Most minis aren’t account bound actually.
Have you ever heard the expression storm in a teacup.
Guild Halls were not removed until further notice. They were never supposed to be in at launch and it was said they would be available eventually. That is still true. Nothing has changed with guild halls.
Epic end game stories and expansions were not removed. Anet said they’re not currently working on an expansion at the moment. They are, however, working on new content. I’m not sure why new content has to be held back for an expansion instead of being delivered month by month.
Anet has never promised new playable races or professions, nor is that a topic that is only of interest to RPers. Presumably they will have at least new races in the expansion when it comes out.
Where did you hear that they removed cultural aspects from Guild Wars 2 to remain more unified. I’ve seen this theory in a thread, but nothing from Anet about it at all.
The RP server point I agree with. I see no problem having an official RP server.
a grind is not doing something you dislike, but repeating the same thing over and over again. You could, I don’t know, get enough money and just buy a legendary then?
Also how about you tell players that you won’t be skipping anything when you post an LFG? And if you dislike teaming in general why are you playing an MMO?Don’t you think I don’t ask for non speed runs in my LFG? I get zero interest. Sorry waiting an hour to get four other players who aren’t interested in doing a speedrun or mind walking a newb through it isn’t my idea of player the game.
And I’m talking about the requirements for crafting. I wouldn’t need to farm for anything if I could just buy a Legendary. The thread is about if farming is mandatory or not.
I don’t dislike teaming. I dislike the downtime in forming a team. Some team leaders are quite picky when it comes to who they are looking for as teammates. I’m simply pointing out that in all the activities in this game, only dungeons, including fractals, are the only content that require forming an actual old school MMO team. Even WvW is a free for all, you just follow the swarm of green dots or run toward the cross swords on your minimap.
You’re posting on gw2lft.com ?
I did played ele’ just because i felt they have lots of options.. but i just hate playing casters.. i like toe to toe fights :\
Use dual daggers, that’s pretty close. lol
So what keeps you in game?
i allways liked that i have lots of options in the heat of battle..
to go fully offensive or change to def’ in seconds… that i have abilities agaits X
and abilities agaits Y..right now i feel i use the main attack (1) while keeping the rest (2) damage abilities on CD.
its just really bothers me, because outside of that, the game is really looks great, i just afraid that i will get bored fast after X time of doing the same.
Play an ele….problem solved. lol
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
Please excuse the OP for actually taking the time to ask and discuss ways the game can be improved. Yeah unlike you…
Anet’s best selling point is retention of lost players and to bring in the new.
There will never be a solid community, just like in GW1 – most players will find themselves taking a short ~ long break and come back again.Never is a long time. Tons of people stopped playing Prophecies and didn’t come back till Factions…some, like my sons, never went back, they discovered WoW in the interim.
No disrespect but people who discovered WoW and enjoyed it should stay there
Also, I did say most.
Actually I misread your post. That’s what I get for not putting my glasses on. Sorry about that.
But I don’t really agree that Guild Wars 1 didn’t have a community because it had an awesome one…and a solid one. There was a core community that stayed pretty much throughout the whole time. I was one of those….since I started playing anyway.
And I think over time, as content is added, Guild Wars 2 will have the same sort of core community. In fact, it’s probably already started.
131 chests here.
I wish we could at least trade in boosters.
Save your boosters for Halloween. There were ways to use them to make Mad King Chests last year. It may come back this years. I know I’ll be saving mine.
i did what vayne said best advice i can give you. im back for bit then ill probably go for a while. funny thing is gw1 had a big enough difference it kept me occupied for 7 years. pre was my soft spot havent found one in gw2 an area that refreshes me like pre did in the original
But you didn’t play Prophecies for 7 years. And if you started with Prophecies, I predict you’d have taken a break at some point, before Factions came out.
People are still comparing three full campaigns and an expansion to one game.
MMOs traidtionally take a year or two to really get going. That’s pretty much all of them. Guild Wars 2, in two years time, will have a lot more content. It may well be better in other ways too.
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
Please excuse the OP for actually taking the time to ask and discuss ways the game can be improved. Yeah unlike you…
Not what the OP is discussing though. He’s discussing being bored with the game. Well sure, he’s played through all the content, there’s nothing new…it happens. Go play something else and come back when there’s more content. It’s not an unreasonable thing to suggest.
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
Please excuse the OP for actually taking the time to ask and discuss ways the game can be improved. Yeah unlike you…
Anet’s best selling point is retention of lost players and to bring in the new.
There will never be a solid community, just like in GW1 – most players will find themselves taking a short ~ long break and come back again.
Never is a long time. Tons of people stopped playing Prophecies and didn’t come back till Factions…some, like my sons, never went back, they discovered WoW in the interim.
I played Rift, which has a skill system like WoW. I had three buttons I used, all of them macros. All of them, for the most part, were variations on a theme. This one did X damage with a long cooldown, this did less damage with a shorter cooldown. You macro them together in order of efficiency.
By comparison, what I do in Guild Wars 2 combat is far more visceral.
If this game is only about a legendary to you…play another game. I got my legendary today but I didn’t focus on getting it. I did what I enjoyed and got what I got when I got it. I was massively lucky, though, My precusor dropped for me.
But I know for a fact, if I played this game with the intent of getting a legendary, if that’s what was important to me, I’d have left already.
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
SPvP has had a bit of rejuvenation from various sites that own private PvP servers offering tournaments and prizes. .
I’ve only seen a handful of custom servers and they always seem to be empty…
Right, because tournaments have schedules. They’re not random. It’s not like playing on a custom server the rest of the time nets you anything.
You get 3 of them during your personal story as quest rewards. You can also get them randomly for zone completion and they can even drop from mobs, but that’s very rare.
You don’t need world completion if your not going for legendary. Oh people want to complete everything than do wvw. If your not in wvw than your not into completing game period. To say your someone who like to complete but doesn’t want wvw, LOL!. You get 2 gifts of map completion for legendary, that’s right legendary. If your not going for legendary or not into wvw than don’t complain.
Why is it that people can’t recognize that you CAN want world completion and not care about legendaries at all.
WvW isn’t in the world. It’s not on Tyria. It’s in the mists.
What they really should have is three different achievements. One for completely exploring Tyria, one for completely exploring WvW and one if you’ve done both.
That would stop all the complaints.
The reward for both should be gifts of exploration. They can have other lesser rewards for each.
Legendary should mean something. Some long term, hard core commitment to the game. It should require more effort than some watery tart throwing one at you.
This topic is about World Completion, not Legendaries.
Legendaries do require long term commitment to the game.
Since the primary benefit to world completion are the two Gifts of Exploration which are required to make a Legendary then discussing it is fair game. Or are all the players lamenting about the WvW map requirement simply want a gold star and a title?
Since to earn all the various requirements to forge your own legendary, requiring activities in all areas of the game, areas that some players simply loath to do, such as WvW or specific Dungeons, it therefore takes a long time, in terms of hours of play.
It’s not fair game. Because the OP specified in his topic what the thread was about.
There are a lot of people who want 100% map completion because they’re completionists, not for the gold star next to their name, or the gift of exploration.
Why should those people have to WvW to get world completion? That’s the question being posed by the OP.
LF Cleric? Yeah… the joy of Trinity.
Please explain to me the difference between this and LF zerker warrior, or “you a ranger? -> kicked”…
Do you want to know the difference?
Five rangers can run a dungeon.
I guess you pug. Your loss, as far as I’m concerned.
I joined a guild that doesn’t play to get the most efficient fastest run. We run dungeons all the time. A necro in our guild has the dungeon master title. We take rangers with us all the time. The last time I beat Arah, path 1, I had two rangers in the party.
In other games, you really DO need a monk. So don’t compare the two games.
Those who play for efficiency alone a percentage of players…but they don’t represent the entire player base and I’m not even sure they represent the majority.
I do pug, and i play an engineer, and luckily i’ve never been kicked, but i’ve seen rangers being kicked.
And i suspect you never played The Secret World, or you should know that you don’t neek a “monk”, when you can switch between the 3 roles.
And those people may not be the vast majority, but they are a enough to makes LFG and map chat annoying pretty often.
I never brought up TSW and yes, I have played it. But in most trinity games, 90 plus percent of them, you need a healer, if nothing else. It doesn’t have to be a monk. In Guild Wars 1 you could use a rit as a healer.
And in most trinity games you need a tank. Must have. Can’t do content without it, unless of course you’ve completely outleveled it.
LF Cleric? Yeah… the joy of Trinity.
Please explain to me the difference between this and LF zerker warrior, or “you a ranger? -> kicked”…
Do you want to know the difference?
Five rangers can run a dungeon.
I guess you pug. Your loss, as far as I’m concerned.
I joined a guild that doesn’t play to get the most efficient fastest run. We run dungeons all the time. A necro in our guild has the dungeon master title. We take rangers with us all the time. The last time I beat Arah, path 1, I had two rangers in the party.
In other games, you really DO need a monk. So don’t compare the two games.
Those who play for efficiency alone a percentage of players…but they don’t represent the entire player base and I’m not even sure they represent the majority.
I’ve spent a fair amount in the gem store. If gem store purchases increase magic find, I must be the unluckiest person in Tyria. lol
None of you guys misses the holy trinity ? Dunno y but after playing for 4 months of GW2 I started missing the holy trinity. In GW2 everyone reli is just dps n there r no tanks ,,,,even if u wanna go tank, the mobs/boss hitting u switches target randomly which I found quite annoying……n i think PvP n PvE are too seperate which sumtimes makes me lose the incentive to do well in PvE…..
However I do agree that GW2’s fluidity is probrably the best among all MMOs and its jumping mechanism is reli fun.
Just stating my view, no offence
If I never saw the holy trinity again, it would be too soon. In fact, if no game ever from now till the end of eterniity included it, I couldn’t be happier. I will NEVER play another trinity game, ever.
Yep, that’s what this game is about. Fun. Some people seem to forget it. Welcome to the party!
I think your logic is out of whack. In the beginning, Orr was the most rewarding place in the game and people were there. Anet is now making other places more rewarding, by making it so the reward is more spread out.
Not to interject myself into your argument but I feel that their effort to uncluster people on the map has not worked as planned . It seems they just moved the clusters around a bit. The maps are 98% empty with clusters at certain events.
Ex- you mentioned Hairathi Hinterlands. I’m there a lot too. You know why? There’s people there for the chest. After I’ve done the event chain a 100+ times, I’d like to do something else. There’s a ton of empty events.
If their aim was to get people out of Orr then they were sucessful. The events are virtually undoable now. The problem still exists, they’ve just shifted it a little. I love the chests and loot, but I think it may be part of the problem now.
Here, Vayne:
Seriously. Get a character. Come to somewhere like Stormbluff Isle. Now just go into an area like Lornar’s pass, or any map that is large, and preferably one that does not have an event chest. Now, explore a bit. Tell me how many champions you encounter that sit around for ages without anyone killing them. FYI, this generally only gets worse as you go to higher level zones. Try tracing the route you would go to get to the second dragon (forgot his name) for the first time. Tell me how many zones you go through where you could go almost half the map without hardly encountering anyone, or how many champions you see just sitting around, with no one to fight them. I have done the same on my warrior, and I will tell you that my list is huge. I encountered no less than four to five champion events, probably in the same map, that had absolutely no one fighting them.snip for space
1. Places near event chests.
2. Areas with a high population (Queensdale, Norn, and all places in #1).
3. Dungeons, all that other stuff.You should quickly be able to see that the issue here is that issue #2 CAUSES issue #2, and without any reason for people to drain from areas that have issue #2, issue #2 just keeps getting worse and worse, aside from the few oddballs that are either going for a legendary weapon or actually care about exploring enough to hinder their progress in the game.
Lornar’s Pass is a perfect example. It’s such an incredibly beautiful map, but so empty. And while I was pushing my Norn through there, I had used the map to ask for help in defeating champions… And on a “Very High” population server I usually did not see a response. Not because I was being ignored, but because people weren’t there.
On my higher level characters, I go to the first area zones to complete the daily achievement events. People are always going to go back to the beginner zones for this reason, and offering higher rewards in higher zones won’t change this. During the week, I don’t have the time to do those so even if the reward is weaker, I just want to get my dailies done in the beginner zones.
Also, something important to remember about the low reward for the higher zones is the cost of WPs. WP cost increases the higher level you get, and the rewards you receive in the high-end zones do not compensate the costs of travel. If you read any WP complaint threads, people talk about this. They are discouraged from hanging around away from major cities, grouping up to go to a higher-level area, etc. because the WP cost is just too much and the reward does not balance out.
This is a problem in every single MMO I’ve ever played. Every one, no exception. Some maps are popular, because of some great reward/quest chain/reason to be there and some maps are empty.
If you take the population of most MMO servers and divide them amounts every possible location, no one would have anyone to play with. That’s why MMO developers work hard to keep people in specific zones.
High end zones are normal to be in, for high end mats and end game content. But the question is how do you get people to other zones. And again, this isn’t a Guild Wars specific problem, this is an MMO-wide problem.
So you put stuff in other zones. Dragon events. Shiverpeake killer. Guild missions. Whatever you can get to people to go back to other zones. Because if you don’t, they won’t. It’s human nature.
There are people who dont’ care about those things and just want to go where they want. The rewards don’t matter to them (like me). Those people are going to be the minority.
Saying this is a problem is legit. Saying it’s different in any other MMO isn’t. The game is trying to get people to gather at certain spots, because that is the only way to get people together.
I don’t really see any other way to fix it.
SPvP has had a bit of rejuvenation from various sites that own private PvP servers offering tournaments and prizes. It’ll take a while for the word to get out, but more people will probably play, if for no other reasons, just for the prizes. This is the beginning of what Anet wants to do with PvP. They didn’t launch with observer mode, or custom arenas, but they’ve always been part of the plan.
Anet had to push things back, because at some point you have to release. Now they’re trying to get more interest in SPvP. It’ll take a while, but I think it will probably get there at some point
Anet isn’t going to go back and redo the skills they’ve already changed, but moving forward, they’ll be keeping SPvP, WvW and PVe changes separate on the occasions they think it will work better that way.
There is absolutely nothing legendary about Legendaries. By now a lot of people have them, and they aren’t even special or good looking.
You can say many things about legendaries, but how is:
*Shooting oversized unicorns
*Shooting confettis with irritating sounds
*Opening a window to the sky / abyss
*Covering yourself in chromatic skin
*Zapping everything around you
*Creating footsteps of all the aboveNot special enough for you?
None of that is special in any way, it all pretty stupid actually.
Such a shame, I should start posting screens of all the times people told me how erotic my Sunrise is or “wth is that pistol? never seen anything like it!”
When was the last time you’ve read in party chat “oh wow look at that fiery sword”?Crappy skins are crappy, it’s all about the effects! grrrrr
Just because every swing of the sword causes reality to crack open doesn’t mean that it puts my enemies that much closer to oblivion. I stopped trying to acquire Legendaries when did the math. I am not going to spend kittenloads of my time just to get something that is “pretty as kitten”.
this is not a game that would make you overpowered, just because you got something hard to get. I’m glad to work for something that crack reality open. You can go back to an older MMO that would allow you to one shot newbs.
I don’t care about one-shotting newbs. I care about practicality of content. If I have to waste a chunk of my life just to obtain something that is slightly more effective as an Exo with the same kind of stat boosts, then there is no point in even looking at it.
It takes a legendary amount of nolifing to get a legendary, a very pretty weapon with very pretty effects that shows my very pretty nolifing kitten. Exactly how appealing does that sound?
Pretty appealing. I prefer cosmetic upgrades to stat upgrades. I’ve made my peace with ascended gear, only because I feel there was a tier of gear missing between exotic and legendary.
But really I’d like to see the game max out on stats and not have another stat increase again, at least until an paid expansion.
@Lightcringe
If your builds were good, you could do 90% plus of the PVe content solo. My wife and I did DOA just the two of us with 6 heroes. It’s all down to their builds.
People soloed the game with the 3 necro sabway builds and later the discord necro builds. And when spirit spammer rits came out…all challenge was all over.
I can run every mission in Nightfall hard mode solo.
There are no quests in skyrim that take multiple days to complete and have a bug that prevents completion, I’ve played skyim extensively
no, but NPCs you need to talk to can get stuck under the floor and stuff making you unable to even start a quest.
But in Skyrim, you can use console commands to reset those NPCs. You can’t do that here. Here, you have to wait for Mitch, in the tech department, to finish his refresher class on coding and debugging.
There were tons of bugs in Skyrim that literally prevented progression. You can look them up if you really want to. Something you couldn’t reset.
There are no quests in skyrim that take multiple days to complete and have a bug that prevents completion, I’ve played skyim extensively
There are no quests in Guild Wars 2 that take days to complete either. You can’t finish a single zone completion…that’s not a single quest. That’s more like an entire story arc in Skyrim and some of that at times were bugged and not completable.
Judging from the number of people running around with stars for world completion over their character’s heads, I’d say the world is definitely completable.
You dont’ have to complete that zone this second. Play the game and come back to it, after the next reset…or periodically.
When I get back in game I’ll try it on my server and see if it works at let you know.
Starter zones, especially Queensdale, are still buzzing.
High level zones, such as Cursed shore & Frostgorge sound, still fairly populated, mostly due to farming potential & large scale events.
Anywhere in the middle? Completely dead.
This. Starter zones are perhaps the only real populated places you will see anyone. Good luck anywhere else.
If you played the game, you’d know better. You have to excuse, Clay, OP. He feels betrayed by Anet, and he loved Guild Wars 1, and he feels let down, so a good portion of what he says is either opinion stated as fact, or completely unsubstantiated “facts” that have no actual bearing on what’s going on in game.
What’s flissy’s excuse? Everyone that wanders around in dead zones is just hallucinating?
See the post right above yours.
Not to mention stuff like culling makes it hard to see people and the zones are convuluted enough where you wouldn’t know.
But if you find a profitable event and post it in map chat and link a way point, as I’ve done on numerous occasions in zones I thought were empty, you’d have a team to take down a group event.
No Vayne, yo’re pretty much blindly defend everything with GW2. It is a fact that ANet has banned many innocent people on many occasions in the name of botting. You just refuse to acknowledge it happens.
It’s a fact that Anet has banned people that feel into the botting pattern, absolutely. 100% true. Which has ZERO to do with someone logging in and finding stuff missing just from their person. Nothing at all to do with it. One has an easy to see cause and effect and one doesn’t.
So the bias here, is that you don’t like Anet and you’re willing to draw completely unwarranted conclusions from completely unrelated facts.
And if those people who were wrongfully banned contacted support, they had their accounts restored.
This looks to my untrained eye like a completely different issue. Wouldn’t you agree?
The other day I was playing. A game patch kicked me out and I went right back in. I lost all the money, items, exp, ect that I had accumulated over the preceding 30 minutes. No big deal, I just did the hearts again. But, bugs and glitches like this do happen. It COULD be on Anets end. He could have been hacked. If he only scanned with Avast AV, well, lets just say that’s good ‘basic’ protection.
It could be a myriad of possibilities, but acting like a spoiled 4 year old isn’t going to get you very far.
What you experienced was a roll back. That can happen, as has happened in many games. It happens because the main server doesn’t back up every single second, it would slow down the game too much. The server takes snapshots of what you have every so often. If the server happens to crash before the point of a backup, it’s record of what you have doesn’t match your record of what you have. It’s not fun, and it does happen, but I’ve never played any MMO that hasn’t experienced a roll back. I can’t tell you how many times I experienced a roll back in Rift.
What the OP is describing can’t be attributed to roll back. It’s not likely to be attributed to anti-farming stuff either as some say, because that makes no sense.
Logically there’s no reason for Anet to do this and there’s no way a rollback would have been responsible.
Yea, I know what a rollback is. The point I was trying to make is it could be an uncommon glitch or bug. It could be a lot of things. Blindly defending looks just as bad as blindly attacking. Though ill agree, it’s way more plausible that the issue was probably on the user end from poor security practices.
I’m not blindly defending anything. It’s the OP who makes the assumption it’s Anet. That’s all. Could it be a bug? Sure. Is it more likely it’s a bug than something else. Probably not.
If the OP said, yeah my stuff is missing, I wonder if it’s a bug, that’s cool. Blaming a company without a shred of evidence (and he has not a shred of evidence) is simply wrong.
I don’t say it can’t be a bug…what it’s not is what some of the other people it is. And it seems an unlikely bug if it is one.
Lol, I’d love to see how the naysayers in this thread would act if their stuff got taken, or worse yet, if they got robbed. I’m sure they would all be patient and understanding.
I’ve been hacked before, in Guild Wars 1 actually, you know that game you loved, and it was a lousy feeling, And I lost EVERYTHING, not just the clothes on my back. If I’d only lost the clothes on my back, I’d have been a lot happier.
Anet wasn’t able to restore my stuff back then either.
I don’t understand not having a restore capability. It’s a basic principle of IT. A lot of people love to hate Blizzard, but they could restore toons, accounts and items. I hope GW2 eventually gets the capability as well.
Guild Wars 1 got it, but after I was hacked. Keep in mind when the game launched, it was a first product of a new IP…and it was ground breaking in many ways, but they had a MUCH smaller staff back then than they do now.
Starter zones, especially Queensdale, are still buzzing.
High level zones, such as Cursed shore & Frostgorge sound, still fairly populated, mostly due to farming potential & large scale events.
Anywhere in the middle? Completely dead.
This. Starter zones are perhaps the only real populated places you will see anyone. Good luck anywhere else.
If you played the game, you’d know better. You have to excuse, Clay, OP. He feels betrayed by Anet, and he loved Guild Wars 1, and he feels let down, so a good portion of what he says is either opinion stated as fact, or completely unsubstantiated “facts” that have no actual bearing on what’s going on in game.
The other day I was playing. A game patch kicked me out and I went right back in. I lost all the money, items, exp, ect that I had accumulated over the preceding 30 minutes. No big deal, I just did the hearts again. But, bugs and glitches like this do happen. It COULD be on Anets end. He could have been hacked. If he only scanned with Avast AV, well, lets just say that’s good ‘basic’ protection.
It could be a myriad of possibilities, but acting like a spoiled 4 year old isn’t going to get you very far.
What you experienced was a roll back. That can happen, as has happened in many games. It happens because the main server doesn’t back up every single second, it would slow down the game too much. The server takes snapshots of what you have every so often. If the server happens to crash before the point of a backup, it’s record of what you have doesn’t match your record of what you have. It’s not fun, and it does happen, but I’ve never played any MMO that hasn’t experienced a roll back. I can’t tell you how many times I experienced a roll back in Rift.
What the OP is describing can’t be attributed to roll back. It’s not likely to be attributed to anti-farming stuff either as some say, because that makes no sense.
Logically there’s no reason for Anet to do this and there’s no way a rollback would have been responsible.
The problem with game balance is multifaceted, but the root of it is in the philosophies behind each of the classes. Warriors are seen as a dps class. Engineers are seen as a versatility class which sacrifices damage for that versatility. Necromancers are seen as an attrition class.
There’s nothing wrong with class design philosophies, but roles are muddied in GW2. All classes can to some extent fulfill any role, and big damage spec characters can provide enough of the other roles in certain circumstances to get by.
Thats correct but the game rewards are based on one thing only, kills.
Unless you count having fun as a game reward. I have more fun on just about any character other than my warrior. I play games to have fun. Fun rewards me.
If you play for in game rewards and nothing else, what you say is true.
Some players don’t care about maximum efficiency. Many do. Most complaints about game balance occur because players compare the results achieved by one class to those achieved by another and find one wanting. Usually, those complaints come from the players who do care. Saying, “Some players care more about viability than parity” does not mean that there are no balance issues.
GW2 class design is based on philosophies of diversification rooted in other MMO’s. Those other MMO’s offer diverse classes and specs, and enforce trinity play. They also provide content balanced around needing that diversity. GW2 primarily offers content that minimizes the impact of diversity.
MMO effectiveness is all about winning fights. This means keeping your side up while taking the other side down. Many of the tools to negate damage in GW2 are available to all classes. High DPS is not. The class design philosophies are responsible for this disparity.
I’m not saying that people who want balance are wrong for wanting balance. I’m staying that when someone says “this is wrong and this is bad” well yeah…for some people. The people who care about it. Many don’t.
It’ll get fixed in time…but fixes take time. I’ve played so many MMOs so much more out of balance than this, it’s not funny. Sure there are problems…but the depth of those problems is greatly exaagerated, because other professions CAN do the content.
That’s just it. I don’t think it will get fixed, unless the devs adapt their design philosophies or make radical changes to the content — neither of which I think is in the cards. The current set-up, and tweaks to it based on the philosophies in place, is about all we can expect. If I’m right, there will always be gross imbalances in damage potential.
I think it will get fixed. The reason why it’s not fixed, is because other changes are being implemented and they don’t want to change too much at a time. For example, they talked about necros getting a new condition, which could make them interesting. They talked about other changes as well.
But they won’t make them all at once because that would be a disaster.
And it will never get fixed perfectly because no matter what you do, there’ll always be a “most powerful” profession, or a few of them that are more desirable. It’s like this in all MMORPGs.
Depends on what server you’re playing on. Keep in mind even if you’re on a slower server, you can guest to a busier one to play. Solves a lot of problems.
Lol, I’d love to see how the naysayers in this thread would act if their stuff got taken, or worse yet, if they got robbed. I’m sure they would all be patient and understanding.
I’ve been hacked before, in Guild Wars 1 actually, you know that game you loved, and it was a lousy feeling, And I lost EVERYTHING, not just the clothes on my back. If I’d only lost the clothes on my back, I’d have been a lot happier.
Anet wasn’t able to restore my stuff back then either.
It wouldn’t be the first time ANet let their anti-farming/bottling efforts affect innocent people. In fact, it is quite common. Good luck getting your gear back.
Your use of the words “quite common” are misleading here and have nothing to do with this situation.
Lol, I’d love to see how the naysayers in this thread would act if their stuff got taken, or worse yet, if they got robbed. I’m sure they would all be patient and understanding.
It’s funny how you’re perfectly willing, without a shred of evidence, to believe what the OP said, because of your personal bias against the game.
Just saying.
No, I am willing to believe it because it has happened before. Maybe not like this, but ANet is quite vigilant against botters and gold sellers and have, on many occasions, made huge banning mistakes which targeted many innocent people.
To me, a company that makes these kinds of mistakes, also would make the mistake of what the OP suggests.
It is also true that ANet will take your items/gold from you if you are caught buying gold – as there was a post about it at some point which I refuse to dig up. So, the idea that ANet would take items from a players also is not something new.
So, no, none of this surprises me, and it has nothing to do with my “bias”.
It may not surprise you, but it doesn’t mean it actually happened…particularly the way stated. I’ve never seen anyone else say this happened. There are so many possiblities.
First of all, if Anet was rolling back an account, it wouldn’t strip a character. That’s not how it works. Secondly people like that get banned for a period anyway, which didn’t, apparently happen.
Third of all, there are a number of very real possibilities that have nothing at all to do with Anet, but you’d RATHER blame the company on a strangers word, because you have a personal BIAS. You’re not objective.
Objectively, it’s possible Anet went in, stripped his character and left everything else, except for one thing. It servers no purpose, not even as an anti-farming or botting measure.
So basically, as usual, you’re grasping at straws to indict a company you feel betrayed by.
It makes sense from a marketing standpoint. Most MMO’s that I’ve played sends emails with redemption codes to players who’ve been inactive for a while, in an attempt to get people back to playing. I could see ArenaNet trying to entice people to play again after they haven’t been on in a while, but I’m not sure it makes sense for it to affect dungeon drops… If it is a real thing and not just some coincidence.
For it to work they’d have to advertise it. Otherwise, it wouldn’t get people to log back in.
Possibly someone in his own house griefing him.
Lol, I’d love to see how the naysayers in this thread would act if their stuff got taken, or worse yet, if they got robbed. I’m sure they would all be patient and understanding.
It’s funny how you’re perfectly willing, without a shred of evidence, to believe what the OP said, because of your personal bias against the game.
Just saying.
I dropped $60 hoping that some care and effort would be placed into the game. A game can be gorgeous with intuitive gameplay but if there are game breaking bugs it will alinate players.
Why not have a mindnumbingly simple fix like placing the vista at the bottom of the tower until the bug is fixed? How about an intuitive solution?
I guess you never played Skyrim.
I not only don’t like the idea of meters, but I don’t even think there should be numbers. I say this half-jokingly but there seem to be a few different types of players. Some really care about numbers and some just care to see if what they’re doing is killing stuff. These groups of players seem incompatible to me.
I’d love to see a game designed without numbers at all. Where you just know you’re sort of strong, you’re quite agile, that sort of thing. Pretty much how it is in real life.
I think the game would be far more immersive, wthout numbers, because I’m pretty sure my character doesn’t know what level he is.
So for your 60 or 80 dollars you got 500 hour out of the game. I’d say you’ve done well. There are very few newly launched MMOs that can sustain even nearly that many hours.
Despite all our hopes to the contrary, it looks like GW2 will just be another one of “those” MMOs.
Actually, I don’t think this is true at all. I think time will prove you wrong. A lot depends on other MMOs coming out…maybe Wildstar, but I think Guild Wars 2 is going to have enough people to have quite a strong showing for quite a long time.
You don’t like the game, so this is your opinion of it. But there really are plenty of people in game…and plenty of people who not only like it, but love it.
In the end, you don’t know any more than I do what will be. In a year or two, we’ll know for sure.
omg!?! Anet are nerfing health now!?!
No. Your health goes up and down depending on the time of week and how well your server is doing in WvW.
Your health will be at its lowest right after the WvW reset. It should get higher as the week progresses.
I know, couldn’t you detect the post dripping with irony? Read too many OMG!? THE WORLDS ABOUT TO END because (insert trivial point here…)
I take everything literally because you never know. And because of insomnia, I’m usually not awake enough to detect sarcasm, unless someone writes /sarcasm. Even then it’s 50/50. lol
Yep, that’s pretty much it. Sometimes skills are nerfed to prevent certain builds from being over-powered. Most recently, elementalists received a nerf because their bunker builds made them so hard to kill, it wasn’t really fair to anyone else.
Naturally, some people hate nerfs and some people ask for them.
The problem with game balance is multifaceted, but the root of it is in the philosophies behind each of the classes. Warriors are seen as a dps class. Engineers are seen as a versatility class which sacrifices damage for that versatility. Necromancers are seen as an attrition class.
There’s nothing wrong with class design philosophies, but roles are muddied in GW2. All classes can to some extent fulfill any role, and big damage spec characters can provide enough of the other roles in certain circumstances to get by.
Thats correct but the game rewards are based on one thing only, kills.
Unless you count having fun as a game reward. I have more fun on just about any character other than my warrior. I play games to have fun. Fun rewards me.
If you play for in game rewards and nothing else, what you say is true.
Some players don’t care about maximum efficiency. Many do. Most complaints about game balance occur because players compare the results achieved by one class to those achieved by another and find one wanting. Usually, those complaints come from the players who do care. Saying, “Some players care more about viability than parity” does not mean that there are no balance issues.
GW2 class design is based on philosophies of diversification rooted in other MMO’s. Those other MMO’s offer diverse classes and specs, and enforce trinity play. They also provide content balanced around needing that diversity. GW2 primarily offers content that minimizes the impact of diversity.
MMO effectiveness is all about winning fights. This means keeping your side up while taking the other side down. Many of the tools to negate damage in GW2 are available to all classes. High DPS is not. The class design philosophies are responsible for this disparity.
I’m not saying that people who want balance are wrong for wanting balance. I’m staying that when someone says “this is wrong and this is bad” well yeah…for some people. The people who care about it. Many don’t.
It’ll get fixed in time…but fixes take time. I’ve played so many MMOs so much more out of balance than this, it’s not funny. Sure there are problems…but the depth of those problems is greatly exaagerated, because other professions CAN do the content.
Actually now that I think about it, each mesmer could technically party with four people, since they could all portal.