Here’s an anecdote.
“Hey generic friend person, you should really try this game!”
" Really? What’s it called?"
“Gw2, it’s a great mmo”
“Oh yeah!! I heard about that. Read some articles that they are constantly adding new things to the game. What all have they added since launch?”
" Well they put in some great temporary content…"
“What? Temporary content? In a mmo? So you mean if I go out and buy it today I won’t get to experience all those great things you got to experience already?”
" Well sure you will, you just have to wait 6 or 8 or 12 months till they roll them back out!"
“Pass. I’ll just go buy a game where I can experience things whenever I want to”Now we all know they have added more than just the temp content, but it’s obvious that each month they probably spend more time developing temporary content than actual permanent content (with FotM and some of the mini dungeons being exceptions). Even this living story is temporary. All this is great for current and long time players, but puts a hitch in plans when trying to sell it to brand new players, especially by word of mouth.
My opinion: Good permanent content trumps temporary great content.
By the same token I don’t like ANY of the permenent content anymore, as far as dungeons go anyway. You run the dungeon a while, it gets dull. People end up doing it for profit. That’s why CoF path 1 is run and other dungeons hardly are. Very few people run dungeons just for fun by percentage.
So you put in a dungeon, let people get their fill of it, and take it away, while it’s still “good”. It’s like when an athlete retires at the height of his career instead of waiting till he’s too old to play. It’s a win from that point of view.
As long as they keep putting in good stuff…and more good stuff, the flow of content will keep people playing.
Actually some people are playing Neverwinter Nights. My son tried it today. He was pretty meh about it. He said it was a complete betrayal of the franchise (which he likes). He said it’s pretty much Neverwinter WoW.
I’m not sure I want it to appeal to a wider variety of player types. That’s my point. WoW appeals to the players WoW appeals to, but doesn’t appeal to me at all. Not even a little. It’s not my type of game.
So many games are based on that model, that I have dozens of games to choose from that are all essentially the same.
Finally an MMO comes out that I actually like, and people want to change it. I don’t mean bug fixes, or balancing. I mean adding raids or duels. Stuff like that. Changes the whole thought process of the game.
Years before Guild Wars 2 came out, my oldest son and I had a long talk. I told him everything I felt that was wrong with the MMO genre. He didn’t understand at all. He thought I was nuts. He was a WoW raider.
A year or so later the MMO Manifesto came out. And yes, there are a couple of remarks in there that were unclear, and there was the “everything you love about Guild Wars 1 line” which is clearly impossible, but in the end, what they were saying is what I was saying in that conversation. It was like Anet had bugged my house. I still can’t believe the vision they had.
And on most of what they said, without the limits of existing technology, I feel they’ve delivered. So yeah, I’m not so quick to want this game to change to be “more popular”.
I’m gonna have to agree with OP on this one. He just makes so much sense it’s hard NOT to agree with him.
Okay you owe me money for a new monitor. I had a mouth full of coffee when I read this post. Laughed out loud for realz. lol
Anet is working on an LFG tool, they said as much and it will be ready when it’s ready. I’m not sure what they’re not listening too. Unless you think they should slap one together, and just throw it in, wily nily. No game company does that.
I actually do most of the dailies every day…it’s part of my game now. But I’ve done mostly everything else I wanted to do, except the new stuff.
Today I did all but 3 of the PVe dailies and I did the PvP daily. I ran the new dungeon twice with the guild and did a bunch of jumping puzzles, 5 I think, to set up my monthly.
Oh and I bought the bow and quiver, because they’re awesome. I also bought the tunneling tool, because it reminds me of mandragor from Guild Wars 1. lol
As for the storm…yeah. this patch wasn’t that bad. Some whinging about the RTL nerf (which was probably needed) and some whinging about the confusion nerf (which was probably needed in PvP). No real whinging about the ranger pet buff. A couple of complaints.
But I’m thinking that those who don’t like the game leaving the game isn’t a bad thing. Because there are still people that like the game and play it. The think is if you make the game more like those leaving want it, will those playing like it better?
engineer need nerfs I saw one take 10 minutes to kill bear grenades hit to many targets they arent aoe class hahaha
Because with a bear, you should be using the bomb kit instead. It’s much faster.
-9001/10 RTL is ruined,PvE balance is still a black pit of despair.
If you’re that dependent on that one skill in PVe, that nerfing it is a pit of despair, I’m guessing you don’t play the profession very well. It’s ONE skill.
If it was THAT useful to you, then it was OP.
Pretty simple deduction.
I’m not a real big fan of the avatar either. The whole saccharin sweet thing was overdone. It would have been better to just have the tree with a disembodied voice.
Yep, not a big storm. Most of the people seem quite happy with the new dungeon, for example. And as for RNG, why bring this up here. This patch had no RNG, just skins you could buy in the gem store.
Seems you’re not really following what’s going on after all.
It doesn’t adjust…it’s just a chance you’ll get level appropriate loot, not a guarantee. Just like drops in lower level zones aren’t all your level…but some are.
Jumping puzzle chests are the same way and have been all along, as far as I can tell.
I have a couple of “main” characters, but I don’t worry about gearing them up fully. I just have fun. If you play to have fun, it doesn’t matter if you get a legendary on that item.
To me, seeing more of the stories is pretty good, because some of the early stories are quite fun, particularly in my mind the asura and charr stories.
I enjoy playing them.
In fact, you could play one through till level 20, do the personal story, doesn’t take that much time, then delete the character and do it again on another story path, so you can see them all. Some are, as I said, quite fun.
And knowing that stuff helps the end of hte personal story since so many of the characters and things from different racial story lines all come together in the end.
I’d give it an 8 out of 10. Partly because of my own expectations, though.
I really like the dungeon. I love the new bow and quiver in the gem store. Not so loving the new baby animal minis coming out once per week. I’m not sure about the deal with this stuff. I mean it doesn’t count for the achievement (which is shouldn’t). I’m thinking Anet needs to do something to make mini’s more viable. Do something with them, whether use them as pet battles, or polymock pieces or something.
I loved minis in Guild Wars 1…here I don’t think about them at all.
I like the ranger changes so far, my pets seem to stay up longer. I still only use spiders in dungeons, for obvious reasons. Melee pets are still going to go down fast.
I’m of a mixed mind on the temporary nature of the dungeon. I’ll run it a bunch of times till it goes away. Then I won’t run it again. On one hand, I ran AC a bunch of times and will probably never run it again unless a guildie needs help with it. I’m over all the other dungeons (except for two of them that I still need a single path in for my Dungeon Master title), so yeah.
I’m just not sure about temporary stuff. I still think that after this goes, something else will come in to replace it.
4/10…
A new dungeon, sounds awesome… but its temporarely, which i dont like so… Nope!
No real changes to the necro. Just some tooltip changes, cmon Anet!
No new skins i can have for my necro… Just the mace, shield, bow and backpiece, but i already have my quaggan.
So, IMO… Pretty bad patch. They should stop with the temporarely content kitten. This game is not progressing if they keep doing this. 8 months in ALMOST the same content as release
Actually the pet AI changes aren’t so bad. You say there’s nothing for a necro. My minion master is very happy today.
I’m not sure what you’re trying to say here. I’m stating that Anet has a huge problem on handling the memory problem. Many users have to do their own band-aid solution of using a program that allows 32 bit users to have over >3gb usage ram on a single program.
A) Anet didn’t solve it. Since launch.
B) Anet keeps quiet about it. There is no solution, no explanation as to why certain users have this problem.I can’t explain it any better to you that there are multiple users who experienced this issue, and Anet not doing anything about it. There are certainly a great number of issues users experience, and Anet does help them out within a certain limitation. WvW clearly affected everyone, and it took Anet 6-7 months to finally get to it.
What about this out of memory crash? Anet keeps quiet about it, users have to find their own solutions. Another minor bug with eye-infinity is a priority for the devs to fix? Not at all, and if anything it’s in the low priorities. And since you already know how the scene works, where the left hand does not know what the right hand does, expect Anet not to fix the issue until they truly have nothing better to fix. I don’t need to assume something to know Anet is not going to bother about a problem this “minor”. It’s just the limitations behind everything else.
How do you KNOW Anet isn’t doing anything about it? That’s my question. Do you work there? Do you talk to devs? Did you ask customer service?
Anet. like every software company, has people working on bugs. Bugs are always prioritized. YOU say it’s a huge problem. But maybe it’s not a huge problem. But there are 10,000 people who can’t use the game, and there are 406 problems causing that. One bug fix won’t work for all of them.
So, stay with me here, if some people had freezed that did get fixed, and I know for a fact they have, then Anet has been working on the problem, and they just didn’t fix specific bugs.
To say they’re not working on it is just inventing something out of frustration.
Agreed on “daily” achievements taking way too long for casual player with little time, especially when he wants to do something else in his time as well.
If you get used to what kind of achievements there are and prepare the plans for most effective their fulfillment – they are quite fast. However is it really necessary to write down best chain events, veteran locations and where to farm critters on what mobs dodge? It really feels like a chore, instead of something you do just playing a game.
So you invest a few minutes in a hobby (writing down stuff), which you only have to do once, and once you do….done.
Or join a guild and ask. Most people are very helpful. Then you don’t have to write anything down.
So you’re saying you’re going to judge a game based on daily OPTIONS? You only need to do 4 PVe dailies to get the daily rewards. Doing anything above that is simply a choice.
Yes, because they seriously made my option the worst, since I don’t care about daily rewards or laurels but only about the possible achivement points for doing all the daily offers (since those are the only points available per day). Now completing all possible choices becomes a chore rather than playing a fun game – and yes I do have a job so i do not have unlimited time to play GW2 – ergo if they change the game I may have to look for a less time consuming game to play in the future – and take my money with me there.
So you’re only playing the game to be on a leaderboard that didn’t even exist a month ago? I’d say the problem is yours.
I an very displeased with the new dailies, too. Until this patch I was aiming to get at least all points from the dailies, but with this new daily structure (2 WvW, 6 sPvP and lots of PvE) I think that GW2 just will take too much time to continue… Oh well, maybe ANet reconsiders this very soon or I will have to reconsider what game to play.
So you’re saying you’re going to judge a game based on daily OPTIONS? You only need to do 4 PVe dailies to get the daily rewards. Doing anything above that is simply a choice.
They’re giving people stuff to do who like to do that stuff. I you don’t like to do it, don’t do it. For everyone person who thinks it’s too much, someone else wants more to do.
If that’s the reason you’re leaving, the only reason, that’s just silly.
not making anything up he’s perfectly vindicated in making his point that A: They did a bit of false advertising when they suggested they understood how mmo gaming was and that their focus would never been dungeons and B: that they suddenly changed that focus, in some other more just countries that would be called bait and switch.
They’ve been “working” on the separation of PVE and PVP since launch are we not supposed to complain about that either just because we’ve had to wait almost a year to see it come out when most games who have a dungeon focus put one out almost immediately?
Don’t listen these naysayers Ronah you’ve got great points.
When you say, most MMOs launch with a group finder, you’re making stuff up. It’s simply not true. It’s true that MMOs that are newer, SOME of them, do. Games that started being programmed when Guild Wars 2 started didn’t. Not Rift. Not SWToR.
If you make a statement and it’s false, you should be called on it.
See Arthur C. Clarke’s third law:
Any sufficiently advanced technology is completely indistinguishable from magic.
Yep, Guild Wars 2 is the game for me. If I wasn’t playing this, I’d most likely be playing TSW, but that game has a number of serious issues for me. Still, I like it better than most other MMOs. I did enjoy Lotro for a while, but it was too grindy and I felt Turbine was too greedy. In the end, I walked away from it.
The other game that interested me was Eve online, but you really do have to make that game your life to get anywhere in it.
Oh this thread again. The others weren’t enough. First, do a bit of research before you say that this is the only MMO that has come out without a dungeon/group finder, since most MMOs have come out without a group finder, including Rift and SWToR, two of the newer MMOs. I’m pretty sure TSW didn’t have one at launch either.
I understand you want a dungeon finder and Anet is working on one. There’s really no need to make stuff up to make a point, is there?
Cool. Like I said, nitpick all you want and play your little game while avoiding my valid points because I chose a poor word to describe the situation.
LOL I’m not nitpicking. I think posts like yours are fun. Everyone should learn to laugh at themselves once in a while, and when I see someone who can’t do that, I laugh at him because he can’t. You’re welcome.
I am more than able to laugh at myself when I’ve said something kitten But using a word that then becomes fuel for people that don’t have any other basis to discuss their views with, it gets a bit old.
In this case I used the word droves to describe how many people I know / have known who have left this game without any intent on returning. Does that mean they will never load the game back up? Who knows. Most of my friends used to “quit WoW” and come back within 3 months. But when I quit the game a few years ago I said I was going to quit and haven’t played it since.
It’s obviously a different scenario but I think you can -hopefully- see what I mean.
It’s still not evidence. We have quite a few people who gave up the game after it launched and have returned now full time. They never thought they would.
There’s a guy who posted on these forums who tried it twice, went back to WoW, loaded up to delete it, and now he’s playing it full time.
What you think you know…you don’t know. And I don’t either. No one knows….except Anet.
Which is why you shouldn’t make things up. If you don’t know that’s okay. But don’t pretend you do.
Even if they had little time and little budget, couldn’t they have at least made sure people could get into the dungeon? Isn’t that like the main thing that should be tested? Its like trying to buy a car, but u realize the car has no wheels.
I really don’t mind minor glitches like clipping etc, but having
the most important aspect of this retribution story (the dungeon)
not accessible tells me that they have not even tested at all.Either that or someone at anet made a very bad mistake and uploaded
a wrong patch or something.Sorry Anet, im already not impressed with this flame and frost quest, mainly because of having you brag it as having EVEN MOAR CONTENT THEN AN ENTIRE EXPANSION, and this bug is just unacceptable.
You have a good MMO on your hands. Don’t squander the opportunity you have by releasing these minor rubbish. (SAB is good tho, kudos to you)
There are so many ways this can happen. For example, it is ENTIRELY possible something could work perfectly on the test server and not work on the life server after uploading. It does happen.
Test servers are not live servers. The dungeon was a lot of fun. Do you really think no one on the test server tested it? How did they get into it on the test server? Probably the same way you’re supposed to.
There are other possibilities too. Like too many chefs spoil the broth. There are a lot of areas in this game that interact that aren’t obvious to each programmer working in a different area. It’s just not possible. Not only are MMOs massively complex, but also, the content development cycle keeps speeding up.
If you think that bugs like this can’t happen in any game, or any program, you have a lot to learn about programming.
There’s only one problem with your response to me. Anet has helped a whole lot of people who crash in that time. We’ve seen posts of it before. Two people like that are in my guild. They had crashes and Anet fixed them. What they didn’t fix was YOUR crash.
Are you working with customer service directly?
For every claim that Anet helped them, another user will pop up saying the game has crashed. You can google guild wars 2 32 bit crash. More often than not, it has something to do with insufficient memory and a specific GPU (but I may be wrong.) In my case, I gave up on Anet fixing their memory leaks/usage codings and used win 64 bits with 8 gb ram.
Problem solved. And no, I did not reinstall a fresh new copy. Same PC with multi boot 32 bits and 64 bits, and only 32 bits suffered. In any case, the competence over their codings (unable to increase FPS in large WvW fights, even when I’m running a quad 4400 ghz intel 2500k…) has led me to believe they can’t optimize/fix issues, and if they do manage to solve it, good for us. Otherwise we play by Anet’s rules.
What exactly does this prove? lmao
For every person who was helped, how many of them came to the forums to say they were helped. In fact, what percentage of the people on those sites have been helped and didn’t come back to say so (which a lot of people don’t).
All that shows is that thousands of people might be crashing out of hundreds of thousands. What percentage of those were helped? Do you know?
I didn’t think so.
Temp content is a great test for what works and what doesn’t. Those things can be applied to the core game.
That’s great and all except all of the great new content they’ve added in the last couple of months has been temporary. I’m all for adding new great things and testing the waters, but if nothing ever comes from it, what’s the point?
SAB, this new dungeon, the new weapon skins. All gone after a week and a half from now. Why? That is so counter productive and they just go “here’s this awesome stuff but yeah it’s gone in 2 weeks”.
People are leaving the game in droves because of everything only being available from Black Lion chests and all of the content being removed after a week.
This temporary stuff and stuff only available from gambling doesn’t create compelling gameplay or interest in the game – quite the opposite.
I was sympathetic with you, until you said people are leaving the game in droves. Don’t make up stuff to try to prove a point, because it doesn’t work. The traffic today is mad busy. That doesn’t equate to people leaving the game in droves.
If you have no evidence to back up a statement, why make the statement.
I do have evidence. Around 50 people I know, family and friends, have quit and gone to other games. And I’m not the only one who knows so many people are leaving the game. And yeah people may come back for events but I was in Vent tonight with people who once they did the dungeon said “Welp, seeya when the new update comes around.”
If that’s the case, then they haven’t left the game. They’re still playing. I mean I used to play baseball, and in the winter, I stopped. Did that mean I no longer played baseball? Of course not.
I know people who have left too, but even more who have started. Furthermore, a lot of people left specifically because ascended items were added to the game. Well guess what? Those people aren’t going to leave AGAIN. That was the biggest drop in population having to do with people who felt let down that vertical progression was added to the game.
By my observations, just as valid as yours, the population of the game has been growing since just before Christmas.
I mean, I don’t have any more evidence than you do, but we do know for a fact that Anet had to increase the server size to deal with the influx of people.
So yeah what you have is not proof. It’s just an observation, based on personal experience. It’s anecdotal evidence which is never accepted as truth by anyone except the person who says they’ve experienced it.
I like how people assume Anet doesn’t care, or won’t do anything. If it’s a problem that just appeared, Anet probably doesn’t know what to do about it yet. Anet does fix bugs and has fixed bugs for many people.
But bugs because the game crashes on “your” machine, or other problems that come with a new patch are new bugs and Anet has to analyze and check into them before they actually can do anything about it.
It’s not like Anet introduced a bug intentionally, so they don’t know where it is or what caused it. You can bet they’ll be working on it, but yeah…sometime bugs take time to track down.
Anyone who’s ever worked in software development will back me up. A hundred coders working on a program make it hard to tell who did what and when.
Sure it sucks, I get that. But saying that they won’t do anything because they haven’t done something less than a day after a bug was reported is just not realistic.
Anet hasn’t spoken a word since the launch, that’s like 8 months and counting. Assuming is hardly a fair word to describe our (the people who crash on win 32 bits) discontent. In the end our fix is buying windows 64 bits? Hah. Good for them if they manage to fix it, but I’m not holding my breath.
There’s only one problem with your response to me. Anet has helped a whole lot of people who crash in that time. We’ve seen posts of it before. Two people like that are in my guild. They had crashes and Anet fixed them. What they didn’t fix was YOUR crash.
Are you working with customer service directly?
My advice to you, OP, is to find a guild that has lots of players and find people to play with. The game is a million times more fun that way. And if you do get stuck, there are people to come help you out.
Many guilds work with lower level people, because it’s a good investment in their future player base.
Guild Wars 1, as far as I know, didn’t have a free trial at launch. In this case, it’s partly to keep gold sellers at bay. You open free accounts you give them a route in.
WE beat the dungeon first time through, two wipes, one of those on the final bosses. We had no warrior with us. A mesmer, a guardian and three rangers. It wasn’t too hard.
I agree with you OP but guess what.. Anet just wants to line there pockets with as much money as they can. I did over 150 BL chests not one skin. That is when i said F this no more money to anet ever. Myabe if NCSoft gets away from them they will come back into the light. ATM Anet is moving to the dark side. Also watch how they will say something about how they have to make money somehow.. BUT have you noticed everything that is new has been put into the gem market lately…. o except fused gaunts.. OPS other than that the new skins/fused weps/backpacks everything is on the stupid gem store. IT is as if this game was Korean based or some crap..
The new guild skins and the new SAB skins weren’t in the market. And skins were ALWAYS fair game for the marketplace, because they’re just skins. They don’t make you more powerful. They don’t destroy the balance of the game.
Have you seen the threads that have asked for more choice of weapon skins in the gem store? What those people don’t count?
People are asking for stuff, Anet is delivering stuff and some people still complain.
And if you really want, you can go farm gold and get the stuff in the gem store with gold, something you can’t do in most games.
Temp content is a great test for what works and what doesn’t. Those things can be applied to the core game.
That’s great and all except all of the great new content they’ve added in the last couple of months has been temporary. I’m all for adding new great things and testing the waters, but if nothing ever comes from it, what’s the point?
SAB, this new dungeon, the new weapon skins. All gone after a week and a half from now. Why? That is so counter productive and they just go “here’s this awesome stuff but yeah it’s gone in 2 weeks”.
People are leaving the game in droves because of everything only being available from Black Lion chests and all of the content being removed after a week.
This temporary stuff and stuff only available from gambling doesn’t create compelling gameplay or interest in the game – quite the opposite.
I was sympathetic with you, until you said people are leaving the game in droves. Don’t make up stuff to try to prove a point, because it doesn’t work. The traffic today is mad busy. That doesn’t equate to people leaving the game in droves.
If you have no evidence to back up a statement, why make the statement.
There is no free trial as of now. I assume there will be at a future point in time though.
They PvP dailies were waaaaaaaaaay too easy prior to this patch. I got them every day, and I don’t SPvP. But they were so easy that I did them anyway. That’s not really the best way to do things.
Now, if people want it, they have to play for a bit, which is what a daily in something like PvP should be. After all, it’s not like you have to do very specific stuff. And you only have to have five of the six options.
I approve of the change.
I like how people assume Anet doesn’t care, or won’t do anything. If it’s a problem that just appeared, Anet probably doesn’t know what to do about it yet. Anet does fix bugs and has fixed bugs for many people.
But bugs because the game crashes on “your” machine, or other problems that come with a new patch are new bugs and Anet has to analyze and check into them before they actually can do anything about it.
It’s not like Anet introduced a bug intentionally, so they don’t know where it is or what caused it. You can bet they’ll be working on it, but yeah…sometime bugs take time to track down.
Anyone who’s ever worked in software development will back me up. A hundred coders working on a program make it hard to tell who did what and when.
Sure it sucks, I get that. But saying that they won’t do anything because they haven’t done something less than a day after a bug was reported is just not realistic.
Well I just hope its actually challenging, and has cool skins as a reward. Just wondering where all the frost stuff is. After all it is “Flame and Frost”.
Did you miss the ice storms and ice geysers in Wayfarer’s Foothills. Plenty of ice for everyone. lol
Apparently I did, but my point is most of it seemed focused on the flame part xD
Most people prefer flaming sword to icy swords. Guild Wars 1 proved this. lol
Engineer Turrets got buffed either last patch or the patch before. Necro minions and rangers pets are just catching up.
Well I just hope its actually challenging, and has cool skins as a reward. Just wondering where all the frost stuff is. After all it is “Flame and Frost”.
Did you miss the ice storms and ice geysers in Wayfarer’s Foothills. Plenty of ice for everyone. lol
I like gw2, and I don’t think it is dying. It is in trouble, though. The current direction of anet appears to be “nerf everything except the popular classes, which get buffs”, ignore long lists of broken skills and traits, don’t hotfix important things like world bosses not working, etc.
I suspect that when Elder Scrolls Online is released, if it is a decent game, that gw2 will become a ghost town. I really hope not, as I like this game. I’m just hoping that anet wakes up and actually looks at what is going wrong. Threads like this might (though not likely) get them to start fixing stuff that should have been fixed months ago.
Because ESO will be perfectly balanced, won’t launch with any bugs, and everyone will love it. This is an MMO. Every MMO forum looks the same as any other MMO forum.
ESO will get a huge rush of people who’ll burn through the content and then complain about no end game and leave. And some people will stay. If enough stay it will be successful.
It’s really that simple.
Alright I’m done trying to defend content for the duelers of the world, you guys are on your own, god willing someone more eloquent than me can help you. I still do not feel it’s right to exclude people when it doesn’t affect you either way. In all honesty the only reason I want them added is to get duelers out of WvW anyway :P
I’m not excluding anyone. I’m asking not to be included in it, which is a very different thing.
This is a really long post for something that could be handled by check to turn off duel requests.
If that’s all you got from that, you weren’t reading clearly. You can turn off duel requests, and it would stop some 12 year old from following me around and whispering me, if they decide they want to duel me. I’ve had it happen in other games, even ones where you could turn off duel requests. That’s because people who want to duel people, sometimes do it to grief people.
So what’s to stop people from whispering me about dueling, talking in map chat about how I won’t duel them, etc.
You really need to read more carefully. A check box doesn’t solve the problem.
They have a block function, and I am aware it is bugged atm, they should fix that too while they are at it. I see what you are saying, I just don’t see how it’s a problem when the tools to deal with that situation are given to you freely.
The problem is quite simple. I don’t really feel I need to have to block the guy. If they institute an area for it, and I don’t go to that area I never have to deal with it. Why give griefers the tools they need to grief. All other PvP in this game is sequestered in the mists for a reason. Anet gets why it’s a good idea.
I don’t know why you can’t see it. And yes, blocking someone doesn’t stop him from talking crap in map chat, or jumping up and down in front of you for six hours. It’s not about having the tools to deal with it. It’s about not needing to deal with it at all.
Queensdale is a level 1-15 zone. But 40 and 50 and 60 and 70 level zones are all viable too, and some of them can be quite challenging.
Jumping puzzles don’t get any easier no matter what level you are either.
Just because you’re stuck in a mindset that can’t see it, doesn’t make anything that’s been said false.
Hardly diatribe. May want to use that correctly next time.
Regardless, your argument is still the same. You return to Mount Maelstrom at level 80, scaled down to whatever; it’s still the same as going from EPL back to WPL at level 60. Everything that was still in Mount Maelstrom is still there. It’s no more relevant simply because the “difficulty” has been artificially altered. Technically decreased in reality. The entire point was there is no more relevance in expired zones within GW2 than there is in a game without downscaling. In both types, you may return for whatever your heart desires.
What does jump puzzle difficulty have to do with anything?
It’s relevant to me, because I enjoy it. And since I play games for enjoyment that’s relevant. Today I went back to Metrica Province, the first zone in the game. I was missing one area to have completely explored the Maguuma jungle and I couldn’t find it anywhere.
It turns out the area I needed was behind a dynamic event I hadn’t done. I tried it at level and the event failed, so the portal to that place never opened. I didn’t know I’d need that area at the time and haven’t thought about it for months.
The point is, you don’t get to decide what’s relevant and what’s not. Each player decides what’s relevant to them. To me, seeing dynamic events I haven’t seen IS relevant, because I enjoy them. Seeing dynamic events I’ve seen before and enjoyed is relevant too.
Unless you’re employing some strange usage of the word relevant I’m not aware of.
This is a really long post for something that could be handled by check to turn off duel requests.
If that’s all you got from that, you weren’t reading clearly. You can turn off duel requests, and it would stop some 12 year old from following me around and whispering me, if they decide they want to duel me. I’ve had it happen in other games, even ones where you could turn off duel requests. That’s because people who want to duel people, sometimes do it to grief people.
So what’s to stop people from whispering me about dueling, talking in map chat about how I won’t duel them, etc.
You really need to read more carefully. A check box doesn’t solve the problem.
I find it funny that so many people complain about a system that doesn’t exist. No one is saying that a duel system has to be based around invites. It could be exactly the same system as Costume Brawl. I.e. you set up a (free) “duel box”, and other players can then accept your duel by using the same box.
Which would duels still allow to happen in places where I don’t want them. Keep those anoying effects and sounds out of my field of view, allow them only in certain areas and you can have it, otherwise I am and will always be a no.
snip
The reasons you guys don’t want dueling are some of the most absurd ones I’ve ever heard.
I mean seriously, of all the things to whine and complain and stamp your feet about it’s combat animations?
" Well I don’t want someone using an ability when I feel they shouldn’t so forget what they want even though it doesn’t even affect me since I can turn duel requests off.
Since I don’t want it no one should have it ever!" /crying tears etc etcThis is basically how this reads.
There have been many reasons, and many suggestions made. The main issue is this has been talked about to death. Players have already gone over and over the different reasons and different compromises proposed in many threads in many sub forums. Myself, at this point, I just do not feel like going over the whole discussion again for the umpteenth time. If you really want to know, read the forums instead of starting new threads. Asking the same question over and over and expecting to get a different answer is usually thought of as a sign of insanity.
Here is just one of the other threads to get you started.
https://forum-en.gw2archive.eu/forum/game/suggestions/Players-Want-Duels
I’m not sure if this was directed at me or not, so I’m going to skip the small novel. If it’s the same reasons that are being gone over in this thread, then they are going to have to do better than that.
Sorry, I am not going to read the forums to you. If you can’t take the time to read them yourself, then you are in the wrong place.
No one asked you to, and I’m not going to read a 5 page long old thread when there is a new thread right here. If you don’t like the conversation, go post somewhere else and leave this one to people who would actually like to discuss addition of content rather than putting down other people because they have different ideas than you.
Thanks.
It’s been discussed. No need to rehash it over and over again in a new thread when the old thread is still there. That is why the mods have to keep moving these threads and merging them because some people are just to lazy to bother reading.
I found the answers unsatisfactory, so the thread will continue. Thanks. If the mods feel they need to merge it, let them merge it. As of now this is a separate and newer thread, and I have to see any compelling argument to keep people from dueling who want to duel. So far I have seen
1. Content Jealousy
2. False assumptions
3. People worried about more lag ( really the only viable concern)I’m still waiting for a good reason why people who want to duel shouldn’t be allowed to beyond the “I don’t want it so no one can have it” attitude that permeates through this forum.
You continue to ignore the people that say we don’t want OPEN WORLD dueling. We could care less if you had dueling locked away in the mists somewhere, just not around us. Some of us don’t want to play with people, or even hang around people with that mind set.
Like I’m standing in a supermarket and some guy comes up to me and says, “wanna duel”? I’m like ummm. no. I want to to finish shopping.
“What you’re scared I can beat you?”
“No. I don’t want to get your blood on my groceries. Go away.”
(Jumping up and down) “This old guy is scared to get beaten up by a much younger and stronger guy!”
I shake my head, take my shopping cart and walk to the next aisle with the guys jumping up and down following me. No thanks.
I’ve done most of my fighting…real fighting in real life. I grew up in Brooklyn in the 70s and there was plenty of violence to go around. I’ve probably had more real fights than most people here. It wasn’t much fun…not even when you won.
The point is, I’m like well past that now, and I don’t mind if you kids go beat each other to death in the next room, but I’d prefer to be left out of it.
I think it’s human nature to get vested in things. Look at football fans. They can come to blows over their teams with relatively little provocation.
Actually, I think the entire thing might be a carry over from the whole primate territory thing. We simply defend ideological territory instead of defending physical territory.
This is “my” game. I must defend it. That other game, that’s not like my game. If that game is successful, then that means that future games may be more like that than what I like.
It’s all very primal.
This is a great post. I think a lot more people would enjoy Guild Wars 2 if they hadn’t played games like WoW and the gazillion WoW clones that have popped up over the years. It’s a very different mindset.
As for cosmetic options, more will come in time, just like they do in every MMO. It’s just a matter of patience.
Anyway, for what it’s worth, welcome to the dark side. lol
people were saying that at launch almost a year ago.
It’s not a matter of what you played before either it’s a matter of whether they are actually listening to their more sensible playerbase on things like testing and the economy and balance, and whether they are ignoring them entirely to continue down a path of self destruction thru arrogance and a lack of memory when it comes to mmo development history. the latter is happening it’s only a matter of time.
I like that. The more sensible playerbase. Who gets to decide who those people are? I’ll wager most people feel they’re the more sensible player base, even though they are diametrically opposed to people who feel precisely the same way.
You’re making something sound very easy that’s actually quite hard.
Nice! Very evocative.
I have no problem with dueling in areas that I don’t have to be in. No problem at all. Anet could make a dueling zone and I’d be fine with it. It’s dueling in places that I’m playing in PVe that’s the problem.
Anet has separated PvP from PvE for a reason. It’s part of what they’ve always done. They understand these groups of players don’t always play nice together.
Even if I could block dueling requests, there’d be some guy trying to duel me and when they saw I was blocking, they’d just start PMing me with nonsense, and then jumping around me, like an idiot.
I’m not 12 years old. I’m retired. I don’t play games to socialize with random people I don’t know. I play with my guild. I play with friends. I play with my wife. Sometimes, I play alone.
The last thing I need is someone who wants to force themselves into my down time.