Showing Posts For Vayne.8563:

Two ways to fix the zerker problem...

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Posted by: Vayne.8563

Vayne.8563

There’s not a zerker problem. There’s an anything but zerker problem, apparently. lol

Where is everyone? Am I missing something?

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Posted by: Vayne.8563

Vayne.8563

Hey everyone!

It’s been awhile since I’ve been on GW2, college has kept me busy, but with the semester coming to an end, I wanted to get back into the game. Problem is….where is everyone?

Might be a stupid question, but I’ve been running around doing events and stuff and have yet to see a group of players around.

No matter what the fanbois tell you, it’s not nearly as populated as it was at launch.

The last character I levelled to 80 was my Mesmer. I had a blast in Queensdale and then found it more and more difficult to group up, let alone do any dynamic events. At around 40 I hit Hiranti Hinterlands {sp} and the meta event there was fairly well populated most of the time. Stayed there till around 60. After that it was business as usual, running around, doing hearts alone… until I got to Orr. CS was OK but not nearly as densely populated as in the Plinx or pre-Pent/Shelt nerf days, but at least you get to see some other people again.
(This was on SoS, btw…)

Good luck…

How can you tell. At launch everyone was in the same five zones, moving through together. There were no fractals either. THere was no SAB.

So how do you know that it’s not as crowded at launch?

Of course in theory it shouldn’t be, but I just don’t think the difference is that dramatic.

"Guild Wars 2 Is Not A PvE Game". Really?

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Posted by: Vayne.8563

Vayne.8563

This game, far more than the first at launch, is a PVe centric game. There is more PVe content, there have been more PVe updates than any other format. And of course WvW also has PVe in it, including vistas, gathering, crafting and dynamic events with NPCs.

The original Guild Wars started out as a PvP game but over the years started to gravitate to PvE, as well. By the end, there were far more PVe updates than PvP updates.

Why have profanity filter? An answer

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Posted by: Vayne.8563

Vayne.8563

I run into this topic on every mmo board I view lol.

I think I’ve yet to say any topic I haven’t seen on just about every MMO board I’ve been on. Balance issues, OP builds, nothing to do at level cap, not enough content, too many bugs….It’s like deja vu all over again.

As for the profanity filter, it’s something that every game pretty much needs to have, because some people have different views on what language they want to see than others.

Guild Missions, an honest question...

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Posted by: Vayne.8563

Vayne.8563

We did a guild rush for the first time today. Admittedly it didn’t require tremendous coordination….but man it was fun. The most fun I’ve had in any guild mission so far. Everyone had a ball. You could hear them laughing in mumble, encouraging those who haven’t finished, going back after you’ve finished to help those who couldn’t make it. It was brilliant.

More guild missions should be fun. It might not fix the challenge problem, but it still is a very positive experience for a group of people.

I am feeling a lot like this guy

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Posted by: Vayne.8563

Vayne.8563

I infinitely prefer this to being uber powerful and going back to previous zones and doing nothing in them. For one thing, if you could do that, you could grief the people at level doing dynamic events by killing everything before they can get credit. And you are more powerful when you go back, you just can’t run around one shotting everything.

More importantly, for a guy like me, I have an entire world to play in. In Rift, I had three zones and that was it. I didn’t like one of them. That left me two zones to play in.

Here I have five high level zones but I can go back to any zone I enjoy and enjoy it again. See different events than I’ve seen before, find the jumping puzzles or mini dungeons I’ve missed, help out guildies without winning for them.

And I can have a new friend start playing, and go back with my 80 and not have to reroll a new character. That’s pure win as far as I’m concerned.

CoF speed runs. bad or good?

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Posted by: Vayne.8563

Vayne.8563

Simply put, if one option is so much better than all the others then it’s what people will do. But if there are two or three options, all of which take say 12 minutes instead of 6.5, people will gravitate to different options.

The difference between a 6.5 minute run and a 12 minute run is huge.

I dont’ think people will gravitate to different options. Even if it is only a few second longer or a few silver better, people will always choose to same option. Not only that, people will naturaly gather together to do the same dungeon without spreading out. Just to make it easier to find party.

And I was actually chatting/arguing/debating with another guy who said he can farm another dungeon path and make similar money to cof. And it isn’t even a whole dungeon, it is just some boss in the beginning part of the dungeon.

That being said, how do you even know all other dungeon path take 12 minutes long to do?

And the whole part about people getting rich by farming cof? Actually no you can get similar gold doing orr. Not only that, the only way to become super rich in this game is by playing the TP. Even if you grind 10 hours a day that is only 50 gold. If you flipped a super greatsword skin you already made 50 gold in 1 second. But the problem with flipping is you need to already have some cash to do it.

I think nerfing cof may be ok to make it take longer by a few min. But that being said I don’t think it’ll change the mentality people will always gather to do the same dungeon which is the most efficient. which ever that is.

My point is, if it’s not so clear cut, people will go to do different things. One guy may make a dungeon that you can run very fast and get 12 minutes. Another guy may get 12.5 minutes on another dungeon. Are you telling me most people care that much? Most people won’t switch those out, just to have something else that’s different.

There are a few hard core farmers that will ONLY run the fastest period. I don’t refer to those people. But I know for a fact that before the AC upgrade, people were running it for money and it took quite a bit longer than CoF path 1.

Guild Missions, an honest question...

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Posted by: Vayne.8563

Vayne.8563

I would imagine for a large guild, there isn’t much coordination required for most of the guild missions. For a guild of my size, there is some coordination.

Most world bosses don’t scale up far enough. This is true of things like dragons and the maw, and the elemental. I can understand the ones in early zones, but it’s harder to understand the ones in end zones.

The problem with bounties scaling hard in lower zones is pretty evident though. If a low level guy is walking by, and the guy is way scaled up, someone new to the game could be one-shotted and never know what hit them. I think many would find that frustrating.

There are a couple of guys with anti-zerg tactics, like Komali, but they’re the exception to the rule.

I think, over time, Anet will have to add something to the game that really does require coordination. That said, I don’t know how they’ll be able to do that with a hundred people or more.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Its 2013 who do u know still plays wow

umm I dunno, 9+ million? in a mmo world where every game is forced to go F2P or suffer population issues, and it’s STILL sub based with those numbers

However, 2/3s of that are in china, which has a dearth of other options. Many being counted bought the annual pass to get Diablo 3 for free. In the west, there are probably less than 3 million playing WoW.

It will be interesting to see how the numbers come out when Guild Wars 2 launches in China.

Sigh. Facts? Figures? Guesses? Where does this information come from?

Food for thought :http://www.wowwiki.com/WoW_population_by_country

That’s fourth quarter 2011, according to that. The WoW population back then was closer to 12.4 million. During that period to now it’s dropped by about 2 million at least according to the company’s quarterly reports. It was actually down as low as 9.1 million before MoP came out.

I know you find this hard to believe, but I don’t make stuff up. I don’t sit and keep a file of every source I’ve ever seen, but I do in fact read a lot and retain some of it. Yes, I was estimating in what I said, but let’s look at some of this so-called math.

If there were 12 million people when this was done and there are 10 million people now, the question is how many people in the west are still playing the game. Now, this chart you posted shows back then there were 3 million people in the US and 3 million people in china, but also another million between Korea and I think it was Hong Kong.

The point is, when you start adding the figures together, start adding in the annual pass, and look at the drop in sales, this thing you posted from two years ago doesn’t necessarily say anything about what the state of the game is now.

And yes, I could be off even by a million. The fact is, that extra 3 million from back then in China alone gives WoW a higher population than many other games that aren’t available in China, which was part of my point.

I’d be very interested to see an updated version of that breakdown.

I would be interested in seeing an updated version as well. Until then we have what is available. The same as what we have available about GW2 numbers that certain players who get into constant quote battles on the forums use to either prove or disprove their points. The argument you are currently using is what other posters you sometimes disagree with use. Look into the abyss and all that.

I’m going by memory off another article I read. If I remembered where, I’d source it. I don’t, so all I have to go by is my imperfect memory.

The article, however, was more recent than the one posted.

Too much work for temporary content.

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Posted by: Vayne.8563

Vayne.8563

Not enough content? People complain. Too much content? People complain.

I’m not complaining about either, I just feel it is strange they would work so hard on something that would soon be gone.

So do chefs. You go out have a great meal and that’s that. The book you read in a week might have taken the author ten years to write. Most books won’t get read again and again and again.

I don’t know about you but I’m bored with most of the permanent dungeons in the game anyway. I do them with guildies, but after all this time if I never did one of the original dungeons again, I wouldn’t be too sad.

Maybe temporary content isn’t so bad as people might think.

Well you can’t compare an mmo to food cooked by a chef.
this is more like a house…Anet is building house by making a huge room and then taking it down to replace it with another room that will also be taken down.

I don’t really see it that way at all. Anet is decorating a room, and you spend some time in that room and then they’re redecorating.

Content that keeps getting played eventually become stale is my point. By bringing out stuff and bringing out different stuff, they’re doing something most games don’t do. I think that if they can keep doing it (better than they’ve done it so far), then it might be an interesting formula.

At very least, it’s an experiment in the genre.

Too much work for temporary content.

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Posted by: Vayne.8563

Vayne.8563

Not enough content? People complain. Too much content? People complain.

I’m not complaining about either, I just feel it is strange they would work so hard on something that would soon be gone.

So do chefs. You go out have a great meal and that’s that. The book you read in a week might have taken the author ten years to write. Most books won’t get read again and again and again.

I don’t know about you but I’m bored with most of the permanent dungeons in the game anyway. I do them with guildies, but after all this time if I never did one of the original dungeons again, I wouldn’t be too sad.

Maybe temporary content isn’t so bad as people might think.

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Its 2013 who do u know still plays wow

umm I dunno, 9+ million? in a mmo world where every game is forced to go F2P or suffer population issues, and it’s STILL sub based with those numbers

However, 2/3s of that are in china, which has a dearth of other options. Many being counted bought the annual pass to get Diablo 3 for free. In the west, there are probably less than 3 million playing WoW.

It will be interesting to see how the numbers come out when Guild Wars 2 launches in China.

Sigh. Facts? Figures? Guesses? Where does this information come from?

Food for thought :http://www.wowwiki.com/WoW_population_by_country

That’s fourth quarter 2011, according to that. The WoW population back then was closer to 12.4 million. During that period to now it’s dropped by about 2 million at least according to the company’s quarterly reports. It was actually down as low as 9.1 million before MoP came out.

I know you find this hard to believe, but I don’t make stuff up. I don’t sit and keep a file of every source I’ve ever seen, but I do in fact read a lot and retain some of it. Yes, I was estimating in what I said, but let’s look at some of this so-called math.

If there were 12 million people when this was done and there are 10 million people now, the question is how many people in the west are still playing the game. Now, this chart you posted shows back then there were 3 million people in the US and 3 million people in china, but also another million between Korea and I think it was Hong Kong.

The point is, when you start adding the figures together, start adding in the annual pass, and look at the drop in sales, this thing you posted from two years ago doesn’t necessarily say anything about what the state of the game is now.

And yes, I could be off even by a million. The fact is, that extra 3 million from back then in China alone gives WoW a higher population than many other games that aren’t available in China, which was part of my point.

I’d be very interested to see an updated version of that breakdown.

April 30th patch sounds impressive

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Posted by: Vayne.8563

Vayne.8563

@Pistolwhip

That was a good post. You’re right about not being able to do high end PVe content without a healer and for the hard hard stuff, some serious damage mitigation as well. Even in Guild Wars 1, protection trumped healing. One of the things they sort of kept from the old game.

I ran most of my hero groups heavy on protection and less so on healing, but yeah, I always had a healer in the party…a hero if not a human. In fact, I usually preferred hero healers.

The combat in Guild Wars 2 is more intuitive, ajust on the fly sort of stuff. Those who are naturally good at this think it’s probably not enough, because it is so intuitive. I don’t think people realize that for a lot of people this sort of combat isn’t second nature.

Eventually, I stopped playing Guild Wars 1 because I was bored by the lack of challenge. I don’t feel that way in Guild Wars 2, at least not yet.

And I find the PvP in Guild Wars 2 a lot easier to get into on the entry level than it was in Guild Wars 1. I’m sure hard core PvPers probably don’t like that, but this is one of the few games I’ve actually enjoyed PvP in .

New raid dungeon? can't wait...

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

Its 2013 who do u know still plays wow

umm I dunno, 9+ million? in a mmo world where every game is forced to go F2P or suffer population issues, and it’s STILL sub based with those numbers

However, 2/3s of that are in china, which has a dearth of other options. Many being counted bought the annual pass to get Diablo 3 for free. In the west, there are probably less than 3 million playing WoW.

It will be interesting to see how the numbers come out when Guild Wars 2 launches in China.

PvE does not equal dungeons

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Posted by: Vayne.8563

Vayne.8563

It’s an MMO, you have to expect group content.

There’s a difference between “Our MMO has group content” and “all new content will be grouping-exclusive.”

I don’t think anyone’s shocked that GW2 has group content.

But all new content hasn’t been group exclusive. SAB isn’t. Everything in the three months of Flame and Frost is soloable, including the 2 new instances. Guilds need stuff to do, particularly larger ones, because there was so little large guild stuff in the game. What you basically had was WvW and that’s it. Dungeon parties are limited to 5.

So because there was a serious lack of big group content and Anet threw in some desperately needed guild stuff, the soloers are complaining.

Most of this game, almost the entire game is soloable. The open world is huge and soloable. But every single upgrade isn’t going to be for the soloers. SAB was. Everything in Flame and Frost so far is.

It’s one thing to want solo content. It’s another thing to object when other groups get content for them.

How on earth did you pull Guild content into this, and who, in this thread was complaining about guild content? I’m used to you pulling unrelated rabbits out of your Anet Defense Helmet, but sometimes it is just ludicrous.

Secondly, this is about the storyline dungeon. That did not have to be group only. It won’t add that much to group content, and afaik, won’t be permanent.

You keep pointing out Flame and Frost, so far, is soloable. Yes. Way to not get the point.

But Carry on. You will have 5 responses to this, and then derail the thread in some other argument over having to be always right.

I brought in Guild content, because it’s been a big part of recent updates, and it’s obviously not something you can solo. Therefore it is on topic.

I brought up things because SOMEONE said that every upgrade is for groups, and it’s just not true. I explained why some group things were added and I went on to show what non-group things were added. If you don’t think that’s on topic, there’s not a whole lot I can do about it.

As for the one dungeon you have to, as I’ve said elsewhere, I’ve always felt there should be a solo option for it.

My always having to be right (which isn’t true anyway) is completely off topic, it’s personal and you have no clue about me.

Dungeons, fractals, raids? What's the diff!

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Posted by: Vayne.8563

Vayne.8563

There are also mini dungeons in this game which aren’t instanced, and can be accessed through various methods. There’s one that’s ‘hidden’ behind a dynamic event chain, for example. The only way to get to it is to finish that specific chain. After that, a portal spawns and you can enter the dungeon through the portal…but it’s not instanced. It’s part of the world.

The dungeons are instanced as are fractals, which is different from the other dungeons in the game, more like a series of related, instanced mini dungeons that spawn in random order, so you never know which one you’ll get.

There are no raids in this game. Raids usually refer to raid groups, which are parties larger than the normal party size for a game. Since you can’t group up here in parties larger than five, there are technically no raids in this game, though some people compare open world bosses with raids.

To me they have a different feel that raids in other games, and the term raid is not widely used in Guild Wars 2 at all.

PvE does not equal dungeons

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Posted by: Vayne.8563

Vayne.8563

It’s an MMO, you have to expect group content.

There’s a difference between “Our MMO has group content” and “all new content will be grouping-exclusive.”

I don’t think anyone’s shocked that GW2 has group content.

But all new content hasn’t been group exclusive. SAB isn’t. Everything in the three months of Flame and Frost is soloable, including the 2 new instances. Guilds need stuff to do, particularly larger ones, because there was so little large guild stuff in the game. What you basically had was WvW and that’s it. Dungeon parties are limited to 5.

So because there was a serious lack of big group content and Anet threw in some desperately needed guild stuff, the soloers are complaining.

Most of this game, almost the entire game is soloable. The open world is huge and soloable. But every single upgrade isn’t going to be for the soloers. SAB was. Everything in Flame and Frost so far is.

It’s one thing to want solo content. It’s another thing to object when other groups get content for them.

CoF speed runs. bad or good?

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Posted by: Vayne.8563

Vayne.8563

Cof can be run in 6.5 minutes. I doubt very much you’d be able to cut something like CoE down to 6.5 minutes. Right now, it’s making a lot of people a lot of money, if they have the desire to farm. You might see this as okay…but there are a couple of problems with this.

When a small group of players get rich a whole lot faster than everyone else, they tend to more or less set the price for high end items, because they can afford them. It puts those items out of reach of most of the player base, who then can’t access those items. People become frustrated and leave the game.

The other problem is that people become bored doing the same thing, even though they’re the ones forcing themselves to do it. Many just burn out and stop playing, because that’s all they do. Farm. For some people this can be maintained indefinitely, but for others it can’t. Again players are lost.

Simply put, if one option is so much better than all the others then it’s what people will do. But if there are two or three options, all of which take say 12 minutes instead of 6.5, people will gravitate to different options.

Right now, the difference berween CoF path one and any other dungeon is so large in time, that it’s a no brainer and people will just run that.

At least with more options, more people farming more things, you’ll end up with less people getting completely bored, and you’ll end up with a slightly slower acquisition of gold.

The difference between a 6.5 minute run and a 12 minute run is huge.

April 30th patch sounds impressive

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Posted by: Vayne.8563

Vayne.8563

Although I’m kind of with you on that long term thing, simply playing the game, even over a long time, won’t give you enough gold to buy everything required for a legendary. It depends on what you do – and I don’t consider grinding dungeons or events as “playing a game” at all.

1/ yes it will be enough eventually. I don’t know why it wouldn’t. Gold trickles in by merely playing.

2/ I don’t grind dungeons nor events. I play the game as intended, which is to let the game distract me constantly.

We play the same way. I feel like I’m never getting anything done, because I’m like a skritt when I play….OOOOOOOOOOOOO Shiney!

Then I run off and do stuff. And somehow, at the end of the day, I end up putting a decent amount of gold in my chest.

Mind you, I do run the occasional dungeon or fractal (I’m relatively close to getting dungeon master), but most of my time is spent in the open world.

PvE does not equal dungeons

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Posted by: Vayne.8563

Vayne.8563

There is precisely one dungeon you’re “forced” to do by the personal story. That’s the only dungeon you’re forced to do. Dungeons in this game are, in my mind, more optional than they are in most MMOs.

I know quite a few people who play this game who never do dungeons, or virtually never do them. I know people that have done just Arah story mode to get through the personal story and never did another dungeon.

You can get cash pretty fast if you farm dynamic events. Maybe not quite as fast as CoF path 1, but then I’m not racing anyone.

The thing I enjoy most about this game is not instances. It’s the open world.

And the biggest part of Frost and Flame has taken place in the open world. Even the instances they added, thus far, are soloable.

SAB was also soloable. So so far, just about all the new PVe stuff in the last four months has been soloable.

April 30th patch sounds impressive

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Posted by: Vayne.8563

Vayne.8563

I really don’t think Anet is trying to get people to break out their credit card to spend literally hundreds of dollars to get a precusor, which is what it costs. Most people would never consider it. I know I wouldn’t.

It’s just as possible that Anet has tried to slow down progress as much as possible because they know once people no longer have anything to “work for” they leave. So until more content an be produced, this keeps people playing.

Naturally some people will leave because the precusor is hard to get, but I’m not sure that’s a majority of players. And some people will spend the money but I don’t think Anet is stupid enough to count on it.

I just wanted to say

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Posted by: Vayne.8563

Vayne.8563

Glad you like it. I like it too (and I’ve been playing since launch). Just be prepared for a bunch of people who don’t like it to come into the thread with dire predictions about how you won’t like it when you reach level cap. lol

Why have profanity filter? An answer

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Posted by: Vayne.8563

Vayne.8563

But the game has a rating and probably, due to that rating, it has to be included. It’s better for Anet to have that rating, as it will open up the game to a wider audience.

I just disable mine, because “bad” language doesn’t exist in my book. Only language does.

afaik mmo or online games aren’t rated. (something something company not liable for what happens online etc etc)

Here’s the link to the Guild Wars 2 sales page from Amazon. Note that it’s rated “teen”. Guild Wars has been careful not to put anything in the game that would offend that rating.

As far as I know, video games in most countries, including Australia, have to have some sort of rating by law, since not rated games can’t be sold here legally.

Edit: Would have been nice if I’d included the link.

http://www.amazon.com/Guild-Wars-Online-Game-Code/dp/B0091XHZW8/ref=sr_1_1?ie=UTF8&qid=1366888619&sr=8-1&keywords=Guild+Wars+2

Multiple accounts

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Posted by: Vayne.8563

Vayne.8563

There were a lot of reasons to to this in Guild Wars 1…so far less reasons here.

In Guild Wars 1 there were some things you could farm limited amounts of per account, particularly in regard to holiday stuff, but also in regard to things like gifts you could get from an NPC…5 per account, once per week.

Some people would farm the gifts on two accounts or more, because accounts were really cheap…cheaper than buying character slots, and for each account, you could get more gifts.

Multiple accounts

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Posted by: Vayne.8563

Vayne.8563

Nope. For one thing, my wife and I have separate accounts. For another thing, and this was big in Guild Wars 1 as well, some people have two accounts.

I personally don’t like playing two accounts as a single person, because your achievements are linked to a single account, and you really do have to “start all over” in a lot of ways. In other words the stuff you do on a second account, won’t affect your achievements on your first account.

race and class correlations

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Posted by: Vayne.8563

Vayne.8563

Certain races do have a better “fit” lore wise, but if you don’t care about that, no big deal then.

For example, there are no NPC Charr guardians (or there weren’t going to be according to an old interview) but charr engineers are quite logical.

But really it doesn’t matter at all.

Any chance for character specific hotkeys?

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Posted by: Vayne.8563

Vayne.8563

This is a good suggestion (and will subsequently be moved to suggestions by the mods).

Achievements

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Posted by: Vayne.8563

Vayne.8563

Mine is bugged. I wasn’t getting credit for the last tip I needed which was about how to kill a downed player in SPvP. I finally did get credit. Then, I lost it again, after the achievement point reset in…I think it was January.

Why have profanity filter? An answer

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Posted by: Vayne.8563

Vayne.8563

But the game has a rating and probably, due to that rating, it has to be included. It’s better for Anet to have that rating, as it will open up the game to a wider audience.

I just disable mine, because “bad” language doesn’t exist in my book. Only language does.

Last man standing = Best player in the party?

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Posted by: Vayne.8563

Vayne.8563

I’m occasionally the last person standing in my parties, and most of the people I play with seem to think I’m pretty good at what I do. I’m a much better “utility” player than direct damage dealer. My main is a mesmer and I bring a lot to the party, but I don’t often see huge numbers like berzerker warriors might. I also don’t melee all that often.

There’s no 100% truth on anything Sometimes the last person standing will be lucky, sometimes it’s skill that keeps them going. In some cases, I’m standing because I have the ability to blink out of an ice crystal or something like that. I have ways I can survive as a mesmer.

But mostly, I think, there is a certain “type” of player,. the run in, don’t think, attack that ends up dying first. I’ve seen a lot of them. They’re not necessary on the same page as everyone else. Or they’re doing something very efficiently and the rest of the group hasn’t done the dungeon before so they end up alone, because people are trying to catch up.

Because I run predominantly with my guild, I don’t really run into this problem that much, but there are a few run run run guys I have to rein in. Then again, I’m not running any races doing dungeons.

I tend to kill mobs rather than run past them, with a few exceptions.

No, I don’t think I’m necessarily better than others for surviving, but sometimes the first person down is the person who isn’t aware that the rest of the party hasn’t caught up yet.

PvE does not equal dungeons

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Posted by: Vayne.8563

Vayne.8563

per Colin Johanson:

“Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences.”

that is why

Yes well we all know how anet sticks to their original promises………… oh wait

Except that’s exactly what’s happening now with the world events. See, people look for stuff just to say Anet lied to them.

One of the fastest ways to be rewarded now is to do world events which draws people into the world. Many who wait for world events, while waiting, play around in that zone. There are always plenty of people doing events in low level areas like Wayfarer and Caledon forest.

In addition, the dailies which require events from certain zones also draws people to easier zones to finish them.

So Anet didn’t lie, at least in this case.

PvE does not equal dungeons

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know ANY MMO that allows people to do ALL content without grouping. There’s usually some content that requires a group.

I do think the presonal story should not require a group, and there should be some way to solo Arah, perhaps with less rewards (not that the rewards for story mode are so great anyway).

But the bottom line is, there’s tons of stuff for solo players to do. More than in many MMOs.

In this instance, I think Anet got the balance mostly okay.

PvE does not equal dungeons

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m of two minds on the grouping debate.

In theory, I like the idea that people can progress solo. I think it’s not a bad thing for a game to strive for.

But then there’s the business end of things, and I’ve found many people who solo and run out of things to do end up leaving for other games, where people in good guilds tend to stay in the game longer.

I’m almost out of “things to do”, but I still have things I want to do. The thing is, this game without my guild would be much harder to stay with, as many hours as I play a week.

The guild makes me stay in the game. Forcing people to play together means it encourages people to join a guild of like minded players, which can increase the games stickiness, for lack of a better word.

If you play with a guild of people you like, you might be more tempted to stay and do more than if you just do solo content.

So yeah, there’s definitely positive points in both points of view.

CoF speed runs. bad or good?

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Posted by: Vayne.8563

Vayne.8563

That some very creative players found a way to use the synergy so important to this game in a way the devs never intended, to DPS down bosses at rates the devs never intended.

Lol haha this one is good.

CoF is just the consequence of lazy dungeon design. A.Net clearly had not time left for all the dungeons. That’s why we have CoE, CoF and HoW, they all have nice settings but most of the fights there are just dull and boring.

People use the word lazy a lot. Running out of time for something, so you have to make it fast is NOT the same as being lazy.

Lazy dungeon design is when you have all the time in the world and put no effort into it.

Monthly completion? Not :/

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Vayne, the point of the post was to remove tiering of Monthlies.

If they they removed Daily tiering, they can remove Monthly tiering.

Yes, my point on B & S was a dramatization. I concede and apologize.

However, your 3rd paragraph is dismissive. I chose the 4 options that were within my playstyle. I’m not being an excessive complainer here. I did what was required.

ANET changed the goals once I achieved what they had set out. This is all I am saying.

There is no bullet biting. There is no “Doing something else”. I did what the Monthly list required. Then it was changed once I met that requirement.

But when they removed the daily tiering, people DID complain. That’s my point. It’s not like everyone would be in favor of less experience/achievement points.

I personally like the tiering, because if you cant do the whole thing, at least you get some reward. Probably the reason they didn’t remove it from the monthly, but they did from the daily. The monthlies have higher requirements and made more sense to have them tiered.

If I don’t do all the periscope, but I only do 50, I still get some XP and some achievement points. If you tier it, I get nothing (because I’m not going to farm periscopes).

Two sides to story, that’s all I"m saying.

It’s not right or wrong to want to remove tiering. It’s an opinion that won’t be shared by the entire player base. The question is how many people would rather have tiering.

See, if they removed tiering before, they did it for a reason. Why? False expectations. People work towards a goal. Completion! Yay! Oh, wait..I have to do X amount more.

If ANET changed their policy for that, they can change it elsewhere.

I’m not sure they changed it for that reason though. That’s an assumption on your part. It’s just as likely they did it to nerf the experience points/achievement point gain. More likely even.

Remember they only recently came out with an achievement point leaderboard. So the daily achievements used to give you ridiculous numbers of achievement points, as compared to now. A slight mitigation of the point total. Monthlies don’t really suffer the same problem, since you can only do them once a month.

Arguably, if they changed them BECAUSE they felt they were misleading, they would have changed both. Since they only changed one, being misleading may not be the reason they were changed.

CoF speed runs. bad or good?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

CoF path 1 should be made harder. And they shouldn’t annouce it. One day just make it so that every warrior in Berzerker armor gets hit with the Bezerker gear curse, and suffers permanent weakness in the dungeon.

They should make it so that an invisible wall pops up on the bridge, until everything in the bonus event is dead..but they shouldn’t tell anyone.

Man, the forums would be awesome for a couple of days after that. lol

Monthly completion? Not :/

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Vayne, the point of the post was to remove tiering of Monthlies.

If they they removed Daily tiering, they can remove Monthly tiering.

Yes, my point on B & S was a dramatization. I concede and apologize.

However, your 3rd paragraph is dismissive. I chose the 4 options that were within my playstyle. I’m not being an excessive complainer here. I did what was required.

ANET changed the goals once I achieved what they had set out. This is all I am saying.

There is no bullet biting. There is no “Doing something else”. I did what the Monthly list required. Then it was changed once I met that requirement.

But when they removed the daily tiering, people DID complain. That’s my point. It’s not like everyone would be in favor of less experience/achievement points.

I personally like the tiering, because if you cant do the whole thing, at least you get some reward. Probably the reason they didn’t remove it from the monthly, but they did from the daily. The monthlies have higher requirements and made more sense to have them tiered.

If I don’t do all the periscope, but I only do 50, I still get some XP and some achievement points. If you tier it, I get nothing (because I’m not going to farm periscopes).

Two sides to story, that’s all I"m saying.

It’s not right or wrong to want to remove tiering. It’s an opinion that won’t be shared by the entire player base. The question is how many people would rather have tiering.

Monthly completion? Not :/

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This is so not bait and switch. Monthly achievements have been tiered since day 1. Daily achievements used to be tiered too, but they took that out, probably to lower the number of achievement and experience points each person gets.

Every month, you have monthlies that have tiers just like other achievement title tracks. In fact, this month, is one of the easiest monthlies ever. Many people got them on like day 4 of the month.

I think probably, if you can’t find a 4th monthly to fit in with your playstyle, you should either bite the bullet and do it (understanding it’s tiered) or just skip it.

Again, some people LIKE the extra experience and achievement points they get from tiering. In fact, when they took tiering away from the daily, there were complaint threads on the forums.

It doesn't matter what you spec / equip..

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There are two things you can do. You can make it, like Guild Wars 1 was, where if you were in a specific area, you needed specific builds and skills with a team to succeed. To me, this makes the game less flexible. The game is dictating to me what’s needed to win. I have a similar problem with the trinity system.

Here I have freedom for my character to be what I want my character to be. Or more specifically be who he/she wants to be. That’s the difference. This game gives me that freedom. I don’t, generally, have to change my build to do stuff, because that’s who I am. Let’s pretend in real life I use the same thign every day. Suddenly I have to go to a new place and I have to change what I use. That’s not who I am. How do I ever KNOW how to use that build. If I use a staff all the time and suddenly I have to use a mace, why would I be better with a mace. The right tool for the right job doesn’t beat expertise with a particular build and weapon.

This is a different vantage point that suits players like me. It doesn’t mean that the OP is wrong, IN fact, for the most part the OP is right. You can take any build.

I find that marvelously refreshing.

(Though I still wouldn’t take a minion master into most dungeons. lol)

PvE does not equal dungeons

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

OP SAB is 100% soloable.

Is the Dredge Fractal Design Intentional?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And btw, breaking line of sight to lure a ranged mob by using obstacles is 1×1 in gaming and certainly not an exploit.

Breaking LoS to lure range is a sound tactic, which can logically be used even in real combat. However, doing so in order to fight them without the boss they were clearly intended to be fought with, is an exploit.

Pulling stuff out of a room to fight it away from the boss is a strategy, not an exploit. We did stuff like this in Guild Wars 1 all the time. Pulling is simply part of the game.

If Anet didn’t expect this to happen, they wouldn’t have made the boss leash where he does, while letting others run further.

April 30th patch sounds impressive

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This game is crap. Is enough that you can’t play dungeons because it have many bugs, but also you get disconnect when you want to get into dungeon. Better they fix hundreds bug, than realize more bug in next patch. I can say again, I can’t play this crap until they don’t fix main bugs.

I almost never get disconnected in a dungeon. And all games have hundreds of bugs…at least all MMOs do.

Hundreds many bugs

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

I don’t know. There are some pay to play MMOs that have had more bugs than this at this stage in their development. I agree there are bugs. I just don’t think it’s worse than most other MMOs at 9 months.

April 30th patch sounds impressive

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

We should at least wait to see the dungeon before judging the dungeon. I have a feeling it won’t be like the two new instances.

100% map completion not going to happen.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I have 100% world completion on 1 charactter and I’m doing it on a second. I also dislike WvW as being part of world completion.

The mists aren’t in the world. We shouldn’t need them to complete the world. There should be a secondary completion for WvW and if you do both, get a title like Legendary Cartographer.

April 30th patch sounds impressive

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

How about we wait and see what the full patch notes are before going off on the emotional ‘doom and gloom, all is lost’ rhetoric.

I second this. A blurb is not patch notes.

Arenanet started focusing on pvp

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This game has a lot going for it. By the same token, there’s a lot that needs to be improved. I believe that will happen, but I also believe it will take time. The basics of the game, the foundation, is solid, but there’s a lot of detail that needs to be corrected before this game really reaches it’s potential.

I’m glad to see some of the SPvP stuff coming out now. It’s one area of the game I feel that’s been pretty much neglected.

How I feel about the Combat in the Game.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

See, Guild Wars 1 and Guild Wars 2 are very very different games. Each has strengths and weaknesses. This is particularly true for me in PvE.

In Guild Wars 1, success or failure was often determined before you left your outpost. Everything was your build. If you had the wrong skillls, you were doomed. In Guild Wars 2, you can’t change builds at will, but you can change skills and major traits at will, even between bosses in the same dungeon. And changing weapons out of combat will change skills, and changing in combat with weapon swap will change skills. This makes the game more “reactive” and more natural for me.

When I specced heroes in Guild Wars 2, I almost didn’t have to be there in PvE. I’m sure PvP was very different, but in PVe, it became a snooze fest. And returning to earlier zones only excaerbated the problem.

Plus everything was pathed. You mgiht have had more skill flexibility but you didn’t have the freedom to wander where you will.

Basically both games have good and bad points. And I’m relatively sure that Guild Wars 2 will mature over time. New skills and weapons will be added, and things will be changed to make it better.

How I feel about the Combat in the Game.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Because the other thread on Guild Wars 1 combat wasn’t good enough. Well, you’re entitle to your opinion. I personally like the combat better in Guild Wars 2. I feel more involved with it.

April 30th patch sounds impressive

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

My 0.02$.

You sound like a guy that will NEVER install the game again. I don’t think that people like you could be ever satisfied.

Never complained once in GW1 for all of 7 years. The game was inherently enjoyable despite all its’ perceived flaws and i never felt like the experience needed to be improved. beyond what it ultimately was. It also wasn’t as shallow and contrived as a plastic kiddy pool.

You never complained once for seven years in Guild Wars 1. You mean the game was flawless. There were no OP builds? There were no bugs.

I thought complaining was how things got fixed. I had several complaints about Guild Wars 1, just as I have several complaints about Guild Wars 2.

Guild Wars 1 was a great game…but there was plenty to complain about.