There are significant differences since the game launched. I don’t know when you left, so I don’t know what you have and haven’t seen.
For example, did you leave before Fractals came out? Did you leave before the daily laural was introduced? Did you leave before the new PvP map was introduced (I’m pretty sure that last one is a yes).
They’ve made improvements to WvW, at least, by removing cullling. There is still a lot of work on progress…and there’s a relatively big patch coming out on April 30th.
But yeah, log in and play. It’s the only real way to find out.
Even the in the first game, the lore and story were relatively solid. In spite of the fact that the game did have a Pvp end game, the game itself was long enough and good enough as an RPG to make Guild Wars 1 worth purchasing.
And you get to know the world in that game, so when you play this game it’s a completely different feeling coming from Guild Wars 1. 250 years later or not, there’s a ton of “lore nods” to the Guild Wars 1 faithful that you wouldn’t see or get if you didn’t actually play that game. It makes this game much cooler…and probably a lot easier to get into.
The lore/story in this game doesn’t smack you in the face. It’s there but you have to look for it. I’m sure that was an intentional design decision, but I’m not sure it was the best.
The big problem, I think, with Guild Wars 2 and feeling your character is the way the personal stories were implemented. It was probably a lot easier to find your character in Guild Wars 1.
I think the overarching storyline will be moving forward with the living story, instead of the personal story. There are a lot of reasons for this.
First, the personal story isn’t particularly popular. A lot of people really hate Trahearne for example.
Unlike Guild Wars 1, where the area of the game you were in is tied directly into the personal story, the personal story in Guild Wars 1 is far more disjointed. It hasn’t really served the purpose Anet wanted it to, I think.
That’s one of the reasons for the living story. I think that it’s an interesting way to drive events, particularly if it changes the world as it goes.
I mean this alliance of the dredge and the flame legion is happening after the defeat of Zhaitan. The story of the game is moving forward…towards what, we don’t know.
I think they’re testing what they can do with the living world to bring larger, and more interesting content to us through it.
You can test out most builds you want in SPvP without paying a penny. If not exactly it, certainly something close enough to it to get an idea of whether it would work or not.
I think there should be two versions of gw2. One with the current profession structure and one with the good ol trinity, just re-use the world for guild wars 2 (trinity edition). Then you will get the best MMORPG on the market. I bet it will have a massive amount more players than the current version of guild wars 2.
I think you’re completely wrong about this, and given how much money it would take to try, we’ll never find out who’s right.
Eles have the same low hit points as you do, and even lower armor. They can’t swap weapons on the fly, even though they technically have more choices. Saying you have the lowest health in the game is not the same as saying you are tied with other professions for the lowest health in the game.
With the exception of warriors, guardians and mesmers, everyone thinks their profession is doing it tough. And I’ve even heard warriors complaining about PvP and WvW.
I think the infighting has died down because the number of people on the forums has died down.
No, I don’t have access to any metrics on this, it’s just a guess. But it’s a good guess, because these forums are much, much quieter than they used to be.
You mean in the last week and a half? lol
I’m talking about every month the same thing for the last three, maybe four months. End of the month, everything everyone hated about the patch was argued to death and then we start speculating about the next patch.
I haven’t particularly seen the number of posts…or posters fall off.
Maybe a couple of guys who used to spend time riling up the fans are gone and that could account for some less traffic, but you know….I don’t really see less posts now than a few months ago.
Mostly what I’ve noticed is when I log onto the forums, there are far fewer new posts than before. I’m not trying to point to any one reason, I’m just saying that the activity in general seems to have quieted down. Could be a few of the inflammatory trolls left, could be fewer people interested in GW2, could be the change in seasons (MMOs are chronically less populated in spring/summer). Probably it’s all of this, and some things I didn’t mention.
I know which category I, personally, fall into, though.
I’m thinking a lot of the new people aren’t die hard players and they’re not posting. Which also happens. Those “most” interested in the game have been here for a while. I have over 80 people in my guild, I think two of us post on the forums.
Most of my guild avoids the forums like the plague. I think they’re scared they might have to come to my rescue. lol
Except that at 9 months, Guild Wars 2 has more content than WoW did at 9 months. Content takes time to make. WoW has had 8 years to make content.
Either you’re patient or you’re not. Either way, this game will continue.
When WoW came out it didn’t have as many MMOS to take inspiration from. Ultima Online, Dark Age of Camelot, Everquest and Lineage were the more well known and played games in the genre. The company had a lot to plan out when they started working on their product.
Guild Wars 2 came out in 2012. The developers were able to take notes not just from their previous (successful) game but from literally over a thousand MMOs that exists or have existed before. The bad, the good, the fun. Not to mention that some features were only made possible due to technological advancement. It’s quite easy being top dog when others have already paved the path for you.
The game will continue, no doubt about that. The question is that with how many players will it continue?
No one knows. But it seems to me there are far more players in game now then the were after the November patch when a lot of people walked.
Is the game losing popularity or gaining it?
No one really knows.
I’m not a min/maxer other Vayne but I have a tough time connecting to an archetype that I’ve played for decades since I first got into AD&D over 30 years ago.
The last MMO I played, City of Heroes, I was able to connect to my character. Not roleplaying per se but identifying with them a lot more. Maybe because even at level one it was about how you look to the rest of the world due to the games character editor. Maybe it was because the setting was mainly just one urban center and a few suburbs. You felt more connected with the world.
Here the world is quite beautiful. And until you explore it you have to see it all on foot but for the most part it’s empty countryside with the occasional random encounter between outposts and farms. The cities are actually rather safe. I’m enjoying the game and to me it’s not about just the loot. I hated PvP from other games but I actually enjoy WvW here.
It’s just that I don’t have an identity for my character other than a female norn mesmer runt, with a puppy. I’m a handful of POI and Vistas in the EB to complete the world and when I do I’m likely to role something new but there won’t really be a compelling reason to come back and play her again. I had dozens of characters in CoH and I played the ones that suited my mood for that day. Do I feel like sniping from afar or take on a room full of critters. Maybe I want to fling people into the air or force them to attack their fellows. Here it’s just smash, smash, zap, zap.
Did you play Guild Wars 1? As a Guild Wars 1 player, it’s probably a lot easier for me to identify with the character, because so much of everything is familiar to me. It’s one of the main problems with sequels.
I think the infighting has died down because the number of people on the forums has died down.
No, I don’t have access to any metrics on this, it’s just a guess. But it’s a good guess, because these forums are much, much quieter than they used to be.
You mean in the last week and a half? lol
I’m talking about every month the same thing for the last three, maybe four months. End of the month, everything everyone hated about the patch was argued to death and then we start speculating about the next patch.
I haven’t particularly seen the number of posts…or posters fall off.
Maybe a couple of guys who used to spend time riling up the fans are gone and that could account for some less traffic, but you know….I don’t really see less posts now than a few months ago.
If you want to see whack a mole check out the new confusion nerf – slashing 50% off the damage. Yes… 50%
If confusion is so overpowered that it needs it’s damage halved how come the entire metagame isn’t built around confusion, and we havn’t seen mass exodus from all the other classes flocking to mesmer and running pure confusion builds?
Even amongst mesmers confusion is typically treated as a secondary source of damage outside of WvW zerg-support builds.
Halving and doubling the damage dealt by skills goes wayyyy beyond what is reasonable, it displays no attempt to fine tune a skill they just wipe it out or make it flavour of the month. (And I bet we won’t see any buffs to mesmer’s damage output to compensate)
Confusion is very powerful in PvP…not so much in PVe. If they’re splitting it, I don’t find it so bad. Shutting down people is fine…shutting them down completely for more than a certain number of seconds is no fun for them. So if you’re on the receiving end of that confusion (and remember you can spec so all shatters add confusion, there’s a phantasm that adds confusion and the scepter adds confusion), that can really screw people up in WvW and PvP. In fact, I can often stack confusion as fast as people can remove it on my mesmer in PvP.
That makes it OP.
When will ppl understand that nerfs ruin games? Why would anyone ASK for a nerf?
“Oh this dungeon makes ppl rich, make it suck so they have to be poor like me!”
If anyone is lazy here, it is the lazy, selfish, idiot who wants to ruin things for everyone else because they don’t like it. Get over yourself! Nerfing CoF means everyone would find a new dungeon, which would get nerfed, and so on until there’s nothing left.
Actually, the problem isn’t that Cof is so fast. It’s that it’s so much faster than the next feasible alternative. If you had several dungeons in a 1 minute radius of each other people would switch off more.
And you shouldn’t call people names, just because they don’t agree with you. If you don’t want to run CoF over and over again, clearly the way the game was intended to be played, you won’t make money as fast as those who do. But that just makes inflation for EVERYONE. The more money people make the more you can get away with selling expensive things for.
Unless you LOVE running CoF 1 over over again because it’s fun, nerfing it will make the game better, not for the small percentage of CoF farmers, but for everyone else in the game.
There really isn’t much end-game, but there is surely enough grind to keep you busy for a long time.
Legendary – takes forever and tons of grind for mats
Ascended – again tons of grind of the same dungeon and dailies for laurelsOther than that, don’t bother looking for raids or anything of the like. I think ANet is so bent on being ‘unique’ (which is already out the window imo) that they refuse to add anything like raids, true pve progression content and just replace it with more grind.
Here’s to hoping this will change… I need a challenge other than vertical ‘progression’
kittening legend. Everything you said is true. They have this extreme problem with trying to be unique that their game is lacking and people are quitting everyday.
And people are buying the game every day. And some of those people stay. There are still plenty of people here that played the game at launch and still enjoy it. There are plenty of other people who took a break and returned.
And yes, some people are leaving. Like every other MMO.
Both my sons played WoW for years and every time they didn’t like something they were leaving, But they always went back… for years.
People leaving isn’t really a problem in a buy to play MMO. There are plenty of people playing and enjoying the game.
In fact, if the right group of people leave, it makes it a lot better for those of us who are enjoying it. Sort of how it should be. People go through games until they find one they like.
Pretty cool if you ask me.
Ele bunker builds are insanely powerful. Before the bunker builds were a big thing, I knew eles doing very well in PvE. The fact that most eles that know what they’re doing now are running the same build seems to say something .And yeah, it’s a really really powerful build.
In a couple of weeks, the eles will find the best new build and they’ll do fine. Of course they’ll complain now. Because they’re OP now. They’ll get over it, and maybe a few will leave.
No one mentioned that it looks like rangers are getting a much needed buff they’ve been asking for for ages I note.
The meta evolves. Things change. Some people leave, others accept the changes and play the game. It’s life in the big city.
and what about the engineer nerf? Were engineer grenades really so powerful?
What about warriors getting a major buff? How will it affect dungeons and PVE? Is there a reason to run anything else besides a warrior?
What about thief buff? Why would one be able to steal a whole stack of boon that other person used abilities to get and then put it on their whole team? How is that fair?
Rangers really need more attention than they got. “your pet will have more health!” “great, now can I have an option to my my pet away completely so when I’m running CoE my pet wouldn’t get an extra circle? Or when I’m in a fractal Jade Maw level wouldn’t go on for forever because Maw wouldn’t stop targeting my pet?”
I’ll wait until I see the full patch notes and play the game before I judge. If you think that’s unreasonable, that’s okay.
I will continue to play my engineer, and I’ll continue not to play my warrior. I’ll play my ranger for sure.
You know, I play my engineer in PvE all the time and do quite well. The bomb kit is still great for killing multiple mobs at the same time. Turrets did get a buff not too long ago, and they work in many situations (not with champions and dungeon bosses though). Some healing has been buffed.
Is it possible that people just want to do damage and not play what was obviously designed as a utility profession? Because I enjoy playing my engineer as a utility profession.
This is where you say you can’t find a dungeon group and I say join a guild with people who don’t sit around min/maxing and you might enjoy the game more.
It’s all part of the forum fun though
Certainly better than TV!
Viene la tormenta!
Well yes, forum PvP is a lot of fun. lol
Human nature I guess to have tunnel vision in these types of games. People don’t look at the end result of any changes.
Example. Class A has a rating of 8. Class B has a rating of 6. So class A is stronger. How to fix ? You could buff class B to get to 8. Now both classes are the same. ..or, you could nerf class 8 down to 6. Now both classes are the same.
What’s the difference ?
These game developers need to do a little sleight of hand to fool the whiners. Buff one class and make them 10% stronger. Buff another class by 20%. At the end of the day, the class that got “boosted” 10% is happy….even though in practical terms they actually got nerfed.
Works in PvP but not PvE. Because if you keep buffing professions like that, you have to buff every NPC enemy in the game. PVe is too easy for a lot of people now. You want to redo every single creature, event, heart and dungeon?
That’ll happen.
I would argue that there isn’t a lot of roleplaying in any MMORPG. Yes there is a roleplaying sub group that plays a game in character but for the vast majority it’s all about leveling or loot.
How do you rollplay “Hmm, it looks as if the Sons of Svanir are trying to corrupt the grawl, for the 5th time today, we must put a stop to it!”
If we had things like player housing or a player written bio for all to read to connect us to our characters more but to me my mesmer is just a variation of a Diablo II sorcerer that I played years ago. Generic female spell slinger, Mark 7. I feel no personal connection to them so it’s impossible for me to rollplay even if I wanted to.
But there’s another group that’s not RPing and not playing for loot. People like me (and I know others like me, so we are a group). We’re the kinds of people who play Skyrim or even games like Tomb Raider. We’re immersion players…but not RPers.
We don’t talk in character, but we “feel” the game and the world. The more detail in the game and the world the better we feel it.
Which is why I don’t min/max. My character never saw those numbers. You have a rough idea of what you want to do, who you want to be, and then you fill that in both in looks and with weapon and armor choice.
I don’t believe most people min/max, and I’m pretty sure most people aren’t all that focused on loot. Because most people aren’t farmers.
I believe most players are casual players and min/maxing and hard core farming won’t hold their interest.
Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.
…
This might be the most hilarious post I’ve ever seen on a gaming forum. I’ve been reading them for years and Anet really needs to buy you dinner for this. Lol!!!!!!!!!
I wrote it just to entertain you. Seriously.
And I really thought that it was a giant troll post. But what do I know about that…
Right because trying something before you completely judge it is unreasonable. lol
See, I was there when they nerfed Ursan in Guild Wars 1. And most people really did think it was a fair nerf. But there were a whole lot of people threatening and whining on the forums. I mean, you know, they might have to learn to play the game with their profession instead of using a single elite skill that made them too powerful. Nerf came and went and if anyone left, I didn’t notice it.
And then the perma sin. An assassin that could continue to do damage, and not take any…permanently (hence the name). And people screamed and moaned, even though it obviously had to go. The game was better without it.
Ele bunker builds are insanely powerful. Before the bunker builds were a big thing, I knew eles doing very well in PvE. The fact that most eles that know what they’re doing now are running the same build seems to say something .And yeah, it’s a really really powerful build.
In a couple of weeks, the eles will find the best new build and they’ll do fine. Of course they’ll complain now. Because they’re OP now. They’ll get over it, and maybe a few will leave.
No one mentioned that it looks like rangers are getting a much needed buff they’ve been asking for for ages I note.
The meta evolves. Things change. Some people leave, others accept the changes and play the game. It’s life in the big city.
Fair nerf to Elementalists.
Fair buff to Warriors.
Fair fixes to other Professions.
Cool new items in Black Lion Trading Company.
Custom Arenas and Spectator Mode.
New Dungeon (built by a new, different team) to try out.
All is well for me.
So, how do people know all this? Are there patch notes? If so, where? Or is this another case of ANet posting info on third party sites?
Apparently it’s this video…
Anet suck at balance.
Sure, it’s not an easy thing to get right, with pve and pvp. But there are so many small things, things they should have known in advance that weren’t done. They don’t learn from any of their mistakes, even after making builds a ton simpler than they were in GW1.
From release there should have been a pve/pvp split for most skills. GW1 should have shown them this, what works in pvp does not work in pve, and vice versa. Only now, months after release are they starting to do this, after already doing quite a bit of damage trying to make skills work in both.
There are things like engineer turrets, which have been useless since beta. They are pets that don’t move, the obvious advantage that they should have is massive amounts of health. That would pretty much fix them. Such an easy thing, but it’s probably never going to happen, so engineers will be stuck with useless skills. It would also give the engineer back its originally intended role of an area denial class. Which highlights the problem of class roles, several classes don’t have them, or are playing second fiddle to another class which can do it better, or they have roles which are simply not required in pve/pvp situations.
If you want to know how this game will turn out, just look at GW1. Best you can hope for is that your profession doesn’t turn out to be the paragon of GW2.
Engineers are quite good in SPvP though and even WvW. Only in PvE do you really have that problem. As a turret engineer in SPvP, I’m almost designed to hold a point.
so it seems those missions happen quite frequently… I must be doing something wrong then
where do those missions happen?
Join a larger guild in addition to your smaller guild and you can do missions and still be in your smaller guild. Many guilds will allow people to rep just to run missions with them. It’s not really any sweat off their brows. There are also public missions on some servers, run by larger guilds.
Edit: Just be aware some guilds do have 100% rep requirement. Don’t join those, if you’re already in another guild.
I hate to bring WoW into this but I have to admit, it has gone a long way. Pet battles? Interesting PvE achivements? Millions of weapons, armours, pets, mounts to collect? Your own farm? Mini games like the Zombies vs. Plants daily in Hillsbrad? None of them require grinding or offer leet rewards yet they keep the people happy and playing.
I hate that you brought WoW into it too. Because this looks like Blizzard trying to put more games into their game as “mini games” just to get people to spend more time playing on WoW instead of, you know, those other games. Yes, they keep people happy and playing. So does Farmville, or half a dozen free browser flash games.
I’m playing one in another window right now, mostly to check it out since my brother shot me a link. Frankly, I don’t like what I see in it. And on my iPad I have enough other types of games meant to keep people playing regularly . . . but it’s mostly empty filler of time.
It’s why I like Guild Wars 2’s Daily Achievement system, and the Zaishen Challenges before it. They draw you into actively going out and doing things in the world.
. . . now I haven’t done my dailies in a week, but that’s largely due to my job being night shift and sucking all the energy out of me. And without many of my friends around to play and chatter with? It’s not as much fun. I have a lot of fun on my off days when I can make it on with them.
Also, the whole thing about locking or deleting “I’m leaving!!!!!!!!” threads? Because 9 times out of 10, the replies are either of these sentiments:
“Preach it, brother, this game sucks!”
or
“Bye!”. . . there’s no discussion there, and it usually devolves into a nice little screaming match on the playground where both sides are not entirely correct, but not entirely wrong either.
/shrug
I woudl like to find a game that I can stick with. If it means incorporating ideas from numerous other games then so be it. Yes, I could download a thousand little flash games that do the same thing but do I really want to? I can’t talk to my guild members during it and my scores on one flash game has no bearing on the others.
By having them in one game it allows me to do something other than grind [insert latest dungeon here] over and over while also communicating with friends, even doing it together with friends and getting small rewards that do not enchance my character but are either fun or can be used for other activities.
Ex.: Doing a fishing daily then receiving a pet crocodile which then can be used in pet battles, and if you win some pet battles you get a stone with which you can upgrade a pet of your choice, and if you upgraded it you can take on thougher world pet challenges, and earn a title that gives you a nice hat that also gives bonus to pet training…. and so and so forth… You get my point. All the little things are connected and can be done in your own pace and time.
Guild Wars 2 “new content” seems to consist of temporary events that require you to treat them as jobs and work on farming them till you can because they’ll be gone and with them gone the fun skins as well. Oh and of course fractal. Good luck if you are slow on upping your fractal level though, people are looking for 20+ fractal level so they can farm the fractal skins and upgraded equipment.
It’s underwhelming. A lack of activities beyond repeating the same dungeons and the same dynamic events. Daily achivement is basically giving a fancy name to a boring grind. Kill x of y mobs, do x of y events, craft x of y stuff, etc. Same with Zaishan that focuses on just events instead. How is that content?
Except that at 9 months, Guild Wars 2 has more content than WoW did at 9 months. Content takes time to make. WoW has had 8 years to make content.
Either you’re patient or you’re not. Either way, this game will continue.
The problem is no one has actually seen the nerfs yet, and it’s all just speculation. When I see the nerfs, I’ll cry. lol
Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.
It would be really nice if we could keep this sort of calm after the patch (though I’m relatively sure that won’t happen).
One thing I will say about the forums, in general, is that speculation isn’t fact, and until we actually see what’s being done, we won’t know. More than that, until we’ve played the game with the update, we STILL won’t know.
It’s like when the dungeons got updated so you couldn’t rez rush any more, and people were saying it was the end of the world. Well the world didn’t end, and many people seem to like the update.
I’m not saying don’t complain (it wouldn’t stop anyone anyway). I’m saying give changes a chance before you start complaining.
This might be the most hilarious post I’ve ever seen on a gaming forum. I’ve been reading them for years and Anet really needs to buy you dinner for this. Lol!!!!!!!!!
I wrote it just to entertain you. Seriously.
I must have a different definition of lazy than you do. Unless you mean by lazy that they’re not just making random changes based on what fans say, because that’s the surest road for an MMO to implode.
There have been tons of proposals on how to fix confusion without making it unviable. Yet, they’re going the easy way of simply reducing its damage. Same for retaliation. Another example would be AE damage – there would be better ways to handle it than a hard cap (I’m all against simply removing the cap). Another example? The changes to portals. Or the way conditions work in general, especially considering the hard cap in PvE.
So it seems the opposite is true – they listen to whoever is crying the most on the forums, plus they’re always choosing the easiest, yet worst solution.Doing things properly is another one of those vague terms used by people who feel they know better than the devs. They know properly but the devs don’t. Good. Enjoy your knowledge of proper.
Devs aren’t gods. They’re actually explicitly asking how people would do things in the forums quite often. Why? Because dedicated players spend way more time in the game than any developer ever could, they know way better how the game actually evolves as long as no internal statistics are required.
Anyway, since you’re not playing the game and not interested, why bother posting?
Because I’ll turn into one of those haters only posting in the forums to tell people what ruined the game and why they quit playing. I’ll first wait for the final patch though, the confusion nerf isn’t that bad if it’s accompanied by a huge buff to mesmers when it comes to applying other conditions. Which are still useless against fortifications, which they’ll hopefully address as well, either by making them immune to damage or susceptible to conditions.
Devs aren’t gods. Fans aren’t either. There have been tons of suggestions. Okay. So what? What does that even mean? What percentage of those suggestions were “good”? Who gets to judge? What percentage were actually viable? What percentage would have screwed other aspects of the game?
Just because something is suggested by fans doesn’t make it right and just because you don’t like a nerf doesn’t make it wrong.
I’ve watched and listened to fans over many years on many boards. Some suggestions I think are pretty good and some I think are utter bullocks. The problem is, I’m really not QUALIFIED to say. It’s just my opinion.
Your opinion is there are better ways to fix confusion. My opinion is that’s your opinion and you’re entitled to it.
Devs aren’t god. But I’d rather trust them to make a game than most players. Most players have no clue behind why certain decisions are made.
Yep, that’s what’s meant. A lot of people on Tarnished Coast will call out the big, or most popular events in a zone, by typing that it’s up in map chat.
I don’t really care about GW2 anymore, by now everbody should have noticed that they’re really lazy when it comes to fixes, always going the primrose path for little to no effort instead of doing things properly. Didn’t login for a while now, and after what I heard about the upcoming patch, I probably won’t return.
I must have a different definition of lazy than you do. Unless you mean by lazy that they’re not just making random changes based on what fans say, because that’s the surest road for an MMO to implode. Fans as a whole don’t know as much as they think they know about game design.
Doing things properly is another one of those vague terms used by people who feel they know better than the devs. They know properly but the devs don’t. Good. Enjoy your knowledge of proper.
Anyway, since you’re not playing the game and not interested, why bother posting?
Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.
It would be really nice if we could keep this sort of calm after the patch (though I’m relatively sure that won’t happen).
One thing I will say about the forums, in general, is that speculation isn’t fact, and until we actually see what’s being done, we won’t know. More than that, until we’ve played the game with the update, we STILL won’t know.
It’s like when the dungeons got updated so you couldn’t rez rush any more, and people were saying it was the end of the world. Well the world didn’t end, and many people seem to like the update.
I’m not saying don’t complain (it wouldn’t stop anyone anyway). I’m saying give changes a chance before you start complaining.
Nerfs/balances are a part of the genre. There’s really no escaping them. Every MMO does it, and usually, it’s for the good of the game. Sometimes that means you have to rethink your builds…and if that’s the case, there’s not much you can do.
However, I’ve made that a part of my game. In other words, when I go into a dungeon and they change the dungeon, I play differently to beat the dungeon. I do the same with nerfs to skills I like.
My all reckoning they’re going to nerf my confusion build mesmer this patch. I can cry about it, but it won’t change the fact that they’re doing it for a reason. They have all sorts of numbers we don’t have access too. They’re not balancing them on our info, they’re balancing on theirs.
All you can really do is roll with the punches.
I see guild missions happening all the time, but almost never at night. That’s because guilds tend to schedule missions when most people can make them. For example, more are run on weekends than weekdays, though sometimes we run one one thursday nights.
When we’re out looking for bounty targets, there’s usually someone from another guild or even two or three looking for targets in the same zones. We’ve started helping each other out…which I understand doesn’t happen on all servers.
But yes, I see lots of people doing guild missions.
The problem is that Anet decided that you either love their game or you are wrong. Just look through the forums. Threads listing issues or talking about quitting due to boredom gets locked within a few hours. The journey is important but Guild Wars 2 dosen’t have anything to offer once you have reached 80. No, people don’t want the classic trinity back and they don’t ask for more instances to grind. (As if the current ones weren’t tedious enough!)
What people are looking forward are fun activities to do year round. Instead of spending time and resources on content that’s only avalaible for a month how about spending them on something fun AND permanent? I hate to bring WoW into this but I have to admit, it has gone a long way. Pet battles? Interesting PvE achivements? Millions of weapons, armours, pets, mounts to collect? Your own farm? Mini games like the Zombies vs. Plants daily in Hillsbrad? None of them require grinding or offer leet rewards yet they keep the people happy and playing.
Your activity in GW2 on level 80 shouldn’t consist solely of either rolling yet another alt or running (high level) fractal all day long because that’s the only dungeon people are still interested in. Or running around in massive zerg groups at WvW if you’re a PvP player.
Locking threads doesn’t mean Anet doesn’t care. I’m pretty sure most MMO official forums don’t allow leaving threads. They don’t serve any purpose. They don’t make the game stronger.
But there are other issues here. What if the people leaving and posting these things aren’t in the majority? What if what they want directly contradicts what other players want, who are still here?
It’s just not as simple as you make it out to be.
I could do with less RNG though I’m actually pretty lucky. I just don’t enjoy gambling. More on topic, there have been other mystic recipes too. I see the OP is focused on weapon skins. There are ways to make tier 5 mats into tier 6 mats, ways to change cores into lodestones, there were even temporary recipes for the holidays. I remember making a whole bunch of mad king chests in the forge during halloween.
Yes I’m sure more recipes will be added over time.
But since the mystic forge isn’t the main way to attain weapon skins, just one side way, I wouldn’t expect too many new recipes too fast.
Either way. The personal story you’re up to will have a level next to it, in parentheses. If you’re a high enough level, go for it (if you want). If you are a lower level, then continue to level in whatever zone you choose.
I’ll wait and see what changes are actually introduced before preempting what I think.
But since I do use a confusion build on at least one of my main characters, I could end up having to make some drastic changes to my build/play style.
Doing the meta event in the Bloodtide Coast to get the achievement and after hours of waiting and figuring out how to get it started, having everyone get the achievement but me and my wife.
We did it a second time and I got the achievement and she didn’t.
Man she was mad.
It’s not just heart quests, but dynamic event quests too. There are three reasons why people usually have trouble with content at level.
1. They don’t know how to move. This doesn’t just means dodge. Circle strafing works very well in this game.
2. They haven’t been upgrading their armor, weapons and trinkets. Each time you finish a heart, the heart giver becomes a vendor. This replaces normal loot rewards for quests in most games. If you’re not upgrading your gear, you’re going to be undergeared as you get higher.
3. Some battles are just easier ranged. Warriors can use rifles and bows. You really dont’ need to hug a champion to kill him (and you probably shouldn’t try).
Hope this helps.
Would you be complaining if those two items were the same precusor?
ArenaNet dug their own grave when they turned their backs on much of the GW1 community.
Back to that song, eh? ;-P
It’s a catchy tune that some people can relate to.
I must like a different genre of music than you do. To me, that song is not only over-played, but a fad that will soon be forgotten. lol
She heals? Who knew? lol
Sorry OP, those quests have been put in the back burner, and they’re not being actively worked on. Sucks if you ask me.
I’d like to see some really long and involved quest lines in this game. I’m not wanting the traditional questing model, mind you, but one of the biggest flaws in Guild Wars 2 to me is the immediacy of everything.
Even in the personal story, everything feels separate instead of one continuous story. They did better on this in Guild Wars 1.
I’d much rather see precusor quests in the game than RNG.
That’s a shame. I’m at 94% world completion right now and I really wanted to try and go for a Legendary.
I enjoy playing this game. The legendary isn’t that important to me. I’m getting one because I had a precusor drop. I’m actually getting a second after that because the precusor for it (krait kin) was like 29 gold on the trading post. Anyone can farm that.
But if you don’t want specifically an underwater legendary, precusors are a lot more.
If you’re focused on a precusor, you won’t enjoy the game. I play the game and eventually I’ll have my legendary. I’m not in a rush. It’s not that important. It’ll get here when it gets here.
This works for me, but doesn’t work for everyone.
But isnt it hypocrisy to disable the filter then complain and report people who use “bad” words? Leave it on and you wont see the “bad” words, you activley pick to have it turned off. Why? Just to complain?
It’s not hard to figure out what someone “really” said if you see, “Kitten you, you kitten kitten.” Maybe someone who reports such things doesn’t like seeing someone go off like that in a public chat channel?
I don’t really know the mindset, though, as I’ve never reported someone for cussin’ in chat. If I find someone’s chat behavior annoying, I’m going to block and forget them.
But it’s filtered none the less so shouldnt be reportable. Otherwise there is absolutley no reason to have the filter in the first place. And as I said, there are far more serious phrases being said in chats, something the filter cant handle.
Currently it really only screws things up, like names for example. There are real world names you just cant use, because they include a “bad” word. And there are several words which dont have an offensive meaning in every case, still the filter doesnt recognize such.
I never report people, unless I suspect a bot, hacker or cheater/exploiter. Words dont bother me, not even in-game life threats. I usually just laugh about it when people get upset to that point. It has happened alot, mostly when I played WoW. I cant count the number of times I had life threatening tells sent to me or threads made on the forum about how worthless my life was and that I should kill myself, just because I loved ganking.
It gives me a good laugh, sine I know it’s mostly empty words and those that really mean it probably lack the braincapacity to even find where I live.
Actually I don’t think anyone gets banned just for cursing. I think they get banned by using profanity in combination with a personal attack.
The filter is there to stop people from seeing language they don’t want to see. Mine is off. But there’s a difference between someone saying kittening Lupi and kitten you, Vayne!
Mind you, I’ve heard the latter more than the first, which wouldn’t suprise most people here, but one is probably not a bannable offense, where as the personal attack is.
Sorry OP, those quests have been put in the back burner, and they’re not being actively worked on. Sucks if you ask me.
I’d like to see some really long and involved quest lines in this game. I’m not wanting the traditional questing model, mind you, but one of the biggest flaws in Guild Wars 2 to me is the immediacy of everything.
Even in the personal story, everything feels separate instead of one continuous story. They did better on this in Guild Wars 1.
I’d much rather see precusor quests in the game than RNG.
They need to clear things up on this issue. I have read the code of conduct and there is no rule against profanity just this:
1. While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated.
https://www.guildwars2.com/en/legal/guild-wars-2-rules-of-conduct/However it says this on the conduct breach page:
The Rules cover such basic expectations as:
Don’t swear or spam or break any laws.https://www.guildwars2.com/en/legal/guild-wars-2-conduct-breaches-outcomes/
The wording of don’t swear on the breaches page needs to be removed as it is not a violation of the code of conduct. So therefore anybody banned for swearing can legaly sue NCSoft/Arenanet.
Here is the user agreement you accepted that they have to go by: https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/
So they have some work to do on their legal documents.
Are you a lawyer? I’m not so sure you can legally sue someone for banning you from a game for swearing, no matter what the terms of service says.
There are too many other particulars that would have to be addressed. For one thing, what’s the most you could sue them for? The price of the game?
Your court fees would be higher than any amount you could get from suing, and on top of that, it would probably fall into the category of small claims court.
Yeah, I’m thinking suing Anet over being banned for use of curses publicly is a case most lawyers would advise you against trying to press.
Yep happened to me just the other day. No one in sight in an entire zone. Like no one. Dead as a doornail.
Then I ran into an event that was too hard for me to do alone. Not a soul in sight.
So I typed in map chat “Hey I could use some help over here” and linked a waypoint.
Within about a minute two other people shows up. There were six of them by the time the event closed.
Now, it’s entirely possible every single person in the zone dropped whatever they were doing and came to the event. But before I posted the event, there was no one around.
These zones are big, and not just big, but they’re convoluted. Caves, hills, multiple underground areas.
There are often more people in a zone than you’d expect.
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
That is far from the truth. There was and still is plenty of PvE in GW1. A lot of it is better than GW2!
Played GW1 for around 5 or 6 years. Total PvP time? Probably a couple of days, maybe not even that much.
Guild Wars 1 definite had some awesome PVe moments, that Guild Wars 2 has so far been unable to match. Then again, most of the PVe moments, for me anyway, weren’t in Prophecies. The PVe got much much better as the expansions came out.
There are things in PVe in Guild Wars 1 that literally gave me shivers. Ogden’s Epilogue to Eye of the North was one of them. Just loved that. I could watch/listen to that a million times.
There are a couple of things in Guild Wars 2 that I really like (Tybalt, Sieran, some of the Charr and Asura storylines), but for the most part, the PVe in Guild Wars 1, storywise, was pretty kitten good.
The only thing that marred it for me was some of the missions and particularly some of the mission bonuses… not for the difficulty but for how badly they broke immersion.
But yeah, I fully expect Guild Wars 2 PvE to get a whole lot better in time.
By PvE I do NOT mean any of the story in either.
Don’t care much for either. It is mostly dressing and not very good dressing at that.The epilogue was nice but seemed a bit cliche.
As for the conflicting bonuses …. Riverside Province -_-
“Here is a sneaky mission! The bonus objective? It would be ideal if you could walk around with a marching band and set off fireworks as you move around.”
LMAO! The one that always bothered me was Blacktide Den. I have to kill these Rihnkail monitors why? Why are they more signicant than any other creature here, and how do I even know I have to do this? It only appears on the screen, there’s nothing in game to tell my character to do it. And my character has never SEEN my computer monitor. And yeah, we’re not going to make this corsair guy suspicious at all if we’re supposed to be following him to a secret rendezvous and just run off for no reason with no warning.
On the topic of the Epilog, I think it depends on how vested you already were in the lore. Seeing Livia with the scepter of orr, and the stirring of the pale tree…particularly now when you look back…it’s just thrilling to me.
Of course, if you’re not vested in the lore and story, or you don’t like those characters, the epilogue will be pedestrian.
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
That is far from the truth. There was and still is plenty of PvE in GW1. A lot of it is better than GW2!
Played GW1 for around 5 or 6 years. Total PvP time? Probably a couple of days, maybe not even that much.
Guild Wars 1 definite had some awesome PVe moments, that Guild Wars 2 has so far been unable to match. Then again, most of the PVe moments, for me anyway, weren’t in Prophecies. The PVe got much much better as the expansions came out.
There are things in PVe in Guild Wars 1 that literally gave me shivers. Ogden’s Epilogue to Eye of the North was one of them. Just loved that. I could watch/listen to that a million times.
There are a couple of things in Guild Wars 2 that I really like (Tybalt, Sieran, some of the Charr and Asura storylines), but for the most part, the PVe in Guild Wars 1, storywise, was pretty kitten good.
The only thing that marred it for me was some of the missions and particularly some of the mission bonuses… not for the difficulty but for how badly they broke immersion.
But yeah, I fully expect Guild Wars 2 PvE to get a whole lot better in time.
First step towards fixing a problem is admitting that there is one. You can close your eyes, block your eyes, and refuse to see the problem, but the dropping sales of the game speaks for itself. Any game company that aims for the top, like Arenanet, would take feedback, rather than thinking that ‘most do’ based on personal preference.
The problem isn’t the lack of trinity system. Rather, what was done to replace it, and if it’s working or not. Right now most dungeon fights – especially in the lower level ones – are just zerg fests. It’s chaotic, unstructured, one guy falls, he’s just revived, or runs back after reviving himself.
What the game needs right now isn’t simply an improvement on its strong points. And you’re pathetically naive if you think that will lead this game to be the leading mmo on the rpg. ArenaNet was late in addressing the problems with structured pvp, and look now – what pro gamer pvp community is there in the guild wars 2 pvp right now? And before you deny it – yes, the pvp community is important. The bigger the pvp community, the more attention the higher pvp players receive, which means sponsorship, which means media coverage. Every game involving PVP had this pattern, and you better believe that ArenaNet needs to identify the problems in their limited pvp fanbase.
The first step to fixing a problem IS to admit there is one. However, there’s the other side too. There’s seeing problems that are only problems for certain people with certain play styles. Assuredly if you’re a hard core raider, this game is FILLED with problems. From other play style points of view though, those problems don’t exist.
People who come from say Skyrim to Guild Wars 2 don’t feel the lack of end game as keenly as hard core raiders. Hard core PvPers have a completely different set of game requirements than casual PvPers.
So yeah, problems definitely exist for certain play styles. Hell, problems exist from my play style too.
But I’m willing to wager they’re completely different problems than the ones that you see.
I have never heard anyone say GW2 is not a PVE game. Maybe I’ve just missed the topics where it’s come up but I’m on the forum every day so either it’s an isolated incident or I’ve somehow missed a lot of topics.
Either way it’s rediculous. There is a huge amount of PVE content in this game. I’ve been playing almost daily since launch and haven’t even touched PVP or WvW.
And GW1 was the same. I played it for 5 years, several thousand hours in total, and barely ever did PVP. I’d do occasional matches in JQ or FA but 99% of my time was PVE content and I never finished it all.
The reason why people say Guild Wars 2 is a PVe game is because that was the view of Guild Wars 1. There are still people who tried Guild Wars 1 when it first came out, where PvE was supposed to be what trained people to PvP and PvP was really supposed to be end game. Those people think Guild Wars 2 is a PvP game, predominantly because they thought Guild Wars 1 was…and it was…at launch.
One of the devs, I don’t remember which, said in an interview early on that one of the reasons they spent pretty much an entire year talking about Guild Wars 2’s PVe while ignoring PvP was that they wanted to change the perception of the game.
Obviously there was some mixed success there. lol
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
I think a lot of players who loved Guild Wars are disappointed by the amount of PvE GW2 has, the time required to level and gear up when compared to the first game. But what you can’t argue with are the initial sales numbers which are huge compared to the original game, like 7x, and it’s because of the casual/less formal PvE play that got trumpeted about in all the reviews. And as the game is starting to formally go into Asia, yes the PvP aspect is now coming front and center because e-sport is big there and a major selling point for any game.
In the end, there were probably as many PVe only players in Guild Wars 1 as Pvp players. As the years went on PvPers often left disappointed and PVe players stayed on and on and one. I’m one of them. I played that game for five years, and I’m still playing it ocassionally….and I don’t PvP there at all.