Showing Posts For Vayne.8563:

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Okay so you’d manage the company differently. I get that. But I think most big companies work exactly the same way.

When I managed electronics stores, the smaller the chain was, the less rules and direction there was. I managed a store for quite a big electronics chain in NYC called Crazy Eddies (a loooooooong time ago). The point is, when there were ten stores, we hardly had any rules. We could do pretty much what we wanted. And you know, the company ran quite well.

When there were forty stores, the brass kept implementing more and more rules and procedures and stuff that used to be easy to do was no longer easy. If you needed something for the store, you could no longer take the money out of the cash register and put in a receipt for it. It had to be ordered from the warehouse, even cleaning products, like the stuff we used to wipe down the TV screens.

Yes, it’s much more logical if you run out of cleaner to go buy it at the shop next door…but it wasn’t allowed. It’s about order and control.

The bigger the company, the more need to control everything from the top. It’s the only way that things really get done without stepping on each other’s toes. There are too many devs for them to just make decisions about what to work on.

Your argument is that someone high up should have read the list and fixed it faster? Maybe. I just don’t see this as a big deal…at all.

Fight Fire With Fire..Say No to Warriors

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I was just thinking about this, and you know, I hardly ever run a dungeon WITH a warrior. Almost never. Oh, ocassionally here and there, but they’re the real exception to the rule. And then I thought about it….

Why not make dungeon groups and exclude warriors from them. Just post something on gw2lfg.com that looks like this.

Want to run SE Path 1…warriors need not apply!

First it would be funny to see how they like it, particularly if lots of people start doing it, but more, it would give everyone else a chance to get in their dungeon runs, without kowtowing to the efficiency slaves.

I think it’s a good move.

30 April Patch Notes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

nope. you are wrong.
it happened on the 26 march 2013 patch.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-March-26-2013/1700276

move the mouse over the “about a month ago” and check the time stamp.
mine shows:
March 26, 2013 10:06

my time zone is GMT +8:00
which means the patch notes is definitely posted before the patch went live.
well, not too soon though. maybe a day earlier.

It was posted the same day as the patch went live.

Here too. I remember getting the patch notes shortly before the patch..but it was a matter of a couple of hours, I think.

yeah, u r correct. just a few hours earlier.
this time, i was hoping if we could get maybe a day earlier.

i like to read.
but i like to play also.

not enough time to do both!

That’s why they generally release them at the same time. You sort of proved my point. lol

About the game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And you get your numbers from where? Just curious.

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m excited for the days of forum PVP I’ll get out of this.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?

They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.

And here’s my issue. You’re telling me finding the word “bleed” on a specific skill for a specific race and pressing the backspace key isn’t going to be a quick and easy fix? If fixing something like a TYPO on ONE SKILL is a huge problem that it takes months to get to, there’s something wrong with how they access and modify skills (I’m hesitant to use the word code).

There’s an issue with how things are looked at and handled in terms of importance. UI is almost everything. It’s how the player sees the world, and how they interact and work withing the confines of your universe. The fact that an issue as glaring and (I’d hope) easy to fix as pressing the backspace button shows a misuse of time and energy elsewhere. This also shows in areas like dungeons and DE’s. It’s a symbol of a larger problem. The fact that you’re defending a company for not being able to fix a UI typo for months and months is atrocious, really.

I’m saying, very simply, there’s a list. The devs don’t sit there and get to troll the whole list. This list is probably worked on by designers who don’t program at all. Guys maybe like Colin or Eric look at the list and prioritize everything. And no, they don’t log into the game just to fix a typo. That makes no sense.

The programmers, they don’t get the whole list. They’re assigned projects. This is often how businesses work. It’s not that it’s not easy, it’s that the devs don’t get to see stuff low on the list.

You don’t just go to devs, give them a big long list of stuff and tell them to work on what they want. That would be pure chaos.

Structure is why things like this happen. You make it sound like laziness.

30 April Patch Notes

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

nope. you are wrong.
it happened on the 26 march 2013 patch.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-March-26-2013/1700276

move the mouse over the “about a month ago” and check the time stamp.
mine shows:
March 26, 2013 10:06

my time zone is GMT +8:00
which means the patch notes is definitely posted before the patch went live.
well, not too soon though. maybe a day earlier.

It was posted the same day as the patch went live.

Here too. I remember getting the patch notes shortly before the patch..but it was a matter of a couple of hours, I think.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

That analogy is flawed in the sense that having 300 doctors work on you at once is impossible.

I cannot imagine that such a small bug was pushed off to the side for MONTHS. If it took a lot of time and effort, something is terribly wrong. If it didn’t, then they just didn’t care, didn’t know, or didn’t bother, which are all signs of a bad design team.

I can respect them for working on bigger bugs but minute things that improve the player experience at no extra cost and very little time lost ARE high priority things. Why would they not be?

And funny how they have time to write up an anti-farming code for open world, but not fix that. Hm.

What do you mean you can’t imagine it. It happened. There are hundreds if not thousands of bugs in this game. There’s a priority list and they work off the list. How hard is this to understand?

They don’t look all the way down the list and say I’ll fix this fast. Because no matter what you do with programming…its’ never, ever fast.

The nature of magic

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think what you’re doing here is taking what writers have talked about for ages, and using the word logic, in place of plausibility.

Magic does not have to be “logical”, but within the context of a single system, it should be plausible. This is what most fantasy writers do as part of their world building. They decide how magic works in advance and they stay within that framework…and if they’re good they’ll build within that framework.

In Stephen Donaldson’s book “Mirror of Her Dreams” he uses magic that centers around the use of mirrors. It’s not plausible at all, except that it is within the concepts revealed in the book.

In Steve Lazarowitz’s book “Fantasy Cereal”, the author does something completely different with mirrors. In the real world totally implausible. In a fantasy world it works perfectly because it’s just so brilliant.

In Guild Wars 2, there’s less “world-building” centered around magic, but the magic is themed. Asuran magic is very different from Sylvari magic, which is very different from Flame Legion magic.

The same can be said for technology. The charr techology is themed. So is the dredge technology.

Which is all you can really expect from most games.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I would like to point out that there was a typo on the Charr racial shrapnel mine that was there from the second beta weekend (I wasn’t in the first) till just a little bit ago. Months and months and months for a typo.

Right, because it’s a low priority fix. Ever notice the box when you report bugs that say blocks progress. Those are the high priority fixes. Guesting and culling were high priority updates. The higher the priority the faster it gets done. I’m sure there are other typos in the game…so?

When I had to have back surgery, I went on a waiting list. I was like pretty high on the list but it still took 2.5 years to get the surgery. Why? Higher priority cases kept popping up. This is how companies do business.

Stop the presses! Drop everything! There’s a typo!

It kinda doesn’t work that way.

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’ve never seen Anet release patch notes in advance. I’d like to think it’s because they’re working on them up to the last minute, but I’m more likely inclined to think that when the patch comes out, more people will be playing the game, and so the noise generated by the forum will be seen by less people.

Server Troll problems.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So don’t hang out in LA…problem solved. For the most part, Rata Sum has a better arrangement for banking/auction/guild bank and crafting anyway.

Would this work as a CoF compromise?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Too much reward for too little time, compared to anything else in the game. That’s precisely why it needs to be nerfed. The idea of a get rich quick scheme shouldn’t exist so obviously in an MMO. It causes inflation. It causes divides in the community.

Just kill it and let the farmers find something else to do. They’ll just pick the next easiest farming route, but that’s okay. As long as it’s harder/takes longer than CoF path 1.

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

excited…little
Concerned a lot.

Most Patches end up removing fun from the game..
First i had skill changed in PvE due to www and my character nerfed for no reason.

Then last patch made me quit WWW….

I m playing only dungeons atm….and i think its not enough :|

So i am glad to get a new dungeon but i really really hope they won t ruin anything else.

Learn to adapt. If you’re going to stop playing parts of the game because you can’t make a build that works…I don’t know what to tell you. Adapting is part of all MMOs. Every single one of them has nerfs. These aren’t even that bad, compared to what you see in some games.

Engineers need love too

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

That’s why I generally only do dungeons with my guild. We run dungeons for fun, not speed or efficiency. And yes, we beat them, but we do it in our own time.

ZOMG that run took 45 minutes. I could have done it in 20.

Okay. So I had an extra 25 minutes of fun playing with guildies who I enjoy playing with. Pugs are a mixed bag. Why would I want to trust my entertainment time to a mixed bag?

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

they promised big rangers changes before and failed to deliver so don’t expect much

They’ve said so far, and it’s confirmed that pet AI has been worked on and that pets will get an increase to vitality and toughness. That alone is pure win.

Are Thieves viable in dungeons?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I run with a couple of thieves regularly. We usually do quite well in even the hardest explorable dungeons. Haven’t been above 20 in fractals though.

The Calm Before the Storm

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Every month, before the update hits we get a couple of speculation threads, but for the most part the “infighting” in the forums has died down.

It would be really nice if we could keep this sort of calm after the patch (though I’m relatively sure that won’t happen).

One thing I will say about the forums, in general, is that speculation isn’t fact, and until we actually see what’s being done, we won’t know. More than that, until we’ve played the game with the update, we STILL won’t know.

It’s like when the dungeons got updated so you couldn’t rez rush any more, and people were saying it was the end of the world. Well the world didn’t end, and many people seem to like the update.

I’m not saying don’t complain (it wouldn’t stop anyone anyway). I’m saying give changes a chance before you start complaining.

This might be the most hilarious post I’ve ever seen on a gaming forum. I’ve been reading them for years and Anet really needs to buy you dinner for this. Lol!!!!!!!!!

He’s already on the payroll!

If only. Maybe you can put in a good word for me.

It’s always fun to post something reasonable and then have the chronic complainer crowd trying to paint me as just a fan boy.

Guess you missed the threads where I was critical of the game.

WvWvW jump puzzles.....REALLY?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s called joining a guild and doing the puzzle with other people. At least then when you fall, there’s someone to rez you. Sounds to me like you’re trying to solo the puzzle all the time. The fault, in this case anyway, probably isn’t the game’s.

April 30th patch sounds impressive

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Another month, another buff to warriors and thieves, another bout of not fixing glaring bugs. Oh, and another grab at our wallets via the gem shop.

Don’t get me wrong, I love the game, but all the time and money (time IS money) wasted on temporary crap would have been better used fixing the things wrong with the game.

It has the potential to be amazing, but what we got was half kitten

How do you know they’re not fixing bugs? They said the mesmer patch is mostly bug fixes. They’re improve pet AI. There’s a ranger buff.

Have you ever looked at how many bugs are addressed in each monthly patch.

At least wait for the patch notes before you say they haven’t done something.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes the test stuff thoroughly…and can still miss stuff. Are you living in the same world I am?

They don’t because they have no test server. Why do you think games have beta tests or software development projects have UAT? Anets testing is the equivalent of alpha testing.

They have a test server. They have no PUBLIC test server. There’s a major difference. We know for a fact there is a server that is used to test stuff that has a different version of the game than we play, because Anet has talked about it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Not quite the same. Rotten meat is never a matter of opinion. There aren’t like five guys who taste rotten meat and three of them says, hey that’s good. It doesn’t work like that.

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

there are people that eat rotten meat you know. There are people that eat people rare. So by your logic the meat is fine both ways, because there are people that would tell you that it is.
Some people don’t have alts and main one character that will benefit from their enemies being nerfed. It doesn’t mean that game balance is fine.

Actually my logic isn’t about the exception but the rule. And people who eat rotten meat probably still know its’ rotten.

I want to enjoy GW2, but can't..

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Getting invested in the characters in this game is harder than on some others. For one thing, there’s a fair bit less hand-holding here…the personal story is massively disjointed, and you’re always doing series of unrelated things instead of following one story line.

My advice to you, OP, if you do want to play the game is to play it as a character. Walk through the world as if you were there. Turn off your map markers on the map screen (which is an option) and just wander around trying to find stuff, instead of working off a checklist.

And most of all, join a guild of like-minded players. It is the single most important thing you can do. Playing a game in a world like this is lonely. The right guild can make the difference between night and day.

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t think you’ll see a lot of boon hate builds. People will have to sacrifice damage to build those builds and most won’t. What you’ll get is a few people in each zerg that run that kind of spec. Most of the time it probably won’t bother you.

By the same token, guardians without it can be built to be totally OP and something had to be done about it.

30th patch excitement

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m definitely excited for the ranger, since that’s one of my mains. I’ll be happy to see the back of some cantrip eles too. And as a mesmer, I’m not particularly bothered by the nerf to condition damage.

I just hope the dungeon is good.

"Guild Wars 2 Is Not A PvE Game". Really?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The amount of players that flocked to GW2 for PvE is astonishing really. Guild Wars 1 was and was aimed to be one of the top tier E-Sports out there, why would Guild Wars 2 be different?

Because Guild Wars 1 evolved and in it’s later life, most updates were PvE updates. Nightfall and EotN didn’t have any PvP upgrades to speak of, the final two products Anet launched. I think they realized on which side their bread was buttered.

Which explains Guild Wars 2 perfectly and why I like it.

Ambient killer completes champion killer?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And of course, there is actually a champion rabbit in FotM.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried. But that’s the point, they know they’ll never have to step up, so they can talk trash about those who do.

you know
a) some of us might actually specialize in that field
b) you don’t need to be a developer to notice bad balancing, it’s the same as saying that you need to be a chef to recognize rotten meat.

Not quite the same. Rotten meat is never a matter of opinion. There aren’t like five guys who taste rotten meat and three of them says, hey that’s good. It doesn’t work like that.

I see some people here saying the balancing is bad and some people here saying the balancing is fine. That means that not everyone agrees, so it’s not as obvious as rotten meat.

If everyone agreed the balancing was bad, it would be fine, but not everyone does. So what makes you think those that do are right and those that don’t are wrong?

On Gear acquisition vs Meta change

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Well, if you’re smart, you’ve been saving guild commendations and laurals, because they’ve been around a while now, enough for me to get amulets for 3 different characters. So if you’re so worried about min/maxing, just don’t spend them, and save them for when stuff gets nerfed, because you know it’s going to.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But testing the last instance and cashing in a token is completely different from balance changes.

I never said it wasn’t. However this was an example of something in the game that was clearly not tested. There have also been skill changes that have been changed back after supposedly being “fixed”. There’s still a massive list of bugged skills for every class out there.

And you’re arguing that Anet test stuff, thoroughly? Get real.

Yes the test stuff thoroughly…and can still miss stuff. Are you living in the same world I am?

I worked as a professional editor for many years. After five people have completed edited a book multiple times, there are still mistakes that go to print. That’s the author, their proofreader, their first reader, the acquisition editor, the actual editor and the line editor at the end who proof reads.

Testing thoroughly will NEVER mean everything is caught. And that’s just a book. Not a game with so many paths to do the same thing. Each tester is human. Each tester tests things. When skill balances are made, the testers would have to play the nerfed game and come up with new builds, just like anyone else.

I’m not sure how missing things doesn’t mean the game isn’t tested. You should work in the industry for a while. There isn’t any program of any complexity anywhere that’s not riddled with bugs.

How Do You Imagine Yourself

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I go around annoying people (also true in real life and these forums).

So IRL you’re an asura?

I’m more like a sylvari. I do it all so “innocently”. (chuckles)

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Sorry, I forgot the

It’s a joke. But it’s also how most of the forum posters view the devs. Idiots who couldn’t find their behinds with both hands and a map, the forum poster knows he could program a better game blindfolded.

They have absolutely no clue what goes on behind the scenes, and wouldn’t last a day if they tried.

I know. Everyone is an expert and everyone knows better. Until they’ve worked in the industry and suddenly things that they said they’d do they find out can’t really be done.

Like the people in favor of buffing everything else, instead of nerfing the build everyone is using. Could you even imagine the amount of imbalance that would cause in the game?

Considering RTL nerf.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Yes. Because Anet’s plan is to nerf everything until it takes an hour for someone to kill someone else. After this nerf patch let’s all complain about the next OP skill until everything is nerfed. All of these complaints could’ve been avoided if they decided to buff everything except the OP skills instead.

There’s two ways to achieve balance: nerf the build everyone is playing or buff the builds nobody is playing. There is only one right answer.

You’re right. There is only one right answer. The answer is to nerf the build everyone else is playing. Because then you’re nerfing one thing and not buffing hundreds of things without knowing how ALL those changes will affect anything.

And of course, in PvE, once you buff EVERYTHING, then every encounter in the game becomes even more underpowered than it is now. People are already complaining PVe is too easy. I imagine is every single build/skill not being used got buffed.

Sure, the short-sighted, I want to be more powerful answer is what you’re expecting, but you know, there’s a reason why pretty much all game developers nerf the popular build instead of buffing everything else.

Because in the world of game design it makes no sense to buff a million things when you can nerf one. Particularly when all the changes youd’ have to make would be far more likely to cause even greater imbalance.

How Do You Imagine Yourself

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m a mesmer (pretty much in real life too lol). I go around annoying people (also true in real life and these forums). It’s a dirty job, but someone has to do it.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

I applied to be a game developer once. At the interview, they put a pencil and paper in front of me and told me to write my name. I wrote my name on the paper and they turned me away because I was overqualified.

The guy next to me tried to write “X” with the eraser end of the pencil. On the table. They hired him on the spot.

Yes, that’s very amusing. I’m sure that’s how all interviews go for all game developers.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

So you have evidence they don’t test them?

When they added the pact weapons for finishing story mode, they put the guy who traded them behind a door that would not open. It took them two days to fix it.

Now had they tested that, by having someone try and go to get a weapon, they would realise the door didn’t open.

To me that suggests the addition wasn’t tested.

I think we’re talking about changes to profession balance here, not cashing in a reward. What a misleading statement. Will the rest of your statement be that misleading.

People who test builds and such might not cash in a reward. Because in order to do that they have to enter the final instance, and actually look for the guy to hand it in. Just because specific testers don’t test EVERYTHING, doesn’t mean they didn’t test the last instance.

But testing the last instance and cashing in a token is completely different from balance changes. Anyway who knows anything about this company knows they do have guys to test this. And I’m relatively sure the new build has been up and running on their servers for at least a little while, probably longer.

If you’re going to be disingenuous, at least do it plausibly. lol

Ambient killer completes champion killer?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s possible you got a hit on a champion in passing and someone else finished killing him at the same time you finished the rabbit.

Believe me it’s easy to attack some champions while running past without knowing it. It’s even worse if you have pets sometimes, like minions if you’re a necro. They can attack stuff and you’’ll not even know it.

Sometimes I’m just running around on my ranger and I get the experience gain message because something attacked my pet and my pet killed it.

The underdog classes?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The funny bit is, I find my Engineer to be awesome in the open world, particularly with regard to farming, using the bomb kit. You pull a bunch of guys in with a rifle or pistol, switch to the bomb kit and kill like everything at once, while healing yourself and blinding them. It’s silly easy.

In dungeons you have to play completely differently but in most of the open world, the engineer is awesome. Oh and underwater, using the grenade kit, it’s also one of the strongest professions.

Open world pvp

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It will never happen. Once a month, at least, we get a thread about open world PvP. This is not the game Anet wanted to make. Why do you think they didn’t put factions into the game. At least not warring factions.

There are plenty of games with open world PvP. Guild Wars 2 doesn’t need it.

Let’s pretend Anet did make one server. Just one. And then there were dynamic events on that server, and things ended up bugging out because of open world PvP. Do you think the PvPers on that server wouldn’t complain. That they wouldn’t want bug fixes? That they wouldn’t want more, or X or less of Y?

That’s the problem. Right now, with only one server type, Anet can fix bugs on all servers at the same time. By making just one different type of server, they’d soon have to fix two sets of bugs that might react differently on different servers…and you know…those PvPers they’re a vocal lot. If something isn’t to their liking, they’ll let you know. Loudly. lol

The Tunnel Vision of the GW2 player base

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

“As a structure, the MMO has lost the ability to make the player feel like a Hero. Everybody around you is doing the same thing you’re doing. The boss you just killed respawns 10 minutes later. It doesn’t care that I’m there.”

Sums it up perfectly. Is boring, repetitive and, did I mention boring and repetitive?

She was talking about the personal story. You know, the one that doesn’t happen for everyone and doesn’t exist in most MMOs.

In the manifesto, Colin was talking about DEs and Ree was talking about personal story. Know how I know? Because people were confused when it came out and Anet posted a clarification stating this shortly after the manifesto was released.

And since she was talking about the personal story, the quote is completely valid. In other words, what you’re trying to say with it isn’t actually apropos.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

LOL best reply EVER! Swizzle!

Yeah the changes needed to this probably won’t be implemented because they actually think there’s nothing wrong with them. smh. Have you seen the AMA’s and post patch interviews? They’re all like “Yeah, we’ve done this and this to improve performance, and no we haven’t heard anything back from the fans (because we don’t read the forums), so it’s awesome gameplay now and we totally would love to see those of you who haven’t bought it yet pick up the game today at your local retailer (gleam from the toothy smile holding up a box edition)”

It amazes me sometimes not only that these things are missed because like you said Swizzle, a total idiot can see some of these problems instantly, but that there are those who come onto these forums daily, and try to defend these issues like there’s absolutely nothing wrong, it’s all our imaginations that objects fly faster underwater then they do on land or that a single class can run a dungeon solo or that only two classes in the game can 1 shot without blinking. yeah. cuz that’s normal.

The problem with a “total idiot” being able to see problems with some changes is that some of the problems those “total idiots” see aren’t actually problems when considering the big picture.

Most people are concerned with their main or their class. Not all, but most. So they say, sure, MY profession doesn’t need a nerf. Everything is fine with it. And if Anet changes that thing, they say, Anet doesn’t know how to balance, all they do is nerf.

Well, welcome to the world of MMOs. Do you think I’ve seen ANYTHING on those forums I haven’t seen on dozens of others about dozens of other MMORPGs? Anything at all. Do you think that these same comments can’t be found on WoW, SWToR, Lotro, DDO, and every other MMORPG forum.

So I get all, all the devs from all the games know nothing, because some fans think they know better and see problems. And some may.

But most are just concerned with keeping their power, not the good of the game as a whole.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

White knights to the rescue. That unquestioning faith in ANet’s decisions is exactly as absurd as the amount of hate against them.

/e: I meant Vayne, specifically.

The best part about comments like this, is that they completely ignore the posts where I’ve said stuff against Anet. And those posts are out there. How does that fit in with your theory, Sherlock?

The point is, I’m not a mindless minion of Anet. And I’m not alone in how I think. Just because I have a different opinion than you, doesn’t make me a white knight, nor does it make me wrong.

I looked at the changes and these particularly changes look okay to me, at least as far as we know them to be. Rangers are getting a much needed buff. The nerf to eles isn’t as bad as people are making it out to be, in my opinion. There nerf to grenades that engies are complaining about is something that MIGHT happen in a future patch.

I’m not thinking most of these changes are all that bad. Of course, bad players, those who can’t adapt, will. And the funny bit is, most of them will adapt and next month no one will care or remember these “terrible” nerfs.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

That’s right. Anet are well known for testing any changes or additions to the game prior to adding them, and that’s why every patch is always of the very highest quality, with no glaringly obvious problems that any idiot could have identified within seconds.

Meanwhile, back in the real world…

So you have evidence they don’t test them? They just change them and never try them on the test server. I’m not thinking most balancing has been as bad as some people make it out to be. No worse than any other MMO I’ve ever played.

It’s slow, but that’s not necessarily a bad thing. It’s really funny. Half the people are saying it’s all knee-jerk reactions and half the people are saying that Anet doesn’t respond fast enough. They’re not both true.

Balancing needs work…in very MMORPG I’ve ever played, no matter how long it’s been out for. And on every forum, you have people saying the company doesn’t know what they’re doing.

Because forum dwellers are all smarter and all know better than devs. Of course, forum dwellers tend to agree on nothing anyway, so they can’t all be right either.

On Gear acquisition vs Meta change

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Of course, no one really knows, moving into the future, if there won’t be yet other ways to attain ascended gear either. I’d have to assume there would be.

And in the long run, it all balances out anyway. X number of people get nerfed. X number of people farm to respec. The server remains more or less, by percentage of players respeccing at any time, even.

Which is pretty much what WvW was supposed to be. It was never going to be, nor was it supposed to be, balanced for 1v1.

Returning to Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d start a new character. If you haven’t played for that long, it’ll probably be better to get the basics, and see what you missed, as well as relearning stuff that might have changed in the game.

Starting in the middle after so long would be tough…for me anyway.

Everyone is different of course.

Then again, I LIKE the leveling experience in this game.

The underdog classes?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The best thing was, everyone of the rangers had search and rescue. If people went down, pets would generally rez them, which kept everyone else fighting. It was actually a lot of fun.

If I ever take a ranger to 80, it would be for this. One of my favorite utility skills. I love the idea of actually using the pet for more than just “GET ’EM!”

It becomes like a juggling act at times. During the Lupi fight, where people do ocassaionally go down, we had rangers saying, if your pet dies, leave them dead, so when someone goes down you can swap out the pet and send them to rez. So everyone was leaving their pet dead until someone needed to be rezzed. I’m telling you, we were hysterical. It was a blast.

Whack-a-mole balancing is BAD

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Can’t we all just shut up and adapt?

People HATE adapting. We do it well, but we scream and moan all the way through the process. I think the screaming and moaning, however, should have it’s own title track..level 1 complainer, all the way up to screaming at the top of my lungs and typing in caps, which would be the title.

It’s like this in every game. Nerf, scream, nerf, scream. For the most part, I don’t think these nerfs are “that bad”. It means that people will have to adapt, again, and they will.

People say these changes are taking away builds, but I’m wondering if they haven’t done this on a test server and seen more builds emerge from it.

Surely people realize that Anet does have a test server.

The underdog classes?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I have an engie, a ranger and a necro. I like them all. I play them all. The ranger particularly is one of my favorite professions in the game. And I do fine.

We beat Arah explorable a few weeks ago with 3 rangers, a mesmer and a guardian. It wasn’t planned that we take a mesmer and a guardian, I think we could have won through with five rangers to be honest.

The best thing was, everyone of the rangers had search and rescue. If people went down, pets would generally rez them, which kept everyone else fighting. It was actually a lot of fun.

It might not have worked as a pug, but with everyone a guildie and in mumble, it worked quite well. And we had a blast doing it.

On Gear acquisition vs Meta change

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Buy an ascended amulet that has every stat on it like zygery and stop worrying about min/maxing every single point for your build.

In almost every other MMO, your stats are ALL that matters. In Guild Wars 2 a lot more matters than pure stats

Gw2 Drops- Tokens or Drops. Sell or no?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Most of the community is already annoyed enough with RNG and my guess is most people wouldn’t want more of it.

I also remember the devs saying they did this in Guild Wars 1, and they didn’t want people farming 1 specific boss for a drop, which is why they changed it.