I’m wondering if it’s not something quite simple.
There are two criteria to get a drop. First you have to hit targets, and second you have to do an minimum amount of damage to targets to qualify for drops. Now, I realize this has nothing to do with chests, but…
if someone is specced more for support, or they’re more single target and don’t hit as many targets, or they’re hitting targets but not high enough damage to be hitting that threshold, that might be a problem in some of the cases.
Also, my wife used to complain that she got less/worse drops from me, until I watched her play for a while. Seems she was running around a lot, but she didn’t pick up a lot of the bags that dropped for her. In the heat of battle she didn’t see them and moved on. She started getting much closer to the drops I was getting when she started noticing bags more.
Again, a couple of suggestions that might explain the problem in some instances.
People forget what the definition of casual actually is. Relaxed and unconcerned. I don’t know about the rest of you, but I feel obligated to participate in dungeons to earn as much money as people that play for 10 hours a day and I DO NOT get the “relaxed” feeling when I have to play for 3 hours or more to actually accomplish something. I have not seen Anet implement a single casual activity to do since the game was released. FoTM, Guild Missions, Ascended gear, all of those things are for hardcore players. And, if you disagree, think about the ways to get ascended gear. 30 laurels, which is 30 days of playing. 30 days is a ridiculous amount of time for a “casual” player. Guild Missions, which require massive amounts of time to organize, again, not a casual activity. Fractals, is the longest dungeon in GW2 and requires the most time. Tell me again how GW2 is made for casual players.
Dailies are for casuals, they take 20 minutes. Most of the living story was for casuals too. Did you even do the instances that happened in the month before the end dungeon was released. Each instance takes less than half an hour and can be soloed. SAB could certainly be enjoyed by casuals. The christmas jumping puzzle and music game, enjoyed by casuals too. The halloween minidungeon, easy to enjoy for casuals.
I’m not sure why you think nothing has been released for casuals, when so much of it has been.
Glad you’re having a good time OP. I wonder what actual percentage of the playerbase is experiencing the problems Tigirius is experiencing. It seems that some people are having loot problems, and others are not…but no one can say for sure, RNG being what it is.
At any rate, there are also many of us who have no problems at all with loot drops, and love the game, even after hitting level cap.
Hope you continue to have fun in the long term.
Ok let’s think logically here. If the loot was not an issue for MANY players then why would they give guaranteed yellow drops from a chest. Also if it’s really all RNG then how can they control just that one drop? Basically ALL the drops in this game are tweaked just like slot machines in a casino. The spamming of yellows or exotic drops in chat are just like the lights that flash and the alarms that go off when someone hits the jackpot on a slot machine.
This is no more a game than a slot machine but with each mob kill it’s a pull on the lever.
If you want to play a game where you aren’t on a hamster wheel then play a game with a sub. Sub games are a lot more honest as far as what the games real rewards are. You might have to grind a lot in a sub game but you know what’s at the end of the grind.Ummm because they’re supposed to be meta events and people were complaining they weren’t worth doing. And because by putting those rewards into those meta events they managed to get people out of Orr (one of their goals) and into the world. Because a lot of people while waiting for meta events to spawn in a zone go and do other events and it makes the world busier.
I can think of a host of reasons that have nothing to do with loot bugs as a reason why Anet would change loot distribution.
Yeah even the meta events had bad drops so they literally had to guarantee you would get a drop just so they could get people to do those events. When you have to do something like that you’re admitting there’s a problem. It didn’t help when they conviently deleted the post about loot drops lol. Notice the dev response is posted so people can’t respond or continue the discussion ;-)
But they fixed the problem, because at least I get yellows from the big chests relatively often, in addition to the yellows I get from the daily chest. You’re saying they didn’t fix the problem, when in fact, for most people anyway, they did. I don’t know if there really is something to some people or characters being unlucky but I will say that my drop rate from the big chests, not the daily chests, have signficantly improved.
Ergo, from my point of view this problem is fixed.
I’ve been doing MF runs and the occasional fractal with some world bosses for an entire month, and at best I ended up with 98 ectos. At that rate, it takes 2.5 months to get the backpiece.
That’s 2.5 times what it takes you to get an ascended amulet or an ascended accessory.
It takes ten minutes to run CoF path 1. Ten minutes. If you’re really not good at it, 15 minutes. During that time you get a minium of 2 yellows, which on the average yield two ectos.
I don’t know how often you’re playing but there are well over a dozen places you can get guaranteed golds every single day.
Since the average of about (more or less) 1 ecto per yellow, well that’s quite a bit of ectos.
More to the point, if you sell the mats and other stuff you get from in world and fractal runs, you can make money and buy ectos. Right now you can get 3 ectos for 1 gold or basically 50ish gold will get your all the ectos you need.
You might think 50 gold is a lot of money…but it’s really not in this game.
I don’t farm CoF. And it’s certainly not an average of 2 ectos per yellow. I wish that was my average, just like I wish I had gotten the jetpack after the 70 MF runs I did.
But this is a garbage casino-style gaming experience, where to mitigate that you must tediously repeat the one remotely profitable activity (cof farming or TP) because the alternatives or playing other more entertaining formats do not yield reasonable rewards (30 minutes of boredom killing Claw od Jormag for a single yellow and a couple of blues and greens is not my idea of time investment).
It is and people suggesting that you run dungeons to get what you need in a game that was supposed to be all about choice just don’t seem to get it. If it’s a choice then why are there only two means of getting any drops, and that’s precluding any problems with DR/magic find you might have? If it’s how Colin says it is, then why are there only two choices to follow to the end game? Hmm?
Actually, I only suggested it, because this player was complaining he had no money and he was running stuff for money anyway.
But that’s not the way I play, not the way my guild plays, and not the way many of the people on these forum play. If someone brings up a problem, I suggest a solution. That’s not to say that everyone should or has to play this way. This is just you twisting my words, or taking them out of context.
IF you feel you’re not getting enough money, there are ways to make more money. But that’s only for people with that mindset, who in my experience, don’t represent the majority of the playerbase.
I get why you’re disappointed with the game. That doesn’t mean everyone is or should be. This game isn’t about getting stuff as fast as possible because you’re not particularly locked out of content to get most of that stuff (the exception being the highest levels of fractals…but it still doesn’t lock you out of fractals).
If you approach the game with a more casual mindset instead of a farming mindset, you’ll probably enjoy the game more. If you can’t, then I make suggestions to try to help.
Because contrary to popular belief, I really do like to help people.
Wow. A lot of great comments and feedback. At first I was kind of offended you all didn’t agree with me, but there is in fact a lot of truth in what y’all are saying.
Here is how this thought is evolving for me:
As previously stated, I’m a casual player with hardcore goals. And the only reason I feel compelled to keep up with dailies is because anet has tied hardcore rewards to them.
You guys are saying that dailies give casuals something to focus on, and help spread out the population more evenly through out the week, and in certain areas. BUT anet has tied hardcore rewards to them (ascended items, minis, EL tonics etc), causing folks in my position to feel required to get on every day.
Typically when I do log on, I just feel like doing one thing or another. Like a day of farming CoF, or a day of doing FotM, or whatever. But the current DR system penalizes me for doing this. So it’s not just dailies, its the fact that everything in the game rewards you for doing it only once per day, no more and no less.
So it’s like I have to log on every day, and do a little of everything, instead of just a lot of one thing.
And I think this mindset, in the long hall, will hurt the player base (or at least me). Because it will either wear you ragged from logging in every day for tedious game play, or you will log in occasionally, doing what you want, but receive far fewer rewards for it.
Here is an example of just this past week: Never before had I wanted the shiny FotM back capacitor piece. But then it hit me, I had to have it. I was so giddy about earning one. So excited. I felt like running a FotM marathon. But I soon realized there was little point to running more than one fractal a day, because you get less rewards. So my marathon joy was crushed, and now I have the chore of doing one fractal per day for a month.
So I get the need for an MMO to have dailies and such, but do they really need to penalize players for doing what they love more than once a day on the days they can log in?
See but that’s the whole point. Anet doesn’t want people with megatime to be so far ahead of casual players that they can never catch up. You want to bang out your gear and that’s fine…but what do you do after that.
I have friends that bang out their gear as fast as possible, they get it and leave the game because there’s nothing left to do. Is that really better than chancing you leave the game because you can’t get it fast enough.
I’d wager more people by percentage will leave the game because they have nothing to do, than it takes to long to get something to get.
Indeed, you may get bored and leave. That’s a possibility. But the question is, which way does Anet lose more players.
Previous experience suggests to me that people who have nothing to work towards leave games sooner than people who are bored working on stuff. Again, not everyone, but by percentage, I think Anet has gotten it right.
Ok let’s think logically here. If the loot was not an issue for MANY players then why would they give guaranteed yellow drops from a chest. Also if it’s really all RNG then how can they control just that one drop? Basically ALL the drops in this game are tweaked just like slot machines in a casino. The spamming of yellows or exotic drops in chat are just like the lights that flash and the alarms that go off when someone hits the jackpot on a slot machine.
This is no more a game than a slot machine but with each mob kill it’s a pull on the lever.
If you want to play a game where you aren’t on a hamster wheel then play a game with a sub. Sub games are a lot more honest as far as what the games real rewards are. You might have to grind a lot in a sub game but you know what’s at the end of the grind.
Ummm because they’re supposed to be meta events and people were complaining they weren’t worth doing. And because by putting those rewards into those meta events they managed to get people out of Orr (one of their goals) and into the world. Because a lot of people while waiting for meta events to spawn in a zone go and do other events and it makes the world busier.
I can think of a host of reasons that have nothing to do with loot bugs as a reason why Anet would change loot distribution.
I’m wondering what would happen to the luck of some farmers if they spent like 2-3 hours just running around a low level zone, in an attempt to reset their DR. Yeah, I know, you wont’ get as much loot, but it’s worth the experiment if it upsets you so much. Either get a friend, or play some music, give it a try and see if it resets the DR (if that indeed is the problem).
I don’t see raids ever happening in this game. Period. And I don’t think they should. There are dozens of games you can raid in if you want to. Let’s leave the focus of this game on the open world please.
Dev time could be a lot better spent working on stuff that fits with this games direction, than spend it on raids.
I think the OP has missed the point of dailies. Dailies serve a purpose that has nothing to do with the ability to do them or not do them. Dailies get people into the game daily. It’s their purpose.
Every MMO has the same problem. It needs to keep people in the world. If it doesn’t keep people in the world, it ceases to be an MMO, at least a successful one.
Sure it would be more casual to have a weekly instead of a daily. But that doesn’t benefit the game, only certain percentage of the player base.
The reason why every MMO has dailies and even why they were instituted in Guild Wars 1 was to increase the number of people playing daily. And since a weekly wouldn’t do that, it will never happen.
That said, it would be nice if Anet could do what they did with the Z-quests in Guild Wars 1 and give you three days to finish them…but I don’t see it happening. Unless you have to start it on the day, which would get people to log in which is the point of them being there in the first place.
I’ve been doing MF runs and the occasional fractal with some world bosses for an entire month, and at best I ended up with 98 ectos. At that rate, it takes 2.5 months to get the backpiece.
That’s 2.5 times what it takes you to get an ascended amulet or an ascended accessory.
It takes ten minutes to run CoF path 1. Ten minutes. If you’re really not good at it, 15 minutes. During that time you get a minium of 2 yellows, which on the average yield two ectos.
I don’t know how often you’re playing but there are well over a dozen places you can get guaranteed golds every single day.
Since the average of about (more or less) 1 ecto per yellow, well that’s quite a bit of ectos.
More to the point, if you sell the mats and other stuff you get from in world and fractal runs, you can make money and buy ectos. Right now you can get 3 ectos for 1 gold or basically 50ish gold will get your all the ectos you need.
You might think 50 gold is a lot of money…but it’s really not in this game.
I don’t farm CoF. And it’s certainly not an average of 2 ectos per yellow. I wish that was my average, just like I wish I had gotten the jetpack after the 70 MF runs I did.
But this is a garbage casino-style gaming experience, where to mitigate that you must tediously repeat the one remotely profitable activity (cof farming or TP) because the alternatives or playing other more entertaining formats do not yield reasonable rewards (30 minutes of boredom killing Claw od Jormag for a single yellow and a couple of blues and greens is not my idea of time investment).
I didn’t say it was two ectos per yellow. The average is about 1 ecto per yellow, using the mystic salvage kit. And since you get two rares for the 60 tokens you get for a single run, that’s the possiblity of anywhere from zero to six ectos for a single run. I wasn’t suggesting you farm it. I was suggesting that you do it occasionally.
Edit: In addition to the fact that you’d probably make enough from the run in cash if you sold stuff to buy two ectos in addition to the zero to six that you’d get.
There are a lot of things that make the game casual friendly. Most game push players into doing dungeons. There’s one single epic quest line in Rift and it ends in a raid. That, to me, is not casual. I guess it’s sort of the same in the personal story in Guild Wars 1 ending in a dungeon, but even worse.
Most of the people who like challenging content find there isn’t enough of it in Guild Wars 2. Most of the game can be played by a single player without grouping, and that indeed makes it casual.
Actually that’s not entirely true there are many things you are leaving out like the farming of T6 materials which is the sole way of making any kind of meaningful money in this game. They are forcing people to play dungeons or WvW in order to make any money. The only other method is to buy gems and convert them.
And saying “most” is your opinion that the thousands (i suspect due to the pre-guesting patch emptyness of the servers) who left in November wouldn’t agree with, because of their new dungeon only focus.
I did do the experimental living world, and was highly disappointed that it’s still yet to be the focus on the open world they promised they would have prelaunch.
Also, Rift didn’t force people into dungeons, they had solo dungeons and the lotteries gave plenty of currency that was needed to buy the gear one needed so your argument about that game is nul.
My statement stands.
Casual players very often aren’t the people who are searching for money. Farming itself isn’t really something casual. It requires considerable dedication to be a farmer. I don’t know why anyone would put farmers into the casual boat.
I mean what do you NEED T6 mats for? Legendaries? Not a casual goal. High end crafting? Not a casual goal. Upgrading your ascended gear? Not a casual goal.
The only thing a person MIGHT need T6 materials for is to craft their own exotic armor. But that armor isn’t all that expensive anymore, and you can still get exotics with karma, not to mention dungeon runs, if you like that sort of thing.
Aquistion of T6 mats has nothing to do with casual play. Indeed many of the people in my guild play casually in greens and rares and do fine.
never said they were gamebreaking, but they are annoying. what if I dont want to do pvp (like many people playing this game)? tbh if my suggestions were put into effect I dont see what harm would come of it
You don’t have to PvP to go into the lobby to test out a build. There’s no PvPing in the PvP lobby. You can go play with your traits, get free armor with the runes you want on it, get free weapons with the sigils you want on it and test your build…without PvPing.
Some people hear the word PvP and they self-destruct. But there is zero PvP involved in what I’m suggesting.
Also other games have tons of dailies. The dailies in Guild Wars 2 are severally casual. To do all the dailies in Rift would take you a whole lot longer than to do all the dailies in Guild Wars 2. And in Guild Wars 2, most of them you can get just by playing normally.
There are MANY, MANY players that have tons of alts and don’t feel screwed/are actually having fun without the “need” to equip all of their characters with full sets of fully infused, ascended trinkets. Why are you the exception? Answer: you don’t really need that stuff. Go for it if you want, but don’t blame the game for “requiring it” for ALL your alts, because it’s not required for even one character.
I know what the weaknesses of the Ascended gear system are-I never agreed with its implementation. But the argument “ascended gear is too grindy to be able fully equip all my alts” has no substance-no offense intended-because you don’t need to do so at all (the “everything is optional” argument also has no weight, so please don’t invoke it.)
This is a list of “type of statements” I collected on this forum:
01. Why do you want to grind? Take your time and take great screenshots of butterflies.
02. There is no grind!
03. There is grind, but not as mush as in “put a random mmoprg name”.
04. Do you want to have all top items with zero effort?1!1!1!111
05. If time and being on equal gear footing is so important, go do some sPvP.
06. You can’t have all you want!
07. Join a bigger guild.
08. Ascended are not mandatory for anything!
09. No one is forcing you to get Ascended gear or even grind for it. If you don’t find it its fun, don’t do it.
10. You need Ascended only for Fractal. Stop QQ!
11. You can play everything equipping just green stuff…
12. I can solo Lupicus with my whites, L2P noob.
13. Go back to play Gw1 this game is not for ya.
14. Stop being a casual gamer, you should be ashamed of yourself.And not a single one of these make sense to me.
In my PoW there should be ZERO difference in stats between a guy who play few hours a day and the 24/24-7/7 hardcore player, fullstop.
Why A LOT of people relying on fulldps? Is it mandatory? We can say no, but then why so many party with that set? Because it’is efficient, working even with pugs.
Why so many party formed by almost all warriors? Is it mandatory? No… but again…
And even if is it true that ppl will always find way to perpetrate elitism, there is a difference in a biased self assumption based on nothing than ignorance, and a fact.
Ascended are stronger than exotic.
At the current stage can a good player cover the gap between ascended and exotic?
I think the answer is “maybe”.
In the next future when the full ascended set will be out, it will still possible for a skilled player in exotic being performing like a skilled player equipping ascended gears?
I think the answer is no.
I want to be a burden for my teammates if I lack of skills, but not if I lack of time.
This is all I think :*
See there are different types of players who play games for different types of reasons. For the type of game you play or want to play this game is lacking. For me, the type of game you’d want to play would be lacking for me. This is why Guild Wars 2 hasn’t failed.
There are a lot of games out there for people like you. There is, currently, one game for a player like me. And since I’m obviously not the only player like me, this is the only game that will do…at least so far.
This means that players like you will be divided over dozens of new games, but for players like me, Guild Wars 2 has, at this time, a monopoly.
Which is why it isn’t failing. Only players who play like you would think so.
Killing Zaitan ends a quest chain that started in Guild Wars 1 EOTN.
Not sure this is true. I’m thinking that the dragon at the end of EotN was Primodus, not Zhaitan.
There are a lot of things that make the game casual friendly. Most game push players into doing dungeons. There’s one single epic quest line in Rift and it ends in a raid. That, to me, is not casual. I guess it’s sort of the same in the personal story in Guild Wars 1 ending in a dungeon, but even worse.
Rift wasn’t casual because anyone who wanted to PvP had to go through all the levels to be effective, or you’d just die over and over again.
Gearing up in other games is much harder. The amount of karma you get in Guild Wars 2, and the very existence of karma means you don’t have to farm gold to equip yourself.
Add to this the fact that in Guild Wars 2 the world is really designed to explore, which is more of a casual activity than a hard core one. Things like vistas, and even jumping puzzles aren’t made for a hard core crowd. Stuff like Keg Brawl (which is hysterical) isn’t made for a hard core crowd.
Did you do the living world stuff? There was nothing hard core about it.
Most of the people who like challenging content find there isn’t enough of it in Guild Wars 2. Most of the game can be played by a single player without grouping, and that indeed makes it casual.
There are elements in this game that aren’t particularly alt friendly but the game surely appeals to casual players.
Have you tried guesting to a busier server? Not only might you find less contested waypoints, but there may be more people around to help you with them.
Are you suggesting that after paying money for the game, he should pay more money to “fix” a problem with the game? Even if he can change server paying gold, it will undo a fair share of his progress, if he can even afford the 60g.
No, I’m suggesting he employ the FREE feature, to guest for FREE to another server. I think that’s perfectly reasonable, don’t you?
What kind of reviewer says this game failed. It’s a ridiculous thing for any reviewer to say. I dont’ like it, sure. It’s not for me, sure. I didn’t find it fun. Sure.
It failed. It’s not fun. Sorry but that’s simply not legit.
As I suspected. The issue is not the manner, but the conclusion.
This whole affair reminds me of the Diablo III debacle. The game was successful—in that it sold a lot and made some casuals happy. Yet on all important metrics—as a proper sequel to Diablo II, a deep and well-written story, balanced combat and skills, intriguing class design, lasting gameplay—is was a resounding failure. Yet people were upset on those forums when anyone dared suggest it had failed.
GW2 has failed in a similar way. Its major saving grace is that there is actually room for improvement, whereas Diablo III is beyond redemption at this stage.
I’m sorry but the debacle that was Diablo 3 has nothing to do with Guild Wars 2. Guild Wars 2 has far more positive reviews than negative reviews.
Take a site like Meta-critic. Guild Wars 2 9.0 by reviewers and 8.0 by users.
Diablo 3….8.8 by professional reviewers 3.8 by users.
Anyone comparing this to Diablo 3 is being completely disingenuous.
SWTOR was 5.7 on meta-critic.
This is more indicative of how the public sees the game, rather than what you see on forums. Why? Because it’s just a sampling of the general public. It’s only 2126 ratings for Guild Wars 2, but you know, this guys review and the five guys who agreed with him have been met with just as many if not more who haven’t.
You have no evidence that this is a failed game. You can only say it failed for you.
It seems more like they are watching how the sales are doing and could even cancel the expansion if this does not improve. It’s not the cashcow they wanted it to be.
It’s always been the other way around. While MMOs are selling, they generally don’t launch expansions. Expansions are what you launch when you need the influx of money.
A good test to see whether the critics of this review are serious is to have them post links to what they consider objective reviews of GW2 that end with a generally negative impression of the game.
If they cannot, then all this anger amounts to faux outrage. What is really upsetting to them is that someone criticized the game, not that someone did it in an “biased” manner.
Actually, there was a negative review on this forum, in which I agreed with four of the five of the authors points. It’s not about just what he says, but as usually how he says it.
What kind of reviewer says this game failed. It’s a ridiculous thing for any reviewer to say. I dont’ like it, sure. It’s not for me, sure. I didn’t find it fun. Sure.
It failed. It’s not fun. Sorry but that’s simply not legit.
If you want to experiment with builds, you don’t have to level a character to do that. Go to the PvP lobby and play with skills/builds there, where you’re automatically leveled to 80 and everything is unlocked. You can even try your builds against NPCs of different professions there.
As a Ranger, I find it sad for our class that people find it harder to kill us when we are downed than when we are moving around fighting.
Actually there are some really good ranger bunker builds out there.
If it’s not a bug, it should be and still should be reported, since Anet will need to address it at some point.
Back in 2007, I wrote a long list of suggestions for GW2, considerably longer than this review. At the time, the community actually discussed the content, instead of wasting time discussing lenght. This is one more example of how the GW2 community is inferior to the GW1 community.
So, six years ago, well before much of anything was known about the game, you wrote a list of suggestions which sparked discussion about a mostly hypothetical sequel. Yes, that’s exactly the same thing.
Except that I was part of the Guild Wars 1 community so that’s where it all falls apart. Maybe it’s not the fact that you wrote this “review” that’s the problem but how obviously biased it is. If it wasn’t so biased, people maybe would have given you a fair shake of the stick.
But it is biased and they haven’t. Frankly, I’d be more disappointed with a community that let a review like this pass with no scrutiny.
Hearts get done as I run through areas.
That’s rose colored glasses. You speak as if you could do all events just by playing normally in the areas around them, and that is factually wrong. For example, the heart about trading objects with a group of friendly Ettins: you can play normally in that area as much as you want, but unless you stop to “DO the heart”, you will never actually get it done.
Even the line about grind is a matter of opinion.
Do you understand what a review is?
Or, to make it short, can you think of any good review in which the reviewer does not state his/her opinion? In fact, can you point any good review that is not based around the reviewer’s opinions?
It’s a pretty unrealistic expectation that people are going to read four pages of text on a game that has already been released
Back in 2007, I wrote a long list of suggestions for GW2, considerably longer than this review. At the time, the community actually discussed the content, instead of wasting time discussing lenght. This is one more example of how the GW2 community is inferior to the GW1 community.
I’m not really sure the point of writing a review anyway (…) But I was disappointed when you characterized the Guild Wars community in such a negative way.
The conclusion to your own line of thought is the answer to your question. This review is not for the community; why would I bother writing something for it? The purpose of this review is to tell ArenaNet what they have done wrong. Replying to the community’s rants serves the purpose of keeping this in a place where it’s more likely ArenaNet will see it.
I can pull up many reviews were reviewers state their opinions AS opinions. Never have I see a book or game review just use the word fail. And this particular review fails on many levels.
No matter how much you say you don’t have an agenda, you do. For example, in your response to me you pull out 1 heart out of hundreds. Maybe there are a dozen such hearts, but a dozen such hearts out of hundreds do NOT warrant the treatment you gave hearts. It’s disingenuous at best.
It doesn’t matter. It’s clear to anyone with half a brain that you wrote the entire review because you don’t like the game. You couldn’t have written the review an decided you didn’t like the game while writing it, because that’s not how it works. Either you like the game or you don’t when you started writing the review. You’re trying to convince us that somehow, in the process of writing the review, you found you didn’t like the game.
There are many people who write reviews for all sorts of purposes. Many reviews are written just to push an agenda. I never bothered reviewing this game on the forums, or anywhere else for that matter, because I know that different people have different tastes and that’s one thing your review doesn’t take into account.
By all accounts, your idea of what a good game is and that of other people’s is very different. But since you didn’t bother saying what you find a good game to be, you draw conclusions that can only be seen as biased.
And you know, every good reviewer has biases. But many have trained themselves to leave those biases at the door, or at least to declare them.
In the end your "review’ is nothing more than your opinion of a game you feel disenfranchised with.
The truth of that matter is simple. If you had no agenda, and you didn’t like the game, you’d just go play another. Writing multiple pages without an agenda about a game you’ve decided you don’t like doesn’t really make sense.
Unless of course we were to assume you were trolling and I’d never accuse you of that.
Report it as a bug…because it probably is one. At very least, Anet will know you’re displeased with it.
Have you tried guesting to a busier server? Not only might you find less contested waypoints, but there may be more people around to help you with them.
Translated out of corporate speak that reads “we plan to do an expansion pack at some point but currently haven’t started but you’ll give me kitten if I say that so ill just tell you we have started and give a load of vague reasons for not having a scheduled release”.
Not quite sure this is true. In fact, I’m pretty sure they have done some work on an expansion. But expansions in MMOs are used for business reasons. One of those reasons is to retrigger interest in the game when it starts to wane. Another is to put out something when a competitor is trying to get interest in the game.
Take the launch of the game in the first place. It clearly wasn’t ready. There were too many bugs. Even the trading post didn’t work at launch. But it was launched strategically to be out a month before MoP came out. That was good timing on Anet’s part. They made a lot of sales they might not have made if they’d launched six weeks later.
These days, a paid expansion is a big deal to an MMO, and the timing of the release to maximize profits is something every MMO does.
I’ve been doing MF runs and the occasional fractal with some world bosses for an entire month, and at best I ended up with 98 ectos. At that rate, it takes 2.5 months to get the backpiece.
That’s 2.5 times what it takes you to get an ascended amulet or an ascended accessory.
It takes ten minutes to run CoF path 1. Ten minutes. If you’re really not good at it, 15 minutes. During that time you get a minium of 2 yellows, which on the average yield two ectos.
I don’t know how often you’re playing but there are well over a dozen places you can get guaranteed golds every single day.
Since the average of about (more or less) 1 ecto per yellow, well that’s quite a bit of ectos.
More to the point, if you sell the mats and other stuff you get from in world and fractal runs, you can make money and buy ectos. Right now you can get 3 ectos for 1 gold or basically 50ish gold will get your all the ectos you need.
You might think 50 gold is a lot of money…but it’s really not in this game.
I’m not sure what a legendary weapon has to do with gated content. At this point, anyway, it’s exactly the same as an exotic.
The only gated content in this game is the top levels of the Fractals, which if you played them to get to top level, you’d have the gear anyway. They drop in the fractals themselves, and every ten level 10 dailies gives you a guaranteed ring, besides the ones that come with your dailies.
Legendary weapons, at this point, are completely cosmetic.
What content are you suggesting is gated, and by what?
The infused backpiece does not come with doing the fractal. It comes from spending money for 250 worth of ecto, or about 65-70g.
That’s true. And getting 250 ectos today is far far cheaper and easier than it was months ago. First of all you get some gold drops in the fractals. Secondly you get money from fractals and ecto are now under 25 silver each. Thirdly the daily chests that guarantee golds from world events are so easy to do that it’s scary.
Running CoF path 1 once per day will give you two raresyou can salvage for ectos, just from the tokens alone, plus whatever else might drop.
And by the time you’ve done enough fractals to need that ascended back piece, you should have enough money to get the upgraded one.
Basically, fractals were designed for people who WANT to grind in the first place. It was Anet’s offering to that player base. You can see and play all the fractals you want, pre level 20 without ANY AR.
I’m not sure why people think getting the ascended back piece is so difficult. If you’re not into the fractals you don’t need it. If you are into the fractals, you’ll get it.
You won’t get it TODAY maybe, but so what?
Rangers have a signet that gives you 25% movement speed increase. I use it virtually all the time.
Rangers and engies are generally considered “weaker” professions by dungeon runners. If you’re trying to pug, you may sometimes find discrimination but not too often. If you join a decent guild I can’t see that being an issue.
I like both my ranger and my engie, for different reasons. I like having pets, and working at range as it keeps me out of trouble a lot of the time. I find my ranger, over all, more survivable than my engie.
But my engie is far more versatile. And farming with the bomb kit is mad easy. Six of one, half a dozen of another.
It looks to me like the calculations are correct. There are easy ways to correct it if it doesn’t work for some reason too. Like by the time you get to EotN you’ll have three heroes. Putting one of them in upgraded armor will also give you a point. There are a lot of things you can do relatively quickly if for some reason this doesn’t work.
Basically ten points is not hard to get.
I don’t know why no one would want to help. I’m in a guild and I help people with PS all the time. If you need help and I’m not busy, hit me up in game on Cador Shrike and I’ll come help.
I think the ‘take a break’ suggestion is a good one, but I’m not sure it actually works based on what we’ve seen in the game so far. For example, if you felt this way 5 months ago and were to take a break and come back around now, assuming there could be more to do, you’d come back to a game with almost nothing new to do. Living story was a long, drawn out nothing, in my opinion. Sure parts of it were entertaining, but it’s about a days worth of play. Everything else that has changed has been balance stuff and some bug fixes. Maybe this isn’t the case if you play sPvP or tPvP or WvW exclusively, but in PvE, this seems to be right.
Take a break, while keeping an eye on patch notes. I mean how easily people brush aside stuff like SAB, which a lot of people loved (my wife for example) and the new dungeon is, according to a lot of people, one of the best.
You may not like running dungeons and that’s fine, but I know people that have run in a dozen times and would have run it more of they had time.
iirc gravelings do happen to count as ghosts because they are creatures that absorb essences of ghosts so effectively becomes ghosts or something along those lines. But to answer OP’s question, potions are not restricted to the dungeon. In SE you have both inquest and dredge so only the appropriate potions work.
So when you kill a graveling does it count toward ghost-slayer? I never looked.
One of my favorite lines is on entering the sewers, Warmaster Forgal say, “This place smells worse than a norn ale house on curry night.”
I thought that was funny as hell.
Make sure you equip it on the character you want to have the legendary weapon though.
I don’t think it matters. The legendary itself comes out “Soulbound on use” which is why people can sell them on the TP.
Oh yeah, that’s true. I sit corrected.
Make sure you equip it on the character you want to have the legendary weapon though.
Okay, Guild Missions are gated, except for the fact that there are public guild missions that are run on almost every server. So you rep another guild for half an hour, do the mission, go back to running with your guild. Better yet, if you’re in a small guild have the entire guild rep during a mission and everyone can get their personal rewards. Problem solved except for really stubborn people.
The fractals was designed to get through the fractals without any of that stuff anyway, since those items were introduced way after the fractals, That means you can get up to seriously high level fractals (including the sweet level of 38, without having the earrings or amulet at all.
In other words your entire argument is based on not having enough information.
Yes, legendaries take a horribly long time to get and that could be fixed, but that doesn’t gate you from content, only gear which is equivalent stat-wise to the gear you already have (assuming you have exotic weapons).
And nothing else is really gated, unless you’re too stubborn to do public guild missions.
I main a ranger and it seems a bit OP to me. There are times I should have died, even in PVe that I haven’t due to my pet healing me.
We were doing a fractal with my group and Old Tom bugged out. The fan wasn’t clearing the mist, so we all died, except one ranger, who kept his pet healing him while he was attacking Old Tom.
You know, it went on for so long, though he was down, he still just about soloed it. And that shouldn’t be possible.
Tarnished Coast is probably the most highly populated PVe server and does pretty well, most of the time, in WvW as well.
I think night time could do with being somewhat darker. Half the time the only way I notice is my ascalonian weapons.
I’m not sure what a legendary weapon has to do with gated content. At this point, anyway, it’s exactly the same as an exotic.
The only gated content in this game is the top levels of the Fractals, which if you played them to get to top level, you’d have the gear anyway. They drop in the fractals themselves, and every ten level 10 dailies gives you a guaranteed ring, besides the ones that come with your dailies.
Legendary weapons, at this point, are completely cosmetic.
What content are you suggesting is gated, and by what?
Name one MMO that is bug-free. Just one.
Hello Kitty Online.
I know you’re joking. Here’s a list of the Hello Kitty Online known bugs:
When I say that the review is amateur let’s just look at the conclusions reached:
Guild Wars 2 failed. By ArenaNet’s own definition of success, “Is it fun?”, the answer often is “no, it’s not”. Good for them that the community of grinders that fill this (and all other) MMO are not really interested in fun.
Unless you’re one of the shock jock type of reviewers, that review negatively because that’s your schtick (and most professions don’t consider those reviewers professional reviewers, they’re just entertainers of a sort), no self-respecting reviewer would ever publish these words.
Guild Wars 2 failed in a sentence by itself is not only demonstrably untrue (and can’t have failed, because it’s still selling). In addition, any fair-minded reviewer would know that fun is a matter of personal taste and what one finds fun, others wouldn’t find fun. It’s fun for a lot of people and it’s not fun for a lot of others. A profession reviewer might say I didn’t find it fun or it wasn’t fun for me.
Even the line about grind is a matter of opinion. Anyone with HALF an open mind will look around and see myriad posts from different people (not just white knights) that say the grind is voluntary or I don’t see grind or I don’t feel like I’m grinding.
I once wrote a book review about a vampire novel. I don’t generally like vampire novels and said so in my review up front, then proceed to give an impartial review, ignoring my bias.
These sorts of conclusions (no matter what the OP claims) are simply personal preferences stated as fact. And that is not what makes a good review. Maybe if he said my opinion instead of my review…but you know…there’s a lot of stuff in this article I could contest, and may.
Right now, I’m waiting for my wife, since it’s Mother’s Day in Australia and that’s a whole lot more important than this.
It helps to run dungeons with people who are patient, have done it before and know what they’re doing. It makes dungeons a lot more fun. I’ve often run people through dungeons they hated, only to change their entire view of the dungeon. Because I go slow, I explain things, I’m patient, and I endeavor to make dungeon runs fun. Those who are “all business” including most pugs are the ones that make dungeon runs unfun.
Let’s take one quick before I have to get back to the real world. In his review the OP claims that nearby events don’t help you fill in hearts. This is news to me since the vast majority of my hearts are completed by nearby events.
?
When played the way they were meant to be played – someone begins to fill a heart and then an event begins nearby, with event completition also filling the heart – they are actually doable.
You haven’t paid that much attention, have you?
Yep I skimmed due to the aforementioned lack of time. However this is what you DID say:
When the opposite happens – doing nearby events do nothing for the heart – they are just a maddening and pointless grind, much like quest hubs in traditional MMOs (and it speaks a lot about the GW2 community that some people there actually prefer the hearts to the dynamic events).
First most hearts take almost no time at all. This is just silly. Secondly if an event spawns that doesn’t contribute to the heart, which in my experience is ULTRA rare, you have two options. Don’t do the event, or do the event. Seems to me you’re so focused on I must have this heart done, you just DO hearts, where as I almost never DO hearts. Hearts get done as I run through areas.
The problem is you seem to be laboring under the assumption that hearts must be done the first time you pass through an area, and I must do them. Those who play this game as a checklist (which is a choice) are doomed to feel like they’re grinding.
Those who play this game in a more free form manner will see things differently. If you make hearts a chore, you’ll end up doing hearts, where as I complete hearts incidentally often even without events.
Just seems to me that an event spawning near a heart shouldn’t be maddening unless you’re focused on the heart. And hearts were never meant to be the focus.
I beat thieves in SPvP quite regularly. Occasionally they beat me, but one on one, I usually win. So no I don’t think this is a reason people leave.