Showing Posts For Vayne.8563:

Health getting lower??

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

omg!?! Anet are nerfing health now!?!

No. Your health goes up and down depending on the time of week and how well your server is doing in WvW.

Your health will be at its lowest right after the WvW reset. It should get higher as the week progresses.

Very dissapointed with Guild Puzzle

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can mesmers use portals inside Guild Puzzles?

Yes.

I would think the mesmers that can make it, after they get their reward, would go back and form parties in game with those who can’t make it, and help out. That’s how I’d try to organize it. I wouldn’t have everyone speaking in mumble, for sure.

This way, individuals could pair up.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

It doesn’t mean they’re lazy or sleeping on the job. It means these things take time. You either wait, or you don’t.

That’s understandable, and I fully agree at the rate the changes are being rolled out. There are small things that could have been implemented to keep people interested though. I doubt throwing in an extra vendor, OR slot in a vendor is that difficult. People will put time estimates with no prior knowledge of game design/ programming based on the size & scale of the request.

snip

Grind-wise so far, I feel that dungeons are fair. Including the tokens they offer. It feels reasonable, and gives it that GW1 vibe of how long it usually takes to get a certain skin/item.

Also The Diminishing Returns effect has got to be the bane of any player. Such a crappy implementation. Anet is punishing players for attempting to farm a single mob for whatever mat/item they need. 100 charged lodestones, hah yeah right. You hit DR and it’s downhill from there in terms of farming, then you have ancient folktale that if you stand on one leg, and hold your breath for 30 seconds it’ll go away. Cmon we shouldn’t have to worry about these silly little things. You’re striking peoples ability to make money in game, once again. I don’t know if this was some sort of screwed up plan to keep people playing, but man it just makes the game more frustrating to play more than anything else.

I think that you’d be surprised about what “all” the players will and won’t agree on. It’s just not that simple.

There are plenty of things you’d say, oh yes, that’s absolutely a must. I remember the LFG debate on the Rift forum like it was yesterday. More than half the people posting in that thread were AGAINST an LFG tool. I know this sounds amazing, but it’s also true. It was insane.

People want dueling, but whenever a thread is posted on it, half the people respond that they don’t want it.

Most people DO believe that certain professions need to be buffed but the question then becomes what’s the best way to buff them. If you buff them so much that they become OP you have another problem. So Anet takes a lot of time deliberating and, yes, trying out new things.

We have no idea what they’ve tried and haven’t tried on their test servers. Have they made attempts to buff the engineer. We don’t know. It’s entirely possible what they tried didn’t work and they’re still making adjustments.

But getting everyone to agree on anything is really really difficult.

I seriously doubt anyone would be against the idea of having an easier way to get precursors for example. The only people that would QQ over something like that , are the ones that currently have one up in the auction house. There are changes just make sense, and would add a huge element of fun to the game. Duelling could be one of them, if you don’t want to duel, then just don’t do it. I fail to see why someone would be against other people doing it.

I’ve said this before in other threads, but I’ll say it here again.

First of all, believe it or not, in precursor threads, some people HAVE said it shouldn’t be easier. I know it’s hard to believe, but yeah, it’s been said. I don’t personally agree with that, but that doesn’t mean there are people out there who REALLY want legendaries to be ultra rare. So yeah, not everyone agrees.

More to the point is my opinion of why Anet set it up this way. They’ve learned over the years that people that get everything they want in a game, and have nothing to work for leave the game. There’s simply not enough to do in new MMOs for a percentage of the playerbase. Every single MMO out there does stuff to slow down progress, until enough content is out to keep people playing. This usually takes a year or two after release.

So some games use lockouts, some use ridiculously hard content (which they later nerf), and some games use really bad RNG. No matter what, Anet is doing what they feel is good for the game.

Let’s say Anet caves and makes precusors MUCH easier to get (they’re already made them a bit easier to get, with the world events and guild missions).

What if a bunch of people get lengendaries, get bored and leave the game. Is that really the best thing for the player base?

Game design decisions happen for all sorts of reasons, and we don’t know them all. So judging why something is or isn’t in the game is like backseat driving. Sometimes, the driver really does know what’s going on.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

It doesn’t mean they’re lazy or sleeping on the job. It means these things take time. You either wait, or you don’t.

That’s understandable, and I fully agree at the rate the changes are being rolled out. There are small things that could have been implemented to keep people interested though. I doubt throwing in an extra vendor, OR slot in a vendor is that difficult. People will put time estimates with no prior knowledge of game design/ programming based on the size & scale of the request.

What I’m having an issue with is when nearly ALL players come to a general consensus about a certain topic for the BETTER of the game, and Anet simply brushes it off. In terms of marketing, this is a freaking joke. You have your customers not only developing creative ideas to many of the issues, but also giving you a way to hold their attention longer.. FOR FREE!!!!!! People want to see this game succeed!

Grind-wise so far, I feel that dungeons are fair. Including the tokens they offer. It feels reasonable, and gives it that GW1 vibe of how long it usually takes to get a certain skin/item.

Also The Diminishing Returns effect has got to be the bane of any player. Such a crappy implementation. Anet is punishing players for attempting to farm a single mob for whatever mat/item they need. 100 charged lodestones, hah yeah right. You hit DR and it’s downhill from there in terms of farming, then you have ancient folktale that if you stand on one leg, and hold your breath for 30 seconds it’ll go away. Cmon we shouldn’t have to worry about these silly little things. You’re striking peoples ability to make money in game, once again. I don’t know if this was some sort of screwed up plan to keep people playing, but man it just makes the game more frustrating to play more than anything else.

I think that you’d be surprised about what “all” the players will and won’t agree on. It’s just not that simple.

There are plenty of things you’d say, oh yes, that’s absolutely a must. I remember the LFG debate on the Rift forum like it was yesterday. More than half the people posting in that thread were AGAINST an LFG tool. I know this sounds amazing, but it’s also true. It was insane.

People want dueling, but whenever a thread is posted on it, half the people respond that they don’t want it.

Most people DO believe that certain professions need to be buffed but the question then becomes what’s the best way to buff them. If you buff them so much that they become OP you have another problem. So Anet takes a lot of time deliberating and, yes, trying out new things.

We have no idea what they’ve tried and haven’t tried on their test servers. Have they made attempts to buff the engineer. We don’t know. It’s entirely possible what they tried didn’t work and they’re still making adjustments.

But getting everyone to agree on anything is really really difficult.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I couldn’t imagine having to read these forums. Imagine if you had 1000 people callin yiu out at work all day sayin yiu suck and did a horrible job.

Even when you are sleeping on the job?
Fixing the engine of a car when the tyres are flat?
Just sit there and stare into space when customers are asking questions?
Making productive sales report for selling cookies instead of real estates?

Just a question.
Do you post/reply to those mmo forums that you hate?
People post, reply, suggest, comment in forums cause the like the game and want it to do well. If they are not interested, they can’t be bothered read it.

The Anet is “sleeping on the job” though, is both an assumption and an opinion. There have been many bug fixes. There’s been some new content. I think those who don’t work in the industry have no idea how long stuff like this takes, so they make assumptions. Anet isn’t doing anything. How do you know? How does anyone know?

I used to manage a computer store, years ago, and we had a backlog of repairs sometimes. And sometimes we’d have to wait for parts, because distributors had a backlog of orders. And people would call up and accuse us of procrastinating, because we didn’t get to THEIR machine. As if their machine was the only important machine and all the other machines taken in before theirs are totally irrelevant.

Some people are mad because their class is “broken” or their problem isn’t solved. Well, some of my problems aren’t solved either.

I just recognize that there’s a lot of stuff to work on and it takes time. Those who don’t want to believe it can keep complaining. But bug fixes and balance will only happen on Anet’s schedule, not yours.

It doesn’t mean they’re lazy or sleeping on the job. It means these things take time. You either wait, or you don’t.

Very dissapointed with Guild Puzzle

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can mesmers use portals inside Guild Puzzles?

giving this another shot

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I love that in 99% of these threads is you need to find a guild .. I agree that it is important to find a group of liked minded individuals .. but that really doesn’t compensate for the lack of progression stale loot, grindy experience, boring game play, and elitist dungeon runs where only cookie cutter builds apply, weak content when it comes to group events and the constant to nerf aspects of the game Having a good guild is essential for any game but still doesn’t change the game itself, its like if you really enjoy who you work with but hate you job at the end of the day you still hate your job but you are glad you went because you were able to socialize with the people you like.

I guess it does have something to do with what you’ve said. See content really doesn’t get stale as fast when you’re playing with people you like. And if you’re in a like-minded guild, you’d join a guild that doesn’t require cookie cutter builds (my guild doesn’t). Weak content, of course, is just your opinion.

The problem is everything you’ve stated is your opinion of the game. Having a guild wouldn’t change weak content if the content is indeed weak. But since some people think the content is strong, a different opinion then having a guild is still a good thing to do.

I like the content. I think having a guild makes things more fun, even though I like the content. If you don’t like the content, find a game with content that you do like. In the last couple of months I’ve seen far more positive things said about stuff like SAB and the new F&F dungeon than negative. Far far more positive. Someone, therefore, must like the content.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

Guild Wars 2 is where most MMORPGs are at this stage in its development. It’s trying to find ways to slow people down, so that they cant’ get everything they want in a month. Some people see that as intolerable and artificial…because it is. It’s terrible.

But the alternative, losing a bigger percentage of the players because they’re not doing it is pretty bad too.

So what’s the solution? No other MMO has found a way around this trap.

I sure as heck didn’t put thousands of hours into Guild Wars because I felt that I needed to keep up with the latest gear, currency, or any of that other obsessive junk. I actually enjoyed playing the game. PvE is interesting, it’s easy to experience it through a variety of character class types and playstyles, and the PvP is among the best in the industry. Everything from RA to GvG, and all in between. Something for everyone. Fun game. Very fun game.

Perhaps if, for GW2, they’d focused on making a game that’s actually fun, and one that people want to play, instead of falling into the common trap of trying to manipulate people into playing, they might just have made that revolutionary MMO that we all expected before launch.

As it stands, they’ve had some pretty good ideas, but the overall concept, implementation, and ‘feel’ of the game is more obsessive than fun. And there really is no depth to the content.

With all due respect, I doubt seriously you put thousands of hours into Prophecies by the 9 month mark. In fact, a good portion of people who played Prophecies originally left before the six month mark. Most common complain. Nothing to do.

It’s an old story.

Sure Prophecies itself had great PvP. I agree with that. But the rest of the game, once you beat it, left much to be desired. Only so many times you can run FoW and the Underworld in normal mode.

This Macro : bannable or OK ?

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

You realize you can set any skill to auto-attack right?

But you are wrong.

Maybe…this is from the wiki…

There are no default attacks in Guild Wars 2. A player can choose to set any skill along the skill bar as the auto-attacking skill (this includes weapon skills, healing skills, utility skills and elite skills), but the player can do so only with one skill at a time. To do this, hold ctrl + right-click on the skill of your choice. This does not work for any attack skills associated with a chain skill.

Still wrong

Umm, no (to the point).

Try setting any aoe attack to auto attack, it won’t work.

Okay. Then I’m partially right too. lol

Balance issues threatening the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the main issue is, there is no longevity in Guildwars 2 everything that made its predecessor great and lasted a long time was thrown out because it was too hard to balance or not seen as needed (by Anet)..

It was needed.

I guess we’ll see whether there’s longevity or not. We can definitely agree that Anet is trying to achieve longevity differently this time around though.

This Macro : bannable or OK ?

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

You realize you can set any skill to auto-attack right?

But you are wrong.

Maybe…this is from the wiki…

There are no default attacks in Guild Wars 2. A player can choose to set any skill along the skill bar as the auto-attacking skill (this includes weapon skills, healing skills, utility skills and elite skills), but the player can do so only with one skill at a time. To do this, hold ctrl + right-click on the skill of your choice. This does not work for any attack skills associated with a chain skill.

This Macro : bannable or OK ?

in Account & Technical Support

Posted by: Vayne.8563

Vayne.8563

You realize you can set any skill to auto-attack right?

Balance issues threatening the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The root of so much unhappiness in this game is envy. Everyone compares what they have to what someone else has. Want to know what my ranger has that your warrior doesn’t.

A pet. lol

I like the pet. I like collecting pets. I enjoy swapping out pets, like an extra weapon. And if I’m not as effiicient as a warrior, that’s okay.

Because playing my warrior bored me to tears.

Mmm the benefits of being an altaholic. My engineer is also a lot more damaging than my warrior but that is not any accident. I would like ranger a lot more if dodging and 2 with sword wasn’t so unreliable. Pets do not really feel like they contribute enough given the attention investment.

I’m specced so my pets do maximum damage and I do a bit less. So I see my pets as vital. I take birds and cats in some areas, and spiders in places like dungeons, because they’re ranged and live longer.

It works quite well. I often catch people completely by surprise in WvW when they ignore my pet and focus me and I kite them and my pet downs them.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

4) RNG. RNG. RNG. Anet this is so stupidly greedy, and frustrating I cannot even begin to explain. RNG is single handed the worst thing I’ve seen in this game. Offer at least other alternatives to getting items from the black lion shop. I dropped at least 200g attempting to get my molten skin. I’ve heard even worse stories! I understand that you guys need to make some coin as well, but this isn’t the way to do it. This makes the game scream “Cheap Asian pay2lookgood mmo market”.

If you think RNG is bad in this game, clearly you haven’t played many MMOs. Also, for cheap Asian MMOs it’s “pay2win”, not “pay2lookgood”.

Not many MMOs have “pay2lookgood” only.

Just because my co-worker or competitor does a bad job doesn’t mean it’s OK for me to just get away with a marginally better one.

Just because some other MMO does it wrong doesn’t mean it’s OK to be not quite as bad. I wish studios (and people) would figure that out.

You’re absolutely right. There’s no excuse for a game to do something, just because other games do it.

However, sometimes things evolve a certain way for reasons that aren’t always obvious at a casual glance. People go into jobs all the time and immediately see better ways of doing things…until they’re on the job for a few months and they realize a lot of the stuff they would have suggested wouldn’t work.

Here’s the problem in a nutshell. No developer can make content fast enough for content locusts. People consume content far too fast to stay ahead of the pack. The problem is, people expect to play MMOs non-stop for months on end. During which time, no matter how much content is there, the developer needs to do something to slow down progress. This is done in every mmo and it’s done in different ways.

WoW when it introduced raids in the beginning, introduced really really hard content, but also they locked people out of that content, only allowing to run that content 1x per week. Those raid lockouts came at a price, because you’d need the gear for that raid to go to the new raid when it came out. But gear didn’t drop in every run and didn’t drop for everyone. You were actually competing with your own team mates or guild or pug for the item that dropped. So you could conceivably do an entire dungeon with no reward except what dropped. In Guild Wars 2, you get tokens for dungeons which can be used to buy stuff, but instead of lockouts they have diminishing returns. But there are three dungeon paths and you can run all of them every day if you wanted to.

Some games, like Rift, gave you tons and tons of limited time events, each one ending when the next one began and each with it’s own currency, giving you a new mini or a new mount or a new something. The offshot of this was you’d have to do that content every day, the same daily quests over and over to get that stuff. Because the content in Rift was VERY limited at launch, they had to keep putting out stuff like the dailies to keep people playing, but unlike Guild Wars 2, those dailies were unique.

Basically speaking, things like legendaries and hard to get stuff needs to take a long time to get. You can make it RNG, you can use lock outs, you can use anything, but it’s been shown time and time again that when people run out of things to get they often leave games.

And yes, some people will leave the game if stuff is too hard or takes too long to get too. But in my experience, it’s a smaller percentage of those who leave who have nothing to work towards.

Guild Wars 2 is where most MMORPGs are at this stage in its development. It’s trying to find ways to slow people down, so that they cant’ get everything they want in a month. Some people see that as intolerable and artificial…because it is. It’s terrible.

But the alternative, losing a bigger percentage of the players because they’re not doing it is pretty bad too.

So what’s the solution? No other MMO has found a way around this trap.

How GW2 is changing some of its core

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anet is a company that tries lots of things, see which things work and which don’t, and the move forward from there. They’ve said this themselves, with their iterative design style. I have no doubt more changes are coming down the pike.

This was a great post, btw, OP.

Petition to change pvp daily

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think you’re right, Jzaku. You dont’ need to do the tournament, if you don’t want. I finish the PvP daily in four regular matches every day.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

They’re probably too busy designing new greatsword skins.

Aas a matter of fact, they are.
http://www.youtube.com/watch?v=i6j9c6NRkWE

So you think artists that design swords are the same guys as programmers that fix bugs. I see. Interesting. /rolls eyes

You know, there’s no need to wear the white armor with ANet logo every time someone makes a joke…

Except you can’t always tell when some people are joking.

Well you got a point, english is not my native language, so i may sound more rude than i actually want to be

It’s not just that. Your reply was to someone who also said Anet is too busy making great swords to fix the engineer bug. So yeah, I probably should have quoted that and not you.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

They’re probably too busy designing new greatsword skins.

Aas a matter of fact, they are.
http://www.youtube.com/watch?v=i6j9c6NRkWE

So you think artists that design swords are the same guys as programmers that fix bugs. I see. Interesting. /rolls eyes

You know, there’s no need to wear the white armor with ANet logo every time someone makes a joke…

Except you can’t always tell when some people are joking.

Balance issues threatening the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The problem with game balance is multifaceted, but the root of it is in the philosophies behind each of the classes. Warriors are seen as a dps class. Engineers are seen as a versatility class which sacrifices damage for that versatility. Necromancers are seen as an attrition class.

There’s nothing wrong with class design philosophies, but roles are muddied in GW2. All classes can to some extent fulfill any role, and big damage spec characters can provide enough of the other roles in certain circumstances to get by.

Thats correct but the game rewards are based on one thing only, kills.

Unless you count having fun as a game reward. I have more fun on just about any character other than my warrior. I play games to have fun. Fun rewards me.

If you play for in game rewards and nothing else, what you say is true.

Official explanation for temporary content?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?

Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.

I’m not necessarily bored with old content, so much as I have little reason to do some of it. But it’s like anything else. Some content captures your fancy and some doesn’t.

For example, there are zones I don’t really feel like revisiting and there are zones I quite like to revisit. It’s not all content. I still enjoy fractals (but I don’t grind them). I still enjoy certain paths of certain dungeons. I still have one more dungeon path to go to get my dungeon master (Arah path 4).

But yeah, some of the stuff doesn’t appeal to me. Then again, there are zones I like to return to that others don’t. It’s just a matter of what each individual likes.

Eventually in all MMOs, you get through all the content, though the older a successful MMO is, the more content is eventually generated.

Still in most MMOs, mostly what you see is people doing the new content. This is as true in WoW and Rift as it is here.

You’re right, it is just like that in every other mmo. One of the reasons I came to this mmo actually was to get away from that idea. The down leveling, and reward scaling and the system that they built their world upon was ideal to get away from this idea of consuming content and then never going back to certain areas. But now it seems they are doing what all other mmos are doing. It’s part of the process of getting people to log in, but it’s sad for me to see them go this route.

I’m generally tired of seeing dead areas. Been seeing it for the last ten years now. Guess it’s time for me to head to TC like everyone else.

Well TC certainly has a lot of people in a lot of zones.

Balance issues threatening the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The root of so much unhappiness in this game is envy. Everyone compares what they have to what someone else has. Want to know what my ranger has that your warrior doesn’t.

A pet. lol

I like the pet. I like collecting pets. I enjoy swapping out pets, like an extra weapon. And if I’m not as effiicient as a warrior, that’s okay.

Because playing my warrior bored me to tears.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

So for your 60 or 80 dollars you got 500 hour out of the game. I’d say you’ve done well. There are very few newly launched MMOs that can sustain even nearly that many hours. Content takes time to develop. Fixes take time to develop. Most newly released MMOs take a year or two to mature. Many never make it, because they’re so kitten bad, you can’t even play them for 500 hours (Warhammer comes to mind here).

In a year or two, there’ll be a lot more things to do, things will run more smooth and yes, it will be easier to get money. Because when Guild Wars 1 launched it was quite difficult to get money.

I think the idea behind this is to try to slow down progress. make it take longer for people to get what they want while they work on actual content. All MMOs do this to one degree or another. They either use RNG to make it hard, or lock outs (like the WoW raids once did, don’t know if they strill do), or mega grind for levels to make people move slowly enough through the game.

No company can make content faster than people can consume it. Most of your very legitimate complaints have to do with the factors of slowing down play.

Because if everyone had enough money to buy what they want now, without having to work toward anything, a big percentage of the population would just walk away.

Might be done with the game..

in Suggestions

Posted by: Vayne.8563

Vayne.8563

So go find a game you enjoy playing. Out of curiousity how many hours have you played Guild Wars 2 for?

giving this another shot

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Joining a guild is the best thing you can do for yourself, OP. Figure out your play style and look for a like minded guild. It’ll make the game a lot better.

Why does almost every hammer look so flat?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I agree. Too many hammers look flat. It’s very weird.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Of course it should be in the bugs forum, but the OP feels that he’ll get more attention here. It’ll probably be moved by a mod at some point.

And he’s not wrong to be annoyed that a bug exists. It’s just my opinion that the ease with which bugs an be fixed is being is being vastly overstated, and the assumption Anet doesn’t care is a baseless opinion without a shred of evidence to back it up.

He just wants Anet to come into the thread and say we’re looking into it, I guess.

Official explanation for temporary content?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

One thing I have noticed being posted (even from some of the more…optimistic posters) is that they say they are bored with the old content, and that they don’t really have a reason to do it anymore, unless they are helping someone and that they are for the inclusion of temporary content because it brings them back to do the new stuff. What then happens to the rest of the world? If even the optimistic players are only excited about the new content, doesn’t this leave the new players (and some of the older players who don’t mind roaming) at a bit of a loss when expecting a decent population in zones that other players no longer want to play?

Revitalizing and enhancing current content and enabling more permanent content throughout the world would help to stabilize population density in zones, especially ones that aren’t part of the world event train. When even the most optimistic of your player base is starting to look for reasons to log in, you may want to take that as a sign that your direction may be a little off.

I’m not necessarily bored with old content, so much as I have little reason to do some of it. But it’s like anything else. Some content captures your fancy and some doesn’t.

For example, there are zones I don’t really feel like revisiting and there are zones I quite like to revisit. It’s not all content. I still enjoy fractals (but I don’t grind them). I still enjoy certain paths of certain dungeons. I still have one more dungeon path to go to get my dungeon master (Arah path 4).

But yeah, some of the stuff doesn’t appeal to me. Then again, there are zones I like to return to that others don’t. It’s just a matter of what each individual likes.

Eventually in all MMOs, you get through all the content, though the older a successful MMO is, the more content is eventually generated.

Still in most MMOs, mostly what you see is people doing the new content. This is as true in WoW and Rift as it is here.

Been playing for a few days

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Welcome to Tyria! Hope you have fun here.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

and still not a peep from ANet,
The analogy made earlier is perfect, like a Ranger without pets, or a Guardian without Virtues, we are missing one of our main mechanics, and all ANet is doing is sticking its head in the sand trying to ignore it as if its going to go away eventually.

What would you like Anet to say? Yes they’re broken. They know they’re broken. They’re probably working on a fix. If Anet responded to every single thread that needed response, because someone found a bug, they would have no time to fix bugs.

Your desire for a response is not reasonable, in my opinion.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

They’re probably too busy designing new greatsword skins.

Aas a matter of fact, they are.
http://www.youtube.com/watch?v=i6j9c6NRkWE

So you think artists that design swords are the same guys as programmers that fix bugs. I see. Interesting. /rolls eyes

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

You seemed to have completely ignored the second part of my post, which is acknowledgement.

Modus operandi.

This just isn’t true.

[snip]

TL;DR version: there was this time I tried to troubleshoot some issue in an unrelated field. It was hard. Therefore, you are wrong and you need to give ANet some slack.

Not only is your analogy irrelevant, it contains no logically compelling facts or reasoning and avoids the general failure of ANet to crack down on these bugs after months of documentation.

The only part of your absurdly long post that’s (marginally) relevant is this:

Various subroutines in software affect other parts of the program, often unexpectedly. They can’t just go in and make a change without knowing specifically what caused the change in the first place. Because if that’s worked on again, then it could conceivably break again. They have to know specifically which area of code is affecting the outcomes. Why has it changed since last time.

I can assure you that knowing what a problem is, doesn’t tell anyone what part of the code corrupted it. You can’t treat just the symptom. You have go get to the root of the problem and that takes time.

Yes, yes, programming 101. It is, however, true that being able to repeat an instance of a bug makes it significantly easier to fix it as generally compared with a bug that is difficult to reproduce. He didn’t say it was strictly/always the case, as can be inferred from his statement. And you say other people are too literal.

You’re shooting in the dark. You have no real reason to say that it’s fine that these bugs haven’t been ironed out, even though the whole purpose of your post is for us to trust that ANet knows what it’s doing. Don’t substitute faith for reason.

And, yes, you ignored “acknowledgement.” Your response to that was a non-sequitur.

My son is a programmer and he says the same thing. I used an example, because it was personal but any coder will tell you that bugs can be very very hard to track down even if they’re reproducible. One doesn’t necessary follow the other.

Dynamic Level Adjustment

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

in my opinion it should be optional to adjust ur lvl i for one want to keep my lvl and just play overpowered i hate when im forced into something

So you can destroy the experience for the people in that zone, like high level characters did in Rift. No thank you.

It’s great that you want to prance around a zone showing how powerful you are, but if you can one shot everything, no one in any event that’s supposed to be there has a chance to participate. A group of ten guys could completely destroy the experience for those who are actually at level in that zone.

Anet did the right thing by not giving players that choice.

Official explanation for temporary content?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They have so much potential sitting in game they just don’t want to use it, fractals of the mist would be such a good dungeon to build on and use for a story line, add in a bunch more fractals, put in a quest that you need a key that has to be put together that pieces drop randomly in fractals and theres a special fractal that you can do that randomly shows up sometimes instead of jade maw and if you have the key made you can open a gate and it will give you access to the crystal desert or something…

But theres a flaw here, I don’t see much in the way of items for the gem store…

If your going to talk in gem store terms more then like your only talking to ppl who have your same point of view. From that point of view though would you think Anet would want to give up long term money for just a short term cash out? By the very logic of money running every thing should show that Anet wants to make there game better for the long run.

Unless they already know that there is no long term, just like there is no expansion. So, the more than can suck the money out of the players now, the better.

Totally agree, I mean more then half the players that started playing the game have already left, and they keep removing ways for us to earn gold and nerf everything in game that is fun then they will drive half of the rest then what, start merging servers to keep costs down?

You know, I read it took 3 weeks for that developer to write that insanely stupid rytlocks rampage or whatever it is that’s on the main page, the 2D game, IMHO that 3 weeks should have been used to write something for in game like some new fractals, a new world boss event or something that we actually could use in game but it was wasted and I hope she was paid for it.

Just goes to show how this company wastes time and money…

Yes. I suspect that once they knew that the game was never going to live up to expectations, they just went for the cash grab to try and make a return on investment.

It’s funny, I might have 300 hours in the game and I haven’t played in weeks, yet the leaderboard has me listed in the 70th percentile. So 70% of the players in this game have achieved less than I have – and I barely play/played.

The only way to monetize the game at this point is to have a reason to get everyone back once a month and add limited time content in the gem store.

In sales and marketing, this is what we simply call: creating urgency. It is a really simple effect that tends to do a good job of creating impulse buys instead of educated ones.

With 70% of the population playing or having played less than I did, I can see why ANet has stooped to this.

Your suspicious are, in my opinion, unfounded. I don’t believe that Anet thinks this game isn’t what they thought it would be, but I strongly suspect the game isn’t what YOU thought it would be, and you’re simply projecting that onto Anet.

You have no idea of their return on investment at all. Not even a clue. But you continue to make comments about it.

Just because you’re disenfranchised with the game, doesn’t mean the game isn’t turning a health profit. It also doesn’t mean it doesn’t have enough of a fan base to be doing quite well.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

You seemed to have completely ignored the second part of my post, which is acknowledgement.

I haven’t ignored anything. Rangers have felt ignored. Necros have felt ignored. When you’re working on a project, any project, you have to prioritize things. Every time a thread pops up that says engies are badly broken, some one comes along and says L2P I do fine on my engie.

And engies aren’t particularly bad at WvW and they can excel in SPvP. So it’s really only PVe there are problems with and there, mostly dungeons.

I get it….you’re a disenfranchised engineer. Well, my first 80 was an engie and in the open world with a bomb kit, I’m pretty much king. And engie is what I use in SPvP mostly as well.

Sure there are problems, but engie is not the only profession that has those. I wouldn’t necessarily assume favoritism.

Some professions are more standard and probably a lot easier to work on in the first place.

Suggestions with 4000+ views vs. responses

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

We do, however, regularly read the suggestions forum and deliver feedback to the design team on a daily basis. Just because you haven’t seen a reply does not mean it’s not being read.

panoptism at its best ^^ I wonder why game forums don’t have the following feature: “Dev views” next to normal views. Would be a cruel SLA addition to Community managers haha.

Devs probably don’t read the forums directly all that often. Instead they have people who scan the forums for things the devs need to know, in their opinion, which they write up and bring to the devs attention, in the same way that publishing house acquisition editors have first readers.

You don’t want your main editor wasting time reading through the entire slush pile when 90% of it isn’t worth even looking at. You instead pay someone at a lower pay scale to go through it, and pass on what they think the editor wants to see.

So the dev viewer idea isn’t likely to get much use. lol

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Even if you report a bug, finding it isn’t necessarily so easy. I guess you think because no one has come and said something, that no one is actually looking into it. But tracking down bugs can sometimes take months.

I mean they can’t really correct what’s wrong if they can’t find what’s wrong. That’s the lousy side of being a programmer.

If the bug is reproducable then it’s more easy to find.
Also whenever another class they clearly show favoritism to has a bug they are all over it in their respective class forum, the last time a dev even spoke about an Engineer was when 1000nades was nerfed, and it was on the Thief forum.

This just isn’t true. A reproducible bug doesn’t necessarily make it easier to find. I used to manage a computer store and one day a guy brought in a machine that had a problem with video. It wasn’t showing a picture. He left it in the store and I attempted to fix it.

It worked fine. Called the guy, he brought it home, called me up and said it didn’t work. So I told him to bring in his monitor too. He comes in, we set up the whole thing, it works fine. He gets it home, it doesn’t work.

It turns out the difference was the position of the case. We always worked on computers in the story lying them down. Standing them up, as he did at home prevented the computer from working.

It took a long time to track down precisely why that was, even though I knew exactly what was going on (and that’s a much simpler situation than the kind of bug you’re talking about).

Various subroutines in software affect other parts of the program, often unexpectedly. They can’t just go in and make a change without knowing specifically what caused the change in the first place. Because if that’s worked on again, then it could conceivably break again. They have to know specifically which area of code is affecting the outcomes. Why has it changed since last time.

I can assure you that knowing what a problem is, doesn’t tell anyone what part of the code corrupted it. You can’t treat just the symptom. You have go get to the root of the problem and that takes time.

Engineer Turrets Broken as of 30th April

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Even if you report a bug, finding it isn’t necessarily so easy. I guess you think because no one has come and said something, that no one is actually looking into it. But tracking down bugs can sometimes take months.

I mean they can’t really correct what’s wrong if they can’t find what’s wrong. That’s the lousy side of being a programmer.

New player feedback

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Some more feedback.
Yesterday I again guested on the Desolation server. It was nice, people were lfg in chat, helping out each other. What bothers me to some degree is every now and then a group of 4-8 players spontaneously gathers at an event, it’s all joy, we destroy everything so fast, revive each other and what not. But then the event ends and everyone just scatters in all directions and it’s back to the low chance that I’ll bump into anyone the next event I encounter.

Listening to map chat I ended up at the Wurm event, I don’t know if it’s a daily or what, but people were referring to some kind of a timer that it would soon spawn.
I didn’t have the waypoint yet, so I walked. And when I got there I was like OMG! So many people! There were like 50 or more players waiting for the Wurm. It was awesome. Everything happened so fast I didn’t really grasp what was happening. I made sure to register a few hits on the beast and I received a f…ing big sword from a chest. It looks so cool! Not long after I had to restart the game because of an update and I decided to stay at my home server this time (Ruins of Surmia). Someone called Wurm is up in map chat so I thought give it another go. Ugh, now that was something different. There was only 2 of us, or maybe 3 after some time. Nevertheless the fight was epic – now I was fully aware of what was going on. But we were not able to succeed. I wonder if there is a good balance (many or few players I mean)…

There are many world events in the world that reward you with a daily chest (as well as a bigger chest). At least if you’re over level 40 you get the daily chest.

Your other concern is about not seeing those people again. That’s WHY people join guilds. There are guilds for everything, including leveling. There are casual guilds, hard core guilds, Pve guilds, PvP Guilds, WvW guilds, guilds who do everything.

Seeing people on the map randomly is not the best way to socially enjoy an MMO. That’s why guilds exist.

What's next for May?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m guessing maybe something similar to GW1’s Dragon Festival will be next:

http://www.reddit.com/r/Guildwars2/comments/1djssi/upcoming_gemstore_items/

Oh look, more RNG for weapon skins so everyone can waste more money! Hurray!

Are you going to post this link in every forum. You already posted this in another forum, looking for support, and you didn’t get it, So now you post it here.

Even though only a couple of the items listed in this link are RNG. Most of them can just be bought straight out. This was also said in the other thread.

And there was no RNG this month either.

Why the vendetta?

Official explanation for temporary content?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.

The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…

Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.

I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.

Coz at the moment, whatever you believe, that’s what they are.

So when a fan boy thinks the game is doing a good job, they’re wrong, but when a naysayer says they’re doing a bad job they’re right. What an interesting (and small) world you must live in.

See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.

You can say what you like, but there are far far worse MMOs that have come out, even recently than Guild Wars 2, and I can’t remember any that have come out in the last five or six years that are better.

Maybe it’s just not the right game for you. But then, maybe not everyone likes what you like. Let’s look at which of us is being reasonable, and which of us is stating opinions as facts.

You have done nothing but prove my opinion as, in your own words, fact, so good job on that

I’ll I’ve done is provided a reasonable argument, against your very narrow and selective view. I’m quite happy with that.

I’m not saying the game is good or bad. I’m saying everyone has a different opinion. You’re saying it’s bad. Who is more reasonable?

Let’s let everyone reading decide.

Official explanation for temporary content?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s at this time I’d like to ask: Has anyone noticed that when a potentially controversial thread pops up CJ jumps in and offers a post of reassurance (or was that false hope?) but when people actually start asking questions about the things that matter he is nowhere to be found? God forbid Anet may actually have to admit that their efforts so far are completely unacceptable.

The scary thing for me is that it’s like Anet actually believes they are doing a good job and giving the players what they want…

Sure, there’s going to be the fan boys sayin, “I love Anet and want to have their babies”, but if these forums weren’t censored even half as much as they are, I think we’d have a much better idea of how the community sees Anet’s unacceptable efforts so far.

I would expect at least a quarter of the map’s unzoned areas to be zoned and filled with hearts, POIs, Vistas etc etc along with a few extra permanent dungeons by the end of June for Anet to escape being called the laughing stock of the MMO genre.

Coz at the moment, whatever you believe, that’s what they are.

So when a fan boy thinks the game is doing a good job, they’re wrong, but when a naysayer says they’re doing a bad job they’re right. What an interesting (and small) world you must live in.

See the nature of opinions is that no one is actually wrong, and no one is actually right. That’s what makes it an opinion.

You can say what you like, but there are far far worse MMOs that have come out, even recently than Guild Wars 2, and I can’t remember any that have come out in the last five or six years that are better.

Maybe it’s just not the right game for you. But then, maybe not everyone likes what you like. Let’s look at which of us is being reasonable, and which of us is stating opinions as facts.

Price on server transfer

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Posted by: Vayne.8563

Vayne.8563

People who believe Anet is doing this because it’ll make you consider changing are wrong. IT’S ALL ABOUT THE MONEY

Evidence? Didn’t think so. Stating opinions as fact doesn’t really accomplish much.

Price on server transfer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They wont’ change the price, because if they did, more people would leave WvW than people who object to the price..it’s that simple. WvWers are begging for high price service transfers.

And to put it in perspective when I played WoW, it was $25 for a server transfer AND the game charged a monthly fee.

Anet is the only game that allows guesting that I know of, or one of the only ones, so you can play everything except WvW with your friends, even if you are on a different server.

If Anet was greedy, guesting wouldn’t exist.

Drakes with Ichor Breath

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Maybe they’re testing the new necromancer only condition that’s coming.

Daily Experience Nerf?

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Posted by: Vayne.8563

Vayne.8563

I didn’t think you got experience for dailies completed after you complete the actual daily. I could be wrong but I never remember seeing XP for that.

Stop with the daily updates!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

A lot of bugs don’t occur until the game goes on the live server. For example this last patch fixed some problems with the new dungeon. Maybe they shouldn’t update that and allow people who want to do the new dungeon to miss it.

It’s not all about you, OP. If it’s such an inconvenience, take a day off from finding the Orc. It really is that simple.

"Guild Wars 2 Is Not A PvE Game". Really?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Did you play Guild Wars 1? As a Guild Wars 1 player, it’s probably a lot easier for me to identify with the character, because so much of everything is familiar to me. It’s one of the main problems with sequels.

I played Guildwars 1 and i still have this disconnect with Guildwars 2 i don’t feel Guildwars 2 is anything like Guildwars 1, other than names and places this game has very little similarities to its predecessor..

I know i’m only one person, but from playing both extensively PvP felt much stronger in GW1 than 2, even though i never played much PvP in either( i did try some in both), at least in one they did it right with making separate characters PvP or PvE and the skill sets were apart too, here its just jumbled and slowly ruining all aspects of the game.. GW1 also had many different types of PvP, here its hold points and or WvW..

I’ve said this before…but I should put it in every post I post, my perspective is strictly from a PVe perspective. I was never heavily into PvP in Guild Wars 1. In fact, I’ve already PvPed far more in Guild Wars 2 than I ever did in Guild Wars 1.

From the point of view of lore and story, there are tons of tidbits in the open world, just waiting for you to find. Gwen’s tomb, and you can hear her flute. Anton’s tomb, which you can interact with and talk to his ghost—to name just two. There’s so many call backs to Guild Wars 1 it’s not funny. Hell you can even revisit the ruins of the Temple of Ages and Old Lion’s Arch as well as The Henge of Denravi.

PvP was about the game, and mechanics. Not about getting into character. When I talk about that, I’m talking exclusively about PVe.

Legendary Icon Badge fixed

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

My son got the Dreamer and transmuted it before equipping it. He never got the achievement or the badge…but that was fixed too.

I’m glad for him. He wasn’t too happy when he found out. lol

Are the Molten Facility rewards too limited?

in Flame and Frost

Posted by: Vayne.8563

Vayne.8563

By the same token, Guild Wars 1 also had ultra rare items the same way. The christmas dungeon would award a mini polar bear, but most people would never see one, no matter how much they farmed it.

The result..something very valuable.

It’s not making your more powerful or anything. Why does everyone have to be able to get everything? I don’t get this.

The fact is, over time, everyone eventually gets SOMETHING. The only thing I don’t like is when the RNG is part of something you have to buy from the cash shop, like the dyes or the black lion chest. I’m dead set against that.

But in game? I have no problem with people getting a few things here and there. And if other people want them enough, they can spend real money to get them.

But it’s not different from Guild Wars 1, which didn’t have a gem shop., where Anet did the same exact thing.

So i have returned to Guild Wars 2 and...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The more stuff out there, the less people run each thing. That’s why people have trouble getting runs for certain dungeons.

I mean you can always get runs for like CoF path 1. But not so easy to always get runs for SE path 3, or HoTW path 2.

By making this dungeon temporary, people flock to it and do it. And the best rewards from the dungeon, which are rare, have a great deal more value this way. They can introduce this cool jet pack and only a few people will ever get it. It increases their value exponentially.

So if you’re lucky enough to get one you can keep it (like I would) or put it on the marketplace. The mini goes for a lot too.

And there’s going to constantly being new stuff coming out. This isn’t the last thing we’ll see. There’ll be something new every month.