WvW for big guilds to do PERIOD. I could run a dungeon with four other guys and if we had another three guys what wanted to join us we were screwed. The whole idea is that big guilds really did have no content. Everything else in the game was designed around small guilds. So this content was introduced for people to play their way.

Doing a public guild mission means you can do this and get the rewards and still be in your guild. Making content only small guilds can do, would make it trivial for big guilds and we wouldn’t be able to play our way.

It’s selfish to want EVERYTHING in the game available for you. Let the big guilds serve some purpose in PVe too.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

I don’t know about you but lots of people in my guild farm in Frost Gorge sound and a few people farm in Southsun Cove.

I’ve had pretty good luck getting powerful blood in Southsun cove, which you can sell for whatever T6 mats you need. In the water I’ve gotten some armored scale too.

Orr consists of 3 end level zones, but they’re not the only end level zones.

Anyway I still get my best stuff in the fractals.

I like farming events, I don’t like mindless running through creatures where DR sets in after 15 min.

As for Frostgorge there is nothing but the Jormag event. I used to farm ‘grawl canyon’ regularly until drops were nerfed and DR increased to ‘discourage’ the bots .. The same with that island to the west. Your guild must like farming all the tufts of fur and rags that constantly drop …

Southsum is so dead it is not even worth mentioning … If this what we get for end-game, this game is in worse shape than I thought. The only reason to go there was for the rich ori and that is long gone …

Maybe it’s not an end game designed to please farmers, and for people who don’t actively “farm” it’s a much better game.

I’m pretty sure most farmers think that more people by percentage farm than actually do. Farming is not playing a game. Farming is ignoring the game to do an activity you choose to do. I’m glad I hate farming.

Love the Game, but getting bored

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Posted by: Vayne.8563

Vayne.8563

Well, I’m in an odd position where I havent been working, but I’m getting paid anyway: see, my new employer needs a state license to do what I do (he is expanding his business into my line of work), and he desperately needed someone so he could justify starting the licensure.

But the licensure, and required accreditation we have to get after the licensure, takes an average of 3 months. Which means I can’t work for 3 months.

Which means, for some, its a paid holiday… but I’m bored out of my freakin mind!

So I’ve been playing all day, every day… see, I’m also new to the area, haven’t been having much luck making new friends and finding things to do (never had that problem before, but its been a struggle here), so I’ve been gaming almost nonstop since mid march.

And I’m sure thats a major part of the burn out. I desperately need to find other things to do.

So, I joined a gym, gonna try to start working out, maybe do some camping, etc etc.

Well, that was the plan… and I just found out we are probably getting our state licensure Thursday, which means they can partially start working me now, at least, until the accreditation comes through… lol!

Join a cool guild and get some social contact through there. This game is much better played with friends anyway. Sure it’s not the same as real life friends, but I moved to Tasmania, Australia from NYC and most of my friends are back there. I’m significantly far enough away from being able to meet people in real life, so I get most of my social contact online.

It’s not 100% ideal but it’s a lot better than feeling lonely.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

Sorry, but I want to farm events , not mindless creature farming where DR sets in after 15 min.

Frostgorge has nothing except the Jormag event, and Southsum is so dead it is not worth mentioning

There are event chains in Frostgorge, some of them quite fun. Jormag isn’t the only event in Frostgorge by far.

Southsun is deader and will pick up as they add stuff there, which will start happening soon.

What are people doing in this game?

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Posted by: Vayne.8563

Vayne.8563

I complain more about the general lack of activity in the middle, leveling zones.

Most people leveling just skip the mid level zone. Even if you try to play normally, you’ll out level the zone, and mid level zone is the one people usually skip.

Spent a crowded day in Lonar’s Pass recently.

Yep, level 35-45 zone. Find cave, hide, get people showing all up in my business.

I go to Harathi Highlands. Same thing. In fact there I get crowds of them like flash mobs running through and calling out events.

That zone just south of Lion’s Arch. There’s one event there with two drunk passed out norn, half the times I’ve been near it its been mobbed by players.

What level, specially, is ‘mid’ limited to?

Because I’ve yet to find the empty spot.

And for every person that says this there is another who says those zones are empty or lightly populated. As mentioned in previous posts, not all servers are created equally or have the same pop.

And as mentioned in previous posts, it’s the same as any other MMO with ONE difference.

On this one you CAN guest for free. In most other MMOs you can’t. If you want to play on a more populated server, you’d have to pay a transfer fee.

So if you want to play open world content, what’s really the downside to guesting. In your thought process, low pop servers in the open world become even more low pop. I’m not sure if you’re aware but there are people who prefer low pop servers and seek them out. Now they have a place to play too.

Every single MMO has the same problem. You’re never going to have the crowd you have at launch all in the same zone doing the same things. Let’s pretend Anet did away with guesting and everyone just played on their server. And let’s pretend they made it so you can get your T5-6 mats in any zone based on your level. That you could play anywhere and make the same money and get the same rewards.

Do you know what would happen.

The pockets of population that exist now would spread out across all maps at all different times…and the world would STILL feel empty.

The only reason that any MMO feels like it has players is because of events or great drops that exist in one place. You take a reasonably sized MMO world and let everyone go where they want and you’d see even MORE complaints about the world being empty.

Or you could just guest to a busier server, for free, and play the game.

Only bothered to read the first couple sentences, since you obviously don’t bother to read mine and I’m sure it’s the same thing you’ve been saying anyway. Guesting makes the problem worse for the servers already having any perceived lack of population, while not addressing any problems. As stated before, if there is a need to guest like you believe, then there is indeed a lack of perceived population.

There’s actually a big difference between this game and other mmo’s and that’s down leveling. This mechanic, if implemented correctly and as was advertised and still advertised as a core feature, allows all zones to be relevant to a max level player. Again, read back over various posts how they could institute ways to make all levels more relevant and reduce or remove clumping.

Since you didn’t read my post, you don’t see why I said what you’re suggesting won’t work. It’s okay though. Other people will have read it and that’s fine.

Whoah! Back to playing GW2.

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

It’s okay Dante doesn’t like the changes in the game and that’s fair enough. It’s his right to say so.

On the opposite side, I like most changes in the game (but not all of them). Still, a lot of good stuff has happened and I think there’ll be more good stuff in the future.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

I should add, up until this champ wraith issue, I was fine with the changes in Cursed Shore. Getting rid of the MF leechers was good, but enough is enough.

Let the players who want to be there, carry on …

I’m sure they’ll change it back once the habit of being there is broken.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

Anet is making changes to get less people to do these events. If that’s working, Anet has been successful in that attempt.

Orr shouldn’t be the only part of this game people do. By taking away its profitability, Anet is making a positive change in the game over all…even if some people are unhappy with it, and even if some people leave over it.

And just where in game are we supposed to go?? Do some mid-level buggy DE’s with worse rewards?? There is no other PvE end-game areas/content for lvl 80’s …

I would ok with what Anet is doing in Cursed Shore IF there was something else to do, but there isn’t …

I don’t know about you but lots of people in my guild farm in Frost Gorge sound and a few people farm in Southsun Cove.

I’ve had pretty good luck getting powerful blood in Southsun cove, which you can sell for whatever T6 mats you need. In the water I’ve gotten some armored scale too.

Orr consists of 3 end level zones, but they’re not the only end level zones.

Anyway I still get my best stuff in the fractals.

Loot issues still exist for some.

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Posted by: Vayne.8563

Vayne.8563

I think one error in thought here is that porous bones only drop when you hit DR. It’s not true. I get porous bones all the time…as well as other stuff. From when I start till when I finish, I continue to get porous bones. But it doesn’t mean I don’t get other stuff.

I’m not a farmer, but I’ll take my ranger into Orr later and try to record my results. I was in Orr earlier, just doing the daily and one of my first drops was a vial of powerful blood, but I didn’t get much else during the run. That said, it wasn’t a long run.

wow they made some interesting changes

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Posted by: Vayne.8563

Vayne.8563

They seem to do the exact opposite of what the players want.

I’ve been reaching the opposite conclusion from you. IMO they are doing what players I know want.

Whack in temporary content and break Orr. Not sure many players would have had that top of their wanted list in all honesty..

Each pillar of the game has major, major fundamental issues at the moment. ANET is doing little to nothing to address these and is instead papering over the cracks with temporary content and shinies. Which in fairness seems to be distracting a few players.

I don’t think Orr was “broken” unintetionally. I think Orr was broken as it was, because people just stayed there all the time and did nothing else. That wasn’t good for the game anyway. It certainly ruined Orr for me when I first got there. I don’t want to be in a mob of a zillion people trying to tag as many things as I can to get event credit. It’s not my scene. And it’s very likely not the scene Anet envisioned.

Anet is making changes to get less people to do these events. If that’s working, Anet has been successful in that attempt.

Orr shouldn’t be the only part of this game people do. By taking away its profitability, Anet is making a positive change in the game over all…even if some people are unhappy with it, and even if some people leave over it.

NCSoft Q1 Report

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Posted by: Vayne.8563

Vayne.8563

Wow sales down by 31% after Christmas that to me is not a good sign.

Also the EB staff told me they aren’t getting anymore GW2 copies in due to the lack of interest they’ve been seeing in their store for the game..

WoW came out what 9 years ago? They are still raking in huge profits I would like to see any other game do this

Actually WoW came out 9 years ago, but Mists of Pandaria came out a month after Guild Wars 2 did. WoW is not a game…it’s a franchise. Mists of Pandaria is a product. That’s what’s still selling.

No WoW is a service with a subscription fee like cable. 8 million x $15 × 12 is $1.4 billion a year in sales. Different payment plans in Asia plus bulk subscription discounts would take that down to what, an even billion? Good thing they aren’t paid in cash, they would go broke storing all that money.

Let me put it a different way. If WoW hadn’t come out with regular expansions, WoW wouldn’t have the subscribers it does. People come back for those expansions. They jumped up to 10 million from 9.1 million when MoP came out. Now they’re down lower than ever, or at least to the lowest level they’ve been in many years.

Yes, WoW itself is a service, but the thing that keeps people using that service over the years is the number of expansions.

NCSoft Q1 Report

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Posted by: Vayne.8563

Vayne.8563

Wow sales down by 31% after Christmas that to me is not a good sign.

Also the EB staff told me they aren’t getting anymore GW2 copies in due to the lack of interest they’ve been seeing in their store for the game..

WoW came out what 9 years ago? They are still raking in huge profits I would like to see any other game do this

Actually WoW came out 9 years ago, but Mists of Pandaria came out a month after Guild Wars 2 did. WoW is not a game…it’s a franchise. Mists of Pandaria is a product. That’s what’s still selling.

What is the coolest city?

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Posted by: Vayne.8563

Vayne.8563

I like all the cities for different reasons.

I love the look and feel of the grove. I love the idea of an entire city basically growing out of a tree.

I love the size and scope and feel of Divinity’s Reach. It’s just majestic.

I love the magi-tech feel of Rata Sum and some of the convolusions of exploring it. I love how the levels within it work.

I love how sprawling and huge The Black Citadel is. It really is a marvel. Hard to navigate too, which makes it challenging to fully explore.

But Hoelbrak remains my favorite, because it’s just so simple in design, yet there is much hidden there too. Anyway, it’s the only place you can go to play Keg Brawl. lol

The Molten Facility is tough!

in Living World

Posted by: Vayne.8563

Vayne.8563

I appreciate the replies. Maybe dungeoning is not for us, which is a shame.

By the by, I took the 27th Thief because the announcements about the dungeon indicated that it was inclusive, not exclusive. From the responses here and the map chatter, I guess the official hype is less than accurate. Another reason I took the thief is that it always seemed like everyone has a ‘zerked warrior and I thought I’d be different. My issues with thieves is a rant for another time.

Thanks for the invite , Pixelpumkin, not sure when you log times are, mine are sporadic at best.

Oh, and in which forum should I have posted this?

Find a guild, not just random pugs, but a guild that helps people to learn how to do dungeons. Find people willing to guide you through the experience. I’ve probably ran more dungeons with newbies than anyone else I know, and in many cases, I’ve seen stories like yours.

Even one of my guildies are complaining about the MF dungeon until she ran it with me. Not that I’m special in this. There are many people in this community who take great joy in helping people get started on areas of the game they may not ever get to try.

And you know, you might not like it. But with a group of people who are going slow and explaining things and showing you the ropes….maybe it wouldn’t have been so frustrating.

I Both love and hate the living world video

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Posted by: Vayne.8563

Vayne.8563

I’m personally really bummed that Living story is the only content they’re adding nowadays. It’s okay for a few moments, but it’s so forgettable and bland it’s not a meaningful endgame content. I’d compare it to the holiday festivals like Wintersday and Halloween. The “whole world is your endgame content” doesn’t hold water either, so what is our endgame content? Everyone and their grandma must be bored with dungeons and Fractals by now as they are currently. Instead of pushing the Living story down our throats, please add some permanent endgame content.

Guild Missions are, in some cases anyway, good end game content too. They’re permanent and being added. People forget about them but I’ve had a ton of fun, particularly in Guild Rushes. Bounties not so much but I still have a few awesome experiences with them (as well as a few bad ones).

New PvP maps have been added, culling has been taken out of WvW, ranger pets have been worked out…other stuff is happening besides the living world. It’s easy to focus on this because this is the most if your face content, but let’s not forget..

Dynamic events have been added.
Jumping Puzzles have been added.
A PvP map has been added.
Ascalon Catacomb bosses and other bosses have been redone.
Guild Missions continue to grow and expand.

I’m sure more permanent content will come as well. I see the point of the living story and I like it. But I’m sure it’s not all you’ll see in the months ahead.

Something I must say: congratulations! Happy player here

in Living World

Posted by: Vayne.8563

Vayne.8563

I generally like the living story, but I think it started off too slow and the dungeon should have stayed around a bit longer. Aside from that I like the direction the game is going in. Interested to see where things go from here.

Something I must say: congratulations! Happy player here

in Living World

Posted by: Vayne.8563

Vayne.8563

This sounds an awfully lot like those fake/paid-for reviews that you see on Amazon and similar sites to boost the rating for an item or seller.

This sounds like a typical negative reaction to a positive review from someone who simply disagrees with it.

Not a great idea for such a young MMO

in Living World

Posted by: Vayne.8563

Vayne.8563

I guess this is the week for ignoring stuff like Guild missions, because that is new permanent content and some of it is very good (particularly once you get past bounties). I love the guild rushes. I think they’re great entertainment. I haven’t gotten to the last two types yet, we’re still working on unlocking them.

There will be permanent content added and temporary content.

Let me tell you what happens with this wealth of stuff to do in most games. Most of it sits all but unused because people don’t run it any more. New people come in for the group stuff and can’t get groups for it. It becomes frustrating for those new people.

The one big advantage to having timely content (aside from getting people into the habit of following the game more closely) is that it places most people in one place at the same time. It was really easy to get groups for the Mad King instance or MF. Not see easy to get groups for story mode dungeons, however.

This is an interesting strategy because it solves two of the main problems other MMOs experience. Obsolete content that’s still sitting around and getting people to the same location so that we can all play together.

Different endings to Living Stories?

in Living World

Posted by: Vayne.8563

Vayne.8563

Too much work for temporary content. People are complaining about this already. Imagine if Anet had to design two different outcomes depending on people.

For permanent content, like DEs this makes a lot of sense. For temporary content that will be behind us, I’m not sure the amount of work it would require would be worth the payoff…even though I like the idea in theory.

Poor end timing on event

in Living World

Posted by: Vayne.8563

Vayne.8563

But the event was around for a couple of weeks, including a couple of weekends, and it was always said it would be going away.

I think it should have stayed longer, but whether they end the event on a weekend or not is irrelevant if a couple of weekends were around when it could be done.

I hope Living World has more group content like dungeons

in Living World

Posted by: Vayne.8563

Vayne.8563

The problem is, a whole lot of people left Guild Wars 1 because of heroes. When you make it so everyone can solo, it becomes harder and harder to find groups, which is bad for other types of players.

Making stuff soloable isn’t the answer in an MMO.

Having some or even most content soloable is fine, but there needs to be some grouping, or the playbase will suffer, just as it eventually did in Guild Wars 1.

More farming, please!

in Living World

Posted by: Vayne.8563

Vayne.8563

Just my request to the devs, but I would love if the Living Story permanent additions to GW2 gave us new farming possibilities besides CoF and Cursed Shore.

Let’s be realistic here: Endgame players want to farm. We need gold to craft our exotic Volcanus or legendary Predator. We need a farm to earn at least 5g/hour.

Would it not be a good idea to give us more things to farm? Items sure to be expensive, yet drop a lot?

Please don’t say things like end game players want to farm. Some end game players do want to farm. Many end game players hate farming (like me). I can farm for about five minutes before I get bored.

I don’t mind more farming areas in the game, but please don’t try to speak for all end game players.

I don't like dungeons that force you to party

in Living World

Posted by: Vayne.8563

Vayne.8563

It takes a lot more work than people think to make content soloable. World events that scale based on very simple criteria are completely different from scripted dungeons and even in the open world there are events that don’t scale as well as others.

What people are suggesting is that Anet take the time to make a dungeon soloable that will be around for two weeks or less. I find this to be an unreasonable request. The time frame to put stuff like this out doesn’t permit the time it takes to make something scale. It’s just not that easy. It would take too long to test.

What if they made it scale wrong and two people couldn’t finish it. What if it scaled badly and it was a cakewalk for two people. No matter what you do people complain.

Making it balanced around five players also takes time, but that’s still the norm for a dungeon. Others who don’t want to pug it, and don’t want to join a guild and don’t want to participate in group content don’t have to do it.

Sure it would be better if permanent dungeons scaled for smaller groups but content like this?

This is simply an unreasonable request.

RNG - Please stop Anet.

in Last Stand at Southsun

Posted by: Vayne.8563

Vayne.8563

I’m more amazed at how anet has had no issues with gambling laws. Call it a gear/gold sink if you will, but throw in the ability to use real money to purchase items and gold, add all the underage players and we’re gonna have a brand new generation of gambling addicts by next patch.

Gambling laws usually refer to people winning/gambling actual money. New York has anti gambling laws, but you can still go to a carnival and spin a wheel and get a stuffed animal.

Temporary Content

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Missions are content, yes. I did forget about them. Mainly because my Guild can’t do them because we don’t want to have to grind out CoF for hundreds of hours to turn Gold into Influence just so we can experience that content. But yes, I suppose so.

I wouldn’t count the AC redo as new content. It’s still the same dungeon, just with new boss mechanics. And by new boss mechanics, I mean boss mechanics. The old bosses were terrible. >.>

The DEs are neglible in my opinion, but they do count as new content. And jump puzzles are always fantastic, so a big yes there. It’s one of the few things consisitently good in the game at the moment. :P

I don’t get this whole I can’t do guild missions because my guild isn’t geared up. Most servers have public guild missions. Why can’t your guild just join another guild to rep for public missions and get your personal rewards that way?

Takes away the purpose of our Guild. We didn’t want to play with a bunch of random strangers. We wanted to play the content and take it at our own pace, not be surrounded by hundreds of people we don’t know and don’t actually play with. I’m not saying that the Guild Missions aren’t content, but we’d much rather experience them as our Guild, not as some non-contributing force in somebody else’s.

Guild missions last for half an hour to an hour, once, maybe twice a week. I played baseball with a team and we trained together all the time. But you know, we could go and play pool at a bar afterwards some days with other people who aren’t on a team. This isn’t an all day thing.

If you go into WvW, what happens if other people start running with your guild? Do you shout at them to go away.

If you play most guild public guild missions, it’s no different from a dynamic event, except in your head. You don’t have to socialize with people, you run in, you get your reward, you’re still in your voice software (if you guys use that) just like when I WvW with my guild, we’re mostly in my guild channel instead of the server guild channel. Sure there are other people around…but I’m still playing with my guild.

Really you should just make public guild missions a guild event and make it part of something your guild does together.

What are people doing in this game?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I complain more about the general lack of activity in the middle, leveling zones.

Most people leveling just skip the mid level zone. Even if you try to play normally, you’ll out level the zone, and mid level zone is the one people usually skip.

Spent a crowded day in Lonar’s Pass recently.

Yep, level 35-45 zone. Find cave, hide, get people showing all up in my business.

I go to Harathi Highlands. Same thing. In fact there I get crowds of them like flash mobs running through and calling out events.

That zone just south of Lion’s Arch. There’s one event there with two drunk passed out norn, half the times I’ve been near it its been mobbed by players.

What level, specially, is ‘mid’ limited to?

Because I’ve yet to find the empty spot.

And for every person that says this there is another who says those zones are empty or lightly populated. As mentioned in previous posts, not all servers are created equally or have the same pop.

And as mentioned in previous posts, it’s the same as any other MMO with ONE difference.

On this one you CAN guest for free. In most other MMOs you can’t. If you want to play on a more populated server, you’d have to pay a transfer fee.

So if you want to play open world content, what’s really the downside to guesting. In your thought process, low pop servers in the open world become even more low pop. I’m not sure if you’re aware but there are people who prefer low pop servers and seek them out. Now they have a place to play too.

Every single MMO has the same problem. You’re never going to have the crowd you have at launch all in the same zone doing the same things. Let’s pretend Anet did away with guesting and everyone just played on their server. And let’s pretend they made it so you can get your T5-6 mats in any zone based on your level. That you could play anywhere and make the same money and get the same rewards.

Do you know what would happen.

The pockets of population that exist now would spread out across all maps at all different times…and the world would STILL feel empty.

The only reason that any MMO feels like it has players is because of events or great drops that exist in one place. You take a reasonably sized MMO world and let everyone go where they want and you’d see even MORE complaints about the world being empty.

Or you could just guest to a busier server, for free, and play the game.

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You can achieve most hearts by doing dynamic events near them (except for 2-3 out of 301 hearts) that’s also a fact.

Wrong. A quick look at the lists of hearts shows it’s more than “2-3”. Your “fact” is a joke.

More humorously, you don’t even understand the argument you are trying to defend. Vayne claimed my criticism of hearts was too harsh because he never has sto stop to do them – he just plays the nearby dynamic events, and that fills the hearts. In other words, he just ignores them. If the best thing you can say about an aspect of the game is that you can ignore it, it deserves to be harshly criticized.

while accusing everybody who disagrees with your “infallible” arguments

My arguments are infallible since no one here has managed to refute them. The great majority has not even tried.

This topic has 3 main discussions:

1. “Your review is your opinion”. Which is a pleonasm.

2. “Hearts can be ignored since doing dynamic events fills them”. That’s not true, as I have already proved taking examples from the game. Even if it were, though, that’s a weak argument, as described above (since when is ignoring an aspect of the game a sign that it has been well developed?).

3. “You are trolling”. Ad hominem may be the most common logical fallacy on the internet, but it’s still the weakest one.

The review, that some people are complaining is too long, is long because it has points about most aspects of the game. I am still waiting to see a decent, logical counter-argument to the points there. So far, Vayne has tried to counter one line (and has been proved to be wrong), and a single other person has tried to counter with some random nonsense, and that’s it. All other replies are basically one of the 3 variations above, not really adding anything to the discussion.

And the inability to have a decent discussion here is – guess what? – a good way to show people how the community here is lacking.

Untrue with your comment about hearts. You can ignore SPvP if you don’t like to do it. That doesn’t mean it deserves to be criticized. In fact I know people who LIKE doing hearts. Really like them and wish there were more.

It’s a content type. You play the content you like, and you bypass the content you don’t. That’s what any person would do. If you don’t like to SPvP why would you SPvP. Since some people like hearts, those people can do them. Since I don’t (a matter of preference) I can ignore them.

Something that I ignore but other people like does not necessary deserve critcism. It’s like saying only stuff you like deserves praise and stuff you don’t like deserves criticism. It’s not really true no matter how strongly you feel.

There’s nothing wrong with most hearts except your dislike of them. This is why I say your review is amateur. Opinions like this.

Casual PvP in PvE

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

‘Kids’…cute. Well there’s the obligatory ‘insult/demean anyone who doesn’t share your opinion in an attempt to render their opinion null and void and yours valid’-which ironically proves quite nicely the type of players who want this feature and consequently the very reason the majority says ‘keep that thing out of our game’

Well done

Here here. So tired of that attitude.

@OP:

While many people have no issue with dueling, in and of itself, the general consensus, as another has said, is that we would prefer to keep it out of open world PvE. Not because it can’t be implemented, it could probably easily be so. Not because we wouldn’t be able to shut it off, or not be able to decline, but more because of the attitude and mentality that open world dueling fosters.

While it is true that not all open world duelers are kitten, from personal experience (and from the sounds of things, a lot of other people’s experience as well) most of them are.

They spam the hell out of the duel invite, and if you decline and/or have it shut off completely they start harrassing you in wsper instead. When you block them, they resort to open world taunting. ‘Oh you suck’ ‘Oh you’re such a pve noob’ ‘Haha scared of a little duel’ etc and so on. We simply don’t want to deal with kitten like this. We don’t want to foster this type of community/attitude in game.

In addition to this, open world dueling does not fit with the ‘original’ guild wars form. All pvp was in its own instance, outside of the pve. Many, including myself, feel that pvp related things should be segregated from pve, and remain in the mists, or at the very least, in their own arenas. Beyond that, we have no issue with having duels, but have them in their own arena.

Some people have gone so far as to complain that if dueling is relegated to an arena, it would have to use pvp armor/weapons, which is also not necessarily so. I don’t think it would be overly hard to implement the option to enter a 1v1 arena in pve or pvp armor. Leave the choice to the person entering.

An arena would also give you the option of fighting a random opponent (someone who’s just jumped in the queue) or against someone specific (join together option). All of this could be accommodated.

Others have stated that they want the open world duels because when they are just standing around waiting they having nothing else to do. They don’t want to have to go to a separate area to duel while they wait. While it is true that ‘going elsewhere’ to duel could be an inconvenience, its so easy to get around the world that there’s really no excuse except laziness to feel ‘hindered’ by needing to map out and back in.

So, while there are a lot of valid arguments, both in favor and against, for open world dueling, I think what it really boils down to for a lot of people is whether or not it will have a negative impact on the community attitude overall. Not whether or not its acceptable or viable.

that sure was a lot of words. Simply giving the option to request/decline a duel would have no negative impact on the community. I mean, really? i’ve been playing MMOs since vanilla WoW and if your biggest problem is getting “duel spammed” then that’s pretty sweet living if you ask me.

In my experience, the nicest people in GW2 have been people i’ve met in WvW and sPvP. Win or lose, they just enjoy the game. The bad-apples tend to favor PvE content and cuss me out in dungeons for not trying to exploit.

If you’re worried about the effects dueling would have in terms of fostering a bad community, let me tell you that part of the community already exists and you seem to be dealing with it ok.

Every hear of Goldshire? The defense rests.

Temporary Content

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Guild Missions are content, yes. I did forget about them. Mainly because my Guild can’t do them because we don’t want to have to grind out CoF for hundreds of hours to turn Gold into Influence just so we can experience that content. But yes, I suppose so.

I wouldn’t count the AC redo as new content. It’s still the same dungeon, just with new boss mechanics. And by new boss mechanics, I mean boss mechanics. The old bosses were terrible. >.>

The DEs are neglible in my opinion, but they do count as new content. And jump puzzles are always fantastic, so a big yes there. It’s one of the few things consisitently good in the game at the moment. :P

I don’t get this whole I can’t do guild missions because my guild isn’t geared up. Most servers have public guild missions. Why can’t your guild just join another guild to rep for public missions and get your personal rewards that way?

Cool animated weapons?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The krait focus has a very subtle animation. It’s a starfish that pulses. Hard to see unless you know what to look for but it’s clear if you preview the item by itself. It’s small details like this that make this game fun for me.

Buggy Guild Missions

in Guild Missions

Posted by: Vayne.8563

Vayne.8563

There are some bugs, particularly the way rushes are set up is very confusing. If another guild is doing one, you can help with theirs. If you trigger yours before they finish, you get a message asking if you want to accept credit, even if your guild did hardly any of the work. If you say yes, the mission ends and your guildies get screwed out of personal rewards.

We got the Southsun rush last time out and we simply couldn’t finish it, because of a couple of the events that spawned in the middle of the course while we were doing it. Next time we’ll clear events first and then go back to doing it. Live and learn.

While there are some bugs, particularly bounties can be the luck of the draw, we’ve had relatively little problems with bugs in guild missions.

Temporary Content

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I enjoyed Frost and Flame, and hopefully I’ll enjoy the next one too. I really think that eventually there will be two or three Living Stories at a time spread over the maps that will keep people busier than this first one did.

And surely they have people working on be permanent content. I’ve only been playing since the beginning of the year and it already feels like more has been added to the game in this time than I saw in other mmos in a similar time. Especially considering how young the game still is.

Also, I’m old enough not to be particularly disappointed by things if they don’t pan. Not rage quit disappointed anyway (not aimed at anybody here).

Honestly, I don’t know if they do have a team working on permanent new content. Just about everything they’ve released so far for GW2 has been temporary. The only noteable things that have stayed are Fractals and Southsun. And Southsun is completely empty due to horribly annoying enemies, and the removal of the Rich Orichalcum node.

The only other thing I’d add to permanent content are guild missions,. which are permanent (and there’s quite a lot of content there, not just bounties) and the redoing of Ascalon Catacombs, which is permanent content (even if people didn’t like that it was so much harder now).

Also they did add some 30 new dynamic events and new jumping puzzles as well. I’m pretty sure they added new minidungeons too, all of which are permanent.

Which class is your main?

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Posted by: Vayne.8563

Vayne.8563

I have different mains for different purposes. My mesmer is the main I run dungeons with. My ranger is my open world main, who I also do guild missions with. And my engineer is my PvP/WvW main.

I have a bunch of other characters I play around with two, but those three are my mains.

GW2 expansion - 1Q Ncsoft Conference Call [merged]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t expect a GW2 expansion until after Wildstar releases to avoid one bigfooting the other.

That’s a good point I’d completely overlooked.

Why would NCsoft, who’s launching another MMO, want to launch an expansion to compete with it. They’d certainly want to stagger the release dates.

Changing server from EU to US

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Posted by: Vayne.8563

Vayne.8563

you can transfer from EU to US?

You can…I’ve done it.

GW2 expansion - 1Q Ncsoft Conference Call [merged]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s always been the other way around. While MMOs are selling, they generally don’t launch expansions. Expansions are what you launch when you need the influx of money.

Many of them seem to put expansions onto a regular release cycle.

WoW even starts making X-Pac 2 now about 6 months before X-Pac 1 goes live. EQII has them like clockwork, but I don’t follow it well enough to know details. Guild Wars 1 had them about once every 6 to 9 months for the first 3, then had the fourth some time after and called it quits.

City of Heroes had two, period. City of Villains shortly after launch, and then Paragon years later.

There doesn’t seem to be a predictable pattern.

For GW2 it will be a bit of a balancing act.

We know there are 2 other confirmed continents. There is a fourth continent that never hit anything live anywhere and has never been mentioned in in-game lore so it could be scrapped or anythinged.

But for the other 2, they HAVE to come out or some point or their lack will hurt the game. But coming out too fast could also hurt the game.

They have to find that perfect point where the fans have nothing left but to demand it, but haven’t started quitting over it yet.

I’m obviously not talking about WoW, because WoW doesn’t have to worry about sales falling off. They fell off to 9.1 million subscribers last year..do the math at 15 bucks a month and you’ll see that WoW is in a class by itself.

Guild Wars 1 also can’t be counted, because the entire marketing plan wasn’t based around subscription prices or even the cash shop. The marketing plan of the game was about bringing out new expansions in a fast manner.

But there are hundreds of MMOs out there, and the cycle, even in WoW is always that the player density always falls off as players finish the old content. They stop logging in. They wait for the new content. Guild Wars 2 has a similar traffic pattern when you see the monthly stuff released, for a few days to a week, traffic gets mad busy, then slows down again until the next month’s patch.

But most MMOs don’t have monthly content patches. Most of their big patches are all done at one time, with the idea of bringing people back to the game. It’s a balancing act for most developers.

You can only make a certain amount of content in the time you have. You have old content out there that people are going through. Enough of the people get through all the content, they get bored and move to other games. You don’t want to release a patch too early because you don’t want to waste it. You want it to have maximum impact…because you can’t make another patch with a small staff soon enough to make more people log in more often. And that’s what it’s about for most MMOs, getting people to log in.

So the population drops, an expansion brings them back, which is what most MMOs are looking for.

acctualy wow was on 9.1 now its on 8.3 they keep droping as well just google u will see

At last report, the last one I saw, WoW was back up to 10 million. This was in Blizzards last quarterly report.

Can't Play GW2 because of GW1

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

When you get to end game and you see how it plays then, you’ll find a very different experience, I think.

I find that funny thinking now at least GW1 had an end game..

And i remember also thinking kitten that game experience was amazing beginning to end, I’ll do it again just because you did not doesn’t mean others didn’t either..

While pressing 2 to kill zaitan i did not feel my end game experience to be at all epic or exciting in any way shape or form, and i’ve not met anyone in game that did..

Zhaitan wasn’t end game experience, any more than killing Shiro in the last mission in Factions was.

But Lupi is certanly end game. High level fractals are end game. You can deny end game exists only by ignoring those. Not to mention the temples in Orr which are quite hard these days.

Changing server from EU to US

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Posted by: Vayne.8563

Vayne.8563

I got to give it to TC, there always the first to post on threads with people looking for a server

And I wish we’d stop. We have enough people. lol

What the GW2 forums have become

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Posted by: Vayne.8563

Vayne.8563

That was awesome. LMAO!

Why do you display a certain title?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Different characters I have use different titles.

I use the GWAMM title on my more conceited characters, but other characters use other titles. Like my Sylvari ranger uses traveler….because that’s what he is. Some of my characters are more jocular and wear titles for fun.

mana system?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

One of the strategies used in Guild Wars 1, at least in PvP, was mana denial, where mesmers would use skills to steal or lower your mana. It was pretty annoying. Fun if you were a mesmer, annoying to anyone else.

That’s why I played a mesmer. lol

My Guild Wars 2 Review

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Dead, in MMO terms, means it’s down to it’s last players who stubbornly cling to the game even though it will never get another update, and no one is left to fix the bugs…or something close to it.

Like Sony abandoned work on Vanguard, even though it had the potential to be one of the greatest MMOs of all time. But it launched with so many bugs, and played so badly on so many people’s systems, that it was dead before the honeymoon phase wore off. If you wanted to see a buggy game, that’s the one to look at. Guild Wars 2 is flawless by comparison.

Though the game had a lot of neat ideas, a few of which I haven’t seen anywhere else.

When I played Rift I heard that Warhammer Online and Age of Conan had died. I went to their websites and both had been updated recently.

LOL it’s just semantics, and I’m not going to argue the point, but I find it hilarious that people pronounce a game “dead” when all they are really saying is “it doesn’t matter to ME any more.”

Businesses die all the time. Stores go out of business, entire chains of restaurants close. When that happens, they don’t exist any more. When I see a website for a “dead” game that has announcements about bugs that were fixed or a new PvP map or somesuch, then I say to myself, the game still exists, and people are playing it.

So, I’m not going accept it when “they” say the game is dying, or dead. Magic the Gathering has been dying since a few months after its release in 1993. But I don’t think Wizards of the Coast noticed, they were too busy counting money. They still are.

Oh yeah, I agree. The only games I can think of off the top of my head that really have died are Dungeon Runners, City of Heroes/Villians, Star Wars Galaxies…I’m sure there are others, I just cant’ think of them. I mean Everquest is still running. People still play UO even.