Now seriously, my eyes hurt only while scrolling. You should do a resume or something.
Last post in the review, the Conclusion (just two paragraphs :-P).
A pattern of bad updates? Based on what?
Karka update. Guild missions update in which guild missions were bugged and did not work properly. Update that introduced the exploit in AC that took ArenaNet one month to fix; update that actually made the Scavengers in AC worse than they were. Lackluster story added through Flame & Frost. Ascended tier… Fractals with a gate mechanic based on gear, and so on.
You say it is riddled with bugs. No mmo is bug free
That’s just a bad excuse. MMORPGs are usually mediocre games. It’s irrelevant if GW2 is sligthly less mediocre or not; what matters is if Guild Wars 2 is a good game or not. And the amount of bugs in this game, plus how slow ArenaNet is in fixing them, is not something you see in good games.
Sorry but this is very relevant, because you are ignoring the reason most MMOs are bugged. And if you ignore that reason then you’re just a bad reviewer.
See reviewers and I’ve written professional reviews, take things into account like genre. The problem is, MMOs, unlike most games, change all the time. The more a game changes, the less time devs have to work on older bugs and the more new bugs get introduced because there’s new code.
Even driving games are bugged, but driving games tend not to evolve. They’re what they are when you buy them. And there are still bugs and often games are patched. But since new content generally isn’t added, or very little new content such as DLCs well, there’s less reasons for bugs to exist.
The more ambitious a project the more it’s going to have bugs. Windows has bugs and as far as I can tell, Microsoft is a much bigger company than Anet.
Of course, fun is relative. Reading your review, I think you had the conclusion in mind while writing it, which doesn’t actually produce a fair review.
Of course, for an amateur review, you’d expect this. It would have been much better if you saved the wall of text and just jumped to your conclusion though, since everything you say is suspect if you start with bias.
I have also written literature and academic reviews; that is part of my life with a background in academics and a job as a researcher. His review was hardly “amateur.” Your response, on the other hand, presents no evidence or interaction with the points he raised. That is decidedly “amateur.” A supercilious disposition is no substitute for meaningful interaction.
Right because I don’t have time to go through it at this time. Real life can prevent people from lengthy responses. I’ve made 3 posts on the forum today, this is my forth.
Let’s take one quick before I have to get back to the real world. In his review the OP claims that nearby events don’t help you fill in hearts. This is news to me since the vast majority of my hearts are completed by nearby events. Anyone who’s played for months and doesn’t know this is simply ignoring what’s going on.
Most events in the area of hearts DO help you fill in hearts. The fact that a couple don’t, mean those events don’t actually have content that pertains to the heart, but so many do, I can’t imagine this was missed accidentally. Not in a thorough review, after months of play.
So yeah, there are errors here, and a few things noted I’d categorically disagree with. But it will have to wait until I can write a lengthy response.
It doesn’t mean a lengthy response isn’t possible.
One of the big “hooks” this game lacks is that it doesn’t have enough depth to make theorycrafting interesting. The lack of the secondary class as well as tightly constrained utility types and weak traits means that builds are really limited in scope. Then only 1-2 of those builds are good enough to be viable in most classes.
Viable is an interesting word. I think what builds are viable often depends on what area of the game you play, and what your requirements for a build are. I’m willing to wager I find more viable builds than you do.
Necros can be quite good, but they’re not necessarily considered good by most. They probably have less viable builds than some other professions, but condition builds are quite good and well builds are quite good, particularly in dungeons. In the open world minion builds work quite well.
In PvP necros are quite effective. In WvW they have their uses as well.
I’ve played with (and against) some pretty devastating necros. But I do think there’s a relatively high skill ceiling…meaning that if you’re not good at the profession, the profession won’t be good for you.
Now seriously, my eyes hurt only while scrolling. You should do a resume or something.
Last post in the review, the Conclusion (just two paragraphs :-P).
A pattern of bad updates? Based on what?
Karka update. Guild missions update in which guild missions were bugged and did not work properly. Update that introduced the exploit in AC that took ArenaNet one month to fix; update that actually made the Scavengers in AC worse than they were. Lackluster story added through Flame & Frost. Ascended tier… Fractals with a gate mechanic based on gear, and so on.
You say it is riddled with bugs. No mmo is bug free
That’s just a bad excuse. MMORPGs are usually mediocre games. It’s irrelevant if GW2 is sligthly less mediocre or not; what matters is if Guild Wars 2 is a good game or not. And the amount of bugs in this game, plus how slow ArenaNet is in fixing them, is not something you see in good games.
Sorry but this is very relevant, because you are ignoring the reason most MMOs are bugged. And if you ignore that reason then you’re just a bad reviewer.
See reviewers and I’ve written professional reviews, take things into account like genre. The problem is, MMOs, unlike most games, change all the time. The more a game changes, the less time devs have to work on older bugs and the more new bugs get introduced because there’s new code.
Even driving games are bugged, but driving games tend not to evolve. They’re what they are when you buy them. And there are still bugs and often games are patched. But since new content generally isn’t added, or very little new content such as DLCs well, there’s less reasons for bugs to exist.
The more ambitious a project the more it’s going to have bugs. Windows has bugs and as far as I can tell, Microsoft is a much bigger company than Anet.
Of course, fun is relative. Reading your review, I think you had the conclusion in mind while writing it, which doesn’t actually produce a fair review.
Of course, for an amateur review, you’d expect this. It would have been much better if you saved the wall of text and just jumped to your conclusion though, since everything you say is suspect if you start with bias.
Potions affect types of creatures. You know the ghost slayer achievement? In order for a potion to work on something, it would have to give you points in that achievement. A creature in a dungeon is the same as a creature in the world for the purposes of title tracks.
There’s no reason for a potion of ghost slaying to give you bonus for killing gravelings, for example.
I’m sure eventually there will be harder content, but it’s not going to be the first content produced, or even the second. Logically, a business caters to the larger percentage of the player base first and then, when it has time, works on the other stuff.
There’s still major quality of life improvements being worked on. The removal of culling from PvE (which affects everyone who PVes), LFG tool (which affects everyone who wants to group), and of course Living Story stuff.
But the LFG tool and the culling fix will get implemented, likely freeing up some devs for other projects.
This game isn’t as solid as it could be. It needs attention to the core issues before we start thinking about stuff made for a small percentage of the playerbase.
That said, I think Anet SHOULD put some really challenging stuff in the game for people like the OP. I think it will, over all, increase the value of the game as a whole.
I’m in Australia and since the last patch I’ve had some bad rubberbanding, particularly when jumping down onto something. Sometimes I"ll have to jump three or four times to actually be where I’m trying to go.
The first place I noticed this was the borderlands jumping puzzle in WvW.
It’s funny cause I didn’t even start off on these forums…I moderated different forums, which I eventually left. I have 8000 plus posts there as well.
Individual opponents count as what they are. Oozes count as oozes and ghosts count as ghosts in the Ascalon catacombs for example.
Obviously, you’d want to take potions for the bulk of the encounters, like undead potions for Orr.
People who read the novels probably have a whole different take on Destiny’s Edge anyway. Probably a decent investment to make if you care about lore and story.
Yeah, I chose the name before I knew about her, or I’d have chosen another. lol
And who is Vayne?
I’ve been asking myself that very question for years. lol
Have you ever been close to the answer?
A couple of times I thought I’d been. I was wrong.
And who is Vayne?
I’ve been asking myself that very question for years. lol
I agree it’s a problem. The solution is to play Keg Brawl on days when it’s not a daily, particularly if you get a group of keg brawl players together before hand.
I really enjoy keg brawl (I didn’t think I would) and so far have gotten all my keg brawl achievements honestly. It’s a lot harder when you log in and people are just passing the kegs to each other voluntarily to up their achievement points.
Actually there should be bans for this type of behavior, since it should be considered exploiting the system.
It’s so easy to focus on what this game as done wrong (and there’s plenty of it) that people end up forgetting the stuff Guild Wars 2 has done right. There’s plenty of that too.
No worries, mate, the game can’t be for everyone. By the same token, I loved Guild Wars 1 too. Played it for well over a thousand hours (probably ever 2000) over the course of five years. But I knew Guild Wars 2 would have to be different for a lot of reasons, and I came into the game expecting those differences.
This isn’t the perfect game. But when compared to other MMOs (not Guild Wars 1 which wasn’t a true MMO), this is the best thing available now.
Most MMOs take a year or two before they mature into what they’ve later become. I still think the game, over all, is going in the right direction. For example, the living story started off slowly but finally gained some momentum. I think they’ve learned from this and future living stories will be more interesting.
Anyway, the game has a long way to go but it’s far better than any other MMO I’ve played at this point in it’s development.
I absolutely love the way Kraitkin looks. I know underwater weapons aren’t in fashion because you can’t stand around in LA and show off, but seriously….EELS! It has eels! They animation is awesome!
Why do people keep saying there are things to do? Yes, there are all those puzzles, map completions and titles. But dungeons? That’s a joke to find a group for. With no actual group finder or lfg system (which is now a standard in almost every mmo) getting a group as someone who just logs on for a few hours and logs off. Is impossible.
Using a site outside the game is not acceptable. Newer mmos with less work put into them like Neverwinter even have a working LFG tool. I still don’t understand why Anet refuses to add it. I’d rather dungeon crawl for hours instead of doing jumping puzzles, those just aren’t for me.
And joining a guild is unacceptable too? Some of us get dungeon runs all the time, because we belong to a guild. It’s much easier to find like minded people when you already have a group of like minded people in one location.
And the LFG site works just fine. Usually doesn’t take more than a few minutes to get a group.
Finally Anet doesn’t refuse to add an LFG tool, they’re working on one and it will be in game when it’s done.
Some of the most epic dynamic event chains take place in Orr – one of my favorites is the one that plays out across the zone of Malchor’s Leap and tells the story of Malchor the Sculptor, his love for the goddess Dwayna and subsequent blindness, madness, suicide and reincarnation as a ghost. Being in that zone and hearing that heartrending cry, “DWAAAAYNA!!” sends chills up my spine every time.
Great event chain. Forgot about that one. I’ve only actually done it once.
So your honestly saying you make the same gold when u played for 12 hrs each hr?
I’ll say it. My gold income is pretty steady…but I don’t worry about it. I’m always doing different stuff in different areas. I don’t sit there was a gold meter, but my drops neither diminish or increase.
And if you moved around a bit, yours probably wouldn’t either. It’s only when you do the same thing over and over that the drops increase. Maybe you think most people prefer to play the game this way, but you represent a very small subset of the population.
Unfortunately, bots also tend to do that, and as a result, for the good of the game, it would be better for you to vary your routine than it would be for Anet to get rid of DR.
Some people won’t be happy until this game has elves, orcs, raids, and two factions…
And is made by Blizzard.
LMAO! Priceless!
Vayne I sorry if you actually achieved it, you surely as an intelligent guy see the problem here. In GW Froggy Wielders gor respect etc.
Oh, no worries mate. As I’ve often said on these forums, I have a notoriously thick skin. A lot of times when people think I’m annoyed, I’m actually laughing.
I’m not a farmer by nature, and I’d be bored playing the auction house. Almost all the mats I got from that came from putting ectos, coins and obby shards with some crystals into the mystic forge and see what pops out. About 20% of the time it’s something really useful, like powerful blood or elaborate totems, which I can then sell to get the mats I need.
Basically, since ectos are at this point largely free, and mystic coins are free or cheap, and karma is easy to get and experience points I get all the time, this seemed the best way to farm mats for me.
The biggest pain in the neck was getting the onyx lodestones. I managed to get 47, before breaking down and buying 53 of them from the marketplace.
Edit: I should point out, I now have the mystic clovers sitting there for my several legendaries. lol Going for Kraitkin next, since the precusor was so cheap.
GW2 was pretty much a failed experiment, quit for a couple years and see where it goes seems the best course of action.
These are the comments that make me giggle the most. What evidence do you have to support this? Because YOU don’t like it.
Guild Wars 2 has plenty of people playing and enjoying it. I’d wager enough to keep it going for a long long time.
Two years down the road, when people are still enjoying this game, you’ll probably still be calling it a failed experiment.
I’m glad when people post stuff like this, because it calls into question everything else they say on the forum.
I love the open the world in this game. I go everywhere and do everything.
I was put off dungeons a few months ago because of a jerk in a pug but I’ve been thinking I’d really like to experience them again. I’d like to find a guild where I can play whatever character I’d like within any dungeon that’s run. That might be difficult but there must be some out there. I’ll get around to looking one day.
Plenty of guilds out there like that. My guild is like that. We don’t care if a run takes longer or if it’s most efficient. We run dungeons for fun.
I don’t know about this. I have new players in my guild, we don’t give them money (maybe we help out with drops here and there) and they seem to be doing fine. And I know a lot of people who have played since launch and don’t have thousands of gold to throw around. Maybe it’s because my guild doesn’t have very many farmers in it. We don’t have many people who play the auction house either.
There are always “poor” people and “rich” people in MMOs. I put those words in quotes because in my experience, it’s often the rich people that are the poorest people of all.
Vayne you bought the rifle Legendary
That’s lke that politician telling people they can survive on £6 per day while they live in mansions
Oh I did. But I’m not typical of my guild. Most of my guild doesn’t play as much as I do. Most of my guild isn’t as driven as I am.
Talking about me and saying my guild is like that has nothing to do with anything.
Anyway, I didn’t BUY the legendary. The precusor dropped for me, and over time, I picked up the mats to finish making it. I ran the dungeon, did the WvW….but that has nothing to do with physical wealth.
The highest amount of money I’ve ever had in this game is about 430 gold and that’s far more than just about anyone in my guild has ever seen.
Why would you think that everyone in my guild has gold because I had some?
I don’t know about this. I have new players in my guild, we don’t give them money (maybe we help out with drops here and there) and they seem to be doing fine. And I know a lot of people who have played since launch and don’t have thousands of gold to throw around. Maybe it’s because my guild doesn’t have very many farmers in it. We don’t have many people who play the auction house either.
There are always “poor” people and “rich” people in MMOs. I put those words in quotes because in my experience, it’s often the rich people that are the poorest people of all.
You’re implying the holy trinity was a bad thing.
I’m stating the trinity is not for everyone.
This is probably true, but like I said in a post a few weeks ago, if you aren’t going to use the trinity, have a viable alternative. Having most of the players stack Berserker gear and hope they kill things before they die is not a replacement for a balanced combat system imo :P
To each their own as you said.
I don’t know where you get the statistics that most people stack beserker gear. Most people who play MMOs are casual. Half them probably dont’ know the difference. Most people don’t do research at all, pick up stuff they like the sound of and just play the game. That’s what most people very likely do.
The loud dungeon running forum majority don’t even all use berserker gear. Only a certain type of player does..the efficienty player. The min/maxer. I’m pretty sure this isn’t the majority of the player base.
Most of the people who think like you might. I play just fine. One more dungeon path to dungeon master…and I don’t wear berserker gear. I tried a berzerker warrior, didn’t enjoy it at all, and never looked back.
And you know, some people, even a lot of people, still play games for enjoyment.
Actually getting knocked down by rabbits has nothing to do with that quest chain. The knock down by rabbits has to do with the heart. The quest chain starts when you investigate “strange fur” which has nothing to do with you being knocked down by rabbits.
You’ve chosen a single quest chain basically put there for the sake of humor to illustrate your example. What about quest chains like the long meta event in Harathi Hinterlands were you go to war against the centaurs, have to take back forts and camps, destroy their catapults and eventually drive them totally from the human areas?
What about the event chains against the pirates in Bloodtide, or against the undead and the krait in Sparkfly? What about the quest chain against the mega destroyer boss in Mount Maelstrom? What about the quest chain in the Straits of Devestation, preparing for the Assault against Zhaitan.
There are many strong and dramatic DE chains in this game. And are also some gentler ones to remind us that there’s still fun in the world.
Nothing wrong with that.
No one can answer this question..probably not even Anet. At this moment, the answer is probably not…but you’re asking the question ever. Suppose the game’s population dramatically swings one way or another? Anet will likely, at that point, have to do something about it.
Ever is simply not a fair question. I suspect you’re okay for a period of time, probably a good period of time..but that’s as far as anyone would be able to tell you.
I so miss the days when you couldn’t get survivor AND defender of ascalon on the same character. Made them so much more meaningful….and a kitten to get. lol
I never ended up with either of them. Survivor was ruined for me by the whole Kilroy dungeon, where people could get it in a weekend. I still have a guy who never died, who’s sitting on Idomitable Survivor…but I got there by vanquishing and finishing compaigns.
So if I go home every night and watch TV, I’m a hard core TV person?
Casual has less to do with hours played and more to do with how you play the game. Plenty of people in my guild play all the time, but play casually. They don’t take it too seriously. That’s really what casual means. They dont’ have goals. They bum around. They chat. They don’t get anything done and they don’t really care…because they’re casual.
I don’t think hours played has anything to do with it.
I disagree that casual players can’t have goals. Everyone has goals. They just don’t pursue them as vehemently as others.
Yep I worded that badly. Everyone has goals. But casuals don’t take their goals as seriously. They’re not as attached to their goals.
A casual player might log in and think, I just want to do the daily…but then not actually end up doing the daily. If they’re casual about it, it’s no big deal. The goal is there, but it’s not something set in stone.
When you get to end game and you see how it plays then, you’ll find a very different experience, I think.
So if I go home every night and watch TV, I’m a hard core TV person?
Casual has less to do with hours played and more to do with how you play the game. Plenty of people in my guild play all the time, but play casually. They don’t take it too seriously. That’s really what casual means. They dont’ have goals. They bum around. They chat. They don’t get anything done and they don’t really care…because they’re casual.
I don’t think hours played has anything to do with it.
What it really boils down to for me personally is, can they fix the game before ESO, FFXIV, WildStar, Camelot Unchained, etc. come out.
They are quickly running out of time, let’s just say Square did FFXIV right this time, and I’m not even a big FF fan. I want them to succeed, but they will have to start listening to the players at some point.
It’s not really relevant, since every single one of those games is going to need a period of time before they’re fixed themselves. People think MMOs release in a fixed state, but it’s very rare that that ever happens.
I agree with ya here Vayne, I mean hell, they shut FFXIV down completely and are rereleasing it. But the point is, they learned from their mistakes. I wish other companies would use the trouble they had with that game as a shining example of why you should listen to the players when they tell you something is broken or not ready.
Another example is Rift. That games devs are completely involved in the community all the time. And they have implemented many many things that portions of the community ask for. Really even if it is just another WoW clone, people could take a big leaf from the book of the Rift community, if the players tell them something is broken, they look into it, not 2 months from now, but literally when they find out about it.
See and I ended up disliking Rift immensely, because I felt they didn’t cater to the kind of game I wanted to play. Different strokes, I guess.
Well I’m here and not playing Rift at the moment, but I played for about a year and a half. It had it’s quirks, and is not my favorite game by any means, but the devs listened, even if Rift isn’t for people like us, the community just blew me away.
It’s nothing new or different, it’s just run very effeciently imo, you don’t wait 6 months for basic bug fixes, they patch those once a week as they pop up.
I don’t know…Rift had a much smaller, much less ambitious game from the start. I think it was somewhat easier to patch because they didn’t have the same issues that a game like Guild Wars 2 has.
Anyway, when it launched, how many times did they completely change the skills and the skill trees of each profession. You may have seen this as a benefit…I got tired of free respecs. Every time I got a build down I liked, they completely changed everything. Not just one skill….entire trees. Too fast for me to get a real feel for the game.
Sometimes, you can patch too fast. I also remember them bringing things into the game people told them not to that they later had to retract. And let’s not forget their very first world event, which they had to apologize for, because for the most part, they couldn’t pull it off. It made the Karka event seem well run.
What it really boils down to for me personally is, can they fix the game before ESO, FFXIV, WildStar, Camelot Unchained, etc. come out.
They are quickly running out of time, let’s just say Square did FFXIV right this time, and I’m not even a big FF fan. I want them to succeed, but they will have to start listening to the players at some point.
It’s not really relevant, since every single one of those games is going to need a period of time before they’re fixed themselves. People think MMOs release in a fixed state, but it’s very rare that that ever happens.
I agree with ya here Vayne, I mean hell, they shut FFXIV down completely and are rereleasing it. But the point is, they learned from their mistakes. I wish other companies would use the trouble they had with that game as a shining example of why you should listen to the players when they tell you something is broken or not ready.
Another example is Rift. That games devs are completely involved in the community all the time. And they have implemented many many things that portions of the community ask for. Really even if it is just another WoW clone, people could take a big leaf from the book of the Rift community, if the players tell them something is broken, they look into it, not 2 months from now, but literally when they find out about it.
See and I ended up disliking Rift immensely, because I felt they didn’t cater to the kind of game I wanted to play. Different strokes, I guess.
I want them to succeed, but they will have to start listening to the players at some point.
The irony, it burns….
Made me laugh out loud. You should see the way the dog just looked at me. lol
Yeah, as i have 7 level 80s this really sucks kitten
Basically I’m picking 3 characters that i like most and just gearing those up… the rest will just have to wait.
7 alts? god why bother? Alts are kind of a waste of time.
Why are alts any more a waste of time than playing WvW, or SPvP, or running dungeons?
What it really boils down to for me personally is, can they fix the game before ESO, FFXIV, WildStar, Camelot Unchained, etc. come out.
They are quickly running out of time, let’s just say Square did FFXIV right this time, and I’m not even a big FF fan. I want them to succeed, but they will have to start listening to the players at some point.
It’s not really relevant, since every single one of those games is going to need a period of time before they’re fixed themselves. People think MMOs release in a fixed state, but it’s very rare that that ever happens.
Because it would give people with tons of time the ability to get stuff a lot faster than people who can’t live in game.
Not per character.
And yes people would complain if it was changed, people complain about everything.
So you’re saying seperate the laural currency so only one character gets it? Because that’s what they’d have to do. The way it stands now, they’d not only have to make dailies character bound, but laurels character bound.
If they didn’t people would farm dailies on every alt to get more laurels to get stuff faster. I’m not sure I want to see laurels character bound, either.
This may be the first time I 100% agree with you.
Why do I feel like I should apologize for this? lol
And yes, rising rates just means people are too cheap to support the game.
That is one theory.
Another is that the GW2 population is dwindling.Actually, it’s not really a theory that the population of dwindling or not, since that information is actually a matter of record…we simply don’t have access to the records. lol
Edited for clarity
Yes. I mean, no.
Edited for clarity
That actually worked. I definitely feel the clarity of this post.
@Vayne
Wow, I didn’t see that response coming. And btw, not sure if you know this or not, but what you say is just your opinion. And for the record I was speaking for myself and responding to his post about people not supporting anet because they were too cheap and then his statement about who will ultimately lose from this lack of said support.Oh I get that completely. I just love how people use words like horrible, instead of I don’t like it. Choice of language to make something seem worse than it is. As long as people want to do that, I can respond in kind.
Well I think having certain classes outperform others in pve non-dungeon content is not just an idea that I “don’t like”, but rather I think it is a “Horrible” idea, regardless of what you say to me, cause I guess you are the Word Police or something. I also think the classes were much more balanced in pve when the game came out so the technology does exist, I just need a time machine to access it now. I don’t care about pvp or wvw or dungeons, I just want open world and that’s my opinion. I’m not the one who put “You Make the Difference take control of your destiny in a dynamic world of constantly changing events” on the box anet did, more like a destiny of trash collection.
But don’t get me wrong, I really must thank you for your response. As it gives me an excuse for letting people know what my opinion is of the game. Maybe someone at anet will see this and go, people actually feel that way???? How does that make us money maybe we should somehow try to appeal to those people(I hope) or not. Let me know if you need to hear anymore of my feelings toward this game. I hope I wrote this response in at lease a satisfactory degree to your extremely high standards.
Oh you did. It’s a perfectly reasonable response and a perfectly reasonable set of desires. I suspect, as the game moves forward, the world will come more alive. But that sort of thing takes times of time and resources. I think the living story is a step in the right direction, poorly handled though it’s been.
All MMOs launch as skeletons of what they’ll eventually become. Guild Wars 2 is no different.
LanfearShadowflame, what is missing in endgame achievements? What makes you want to roll around as a level 80? I never should have said gear grind…
Vayne, I am a member of a good guild. I’m just more of a lone player who wants to have plenty to do at level 80. And as I said, I’m not even there yet, so I can’t complain about what is here to do now. I’m just concerned with the exodus of players, if indeed that has happened. I don’t really even know that.
I just want this game to thrive.
Some people have left, some have signed on…like any MMO. Without a monthly fee, it’s likely the population of this game fluctuates more. You dont’ have to play it all the time to get your money’s worth. So people do the monthly content, go away for a couple of weeks, come back.
My server at least has a health population. And a lot of people in my guild solo. But it helps to have a guild for the content you need help with. That’s just logical. Unless you prefer to pug dungeons and that kind of thing.
And yes, rising rates just means people are too cheap to support the game.
That is one theory.
Another is that the GW2 population is dwindling.
Actually, it’s not really a theory that the population of dwindling or not, since that information is actually a matter of record…we simply don’t have access to the records. lol
Edited for clarity
(edited by Vayne.8563)
@Vayne
Wow, I didn’t see that response coming. And btw, not sure if you know this or not, but what you say is just your opinion. And for the record I was speaking for myself and responding to his post about people not supporting anet because they were too cheap and then his statement about who will ultimately lose from this lack of said support.
Oh I get that completely. I just love how people use words like horrible, instead of I don’t like it. Choice of language to make something seem worse than it is. As long as people want to do that, I can respond in kind.
The new stuff is:
The Fractals of the Mists (a series of mini-dungeons found in Lion’s Arch)
Guild Missions
Southsun Cove (an island with a new ranger pet, two jumping puzzles and new creatures called karka)
The Living Story
Ummm other stuff. A lot has happened. You’ll get better answers soon .lol
No worries, mate. A lot of people don’t really understand the nature of the game until they’ve hung around a while, and a lot of people leave before that happens. Whatever the case, glad to have you back.
I highly recommend you find yourself a guild of like-minded players to play with. Makes the game a lot better too.
Welcome back. Glad to see you’re enjoying the game again. Expect flack about the gear grind comment, though. You’ve just painted a bright red target on this thread. You heard it here first. lol
However we can deduce from this farming is actually a viable way to get gems. If that’s the case, obviously there’s no problem farming gold.
And yes, rising rates just means people are too cheap to support the game. Imho, they’re indeed the ones who get the short end of the stick. In the end, this game requires money too, just like every other MMO.
Going to have to disagree with you there.
Too cheap, yeah probably some yes, but not all.
I really enjoyed this game for the first three months of release, and after six months of playing I would have gladly pumped another $50 of real money into their gem store just to support the company for providing me with an enjoyable product.
All anet needed to do was to continue to supply me with the game I purchased, they decided it was a better idea to change the game (for the worse imo). I believe most of the decisions they make are to increase gem store sales rather than making customers happy.
You claim the players are the ones who lose out on this, and yes they do, they lose out on entertainment. But the people at anet are the ones trying to make a living off of this game, so if I had to choose between losing some form of entertainment or losing my job, I would pick the entertainment.
I think the mindset of a lot of larger companies these days is what can I do to make the most profits (cut costs, raise prices, fire non-essential workers, etc) rather than focusing on what makes their customers happy. Happy customers actually leads to bigger profits.
So am I too cheap to support anet, not at all. I could have easily given them another $100 of my money if they had continued to deliver the product they sold me. But someone at anet thought that was a horrible idea. So am I a happy customer? NO. Do they appear to be doing anything to fix that? NO. So do you think I feel like supporting a company that doesn’t care what I think? NO. The way I feel now I just want to log as many hours as possible into this game and never pay them another cent. How profitable is that going to be for anet? I hope that’s what they were hoping for when they took this game in such a horrible direction.
A horrible direction in your opinion. And for each person who says this, another person likes the direction. I mean we don’t have exact numbers, but it seems as many people are pleased by this game as not. So they’ll continue to pump money into the gem store.
Anet can’t please everyone and they obviously haven’t pleased you. That’s life in the big city I guess.
After reading through the forums a bit I think some ppl are confused :P
1st up MMO Massively Multiplayer Online, this can mean many things but nowhere in the description does Massively Multiplayer Online mean 5 mans/dungeons, running about doing hearts, helping ppl do skillpoints, DE events are all Massively Multiplayer Online events, 5 man seems to limit the amount of players in groups or in play not really a Massively group, Multiplayer yes that word is right for 5mans but so is Mario kart :P
2nd up GW2 is a B2P game we paid for it, but yet we get a F2P game mechanics as in DR and the Gem store, first up DR was put in a while after launch to combat bots, with bots under control why is DR still here ? Gem Store is fine until they started to add new skins to the game only in store not as drops, F2P games fine u expect it but to pay for a game then get offered new skins as Shop only that’s not right.
3rd farming, many ppl play MMOs to relax, chill out and just grind mobs, and yet even with the slogan of “play your way” the ppl who like to farm are limited to how and were they can farm by the DR coding, again in a F2P game sure u expect some limits but GW2 isn’t free, it might help crafters make more of a profit, cheaper mats sell item for more like in any MMO.
I guess you missed the whole WvW/commander thing. Or eight vs eight PvP. Good job there.
Didn’t include w3 because that is MMO my point was in other posts ppl claim 5mans= MMOs and ppl who don’t party to do them need to play skyrim….. As for 8v8 I’d stick that with 5 mans lots of games offer 8v8s but don’t call it a MMO
There are still things for guilds to do in the open world. Guild missions are more than 5 people. The temples in Orr are more than five people. There are plenty of people doing temples at the same time in Orr, making this game massively multiplayer. If you choose to ignore it, that’s fine. It doesn’t change the fact that it’s there.
Did u even read my OP? That’s the things I called what MMO is
I did read it…and I just reread it. I don’t think it’s clear enough. Sorry if I misunderstood you.